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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=113.161.69.0%2F24</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T12:49:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42562</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42562"/>
		<updated>2015-08-28T09:23:20Z</updated>

		<summary type="html">&lt;p&gt;113.161.69.82: Added a new error I noticed just recently :P&lt;/p&gt;
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{{Released}}{{Infobox level&lt;br /&gt;
|250px&lt;br /&gt;
|image = File:Deadlocked2.png|levelnumber = 20|starreward = 15|created = [[Update 2.0]]|difficulty = [[File:Demon.png|30px]]|sequences = C, W, C, W, S, B, U, C, R, B, C, R, S, U, W, S, B, U, C|portals = Ball, Cube, Dual, Gravity, Robot, Ship, Size, Speed, Teleportation, Wave, UFO|musiccreator = F-777|musicdate = 18/09/2012|music = [[File:Deadlocked.ogg]]|normalmode = Deadlocked!|practicemode = Living Open|followedby = N/A|precededby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the third level to be rated Demon. It can be unlocked by collecting 30 [[Secret Coins|secret coins]] and is the first level to have a reward of more than 14 stars, with 15 stars as a reward.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green rings which gradually revolve the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation portals, in which you enter a blue teleportation portal you exit through an orange teleportation portal.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be accessed. In the first ship, a key is placed high up above the moving blocks, successfully retrieving it opens and area in the fourth cube which allows the play to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take an alternate route.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of a disappearing block.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at you. After the first laser is fired, try to get close to the top. There will be a saw blade, and above it is the secret coin. Try to get down quickly as there will be another laser fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level showcased the infinite color channels, activating beneath and above the green jump rings, and whenever the player landed on a platform.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the mini wave only lasting around three-fourths of a second.&lt;br /&gt;
*[[Robert Topala|RobTop]] confirmed Deadlocked to be Demon on June 7, 2015 in a [http://pastebin.com/0jvJCN8T shoutbox conversation] and a 30 (originally 40) coins lock on August 20, 2015 in response to a few questions in [http://forums.toucharcade.com/showthread.php?p=3647158#post3647158 TouchArcade.]&lt;br /&gt;
*In the first ship part, a blue key is found, which opens a passage later in the level that contains a secret coin.&lt;br /&gt;
*This is the second level without a secret coin in a ship section. The other is Electrodynamix.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|none|thumb|330x330px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* At the second Wave/Dart segment, if you hit the last green ring before the Wave Portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync a similar error occurred in the previous [[Theory of Everything 2|demon level]]&lt;br /&gt;
* There are some decoration errors in the first Cube Segment.&lt;br /&gt;
* Just before the first wave segment, the music is slightly off.&lt;br /&gt;
* If you notice, the second orange portal has a Yellow Jump Pad peeking on the left of it.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;/div&gt;</summary>
		<author><name>113.161.69.82</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8503</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8503"/>
		<updated>2015-04-14T23:50:18Z</updated>

		<summary type="html">&lt;p&gt;113.161.69.82: /* Errors */&lt;/p&gt;
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&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|image = File:Jumper.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube11.png|20px]] Icon 11 (Jumper!)&amp;lt;br /&amp;gt; [[File:Star.png|20px]] 7 stars&lt;br /&gt;
|practicemode = [[File:Colour14.png|20px]] Primary Orange 1&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:#888;&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;&lt;br /&gt;
|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]}}&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It was originally rated Insane but changed to Harder in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its square sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered spiked blocks. The final cube sequence persists with one last switch to antigravity,and one final switch to gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first secret coin is in the second upside-down flying segment. It is behind the first wall, you only have 1 block of space to fly through. Be careful not to hit the spiked ground as you are doing so.&lt;br /&gt;
*The second coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a second, and jump to avoid spikes.&lt;br /&gt;
*The third and final coin is in the last flying segment (around the time where the background is red). Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer, collect the coin, and go.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:ALL COIN Geometry Dash LV 7 - Jumper|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is believed that the soundtrack use in &#039;&#039;Jumper&#039;&#039; is the only soundtrack in the game that hasn&#039;t been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level. But it is now believed that &#039;&#039;Jumper &#039;&#039;is the least clipped soundtrack.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper,&amp;quot; which is a theme also used in many other video games, one of the more popular ones being Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).&lt;br /&gt;
* Completing the level takes 1:29.&lt;br /&gt;
*  The icon you get from finishing this level might be a reference to the character Ogmo from the game Jumper created by Matt Thorson.&lt;br /&gt;
** It could also be a crossbreed of a skull and a rabbit. (Hence the name of it)&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Can&#039;t Let Go]], and [[Theory of Everything 2]].&lt;br /&gt;
** However, it does introduce a new mechanic: anti-gravity ship mode.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* After the second ship segment, the tops of the columns afterwards are broken.&lt;br /&gt;
** This was fixed in Update 1.9.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionposition=&amp;quot;below&amp;quot;&amp;gt;&lt;br /&gt;
JumperMenu.png|Jumper on the main menu&lt;br /&gt;
JumperMenuOld.jpg|Jumper before Update 1.9&lt;br /&gt;
Cube11.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Jumper-C1.png|First coin.&lt;br /&gt;
Jumper-C2.png|Second coin.&lt;br /&gt;
Jumper-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>113.161.69.82</name></author>
	</entry>
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