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	<updated>2026-10-18T12:45:31Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31108</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31108"/>
		<updated>2015-01-01T18:41:46Z</updated>

		<summary type="html">&lt;p&gt;108.28.69.52: Took out the overly long title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|precededby = [[Electroman Adventures]]&lt;br /&gt;
|normalmode = Secondary Black &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = UFO 2|followedby = [[Electrodynamix]]|caption = Playing Clubstep in Ship mode. A gravity portal, two blue jump rings are seen}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently the one of the two demon levels in the [[Geometry Dash]] levels list. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new items, including invisible spikes, and invisible blocks.&lt;br /&gt;
&lt;br /&gt;
== Coins ==&lt;br /&gt;
The first coin can be found right at the start with the 3 Rings Jump on the 2nd one and grab it.&lt;br /&gt;
&lt;br /&gt;
The 2nd coin can be found near the end of the level at the U.F.O part just jump up when you get the U.F.O and dodge the invisible spikes.&lt;br /&gt;
&lt;br /&gt;
The last coin can be found at the end of the level go under the first monster and grab it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep was the only official Demon level until [[Update 1.9|1.9]], which introduced [[Theory of Everything 2]].&lt;br /&gt;
* Clubstep takes 1:30 to complete.&lt;br /&gt;
*Clubstep has 6 ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
*Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. For Clubstep, however, it gives off a black color as a reward for Normal mode and a UFO for completing it in Practice mode.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is also the type of music playing during the level.[[File:IMG_0782.png|thumb|The gap can be seen at the bottom of the picture.]]&lt;br /&gt;
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen. A likely result of copy and paste indicating the level was rushed through.&lt;br /&gt;
*If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At 53 seconds and 63 seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block that near it, even if there&#039;s a spike on it.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
* When you beat Clubstep in normal mode on the Steam version, you get a new icon and unlock an achievement call &#039;&#039;&#039;&#039;&#039;SteamStep&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;large&amp;quot; columns=&amp;quot;3&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;landscape&amp;quot; widths=&amp;quot;182&amp;quot;&amp;gt;&lt;br /&gt;
clubstep14.jpg|Clubstep in the main menu level selector&lt;br /&gt;
UFO 2.png|UFO Unlocked after completing the level in Practice Mode&lt;br /&gt;
Thas.jpg|The first gravity ball part in the level&lt;br /&gt;
Screenshot_2014-11-02-10-43-27.png|First coin.&lt;br /&gt;
Coin2cs.png|Second coin.&lt;br /&gt;
Coin3cs.png|Third coin.&lt;br /&gt;
5e99bedbb2244709a966a5019d1648f349567247.jpg|An &#039;&#039;&#039;exclusive steam icon&#039;&#039;&#039; when clearing Clubstep.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.28.69.52</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7383</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7383"/>
		<updated>2015-01-01T18:38:02Z</updated>

		<summary type="html">&lt;p&gt;108.28.69.52: /* Description */ 
Mild grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|image = File:Cant.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Hard.png|25px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, cube, gravity&lt;br /&gt;
|normalmode = [[File:Icon 10-B.png|20px]] Icon 10&amp;lt;br /&amp;gt; [[File:Star.png|20px]] 6 stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = Primary Red 2&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. It was the first of many levels to be rated Insane, but the difficulty was changed to Hard in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence requires greater precision to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following that is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second yellow jump pad and before the speech (THREE THREE THREE!). After you are launched from pad and to the spike ramp: from the spiked platform, jump up twice and you will drop to the secret coin and then continue to the normal path.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly to the top of the top. Then continue as normal.&lt;br /&gt;
* The third coin is right after the ship ends.When you see a spiked platform, you&#039;re supposed to jump over it. Instead, jump on the last staircase. After the purple pad (not introduced until [[Theory of Everything]]), immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 6 Can&#039;t Let Go (All Coins)|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly and the player can ride on the spiked wall. The level can be continued as normal.&lt;br /&gt;
*The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
*It takes approximately 1:23 to complete this level.&lt;br /&gt;
*Can&#039;t Let Go was rated Insane before 1.9, but it is now rated hard, which is two tiers down.&lt;br /&gt;
**Because of the 1.9 change, there are no insane levels in the lite version, with jumper being harder and Can&#039;t Let Go being hard.&lt;br /&gt;
*The music is altered slightly after the 1.9 update.&lt;br /&gt;
* In the first secret coin path, a wavy platform not introduced until xStep is seen.&lt;br /&gt;
*There is a shortcut in Can&#039;t Let Go. After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that wasn&#039;t teased in the trailer (Stereo Madness-Base After Base were teased in the achievements and Polargeist and Jumper were teased as a song).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg|The level selection before 1.9&lt;br /&gt;
Clgo1.png|First coin.&lt;br /&gt;
Clgo2.png|Second coin.&lt;br /&gt;
Clgo3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.28.69.52</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40056</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40056"/>
		<updated>2014-12-31T14:58:58Z</updated>

		<summary type="html">&lt;p&gt;108.28.69.52: /* Trivia */ 
Changed some grammar and spelling errors, along with changing &amp;quot;hours&amp;quot; to &amp;quot;minutes&amp;quot; because it doesn&amp;#039;t take 1:28 hours to complete the level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = 1.6 Update|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane, was [[File:Harder.png|25px]] Harder&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:Eman.PNG&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = Ship 9 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Colour&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = cube, ship, ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror|caption = Playing Electroman Adventures.}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces colored sawblades, breakable blocks and changeable line colour. It also introduces new obstacles (wavy thorns and ice-themed spikes).&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
If you complete the level in Normal mode, you will unlock a new [[Forms|rocket]] icon resembling a space rocket (albeit on its side). Completing it in Practice mode gives you a cyan primary color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title.(&amp;quot;ElectromanAdventures&amp;quot; is OK)&lt;br /&gt;
* Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of &#039;&#039;Insane&#039;&#039;, and all custom demon levels provide 10 stars.&lt;br /&gt;
* It takes 1:28 minutes to complete the level.&lt;br /&gt;
* Electroman Adventures is the last level to use a Mirror Portal (the mirror portal is not used after Clubstep).&lt;br /&gt;
* This level is the only level that had their difficulty changed in an update outside of 1.9&lt;br /&gt;
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Electroman Adventures.jpg|The level select menu in 1.7&lt;br /&gt;
Electroman Adventures.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1em.png|First coin.&lt;br /&gt;
Coin2em.png|Second coin.&lt;br /&gt;
Coin3em.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.28.69.52</name></author>
	</entry>
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