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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=108.181.148.96</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-17T18:33:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/The_Hell_Factory?diff=123291</id>
		<title>The Hell Factory</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/The_Hell_Factory?diff=123291"/>
		<updated>2016-02-24T03:48:22Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = TeamN2 (Reple, Cosine, Luneth, Zelda, Ryan LC, [[WOOGI1411]], Miner (designed by Yuri), Hermes (designed by Yuri), [[Koreaqwer]] (verified by Powerbomb))|difficulty = [[File:Demon.png|20px]] Demon|sequences = U, W, C, S, W, C, S, W, C, S, U, C, B, S, C|stars = 10[[File:Star.png|15px]]|song = Flawless Wings of Yatagarasu|composer = GLS|portals = Gravity, Size, Speed, Dual, Mirror, Key|id = 15265393|created = June 17th, 2012|image = File:The Hell Factory.PNG}}&lt;br /&gt;
&#039;&#039;&#039;The Hell Factory&#039;&#039;&#039; is a ridiculously hard demon that was previously unrated due to hacks, where it was removed from the servers and then significantly buffed with a more 2.0-like design. It was verified by [[Powerbomb]] and reuploaded to the servers where it regained its demon and 10 stars rating.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Hell Factory was originally a lot easier than the version that was verified by Powerbomb. It was buffed twice. The first time increased the difficulty quite significantly, but was still easier than the second buff. The second buff added 2.0 features to the demon, and multiple spaces were made much harder because of it. This buffed version was eventually verified by Powerbomb and is now considered one of the hardest demons on Geometry Dash.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts off with Reple&#039;s part. It is extremely confusing and is a mini UFO with extremely precise timing. There are many spikes around and it&#039;s impossible to tell which ones are real and fake, making this part entirely memorization. The next section of the UFO is far easier as the obstacles are all visible. The next part is a half speed wave with many spikes and confusing times. Halfway through this wave, the screen goes completely dark, signalling the 2.0 design. The wave has a very tight space followed by fake lines and a fake line that uses 2.0 design to be even less conspicuous. The wave switches to a dual cube that is briefly regular size, but then quickly turns into a moderately difficult mini cube that requires good memorization of the inputs. Cosine&#039;s first part then comes, a ship that is very difficult, as it is a triple speed mini ship with gravity portals and invisible spikes. This part quickly switches to Luneth&#039;s part, a double speed wave with many obstacles and a gravity portal to throw off the player. The player then switches to a fairly quick but moderately difficult cube with some tricks and a few crucial timings, then to a ship that requires a little straight fly. This begins Zelda&#039;s part, the second double speed wave. There are many thorn balls and obstacles in the way of the player, but keep mind that the pitchfork decor is not solid. The pulsing diamonds are also not obstacles. After this wave, the wave becomes even harder, going into very tight spaces as a half speed wave, switching between sizes. The wave&#039;s end is very hard, as it quickly goes triple speed and goes into a very tight passage where spikes can cause the player to crash if they do not pay close attention to where they are. This begins Ryan LC&#039;s part, a very difficult mini cube with many invisible gravity and mirror portals with jump rings and hard to see blocks that make this part almost entirely memorization of inputs, from which the decor is similar to that of a part in Lunatic Doom Machine and gameplay simlar to a part in Doomsday II. The cube then goes to a ship part, beginning WOOGI&#039;s part in the level. It is a very difficult ship with gravity portals and jump rings. The ship then switches to a UFO with crucial timing with size and gravity portals, followed by a mini cube with equally crucial timing, a notable feature in many of WOOGI&#039;s levels. Cosine&#039;s second part is introduced, a ball with very precise timing. It may seem easy, but anxiety and other factors may cause the player to fail the crucial timing of this part. After this moderately difficult part, Miner&#039;s part is introduced, a fairly short ship with a hard to see spiked passage with blue jump rings. Getting the timing right is crucial here. A message can be seen that it is designed by Yuri (aka Minus). The next part is basically the last part of the level. It is a very hard flying segment by Hermes (also designed by Yuri) that stays double speed. The first segment is a mini ship, while the second is an upside down regular size ship with many gears and spikes in the whole area to easily cause the player to crash. The last part is Koreaqwer&#039;s part, basically two jumps and a list of the people who helped create the level. The level ends with a note that says &amp;quot;Verified by Powerbomb&amp;quot; and 3 practically free user coins.&lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
These user coins basically require no skill and are auto to get. All of them are at the end and are basically a reward for completing the level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Hell Factory is the hardest demon to have practically free user coins. However, they are currently bronze.&lt;br /&gt;
* The Hell Factory has been buffed multiple times and was previously slightly easier or harder than [[Cataclysm]] at one point. Its new buffs have made it much harder, however.&lt;br /&gt;
* The Hell Factory is the second hardest demon megacollab on Geometry Dash as of now, next to Bloodbath.  (Phobos by Tygrysek was the hardest before it was deleted).&lt;br /&gt;
* [[Sandstorm]] and Powerbomb are the only people to date who have beat this level.&lt;br /&gt;
&lt;br /&gt;
== Crashes ==&lt;br /&gt;
* [[Koreaqwer]] crashed at 84% (first version).&lt;br /&gt;
* Powerbomb crashed at 83% (first buffed version).&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:SO SOON?! ~ ( EXTREME Demon ) The Hell Factory - by TeamN2!|centre|thumb|330x330px|Credit to [[Sandstorm]].]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Mega Collabs]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=1285</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=1285"/>
		<updated>2015-12-15T02:26:28Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}&lt;br /&gt;
{{Infobox level&lt;br /&gt;
 |image = StereoMadness.png&lt;br /&gt;
 |levelnumber = 1&lt;br /&gt;
 |created = Original level&lt;br /&gt;
 |difficulty = [[File:Easy.png|30px]]&lt;br /&gt;
 |normalmode = [[File:Cube05.png|30px]]&lt;br /&gt;
 |starreward = 1&lt;br /&gt;
 |practicemode = [[File:Colour06.png|30px]]&lt;br /&gt;
 |portals = Cube, ship&lt;br /&gt;
 |sequences = C, S, C, S,&lt;br /&gt;
 |composer = ForeverBound&lt;br /&gt;
 |music = [[File:StereoMadness.ogg]]&lt;br /&gt;
 |precededby = N/A&lt;br /&gt;
 |followedby = [[Back on Track]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level of [[Geometry Dash]] and [[Geometry Dash Lite]] and is the first of two levels to be rated easy.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship form. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 50% immediately after the first ship sequence by jumping twice up the first two columns, sliding through a gap in the third column and jumping again. Alternatively, jumping thrice up the first three columns and sliding down under the fourth also works. The background is purple where the coin is found.&lt;br /&gt;
*The second secret coin is located at 75% roughly midway through the section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin located at 98% and is oddly situated above the main passage during the final ship sequence. After avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle, free of an extra block. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in [[Update 1.9]].&lt;br /&gt;
*Stereo Madness is the only level not to contain manipulation portals, pads or rings, and is also the only level to introduce two forms, being the cube and ship.&lt;br /&gt;
*Stereo Madness is the first level to end with the ship.&lt;br /&gt;
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
*The third secret coin passage was made easier in Update 1.9, having the part with spikes both above and below changed to only have spikes below, and is the only significant edit made to a level since secret coins were introduced in [[Update 1.6]].&lt;br /&gt;
*Stereo Madness is one of two levels (the other being [[Polargeist]]) to provide text instructions, saying &amp;quot;Tap to jump over the spikes&amp;quot; if colliding twice with the first spike in the level.&lt;br /&gt;
*Stereo Madness takes 1 minute and 29 seconds to complete and requires a minimum of 78 jumps.&lt;br /&gt;
*The second coin of this level appears at 75%, the latest second coin of any level.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
SM-C1.png|First secret coin&lt;br /&gt;
SM-C2.png|Second secret coin&lt;br /&gt;
SM-C3.png|Third secret coin&lt;br /&gt;
StereoMadnessMenu.png|Level selection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40395</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40395"/>
		<updated>2015-12-15T02:22:50Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = ElectromanAdventures.png|levelnumber = 13|created = [[Update 1.6]]|difficulty = [[File:Insane.png|30px]]|normalmode = [[File:Ship09.png|50px]]|starreward = 10|practicemode = [[File:Colour05.png|30px]]|portals = Cube, Ship, Ball, UFO, Gravity, Size, and Mirror|sequences = C, s, c, B, .C, U, S, .u, s, c, b, C|composer = Waterflame|music = [[File:ElectromanAdventures.ogg]]|precededby = [[Theory of Everything]]|followedby = [[Clubstep]]}}&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
==Description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 12%, right before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence. Very rarely, the top block will not be destroyed and you will crash on the spikes on the wall.&lt;br /&gt;
**On the way to obtaining the first coin, it is possible to miss the jump ring, and go to the normal route. A similar route is found in [[Stereo Madness]], on the way to the second coin.&lt;br /&gt;
*The second secret coin is at 19%, during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth &amp;quot;pillar&amp;quot; of saw blades. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is at 91%, during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t tap too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 2 characters too long, and [[Geometrical Dominator]], which is also 1 character too long.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section had a slightly different layout. There were also no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when completed in normal mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* This level introduces the &amp;quot;X&amp;quot; decals, but does not use the &amp;quot;?&amp;quot; decals.&lt;br /&gt;
*It takes 1:28 to complete the level.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot;, but the difficulty was changed to &amp;quot;Insane&amp;quot; in [[Update 1.7]]; this is the only level that had its difficulty changed in an update outside of [[Update 1.9]], and also the only one to have its difficulty increased, and most players argue about this.&lt;br /&gt;
**This is also the first level to go down in difficulty when played in chronological order. All previous levels went up in difficulty as the game progressed.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;&#039;&#039;3!&#039;&#039;&amp;quot;, this is because the full song goes &amp;quot;&#039;&#039;3, 2, 1!&#039;&#039;&amp;quot; [http://www.newgrounds.com/audio/listen/479319].&lt;br /&gt;
*The first 12 levels all have increasing numbers of stars as a reward. This level breaks the trend with only 10 stars due to its original Harder difficulty. However, [[Clubstep]] has 14 stars right after Electroman Adventures.&lt;br /&gt;
*This level has the 2nd earliest first secret coin location (12%), beaten only by [[Clubstep]] (first secret coin at 9%)&lt;br /&gt;
**This level also has the earliest 2nd coin of any level, appearing at 19%. In addition, the coin is so early that only [[Time Machine]] , [[Clubstep]], Theory of Everything 2, [[Geometrical Dominator]] and this level have a first coin before Electroman Adventures&#039; second coin.&lt;br /&gt;
**This level ties with xStep for the closest gap between two coins, with the second coin appearing in the ship only 7% after the first coins (the second and third coins of xStep are also only 7% apart.)&lt;br /&gt;
**In addition, this level also has the longest gap between two coins, with the second and third coins being 72% apart in the level.&lt;br /&gt;
*This level, [[Cycles]], [[Theory of Everything]], [[Theory of Everything 2]] and [[Geometrical Dominator]] are the only levels that continue playing music after completion.&lt;br /&gt;
*This is the last official level to contain a mirror portal.&lt;br /&gt;
*The soundtrack is commonly known for being among the best of any official level.&lt;br /&gt;
*This is currently the only level to change its difficulty to a harder difficulty as it goes from harder to insane. The other 8 levels change their difficulty to an easier difficulty.&lt;br /&gt;
*Besides 6 of the 7 original levels, Electroman Adventures is one of the 3 levels after version 1.0 to have its form and manipulation the exact same way at the end of the level as it was at the start of the level. The other 2 are [[Blast Processing]] and [[Deadlocked]].&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Errors ===&lt;br /&gt;
* If the player completes the level in practice mode and tries again in normal mode without exiting the level, when they try to get the first secret coin a breakable block will not break, forcing the cube to crash into spikes.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*The level has an error at about 11% just before the first secret coin. You can avoid the yellow jump ring, and drop slightly, but jump back up before dying. The size of the saw before the first coin makes this error end in a crash either way. You actually do have a small chance of hitting the jump orb before crashing..&lt;br /&gt;
*During the 2nd UFO segment (mini form), the player can slide under or over the portal to avoid the ship portal, and remain as a mini UFO.&lt;br /&gt;
**Sometimes, you can avoid the deactivation mirror portal as well. This results in completing the rest of the level in mirror mode.&lt;br /&gt;
&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*The 3rd cube portal is slightly off-center with the mirror portal.&lt;br /&gt;
*If you look in portrait mode, there is a spike a few blocks above what you can see in landscape mode, at 6%.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7&lt;br /&gt;
EA-C1.png|First secret coin (Cube)&lt;br /&gt;
EA-C2.png|Second secret coin (Ship)&lt;br /&gt;
EA-C3.png|Third secret coin (Ball)&lt;br /&gt;
Ship09.png|Ship unlocked after completing in normal mode (Ship 03)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=45035</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=45035"/>
		<updated>2015-12-15T02:13:53Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Secret Coins */  added percents for coins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Electrodynamix.png|levelnumber = 15|created = [[Update 1.7]]|difficulty = [[File:Insane.png|30px|center]]|normalmode = [[File:Cube35.png|30px|center]]|starreward = 12|practicemode = [[File:Colour18.png|30px|center]]|portals = Cube, Ship, Ball, UFO; Gravity, Size, Speed|sequences = C, C,, S,, s,, U,, u,, C,, B,, C,, s,, s,,, B,,, s,,, b,,, C,,, S,,,|composer = DJ-Nate|music = [[File:Electrodynamix.ogg]]|precededby = [[Clubstep]]|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the fifth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level is arguably the most difficult out of all the 12-star levels, in fact also insane levels, mostly because of the very long speed sections. This level starts with a few simple jumps with jump rings, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level at 7%. When reaching around 60%, the triple speed is triggered at the beginning of a ship section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
After a double speed cube section with many invisible spikes, the cube enters a ship portal, with flashing colors. The ship then goes into mini mode, then changes into an enlarged UFO. The first part of this UFO has flashing colors and upside-down parts, then it goes into mini and the player has to manuver sawblades. Then, the UFO changes back into a cube for a short time, before it goes into a ball segment that is considered easier than the rest of the level. After that is another brief cube sequence, from which the cube is morphed into a mini ship and the level goes into triple speed.&lt;br /&gt;
&lt;br /&gt;
This triple speed ship segment is very difficult to maneuver, especially the antigravity part. Then the ship morphes into a ball, this time with jump rings. Up next is a ship segment, followed by mini ball. After that is a cube sequence with 4-spikes, followed by a ship sequence. There is a tunnel at the end of the level with fake spikes at one end and real spikes at the other. This is the only instinct where it is possible to crash at 99% on an official level, which can cause lots of rage for players.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first coin is located at 40% in the first mini UFO.  To get it, dodge through two saws that shield the [[Secret Coins|secret coin]] (tapping to the music helps). An alternate way to get it is to go under the saws and press 3 or 4 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* The second coin is at 57%.  After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, which is 85% of the way through the level, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment, despite the level being infamous for its ship segments. The second level without a secret coin in a ship segment is [[Deadlocked]], but to get one of the coins, you must get a key in a ship segment.&lt;br /&gt;
* Electrodynamix introduces the upside-down UFO.&lt;br /&gt;
* Electrodynamix is the first level to introduce colored blocks and spikes.&lt;br /&gt;
* Even though Update 1.7 also introduced the orange and blue speed portals, they are not seen in this level. They are not used in an official level until [[Hexagon Force]].&lt;br /&gt;
* Electrodynamix is the last known level to contain the classic thorns, which are during the mini UFO sequence.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides the speed portal mechanic being introduced in this level, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first ship path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* It takes 1:22 to complete this level, making it the shortest in the game, along with [[Cycles]].&lt;br /&gt;
* Electrodynamix is the first level to go down in difficulty when all levels are played in chronological order. All previous levels rise up in difficulty as the game progresses.&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only official level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &amp;quot;So Close&amp;quot; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
**It is also the only official level where you can crash at 0%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and [[Hexagon Force]], though they all reward the same number of stars. This is generally because of the flashing colors and the fast ship parts. This is also why many people think this level should be rated demon.&lt;br /&gt;
* Electrodynamix is the first level to feature a triple speed portal, the second being [[Deadlocked]].&lt;br /&gt;
* Electrodynamix is also the only level where you can collect a secret coin while in triple speed mode.&lt;br /&gt;
* The background flashes in the first ship sequence and UFO sequence is depending on the player&#039;s color 1 and color 2.&lt;br /&gt;
* This is the only level to end in triple speed mode.&lt;br /&gt;
* At 3%, there is a missing wavy thorn spike.&lt;br /&gt;
* This is the only level after [[Time Machine]] to have two coins collected in cube segment.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the Main Menu&lt;br /&gt;
ED-C1.png|First secret coin (Mini UFO)&lt;br /&gt;
ED-C2.png|Second secret coin (Cube)&lt;br /&gt;
ED-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube35.png|Icon unlocked after completing in normal mode (Icon 35)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=43125</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=43125"/>
		<updated>2015-11-16T00:27:01Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Deadlocked.png|levelnumber = 20|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|normalmode = [[File:Robot05.png|35px]] [[File:Cube59.png|35px]]|starreward = 15|practicemode = [[File: Colour26.png|25px|center]]|portals = Cube, Wave, Ship, Ball, UFO, Robot; Gravity, Size, Speed, Dual, Teleportation|sequences = C, w, C, W,,, s,, B,, u,, C, C,, R, R,, b b, b,, C, c, R,, S,, s,, U,, WW,,, w S,, s,, B U,, U,,, C,|composer = F-777|music = [[File:Deadlocked.ogg]]|precededby = [[Geometrical Dominator]]|followedby = TBA}}&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is the last of the three official levels that are rated Demon so far. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverses the character&#039;s gravity and adds momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcases the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a &#039;&#039;Portal&#039;&#039; reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game &#039;&#039;Jetpack Joyride&#039;&#039;.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares at 19%. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin at 43%. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the normal route situated below it.&lt;br /&gt;
**However, you can brush past the key, and still be able to get the coin.&lt;br /&gt;
*The second secret coin appears at 52% during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of an invisible block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears exactly two-thirds of the level (66%) During the second UFO sequence, there a monster shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice quickly or just tap once because you don&#039;t want to crash into the ceiling, wait a second and tap again, the coin will be acquired. If you do tap twice to start, get right in front of the laser and tap twice the millisecond before it is fired. Try to get down quickly as there will be another round of lasers fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first and currently only official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked is the official level that features all speed portals.&lt;br /&gt;
**Deadlocked is the first official level that uses the slow speed portal 3 times (used in the mini ball part, mini wave part and the last ball part).&lt;br /&gt;
*Deadlocked is the first official level to intentionally introduce the upside-down wave.&lt;br /&gt;
**However, in [[Blast Processing]], after the first ball segment, the blue deactivation gravity portal on the wave may be skipped if you hold right before entering the portal, thus making the wave travel in antigravity. Also, there is a small chance at the end of the dual wave section at around 53%, that the anti-gravity copy of the wave will enter the blue dual deactivation before the real one. Thus, Blast Processing is technically the first level to have an anti-gravity wave.&lt;br /&gt;
**Also, it is possible to jump on the yellow pad en route the first secret coin in [[Geometrical Dominator]], causing you to miss the blue pad. You will play the ship and the wave in antigravity.&lt;br /&gt;
***Both of these routes are detrimental, as it would be much harder to complete the cube segment after the wave segments. In Geometrical Dominator, this becomes impossible.&lt;br /&gt;
****However, the 2 errors in [[Blast Processing]] cancel each other out.&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by &amp;quot;Pulse&amp;quot; triggers.&lt;br /&gt;
*At the beginning of the first ball sequence, there are two blocks, one with a blue glow and a checkmark above it, and another with an orange glow and an X above it. These mark which platforms are safe and which are fake (a monster crashes the ball if you try to land on it).&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals (four in total)&lt;br /&gt;
*As well as having the most triple speed portals (4), Deadlocked also has the most double speed portals (6), the most normal speed portals (5), and the most slow speed portals (3) of any level.&lt;br /&gt;
**Not content with these records, this level also boasts the most form changes of any level, with 18.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini wave segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence. The first was Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
* It takes 1:39 to complete the level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is one of the four levels where you barely touch the ground after the beginning, the other three are Hexagon Force, [[Clubstep]] and Geometrical Dominator.&lt;br /&gt;
*This level and Geometrical Dominator are the only levels after Blast Processing to not include a Secret Coin in a Wave segment.&lt;br /&gt;
*This is the first level where the ground color only changes once. The ground stays black after the first wave sequence.&lt;br /&gt;
*In this level, more specifically at the second set of teleportation portals, there is a glitch where if you hit the green ring before the TP portal late, it&#039;s possible to hit the yellow ring following without being in anitgravity, shown in this replay: [https://everyplay.com/videos/21467838 here]&lt;br /&gt;
*This level uses every portal available except for the mirror portal.&lt;br /&gt;
*It is the first level to use the mini cube form since [[Clubstep]].&lt;br /&gt;
**However, in [[Theory of Everything 2]], it is possible to use a shortcut at 83% to become a mini cube. However, this will result in a crash.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the second cube section at around 6% to the bottom-left of the orange teleportation portal, the edge of a diagonal spike is missing.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini wave) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will almost always result in a crash.&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the toggle object is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right, shown [https://www.youtube.com/watch?v=vlTmwNudC50 here].&lt;br /&gt;
** In 2.01, this was &amp;quot;patched&amp;quot;, but it is still possible, just much harder now.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.However,you could still land on the platform with the coin and go on,but with a rare chance of proceeding.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
* If timed correctly, one may go through the wall in the first wave segment as seen [https://everyplay.com/videos/21026726 here].&lt;br /&gt;
*At the first ball segment, if you hit the last green ring late, you can do the mini-ufo segment upside down.&lt;br /&gt;
*At the mini ball segment at 36% hitting the green orb to the teleportal after the normal speed too early will make you crash on the blocky spikes before the orange teleportal.&lt;br /&gt;
&lt;br /&gt;
===Patched Errors===&lt;br /&gt;
* Just before the second wave segment, if you hit the last green ring before the wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, where as this error is beneficial. This and the related errors were patched out in update 2.01, with the portals made bigger and sawblades placed at the start of the segment.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb would allow the player to slide up an upper slope in antigravity in cube form and go through the wave segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the wave segment as a cube and then continue the level normally. Jumping early and hitting all the gravity portals will allow the player to survive and head straight to the normal ship sequence. However, this will shatter the synchronization of the music.&lt;br /&gt;
&lt;br /&gt;
* At the first ball segment, it was possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it was also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
***This was fixed in update 2.01.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the Main Menu&lt;br /&gt;
File:Robot05.png|Robot unlocked after completing Deadlocked in normal mode (Robot 5)&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.png|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.png|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.png|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.png|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=43124</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=43124"/>
		<updated>2015-11-16T00:23:15Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Trivia */ 
As well as having the most triple speed portals (4), Deadlocked also has the most double speed portals (6), the most normal speed portals (5), and the most slow speed portals (3) of any level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Deadlocked.png|levelnumber = 20|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|normalmode = [[File:Robot05.png|35px]] [[File:Cube59.png|35px]]|starreward = 15|practicemode = [[File: Colour26.png|25px|center]]|portals = Cube, Wave, Ship, Ball, UFO, Robot; Gravity, Size, Speed, Dual, Teleportation|sequences = C, w, C, W,,, s,, B,, u,, C, C,, R, R,, b b, b,, C, c, R,, S,, s,, U,, WW,,, w S,, s,, B U,, U,,, C,|composer = F-777|music = [[File:Deadlocked.ogg]]|precededby = [[Geometrical Dominator]]|followedby = TBA}}&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is the last of the three official levels that are rated Demon so far. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverses the character&#039;s gravity and adds momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcases the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a &#039;&#039;Portal&#039;&#039; reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game &#039;&#039;Jetpack Joyride&#039;&#039;.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares at 19%. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin at 43%. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the normal route situated below it.&lt;br /&gt;
**However, you can brush past the key, and still be able to get the coin.&lt;br /&gt;
*The second secret coin appears at 52% during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of an invisible block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears exactly two-thirds of the level (66%) During the second UFO sequence, there a monster shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice quickly or just tap once because you don&#039;t want to crash into the ceiling, wait a second and tap again, the coin will be acquired. If you do tap twice to start, get right in front of the laser and tap twice the millisecond before it is fired. Try to get down quickly as there will be another round of lasers fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first and currently only official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked is the official level that features all speed portals.&lt;br /&gt;
**Deadlocked is the first official level that uses the slow speed portal 3 times (used in the mini ball part, mini wave part and the last ball part).&lt;br /&gt;
*Deadlocked is the first official level to intentionally introduce the upside-down wave.&lt;br /&gt;
**However, in [[Blast Processing]], after the first ball segment, the blue deactivation gravity portal on the wave may be skipped if you hold right before entering the portal, thus making the wave travel in antigravity. Also, there is a small chance at the end of the dual wave section at around 53%, that the anti-gravity copy of the wave will enter the blue dual deactivation before the real one. Thus, Blast Processing is technically the first level to have an anti-gravity wave.&lt;br /&gt;
**Also, it is possible to jump on the yellow pad en route the first secret coin in [[Geometrical Dominator]], causing you to miss the blue pad. You will play the ship and the wave in antigravity.&lt;br /&gt;
***Both of these routes are detrimental, as it would be much harder to complete the cube segment after the wave segments. In Geometrical Dominator, this becomes impossible.&lt;br /&gt;
****However, the 2 errors in [[Blast Processing]] cancel each other out.&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by &amp;quot;Pulse&amp;quot; triggers.&lt;br /&gt;
*At the beginning of the first ball sequence, there are two blocks, one with a blue glow and a checkmark above it, and another with an orange glow and an X above it. These mark which platforms are safe and which are fake (a monster crashes the ball if you try to land on it).&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals (four in total)&lt;br /&gt;
*As well as having the most triple speed portals (4), Deadlocked also has the most double speed portals (6), the most normal speed portals (5), and the most slow speed portals (3) of any level.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini wave segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence. The first was Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
* It takes 1:39 to complete the level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is one of the four levels where you barely touch the ground after the beginning, the other three are Hexagon Force, [[Clubstep]] and Geometrical Dominator.&lt;br /&gt;
*This level and Geometrical Dominator are the only levels after Blast Processing to not include a Secret Coin in a Wave segment.&lt;br /&gt;
*This is the first level where the ground color only changes once. The ground stays black after the first wave sequence.&lt;br /&gt;
*In this level, more specifically at the second set of teleportation portals, there is a glitch where if you hit the green ring before the TP portal late, it&#039;s possible to hit the yellow ring following without being in anitgravity, shown in this replay: [https://everyplay.com/videos/21467838 here]&lt;br /&gt;
*This level uses every portal available except for the mirror portal.&lt;br /&gt;
*It is the first level to use the mini cube form since [[Clubstep]].&lt;br /&gt;
**However, in [[Theory of Everything 2]], it is possible to use a shortcut at 83% to become a mini cube. However, this will result in a crash.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the second cube section at around 6% to the bottom-left of the orange teleportation portal, the edge of a diagonal spike is missing.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini wave) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will almost always result in a crash.&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the toggle object is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right, shown [https://www.youtube.com/watch?v=vlTmwNudC50 here].&lt;br /&gt;
** In 2.01, this was &amp;quot;patched&amp;quot;, but it is still possible, just much harder now.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.However,you could still land on the platform with the coin and go on,but with a rare chance of proceeding.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
* If timed correctly, one may go through the wall in the first wave segment as seen [https://everyplay.com/videos/21026726 here].&lt;br /&gt;
*At the first ball segment, if you hit the last green ring late, you can do the mini-ufo segment upside down.&lt;br /&gt;
*At the mini ball segment at 36% hitting the green orb to the teleportal after the normal speed too early will make you crash on the blocky spikes before the orange teleportal.&lt;br /&gt;
&lt;br /&gt;
===Patched Errors===&lt;br /&gt;
* Just before the second wave segment, if you hit the last green ring before the wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, where as this error is beneficial. This and the related errors were patched out in update 2.01, with the portals made bigger and sawblades placed at the start of the segment.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb would allow the player to slide up an upper slope in antigravity in cube form and go through the wave segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the wave segment as a cube and then continue the level normally. Jumping early and hitting all the gravity portals will allow the player to survive and head straight to the normal ship sequence. However, this will shatter the synchronization of the music.&lt;br /&gt;
&lt;br /&gt;
* At the first ball segment, it was possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it was also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
***This was fixed in update 2.01.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the Main Menu&lt;br /&gt;
File:Robot05.png|Robot unlocked after completing Deadlocked in normal mode (Robot 5)&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.png|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.png|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.png|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.png|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44972</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44972"/>
		<updated>2015-10-15T03:16:13Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Electrodynamix.png|levelnumber = 15|created = [[Update 1.7]]|difficulty = [[File:Insane.png|30px|center]]|normalmode = [[File:Cube35.png|30px|center]]|starreward = 12|practicemode = [[File:Colour18.png|30px|center]]|portals = Cube, Ship, Ball, UFO; Gravity, Size, Speed|sequences = C, C,, S,, s,, U,, u,, C,, B,, C,, s,, s,,, B,,, s,,, b,,, C,,, S,,,|composer = DJ-Nate|music = [[File:Electrodynamix.ogg]]|precededby = [[Clubstep]]|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the fifth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps with jump rings, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. When reaching around 60%, the triple speed is triggered at the beginning of a ship section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first ship and UFO paths are the same as the player&#039;s primary and secondary colors. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use dark colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the ship segments during triple speed and mini mode, after around 70%. It generally takes lots of tries to handle the control of the ship while passing narrow paths, even on practice mode.&lt;br /&gt;
&lt;br /&gt;
The last 10% of the level contains a really tight, triple speed ship section with small fake spikes. It isn&#039;t very hard to not mess up at this part of the level which is sure to cause a lot of rage.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, dodge through two saws that shield the [[Secret Coins|secret coin]] (tapping to the music helps). An alternate way to get it is to go under the saws and press 3 or 4 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment, despite the level being infamous for its ship segments. The second level without a secret coin in a ship segment is [[Deadlocked]], though in [[Deadlocked]], to get one of the coins, you must get a key in a ship segment.&lt;br /&gt;
* Electrodynamix is the first level to introduce colored blocks.&lt;br /&gt;
* Electrodynamix is the only level with speed portals that cannot be speed glitches due to the placements.&lt;br /&gt;
* Even though Update 1.7 also introduced the orange and blue speed portals, they are not seen in this level. They are not used in an official level until [[Hexagon Force]].&lt;br /&gt;
* Electrodynamix is the last known level to contain the classic thorns, which are during the mini UFO sequence.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides the speed portal mechanic being introduced in this level, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first ship path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* It takes 1:22 to complete this level, making it the shortest in the game, along with [http://geometry-dash.wikia.com/wiki/Cycles Cycles].&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only official level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &amp;quot;So Close&amp;quot; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
**It is also the only official level where you can crash at 0%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and Hexagon Force, though they all reward the same number of stars. This is generally because of the flashing colors and the fast ship parts. This is also why many people think this level should be rated demon.&lt;br /&gt;
* Electrodynamix is the first level to feature a triple speed portal, the second being [[Deadlocked]].&lt;br /&gt;
* The background flashes in the first ship sequence and UFO sequence is depending on the player&#039;s color 1 and color 2.&lt;br /&gt;
* Electrodynamix is the first level to have an antigravity UFO sequence.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the Main Menu&lt;br /&gt;
ED-C1.png|First secret coin (Mini UFO)&lt;br /&gt;
ED-C2.png|Second secret coin (Cube)&lt;br /&gt;
ED-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube35.png|Icon unlocked after completing in normal mode (Icon 35)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/User_Levels?diff=46625</id>
		<title>User Levels</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/User_Levels?diff=46625"/>
		<updated>2015-10-15T02:42:08Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: changed 11 million to 13 million&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CustomLevels.png|thumb|250px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Levels&#039;&#039;&#039; are unofficial levels created by players via the [[Level Editor|level editor]]. Players have the ability to like or dislike other players&#039; levels, rate them in difficulty (Auto, Easy, Normal, Hard, Harder, Insane or Demon), or stars (from one to ten, depending on the difficulty of the level), and comment on them. A copying feature is also available which allows players to save a copy of an online level and edit it later in the level editor. This function is often used by players to create a remake of an existing level, more commonly known as a &amp;quot;v2&amp;quot;. Additionally, many players make use of the copy function in &amp;quot;creator contests&amp;quot;, where the participants must use a segment of a level (previously uploaded by the contest&#039;s host) and build the rest of it. Also particularly popular are &amp;quot;collabs&amp;quot;, in which a group of players complete different parts of a level. When uploading a level, users have the option to enable the copy function to any player and request a password to be input.&lt;br /&gt;
&lt;br /&gt;
Levels can be found in different ways, for example: users can search for a specific level by its name or ID; they can browse through [[Map Packs|map packs]], or the featured list. They can also access any of a specific creator&#039;s uploaded levels by clicking the &amp;quot;info&amp;quot; button on any of the creator&#039;s levels and then clicking the &amp;quot;More&amp;quot; button next to their username, or via the &amp;quot;Creators&amp;quot; tab in the [[Leaderboard|leaderboard]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The star ratings of custom levels relate to their difficulty like this.&#039;&#039;&#039;&lt;br /&gt;
* 1 star - Auto&lt;br /&gt;
* 2 stars - Easy&lt;br /&gt;
* 3 stars - Normal&lt;br /&gt;
* 4 - 5 stars - Hard&lt;br /&gt;
* 6 - 7 stars - Harder&lt;br /&gt;
* 8 - 9 stars - Insane&lt;br /&gt;
* 10 stars - Demon&lt;br /&gt;
Note that prior to Update 2.0, you can vote the number of stars and difficulty separately. Since Update 2.0, you vote only the number of stars, and the corresponding difficulty is selected for each star value as shown above.&lt;br /&gt;
&lt;br /&gt;
== Finding Levels ==&lt;br /&gt;
[[File:CustomLevelSearch.png|thumb|250px|Search screen]]&lt;br /&gt;
&#039;&#039;&#039;The Search Screen: &#039;&#039;&#039;If you want to find a specific type of level, then it is recommended that the player goes to the search screen. This is accessed by going to the rightmost button on the main menu screen, then the bottom right button with a magnifying glass that says &amp;quot;Search&amp;quot; in the Create menu. By using very specific search options and filters, finding the type of level you want to play is a breeze. More search filters were added in 2.0, making finding levels even easier.&lt;br /&gt;
&lt;br /&gt;
There are many different search options and features, such as:&lt;br /&gt;
* &#039;&#039;&#039;Difficulty rating:&#039;&#039;&#039; Do you want to play the hardest demons or just have a nice and easy journey?&lt;br /&gt;
* &#039;&#039;&#039;Level length: &#039;&#039;&#039;Levels can have a length of Tiny, Short, Medium, Long, and Extra-long. Better levels usually are Medium or Long, although sometimes popular creators host &amp;quot;creator contests&amp;quot; in which they create a short beginning of a level and see who can finish it the best.&lt;br /&gt;
* &#039;&#039;&#039;Star value: &#039;&#039;&#039;Is the star reward important, or do you just like to play for fun?&lt;br /&gt;
* &#039;&#039;&#039;Quick search options: &#039;&#039;&#039;Do you want to follow the trending levels, the most downloaded levels or the most liked ones? Or do you just want to play some of the levels that have recently come out? The magic option even brings up long, interesting new levels!&lt;br /&gt;
* &#039;&#039;&#039;Extra filters: &#039;&#039;&#039;If you tap on the &amp;quot;plus&amp;quot; below the &amp;quot;x&amp;quot; in the top right hand corner, it will bring up a few more search filters, such as what song is in the level and if you have completed it or not.&lt;br /&gt;
* &#039;&#039;&#039;Saved levels:&#039;&#039;&#039; Although this option is not in the search menu, it is indirectly a search option since it helps find levels easily. Go to this button in the Create menu to view a list of all the online levels you have played in &#039;&#039;Geometry Dash&#039;&#039;, sorted so that the custom levels that you most recently played show up first in the list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Options: &#039;&#039;&#039;There are other ways to search for levels if you do not want to use the search screen. Using these almost always brings up more popular levels that are probably featured.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Map Packs:&#039;&#039;&#039; Map packs are sets of maps that when completed give you stars and one or two [[Secret Coins|secret coins]]. All of the levels in these packs are featured since there are [[achievements]] for beating them.&lt;br /&gt;
*&#039;&#039;&#039;Creators&#039; Levels:&#039;&#039;&#039; If you go to the Leaderboards section in the Create menu, then click the &amp;quot;Creators&amp;quot; tab, a list of the top 100 creators will appear. If you click on these creators, a list of their levels will appear.&lt;br /&gt;
*&#039;&#039;&#039;My Levels:&#039;&#039;&#039; When creating levels in the Level Editor, when you exit to the list of all your levels, you may notice a small button in the bottom left corner. This shows you all the levels you have published in a list similar to that of the results of searching for levels.&lt;br /&gt;
* &#039;&#039;&#039;Featured levels&#039;&#039;&#039;: Selected by clicking a box in the &#039;&#039;Extra Filters&#039;&#039; section of the search screen or by the big button with the star on it in the bottom left corner of the Create menu, featured levels are levels featured for the game. Their difficulties vary just like less popular levels, although featured levels tend to be hard and up. When you get to the featured levels screen you get to see lots of featured levels made by other people (who are usually also popular on YouTube as people can see their levels more easily). These levels have to, just like Demon levels, be given stars and feature status by [[Robert Topala]] himself. In order for a level to become featured, the level must be of high quality, have detailed effects and decorations, and/or must have 5000+ downloads, but cannot get featured just for 5000+ downloads.&lt;br /&gt;
&lt;br /&gt;
== Playing Levels ==&lt;br /&gt;
Once you have searched for a type of level, a list of levels with the search option(s) you chose will appear, sometimes no levels, sometimes a few, sometimes thousands. You can scroll through the list of levels until you find what you want to play. Tap the blue &amp;quot;Get It&amp;quot; (green &amp;quot;View&amp;quot; if you&#039;ve already downloaded it, or pink &amp;quot;Update&amp;quot; if the creator has updated the level) button to open up a menu based on just that level. Then tap the big green button in the middle of the screen that appears with a yellow play arrow to play the level. After you play it, you can rate its difficulty, star value, and like or dislike the level using the buttons on the right side of the menu. There is also a button that allows you to comment on the level. If you put a description on your level, this is where it will appear, as well as a button that allows people to play your other levels. Some levels have custom music from Newgrounds which you may have to download using the blue button in the bottom rectangle, although it is possible to play without any music. The only differences between normal levels and custom levels are that custom levels award slightly less stars than normal levels and user coins instead of secret coins.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*There are more than 13 million custom levels on the server.&lt;br /&gt;
**However, the major part of them are just random unfitting combinations of blocks and elements, and have &#039;&#039;Tiny&#039;&#039; or &#039;&#039;Short&#039;&#039; length and &#039;&#039;N/A&#039;&#039; difficulty. This had lead to people to criticize RobTop for not removing useless levels. Most of them consist on getting 100 likes to unlock the corresponding icon, random, improper levels with secret ways, levels for popular players to play (they are named after the players) and owners begging people to rate them demon.&lt;br /&gt;
***A large majority of these levels are named &amp;quot;Unnamed 0&amp;quot;, as this is the default title given to a level when no name has been given.&lt;br /&gt;
**Also, some ID&#039;s lead to deleted levels and do not show any results.&lt;br /&gt;
&lt;br /&gt;
*You may notice that when clicking multiple difficulties in the search menu, then click search and levels of all those difficulties will appear. However clicking Demon, N/A, or Auto, cancels out all other difficulties.&lt;br /&gt;
*When rating another person&#039;s level, if it already has a difficulty and a star value, the star value rating menu disappears. However, the difficulty rating menu remains.&lt;br /&gt;
** Since Update 1.92, you cannot rate the difficulty of levels that already have star values.&lt;br /&gt;
*** RobTop has the ability to downgrade the rating of a Demon level if a secret way is discovered or if the level is updated by the creator to be of very little or no difficulty (which is the case of &amp;quot;Auto Demons&amp;quot;, where the level is updated to be of Auto difficulty).&lt;br /&gt;
*RobTop has removed or decreased the star value and difficulty of a vast amount of Demon levels due to secret ways or hidden paths and possibly being very easy. Examples can be: &#039;&#039;7 Back on Track, Cosmic Dreamer, Galactic System,DJ Clubstep,&#039;&#039;and&#039;&#039; Hex Force.&#039;&#039;&lt;br /&gt;
*If a level is beaten before it gets a star rating, you will not acquire the stars until you check the level afterwards its rating.&lt;br /&gt;
*Some levels, such as &#039;&#039;Auto Electrodynamix&#039;&#039; display a &amp;quot;Tiny&amp;quot; level length when they are actually much longer.&lt;br /&gt;
**This bug usually happens if you copy a level and verify it without going into the level editor.&lt;br /&gt;
*The most downloaded level is Level Easy by Cody, with over 11.5 million downloads and 1.2 million likes, and it is the only level with over 1 million likes and over 10 million downloads. &lt;br /&gt;
*The very first level uploaded to the server has an ID of 128.  &lt;br /&gt;
*There is a bug where if you play and delete a level at the same time, (Possible only on Mobile) you can play an empty level that still gives you the stars and/or demon from completing the level normally.&lt;br /&gt;
** This will result in a ban if abused.&lt;br /&gt;
** This bug was fixed in Update 1.93&lt;br /&gt;
*Most auto levels that are featured appear as Insane difficulty, however with just one star.&lt;br /&gt;
**This bug was fixed in Update 2.0.&lt;br /&gt;
*There was a bug with the &amp;quot;Coins&amp;quot; filter, used to select levels with verified user coins. In Update 2.0, the filter didn&#039;t work at all. However, this was fixed in 2.01.&lt;br /&gt;
*There is a level called Lightout by Emilax, and it is the only map pack level to have a custom song (Chaoz Airflow). This is found in the Dash Pack.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40325</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40325"/>
		<updated>2015-09-19T20:56:39Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = ElectromanAdventures.png&lt;br /&gt;
| levelnumber  = 13&lt;br /&gt;
| created      = [[Update 1.6]]&lt;br /&gt;
| difficulty   = [[File:Insane.png|30px]]&lt;br /&gt;
| normalmode   = [[File:Ship09.png|50px]]&lt;br /&gt;
| starreward   = 10&lt;br /&gt;
| practicemode = [[File:Colour05.png|30px]]&lt;br /&gt;
| portals      = Cube, Ship, Ball, UFO, Gravity, Size, and Mirror&lt;br /&gt;
| sequences    = C, s, c, B, C, U, S, u, s, c, b, C,&lt;br /&gt;
| composer     = Waterflame&lt;br /&gt;
| music        = [[File:ElectromanAdventures.ogg]]&lt;br /&gt;
| precededby   = [[Theory of Everything]]&lt;br /&gt;
| followedby   = [[Clubstep]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
==Description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 12%, right before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence. Very rarely, the top block will not be destroyed and you will crash on the spikes on the wall.&lt;br /&gt;
**On the way to obtaining the first coin, it is possible to miss the jump ring, and go to the normal route. A similar route is found in [[Stereo Madness]], on the way to the second coin.&lt;br /&gt;
*The second secret coin is at 19%, during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth &amp;quot;pillar&amp;quot; of saw blades. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is at 91%, during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t tap too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 2 characters too long, and [[Geometrical Dominator]], which is also 1 character too long.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section had a slightly different layout. There were also no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when completed in normal mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*It takes 1:28 to complete the level.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot;, but the difficulty was changed to &amp;quot;Insane&amp;quot; in [[Update 1.7]]; this is the only level that had its difficulty changed in an update outside of Update 1.9, and also the only one to have its difficulty increased.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;&#039;&#039;3!&#039;&#039;&amp;quot;, this is because the full song goes &amp;quot;&#039;&#039;3, 2, 1!&#039;&#039;&amp;quot; [http://www.newgrounds.com/audio/listen/479319].&lt;br /&gt;
*If you go above or below the last ship portal, you have reversed the end and your icon does not change into a ship, but remains as a UFO.&lt;br /&gt;
*The first 12 levels all have increasing numbers of stars as a reward. This level breaks the trend with only 10 stars. However, Clubstep has 14 stars right after Electroman Adventures.&lt;br /&gt;
*This level has the earliest 2nd coin of any level, appearing at 19%.&lt;br /&gt;
**This level also has the closest gap between two coins, with the second coin appearing in the ship only 7% after the first coin.&lt;br /&gt;
**In addition, this level also has the longest gap between two coins, with the second and third coins being 72% apart in the level.&lt;br /&gt;
*This level, Cycles, Theory of Everything, and Theory of Everything 2 are the only levels that continue playing music after completion.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*The level has an error at about 11% at the first coin, you can avoid the yellow jump ring, and drop slightly but glitch back up before dying, although the size of the saw before the first coin makes this error end in a crash either way. You actually do have a small chance of hitting the jump orb before crashing.&lt;br /&gt;
*During the 2nd UFO segment (mini form), the player can slide under the portal to not only avoid the ship portal, but avoid the mirror portal as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7&lt;br /&gt;
EA-C1.png|First secret coin (Cube)&lt;br /&gt;
EA-C2.png|Second secret coin (Ship)&lt;br /&gt;
EA-C3.png|Third secret coin (Ball)&lt;br /&gt;
Ship09.png|Ship unlocked after completing in normal mode (Ship 03)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42853</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42853"/>
		<updated>2015-09-19T20:47:11Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Deadlocked.png&lt;br /&gt;
|levelnumber = 20&lt;br /&gt;
|created = [[Update 2.0]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]]&lt;br /&gt;
|normalmode = [[File:Cube59.png|35px|center|3 Coins]]&lt;br /&gt;
|starreward = 15&lt;br /&gt;
|practicemode = [[File: Colour26.png|25px|center]]&lt;br /&gt;
|portals = Cube, Dart, Ship, Ball, UFO, Robot, Gravity, Size, Speed, Dual, Teleportation&lt;br /&gt;
|sequences = C, d, C, D,,, s,, B,, u,, C, C,,, R, R,, b b, b,, C, c, R,, S,, s,, U,, DD,,, d S,, s,, B U,, U,,, C,&lt;br /&gt;
|composer = F-777&lt;br /&gt;
|music = [[File:Deadlocked.ogg]]&lt;br /&gt;
|precededby = [[Geometrical Dominator]]&lt;br /&gt;
|followedby = N/A}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is one of the three official levels that are rated Demon. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game Jetpack Joyride.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the normal route situated below it.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of an invisible block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another round of lasers fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first and currently only official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked is the level that features the most speed portals.&lt;br /&gt;
*Deadlocked was the fourth level to have a slow portal. the first was [[Hexagon Force]], the second was [[Theory of Everything 2]], and the third was [[Geometrical Dominator]].&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by touch-triggered &#039;&#039;Pulse&#039;&#039; triggers.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals (four in total).&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini dart within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini dart segment only lasting around 0.75 seconds long.&lt;br /&gt;
**It also has the most form changes of any level, with 18.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence. The first is Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
***This is also the first and currently only coin to be accessed by a key.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
*The practice mode achievement, &amp;quot;Living Open&amp;quot;, is the opposite of &amp;quot;Deadlocked&amp;quot;.&lt;br /&gt;
* It takes 1:39 to complete this level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is the first demon level to have a dual portal.&lt;br /&gt;
*In the sneak peek a platform just before the three green rings is only 1 block long, then it was changed to 2 blocks.&lt;br /&gt;
*This is the first demon level to have a song that is not composed by DJ Nate.&lt;br /&gt;
*This is one of the three levels where you never touch the ground, the others being [[Clubstep]] and [[Geometrical Dominator]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini dart) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* Just before the second Dart segment, if you hit the last green ring before the Dart portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, where as this error is beneficial.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb allows the player to slide up an upper slope in antigravity in cube form and go through the dart segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the dart segment as a cube and then continue the level normally.&lt;br /&gt;
&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it is also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the main menu&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.jpg|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.jpg|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.jpg|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.jpg|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45752</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45752"/>
		<updated>2015-09-19T20:36:14Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Secret Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = TheoryOfEverything2.png&lt;br /&gt;
| levelnumber  = 18&lt;br /&gt;
| created      = [[Update 1.9]]&lt;br /&gt;
| difficulty   = [[File:Demon.png|30px|center]]&lt;br /&gt;
| normalmode   = [[File:Cube45.png|35px]] [[File:Cube60.png|35px]]&lt;br /&gt;
| starreward   = 14&lt;br /&gt;
| practicemode = [[File:Colour22.png|30px|center]]&lt;br /&gt;
| portals      = Cube, Ship, UFO, Ball, Dart, Gravity, Size, and Speed&lt;br /&gt;
| sequences    = C, s,, U B,, U, u, C, S, s, C, D,, B,, D,, s,, C S, C,, u,, d C,,&lt;br /&gt;
| composer     = DJ Nate, F-777&lt;br /&gt;
| music        = [[File:TheoryOfEverything2.ogg|left]]&lt;br /&gt;
| precededby   = [[Blast Processing]]&lt;br /&gt;
| followedby   = [[Geometrical Dominator]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; (often referred to as &amp;quot;ToE2&amp;quot;) is the eighteenth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the second official level to be rated &amp;quot;Demon&amp;quot;. It is unlocked by collecting 20 [[Secret Coins|secret coins]] (&#039;&#039;30 prior to [[Update 2.0]]&#039;&#039;). This level is commonly recognized as one of the hardest official levels, the other two being [[Clubstep]] and [[Deadlocked]]. Which one of the three is harder is a subject of debate, and discussions on several sources have just argued back and forth.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level introduces dart sequences at double speed as well as a mini-dart sequence at slow speed. It is the second level to introduce the dart feature and the first level to introduce the mini-dart. The level also introduces invisible sawblades and slopes. This level does not contain dual [[portals]], mirror portals or triple speed portals.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first secret coin is located at 13% in the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back to the normal route with the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* The second secret coin is located at 69%, in the second dart sequence. After you maneuver through the third diagonal hallway, try to make your dart form go down through a small tunnel to get the secret coin. It is one of the hardest coins to get, as it also requires precision, timing and control to complete the dart after collecting the coin, as the dart is at double speed and the opening is extremely tiny for the dart to enter.&lt;br /&gt;
* The third secret coin is at 86%, and is hidden above the course of the fifth cube sequence. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an X. If you do this, you will land on a block and go through a fake block. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the half-pipe at the end, a dragon that resembles the dragon in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth with fake spikes to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the [[Blast Processing]] icon. The only difference is that the Theory of Everything 2 icon has more &amp;quot;teeth&amp;quot; and they are arranged in a different pattern.&lt;br /&gt;
* Completing the level takes about 1:32. However, if you use the first UFO speed glitch (&#039;&#039;refer to [[Theory of Everything 2#Errors|errors]]&#039;&#039;), it will take around 1:30 to complete.&lt;br /&gt;
* This level and [[Hexagon Force]] are the only official levels to include a slow speed portal and the normal speed portal (first seen in [[Update 1.8]], despite the slow and normal speed portals being introduced with [[Electrodynamix]] in [[Update 1.7]])&lt;br /&gt;
** This level has both the longest and shortest slow portal sections.&lt;br /&gt;
** This level is the only level to feature the slow portal for UFO and cube as to date and is the only level to have multiple slow portals.&lt;br /&gt;
* This is the only level to feature two composers, DJ Nate and F-777, instead of one.&lt;br /&gt;
* This level, [[Cycles]], [[Theory of Everything]], and [[Electroman Adventures]] are the only levels that continue playing music after completion.&lt;br /&gt;
* This level has the longest title being 22 characters long and it is unique of its kind. Other levels have titles with 21 characters or less.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
* After the second UFO segment, at about 29%, you can see that the color of the third block is different and the tile is strange.&lt;br /&gt;
* Before the first dart section, you can see that the top of the dart section is unfilled.&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* At the first ship segment on the third gravity portal you can skip it by going under it.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, as well as the mini ship part mentioned above, it is also possible to skip the gravity portal (the last one in the ship) by going under it.&lt;br /&gt;
** In addition, the final mini UFO part may end up starting upside down, but only in [[Practice Mode|practice mode]].&lt;br /&gt;
* There is a &amp;quot;secret path&amp;quot; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. This makes this &amp;quot;secret path&amp;quot; quite impractical because it guarantees a crash.&lt;br /&gt;
* In the first ball section at around 21%, instead of skipping the third blue jump ring and landing on the ground in antigravity, if timed right, you can still hit the third blue jump ring and continue safely.&lt;br /&gt;
* Right before the first dart section when you fall on to the block you have jump off to get to the portal, there is a chance you will fall and hit the side of that block instead of landing on it. This is also very unlikely to happen.&lt;br /&gt;
* If you do not jump on the last blue ring in the slow cube sequence, you will fall out of the world and crash as there is no sawblade.&lt;br /&gt;
* You can skip the purple jump ring in the second cube section after the mini UFO if you jump the gravity jump pad late.&lt;br /&gt;
* In the second ball segment, you can skip the second block by just sliding on the next (you are supposed to tap and switch to normal gravity, but you can just slide, still in anti-gravity, and continue as normal).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|Theory of Everything 2 on the Main Menu&lt;br /&gt;
ToE2-C1.png|First secret coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second secret coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube45.png|Icon unlocked after completing in normal mode (Icon 45)&lt;br /&gt;
Cube60.png|Icon unlocked after completing Theory of Everything 2 with all 3 coins (Icon 60)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45722</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45722"/>
		<updated>2015-09-04T01:20:44Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = [[File:TheoryOfEverything2.png|250px]]|normalmode = [[File:Cube45.png|35px]]&amp;lt;br&amp;gt;[[File:ToE2coins.png|35px]] (3 coins)|practicemode = [[File:Colour22.png|30px|center]]|levelnumber = 18|starreward = 14|created = [[Update 1.9]]|difficulty = [[File:Demon.png|30px|center]]|portals = Cube, Ship, UFO, Ball, Dart, Gravity, Size, and Speed|sequences = C, S, U, B, U, C, S, C, D, B, D, S, C, S, C, U, D, C|music = [[File:TheoryOfEverything2.ogg|left]]|musiccreator = DJ Nate, F-777|musicdate = 23/02/12|precededby = [[Blast Processing]]|followedby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; (often referred to as &amp;quot;ToE2&amp;quot;) is the eighteenth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the second official level to be rated &amp;quot;Demon&amp;quot;. It is unlocked by collecting 20 [[Secret Coins|secret coins]] (&#039;&#039;30 prior to [[Update 2.0]]&#039;&#039;). This level is commonly recognized as one of the hardest official levels, the other two being [[Clubstep]] and [[Deadlocked]]. Which one of the three is harder is a subject of debate, and discussions on several sources have just argued back and forth.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level introduces wave sequences at double speed as well as a mini-wave sequence at slow speed. It is the second level to introduce the wave feature and the first level to introduce the mini-wave. The level also introduces invisible sawblades and slopes. This level does not contain dual [[portals]] and mirror portals.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first secret coin is located at 13.8%, in the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back to the normal route with the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* The second secret coin is located at 69%, in the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small tunnel to get the secret coin. It is one of the hardest coins to get, as it also requires precision, timing and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is at 86%, and is hidden above the course of the fifth cube sequence. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with a cross. If you do this, you will land on a block and go through a fake block. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the half-pipe at the end, a dragon that resembles the dragon in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth with fake spikes to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the [[Blast Processing]] icon. The only difference is that the Theory of Everything 2 icon has more &amp;quot;teeth&amp;quot; and they are arranged in a different pattern.&lt;br /&gt;
** This element will be used in both of the 2.0 levels.&lt;br /&gt;
* Completing the level takes about 1:32. However, if you use the first UFO speed glitch (&#039;&#039;refer to [[Theory of Everything 2#Errors|errors]]&#039;&#039;), it will take around 1:30 to complete.&lt;br /&gt;
* This is the first level to have an upside-down UFO.&lt;br /&gt;
* This level and [[Hexagon Force]] are the only official levels to include a slow speed portal and the normal speed portal (first seen in [[Update 1.8]], despite the slow and normal speed portals being introduced with [[Electrodynamix]] in [[Update 1.7]])&lt;br /&gt;
** This level has both the longest and shortest slow portal sections.&lt;br /&gt;
** This level is the only level to feature the slow portal for UFO and cube as to date and is the only level to have multiple slow portals.&lt;br /&gt;
* This is the only level to feature two composers, DJ Nate and F-777, instead of one.&lt;br /&gt;
* This level, [[Cycles]], [[Theory of Everything]], and [[Electroman Adventures]] are the only levels that continue playing music after completion.&lt;br /&gt;
* This level has the longest title being 22 characters long and it is unique of its kind. Other levels have titles with 21 characters or less.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* At the first ship segment on the third gravity portal you can skip it by going under it.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, as well as the mini ship part mentioned above, it is also possible to skip the gravity portal (the last one in the ship) by going under it.&lt;br /&gt;
** In addition, the final mini UFO part may end up starting upside down, but only in [[Practice Mode|practice mode]].&lt;br /&gt;
* There is a &amp;quot;secret path&amp;quot; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. This makes this &amp;quot;secret path&amp;quot; quite impractical because it guarantees a crash.&lt;br /&gt;
* In the first ball section at around 21%, instead of skipping the third blue jump ring and landing on the ground in antigravity, if timed right, you can still hit the third blue jump ring and continue safely.&lt;br /&gt;
* Right before the first wave section when you fall on to the block you have jump off to get to the portal, there is a chance you will fall and hit the side of that block instead of landing on it. This is also very unlikely to happen.&lt;br /&gt;
* If you do not jump on the last blue ring in the slow cube sequence, you will fall out of the world and crash as there is no sawblade.&lt;br /&gt;
* You can skip the purple jump ring in the second cube section after the mini UFO if you jump the gravity jump pad late.&lt;br /&gt;
* In the second ball segment, you can skip the second block by just sliding on the next (you are supposed to tap and switch to normal gravity, but you can just slide, still in anti-gravity, and continue as normal).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|Theory of Everything 2 on the Main Menu&lt;br /&gt;
ToE2-C1.png|First secret coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second secret coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube45.png|Icon unlocked after completing in normal mode (Icon 45)&lt;br /&gt;
ToE2coins.png|Icon unlocked after completing Theory of Everything 2 with all 3 coins (Icon 60)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40269</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40269"/>
		<updated>2015-07-24T00:57:49Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|25px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour05.png|20px]] Cyan Primary Colour (Electro Time)&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, S, C, B, C, U, S, U, S, C, B, C)&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, Size, and Mirror (Final Appearance)|music =File:ElectromanAdventures.ogg|introduces = Destructible blocks, Clear Sawblades |background = Blocks|Ground = Square}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 12%, right before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence. Very rarely, the top block will not be destroyed and you will crash on the spikes on the wall.&lt;br /&gt;
**On the way to obtaining the first coin, it is possible to miss the jump ring, and go to the normal route. A similar route is found in [[Stereo Madness]], on the way to the second coin.&lt;br /&gt;
*The second secret coin is at 19%, during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth &amp;quot;pillar&amp;quot; of saw blades. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is at 91%, during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t tap too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 2 characters too long.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section had a slightly different layout. There were also no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when completed in normal mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*It takes 1:28 to complete the level.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot;, but the difficulty was changed to &amp;quot;Insane&amp;quot; in [[Update 1.7]]; this is the only level that had its difficulty changed in an update outside of Update 1.9, and also the only one to have its difficulty increased.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;&#039;&#039;3!&#039;&#039;&amp;quot;, this is because the full song goes &amp;quot;&#039;&#039;3, 2, 1!&#039;&#039;&amp;quot; [http://www.newgrounds.com/audio/listen/479319].&lt;br /&gt;
*If you go above or below the last ship portal, you have reversed the end and your icon does not change into a ship, but remains as a UFO.&lt;br /&gt;
*The first 12 levels all have increasing numbers of stars as a reward. This level breaks the trend with only 10 stars.&lt;br /&gt;
*This level has the earliest 2nd coin of any level, appearing at around 20%.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in normal mode (Ship 03)&lt;br /&gt;
EA-C1.png|First secret coin (Cube)&lt;br /&gt;
EA-C2.png|Second secret coin (Ship)&lt;br /&gt;
EA-C3.png|Third secret coin (Ball)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40195</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40195"/>
		<updated>2015-05-22T03:01:57Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|25px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour05.png|20px]] Cyan Primary Colour (Electro Time)&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, U.F.O.&lt;br /&gt;
(Order: C, S, C, B, C, U, S, U, S, C, B, C)&lt;br /&gt;
|portals = Gravity, Size, Mirror (Final Appearance)|music =File:ElectromanAdventures.ogg|introduces = Destructible blocks|background = Blocks|Ground = Square}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth sequence of chainsaws. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t keep tapping too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;Theory of Everything&amp;quot; which is also 1 character, and &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 3 characters.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section looked different. There were no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*Electroman Adventures rewards the same amount of stars as [[xStep]] and [[Blast Processing]], although Electroman Adventures is considerably the hardest of the three.&lt;br /&gt;
*It takes 1 minute and 28 seconds to complete the level.&lt;br /&gt;
*This is the only level that had its difficulty changed in an update outside of [[Update 1.9]], and also the only one to have its difficulty increased.&lt;br /&gt;
*Electroman Adventures is currently the last level to include the mirror portal.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;3!&amp;quot;.     &lt;br /&gt;
*If you go above or below the last ship, you have reversed the end, and you don&#039;t have last ship, but you have UFO.&lt;br /&gt;
*The first 12 levels all have increasing numbers of stars as a reward.  This level breaks the trend, with only 10 stars.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu.&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7.&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First secret coin.&lt;br /&gt;
EA-C2.png|Second secret coin.&lt;br /&gt;
EA-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45257</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45257"/>
		<updated>2015-05-22T02:49:15Z</updated>

		<summary type="html">&lt;p&gt;108.181.148.96: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything2.png&lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
(Order: C, S, U, B, U, C, S, C, W, B, W, S, C, S, C, U, W, C)&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|music = File:TheoryOfEverything2.ogg&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|21px]] Secondary turquoise (Second Theory)&lt;br /&gt;
|followedby =  N/A&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300|background = 3D Void|Ground = Zig-Zag}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last official level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was released in [[Update 1.9]]. It is also the second official Demon-rated level, the other being [[Clubstep]], released in [[Update 1.6]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]]. It is preceded by [[Blast Processing]], and was released at the same time as it. Theory of Everything 2 is considered to be one of the hardest levels among the main 18, the other being Clubstep. Which one of the two is harder is a subject of debate, and discussions on several sources have just argued back and forth. It is a matter of personal opinion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. The level also introduces invisible sawblades and slopes. This level contains no dual or mirror portals, and no 3x speed portal. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror or dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth&amp;quot;, and they are arranged in a different pattern.&lt;br /&gt;
*Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1:30 to complete.&lt;br /&gt;
** This level and [[Hexagon Force]] are the only official levels to include a slow speed portal.&lt;br /&gt;
*This is the first time breakable blocks were in a level since [[Electroman Adventures]].&lt;br /&gt;
*In the sneak peek for Theory of Everything 2, the spikes at the beginning didn&#039;t change from Player Color 1 to white to Player Color 2 to white to Player Color 2.&lt;br /&gt;
*Some argued that Theory of Everything 2 may have the triple speed portal. However this was false because this level doesn&#039;t have the triple speed portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* The level&#039;s very first &#039;pillar&#039; that hangs from the sky can be seen slightly unfilled during a crash, but it requires crucial timing to see. See [http://m.imgur.com/ggntAQm here] for picture.&lt;br /&gt;
* There is an error at the start of the level. If timed correctly, you can jump on the second yellow ring (which is covered by an X) and the continue to jump on the third yellow ring (without an X). But if you do this, you will crash. See here for more info.&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a &#039;secret path&#039; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. See this video [https://www.youtube.com/watch?v=nJAqEvnsWVY]&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
* At the first mini ship sequence, when you are about to go through those first two spikes, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third coin (Cube)&lt;br /&gt;
Icon_45.png|Icon unlocked after completing ToE2 on normal mode. (Icon 45)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Demon Levels]]&lt;/div&gt;</summary>
		<author><name>108.181.148.96</name></author>
	</entry>
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