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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=111.94.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=111.94.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/111.94.0.0/16"/>
	<updated>2026-10-18T06:30:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cody?diff=72132</id>
		<title>Cody</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cody?diff=72132"/>
		<updated>2016-03-20T12:57:51Z</updated>

		<summary type="html">&lt;p&gt;111.94.64.36: Created page with &amp;quot;Cody is a Taiwanese Geometry Dash player. He is most known for the most downloaded level in the game (Level Easy) which got featured in the Beginner Map Pack.  == Trivia == * ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cody is a Taiwanese Geometry Dash player. He is most known for the most downloaded level in the game (Level Easy) which got featured in the Beginner Map Pack.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The majority of his levels have only numbers or numbers before the level title.&lt;br /&gt;
* None of Cody&#039;s levels use custom music, since Cody quit before 1.9 came out.&lt;/div&gt;</summary>
		<author><name>111.94.64.36</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Lonely_travel?diff=58383</id>
		<title>Lonely travel</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Lonely_travel?diff=58383"/>
		<updated>2016-03-18T10:36:09Z</updated>

		<summary type="html">&lt;p&gt;111.94.64.36: Just wanted to make a page about a very long level by FunnyGame xddd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lonely Travel is a 2.0 level by FunnyGame. It is one of the longest levels ever in the game, and FunnyGame&#039;s longest level.&lt;br /&gt;
&lt;br /&gt;
This level is yet to be given a star rating.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level is an Extra-Long level, lasting for 6 minutes. The majority of the level is in grayscale, but near the end of the level, colors will appear.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original song in the preview was &amp;quot;The Undertaker&#039;s Daughter&amp;quot;, but when released, it was changed into the instrumental version of the song. The reason for this is unknown.&lt;/div&gt;</summary>
		<author><name>111.94.64.36</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/A_Bizarre_Phantasm?diff=25246</id>
		<title>A Bizarre Phantasm</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/A_Bizarre_Phantasm?diff=25246"/>
		<updated>2016-03-10T14:31:19Z</updated>

		<summary type="html">&lt;p&gt;111.94.64.36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = TeamN2 (Hermes, Zelda, Motu, Cosine, Reple, Ryan LC, Luneth, [[Koreaqwer]], RedDragon, [[WOOGI1411]], [[ZenthicAlpha]], Miner, Yuri, verified by [[Cyclic]])|difficulty = [[File:Demon.png|20px]] Demon|sequences = C, W, B, S, C, U, B, S, S/U, W, C, U, W, S, B, C, W, S, B, W, S, C/B, R/C, W, S, W, C|portals = Gravity, Size, Speed, Dual, Teleportation|stars = 10[[File:Star.png|15px]]|id = 16023141|song = Betrayal of Fate|composer = Goukisan|created = April 14th, 2008|image = File:A Bizarre Phantasm.png}}A Bizarre Phantasm is a level created by TeamN2. It is one of the hardest demons in Geometry Dash. Most of its difficulty comes from the large amount of 2.0 effects and invisible portals that are all placed in ways to confuse, throw off, and cause the player to crash in every way possible. This level is often considered an insane or extreme demon by players. The level was verified by [[Cyclic]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A Bizarre Phantasm is an insanely difficult demon created by TeamN2 members. It was featured and given the 10 star rating by RobTop, with all three coins becoming silver. The level utilises 2.0 effects and very colourful and bright designs, and uses 2.0 effects to create many invisible portals all designed to mess up the player, with their only indications being innocent-looking background decoration. This means the player has to wind through tight spaces, many hasty timings and skillful areas without being tricked by the level. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with Hermes&#039; part, a rather simple cube with gravity portals and blue jump rings. It is somewhat tricky but not too extreme. The level then progresses to a much higher difficulty with Motu&#039;s part; a half speed wave with [[Acropolis]]-like spacing and invisible gravity portals that make this wave much more difficult than it may seem. This then progresses to Cosine&#039;s ball. This ball is fairly simple but a little tricky, and the ship that follows it is also fairly simple as long as the player can straight fly well. Reple&#039;s part follows up, a tricky UFO with some awkward timings and a slow ball with tricks and an invisible teleporter with tight spaces. This is followed by Ryan LC&#039;s rather simple part. It starts off simple as a dual mini ship, then changes to a fairly simple mixed dual. It then goes to a triple speed wave, which quickly changes into half speed. This marks Luneth&#039;s part, which starts off as a very tricky wave with tight spaces and invisible size changers the player must be aware of. It then changes to a triple speed UFO with even tricker timing than the first one and many more gravity portals and spikes to fail the player. After this, the song picks up intensity and goes into [[Koreaqwer|Koreaqwer&#039;s]] part. This part is ridiculously difficult. It is a double speed mini wave with tight spaces, awkward timing everywhere, and mixed in with invisible gravity portals which are again only marked by decor that easily blends with the background. It changes to a regular size wave, but continues to throw invisible gravity portals and tight spaces at the player. The difficulty then cools down a lot with RedDragon&#039;s part, which is actually a fairly simple ship with some good straight fly skill. [[WOOGI1411|WOOGI&#039;s]] part then follows up, and is quite tricky because of some very fast and awkward timings the player must perform in a window of about 5 seconds, first as a ball, then in a cube with many random objects to add to the player&#039;s confusion. The cube switches to a wave that marks the beginning of [[ZenthicAlpha|ZenthicAlpha&#039;s]] part. It is much easier than the first two waves before it, but still has tight spaces in it and contains a few gravity portals and tricky timings. It then switches to a moderately difficult ship with tight spaces, and then a short but tricky mini gravity ball. After this, Miner&#039;s part begins. This part is insanely difficult due to the wave and ending of the ship part. The wave first has very tight spaces that seem to be marked by blue and yellow swirls. However, they actually represent the opposite gravity portal that they seem to mark, so the player must be careful. The wave then goes mini and into some very tight spaces that the player must squeeze through carefully. This then turns into a dual ship that is ridiculously annoying, due to the fact that the screen goes totally dark and the player still has to navigate through obstacles that they can no longer see. This then transitions to Zelda&#039;s part. This is a mixed dual that changes halfway through and is very tricky and difficult to do without good practice. It has even more invisible gravity portals and very short and crucial timings that must be executed perfectly. The mixed dual then switches to a wave that is fairly easy, but then goes into one last hard leg of the level, a mini ship with more invisible gravity portals and this time, invisible jump rings. If the player manages to make it through, they must make it through Yuri&#039;s final part. It is a wave that is actually rather unique, as the player must memorize which keys they must obtain in order not to crash at a very infuriating point in the level. If the player finishes this wave, they will turns into a cube that shows a list of all the people who created the level and a free coin for the player. There is also a note that the level was verified by [[Cyclic]].&lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
The level has three user coins. Two are within the two insanely difficult waves and the last one is practically free.&lt;br /&gt;
# The first coin is located in the first wave. It can be easily seen near the end.&lt;br /&gt;
# The second coin is located in the third wave. The player must shoot high up through spikes and find their way back down to get this coin.&lt;br /&gt;
# The last coin is a reward for completing the level and is basically a free coin.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* GiGaS is the second one who beat this legimately. (The prove: In 2.01, hack is blocked)&lt;br /&gt;
* This is TeamN2&#039;s second rated creation, and is also their second demon.&lt;br /&gt;
* Zelda, one of the creators, designed a very large majority of the level.&lt;br /&gt;
* This is the only well known featured 2.0 demon to use a song by Goukisan.&lt;br /&gt;
* Because the word Bizarre was censored in certain instances, the level was not suggested in YouTube&#039;s search suggestions.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:A Bizarre Phantasm by TeamN2 -Verified by Cyclic-|centre|thumb|330x330px|Credit to [[Cyclic]].]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Levels with silver user coins]]&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Mega Collabs]]&lt;br /&gt;
[[Category:Stages with Mixed Duals]]&lt;/div&gt;</summary>
		<author><name>111.94.64.36</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Serponge?diff=147976</id>
		<title>Serponge</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Serponge?diff=147976"/>
		<updated>2016-01-23T09:51:23Z</updated>

		<summary type="html">&lt;p&gt;111.94.76.114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Serponge&#039;&#039;&#039; is a Geometry Dash level creator. He became extremely popular in 2.0, for his levels are filled with elaborate design and complex effects, leading some to call him &amp;quot;[[FunnyGame]]&#039;s successor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* On YouTube&#039;s autocompletes, his username was not spelled correctly, it was spelled as Serpong or Sponge&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>111.94.76.114</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Serponge?diff=147975</id>
		<title>Serponge</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Serponge?diff=147975"/>
		<updated>2016-01-23T09:45:50Z</updated>

		<summary type="html">&lt;p&gt;111.94.76.114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Serponge&#039;&#039;&#039; is a Geometry Dash level creator. He became extremely popular in 2.0, for his levels are filled with elaborate design and complex effects, leading some to call him &amp;quot;[[FunnyGame]]&#039;s successor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* On YouTube&#039;s autocompletes, his username was not spelled correctly, it was spelled as Serpong&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>111.94.76.114</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Sakupen_Hell?diff=100707</id>
		<title>Sakupen Hell</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Sakupen_Hell?diff=100707"/>
		<updated>2015-07-27T01:27:06Z</updated>

		<summary type="html">&lt;p&gt;111.94.74.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:sakupenhell-gameplay.png&lt;br /&gt;
|creator = [[Noobas|&amp;lt;font color=white&amp;gt;Noobas&amp;lt;/font&amp;gt;]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = C, W, B, W, C, W, U, S, B/U, W/U, W, S&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual&lt;br /&gt;
|stars = 0[[File:Star.png|15px]]&lt;br /&gt;
|song = Iron God: Sakupen Hell Yes RMX&lt;br /&gt;
|composer =  mr-jazzman&lt;br /&gt;
|created = September 6, 2010}}&lt;br /&gt;
&#039;&#039;&#039;Sakupen Hell&#039;&#039;&#039; is a very hard level by [[Noobas]]. He claimed it was hacked to beat, therefore having no stars.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The level is considered as an extreme demon due to tight spaces and speed boosts. It looks like it may have been inspired by [[Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level was reuploaded by Noobas&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Insane levels]]&lt;br /&gt;
[[Category:Downgraded demons]]&lt;/div&gt;</summary>
		<author><name>111.94.74.145</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Problematic?diff=59964</id>
		<title>Problematic</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Problematic?diff=59964"/>
		<updated>2015-07-25T14:23:38Z</updated>

		<summary type="html">&lt;p&gt;111.94.74.145: Created page with &amp;quot;{{Infobox Level|creator = Dhafin|difficulty = Demon|sequences = TBA|portals = TBA|song = Problematic|composer = Rukkus|created = 2012}}Problematic is a Demon level by Dhafin  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = Dhafin|difficulty = Demon|sequences = TBA|portals = TBA|song = Problematic|composer = Rukkus|created = 2012}}Problematic is a Demon level by Dhafin&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level is a Demon level that uses a style that came from Zobros&#039; Nine Circles, The first part is easy, and it gets harder during the rocket sequence, then, after the rocket sequence is another cube sequence, consisting of false blocks, Then the drop comes, which is the wave sequence, which is very hard, It is because of seizure inducing graphics that distract the player, constant fake line trolling, and changing between sizes constantly, Then, there is a text that says NICE! at the end of the wave sequence, that is also seizure inducing, After the wave sequence, you go back to the cube sequence which involves a lot of jumps and fakes, and at the end there is a text that says the creator of this level,&lt;br /&gt;
[[Category:Demon levels]]&lt;/div&gt;</summary>
		<author><name>111.94.74.145</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Death_Moon?diff=124427</id>
		<title>Death Moon</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Death_Moon?diff=124427"/>
		<updated>2015-07-22T12:17:23Z</updated>

		<summary type="html">&lt;p&gt;111.94.74.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = Caustic|difficulty = [[File:Demon.png|20px]]Demon|sequences = Cube, ship, Ball, UFO, Wave|portals = Mirror, gravity, size|stars = 10|song = Death Moon|composer = SHK|created = TBA}}Death Moon is a Demon level in Geometry Dash, it is an extremely long level and also boasts very advanced artwork.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level is sometimes easy and only begins to get difficult during the &#039;chorus&#039; sections of the song. The creator manages to create huge circles in the level which are inspired from the origins of the song&#039;s background. In addition, there are rapidly flashing sequences of objects in the background in the final part&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The number of objects in this level far surpasses the maximum number of objects in the level editor. To achieve that, Caustic makes use of a glitch to add more objects by the Copy and Paste functions (seperate).&lt;br /&gt;
* This level is the only level that Caustic made&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
At the last part where there are successive form portals, you can flip gravity of the ball and end up finishing the level in antigravity.&lt;/div&gt;</summary>
		<author><name>111.94.74.145</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Silent_clubstep?diff=101878</id>
		<title>Silent clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Silent_clubstep?diff=101878"/>
		<updated>2015-07-22T12:09:29Z</updated>

		<summary type="html">&lt;p&gt;111.94.74.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = Sailent|difficulty = Coming Soon|sequences = Coming Soon|portals = Coming Soon|song = Clubstep|composer = dj-Nate|created = Feb 18. 2011}}&lt;br /&gt;
Were you looking for the Silent Clubstep by Mr Jumper? (Coming soon) Silent Clubstep is a very hard demon level by Sailent.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level is one of the hardest levels, it is considered an Impossible Level because of its difficulty, This has caused very few people to be able to complete it at 100%,&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is one of the most disliked levels&lt;br /&gt;
[[Category:User Created levels]]&lt;/div&gt;</summary>
		<author><name>111.94.74.145</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Nine_Circles?diff=59045</id>
		<title>Nine Circles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Nine_Circles?diff=59045"/>
		<updated>2015-07-22T12:08:24Z</updated>

		<summary type="html">&lt;p&gt;111.94.74.145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[Zobros]]&lt;br /&gt;
|difficulty = Demon&lt;br /&gt;
|sequences = Cube, Ship, Ball, Wave (In order: C, S, B, C, W, C)&lt;br /&gt;
|portals = Mini, Speed (All), Dual&lt;br /&gt;
|stars = 10 Stars&lt;br /&gt;
|song = Nine Circles&lt;br /&gt;
|composer = Rukkus&lt;br /&gt;
|created = March 2013&lt;br /&gt;
}}&lt;br /&gt;
Nine Circles is a 1.9 level made by Zobros. It is considered a very hard level.&lt;br /&gt;
==Description==&lt;br /&gt;
Nine Circles starts off with an easy cube, consisting of a few simple jumps and some tricks. It then increases in difficulty with the ship part, which is made of slopes that can make the level trickier and tight spaces. Then a ball follows, involving a few timed orb jumps and memorization because of the many fakes. Then comes another easy cube, which consists of two simple jumps. Keep in mind that some timing is required though, because there are spikes on top of the place where the cube is supposed to jump. Then the drop of the song comes, which signals a drastic increase in difficulty as it enters one of the most famous waves in GD. The wave has seizure-inducing effects, which can distract the player and even make them lose focus. The structure of the wave consists of many tight spaces, size portals, gravity portals, and speed portals. After the wave, the last form, a medium difficulty cube, follows, which involves a lot of timed jumps and fakes. &lt;br /&gt;
&lt;br /&gt;
Nine Circles is also a very, if not, the most influential, level in Geometry Dash. After it was uploaded, many creators jumped to work and made levels with a similar style but a different color. Examples include Fairydust, Poltergeist, and Jawbreaker.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Nine Circles was easier when it was first made, but then Zobros updated the level to make it harder.&lt;br /&gt;
* It is Zobros&#039; most famous level&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Nine circles update!|left|thumb|330x330px|Credit to Zobros for the video.]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;/div&gt;</summary>
		<author><name>111.94.74.145</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Polargeist?diff=9054</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Polargeist?diff=9054"/>
		<updated>2015-05-17T03:49:41Z</updated>

		<summary type="html">&lt;p&gt;111.94.75.234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polargeist.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, cube, gravity&lt;br /&gt;
|normalmode = [[File:Cube07.png|20px]] Icon 7 (Polargeist!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 3 stars&lt;br /&gt;
|practicemode = [[File:Colour08.png|20px]]Primary Purple 1 (Polarbear)&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = February 16, 2013&lt;br /&gt;
|music = File:Polargeist.ogg&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is one of two levels rated normal, the other being [[Dry Out]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. There are also more complex block patterns with combinations of jumping and sliding.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which immediately introduces yellow jump rings. This sequence gets progressively harder further into the level. A short while into the level, the background turns purple, and the sequence becomes more difficult. This level also introduces trick yellow jump rings, increasing the precision with which the player must tap.&lt;br /&gt;
&lt;br /&gt;
After the first cube sequence, the level enters a somewhat lengthy ship sequence. This is significantly more difficult than the ship parts in the previous two levels, because unlike those, it is unpredictable. Previous sequences simply require the player to stay in the middle ([[Stereo Madness]]) or go up and down ([[Back on Track]]). However, the sequence in Polargeist contains scattered blocks, forcing the player to pay close attention to the blocks and rapidly change their ship&#039;s position.&lt;br /&gt;
&lt;br /&gt;
The level ends with another cube sequence, which is slightly more difficult than the first. It also contains some overhead spikes to prevent unnecessary jumping.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. The music gives an indication, as the coin is positioned exactly when the high note (A) plays. Look for the first block in the second row from the top - the coin is almost immediately after it.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. From contact with the ground, jumping four times and then dropping down will land on a brief line platform. Immediately jumping again will clear a gap and reveal an exposed section of the approaching column with a jump pad beside it, with the coin on the way back up to the main route. The background is light blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the maneuver, jump from around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route to not die.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Polargeist Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Polargeist was originally rated as hard until it was changed in [[Update 1.9]].&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, which is a ghost. Also, the practice mode [[Achievements|achievement]] for this level is &amp;quot;Polarbear&amp;quot;, hence the icy feel of the level.&lt;br /&gt;
*Polargeist can be beaten in 1 minute and 33 seconds.&lt;br /&gt;
* The song is the only song that the volume increases when it starts.&lt;br /&gt;
* This song is faster, a section was removed, and has an ending because it was too long for a Geometry Dash level&lt;br /&gt;
*This is Step&#039;s only song in Geometry Dash, despite having over 150 songs published.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PolargeistMenu.png|Polargeist on the main menu.&lt;br /&gt;
PolargeistMenuOld.jpg|Polargeist before Update 1.9.&lt;br /&gt;
Cube07.png|Icon unlocked after completing in normal mode.&lt;br /&gt;
PG-C1.png|First secret coin.&lt;br /&gt;
PG-C2.png|Second secret coin.&lt;br /&gt;
PG-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>111.94.75.234</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Polargeist?diff=9053</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Polargeist?diff=9053"/>
		<updated>2015-05-17T03:48:30Z</updated>

		<summary type="html">&lt;p&gt;111.94.75.234: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polargeist.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, cube, gravity&lt;br /&gt;
|normalmode = [[File:Cube07.png|20px]] Icon 7 (Polargeist!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 3 stars&lt;br /&gt;
|practicemode = [[File:Colour08.png|20px]]Primary Purple 1 (Polarbear)&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = February 16, 2013&lt;br /&gt;
|music = File:Polargeist.ogg&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is one of two levels rated normal, the other being [[Dry Out]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. There are also more complex block patterns with combinations of jumping and sliding.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which immediately introduces yellow jump rings. This sequence gets progressively harder further into the level. A short while into the level, the background turns purple, and the sequence becomes more difficult. This level also introduces trick yellow jump rings, increasing the precision with which the player must tap.&lt;br /&gt;
&lt;br /&gt;
After the first cube sequence, the level enters a somewhat lengthy ship sequence. This is significantly more difficult than the ship parts in the previous two levels, because unlike those, it is unpredictable. Previous sequences simply require the player to stay in the middle ([[Stereo Madness]]) or go up and down ([[Back on Track]]). However, the sequence in Polargeist contains scattered blocks, forcing the player to pay close attention to the blocks and rapidly change their ship&#039;s position.&lt;br /&gt;
&lt;br /&gt;
The level ends with another cube sequence, which is slightly more difficult than the first. It also contains some overhead spikes to prevent unnecessary jumping.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. The music gives an indication, as the coin is positioned exactly when the high note (A) plays. Look for the first block in the second row from the top - the coin is almost immediately after it.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. From contact with the ground, jumping four times and then dropping down will land on a brief line platform. Immediately jumping again will clear a gap and reveal an exposed section of the approaching column with a jump pad beside it, with the coin on the way back up to the main route. The background is light blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the maneuver, jump from around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route to not die.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Polargeist Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Polargeist was originally rated as hard until it was changed in [[Update 1.9]].&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, which is a ghost. Also, the practice mode [[Achievements|achievement]] for this level is &amp;quot;Polarbear&amp;quot;, hence the icy feel of the level.&lt;br /&gt;
*Polargeist can be beaten in 1 minute and 33 seconds.&lt;br /&gt;
* The song is the only song that the volume increases when it starts.&lt;br /&gt;
* This song is faster and a section was removed because it was too long for a Geometry Dash level&lt;br /&gt;
*This is Step&#039;s only song in Geometry Dash, despite having over 150 songs published.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PolargeistMenu.png|Polargeist on the main menu.&lt;br /&gt;
PolargeistMenuOld.jpg|Polargeist before Update 1.9.&lt;br /&gt;
Cube07.png|Icon unlocked after completing in normal mode.&lt;br /&gt;
PG-C1.png|First secret coin.&lt;br /&gt;
PG-C2.png|Second secret coin.&lt;br /&gt;
PG-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>111.94.75.234</name></author>
	</entry>
</feed>