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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=122.107.228.126</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T16:18:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31227</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31227"/>
		<updated>2015-03-14T21:57:08Z</updated>

		<summary type="html">&lt;p&gt;122.107.228.126: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|normalmode = Secondary Black &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = [[File:UFO2.png|20px]] UFO 2&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a Demon level in Geometry Dash unlocked by collecting 20 secret coins. Introduced along with Electroman Adventures, and giving 14 stars upon completion, Clubstep is commonly recognized as one of the hardest official levels in normal mode.The other hardest level being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently one of the two demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new items, including invisible spikes, invisible blocks, and &#039;&#039;Triangular Toothless Blades&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first coin can be found at one of the first antigravity sections: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than doing the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge three small near-invisible spikes and grab the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster here will have no floor. Slip through this opening, go under four tiny spinning blades and grab the coin.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Clubstep takes 1:27 to complete.&lt;br /&gt;
*Clubstep has &#039;&#039;&#039;6&#039;&#039;&#039; ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Clubstep is the only level to get a UFO for practice.&lt;br /&gt;
*Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. For Clubstep, however, it gives a secondary black color as a reward for Normal mode and a UFO for completing it in Practice mode.&lt;br /&gt;
** However, the Steam version introduced another icon for completing Clubstep (The achievement name is &#039;&#039;SteamStep&#039;&#039;!)(Also, In update 1.9.2, the Steam icons were brought to the mobile version, enabling this icon for all players.&lt;br /&gt;
*** However, on mobile it&#039;s a secret: first, you need to complete Clubstep in normal mode on Steam version, and synchronize it with your mobile account.You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is also the type of music playing during the level, along with electronic.&lt;br /&gt;
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating the level was rushed through.&lt;br /&gt;
*If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At 53 seconds and 63 seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block that near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 8 seconds after the start of the game, next to Clubstep is Electroman Adventures, which it&#039;s first coin appearing at 11 seconds, and then Time Machine, first coin appearing at 12 seconds.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on level selection menu&lt;br /&gt;
UFO2.png|UFO Unlocked after completing the level in &#039;&#039;Practice Mode&#039;&#039;&lt;br /&gt;
5e99bedbb2244709a966a5019d1648f349567247.jpg|An &#039;&#039;&#039;exclusive steam icon&#039;&#039;&#039; when clearing Clubstep on the Steam version.&lt;br /&gt;
CS-C1.png|First coin&lt;br /&gt;
CS-C2.png|Second coin&lt;br /&gt;
CS-C3.png|Third coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Song==&lt;br /&gt;
[[File:Clubstep.ogg]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>122.107.228.126</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41112</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41112"/>
		<updated>2015-03-14T21:54:20Z</updated>

		<summary type="html">&lt;p&gt;122.107.228.126: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:TheoryOfEverything.png|&lt;br /&gt;
|created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|26px]] Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelvth official level of [[Geometry Dash]], and is the third insane level.&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music.(You can hear &amp;quot;Break down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
* This level is one of the most vertical levels among the main levels, most notable before the second UFO section.&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains [[Theory of Everything 2]],which is first level that is a sequel of another main level in Geometry Dash.&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level has all hazards before 1.6 (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however the shrubs appear again in Hexagon Force.&lt;br /&gt;
* This level introduces large decals - the ones in this level are arrows, question marks, and exclamation points. They are found at the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (!). Enter the right one to continue the level. Enter the wrong one and you&#039;ll meet with an instant dead end.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. The coin that is considerably hardest to get is the second coin in [[Theory of Everything 2]].&lt;br /&gt;
* This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path the BG color will change to red, however if you go to the correct one, it won&#039;t.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything in the level selection menu.&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ToE-C1.png|First coin.&lt;br /&gt;
ToE-C2.png|Second coin.&lt;br /&gt;
ToE-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>122.107.228.126</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/User_Levels?diff=46473</id>
		<title>User Levels</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/User_Levels?diff=46473"/>
		<updated>2015-03-14T21:47:48Z</updated>

		<summary type="html">&lt;p&gt;122.107.228.126: /* Search Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Custom Levels&#039;&#039;&#039; are unofficial levels created by [[Geometry Dash]] players via the [[Level Editor]]. Unlike in [[Geometry Dash Lite]], players have the ability to like or dislike other players&#039; levels, rate them in difficulty (Auto, Easy, Normal, Hard, Harder, Insane, Demon) or stars (from one to ten, depending on the difficulty of the level), and comment on them. Levels can be found in multiple different ways, for example by searching for a specific level, or looking through [[Map Packs]] or the featured list.&lt;br /&gt;
&lt;br /&gt;
== Search Levels ==&lt;br /&gt;
[[File:CustomLevels.png|thumb|The search screen]]&lt;br /&gt;
If you want to find a specific type of level, then it is recommended that the player goes to the search screen. This is accessed by going to the rightmost button on the main menu screen, then the bottom right button with a magnifying glass that says &amp;quot;Search&amp;quot; in the Create menu. By using very specific search options and filters, finding the type of level you want to play is a breeze.&lt;br /&gt;
&lt;br /&gt;
There are many different search options and features, such as:&lt;br /&gt;
* &#039;&#039;&#039;Difficulty rating:&#039;&#039;&#039; Do you want to play the hardest demons or just have a nice and easy journey?&lt;br /&gt;
* &#039;&#039;&#039;Level length: &#039;&#039;&#039;Levels can have a length of tiny, short, medium, long, and extra-long. Better levels usually are Medium or longer, although sometimes popular creators host &amp;quot;creator contests&amp;quot; in which they create a short beginning of a level and see who can finish it the best.&lt;br /&gt;
* &#039;&#039;&#039;Star value: &#039;&#039;&#039;Is the star reward important, or do you just like to play for fun?&lt;br /&gt;
* &#039;&#039;&#039;Quick search options: &#039;&#039;&#039;Do you want to follow the trending levels, the most downloaded levels or the most liked ones? Or do you just want to play some of the levels that have recently come out?&lt;br /&gt;
* &#039;&#039;&#039;Extra filters: &#039;&#039;&#039;If you tap on the &amp;quot;plus&amp;quot; below the &amp;quot;x&amp;quot; in the top right hand corner, it will bring up a few more search filters, such as what song is in the level and if you&#039;ve completed it or not.&lt;br /&gt;
* &#039;&#039;&#039;Featured levels&#039;&#039;&#039;:Selected by clicking on the star next to the level length search panel, featured levels are levels featured for the game. Their difficulties vary just like less popular levels, although featured levels tend to be hard and up. When you get to the featured levels screen you get to see lots of featured levels made by other people (who are usually also popular on YouTube because people can see their levels). These levels have to, just like demon levels, get verified by [[Robert Topala]] himself. In order to get a featured level, the level must be of high quality and/or have detailed effects and decorations.&lt;br /&gt;
&lt;br /&gt;
== Play Levels ==&lt;br /&gt;
Once you&#039;ve searched for a type of level, a list of levels with the search option(s) you chose will appear, sometimes no levels, sometimes a few, sometimes thousands. You can scroll through the list of levels until you find what you want to play. Tap the blue &amp;quot;Download&amp;quot; (or green &amp;quot;View&amp;quot; if you&#039;ve already downloaded it) button to open up a menu based on just that level. Then tap the big green button in the middle of the screen that appears with a yellow play arrow to play the level. After you play it, you can rate its difficulty, star value, and like or dislike the level using the buttons on the right side of the menu. There is also a button that allows you to comment on the level. If you put a description on your level, this is where it will appear, as well as a button that allows people to play your other levels. Some levels have custom music which you may have to download using the blue button in the bottom rectangle, although it is possible to play without any music at all.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*There are currently more than 3 million custom levels on the server.&lt;br /&gt;
* The &#039;&#039;Extra-Long&#039;&#039; level length is not in the search menu, even though you can get &#039;&#039;Extra-Long&#039;&#039; length in a level.&lt;br /&gt;
*You may notice that when clicking multiple difficulties in the search menu, then click search, levels off all those difficulties will appear. However clicking Demon, NA, or Auto cancels out all other difficulties...except Auto doesn&#039;t cancel NA.&lt;br /&gt;
*When rating another person&#039;s level, if it already has a difficulty and a star value, the star value rating menu disappears. However, the difficulty rating menu remains.&lt;br /&gt;
*Some [[Map Packs]] don&#039;t have a single level in the pack that matches the difficulty of the pack. This can relate to single levels in that certain Auto levels are rated up to Insane (although they still only award one star).&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>122.107.228.126</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31225</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31225"/>
		<updated>2015-03-13T06:25:29Z</updated>

		<summary type="html">&lt;p&gt;122.107.228.126: an error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|normalmode = Secondary Black &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = [[File:UFO2.png|20px]] UFO 2&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus Demon level in Geometry Dash unlocked by collecting 20 secret coins. Introduced along with Electroman Adventures, and giving 14 stars upon completion, Clubstep is commonly recognized as one of the hardest official levels in normal mode.The other hardest level being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently one of the two demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new items, including invisible spikes, invisible blocks, and &#039;&#039;Triangular Toothless Blades&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first coin can be found at one of the first antigravity sections: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than doing the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge three small near-invisible spikes and grab the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster here will have no floor. Slip through this opening, go under four tiny spinning blades and grab the coin.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Clubstep takes 1:27 to complete.&lt;br /&gt;
*Clubstep has &#039;&#039;&#039;6&#039;&#039;&#039; ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Clubstep is the only level that gives A UFO for practice.&lt;br /&gt;
*Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. For Clubstep, however, it gives a secondary black color as a reward for Normal mode and a UFO for completing it in Practice mode.&lt;br /&gt;
** However, the Steam version introduced another icon for completing Clubstep (The achievement name is &#039;&#039;SteamStep&#039;&#039;!)(Also, In update 1.9.2, the Steam icons were brought to the mobile version, enabling this icon for all players.&lt;br /&gt;
*** However, on mobile it&#039;s a secret: first, you need to complete Clubstep in normal mode on Steam version, and synchronize it with your mobile account.You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is also the type of music playing during the level, along with electronic.&lt;br /&gt;
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating the level was rushed through.&lt;br /&gt;
*If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At 53 seconds and 63 seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block that near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9 seconds after the start of the game, next to Clubstep is Electroman Adventures, which it&#039;s first coin appearing at 10 seconds, and then Time Machine, first coin appearing at 13 seconds.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on level selection menu&lt;br /&gt;
UFO2.png|UFO Unlocked after completing the level in &#039;&#039;Practice Mode&#039;&#039;&lt;br /&gt;
5e99bedbb2244709a966a5019d1648f349567247.jpg|An &#039;&#039;&#039;exclusive steam icon&#039;&#039;&#039; when clearing Clubstep on the Steam version.&lt;br /&gt;
CS-C1.png|First coin&lt;br /&gt;
CS-C2.png|Second coin&lt;br /&gt;
CS-C3.png|Third coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Song==&lt;br /&gt;
[[File:Clubstep.ogg]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>122.107.228.126</name></author>
	</entry>
</feed>