<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=108.65.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=108.65.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/108.65.0.0/16"/>
	<updated>2026-10-18T15:28:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45787</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45787"/>
		<updated>2015-11-07T15:10:11Z</updated>

		<summary type="html">&lt;p&gt;108.65.29.197: Moved some info to another spot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = TheoryOfEverything2.png&lt;br /&gt;
| levelnumber  = 18&lt;br /&gt;
| created      = [[Update 1.9]]&lt;br /&gt;
| difficulty   = [[File:Demon.png|30px|center]]&lt;br /&gt;
| normalmode   = [[File:Cube45.png|35px]] [[File:Cube60.png|35px]]&lt;br /&gt;
| starreward   = 14&lt;br /&gt;
| practicemode = [[File:Colour22.png|30px|center]]&lt;br /&gt;
| portals      = Cube, Ship, UFO, Ball, Wave, Gravity, Size, and Speed&lt;br /&gt;
| sequences    = C, s,, U B,, U, u, C, S, s, C, W,, B,, W,, s,, C S, C,, u,, w C,,&lt;br /&gt;
| composer     = DJ Nate, F-777&lt;br /&gt;
| music        = [[File:TheoryOfEverything2.ogg|left]]&lt;br /&gt;
| precededby   = [[Blast Processing]]&lt;br /&gt;
| followedby   = [[Geometrical Dominator]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; (often referred to as &amp;quot;ToE2&amp;quot;) is the eighteenth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the second official level to be rated &amp;quot;Demon&amp;quot;. It is unlocked by collecting 20 [[Secret Coins|secret coins]] (&#039;&#039;30 prior to [[Update 2.0]]&#039;&#039;). This level is commonly recognized as one of the hardest official levels, the other two being [[Clubstep]] and [[Deadlocked]]. Which one of the three is harder is a subject of debate, and discussions on several sources have just argued back and forth.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level introduces wave sequences at double speed as well as a mini-wave sequence at slow speed. It is the second level to introduce the wave feature and the first level to introduce the mini-wave. The level also introduces invisible sawblades and slopes. This level does not contain dual [[portals]], mirror portals or triple speed portals.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first secret coin is located at 13% in the first mini ship sequence. After you go through a yellow gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back to the normal route with the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at 65%, in the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small tunnel to get the secret coin. It is one of the hardest coins to get, as it also requires precision, timing and control to complete the wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the wave to enter.&lt;br /&gt;
* The third secret coin is at 84%, and is hidden above the course of the fifth cube sequence. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an X. If you do this, you will land on a block and go through a fake block. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump, causing you to crash.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* It is the sequel to the level [[Theory of Everything]].&lt;br /&gt;
* This level introduces the mini wave.&lt;br /&gt;
* In the half-pipe at the end, a dragon that resembles the dragon in [[Update 2.0]] can be seen with an eye (blue ring) and an open mouth with fake spikes to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the [[Blast Processing]] icon. The only difference is that the Theory of Everything 2 icon has more &amp;quot;teeth&amp;quot; and they are arranged in a different pattern.&lt;br /&gt;
* Completing the level takes about 1:32. However, if you use the first UFO speed glitch (&#039;&#039;refer to [[Theory of Everything 2#Errors|errors]]&#039;&#039;), it will take around 1:30 to complete.&lt;br /&gt;
* However, the level does not feature all the things in the editor unlike Theory of Everything.&lt;br /&gt;
*This level has both the longest and shortest slow portal sections.&lt;br /&gt;
*This is the only level after [[Electrodynamix]] with secret coins in both ship and cube.&lt;br /&gt;
* This is the only level to feature two composers, DJ Nate and F-777, instead of one.&lt;br /&gt;
* This level, [[Cycles]], [[Theory of Everything]], and [[Electroman Adventures]] are the only levels that continue playing music after completion.&lt;br /&gt;
* This level has the longest title being 22 characters long and it is unique of its kind. Other levels have titles with 21 characters or less.&lt;br /&gt;
* This level makes the most use of the player&#039;s colors, especially with the blocks introduced in Update 1.9.&lt;br /&gt;
* This level is argued by players that this is easier than [[Deadlocked]] and [[Clubstep]].&lt;br /&gt;
* One common mistake by players is from 80-81%. They encounter a upside-down portal with narrow spaces, making it hard for them to pass.&lt;br /&gt;
* This is the only demon level to touch the ground after the start.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
* After the second UFO segment, at about 29%, you can see that the color of the third block is different and the tile is strange.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* At the first ship segment, you can skip the third gravity portal by going under it. However this requires accuracy.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the slow speed portal by keeping at the bottom. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, as well as the mini ship part mentioned above, it is also possible to skip the gravity portal (the last one in the ship) by going under it.&lt;br /&gt;
** In addition, the final mini UFO part may end up starting upside down, but only in [[Practice Mode|practice mode]].&lt;br /&gt;
* There is a &amp;quot;secret path&amp;quot; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. This makes this &amp;quot;secret path&amp;quot; quite impractical because it guarantees a crash.&lt;br /&gt;
* In the first ball section at around 21%, instead of skipping the third blue jump ring and landing on the ground in antigravity, if timed right, you can still hit the third blue jump ring and continue safely.&lt;br /&gt;
* Right before the first wave section when you fall on to the block you have jump off to get to the portal, there is a chance you will fall and hit the side of that block instead of landing on it. This is also very unlikely to happen.&lt;br /&gt;
* If you do not jump on the last blue ring in the slow cube sequence, you will fall out of the world and crash as there is no sawblade.&lt;br /&gt;
* You can skip the purple jump ring in the second cube section after the mini UFO if you jump the gravity jump pad late.&lt;br /&gt;
* In the second ball segment, you can skip the second block by just sliding on the next (you are supposed to tap and switch to normal gravity, but you can just slide, still in anti-gravity, and continue as normal)&lt;br /&gt;
* &amp;lt;span&amp;gt; iI you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|Theory of Everything 2 on the Main Menu&lt;br /&gt;
ToE2-C1.png|First secret coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second secret coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube45.png|Icon unlocked after completing in normal mode (Icon 45)&lt;br /&gt;
Cube60.png|Icon unlocked after completing Theory of Everything 2 with all 3 coins (Icon 60)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.65.29.197</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=43070</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=43070"/>
		<updated>2015-11-01T00:07:58Z</updated>

		<summary type="html">&lt;p&gt;108.65.30.54: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Deadlocked.png|levelnumber = 20|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|normalmode = [[File:Robot05.png|35px]] [[File:Cube59.png|35px]]|starreward = 15|practicemode = [[File: Colour26.png|25px|center]]|portals = Cube, Wave, Ship, Ball, UFO, Robot; Gravity, Size, Speed, Dual, Teleportations|sequences = C, w, C, W,,, s,, B,, u,, C, C,,, R, R,, b b, b,, C, c, R,, S,, s,, U,, WW,,, w S,, s,, B U,, U,,, C,|composer = F-777|music = [[File:Deadlocked.ogg]]|precededby = [[Geometrical Dominator]]|followedby = TBA}}&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is the last of the three official levels that are rated Demon so far. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverses the character&#039;s gravity and adds momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcases the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a &#039;&#039;Portal&#039;&#039; reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game &#039;&#039;Jetpack Joyride&#039;&#039;.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares at 19%. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin at 43%. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the normal route situated below it.&lt;br /&gt;
**However, there is a glitch where you don&#039;t get the key, brush past it, and still be able to get the coin.&lt;br /&gt;
*The second secret coin appears at 52% during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of an invisible block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears exactly two-thirds of the level (66%) During the second UFO sequence, there a monster shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice quickly or just tap once because you don&#039;t want to crash into the ceiling, wait a second and tap again, the coin will be acquired. If you do tap twice to start, get right in front of the laser and tap twice the millisecond before it is fired. Try to get down quickly as there will be another round of lasers fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first and currently only official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked is the official level that features the most speed portals.&lt;br /&gt;
*Deadlocked is the first official level to intentionally introduce the antigravity wave.&lt;br /&gt;
**However, in [[Blast Processing]], after the first ball segment, the blue deactivation gravity portal on the wave may be skipped if you hold right before entering the portal, thus making the wave travel in antigravity. Also, there is a small chance at the end of the dual wave section at around 53%, that the anti-gravity copy of the wave will enter the blue dual deactivation before the real one. Thus, Blast Processing is technically the first level to have an anti-gravity wave.&lt;br /&gt;
**Also, it is possible to jump on the yellow pad en route the first secret coin in [[Geometrical Dominator]], causing you to miss the blue pad. You will play the ship and the wave in antigravity.&lt;br /&gt;
***Both of these routes are detrimental, as you will fall out of the world in the cube segments after the wave segments&lt;br /&gt;
****However, the 2 errors in [[Blast Processing]] cancel each other out.&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by &amp;quot;Pulse&amp;quot; triggers.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals (four in total).&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini wave segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence. The first was Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
* It takes 1:39 to complete the level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is one of the three levels where you barely touch the ground after the beginning, the other two are [[Clubstep]] and Geometrical Dominator.&lt;br /&gt;
*This level and Geometrical Dominator are the only levels after Blast Processing to not include a Secret Coin in a Wave segment.&lt;br /&gt;
*This is the first level where the ground color only changes once. The ground stays black after the first wave sequence.&lt;br /&gt;
*In this level, more specifically at the second set of teleportation portals, there is a glitch where if you hit the green ring before the TP portal late, it&#039;s possible to hit the yellow ring following without being in anitgravity, shown in this replay: [https://everyplay.com/videos/21467838 here]&lt;br /&gt;
*This is the only level after [[Theory of Everything]] to not contain purple rings.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the second cube section at around 6% to the bottom-left of the orange teleportation portal, the edge of a diagonal spike is missing.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini wave) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
* If timed correctly, one may go through the wall in the first wave segment as seen [https://everyplay.com/videos/21026726 here].&lt;br /&gt;
*At the first ball segment, if you hit the last green ring late, you can do the mini-ufo segment upside down.&lt;br /&gt;
*At the mini ball segment at 36% hitting the green orb to the teleportal after the normal speed too early will make you crash on the blocky spikes before the orange teleportal.&lt;br /&gt;
&lt;br /&gt;
===Patched Errors===&lt;br /&gt;
* Just before the second wave segment, if you hit the last green ring before the wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, where as this error is beneficial. This and the related errors were patched out in update 2.01, with the portals made bigger and sawblades placed at the start of the segment.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb would allow the player to slide up an upper slope in antigravity in cube form and go through the wave segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the wave segment as a cube and then continue the level normally. Jumping early and hitting all the gravity portals will allow the player to survive and head straight to the normal ship sequence. However, this will shatter the synchronization of the music.&lt;br /&gt;
&lt;br /&gt;
* At the first ball segment, it was possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it was also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
***This was fixed in update 2.01.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the Main Menu&lt;br /&gt;
File:Robot05.png|Robot unlocked after completing Deadlocked in normal mode (Robot 5)&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.png|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.png|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.png|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.png|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.65.30.54</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=43063</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=43063"/>
		<updated>2015-10-29T21:26:43Z</updated>

		<summary type="html">&lt;p&gt;108.65.30.54: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Deadlocked.png|levelnumber = 20|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|normalmode = [[File:Robot05.png|35px]] [[File:Cube59.png|35px]]|starreward = 15|practicemode = [[File: Colour26.png|25px|center]]|portals = Cube, Wave, Ship, Ball, UFO, Robot; Gravity, Size, Speed, Dual, Teleportations|sequences = C, w, C, W,,, s,, B,, u,, C, C,,, R, R,, b b, b,, C, c, R,, S,, s,, U,, WW,,, w S,, s,, B U,, U,,, C,|composer = F-777|music = [[File:Deadlocked.ogg]]|precededby = [[Geometrical Dominator]]|followedby = TBA}}&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is the last of the three official levels that are rated Demon. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game &#039;&#039;Jetpack Joyride&#039;&#039;.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares at 19%. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin at 43%. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the normal route situated below it.&lt;br /&gt;
**However, there is a glitch where you don&#039;t get the key, brush past it, and still be able to get the coin.&lt;br /&gt;
*The second secret coin appears at 52% during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of an invisible block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears exactly two-thirds of the level (66%) During the second UFO sequence, there a monster shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice quickly or just tap once because you don&#039;t want to crash into the ceiling, wait a second and tap again, the coin will be acquired. If you do tap twice to start, get right in front of the laser and tap twice the millisecond before it is fired. Try to get down quickly as there will be another round of lasers fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first and currently only official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked is the official level that features the most speed portals.&lt;br /&gt;
*Deadlocked is the first official level to intentionally introduce the antigravity wave.&lt;br /&gt;
**However, in [[Blast Processing]], after the first ball segment, the blue deactivation gravity portal on the wave may be skipped if you hold right before entering the portal, thus making the wave travel in antigravity. Also, there is a small chance at the end of the dual wave section at around 53%, that the anti-gravity copy of the wave will enter the blue dual deactivation before the real one. Thus, Blast Processing is technically the first level to have an anti-gravity wave.&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by &amp;quot;Pulse&amp;quot; triggers.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals (four in total).&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini wave segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence. The first was Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
* It takes 1:39 to complete the level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is one of the three levels where you barely touch the ground after the beginning, the other two are [[Clubstep]] and Geometrical Dominator.&lt;br /&gt;
*This level and Geometrical Dominator are the only levels after Blast Processing to not include a Secret Coin in a Wave segment.&lt;br /&gt;
*This is the first level where the ground color only changes once. The ground stays black after the first wave sequence.&lt;br /&gt;
*In this level, more specifically at the second set of teleportation portals, there is a glitch where if you hit the green ring before the TP portal late, it&#039;s possible to hit the yellow ring following without being in anitgravity, shown in this replay: [https://everyplay.com/videos/21467838 here]&lt;br /&gt;
*This is the only level after [[Theory of Everything]] to not contain purple rings.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the second cube section at around 6% to the bottom-left of the orange teleportation portal, the edge of a diagonal spike is missing.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini wave) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
* If timed correctly, one may go through the wall in the first wave segment as seen [https://everyplay.com/videos/21026726 here].&lt;br /&gt;
*At the first ball segment, if you hit the last green ring late, you can do the mini-ufo segment upside down.&lt;br /&gt;
*At the mini ball segment at 36% hitting the green orb to the teleportal after the normal speed too early will make you crash on the blocky spikes before the orange teleportal.&lt;br /&gt;
&lt;br /&gt;
===Patched Errors===&lt;br /&gt;
* Just before the second wave segment, if you hit the last green ring before the wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, where as this error is beneficial. This and the related errors were patched out in update 2.01, with the portals made bigger and sawblades placed at the start of the segment.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb would allow the player to slide up an upper slope in antigravity in cube form and go through the wave segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the wave segment as a cube and then continue the level normally. Jumping early and hitting all the gravity portals will allow the player to survive and head straight to the normal ship sequence. However, this will shatter the synchronization of the music.&lt;br /&gt;
&lt;br /&gt;
* At the first ball segment, it was possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it was also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the Main Menu&lt;br /&gt;
File:Robot05.png|Robot unlocked after completing Deadlocked in normal mode (Robot 5)&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.png|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.png|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.png|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.png|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>108.65.30.54</name></author>
	</entry>
</feed>