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	<updated>2026-10-18T17:16:31Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24908</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24908"/>
		<updated>2015-11-15T06:54:41Z</updated>

		<summary type="html">&lt;p&gt;121.221.3.240: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = TimeMachine.png&lt;br /&gt;
| levelnumber  = 8&lt;br /&gt;
| created      = [[Update 1.1]]&lt;br /&gt;
| difficulty   = [[File:Harder.png|30px]]&lt;br /&gt;
| normalmode   = [[File:Cube14.png|35px]]&lt;br /&gt;
| starreward   = 8&lt;br /&gt;
| practicemode = [[File:Colour17.png|35px]]&lt;br /&gt;
| portals      = Cube, Ship, Gravity, and Mirror&lt;br /&gt;
| sequences    = C, S, C, S,&lt;br /&gt;
| composer     = Waterflame&lt;br /&gt;
| music        = [[File:TimeMachine.ogg]]&lt;br /&gt;
| precededby   = [[Jumper]]&lt;br /&gt;
| followedby   = [[Cycles]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level of both &#039;&#039;[[Geometry Dash]] &#039;&#039;versions and the second level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Time Machine starts off with a few simple jumps in cube form, but then becomes a bit tricky with some triple-spike jumps. Early into the level, the screen changes to blue, and the player enters a tricky section with groups of spikes, close jumps, and yellow jump pads. This section lasts for four phrases in the soundtrack. Afterwards, the player encounters the first mirror portal. Later, the player enters a short ship section which requires some control. Then, there is a somewhat longer cube section which comprises the bulk of the level. This starts going in mirror, flips back to anti-mirror with a blue portal and also goes in antigravity, again flips to mirror, then back to no mirror. After this back-and-forth action, the level finally ends with a short ship section which goes into anti-gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block between the spikes and then collect the secret coin.&lt;br /&gt;
* The third secret coin is after the blue mirror portal (flipped upside-down on the last yellow pad). To get it, do not jump off of the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump past the two spikes.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Time Machine Geometry Dash|thumb|center|300px]]&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Time Machine introduced the mirror portal and also has the most of them.&lt;br /&gt;
**It also has the longest mirror sequence.&lt;br /&gt;
*Holding jump from the start will allow you to jump on the hanging spike wall (as seen [https://www.youtube.com/watch?v=0qaIWwlj2lA here]). Holding will allow you to jump off and continue as normal, like the second secret coin in [[Dry Out]].&lt;br /&gt;
*This level reveals the first pink rings on the path of a coin, although they were not officially introduced until [[Theory of Everything]].&lt;br /&gt;
*Completing the level takes 1:39.&lt;br /&gt;
*This is one of the few levels in which you cannot crash at 1%. The others are Dry Out, [[Base After Base]], and [[xStep]].&lt;br /&gt;
*This is the first level in the [[Geometry Dash Lite|lite&#039;&#039; &#039;&#039;version]] that was not originally in the &#039;&#039;full&#039;&#039; version and along with cycles, this is one of the levels not to be introduced in v1.0 but appear in the free version.&lt;br /&gt;
*This is the only level that has a coin in mirror mode. However, if you use a glitch in [[Electroman Adventures]], you might be able to collect the third coin in the ball section in mirror mode.&lt;br /&gt;
*This is the only level that ends on an upside down part.&lt;br /&gt;
*Time Machine had the rating of &amp;quot;Insane&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Time Machine had a rating of Insane when it was introduced in [[Geometry Dash|full]], but Harder when introduced to [[Geometry Dash Lite|lite]].&lt;br /&gt;
*This level has the most triple spikes. Thus, most people don&#039;t like playing the level because of it.&lt;br /&gt;
*Time Machine is tied with [[Electroman Adventures]] for earliest coin placement, at 12%, but changes to 13% right after.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TimeMachineMenu.png|Time Machine on the main menu&lt;br /&gt;
TimeMachineMenuOld.jpg|Time Machine before Update 1.9&lt;br /&gt;
TM-C1.png|First secret coin (Cube)&lt;br /&gt;
TM-C2.png|Second secret coin (Ship)&lt;br /&gt;
TM-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube14.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>121.221.3.240</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8628</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8628"/>
		<updated>2015-11-15T06:49:04Z</updated>

		<summary type="html">&lt;p&gt;121.221.3.240: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Jumper.png|levelnumber = 7|created = 1.0|difficulty = [[File:Harder.png|30px]]|normalmode = [[File:Cube11.png|35px]]|starreward = 7|practicemode = [[File:Colour14.png|35px]]|portals = Cube, Ship, and Gravity|sequences = C, S, C, S, C,|music = [[File:Jumper.ogg]]|precededby = [[Can&#039;t Let Go]]|followedby = [[Time Machine]]|composer = Waterflame}}&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered spiked blocks. The final cube sequence persists with one last switch to antigravity, and one final switch to gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is in the second upside-down ship segment. It is behind the first bottom wall. Be careful because there is  an opening just big enough for the ship to go in.&lt;br /&gt;
*The second secret coin is through a transparent block at the peak of a raised platform. After passing it, jump two times, wait a second, and jump to avoid spikes.&lt;br /&gt;
*The third secret coin is in the last ship segment (around the time where the background is red). Fly low, after two mid-air spikes on the bottom layer, go under the spike in the middle layer and collect the coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Jumper Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It was believed that the soundtrack used in Jumper is the only soundtrack in the game that has not been edited. The fact is, [[Robert Topala|RobTop]] clipped the last 12 seconds of the original audio for the level.&lt;br /&gt;
**Actually, the only soundtrack in the game that has not been edited from its original version is [[Geometrical Dominator]], as the extended version of the song&#039;&#039; is&#039;&#039; the edited version.&lt;br /&gt;
*Jumper&#039;s difficulty was insane until [http://geometry-dash.wikia.com/wiki/Update_1.9 Update 1.9].&lt;br /&gt;
*This has the second shortest time between two coins having a nine 9% difference between the first and second one. The shortest time between two coins was Electroman Adventures with 7%.&lt;br /&gt;
*Jumper is a theme also used in many other video games, one of the more popular ones being [https://en.wikipedia.org/wiki/Castle_Crashers Castle Crashers].&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).&lt;br /&gt;
***It is also Waterflame&#039;s first soundtrack used in &#039;&#039;Geometry Dash&#039;&#039;.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
* The icon you get from finishing this level might be a reference to the character &#039;&#039;Ogmo&#039;&#039; from the game Jumper, created by [http://www.mattmakesgames.com/ Matt Thorson].&lt;br /&gt;
**It could also be a crossbreed of a skull and a rabbit (hence the name of it).&lt;br /&gt;
*This is one of the four levels not to introduce a new game element. The other three are [[Base After Base]], [[Can&#039;t Let Go]] and [[Theory of Everything 2]].&lt;br /&gt;
**However, it does introduce a new mechanic: reverse gravity ship mode.&lt;br /&gt;
**As of version 1.6, on the third coin, it actually had introduced the middle block of the Clutterfunk block design.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*Depending on the screen size of your device, some of the columns may not be completely filled in at times.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionposition=&amp;quot;below&amp;quot;&amp;gt;&lt;br /&gt;
JumperMenu.png|Jumper on the main menu&lt;br /&gt;
JumperMenuOld.jpg|Jumper before Update 1.9&lt;br /&gt;
JMP-C1.png|First scecret coin (Ship)&lt;br /&gt;
JMP-C2.png|Second secret coin (Cube)&lt;br /&gt;
JMP-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube11.png|Icon unlocked after completing in normal mode (Cube 11)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>121.221.3.240</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=1251</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=1251"/>
		<updated>2015-11-15T06:45:51Z</updated>

		<summary type="html">&lt;p&gt;121.221.3.240: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = StereoMadness.png&lt;br /&gt;
| levelnumber  = 1&lt;br /&gt;
| created      = Original Level&lt;br /&gt;
| difficulty   = [[File:Easy.png|30px]]&lt;br /&gt;
| normalmode   = [[File:Cube05.png|35px]]&lt;br /&gt;
| starreward   = 1&lt;br /&gt;
| practicemode = [[File:Colour06.png|30px]]&lt;br /&gt;
| portals      = Cube and Ship&lt;br /&gt;
| sequences    = C, S, C, S,&lt;br /&gt;
| composer     = ForeverBound&lt;br /&gt;
| music        = [[File:StereoMadness.ogg]]&lt;br /&gt;
| precededby   = N/A&lt;br /&gt;
| followedby   = [[Back on Track]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Easy&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
This level is commonly recognized as one of the easiest official levels, with the other being [[Back on Track]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Stereo Madness begins with a simple cube sequence, with almost nothing to prevent jumping. Later, the background changes from blue to purple and it becomes slightly harder.After that is a ship sequence, with wide room to fly. Then is a cube sequence with a purple background that soon changes red. The red background is generally considered the hardest part, as it has 2 tripe spikes (the most of all original levels) and is more unpredictable. The level is concluded with a ship sequence where you have to stay in the middle, as there are spikes on both sides. This is harder, as you have to rapid-tap.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is located at 50% immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, then jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third and jump twice to obtain the coin and get back to the normal route.&lt;br /&gt;
*The second secret coin is located at 75%, roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second to last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is at 98%, oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
**Prior to Update 1.9, the third coin was much more difficult to obtain due to the fact that the passage contained spikes on both sides and forced the player to fly in between. The third coin&#039;s odd location was due to [[Update 1.6]] and its introduction to secret coins.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Stereo Madness is the only level not to contain any manipulation [[portals]] or jump pads/rings in-level, even in the secret coin passages.&lt;br /&gt;
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
*This level has the latest secret coin location, at around 98%.&lt;br /&gt;
*Out of the first 9 levels, Stereo Madness is the only level that did not change its difficulty in Update 1.9.&lt;br /&gt;
*This is the only level out of all official levels that introduces two types of form portals, as it introduces the Ship and Cube.&lt;br /&gt;
*Stereo Madness has the most triple-spikes in the &#039;&#039;original&#039;&#039; version.&lt;br /&gt;
*Stereo Madness is the only level that has been physically edited since 1.6, since the third coin path was made easier in 1.9.&lt;br /&gt;
**All other changes to levels post 1.6 have either been to fix bugs or to fill up empty areas.&lt;br /&gt;
*Stereo Madness requires 78 jumps to complete, but you need to jump 2 more times to get the 2nd coin in the level.&lt;br /&gt;
*Stereo Madness is one of the two levels to have a guide at the start of you crash at the first spike multiple attempts. The other is polargeist.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
StereoMadnessMenu.png|Stereo Madness on the main menu&lt;br /&gt;
SM-C1.png|First secret coin (Cube)&lt;br /&gt;
SM-C2.png|Second secret coin (Cube)&lt;br /&gt;
SM-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube05.png|Icon unlocked after completing in normal mode (Icon 05)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>121.221.3.240</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40362</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40362"/>
		<updated>2015-11-15T01:19:53Z</updated>

		<summary type="html">&lt;p&gt;121.221.3.240: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = ElectromanAdventures.png|levelnumber = 13|created = [[Update 1.6]]|difficulty = [[File:Insane.png|30px]]|normalmode = [[File:Ship09.png|50px]]|starreward = 10|practicemode = [[File:Colour05.png|30px]]|portals = Cube, Ship, Ball, UFO, Gravity, Size, and Mirror|sequences = C, s, c, B, C, U, S, u, s, c, b, C,|composer = Waterflame|music = [[File:ElectromanAdventures.ogg]]|precededby = [[Theory of Everything]]|followedby = [[Clubstep]]}}&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
==Description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 12%, right before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence. Very rarely, the top block will not be destroyed and you will crash on the spikes on the wall.&lt;br /&gt;
**On the way to obtaining the first coin, it is possible to miss the jump ring, and go to the normal route. A similar route is found in [[Stereo Madness]], on the way to the second coin.&lt;br /&gt;
*The second secret coin is at 19%, during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth &amp;quot;pillar&amp;quot; of saw blades. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is at 91%, during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t tap too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 2 characters too long, and [[Geometrical Dominator]], which is also 1 character too long.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section had a slightly different layout. There were also no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when completed in normal mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* This level introduces the &amp;quot;X&amp;quot; decals.&lt;br /&gt;
*It takes 1:28 to complete the level.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot;, but the difficulty was changed to &amp;quot;Insane&amp;quot; in [[Update 1.7]]; this is the only level that had its difficulty changed in an update outside of Update 1.9, and also the only one to have its difficulty increased, and most players argue about this.&lt;br /&gt;
**This is also the first level to go down in difficulty when played in chronological order. All previous levels went up in difficulty as the game progressed.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;&#039;&#039;3!&#039;&#039;&amp;quot;, this is because the full song goes &amp;quot;&#039;&#039;3, 2, 1!&#039;&#039;&amp;quot; [http://www.newgrounds.com/audio/listen/479319].&lt;br /&gt;
*The first 12 levels all have increasing numbers of stars as a reward. This level breaks the trend with only 10 stars because of it&#039;s original Harder difficulty. However, Clubstep has 14 stars right after Electroman Adventures.&lt;br /&gt;
*This level has the 2nd earliest first secret coin location (12%), beaten only by Clubstep (first secret coin at 9%)&lt;br /&gt;
**This level also has the earliest 2nd coin of any level, appearing at 19%.&lt;br /&gt;
**This level also has the closest gap between two coins, with the second coin appearing in the ship only 7% after the first coin.&lt;br /&gt;
**In addition, this level also has the longest gap between two coins, with the second and third coins being 72% apart in the level.&lt;br /&gt;
*This level, Cycles, Theory of Everything, and Theory of Everything 2 are the only levels that continue playing music after completion.&lt;br /&gt;
*This is the last official level to contain a mirror portal.&lt;br /&gt;
*The soundtrack is commonly known for being among the best of any official level.&lt;br /&gt;
*This is currently the only level to change its difficulty to a harder difficulty as it goes from harder to insane. The other 8 levels change their difficulty to an easier difficulty.&lt;br /&gt;
*Besides 6 of the 7 original levels, Electroman Adventures is one of the 3 levels after version 1.0 to have its form and manipulation the exact same way at the end of the level as it was at the start of the level. The other 2 are Blast Processing and Deadlocked.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Strucural Errors===&lt;br /&gt;
*The level has an error at about 11% just before the first secret coin. You can avoid the yellow jump ring, and drop slightly, but jump back up before dying. The size of the saw before the first coin makes this error end in a crash either way. You actually do have a small chance of hitting the jump orb before crashing.&lt;br /&gt;
*During the 2nd UFO segment (mini form), the player can slide under or over the portal to avoid the ship portal, and remain as a mini UFO.&lt;br /&gt;
**Sometimes, you can avoid the deactivation mirror portal as well. This results in completing the rest of the level in mirror mode.&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*The 3rd cube portal is slightly off-center with the mirror portal.&lt;br /&gt;
*If you look in portrait mode, there is a spike a few blocks above what you can see in landscape mode, at 6%.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7&lt;br /&gt;
EA-C1.png|First secret coin (Cube)&lt;br /&gt;
EA-C2.png|Second secret coin (Ship)&lt;br /&gt;
EA-C3.png|Third secret coin (Ball)&lt;br /&gt;
Ship09.png|Ship unlocked after completing in normal mode (Ship 03)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>121.221.3.240</name></author>
	</entry>
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