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	<updated>2026-10-18T10:03:46Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31109</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31109"/>
		<updated>2015-01-01T18:45:53Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|precededby = [[Electroman Adventures]]&lt;br /&gt;
|normalmode = Secondary Black &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = UFO 2|followedby = [[Electrodynamix]]|caption = Playing Clubstep in Ship mode. A gravity portal, two blue jump rings are seen}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently the one of the two demon levels in the [[Geometry Dash]] levels list. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new items, including invisible spikes, invisible blocks, And Triangular Toothless Blades.&lt;br /&gt;
&lt;br /&gt;
== Coins ==&lt;br /&gt;
The first coin can be found right at the start with the 3 Rings Jump on the 2nd one and grab it.&lt;br /&gt;
&lt;br /&gt;
The 2nd coin can be found near the end of the level at the U.F.O part just jump up when you get the U.F.O and dodge the invisible spikes.&lt;br /&gt;
&lt;br /&gt;
The last coin can be found at the end of the level go under the first monster and grab it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep was the only official Demon level until [[Update 1.9|1.9]], which introduced [[Theory of Everything 2]].&lt;br /&gt;
* Clubstep takes 1:30 to complete.&lt;br /&gt;
*Clubstep has 6 ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
*Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. For Clubstep, however, it gives off a black color as a reward for Normal mode and a UFO for completing it in Practice mode.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is also the type of music playing during the level.[[File:IMG_0782.png|thumb|The gap can be seen at the bottom of the picture.]]&lt;br /&gt;
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen. A likely result of copy and paste indicating the level was rushed through.&lt;br /&gt;
*If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At 53 seconds and 63 seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block that near it, even if there&#039;s a spike on it.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
* When you beat Clubstep in normal mode on the Steam version, you get a new icon and unlock an achievement call &#039;&#039;&#039;&#039;&#039;SteamStep&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;large&amp;quot; columns=&amp;quot;3&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;landscape&amp;quot; widths=&amp;quot;182&amp;quot;&amp;gt;&lt;br /&gt;
clubstep14.jpg|Clubstep in the main menu level selector&lt;br /&gt;
UFO 2.png|UFO Unlocked after completing the level in Practice Mode&lt;br /&gt;
Thas.jpg|The first gravity ball part in the level&lt;br /&gt;
Screenshot_2014-11-02-10-43-27.png|First coin.&lt;br /&gt;
Coin2cs.png|Second coin.&lt;br /&gt;
Coin3cs.png|Third coin.&lt;br /&gt;
5e99bedbb2244709a966a5019d1648f349567247.jpg|An &#039;&#039;&#039;exclusive steam icon&#039;&#039;&#039; when clearing Clubstep.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=36986</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=36986"/>
		<updated>2014-12-04T22:48:22Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012|image = File:Size.JPG&lt;br /&gt;
|imagewidth = 250|precededby = [[XStep|xStep]]&lt;br /&gt;
|normalmode = Ship 2 (Clutterfunk)&lt;br /&gt;
11 Stars&lt;br /&gt;
|practicemode = Dark Pink Primary Color (Funky)|followedby = [[Theory of Everything]]|sequences = Cube, Mirror, Size, Ball, Ship, Gravity|portals = Gravity (both variants), Mirror, Size, Ship, Cube, Ball}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;Geometry Dash&#039;&#039;, and the second Insane rated level. It is also the only ever level to give 11 stars.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. Many traps and introduces new obstacles, sawblades and tiny spikes. Some of them are the Mini Gravity Balls tight timings, the &amp;quot;hall-based&amp;quot; Rocket segments, and the mini-Cube sequences. This level added more aesthetics such as the Gear like Decorations.It Intoruduced 2 New Block Variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[Portals]] which shrinks or enlarges the player&#039;s icon in the different modes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Completing Clutterfunk in normal will unlock a new [[forms|rocket]] icon. Completing it in practice unlocks a dark pink primary color with the achievement &amp;quot;Funky!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Secret Coins|secret coins]] in Clutterfunk are very difficult to get.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* The first 40 seconds of the real Clutterfunk soundtrack is removed, possibly due to the disturbing voice or level time.&lt;br /&gt;
* There is speech in the soundtrack, barely audible before the descent at the end of the level.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a Ship when its completed in Normal Mode.&lt;br /&gt;
* It takes approximately 1:35 to complete the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px|Walkthrough for Clutterfunk]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Clutterfunk.jpg|In-game title before [[Update 1.9|1.9]]&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1clf.png|First coin.&lt;br /&gt;
Coin2clf.png|Second coin.&lt;br /&gt;
Coin3clf.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49911</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49911"/>
		<updated>2014-12-04T22:42:26Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 250|precededby = [[Electrodynamix]]|normalmode = Icon 42 &amp;lt;br /&amp;gt; 12 stars (Hexagon Force)&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest) |sequences = Cube, ship, ball, UFO|followedby = [[Blast Processing]]|portals = Gravity, size, dual}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the sixth insane difficulty level. It was released on the 1.8 update.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014. Blast Processing is the level after Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal on 1.8 except Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first secret coin is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, do not flip gravity to get the secret coin and touching a yellow jump pad.&lt;br /&gt;
* The second secret coin is located at the triple speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
* The final secret coin is located at the final slow ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Carefully fly through it to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
* There is an error in the level located before the first dual section. It&#039;s on the platform after you jump off a ramp. The error is on the bottom right corner of the platform.Robtop However fixed this in 1.9.&lt;br /&gt;
*This is the first level with the slow down portal.The second is [[Theory of Everything 2]].&lt;br /&gt;
* This level introduces Object rotation, Dual mode, and slopes.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1hf.png|First coin&lt;br /&gt;
Coin2hf.png|Second coin.&lt;br /&gt;
Coin3hf.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24654</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24654"/>
		<updated>2014-12-04T22:40:23Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|image = File:Timemachine73%.png&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|normalmode = Icon 14 &amp;lt;br /&amp;gt; 8 stars &amp;lt;br /&amp;gt; (Time Machine!)&lt;br /&gt;
|practicemode = White Primary color&lt;br /&gt;
(Tick Tock)&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]]. It was rated Insane when it came out but changed to Harder in [[Update 1.9]].&lt;br /&gt;
==Description==&lt;br /&gt;
The level starts with a few easy jumps, followed by some tricky triple spike jumps. After about one third of the stage, the player is introduced to the mirror portal, which flips the direction of the screen. The level ends with an anti-gravity ship.&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.&lt;br /&gt;
* The third coin is after the blue mirror portal. Flipped upside-down, on the last yellow pad, don&#039;t jump on the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump pass the two-spike.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the second-last &amp;quot;Anti-Gravity&amp;quot; Portal, speech can be heard saying &amp;quot;This is a Time Machine.&amp;quot;&lt;br /&gt;
*  Holding jump from the start will allow you to jump on the hanging spike wall. Still holding jump will allow you to jump off and continue as normal, like the second [[Secret Coins|secret coin]] in [[Dry Out]].&lt;br /&gt;
* This is the first level introduced with an update, the [[Update 1.1]].&lt;br /&gt;
* This level is often considered harder than [[Cycles|the level after it]].&lt;br /&gt;
* This level also reveals the first pink rings although not introduced yet. (Introduced in [[Theory of Everything]])&lt;br /&gt;
* Aside From Intorudicing Speed Portals,And Pink Rings making a Cameo,This level Introduces a Transition where Blocks Appear and Disappear from the left.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|300px|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1tm.png|First coin.&lt;br /&gt;
Coin2tm.png|Second coin.&lt;br /&gt;
Coin3tm.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49893</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49893"/>
		<updated>2014-11-16T14:26:53Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 250|precededby = [[Electrodynamix]]|normalmode = Icon 42 &amp;lt;br /&amp;gt; 12 stars (Hexagon Force)&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest) |sequences = Cube, ship, ball, UFO|followedby = [[Blast Processing]]|portals = Gravity, size, dual}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the sixth insane difficulty level. It was released on the 1.8 update.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014. Blast Processing is the level after Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal except Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
* There is an error in the level located before the first dual section.&lt;br /&gt;
*This is the first level with the slow down portal.The second is Theory of Everything 2.&lt;br /&gt;
* This level Introduces Block  Rotation.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41048</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41048"/>
		<updated>2014-11-16T14:23:54Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = Icon 27 (Theory of Everything)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the third insane level as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Along with [[Electroman Adventures]], Theory of Everything has every [[Portals|portal]] ([[Electrodynamix|before]] [[Update 1.7|1.7]]).&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], and [[Blast Processing]] are the only levels where you can hear speech in the background music.&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
*A secret passage can be found in this level (it is found after the second UFO sequence... there are two ways to access it).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]].&lt;br /&gt;
* Update 1.90 contains &#039;&#039;Theory of Everything 2, &#039;&#039;which is first level that is version 2 of some other RobTop&#039;s level. ToE 2 is also demon, which is like in NepTune&#039;s levels (if original is insane, v2 is demon).&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level has all hazards before 1.6 (Hence the name of the level)&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear, however the shrubs appear again in Hexagon Force.&lt;br /&gt;
* There was a second level [[Theory of Everything 2|based on this]].&lt;br /&gt;
* This level Introduces Large Decals,Unlike the small Ones these Don not Shrink to Much when they have nothing to hear.The ones in this Level Are arrows,Question Marks,And Exclamation Points.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|434px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1toe.png|First coin.&lt;br /&gt;
Coin2toe.png|Second coin.&lt;br /&gt;
Coin3toe.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7851</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7851"/>
		<updated>2014-11-13T22:00:13Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox level&lt;br /&gt;
|name = Dry Out&lt;br /&gt;
|image = File:Dryout.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 4&lt;br /&gt;
|difficulty = [[File:Zynliz.png|20px]] Normal&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = Icon 8 &amp;lt;br /&amp;gt; 4 stars&lt;br /&gt;
|practicemode = Primary Pink&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|followedby = [[Base After Base]]&lt;br /&gt;
|precededby = [[Polargeist]]}}&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level in [[Geometry Dash]]. It is one of two levels rated normal, the other being [[Polargeist]]. Dry Out is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the level that introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns. After the cube sequence, there is a ship sequence with large scattered blocks and then large spiked blocks, requiring a greater level of control to avoid collisions. Finally, there is another short cube sequence before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is fairly easy. It is located right before the gravity sequence. Hold when jumping on the first half block and you will find the coin and a secret area. An alternate way is to jump on the first half block, then fall down when passing the second half block. When you drop, immediately hold down.&lt;br /&gt;
&lt;br /&gt;
*The second coin is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The Second coin is roughly on the ship sequence on the spiked blocks. On the Thirs one, carefully fly over it and collect the coin.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the Gravity [[Portals|Portal]], &#039;&#039;&#039;Dry Out&#039;&#039;&#039; is not the first level it appears in, instead first occurring in [[Back on Track]] as part of collecting a secret coin.&lt;br /&gt;
* Even though It appears in Back on track and Polargeist This Marks The gravity Portals There first appearncee Becuase those 2 Appearances From the Other levels are secret.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out whit 3 secret coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Dry Out.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6888</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6888"/>
		<updated>2014-11-13T21:57:16Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:Baseafterbasegame.jpg&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|difficulty = [[File:Zinlis.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Icon 5.png|20px]] Icon 9 &amp;lt;br /&amp;gt; 5 stars&lt;br /&gt;
|practicemode = Primary Red 1&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]&lt;br /&gt;
|precededby = [[Dry Out]]}}&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level in Geometry Dash. It is one of two levels rated hard, the other being [[Can&#039;t Let Go]]. Base After Base is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Base After Base produces increasingly hard jumping patterns and an antigravity section. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before moving to the ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides. Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in Dry Out. Returning to normal gravity with a final few jumps leads to the completion of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first one is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second one is located after the background turns completely black. After jumping many flat-forms, the next two flat-forms, there is a spike and a space which you will avoid. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity jump pad, getting the hovering coin, hitting a thin platform, falling down, reaching a blue gravity portal and returning to the normal path.&lt;br /&gt;
&lt;br /&gt;
*The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes you must lift your ship up and wait until you reach path to coin. Hold the ship up until you have collected the coin and then go down into normal path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the Game &#039;&#039;Zero Wing&#039;&#039;.&lt;br /&gt;
*Base After Base is presumed to have evolved from the level [[Ultimate Destruction]], the level previewed from the Geometry Dash Beta (then called &#039;&#039;Geometry Jump&#039;&#039;).&lt;br /&gt;
*Base After Base is the least popular online music from an official level.&lt;br /&gt;
* This is the First level with Tubes ( A structure Of 2 Blocks Seperated by a Gap).&lt;br /&gt;
* This Level May Be Referncing A similar game the Impossible Game Because Both of the Game&#039;s 5th levels have Tubes in them.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Please insert.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Level 5.jpeg|Base After Base&lt;br /&gt;
Babase1.png|First secret coin&lt;br /&gt;
Babase2.png|Second secret coin&lt;br /&gt;
Babase3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6887</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6887"/>
		<updated>2014-11-13T21:55:38Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:Baseafterbasegame.jpg&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|difficulty = [[File:Zinlis.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Icon 5.png|20px]] Icon 9 &amp;lt;br /&amp;gt; 5 stars&lt;br /&gt;
|practicemode = Primary Red 1&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]&lt;br /&gt;
|precededby = [[Dry Out]]}}&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level in Geometry Dash. It is one of two levels rated hard, the other being [[Can&#039;t Let Go]]. Base After Base is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Base After Base produces increasingly hard jumping patterns and an antigravity section. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before moving to the ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides. Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in Dry Out. Returning to normal gravity with a final few jumps leads to the completion of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first one is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second one is located after the background turns completely black. After jumping many flat-forms, the next two flat-forms, there is a spike and a space which you will avoid. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity jump pad, getting the hovering coin, hitting a thin platform, falling down, reaching a blue gravity portal and returning to the normal path.&lt;br /&gt;
&lt;br /&gt;
*The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes you must lift your ship up and wait until you reach path to coin. Hold the ship up until you have collected the coin and then go down into normal path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the Game &#039;&#039;Zero Wing&#039;&#039;.&lt;br /&gt;
*Base After Base is presumed to have evolved from the level [[Ultimate Destruction]], the level previewed from the Geometry Dash Beta (then called &#039;&#039;Geometry Jump&#039;&#039;).&lt;br /&gt;
*Base After Base is the least popular online music from an official level.&lt;br /&gt;
* This is the First level with Tubes ( A structure Of 2 Blocks Seperated by a Gap).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Please insert.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Level 5.jpeg|Base After Base&lt;br /&gt;
Babase1.png|First secret coin&lt;br /&gt;
Babase2.png|Second secret coin&lt;br /&gt;
Babase3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24645</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24645"/>
		<updated>2014-11-13T21:53:34Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|image = File:Timemachine73%.png&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|normalmode = Icon 14 &amp;lt;br /&amp;gt; 8 stars &amp;lt;br /&amp;gt; (Time Machine!)&lt;br /&gt;
|practicemode = White Primary color&lt;br /&gt;
(Tick Tock)&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]]. It was rated Insane when it came out but changed to Harder in [[Update 1.9]].&lt;br /&gt;
==Description==&lt;br /&gt;
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity just before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.&lt;br /&gt;
* The third coin is after the blue mirror portal. Flipped upside-down, on the last yellow pad, don&#039;t jump on the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump pass the two-spike.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*  At the second-last &amp;quot;Anti-Gravity&amp;quot; Portal, speech can be heard saying &amp;quot;This is a Time Machine.&amp;quot;&lt;br /&gt;
* Holding jump from the start will allow you to jump on the hanging spike wall. Still holding jump will allow you to jump off and continue as normal.&lt;br /&gt;
* This is the first level introduced with an update, the [[Update 1.1]].&lt;br /&gt;
* This level doesn&#039;t Only Introduce Mirror Portals,It also Introduces Some New Bricks.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|center|430px|left]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1tm.png|First coin.&lt;br /&gt;
Coin2tm.png|Second coin.&lt;br /&gt;
Coin3tm.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=25854</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=25854"/>
		<updated>2014-11-13T21:51:23Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = file:Cycles Screenshot.jpeg&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|created = 1.2 Update&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|precededby = [[Time Machine]]&lt;br /&gt;
|normalmode = Icon 16 &amp;lt;br /&amp;gt;9 Stars &amp;lt;br/&amp;gt; (Cycles!)&lt;br /&gt;
|practicemode = Icon 15 &amp;lt;br /&amp;gt; (Loops)&lt;br /&gt;
|followedby = [[xStep]]}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the name of the ninth level of [[Geometry Dash]]. It is rated &#039;&#039;Harder&#039;&#039;, although before update 1.9 it was &#039;&#039;Insane&#039;&#039;. It is the third Harder level in the game currently.&lt;br /&gt;
&lt;br /&gt;
==Level information==&lt;br /&gt;
&lt;br /&gt;
Cycles introduces the ball portals, which flips the gravity. The level also has many jump circles, some are used to trick you if you don&#039;t tap at the right time. It also has a tricky ship segment which may take some time to get used to.&lt;br /&gt;
==Coin locations==&lt;br /&gt;
&lt;br /&gt;
# The first one, after the beginning of the first ball portal, flip gravity three times and stay. you&#039;ll get in a tunnel where it leads you to the secret coin, but you have to time your moment to flip gravity, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
# In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the  normal path.&lt;br /&gt;
# On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quick and then flip again to be above the four spike set hanging, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash - Cycles - All Coins|thumb|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. One other such level is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball mode.&lt;br /&gt;
* Cycles is the only level to end in mirror mode.&lt;br /&gt;
* Cycles is the Shortest Level so Far (1.19 )&lt;br /&gt;
* The Ball form Has more Screentime in the level than Cubes.&lt;br /&gt;
* This Level has the  Most Gravity Portals.&lt;br /&gt;
* This is the Only Level where a Form Besides cubes get more Screentime.&lt;br /&gt;
* Strangely When you are in the First Ball section all of the Thorns are Replaces with &#039;Medium Spikes.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cycles.jpg|In-game title before [[Update 1.9|1.9]]&lt;br /&gt;
Icon 9-B.png|Icon unlocked after completing in Practice Mode&lt;br /&gt;
Icon 9-A.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles First Coin.PNG|First coin.&lt;br /&gt;
Cycles Second Coin.PNG|Second coin.&lt;br /&gt;
Cycles Third Coin.PNG|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=36955</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=36955"/>
		<updated>2014-11-08T13:15:32Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012|image = File:Size.JPG&lt;br /&gt;
|imagewidth = 250|precededby = [[XStep|xStep]]&lt;br /&gt;
|normalmode = Ship 2 (Clutterfunk)&lt;br /&gt;
11 Stars&lt;br /&gt;
|practicemode = Dark Pink Primary Color (Funky)|followedby = [[Theory of Everything]]|sequences = Cube, Mirror, Size, Ball, Ship, Gravity|portals = Gravity (both variants), Mirror, Size, Ship, Cube, Ball}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh (the sixth Insane) level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. Many traps and introduces new obstacles, sawblades and tiny spikes. Some of them are the Mini Gravity Balls tight timings, the &amp;quot;hall-based&amp;quot; Rocket segments, and the mini-Cube sequences. This level added more aesthetics such as the gears.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the Size [[Portals]] which shrinks or enlarges the player&#039;s icon in the different modes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Completing Clutterfunk in normal will unlock a new [[forms|rocket]] icon. Completing it in practice unlocks a dark pink primary color with the achievement &amp;quot;Funky!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Secret Coins|secret coins]] in Clutterfunk are very difficult to get.&lt;br /&gt;
* Two of the three coins are collected in rocket segments&lt;br /&gt;
* The first 40 seconds  of the real Clutterfunk soundtrack is removed, possibly due to the disturbing voice&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a Ship when its completed in Normal Mode&lt;br /&gt;
* Clutterfunk is not the first level to feature Gravity rings.xStep is.At the Last ball section in xStep 5 Of then can be seen.Even though there is a low amount it still counts as a first appearmcee since it is no secret.Also anither one can be Seen while Obatining the Third coin.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CLUTTERFUNK.jpg&lt;br /&gt;
Clutterfunk.jpg&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1clf.png|First coin.&lt;br /&gt;
Coin2clf.png|Second coin.&lt;br /&gt;
Coin3clf.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|350x350px|Walkthrough for Clutterfunk.|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54586</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54586"/>
		<updated>2014-11-05T10:39:30Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:Udedee.png&lt;br /&gt;
|levelnumber = 0&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Na.png|28px]] Undetermined&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|followedby = [[Stereo Madness]]&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is an unreleased level from the [[Geometry Dash]] beta. Presumably, it evolved into what is now known as [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
[[File:Unnamed1-640x426.jpg|thumb|Early art design]]What is shown of the level mostly resembles Base After Base, although the start shares the same spike arrangement as [[Stereo Madness]], indicating the level had begun development before it was split up to become those two individual levels. Jump pads and rings appear in the level, along with gravity portals of both the entry (yellow) and exit (blue) variants. This goes to show the extent of development had already progressed beyond the original design elements shown in the image below. The last significant difference is the fact that while flying the ship, the drop-down roof had not yet been implemented to contain the ship to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The cube icon seen in the level is unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
* Ultimate Destruction probably evolved into the level [[Base After Base]].&lt;br /&gt;
* When [[Robert Topala]] posted the Ultimate Destruction video on YouTube, Geometry Dash was called &#039;&#039;Geometry Jump.&#039;&#039;&lt;br /&gt;
* Topala has also revealed that this was only something he used for testing and he never got in touch with the creator, TMM43. It would also be tricky to get licensing for this song as it is a remix.&lt;br /&gt;
* If the level was in the game,It could of Replaced The first 7 levels.&lt;br /&gt;
==Trailer==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden;&amp;quot;&amp;gt;[[File:Geometry Jump by RobTop Games (Beta)|thumb|center|250px|Ultimate Destruction preview]]&amp;lt;/div&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music&lt;br /&gt;
*https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40020</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40020"/>
		<updated>2014-11-04T10:39:57Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures|created = 1.6 Update|levelnumber = 13|difficulty = [[File:Zard.png|25px]] Harder / [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = April 4, 2012|image = File:Eman.PNG|imagewidth = 300|precededby = [[Theory of Everything]]|normalmode = Ship 9 (Electroman Adventures)&lt;br /&gt;
10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Color (Electro Time)|followedby = [[Clubstep]]|sequences = cube, ship, ball, U.F.O.|portals = Both Gravity, Ship, Ball, Cube, UFO, Mini, Normal Size}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally but got changed to Insane in the next update.&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces Neon sawblades, breakable blocks and changable line color.It also Introduces Decoration Wavy thorns ( seen in the picture ) And Icy spikes.&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
If you complete it in normal mode, you will unlock a new [[Forms|rocket]] icon (the one that looks like a spaceship). Completing it in practice gives you a cyan primary color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be a custom level title.&lt;br /&gt;
*Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* There is a cheat which involves landing on the platform which would cause the player to becoming a rocket going the normal direction. With the cheat, the player can be a UFO going in reverse.&lt;br /&gt;
* All of the secret coins uses fake spikes in the pathway of getting them.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|460px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Electroman Adventures.jpg&lt;br /&gt;
Electroman Adventures.png&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27780</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27780"/>
		<updated>2014-11-04T10:38:10Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:Xstepcool.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|created = [[Update 1.3|1.3 Update]]&lt;br /&gt;
|normalmode = [[File:Icon 10-A.png|16px]] Icon 18 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = [[File:Icon 10-B.png|16px]] Icon 17&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. &lt;br /&gt;
It is also the fifth stage marked with insane difficulty.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. This level also introduces wavy thorns. They can kill you like the spiky thorns. And cloud decorations for the wavy thorns.The level also Introduces Full Checker Bricks And anotger block ( Previously seen in Invincible Stage While getting the Second coin in jumper).The level also Introduces Wavy platforms to with the The Wavy thorns.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:XSTEP.jpg|right]]&lt;br /&gt;
*xStep is one of the two levels to grant block icons for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
*There is an error in xStep. It&#039;s under the spike ball to the left of the first secret coin.&lt;br /&gt;
* There is a glitch in xStep. You may fall down a tiny gap in one of the first jumps.&lt;br /&gt;
* The Wavy Platforms. First Appear in this level although they are In several Coin paths in the First 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 10 - xStep (100% Complete)|thumb|250x250px]]&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase title}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27779</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27779"/>
		<updated>2014-11-04T10:37:36Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:Xstepcool.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|created = [[Update 1.3|1.3 Update]]&lt;br /&gt;
|normalmode = [[File:Icon 10-A.png|16px]] Icon 18 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = [[File:Icon 10-B.png|16px]] Icon 17&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. &lt;br /&gt;
It is also the fifth stage marked with insane difficulty.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. This level also introduces wavy thorns. They can kill you like the spiky thorns. And cloud decorations for the wavy thorns.The level also Introduces Full Checker Bricks And anotger block ( Previously seen in Invincible Stage While getting the Second coin in jumper).The level also Introduces Wavy platforms to with the The Wavy thorns.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:XSTEP.jpg|right]]&lt;br /&gt;
*xStep is one of the two levels to grant block icons for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
*There is an error in xStep. It&#039;s under the spike ball to the left of the first secret coin.&lt;br /&gt;
* There is a glitch in xStep. You may fall down a tiny gap in one of the first jumps.&lt;br /&gt;
* The Wavy Thorns First Appear in this level although they are In several Coin paths in the First 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 10 - xStep (100% Complete)|thumb|250x250px]]&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase title}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41041</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41041"/>
		<updated>2014-11-04T01:54:50Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = Icon 27 (Theory of Everything)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the seventh insane level added on [[Update 1.5]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Along with [[Electroman Adventures]], Theory of Everything has every [[Portals|portal]] ([[Electrodynamix|before]] [[Update 1.7|1.7]]).&lt;br /&gt;
* This level, [[Time Machine|Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], and [[Blast Processing]] are the only levels where you can hear speech in the background music.&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
*A secret passage can be found in this level (it is found after the second UFO sequence... there are two ways to access it).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]].&lt;br /&gt;
* Update 1.90 contains &#039;&#039;Theory of Everything 2, &#039;&#039;which is first level that is version 2 of some other RobTop&#039;s level. ToE 2 is also hinted to be demon, which is like in NepTune&#039;s levels (if original is insane, v2 is demon).&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level has all hazards before 1.6 (Hence the name of the level)&lt;br /&gt;
* This level is the last Level to use the Classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear, however the shrubs appear again in Hexagon Force&lt;br /&gt;
* the icon you get from this level after you beat it in normal mode resembles the one from time machine and might be a resprite with a sqaure  and 4 spikes in the middle &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|434px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27776</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27776"/>
		<updated>2014-11-03T23:58:44Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:Xstepcool.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|created = [[Update 1.3|1.3 Update]]&lt;br /&gt;
|normalmode = [[File:Icon 10-A.png|16px]] Icon 18 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = [[File:Icon 10-B.png|16px]] Icon 17&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. &lt;br /&gt;
It is also the fifth stage marked with insane difficulty.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:XSTEP.jpg|right]]&lt;br /&gt;
*xStep is one of the two levels to grant block icons for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
*There is an error in xStep. It&#039;s under the spike ball to the left of the first secret coin.&lt;br /&gt;
* The Wavy Platforms First Appear in this level although they are In several Coin paths in the First 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 10 - xStep (100% Complete)|thumb|250x250px]]&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase title}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49884</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49884"/>
		<updated>2014-11-02T14:08:44Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 250|precededby = [[Electrodynamix]]|normalmode = Icon 42 &amp;lt;br /&amp;gt; 12 stars&lt;br /&gt;
|practicemode = Primary Dark Grey Color|sequences = Cube, ship, ball, UFO|followedby = [[Blast Processing]]|portals = Gravity, size, dual}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the tenth insane difficulty level. It is the newest official level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014. Blast Processing is the level after Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal except Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The Achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the Game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
* There is An error in the level located Before the First Dual Section.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41039</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41039"/>
		<updated>2014-10-30T09:44:12Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = Icon 27 (Theory of Everything)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the seventh insane level added on [[Update 1.5]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Along with [[Electroman Adventures]], Theory of Everything has every [[Portals|portal]] ([[Electrodynamix|before]] [[Update 1.7|1.7]]).&lt;br /&gt;
* This level, [[Time Machine|Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], and [[Blast Processing]] are the only levels where you can hear speech in the background music.&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
*A secret passage can be found in this level (it is found after the second UFO sequence... there are two ways to access it).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]].&lt;br /&gt;
* Update 1.90 contains &#039;&#039;Theory of Everything 2, &#039;&#039;which is first level that is version 2 of some other RobTop&#039;s level. TOE 2 is also hinted to be demon, which is like in NepTune&#039;s levels (if original is insane, v2 is demon).&lt;br /&gt;
* Besides UFOs,Purple jump pads and rings,and thorns with vines,The level also introduces An Object that Allows you to Color the The lines on Objects.&lt;br /&gt;
* This level has All Hazards before 1.6 ( Hence the name )&lt;br /&gt;
* This level is the last Level to use the Classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with Vines appear,However the Shrubs Appear again in Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|434px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Practice_Mode?diff=11126</id>
		<title>Practice Mode</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Practice_Mode?diff=11126"/>
		<updated>2014-10-26T13:21:32Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]] &lt;br /&gt;
Practice mode is available on all levels, whether default, or user made.&lt;br /&gt;
&lt;br /&gt;
==Sound Effects==&lt;br /&gt;
&lt;br /&gt;
Whenever one enters practice mode, the default music will stop and the song Stay Inside Me by OcularNebula will start playing. Even though the song is an official Geometry Dash soundtrack, it is not available to use in the [[Level Editor]]. This is the only song in the game that will loop after ending. After completion of a level in Practice mode, the song will keep playing and looping.&lt;br /&gt;
&lt;br /&gt;
==Visual Effects==&lt;br /&gt;
&lt;br /&gt;
In Practice mode Decals Will not dance to the Beat since The music is Very Low Pitched.&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Polargeist?diff=8955</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Polargeist?diff=8955"/>
		<updated>2014-10-26T13:17:53Z</updated>

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&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polar.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File: Zinlis.png|24px]] Hard&lt;br /&gt;
|normalmode = Icon 7 &amp;lt;br /&amp;gt; 3 stars&lt;br /&gt;
|practicemode = Primary Purple 1&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = 16 Februrary, 2013&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in [[Geometry Dash]]. Its difficulty is rated as hard, and is the only official level to be so. Polargeist is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. More complex block patterns with combinations of jumping and sliding rely on greater concentration. The single ship sequence in the middle of the level features scattered blocks along the passage. One set of triple spikes is encountered right before the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. The music gives an indication, as the coin is positioned exactly when the high note plays.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. From contact with the ground, jumping four times and then dropping down will land on a brief line platform. Immediately jumping again will clear a gap and reveal an exposed section of the approaching column with a jump pad beside it, with the coin on the way back up to the main route. The background is blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the manoeuvre, jump from around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, otherwise a ghost.&lt;br /&gt;
* Aside for Introducing Jump Rings this Level introduces an Item that Will Show the Player&#039;s Icon behind there back ( And the one that Disables that )&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Polargeist - All Coins|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Insert gallery with level selection item and secret coin locations.&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.7?diff=48417</id>
		<title>Update 1.7</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.7?diff=48417"/>
		<updated>2014-10-25T02:43:58Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Thss.jpg|link=Electrodynamix|frame|New level, [[Electrodynamix]]!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;1.7 Update&#039;&#039;&#039; is an update in [[Geometry Dash]]. It was added on May 21, 2014 upon announcement by the Twitter handle of [[Robert Topala]]. It added a new level, new portals and brought other effects and enhancements to the game.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
&lt;br /&gt;
The 1.7 Update introduces a level called [[Electrodynamix]], 4 new portals called speed portals, glowing spikes and blocks, new decorations, categories for items, the grey color, new icons, new tasks, and the rainbow effect. Also in this update electroman adventures became a insane level &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
1.74.png&lt;br /&gt;
1.72.png&lt;br /&gt;
1.7.png&lt;br /&gt;
1.73.png&lt;br /&gt;
thddd.jpg|Electrodynamix preview|link=Electrodynamix&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There is a reverse speed portal colored yellow in one of the pictures, however such a portal doesn&#039;t appear in the game.&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54573</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54573"/>
		<updated>2014-10-19T15:24:25Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:Udedee.png&lt;br /&gt;
|levelnumber = 0&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = Undetermined&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|followedby = [[Stereo Madness]]&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a cancelled level from the [[Geometry Dash]] beta. Presumably, it evolved into what is now known as [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
[[File:Unnamed1-640x426.jpg|thumb|Early art design]]What is shown of the level mostly resembles Base After Base, although the start shares the same spike arrangement as [[Stereo Madness]], indicating the level had begun development before it was split up to become those two individual levels. Jump pads and rings appear in the level, along with gravity portals of both the entry (yellow) and exit (blue) variants. This goes to show the extent of development had already progressed beyond the original design elements shown in the image below. The last significant difference is the fact that while flying the ship, the dropdown roof had not yet been designed to contain it, being able to be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Icon Robtop is using  Is the icon that is Unlocked By completing Can&#039;t let go.It could of been possible that That was the Award Of completing the level.&lt;br /&gt;
==Trailer==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden;&amp;quot;&amp;gt;[[File:Geometry Jump by RobTop Games (Beta)|thumb|center|250px|Ultimate Destruction preview]]&amp;lt;/div&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music&lt;br /&gt;
*https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash?diff=11957</id>
		<title>Geometry Dash</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash?diff=11957"/>
		<updated>2014-10-13T11:24:25Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Appicon.jpg|thumb|200px|Official App Icon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geometry Dash&#039;&#039;&#039; is a mobile game developed by [[Robert Topala]] and released in&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;August 2013. The objective of the game is to navigate a small cube through a series of [[Map Components|obstacles]] to reach the end of the level. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also [[Portals|change]] [[Forms|form]] into a ship, a ball and a UFO. A [[Geometry Dash Lite|Lite Version]] of the game is also available with fewer features.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Difficulty.jpg|thumb|300px|Symbols of difficulty]]&lt;br /&gt;
There are currently eighteen official levels in Geometry Dash. Each level is playable in either Normal Mode, where the level must be completed to the end without crashing, or Practice Mode, which offers the option to place checkpoints along the way. Completing Normal Mode rewards stars, and also [[Secret Coins|secret coins]] if the player manages to find them.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|[[File:Zy.png|25px]] Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|[[File:Zynliz.png|21px]] Normal&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[XStep]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane / [[File:Zard.png|25px]] Harder&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clubstep]] (20 coin lock)&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder (presumed)&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything 2]]&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon (presumed)&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
Geometry Dash includes a number of features such as:&lt;br /&gt;
&lt;br /&gt;
*A [[Level Editor]] where you can create and share your own levels.&lt;br /&gt;
&lt;br /&gt;
*[[Map Packs]] and level downloads.&lt;br /&gt;
&lt;br /&gt;
*[[Achievements]] with a variety of rewards.&lt;br /&gt;
&lt;br /&gt;
*An [[Icon Kit]] supporting many customisation options.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version !! All Levels !! Map Packs !! Customization !! Coins !! Stars !! Level Editor !! Achievements&lt;br /&gt;
|-&lt;br /&gt;
| Lite || [[File:N.png]] || [[File:N.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:N.png]] || [[File:Y.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Full || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original beta name of Geometry Dash was &amp;quot;Geometry Jump&amp;quot;.&lt;br /&gt;
* all levels that were in geometry dash 1.0 are now in the lite version as of 1.8&lt;br /&gt;
* A level Called Ultimate desruction was Gonna be In the game But it is replaced with Bass after Base and Can&#039;t let Go.&lt;br /&gt;
&lt;br /&gt;
==Update log==&lt;br /&gt;
&lt;br /&gt;
The following table contains the official update information provided in the iOS and App Store, only omitting secondary information (such as support notices). Select an update to read more about it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 700px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|2 August 2013&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.1|1.1]]&lt;br /&gt;
|14 September 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Time Machine]]&amp;quot; with a new soundtrack!&lt;br /&gt;
*New gameplay mechanic, mirror mode!&lt;br /&gt;
*Added ability to comment on user levels.&lt;br /&gt;
*New unlockable character and color!&lt;br /&gt;
&lt;br /&gt;
*Lots of bug fixes, tweaks and improvements!&lt;br /&gt;
|-&lt;br /&gt;
|1.11&lt;br /&gt;
|4 October 2013&lt;br /&gt;
|&lt;br /&gt;
*Added [[Everyplay]] support. You can now record and share replays with friends!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.2|1.2]]&lt;br /&gt;
|21 October 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Cycles]]&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New gameplay mechanic, are you ready?!&lt;br /&gt;
&lt;br /&gt;
*2 New characters!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.3|1.3]]&lt;br /&gt;
|20 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[xStep]]&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New leaderboard system. Complete levels and rise in the charts!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*10 New characters and achievements!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.4|1.4]]&lt;br /&gt;
|20 December 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Clutterfunk]]&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New unlockable ships!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.41&lt;br /&gt;
|28 December 2013&lt;br /&gt;
|Fix for a bug that caused players with over 500 stars or 5 completed demon levels to crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.5|1.5]]&lt;br /&gt;
|30 January 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Theory of Everything]]&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New game mode!&lt;br /&gt;
&lt;br /&gt;
*New unlockable ships and icons!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*Vote on Stars and Demon difficulty!&lt;br /&gt;
&lt;br /&gt;
*Copy/Paste in editor!&lt;br /&gt;
&lt;br /&gt;
*Lots and lots of improvements!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.51&lt;br /&gt;
|1 February 2014&lt;br /&gt;
|Bugfix where saving large maps would make the app crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.6|1.6]]&lt;br /&gt;
|25 March 2014&lt;br /&gt;
|&lt;br /&gt;
*2 New levels and songs! [[Electroman Adventures]] and [[Clubstep]]!&lt;br /&gt;
*Secret Coins to collect on ALL levels!&lt;br /&gt;
*Destructible blocks!&lt;br /&gt;
*Invisible mode blocks!&lt;br /&gt;
*Map packs!&lt;br /&gt;
*Weekly leaderboards!&lt;br /&gt;
*New level art!&lt;br /&gt;
*The first Epic color, shadow black!&lt;br /&gt;
*New colors, icons, ships, UFOs, gravityballs!&lt;br /&gt;
*Tweaks, bugfixes and more!&lt;br /&gt;
|-&lt;br /&gt;
|1.61&lt;br /&gt;
|4 April 2014&lt;br /&gt;
|&lt;br /&gt;
*Fixed bug on devices running iOS 5&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7|1.7]]&lt;br /&gt;
|22 May 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Electrodynamix]]&amp;quot;!&lt;br /&gt;
*New speed mode (slow, normal, fast, very fast)&lt;br /&gt;
*Lots of new art and effects&lt;br /&gt;
*New unlockable rainbow effect&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs&lt;br /&gt;
*New color&lt;br /&gt;
*Performance improvements&lt;br /&gt;
*New search filters to make finding maps easier&lt;br /&gt;
*New Map Packs&lt;br /&gt;
*Option to allow other users to copy your online levels (for remixing and sharing levels)&lt;br /&gt;
*New tab system for faster building in editor&lt;br /&gt;
*Lots of other improvements, tweaks and bugfixes!&lt;br /&gt;
|-&lt;br /&gt;
|1.71&lt;br /&gt;
|3 June 2014&lt;br /&gt;
|Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8|1.8]]&lt;br /&gt;
|7 August 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Hexagon Force]]&amp;quot;!&lt;br /&gt;
*New dual character game mode!&lt;br /&gt;
*New slope ground objects!&lt;br /&gt;
*Ability to create 2-player levels (playing on the same device)&lt;br /&gt;
*Lots of new art and effects&lt;br /&gt;
*New achievements to complete!&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs&lt;br /&gt;
*New color&lt;br /&gt;
*Performance improvements&lt;br /&gt;
*Huge changes in the editor. Playtest your levels in-editor, free move objects, flip &amp;amp; rotate groups, + more!&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|1.81&lt;br /&gt;
|8 August 2014&lt;br /&gt;
|Bugfixes / Tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|1.9]]&lt;br /&gt;
|&#039;&#039;Pending&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unreleased&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8390</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8390"/>
		<updated>2014-10-07T20:14:13Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|normalmode = Icon 11 &amp;lt;br /&amp;gt; 7 stars&lt;br /&gt;
|practicemode = Primary Orange 1&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|image = File:Jump.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:rgb(192,192,192);&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]|sequences = Cube, Rocket.|portals = Rocket, Gravity.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in [[Geometry Dash]]. It is the second level rated insane. Jumper is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Jumper&#039;&#039; is the only level where its soundtrack is not edited.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper&amp;quot; a theme also used in many other video games like Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (almost ten years older than the game itself).&lt;br /&gt;
**Prior to 1.7, Jumper was not in Geometry Dash Lite.&lt;br /&gt;
*Despite the very hard coin at the first ship sequence, the other ones are very easy to find and to get.&lt;br /&gt;
* There are 2 Blocks In secret coin areas That shouldn&#039;t Be in the levels yet.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jumper.jpg|The title in-game.&lt;br /&gt;
Jump.png|First time flying upside-down.&lt;br /&gt;
Icon 7.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=36940</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=36940"/>
		<updated>2014-10-07T09:27:39Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|levelnumber = Eleven&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012|image = File:Size.JPG&lt;br /&gt;
|imagewidth = 250|precededby = [[XStep|xStep]]&lt;br /&gt;
|normalmode = Ship 2 (Clutterfunk)&lt;br /&gt;
11 Stars&lt;br /&gt;
|practicemode = Dark Pink Primary Color (Funky)|followedby = [[Theory of Everything]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh (the sixth Insane) level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. Many traps and introduces new obstacles, sawblades and tiny spikes. It also introduces size [[Portals|portals]], which shrink the icon or return it to normal size.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Completing Clutterfunk in normal will unlock a new [[forms|rocket]] icon. Completing it in practice unlocks a dark pink primary color with the achievement &amp;quot;Funky!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Secret Coins|secret coins]] in Clutterfunk are very difficult to get&lt;br /&gt;
* Two of the three coins are collected in rocket segments&lt;br /&gt;
* The first 40 seconds  of the real Clutterfunk soundtrack is removed, possibly due to the disturbing voice&lt;br /&gt;
* Along with Electroman Adventures, Clutterfunk also unlocks a Ship when its completed in Normal Mode&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|330px|Walkthrough for Clutterfunk.]]&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CLUTTERFUNK.jpg&lt;br /&gt;
Clutterfunk.jpg&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8389</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8389"/>
		<updated>2014-10-04T11:31:10Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: Changed his to the&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|normalmode = Icon 11 &amp;lt;br /&amp;gt; 7 stars&lt;br /&gt;
|practicemode = Primary Orange 1&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|image = File:Jump.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:rgb(192,192,192);&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]|sequences = Cube, Rocket.|portals = Rocket, Gravity.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in [[Geometry Dash]]. It is the second level rated insane. Jumper is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Jumper&#039;&#039; is the only level where its soundtrack is not edited.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper&amp;quot; a theme also used in many other video games like Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (almost ten years older than the game itself).&lt;br /&gt;
**Prior to 1.7, Jumper was not in Geometry Dash Lite.&lt;br /&gt;
** There is a Block that shouldn&#039;t be introduced till xStep in this level while obtaining a secret coin.&lt;br /&gt;
*Despite the very hard coin at the first ship sequence, the other ones are very easy to find and to get.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jumper.jpg|The title in-game.&lt;br /&gt;
Jump.png|First time flying upside-down.&lt;br /&gt;
Icon 7.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=908</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=908"/>
		<updated>2014-10-03T20:31:02Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:Zd.JPG&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|normalmode = [[File:Icon 1.png|16px]] Icon 5 &amp;lt;br /&amp;gt; 1 star&lt;br /&gt;
|practicemode = Primary Blue 3&lt;br /&gt;
|difficulty = [[File:Zy.png|24px]] Easy&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = None}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, hence it is the only main level rated as easy. Stereo Madness is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located after the first ship part. When you reach the column jumps, don&#039;t jump at the second to the last column , so you will fall in the gap in the final column. The coin is located right beside the final column.&lt;br /&gt;
*The second secret coin is encountered in a small downwards section with blocks above. You must jump on top of those blocks, go down them and jump over the last one, because it has a spike. The second coin is hovering on top of said block, reachable if you jump at the correct time.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. After avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle, free of an extra block. The screen will shift to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish. The background is red where the coin is found.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Completing the level takes approximately 1 minute 29 seconds.&lt;br /&gt;
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different&lt;br /&gt;
&lt;br /&gt;
== Obstacles ==&lt;br /&gt;
* Large Spikes&lt;br /&gt;
* Small Spikes&lt;br /&gt;
* Thorns&lt;br /&gt;
* Tiny spikes ( Cameo )&lt;br /&gt;
* Wavy thorn (Cameo )&lt;br /&gt;
* Wavy Thorn side ( Cameo )&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|center|300px]]&lt;br /&gt;
==&amp;lt;span style=&amp;quot;font-size:20px;&amp;quot;&amp;gt;Gallery&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
sm.png|Stereo Madness&lt;br /&gt;
Smadness1.png|First secret coin&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
Smadness3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41033</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41033"/>
		<updated>2014-10-02T22:30:53Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = Twelve&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = Icon 27 (Theory of Everything)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)|followedby = [[Electroman Adventures]]|sequences = Cube, Rocket, Ufo, Ball|portals = All portals EXCEPT Copy Portals (Update 1.8) and the upcoming Blue Portal (Update 1.9)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the seventh insane level added on [[Update 1.5]].&lt;br /&gt;
&lt;br /&gt;
==What&#039;s in the level ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of trampolines, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are very tough and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Completing the level will award the player 12 stars, unlocks the dark yellow primary color (Practice Mode), and a new icon (Icon 27) for completion in Normal Mode.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Along with [[Electroman Adventures]], Theory of Everything has every [[Portals|portal]] ([[Electrodynamix|before]] [[Update 1.7|1.7]]).&lt;br /&gt;
* This level, [[Time Machine|Time Machine,]] [[Dry Out]], [[Can&#039;t Let Go]] and [[Blast Processing]] are the only levels where you can hear speech in the background music.&lt;br /&gt;
*  Although [[Theory of Everything]], [[Electrodynamix]] and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
* A secret passage can be found in this level. (It is found after the second UFO sequence, there are two ways to access it)&lt;br /&gt;
* Strangely The Icon The level gives you after completion Resembles the Opstacals From the first ship sequence In Clutterfunk.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|434px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Objects?diff=122469</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Objects?diff=122469"/>
		<updated>2014-10-01T23:52:51Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Baseafterbasegame.jpg|thumb|300px|right|Yellow pads in [[Base After Base]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Components&#039;&#039;&#039; are what the player has to navigate in order to make it through the level. There are a number of kinds, some which are used as methods of travel while others are intended to kill the player. The layout of these make every level unique and of varying difficulty.&lt;br /&gt;
&lt;br /&gt;
==Blocks==&lt;br /&gt;
Blocks and other surfaces are the most common components and construct the basis of a level. There are many different shapes and sizes. Just about all can be jumped upon and serve as platforms. However, colliding horizontally with a block will kill the player. Diagonal slanted blocks were introduced as of v1.8.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
Hazards introduce difficulty into a level. They will kill the player if touched in any way. Spikes are the most frequently occurring and are often jumped over. Saws which are first encountered in [[Clutterfunk]] are typically larger. There are also flat surfaces which similarly kill the player if touched, even is slid over from another surface.&lt;br /&gt;
&lt;br /&gt;
=== List of Opsticals ===&lt;br /&gt;
* Spikes&lt;br /&gt;
* Ground Spikes&lt;br /&gt;
* Wavy ground Spikes&lt;br /&gt;
* Wavy ground spike Left side&lt;br /&gt;
* Wavy ground Spoke Right side&lt;br /&gt;
* Sawblade&lt;br /&gt;
* Creeper Ground spikes&lt;br /&gt;
* Neon Sawblade&lt;br /&gt;
* Icy Spikes&lt;br /&gt;
* Invisible Spikes&lt;br /&gt;
* Triangular Blades&lt;br /&gt;
* Neon Spikes&lt;br /&gt;
* Thorny Spiked&lt;br /&gt;
* Wavy ground spike Ramp ( Large )&lt;br /&gt;
* Wavy ground spike Ramp ( Small )&lt;br /&gt;
* Thin Wavy Ground Spikes&lt;br /&gt;
* Thin Ground Spikes&lt;br /&gt;
* Ground spike ramp ( Large )&lt;br /&gt;
* Ground spike ramp ( Small )&lt;br /&gt;
* Thorny ground spike Side&lt;br /&gt;
* Tower Blade&lt;br /&gt;
* Coral Spikes ( Upcoming )&lt;br /&gt;
* Gear ( Upcoming )&lt;br /&gt;
==Pads and circles==&lt;br /&gt;
Pads and circles influence the direction of travel. Pads only need to be touched to activate their effect, while circles need to be tapped as the player passes over for them to function. There are three variants identical to each.&lt;br /&gt;
*Yellow initiates a jump larger than normal, introduced in [[Back on Track]].&lt;br /&gt;
*Purple initiates a jump smaller than normal, formally introduced in [[Theory of Everything]].(Also found while getting the last coin in Can&#039;t Let Go).&lt;br /&gt;
*Blue changes the direction of gravity, formally introduced in [[xStep]].(Also found when getting the first coin in Back On Track. Also found while getting the third coin in Polargeist).&lt;br /&gt;
Although these components are often part of completing a level, they can be positioned in such a way that redirects the player into a hazard, needing to be avoided in such instances.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&#039;&#039;For the complete article, see &#039;&#039;&#039;[[Portals]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portals can modify the way the icon interacts with the level, and can force the cube to assume another form, such as the rocket, gravity ball, or UFO. They can also change its speed, size, or mirror the screen. The [[Update 1.8|1.8 update]] introduced portals which created a copy of the player. These objects are often expertly placed in correlation with the background soundtrack. On most occasions, the background and ground color also change with the icon.&lt;br /&gt;
&lt;br /&gt;
==Cosmetics and effects==&lt;br /&gt;
A number of components are purely cosmetic, or may have effects applied to them. The music can be connected to background posts which pulse to the beat. Others may be used as markers to identify routes or hazards. Physical objects can cycle through colours and complete visibility, which may also be distracting to gameplay. In contrast, what may look like physical objects can also be background objects, which may again fool the player.&lt;br /&gt;
&lt;br /&gt;
==Background and transition==&lt;br /&gt;
The background can change colour and sometimes its pattern as a way to create a more vibrant gameplay experience. Other map components can enter and leave the screen, not physically affecting anything, as further visual enhancement, but may reduce the amount of time the player has to react to their entry.[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Objects?diff=122468</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Objects?diff=122468"/>
		<updated>2014-10-01T23:50:31Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: Added a list of Opsticals.It is incomplete!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Baseafterbasegame.jpg|thumb|300px|right|Yellow pads in [[Base After Base]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Components&#039;&#039;&#039; are what the player has to navigate in order to make it through the level. There are a number of kinds, some which are used as methods of travel while others are intended to kill the player. The layout of these make every level unique and of varying difficulty.&lt;br /&gt;
&lt;br /&gt;
==Blocks==&lt;br /&gt;
Blocks and other surfaces are the most common components and construct the basis of a level. There are many different shapes and sizes. Just about all can be jumped upon and serve as platforms. However, colliding horizontally with a block will kill the player. Diagonal slanted blocks were introduced as of v1.8.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
Hazards introduce difficulty into a level. They will kill the player if touched in any way. Spikes are the most frequently occurring and are often jumped over. Saws which are first encountered in [[Clutterfunk]] are typically larger. There are also flat surfaces which similarly kill the player if touched, even is slid over from another surface.&lt;br /&gt;
&lt;br /&gt;
=== List of Opsticals ===&lt;br /&gt;
* Spikes&lt;br /&gt;
* Ground Spikes&lt;br /&gt;
* Wavy ground Spikes&lt;br /&gt;
* Wavy ground spike Left side&lt;br /&gt;
* Wavy ground Spoke Right side&lt;br /&gt;
* Sawblade&lt;br /&gt;
* Creeper Ground spikes&lt;br /&gt;
* Neon Sawblade&lt;br /&gt;
* Icy Spikes&lt;br /&gt;
* Invisible Spikes&lt;br /&gt;
* Triangular Blades&lt;br /&gt;
* Neon Spikes&lt;br /&gt;
* Thorny Spiked&lt;br /&gt;
* Wavy ground spike Ramp ( Large )&lt;br /&gt;
* Wavy ground spike Ramp ( Small )&lt;br /&gt;
==Pads and circles==&lt;br /&gt;
Pads and circles influence the direction of travel. Pads only need to be touched to activate their effect, while circles need to be tapped as the player passes over for them to function. There are three variants identical to each.&lt;br /&gt;
*Yellow initiates a jump larger than normal, introduced in [[Back on Track]].&lt;br /&gt;
*Purple initiates a jump smaller than normal, formally introduced in [[Theory of Everything]].(Also found while getting the last coin in Can&#039;t Let Go).&lt;br /&gt;
*Blue changes the direction of gravity, formally introduced in [[xStep]].(Also found when getting the first coin in Back On Track. Also found while getting the third coin in Polargeist).&lt;br /&gt;
Although these components are often part of completing a level, they can be positioned in such a way that redirects the player into a hazard, needing to be avoided in such instances.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&#039;&#039;For the complete article, see &#039;&#039;&#039;[[Portals]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portals can modify the way the icon interacts with the level, and can force the cube to assume another form, such as the rocket, gravity ball, or UFO. They can also change its speed, size, or mirror the screen. The [[Update 1.8|1.8 update]] introduced portals which created a copy of the player. These objects are often expertly placed in correlation with the background soundtrack. On most occasions, the background and ground color also change with the icon.&lt;br /&gt;
&lt;br /&gt;
==Cosmetics and effects==&lt;br /&gt;
A number of components are purely cosmetic, or may have effects applied to them. The music can be connected to background posts which pulse to the beat. Others may be used as markers to identify routes or hazards. Physical objects can cycle through colours and complete visibility, which may also be distracting to gameplay. In contrast, what may look like physical objects can also be background objects, which may again fool the player.&lt;br /&gt;
&lt;br /&gt;
==Background and transition==&lt;br /&gt;
The background can change colour and sometimes its pattern as a way to create a more vibrant gameplay experience. Other map components can enter and leave the screen, not physically affecting anything, as further visual enhancement, but may reduce the amount of time the player has to react to their entry.[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=36936</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=36936"/>
		<updated>2014-09-29T10:21:52Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|levelnumber = Eleven&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012|image = File:Size.JPG&lt;br /&gt;
|imagewidth = 250|precededby = [[XStep|xStep]]&lt;br /&gt;
|normalmode = Ship 2 (Clutterfunk)&lt;br /&gt;
11 Stars&lt;br /&gt;
|practicemode = Dark Pink Primary Color (Funky)|followedby = [[Theory of Everything]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh (the sixth Insane) level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Clutterfunk is often regarded as a really hard level. Many traps and introduces new  obstacles, sawblades And tiny spikes.And it introduces size [[Portals|portals]], which shrink the icon or return it to normal size.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Completing Clutterfunk in normal will unlock a new [[forms|rocket]] icon. Completing it in practice unlocks a dark pink primary color with the achievement &amp;quot;Funky!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Secret Coins|secret coins]] in Clutterfunk are very difficult to get&lt;br /&gt;
* Two of the three coins are collected in rocket segments&lt;br /&gt;
* The beggining of the real Clutterfunk soundtrack is removed,Possilbly due to the disturbing voice&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|330px|Walkthrough for Clutterfunk.]]&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CLUTTERFUNK.jpg&lt;br /&gt;
Clutterfunk.jpg&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash?diff=11950</id>
		<title>Geometry Dash</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash?diff=11950"/>
		<updated>2014-09-28T01:07:25Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Appicon.jpg|thumb|200px|Official App Icon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geometry Dash&#039;&#039;&#039; is a mobile game developed by [[Robert Topala]] and released in&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;August 2013. The objective of the game is to navigate a small cube through a series of [[Map Components|obstacles]] to reach the end of the level. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also [[Portals|change]] [[Forms|form]] into a ship, a ball and a UFO. A [[Geometry Dash Lite|Lite Version]] of the game is also available with fewer features.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
[[File:Difficulty.jpg|thumb|300px|Symbols of difficulty]]&lt;br /&gt;
There are currently sixteen official levels in Geometry Dash. Each level is playable in either Normal Mode, where the level must be completed to the end without crashing, or Practice Mode, which offers the option to place checkpoints along the way. Completing Normal Mode rewards stars, and also [[Secret Coins|secret coins]] if the player manages to find them.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|[[File:Zy.png|25px]] Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|[[File:Zynliz.png|21px]] Normal&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[XStep]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane / [[File:Zard.png|25px]] Harder&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clubstep]] (20 coin lock)&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|[[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
Geometry Dash includes a number of features such as:&lt;br /&gt;
&lt;br /&gt;
*A [[Level Editor]] where you can create and share your own levels.&lt;br /&gt;
&lt;br /&gt;
*[[Map Packs]] and level downloads.&lt;br /&gt;
&lt;br /&gt;
*[[Achievements]] with a variety of rewards.&lt;br /&gt;
&lt;br /&gt;
*An [[Icon Kit]] supporting many customisation options.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version !! All Levels !! Map Packs !! Customization !! Coins !! Stars !! Level Editor !! Achievements&lt;br /&gt;
|-&lt;br /&gt;
| Lite || [[File:N.png]] || [[File:N.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:N.png]] || [[File:Y.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Full || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]] || [[File:Y.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original beta name of Geometry Dash was &amp;quot;Geometry Jump&amp;quot;.&lt;br /&gt;
* all level that were in geometry dash 1.0 are now in the  lite version as of 1.8&lt;br /&gt;
&lt;br /&gt;
==Update log==&lt;br /&gt;
The following table contains the official update information provided in the iOS AppStore, only omitting secondary information (such as support notices). Select an update to read more about it.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 700px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|2 August 2013&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.1|1.1]]&lt;br /&gt;
|14 September 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Time Machine]]&amp;quot; with a new soundtrack!&lt;br /&gt;
*New gameplay mechanic, mirror mode!&lt;br /&gt;
*Added ability to comment on user levels.&lt;br /&gt;
*New unlockable character and color!&lt;br /&gt;
&lt;br /&gt;
*Lots of bug fixes, tweaks and improvements!&lt;br /&gt;
|-&lt;br /&gt;
|1.11&lt;br /&gt;
|4 October 2013&lt;br /&gt;
|&lt;br /&gt;
*Added [[Everyplay]] support. You can now record and share replays with friends!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.2|1.2]]&lt;br /&gt;
|21 October 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Cycles]]&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New gameplay mechanic, are you ready?!&lt;br /&gt;
&lt;br /&gt;
*2 New characters!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.3|1.3]]&lt;br /&gt;
|20 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[xStep]]&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New leaderboard system. Complete levels and rise in the charts!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*10 New characters and achievements!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.4|1.4]]&lt;br /&gt;
|20 December 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Clutterfunk]]&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New unlockable ships!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.41&lt;br /&gt;
|28 December 2013&lt;br /&gt;
|Fix for a bug that caused players with over 500 stars or 5 completed demon levels to crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.5|1.5]]&lt;br /&gt;
|30 January 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Theory of Everything]]&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New game mode!&lt;br /&gt;
&lt;br /&gt;
*New unlockable ships and icons!&lt;br /&gt;
&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
&lt;br /&gt;
*Vote on Stars and Demon difficulty!&lt;br /&gt;
&lt;br /&gt;
*Copy/Paste in editor!&lt;br /&gt;
&lt;br /&gt;
*Lots and lots of improvements!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.51&lt;br /&gt;
|1 February 2014&lt;br /&gt;
|Bugfix where saving large maps would make the app crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.6|1.6]]&lt;br /&gt;
|25 March 2014&lt;br /&gt;
|&lt;br /&gt;
*2 New levels and songs! [[Electroman Adventures]] and [[Clubstep]]!&lt;br /&gt;
*Secret Coins to collect on ALL levels!&lt;br /&gt;
*Destructible blocks!&lt;br /&gt;
*Invisible mode blocks!&lt;br /&gt;
*Map packs!&lt;br /&gt;
*Weekly leaderboards!&lt;br /&gt;
*New level art!&lt;br /&gt;
*The first Epic color, shadow black!&lt;br /&gt;
*New colors, icons, ships, UFOs, gravityballs!&lt;br /&gt;
*Tweaks, bugfixes and more!&lt;br /&gt;
|-&lt;br /&gt;
|1.61&lt;br /&gt;
|4 April 2014&lt;br /&gt;
|&lt;br /&gt;
*Fixed bug on devices running iOS 5&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7|1.7]]&lt;br /&gt;
|22 May 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Electrodynamix]]&amp;quot;!&lt;br /&gt;
*New speed mode (slow, normal, fast, very fast)&lt;br /&gt;
*Lots of new art and effects&lt;br /&gt;
*New unlockable rainbow effect&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs&lt;br /&gt;
*New color&lt;br /&gt;
*Performance improvements&lt;br /&gt;
*New search filters to make finding maps easier&lt;br /&gt;
*New Map Packs&lt;br /&gt;
*Option to allow other users to copy your online levels (for remixing and sharing levels)&lt;br /&gt;
*New tab system for faster building in editor&lt;br /&gt;
*Lots of other improvements, tweaks and bugfixes!&lt;br /&gt;
|-&lt;br /&gt;
|1.71&lt;br /&gt;
|3 June 2014&lt;br /&gt;
|Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8|1.8]]&lt;br /&gt;
|7 August 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;[[Hexagon Force]]&amp;quot;!&lt;br /&gt;
*New dual character game mode!&lt;br /&gt;
*New slope ground objects!&lt;br /&gt;
*Ability to create 2-player levels (playing on the same device)&lt;br /&gt;
*Lots of new art and effects&lt;br /&gt;
*New achievements to complete!&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs&lt;br /&gt;
*New color&lt;br /&gt;
*Performance improvements&lt;br /&gt;
*Huge changes in the editor. Playtest your levels in-editor, free move objects, flip &amp;amp; rotate groups, + more!&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|1.81&lt;br /&gt;
|8 August 2014&lt;br /&gt;
|Bugfixes / Tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|1.9]]&lt;br /&gt;
|&#039;&#039;Pending&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unreleased&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=36934</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=36934"/>
		<updated>2014-09-26T23:35:45Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|levelnumber = Eleven&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012|image = File:Size.JPG&lt;br /&gt;
|imagewidth = 250|precededby = [[XStep|xStep]]&lt;br /&gt;
|normalmode = Ship 2 (Clutterfunk)&lt;br /&gt;
11 Stars&lt;br /&gt;
|practicemode = Dark Pink Primary Color (Funky)|followedby = [[Theory of Everything]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh (the sixth Insane) level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Clutterfunk is often regarded as a really hard level. Many traps and introduces a new obstacle, sawblades. And it introduces size [[Portals|portals]], which shrink the icon or return it to normal size.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Completing Clutterfunk in normal will unlock a new [[forms|rocket]] icon. Completing it in practice unlocks a dark pink primary color with the achievement &amp;quot;Funky!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Secret Coins|secret coins]] in Clutterfunk are very difficult to get&lt;br /&gt;
* Two of the three coins are collected in rocket segments&lt;br /&gt;
* The beggining of the real cluterfunk Soundtrack is removed,PossilBly due to the disturbing Voice&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|330px|Walkthrough for Clutterfunk.]]&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CLUTTERFUNK.jpg&lt;br /&gt;
Clutterfunk.jpg&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19217</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19217"/>
		<updated>2014-09-23T22:24:37Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Blue: Normal speed&amp;lt;br /&amp;gt;Green: Fast speed&amp;lt;br /&amp;gt;Pink: Faster speed&amp;lt;br /&amp;gt;Orange: Slow speed&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|Produces antigravity copy of icon.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown&lt;br /&gt;
|Blue&lt;br /&gt;
| -&lt;br /&gt;
|&#039;&#039;To be released in [[Update 1.9]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
* The Blue one Doesn&#039;t exist yet&lt;br /&gt;
* You can still Jump with jump circles On all 3 forms&lt;br /&gt;
* These portals will shrink the screen ( Just like the copy portal )&lt;br /&gt;
* If The copy ability is used If there is one Forma portal it will Only transormm one of the squares.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Gravity is not an Option to start a custom level since it would be Impossible To Extinguish It&lt;br /&gt;
* The secret area in stereo madness Currently is the only Level where there is a Form Portal in a secret area.&lt;br /&gt;
* Some levels Like Polargeist,Clutterfunk and Electroman adventures Contain something that Creates a shadow trail of the square as it goes,It is similar to rainbow Effect possibly being considered a form.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;square&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
ship-portal.png|A ship portal&lt;br /&gt;
unship-portal.png|A revert portal&lt;br /&gt;
gravity-portal.png|An anti-gravity portal&lt;br /&gt;
ungravity-portal.png|A regular gravity portal&lt;br /&gt;
Size.JPG|A shrinking portal&lt;br /&gt;
Update1.9cool.png|The upcoming &amp;quot;Blue Portal&amp;quot; of the [[Update 1.9|1.9 Update]]|link=Update 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19216</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19216"/>
		<updated>2014-09-23T22:20:07Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Blue: Normal speed&amp;lt;br /&amp;gt;Green: Fast speed&amp;lt;br /&amp;gt;Pink: Faster speed&amp;lt;br /&amp;gt;Orange: Slow speed&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|Produces antigravity copy of icon.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Unknown&lt;br /&gt;
|Blue&lt;br /&gt;
| -&lt;br /&gt;
|&#039;&#039;To be released in [[Update 1.9]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
* The Blue one Doesn&#039;t exist yet&lt;br /&gt;
* You can still Jump with jump circles On all 3 forms&lt;br /&gt;
* These portals will shrink the screen ( Just like the copy portal )&lt;br /&gt;
* If The copy ability is used If there is one Forma portal it will Only transormm one of the squares.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Gravity is not an Option to start a custom level since it would be Impossible To Extinguish It&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;square&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
ship-portal.png|A ship portal&lt;br /&gt;
unship-portal.png|A revert portal&lt;br /&gt;
gravity-portal.png|An anti-gravity portal&lt;br /&gt;
ungravity-portal.png|A regular gravity portal&lt;br /&gt;
Size.JPG|A shrinking portal&lt;br /&gt;
Update1.9cool.png|The upcoming &amp;quot;Blue Portal&amp;quot; of the [[Update 1.9|1.9 Update]]|link=Update 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8383</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8383"/>
		<updated>2014-09-23T22:12:00Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|normalmode = Icon 11 &amp;lt;br /&amp;gt; 7 stars&lt;br /&gt;
|practicemode = Primary Orange 1&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|image = File:Jump.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:rgb(192,192,192);&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in [[Geometry Dash]]. It is the second level rated insane. Jumper is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Jumper&#039;&#039; is the only level where its soundtrack is not edited.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper&amp;quot; a theme also used in many other video games like Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (almost ten years older than the game itself).&lt;br /&gt;
**Prior to 1.7, Jumper was not in Geometry Dash Lite.&lt;br /&gt;
** There is a Block that shouldn&#039;t be introduced till xStep in this level while obtaining a secret coin.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jumper.jpg|The title in-game.&lt;br /&gt;
Jump.png|First time flying upside-down.&lt;br /&gt;
Icon 7.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Polargeist?diff=8938</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Polargeist?diff=8938"/>
		<updated>2014-09-23T10:42:38Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polar.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File: Zinlis.png|24px]] Hard&lt;br /&gt;
|normalmode = Icon 7 &amp;lt;br /&amp;gt; 3 stars&lt;br /&gt;
|practicemode = Primary Purple 1&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = 16 Februrary, 2013&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in [[Geometry Dash]]. Its difficulty is rated hard, and is the only official level to be so. Polargeist is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. More complex block patterns with combinations of jumping and sliding demand greater concentration. The single ship sequence in the middle of the level features scattered blocks along the passage. One set of triple spikes is encountered right before the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, or otherwise a ghost.&lt;br /&gt;
* This level Introduces A trail item That is used in the picture above.It gives you a trail of shadows.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
Level 3.jpeg&lt;br /&gt;
Icon 3.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7320</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7320"/>
		<updated>2014-09-23T10:37:26Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|normalmode = Icon 10 &amp;lt;br /&amp;gt; 6 stars&lt;br /&gt;
|practicemode = Primary Red 2&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original level|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; (spelled &#039;&#039;Cant Let Go&#039;&#039; in the level selection screen) is the sixth level in [[Geometry Dash]]. It is the first of many levels to be rated insane. Can&#039;t Let Go is also the first level in [[Geometry Dash Lite]] to be rated insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.&lt;br /&gt;
* Can&#039;t Let Go can be beaten in 01:23 without dying.&lt;br /&gt;
* Despite Theory of Everthingng Introducing the Pink jump pads this level has one to get back up After collecting the 3rd Secret Coin.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg&lt;br /&gt;
Level 6.jpeg&lt;br /&gt;
Icon 6.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Map_Packs?diff=15556</id>
		<title>Map Packs</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Map_Packs?diff=15556"/>
		<updated>2014-09-17T11:09:03Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ziagonal.png|thumb|300px|A segment of the first map pack level, &amp;quot;Level Easy&amp;quot;. By Cody ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Packs&#039;&#039;&#039; are a feature in [[Geometry Dash]]. Featured levels chosen by [[Robert Topala]] have the potential to be added &amp;quot;officially&amp;quot; as map packs. They each consist of three levels of similar difficulty, which can range from easy to Demon, although this does not specifically reflect the levels&#039; rating themselves, ranging from hard to Demon. Completing a full pack will reward from 3 to 10 stars and either 1 or 2 [[Secret Coins|secret coins]]. This can also contribute to the unlocking of various [[Achievements|achievements]]. There are currently 54 map packs.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*When Map Packs were added there were only 25 Packs.&lt;br /&gt;
*[[Update 1.7]] introduced fourteen new packs including the Phoenix, Power, Elemental, Fast, Bionic, Shatter, Twisted, Mortal and Magma packs plus Demon Packs 10-14.&lt;br /&gt;
*Fifteen more packs where added during [[Update 1.8]].&lt;br /&gt;
*Magma Pack is rated as Demon, although its levels are rated as harder. However, its rating was changed to Insane, in [[Update 1.8|1.8]].&lt;br /&gt;
* None of the map pack levels are normal insane  or easy all are hard harder or demon &lt;br /&gt;
&lt;br /&gt;
==List of map packs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 760px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Map Pack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Creator&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Soundtrack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zy.png|28px]] Beginner Pack&lt;br /&gt;
|Level Easy&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zy.png|28px]] Beginner Pack&lt;br /&gt;
|Dreamland&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Ness&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zy.png|28px]] Beginner Pack&lt;br /&gt;
|End of Line&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|PMK&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]]  Sapphire Pack&lt;br /&gt;
|Back on Track RM&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]]  Sapphire Pack&lt;br /&gt;
|Dorabae-Basic4&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Dorabae&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]]  Sapphire Pack&lt;br /&gt;
|Flappy Hexagon&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|GW Cloud&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Normal Pack&lt;br /&gt;
|Polargeist v01&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Mixroid&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Normal Pack&lt;br /&gt;
|Square Adventure&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Diamond&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Normal Pack&lt;br /&gt;
|High Hill&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Rainbow Dash&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Remix 1 Pack&lt;br /&gt;
|Stereo Madness v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Remix 1 Pack&lt;br /&gt;
|Back on Track v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Remix 1 Pack&lt;br /&gt;
|Polargeist v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Stereo Pack&lt;br /&gt;
|Easy&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Stereo Pack&lt;br /&gt;
|Stereo Madness X&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Space Park&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Stereo Pack&lt;br /&gt;
|Stereo Madness v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|TG Sumsar&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] UFO Pack&lt;br /&gt;
|UFO Madness&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Dark G Link&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] UFO Pack&lt;br /&gt;
|UFO on Track&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Dark G Link&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] UFO Pack&lt;br /&gt;
|UFOGeist&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Dark G Link&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Amethyst Pack&lt;br /&gt;
| Dry Out RM&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]]Amethyst Pack&lt;br /&gt;
|Hexagom HyperDrive&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Mitch&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]]Amethyst Pack&lt;br /&gt;
|Simple Cloud&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|GW Cloud&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Ruby Pack&lt;br /&gt;
| GoldenClub&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Jeyzor&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]]Ruby Pack&lt;br /&gt;
|Dynamix On Track&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|CrEpUsCuLe&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]]Ruby Pack&lt;br /&gt;
|Dorabae-Basic5&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Dorabae&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard Pack&lt;br /&gt;
|Geometry Level&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|5Duck&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard Pack&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard Pack&lt;br /&gt;
|Partition Madness&lt;br /&gt;
|[[File:Zinlis.png|28px]] Harder&lt;br /&gt;
|Partition&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Morph Pack&lt;br /&gt;
|Stage of Madness&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|GW norung2&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Morph Pack&lt;br /&gt;
|Stage Mix&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|iDontExist&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Morph Pack&lt;br /&gt;
|Polargeist Reverse&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Kamijo&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Phoenix Pack&lt;br /&gt;
|Polargeist X&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Space Park&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Phoenix Pack&lt;br /&gt;
|Standard Madness&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Phoenix Pack&lt;br /&gt;
|Stereo Electro v3&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
| -&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Power Pack&lt;br /&gt;
|Iceland&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Power Pack&lt;br /&gt;
|Stage Mix&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NakaToshi&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Power Pack&lt;br /&gt;
|Polargeist v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|TG Sumsar&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Shiny Pack&lt;br /&gt;
|Stereo Dynamix&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|CrEpUsCuLe&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Shiny Pack&lt;br /&gt;
|Glitter Jumper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Glitthershroom&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Shiny Pack&lt;br /&gt;
|Time is Eco&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Gelt&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Challenge Pack&lt;br /&gt;
|Utopia Dash&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Challenge Pack&lt;br /&gt;
|Can&#039;t Let Go v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Ripplez&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Challenge Pack&lt;br /&gt;
|Cytic Flow&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Remix 2 Pack&lt;br /&gt;
|Dry Out v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Remix 2 Pack&lt;br /&gt;
|Base After Base v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Remix 2 Pack&lt;br /&gt;
|Can&#039;t Let Go v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Dash Pack&lt;br /&gt;
|Hopper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|RocKdeAd&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Dash Pack&lt;br /&gt;
|Lightout&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Emiliax&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Dash Pack&lt;br /&gt;
|Dizzy World&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Yun Ha Seu&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Elemental Pack&lt;br /&gt;
|Flappy UFO&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Jxan&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Elemental Pack&lt;br /&gt;
|Back on Track v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|TG Sumsar&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Elemental Pack&lt;br /&gt;
|Electro Polargeist&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Findexi&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Fast Pack&lt;br /&gt;
|Fast Stereo Madness&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Fast Pack&lt;br /&gt;
|Fast Back on Track&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Fast Pack&lt;br /&gt;
|Fast Polargeist&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Color Pack&lt;br /&gt;
| Little Jumpy&lt;br /&gt;
|[[File:Zard.png|28px]]Harder&lt;br /&gt;
| PunkySoul&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Color Pack&lt;br /&gt;
|GMD Level Mix&lt;br /&gt;
|[[File:Zard.png|28px]]Harder&lt;br /&gt;
|DJ Jerrold&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Color Pack&lt;br /&gt;
|Time Technology&lt;br /&gt;
|[[File:Zard.png|28px]]Harder&lt;br /&gt;
| Rub&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]]Expert Pack&lt;br /&gt;
|5&lt;br /&gt;
|[[File:Zard.png|28px]]Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Expert Pack&lt;br /&gt;
|10 xStep&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Expert Pack&lt;br /&gt;
|8 Jumper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Bionic Pack&lt;br /&gt;
|Vertigo&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|TG Lyod&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Bionic Pack&lt;br /&gt;
|SkyFrost&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Jabbagrullo&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Bionic Pack&lt;br /&gt;
|Wormhole&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Jeyzor&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Warp Pack&lt;br /&gt;
|Time Extension&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Gelt&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Warp Pack&lt;br /&gt;
|FunnyGame Holiday&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Warp Pack&lt;br /&gt;
|13 ToE&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Remix Pack 3&lt;br /&gt;
| Jumper v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Remix Pack 3&lt;br /&gt;
|Time Machine v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Remix Pack 3&lt;br /&gt;
|Cycles v2 R&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Fusion Pack&lt;br /&gt;
|Clash&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Fusion Pack&lt;br /&gt;
|Very Hard GLG&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Fusion Pack&lt;br /&gt;
|Clutterfunk Remix&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|qurnl2012&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 1&lt;br /&gt;
|Electric Freeze&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
| Darnoc&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 1&lt;br /&gt;
|ErrorFunk&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|TG Lyod&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 1&lt;br /&gt;
|Ice Cave V4&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|KeTiS&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 2&lt;br /&gt;
|Hyper Ice Jumper&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Tg Lyod&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 2&lt;br /&gt;
|Made In Vuosaari&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Geometry God&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 2&lt;br /&gt;
|Hahaha Normal Map&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|HaHaHa&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Shatter Pack&lt;br /&gt;
|Cronos Fantasy&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
| Funny Game&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Shatter Pack&lt;br /&gt;
|Mathymbol Alpha&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Shatter Pack&lt;br /&gt;
|Mystic Jumper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Twisted Pack&lt;br /&gt;
|Corrupted Kingdom&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|BlazeJcy&lt;br /&gt;
|[[XStep |xStep ]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Twisted Pack&lt;br /&gt;
|Scene Machine&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Twisted Pack&lt;br /&gt;
|Tyrian Wall&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|JabbaGrullo&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Mortal Pack&lt;br /&gt;
|Tetris Zone&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Experience &lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Mortal Pack &lt;br /&gt;
|Royal Sky&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Mortal Pack&lt;br /&gt;
|Funky Dice&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Cyclone Pack&lt;br /&gt;
|Theory of Theory&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Sumsar&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Cyclone Pack &lt;br /&gt;
|System Out&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Kamijo&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Cyclone Pack &lt;br /&gt;
|ElectroGate&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Colossus Pack&lt;br /&gt;
|Luminoso&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ViPriN&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Colossus Pack&lt;br /&gt;
|Electro DarnoX&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|GD GM&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Colossus Pack &lt;br /&gt;
|Heptagon Force&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
| Sumsar&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Diamond Pack&lt;br /&gt;
|Into The Deep&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]]Diamond Pack&lt;br /&gt;
|Hexagon Adventure&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|BlAcKtImE&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Diamond Pack &lt;br /&gt;
|Encore&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ViPriN&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Chaos Pack&lt;br /&gt;
|Polargeist HD&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Dj Sun&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Chaos Pack&lt;br /&gt;
|Theory of Relativity&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Dj Sun&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Chaos Pack&lt;br /&gt;
|Final Step&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Magma Pack&lt;br /&gt;
|Time Machine x3&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|4PDA Kritick&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Magma Pack&lt;br /&gt;
|Breakthrough&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenticAlpha&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Magma Pack &lt;br /&gt;
|Gravity Cycles&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Terminus&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Paradox Pack&lt;br /&gt;
|CheckMate&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Paradox Pack&lt;br /&gt;
|Dream&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Paradox Pack&lt;br /&gt;
|Dimensional Shift&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Tg Lyod&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Funky Pack&lt;br /&gt;
|Funky Cave&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Gelt&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Funky Pack&lt;br /&gt;
|Hexagon Force Vx&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Findexi&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Funky Pack&lt;br /&gt;
|Zenith&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|JabbaGrullo&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Remix Pack 4&lt;br /&gt;
|xStep V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Remix Pack 4&lt;br /&gt;
|Clutterfunk V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Remix Pack 4&lt;br /&gt;
|Theory of Every V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 1&lt;br /&gt;
|yStep&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon &lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 1&lt;br /&gt;
|Demon Park&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|MidM2coL&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 1&lt;br /&gt;
|Extreme Fanasy&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Ripplez&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 2&lt;br /&gt;
|Super Cycles&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Jax&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 2&lt;br /&gt;
|StarQuake&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|MasK&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 2&lt;br /&gt;
|Hextec Flow&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 3&lt;br /&gt;
|Crescendo&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|MasK&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 3&lt;br /&gt;
|The Nightmare&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Jax&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 3&lt;br /&gt;
|The Lightning Road&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Timeless&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 4&lt;br /&gt;
|Demon Jumper&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Player&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 4&lt;br /&gt;
|Sky Realm&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 4&lt;br /&gt;
|Beautiful Chaos&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc2&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 5&lt;br /&gt;
|Radioactive Demon&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 5&lt;br /&gt;
|Apocalypse Eve&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|MasK&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 5&lt;br /&gt;
|Way of the Darkness&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 6&lt;br /&gt;
|ClubDrop&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 6&lt;br /&gt;
|Requiem&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 6&lt;br /&gt;
|Ice of Dawn&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Experience&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 7&lt;br /&gt;
|Natural Step&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Nature&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 7&lt;br /&gt;
|Absolute - Zero&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|GW SkYclouD&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 7&lt;br /&gt;
|Eletroman Adven v2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 8&lt;br /&gt;
|Impulse&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 8&lt;br /&gt;
|Windings&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|XNail&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 8&lt;br /&gt;
|Cyber Paradise&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|Tunar&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 9&lt;br /&gt;
|Clubstep V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 9&lt;br /&gt;
|D-Days&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|PaILyn&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 9&lt;br /&gt;
|Electro Rand&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|GW-Madboy&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 10&lt;br /&gt;
|DarnoxDynamix&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 10&lt;br /&gt;
|ClutterStep&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|TG Lyod&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 10&lt;br /&gt;
|Ripplez Adventures&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Ripplez&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 11&lt;br /&gt;
|Restricted Area&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 11&lt;br /&gt;
|Flappy Weird&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Superbot&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 11&lt;br /&gt;
|PG Clubstep&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|pg1004&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 12&lt;br /&gt;
|Genesis&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 12&lt;br /&gt;
|DarnoCant Let Go&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|GW SkYcLouD&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 12&lt;br /&gt;
|Death Step&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 13&lt;br /&gt;
|DeathFunk&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 13&lt;br /&gt;
|Time Pressure&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|TG AeonAir&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 13&lt;br /&gt;
|Lights and Thunder&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|TG Lyod&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 14&lt;br /&gt;
|Chaotic &lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 14&lt;br /&gt;
|Crazy Bolt&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 14&lt;br /&gt;
|Electrodynamix V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 15&lt;br /&gt;
|12 Clutterfunk&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|Cody&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 15&lt;br /&gt;
|Mechanic Downforce&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 15&lt;br /&gt;
|Hexagon Force V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 16&lt;br /&gt;
|Steam Chamber&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 16&lt;br /&gt;
|ForceDynamix&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Minesap&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 16&lt;br /&gt;
|Dimension Machine&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|PunkySoul&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 17&lt;br /&gt;
|Buck Force&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Rob Buck&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 17&lt;br /&gt;
|Moon Adventure&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Experience&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 17&lt;br /&gt;
|Laser Room&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Nature&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Map_Packs?diff=15555</id>
		<title>Map Packs</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Map_Packs?diff=15555"/>
		<updated>2014-09-17T11:08:05Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ziagonal.png|thumb|300px|A segment of the first map pack level, &amp;quot;Level Easy&amp;quot;. By Cody ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Packs&#039;&#039;&#039; are a feature in [[Geometry Dash]]. Featured levels chosen by [[Robert Topala]] have the potential to be added &amp;quot;officially&amp;quot; as map packs. They each consist of three levels of similar difficulty, which can range from easy to Demon, although this does not specifically reflect the levels&#039; rating themselves, ranging from hard to Demon. Completing a full pack will reward from 3 to 10 stars and either 1 or 2 [[Secret Coins|secret coins]]. This can also contribute to the unlocking of various [[Achievements|achievements]]. There are currently 54 map packs.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*When Map Packs were added there were only 25 Packs.&lt;br /&gt;
*[[Update 1.7]] introduced fourteen new packs including the Phoenix, Power, Elemental, Fast, Bionic, Shatter, Twisted, Mortal and Magma packs plus Demon Packs 10-14.&lt;br /&gt;
*Fifteen more packs where added during [[Update 1.8]].&lt;br /&gt;
*Magma Pack is rated as Demon, although its levels are rated as harder. However, its rating was changed to Insane, in [[Update 1.8|1.8]].&lt;br /&gt;
* None of the map pack levels are normal or easy all are hard harder insane or demon &lt;br /&gt;
&lt;br /&gt;
==List of map packs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 760px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Map Pack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Creator&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Soundtrack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zy.png|28px]] Beginner Pack&lt;br /&gt;
|Level Easy&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zy.png|28px]] Beginner Pack&lt;br /&gt;
|Dreamland&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Ness&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zy.png|28px]] Beginner Pack&lt;br /&gt;
|End of Line&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|PMK&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]]  Sapphire Pack&lt;br /&gt;
|Back on Track RM&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]]  Sapphire Pack&lt;br /&gt;
|Dorabae-Basic4&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Dorabae&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]]  Sapphire Pack&lt;br /&gt;
|Flappy Hexagon&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|GW Cloud&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Normal Pack&lt;br /&gt;
|Polargeist v01&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Mixroid&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Normal Pack&lt;br /&gt;
|Square Adventure&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Diamond&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Normal Pack&lt;br /&gt;
|High Hill&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Rainbow Dash&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Remix 1 Pack&lt;br /&gt;
|Stereo Madness v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Remix 1 Pack&lt;br /&gt;
|Back on Track v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Remix 1 Pack&lt;br /&gt;
|Polargeist v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Stereo Pack&lt;br /&gt;
|Easy&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Stereo Pack&lt;br /&gt;
|Stereo Madness X&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Space Park&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zynliz.png|24px]] Stereo Pack&lt;br /&gt;
|Stereo Madness v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|TG Sumsar&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] UFO Pack&lt;br /&gt;
|UFO Madness&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Dark G Link&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] UFO Pack&lt;br /&gt;
|UFO on Track&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Dark G Link&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] UFO Pack&lt;br /&gt;
|UFOGeist&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Dark G Link&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Amethyst Pack&lt;br /&gt;
| Dry Out RM&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]]Amethyst Pack&lt;br /&gt;
|Hexagom HyperDrive&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Mitch&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]]Amethyst Pack&lt;br /&gt;
|Simple Cloud&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|GW Cloud&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Ruby Pack&lt;br /&gt;
| GoldenClub&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Jeyzor&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]]Ruby Pack&lt;br /&gt;
|Dynamix On Track&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|CrEpUsCuLe&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]]Ruby Pack&lt;br /&gt;
|Dorabae-Basic5&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Dorabae&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard Pack&lt;br /&gt;
|Geometry Level&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|5Duck&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard Pack&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard Pack&lt;br /&gt;
|Partition Madness&lt;br /&gt;
|[[File:Zinlis.png|28px]] Harder&lt;br /&gt;
|Partition&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Morph Pack&lt;br /&gt;
|Stage of Madness&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|GW norung2&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Morph Pack&lt;br /&gt;
|Stage Mix&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|iDontExist&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Morph Pack&lt;br /&gt;
|Polargeist Reverse&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Kamijo&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Phoenix Pack&lt;br /&gt;
|Polargeist X&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Space Park&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Phoenix Pack&lt;br /&gt;
|Standard Madness&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Phoenix Pack&lt;br /&gt;
|Stereo Electro v3&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
| -&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Power Pack&lt;br /&gt;
|Iceland&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Power Pack&lt;br /&gt;
|Stage Mix&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NakaToshi&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Power Pack&lt;br /&gt;
|Polargeist v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|TG Sumsar&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Shiny Pack&lt;br /&gt;
|Stereo Dynamix&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|CrEpUsCuLe&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Shiny Pack&lt;br /&gt;
|Glitter Jumper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Glitthershroom&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinlis.png|28px]] Shiny Pack&lt;br /&gt;
|Time is Eco&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Gelt&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Challenge Pack&lt;br /&gt;
|Utopia Dash&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Challenge Pack&lt;br /&gt;
|Can&#039;t Let Go v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Ripplez&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Challenge Pack&lt;br /&gt;
|Cytic Flow&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Remix 2 Pack&lt;br /&gt;
|Dry Out v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Remix 2 Pack&lt;br /&gt;
|Base After Base v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Remix 2 Pack&lt;br /&gt;
|Can&#039;t Let Go v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Dash Pack&lt;br /&gt;
|Hopper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|RocKdeAd&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Dash Pack&lt;br /&gt;
|Lightout&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Emiliax&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Dash Pack&lt;br /&gt;
|Dizzy World&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Yun Ha Seu&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Elemental Pack&lt;br /&gt;
|Flappy UFO&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|Jxan&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Elemental Pack&lt;br /&gt;
|Back on Track v2&lt;br /&gt;
|[[File:Zinlis.png|28px]] Hard&lt;br /&gt;
|TG Sumsar&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Elemental Pack&lt;br /&gt;
|Electro Polargeist&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Findexi&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Fast Pack&lt;br /&gt;
|Fast Stereo Madness&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Fast Pack&lt;br /&gt;
|Fast Back on Track&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Fast Pack&lt;br /&gt;
|Fast Polargeist&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Croshz&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Color Pack&lt;br /&gt;
| Little Jumpy&lt;br /&gt;
|[[File:Zard.png|28px]]Harder&lt;br /&gt;
| PunkySoul&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Color Pack&lt;br /&gt;
|GMD Level Mix&lt;br /&gt;
|[[File:Zard.png|28px]]Harder&lt;br /&gt;
|DJ Jerrold&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]] Color Pack&lt;br /&gt;
|Time Technology&lt;br /&gt;
|[[File:Zard.png|28px]]Harder&lt;br /&gt;
| Rub&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|28px]]Expert Pack&lt;br /&gt;
|5&lt;br /&gt;
|[[File:Zard.png|28px]]Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Expert Pack&lt;br /&gt;
|10 xStep&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Expert Pack&lt;br /&gt;
|8 Jumper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Bionic Pack&lt;br /&gt;
|Vertigo&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|TG Lyod&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Bionic Pack&lt;br /&gt;
|SkyFrost&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Jabbagrullo&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Bionic Pack&lt;br /&gt;
|Wormhole&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Jeyzor&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Warp Pack&lt;br /&gt;
|Time Extension&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Gelt&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Warp Pack&lt;br /&gt;
|FunnyGame Holiday&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zard.png|25px]] Warp Pack&lt;br /&gt;
|13 ToE&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Cody&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Remix Pack 3&lt;br /&gt;
| Jumper v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Remix Pack 3&lt;br /&gt;
|Time Machine v2&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Remix Pack 3&lt;br /&gt;
|Cycles v2 R&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Fusion Pack&lt;br /&gt;
|Clash&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Fusion Pack&lt;br /&gt;
|Very Hard GLG&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Fusion Pack&lt;br /&gt;
|Clutterfunk Remix&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|qurnl2012&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 1&lt;br /&gt;
|Electric Freeze&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
| Darnoc&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 1&lt;br /&gt;
|ErrorFunk&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|TG Lyod&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 1&lt;br /&gt;
|Ice Cave V4&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|KeTiS&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 2&lt;br /&gt;
|Hyper Ice Jumper&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Tg Lyod&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 2&lt;br /&gt;
|Made In Vuosaari&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Geometry God&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Turbo Pack 2&lt;br /&gt;
|Hahaha Normal Map&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|HaHaHa&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Shatter Pack&lt;br /&gt;
|Cronos Fantasy&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
| Funny Game&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Shatter Pack&lt;br /&gt;
|Mathymbol Alpha&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Shatter Pack&lt;br /&gt;
|Mystic Jumper&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Twisted Pack&lt;br /&gt;
|Corrupted Kingdom&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|BlazeJcy&lt;br /&gt;
|[[XStep |xStep ]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Twisted Pack&lt;br /&gt;
|Scene Machine&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Twisted Pack&lt;br /&gt;
|Tyrian Wall&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|JabbaGrullo&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Mortal Pack&lt;br /&gt;
|Tetris Zone&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Experience &lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Mortal Pack &lt;br /&gt;
|Royal Sky&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Mortal Pack&lt;br /&gt;
|Funky Dice&lt;br /&gt;
|[[File:Zard.png|25px]]Harder&lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Cyclone Pack&lt;br /&gt;
|Theory of Theory&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Sumsar&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Cyclone Pack &lt;br /&gt;
|System Out&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Kamijo&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Cyclone Pack &lt;br /&gt;
|ElectroGate&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Colossus Pack&lt;br /&gt;
|Luminoso&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ViPriN&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Colossus Pack&lt;br /&gt;
|Electro DarnoX&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|GD GM&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Colossus Pack &lt;br /&gt;
|Heptagon Force&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
| Sumsar&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Diamond Pack&lt;br /&gt;
|Into The Deep&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]]Diamond Pack&lt;br /&gt;
|Hexagon Adventure&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|BlAcKtImE&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Diamond Pack &lt;br /&gt;
|Encore&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ViPriN&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Chaos Pack&lt;br /&gt;
|Polargeist HD&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Dj Sun&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Chaos Pack&lt;br /&gt;
|Theory of Relativity&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Dj Sun&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Chaos Pack&lt;br /&gt;
|Final Step&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Magma Pack&lt;br /&gt;
|Time Machine x3&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|4PDA Kritick&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Magma Pack&lt;br /&gt;
|Breakthrough&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|ZenticAlpha&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Magma Pack &lt;br /&gt;
|Gravity Cycles&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Terminus&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Paradox Pack&lt;br /&gt;
|CheckMate&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Paradox Pack&lt;br /&gt;
|Dream&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Paradox Pack&lt;br /&gt;
|Dimensional Shift&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Tg Lyod&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Funky Pack&lt;br /&gt;
|Funky Cave&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Gelt&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Funky Pack&lt;br /&gt;
|Hexagon Force Vx&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|Findexi&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zinsane.png|25px]] Funky Pack&lt;br /&gt;
|Zenith&lt;br /&gt;
|[[File:Zard.png|25px]] Harder&lt;br /&gt;
|JabbaGrullo&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Remix Pack 4&lt;br /&gt;
|xStep V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Remix Pack 4&lt;br /&gt;
|Clutterfunk V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Remix Pack 4&lt;br /&gt;
|Theory of Every V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 1&lt;br /&gt;
|yStep&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon &lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 1&lt;br /&gt;
|Demon Park&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|MidM2coL&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 1&lt;br /&gt;
|Extreme Fanasy&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Ripplez&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 2&lt;br /&gt;
|Super Cycles&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Jax&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 2&lt;br /&gt;
|StarQuake&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|MasK&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 2&lt;br /&gt;
|Hextec Flow&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 3&lt;br /&gt;
|Crescendo&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|MasK&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 3&lt;br /&gt;
|The Nightmare&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Jax&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 3&lt;br /&gt;
|The Lightning Road&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Timeless&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 4&lt;br /&gt;
|Demon Jumper&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Player&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 4&lt;br /&gt;
|Sky Realm&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 4&lt;br /&gt;
|Beautiful Chaos&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc2&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 5&lt;br /&gt;
|Radioactive Demon&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 5&lt;br /&gt;
|Apocalypse Eve&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|MasK&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 5&lt;br /&gt;
|Way of the Darkness&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 6&lt;br /&gt;
|ClubDrop&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 6&lt;br /&gt;
|Requiem&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 6&lt;br /&gt;
|Ice of Dawn&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Experience&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 7&lt;br /&gt;
|Natural Step&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Nature&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 7&lt;br /&gt;
|Absolute - Zero&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|GW SkYclouD&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 7&lt;br /&gt;
|Eletroman Adven v2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 8&lt;br /&gt;
|Impulse&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 8&lt;br /&gt;
|Windings&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|XNail&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 8&lt;br /&gt;
|Cyber Paradise&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|Tunar&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 9&lt;br /&gt;
|Clubstep V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 9&lt;br /&gt;
|D-Days&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|PaILyn&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon Pack 9&lt;br /&gt;
|Electro Rand&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|GW-Madboy&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 10&lt;br /&gt;
|DarnoxDynamix&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 10&lt;br /&gt;
|ClutterStep&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|TG Lyod&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 10&lt;br /&gt;
|Ripplez Adventures&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Ripplez&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 11&lt;br /&gt;
|Restricted Area&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 11&lt;br /&gt;
|Flappy Weird&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Superbot&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 11&lt;br /&gt;
|PG Clubstep&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|pg1004&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 12&lt;br /&gt;
|Genesis&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 12&lt;br /&gt;
|DarnoCant Let Go&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|GW SkYcLouD&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 12&lt;br /&gt;
|Death Step&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 13&lt;br /&gt;
|DeathFunk&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 13&lt;br /&gt;
|Time Pressure&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|TG AeonAir&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 13&lt;br /&gt;
|Lights and Thunder&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|TG Lyod&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 14&lt;br /&gt;
|Chaotic &lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|MrCheeseTiger&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 14&lt;br /&gt;
|Crazy Bolt&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Funny Game&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 14&lt;br /&gt;
|Electrodynamix V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 15&lt;br /&gt;
|12 Clutterfunk&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon &lt;br /&gt;
|Cody&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 15&lt;br /&gt;
|Mechanic Downforce&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|ZenthicAlpha&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 15&lt;br /&gt;
|Hexagon Force V2&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|NePtunE&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 16&lt;br /&gt;
|Steam Chamber&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Darnoc&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 16&lt;br /&gt;
|ForceDynamix&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Minesap&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 16&lt;br /&gt;
|Dimension Machine&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|PunkySoul&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 17&lt;br /&gt;
|Buck Force&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Rob Buck&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 17&lt;br /&gt;
|Moon Adventure&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Experience&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeom.png|25px]]Demon Pack 17&lt;br /&gt;
|Laser Room&lt;br /&gt;
|[[File:Zeom.png|25px]] Demon&lt;br /&gt;
|Nature&lt;br /&gt;
|[[Clubstep]]&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50817</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50817"/>
		<updated>2014-09-16T19:43:39Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Upcoming}}&lt;br /&gt;
The &#039;&#039;&#039;1.9 Update&#039;&#039;&#039; is a future update to [[Geometry Dash]]. It is estimated to be out for the IOS, Android, Windows Phone, and Amazon in September of 2014. Meaning it should come in the next 15 days or so&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones.  &lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2014, RobTop released an image on Facebook. It shows a blast, a processor, a book, an infinity symbol, and &#039;2&#039;. Many people think that it means that the two next songs would be Blast Processing by Waterflame and Theory of Everything 2 by DJ Nate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
Cino.png&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50816</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50816"/>
		<updated>2014-09-16T19:43:10Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Upcoming}}&lt;br /&gt;
The &#039;&#039;&#039;1.9 Update&#039;&#039;&#039; is a future update to [[Geometry Dash]]. It is estimated to be out for the IOS, Android, Windows Phone, and Amazon in September of 2014. Meaning it should come in the next 15 days or so&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. I bet there beatifull &lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2014, RobTop released an image on Facebook. It shows a blast, a processor, a book, an infinity symbol, and &#039;2&#039;. Many people think that it means that the two next songs would be Blast Processing by Waterflame and Theory of Everything 2 by DJ Nate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
Cino.png&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27729</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27729"/>
		<updated>2014-09-11T21:14:25Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:Xstepcool.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013|created = [[Update 1.3|1.3 Update]]|precededby = [[Cycles]]&lt;br /&gt;
|normalmode = Icon 18 (xStep)&lt;br /&gt;
10 Stars&lt;br /&gt;
|practicemode = Icon 17 (yStep)|followedby = [[Clutterfunk]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. It is also the fifth stage marked with insane difficulty.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout the entire second rocket scene.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*xStep is one of the two levels to grant block icons for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
*There is an error in xStep, shown in the above picture&lt;br /&gt;
* The spikes In xStep make a brief Cameo in Stereo Madness Where they are blocking The third coin,Making it very hard to Obtain.&lt;br /&gt;
* Stars Also make an Appearance in Stereo Madness,In the secret Rocket section,This is Obvious due to it being VERY hard to reach.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
XSTEP.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44236</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44236"/>
		<updated>2014-09-08T22:13:02Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Zelectr.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = 1.7 Update&lt;br /&gt;
|levelnumber = Fifteen&lt;br /&gt;
|scenes = Cube, Rocket, UFO &amp;amp; Gravity Ball&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = December 5, 2010|precededby = [[Clubstep]]&lt;br /&gt;
|followed by = [[Hexagon Force]]|normalmode = Icon 35 (Electrodynamix!)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Primay Grey Color (Electromaniac)}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level in Geometry Dash. It was added in [[Update 1.7]] on May 21, 2014. It is rated insane. New blocks and the speed portals were added to this update.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
The level consists of three speeds. The player starts off at normal speed, as the player progresses, the speed increases, making it harder for the player to comprehend what will happen next.&lt;br /&gt;
&lt;br /&gt;
==Completion==&lt;br /&gt;
&lt;br /&gt;
When completed in normal mode, the player will get the achievement &amp;quot;Electrodynamix!&amp;quot; along with a new icon. When completed in practice mode, the player will get the achievement &amp;quot;Electromaniac&amp;quot; along with the primary color gray.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There are more than 18000 levels published with its music.&lt;br /&gt;
* The name &amp;quot;Electrodynamix&amp;quot; is based on &amp;quot;Electrodynamics&amp;quot;.&lt;br /&gt;
* It is the first level without a coin in a [[Forms|rocket]] segment of the level.&lt;br /&gt;
* Electrodynamix is the only level where you can get &amp;quot;So close...&amp;quot; achievement.&lt;br /&gt;
* The May update added Electrodynamix &lt;br /&gt;
* Despite Electrodynamix, Hexagon Force and Theory of Everything all rewarding the same amount of stars (12 stars), many consider Electrodynamix much harder than Hexagon Force and Theory of Everything. &lt;br /&gt;
* Some people Think that this is harder than Clubstep. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;quot;Electrodynamix&amp;quot; level.jpg&lt;br /&gt;
Electrodynamix.jpg&lt;br /&gt;
Rainbow effect w/ &amp;quot;Electrodynamix&amp;quot; icon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; lvl 15 - Electrodynamix (100%)|thumb|left|553 px]]&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=899</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=899"/>
		<updated>2014-09-08T22:10:19Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:Zd.JPG&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|normalmode = Icon 5 &amp;lt;br /&amp;gt; 1 star&lt;br /&gt;
|practicemode = Primary Blue 3&lt;br /&gt;
|difficulty = [[File:Zy.png|24px]] Easy&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = None}}&lt;br /&gt;
&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, hence it is the only main level rated as easy. Stereo Madness is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
== [[Secret Coins]] ==&lt;br /&gt;
The First Secret Coin in Stereo Madness is found right after the first ship section. Jumping twice, then letting your icon fall, will result in them landing in a space in the middle of the third pole. Jumping up again will let them get the secret coin.&lt;br /&gt;
&lt;br /&gt;
The Second Secret Coin is found on top of a pair of spiky blocks. Jumping on top of them and then falling down will result in the second secret coin.&lt;br /&gt;
&lt;br /&gt;
The third secret coin is not within the main level passage and is situated above the final ship segment. After avoiding the first roof obstacle, there is a small crevice just before the second roof obstacle, free of an extra block. Entering will shift the screen to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Completing the level without any flaws takes an approximate 1 minute 29 seconds.&lt;br /&gt;
*Finding the third secret coin is the only instance where the player can divert from the main passage and end somewhere different&lt;br /&gt;
*This Stage uses the Song &amp;quot;Stereo Madness&amp;quot; by ForeverBound. It is the only song by ForeverBound in the game&lt;br /&gt;
* This Level Introduces Stars in the Secret Ship area But Are Actually Considered to Make their first occurance in xStep&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|center|371px]]&lt;br /&gt;
==&amp;lt;span style=&amp;quot;font-size:20px;&amp;quot;&amp;gt;Gallery&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
sm.png|Stereo Madness&lt;br /&gt;
Smadness1.png|First [[Secret Coins|secret coin]]&lt;br /&gt;
Smadness2.png|Second [[Secret Coins|secret coin]]&lt;br /&gt;
Smadness3.png|Third [[Secret Coins|secret coin]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Objects?diff=122463</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Objects?diff=122463"/>
		<updated>2014-09-07T15:12:56Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Baseafterbasegame.jpg|thumb|300px|right|Yellow pads in [[Base After Base]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Components&#039;&#039;&#039; are what the player has to navigate in order to make it through the level. There are a number of kinds, some which are used as methods of travel while others are intended to kill the player. The layout of these make every level unique and of varying difficulty.&lt;br /&gt;
&lt;br /&gt;
==Blocks==&lt;br /&gt;
Blocks and other surfaces are the most common components and construct the basis of a level. There are many different shapes and sizes. Just about all can be jumped upon and serve as platforms. However, colliding horizontally with a block will kill the player. Diagonal slanted blocks were introduced as of v1.8.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
Hazards introduce difficulty into a level. They will kill the player if touched in any way. Spikes are the most frequently occurring and are often jumped over. Saws which are first encountered in [[Clutterfunk]] are typically larger. There are also flat surfaces which similarly kill the player if touched, even is slid over from another surface.&lt;br /&gt;
&lt;br /&gt;
==Pads and circles==&lt;br /&gt;
Pads and circles influence the direction of travel. Pads only need to be touched to activate their effect, while circles need to be tapped as the player passes over for them to function. There are three variants identical to each.&lt;br /&gt;
*Yellow initiates a jump larger than normal, introduced in [[Back on Track]].&lt;br /&gt;
*Purple initiates a jump smaller than normal, formally introduced in [[Theory of Everything]].&lt;br /&gt;
*Blue changes the direction of gravity, formally introduced in [[xStep]].&lt;br /&gt;
Although these components are often part of completing a level, they can be positioned in such a way that redirects the player into a hazard, needing to be avoided in such instances.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&#039;&#039;For the complete article, see &#039;&#039;&#039;[[Portals]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portals can modify the way the icon interacts with the level, and can force the cube to assume another form, such as the rocket, gravity ball, or UFO. They can also change its speed, size, or mirror the screen. The [[Update 1.8|1.8 update]] introduced portals which created a copy of the player. These objects are often expertly placed in correlation with the background soundtrack. On most occasions, the background and ground color also change with the icon.&lt;br /&gt;
&lt;br /&gt;
==Cosmetics and effects==&lt;br /&gt;
A number of components are purely cosmetic, or may have effects applied to them. The music can be connected to background posts which pulse to the beat. Others may be used as markers to identify routes or hazards. Physical objects can cycle through colours and complete visibility, which may also be distracting to gameplay. In contrast, what may look like physical objects can also be background objects, which may again fool the player.&lt;br /&gt;
&lt;br /&gt;
==Background and transition==&lt;br /&gt;
The background can change colour and sometimes its pattern as a way to create a more vibrant gameplay experience. Other map components can enter and leave the screen, not physically affecting anything, as further visual enhancement, but may reduce the amount of time the player has to react to their entry.&lt;br /&gt;
&lt;br /&gt;
== Rotating Objects ==&lt;br /&gt;
These are The class That has Blades.Rotating objects First appear in Clutterfunk.There are many That take up The class.&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19207</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19207"/>
		<updated>2014-09-07T11:55:11Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|300px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
&lt;br /&gt;
==Types of portals==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Manipulation Portals&#039;&#039;&#039;===&lt;br /&gt;
The following portals change the way the player interacts with the map:&lt;br /&gt;
*Gravity portal: There are two thin-ringed variants; yellow changes the gravity to up, and blue changes the gravity to down. They are first formally encountered in [[Dry Out]].2 Blue ones make Cameos in Back on Track And poltargeist To get Hard secret Coins.&lt;br /&gt;
*Mirror portal: There are two multi-ringed variants; orange flips the screen to travel left, and blue flips the screen to travel right. They are first encountered in [[Time Machine]].&lt;br /&gt;
*Size portal: There are two speckly variants; pink shrinks the player, and green enlarges the player. This reduces the jumping height of the cube and UFO, although all forms still accelerate at the same speed. The player cannot be enlarged beyond normal size or shrunk more than once. They are first encountered in [[Clutterfunk]].They Show a lighting Bolt When went through.&lt;br /&gt;
*Speed portal: There are four arrow variants; the single blue enables normal speed, this is the default speed on the level editor and is used in most levels, the double green enables fast speed, the triple purple enables very fast speed, and the backward orange enables slow speed. They are first encountered in [[Electrodynamix]].&lt;br /&gt;
*Copy portal: There are two variants; orange produces a copy with reversed gravity and opposite colours which travels alongside the existing form, and blue deletes the copy. Each form can interact with the level independently. Dying with either form will terminate the remaining one. They are first encountered in [[Hexagon Force]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Form Portals&#039;&#039;&#039;===&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
&lt;br /&gt;
*Ship portal: The thick pink portal changes the player into a ship. It is first encountered in [[Stereo Madness]].&lt;br /&gt;
*Ball portal: The thick red portal red changes the player into a ball. It is first encountered in [[Cycles]].&lt;br /&gt;
*UFO portal: The thick orange portal changes the player into a UFO. It is first encountered in [[Theory of Everything]].&lt;br /&gt;
*Revert/cube portal: The thick green portal changes the player into a cube. It is first encountered in [[Stereo Madness]].&lt;br /&gt;
&lt;br /&gt;
=== Upcoming portals ===&lt;br /&gt;
* Thick blue portal will come in 1.9. At the moment we don&#039;t know what does it do.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;square&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ship-portal.png|A ship portal&lt;br /&gt;
unship-portal.png|A revert portal&lt;br /&gt;
gravity-portal.png|An anti-gravity portal&lt;br /&gt;
ungravity-portal.png|A regular gravity portal&lt;br /&gt;
Size.JPG|A shrinking portal&lt;br /&gt;
&amp;lt;/gallery&amp;gt; {{Levels}}&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24612</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24612"/>
		<updated>2014-09-06T19:39:39Z</updated>

		<summary type="html">&lt;p&gt;108.17.83.163: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = 1.1 Update&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|image = File:TimeMachine.png&lt;br /&gt;
|precededby = [[Jumper]]&lt;br /&gt;
|followed by = [[Cycles]]|normalmode = Icon 14 (Time Machine)&lt;br /&gt;
8 Stars&lt;br /&gt;
|practicemode = White Primary color (Tick Tock)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]]. It is the third level rated insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When you jump over the first obstacle and keep jumping, you can jump over the spike wall and continue. This can take several attempts, however in time machine it is not used to get any coin.it can also be jumped if you keep your finger/mouse when you die.&lt;br /&gt;
&lt;br /&gt;
== What is in the level ==&lt;br /&gt;
The level is Based around Big jumps.It also contains Tight areas.There is Also many Mirrored Parts of this levll.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|430x430px| Geometry Dash Time Machine Walkthrough|left]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.17.83.163</name></author>
	</entry>
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