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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=112.209.33.0%2F24</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T13:15:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40199</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40199"/>
		<updated>2015-05-25T12:56:33Z</updated>

		<summary type="html">&lt;p&gt;112.209.33.185: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|25px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour05.png|20px]] Cyan Primary Colour (Electro Time)&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, U.F.O.&lt;br /&gt;
(Order: C, S, C, B, C, U, S, U, S, C, B, C)&lt;br /&gt;
|portals = Gravity, Size, Mirror (Final Appearance)|music =File:ElectromanAdventures.ogg|introduces = Destructible blocks, Clear Sawblades |background = Blocks|Ground = Square}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth sequence of chainsaws. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t keep tapping too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;Theory of Everything&amp;quot; which is also 1 character, and &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 3 characters.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section looked different. There were no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*Electroman Adventures rewards the same amount of stars as [[xStep]] and [[Blast Processing]], although Electroman Adventures is considerably the hardest of the three.&lt;br /&gt;
*It takes 1 minute and 28 seconds to complete the level.&lt;br /&gt;
*This is the only level that had its difficulty changed in an update outside of [[Update 1.9]], and also the only one to have its difficulty increased.&lt;br /&gt;
*Electroman Adventures is currently the last level to include the mirror portal.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;3!&amp;quot;.&lt;br /&gt;
*If you go above or below the last ship, you have reversed the end, and you don&#039;t have last ship, but you have UFO.&lt;br /&gt;
*The first 12 levels all have increasing numbers of stars as a reward. This level breaks the trend, with only 10 stars.&lt;br /&gt;
*There is a design error in the mini UFO sequence where one can slip under the ship and mirror portal at the end of the sequence. This allows you to complete the mini-ship sequence as a mini UFO and to complete the level in mirror mode.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu.&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7.&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First secret coin.&lt;br /&gt;
EA-C2.png|Second secret coin.&lt;br /&gt;
EA-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>112.209.33.185</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=26120</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=26120"/>
		<updated>2015-05-25T12:49:47Z</updated>

		<summary type="html">&lt;p&gt;112.209.33.185: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ball, Ship (Order:C, B, S, C, B)&lt;br /&gt;
|portals = Gravity, Mirror&lt;br /&gt;
|introduces = Ball portals&lt;br /&gt;
|normalmode = [[File:Cube16.png|20px]] Icon 16 (Cycles!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Cube15.png|20px]] Icon 15 (Loops)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Cycles.ogg&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the ninth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the third level rated Harder in the game as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new form called the Gravity Ball, along with its Red Portal.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the user must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, with dodging two trick jump rings. After a few more tricky jumps, the player descends down a set of steps and enters the Ball Portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first two taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal(indicated by a high note in the music); rapid tapping is a bad idea.&lt;br /&gt;
&lt;br /&gt;
After this ship section, the level goes into Mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of Mirror Mode a few times, but ends in Mirror mode. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and miss.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*After the beginning of the first ball portal, flip gravity three times and stay at the ceiling. You&#039;ll go into a tunnel that leads you to the [[Secret Coins|secret coin]], but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin. This coin is tricky to obtain.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Cycles Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level is the first level to have a secret coin in the ball sequence.&lt;br /&gt;
*This level is the only level to have two star coins in the ball sequence.&lt;br /&gt;
*Despite having an easier rating and rewarding less stars, some people consider Cycles to be harder than [[xStep]].&lt;br /&gt;
*Cycles is one of the two levels to reward players cube [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is xStep.&lt;br /&gt;
* Cycles introduces the gravity ball form.&lt;br /&gt;
* Cycles also has the longest ball sequences.&lt;br /&gt;
* Cycles is the only level to end in mirror mode, and is the only level intended to end in the ball form.&lt;br /&gt;
** However, a glitch can be exploited in [[Electroman Adventures]] which skips the last blue mirror, allowing it too to be mirror completed.&lt;br /&gt;
* Cycles takes 1:22 to complete, making it the shortest level existing in the game.&lt;br /&gt;
* This is one of the three levels where secret coins cannot be found in the cube sequences. The other two are [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
* This is the only level using blocks to guide the player, because of the arrows in the first ball segment.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu.&lt;br /&gt;
CyclesMenuOld.jpg|Cycles before Update 1.9.&lt;br /&gt;
Cube15.png|Icon unlocked after completing in Practice Mode.&lt;br /&gt;
Cube16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles-C1.png|First coin.&lt;br /&gt;
Cycles-C2.png|Second coin.&lt;br /&gt;
Cycles-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>112.209.33.185</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=26119</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=26119"/>
		<updated>2015-05-25T12:47:06Z</updated>

		<summary type="html">&lt;p&gt;112.209.33.185: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ball, Ship (Order:C, B, S, C, B)&lt;br /&gt;
|portals = Gravity, Mirror&lt;br /&gt;
|introduces = Ball portals&lt;br /&gt;
|normalmode = [[File:Cube16.png|20px]] Icon 16 (Cycles!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Cube15.png|20px]] Icon 15 (Loops)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Cycles.ogg&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the ninth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the third level rated Harder in the game as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new form called the Gravity Ball, along with its Red Portal.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the user must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, with dodging two trick jump rings. After a few more tricky jumps, the player descends down a set of steps and enters the Ball Portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first two taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal(indicated by a high note in the music); rapid tapping is a bad idea.&lt;br /&gt;
&lt;br /&gt;
After this ship section, the level goes into Mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of Mirror Mode a few times, but ends in Mirror mode. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and miss.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*After the beginning of the first ball portal, flip gravity three times and stay at the ceiling. You&#039;ll go into a tunnel that leads you to the [[Secret Coins|secret coin]], but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin. This coin is tricky to obtain.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Cycles Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level is the first level to have a secret coin in the ball sequence.&lt;br /&gt;
*This level is the only level to have two star coins in the ball sequence.&lt;br /&gt;
*Despite having an easier rating and rewarding less stars, some people consider Cycles to be harder than [[geometry-dash.wikia.com/wiki/xStep|xStep]]&lt;br /&gt;
*Cycles is one of the two levels to reward players cube [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball form.&lt;br /&gt;
* Cycles also has the longest ball sequences.&lt;br /&gt;
* Cycles is the only level to end in mirror mode, and is the only level intended to end in the ball form.&lt;br /&gt;
** However, a glitch can be exploited in [[Electroman Adventures]] which skips the last blue mirror, allowing it too to be mirror completed.&lt;br /&gt;
* Cycles takes 1:22 to complete, making it the shortest level existing in the game.&lt;br /&gt;
* This is one of the three levels where secret coins cannot be found in the cube sequences. The other two are [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
* This is the only level using blocks to guide the player, because of the arrows in the first ball segment.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu.&lt;br /&gt;
CyclesMenuOld.jpg|Cycles before Update 1.9.&lt;br /&gt;
Cube15.png|Icon unlocked after completing in Practice Mode.&lt;br /&gt;
Cube16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles-C1.png|First coin.&lt;br /&gt;
Cycles-C2.png|Second coin.&lt;br /&gt;
Cycles-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>112.209.33.185</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24809</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24809"/>
		<updated>2015-05-25T12:13:49Z</updated>

		<summary type="html">&lt;p&gt;112.209.33.185: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TimeMachine.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ship&lt;br /&gt;
(Order: C, S, C, S)&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|introduces = Mirror Portals (both types)&lt;br /&gt;
|normalmode = [[File:Icon 8.png|20px]] Icon 14 (Time Machine!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 8 stars&lt;br /&gt;
|practicemode = [[File:Colour17.png|20px]] Primary White (Tick Tock)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]|music = File:TimeMachine.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and currently the last level in &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated Harder as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Time Machine is considerably more difficult than [[Jumper]] overall. It introduces the Mirror Portal, which changes the direction in which the player is moving (from right to left instead of left to right).&lt;br /&gt;
&lt;br /&gt;
It starts off with a few simple jumps in cube form, but then becomes a bit tricky with some triple-spike jumps. In fact, this entire level is notorious for these jumps. A little while into the level, the screen changes blue and the player enters into a tricky section with groups of spikes, close jumps, and yellow jump pads. This section lasts for four phrases in the soundtrack. Afterwards, the player hits a mirror portal which looks like three rings of different sizes next to each other, and all orange in color. After a bit more of the cube, the player enters a short ship section which requires some control. Then, there is a somewhat longer cube section which comprises the bulk of the level. This starts going in mirror, flips back to anti-mirror with a blue portal and also goes in antigravity, again flips to mirror, then back to no mirror. After this back-and-forth action, the level finally ends with a short ship section which goes into anti-gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block between the spikes and then collect the secret coin; it sounds easy but it&#039;s hard.&lt;br /&gt;
* The third coin is after the blue mirror portal (flipped upside-down, on the last yellow pad). To get it, don&#039;t jump off of the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump past the two spikes.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Time Machine Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level is the first to be added during an update for the full version.&lt;br /&gt;
*  Time Machine introduces the mirror portal.&lt;br /&gt;
*  This level also has the most mirror portals.&lt;br /&gt;
*  Holding jump from the start will allow you to jump on the hanging spike wall (see [https://www.youtube.com/watch?v=0qaIWwlj2lA here]). Still holding jump will allow you to jump off and continue as normal, like the second secret coin in [[Dry Out]].&lt;br /&gt;
* This is the first level introduced with an update, [[Update 1.1]].&lt;br /&gt;
* This level reveals the first pink rings, although not officially introduced until [[Theory of Everything]].&lt;br /&gt;
* It takes 1:38 to complete the level.&lt;br /&gt;
* This is one of the few levels that you can&#039;t crash at 1% in. (The others are Dry Out, [[Base After Base]] and [[xStep]])&lt;br /&gt;
* This is currently the final level in the lite version.&lt;br /&gt;
* This is the first and only level in the lite version that wasn&#039;t originally in the full version.&lt;br /&gt;
* This is the only level that has a coin in mirror mode. However, if you use a glitch in [[Electroman Adventures]], you might be able to collect the third coin in the ball section in mirror mode.&lt;br /&gt;
* The second secret coin is one of the hardest to collect in the Lite levels.&lt;br /&gt;
* This is the only level that ends on an upside down part. However this can be debated, because you can also end upside down on Cycles, since it ends on a ball mode.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TimeMachineMenu.png|Time Machine on level selection screen.&lt;br /&gt;
TimeMachineMenuOld.jpg|Time Machine before Update 1.9.&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
TM-C1.png|First coin.&lt;br /&gt;
TM-C2.png|Second coin.&lt;br /&gt;
TM-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>112.209.33.185</name></author>
	</entry>
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