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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=124.148.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=124.148.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/124.148.0.0/16"/>
	<updated>2026-10-18T07:33:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/The_Hell_Zone?diff=107591</id>
		<title>The Hell Zone</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/The_Hell_Zone?diff=107591"/>
		<updated>2016-03-04T01:45:11Z</updated>

		<summary type="html">&lt;p&gt;124.148.244.111: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nope.&lt;br /&gt;
[[Category:Candidates for deletion]]&lt;/div&gt;</summary>
		<author><name>124.148.244.111</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Unity?diff=63209</id>
		<title>Unity</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Unity?diff=63209"/>
		<updated>2016-02-24T14:39:44Z</updated>

		<summary type="html">&lt;p&gt;124.148.244.111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = |300px&lt;br /&gt;
|creator = [[FunnyGame]] and [[TriAxis]]&lt;br /&gt;
|sequences = C, U, S, W, R, B, R, B&lt;br /&gt;
|portals = Size, Dual, Teleportation&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|stars = 8[[File:Star.png|15px]]&lt;br /&gt;
|id = 12057578&lt;br /&gt;
|song = Unity&lt;br /&gt;
|composer = TheFatRat&lt;br /&gt;
|created = ?}}&lt;br /&gt;
Unity is a extremely detailed and quite difficult level by FunnyGame and TriAxis. This level is arguably &amp;quot;the best custom level in the game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The level features many tricks, traps and tight spaces. It is quite difficult, as it is rated Insane. It is also extremely detailed.&lt;br /&gt;
&lt;br /&gt;
It also introduces very intricate design. Some of the designs used include a retro-like display imitation, walls covering all sides of the screen, and rainbow backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with a quite easy cube with some traps and tricks. After the cube, the player will transform into a &#039;&#039;&#039;extremely&#039;&#039;&#039; detailed UFO with moving &amp;quot;balls&amp;quot; that can kill you easily. It also has many tricks. After the moving &amp;quot;balls&amp;quot;, the player will still be a UFO, with Tetris themed walls. A square-shaped &amp;quot;block&amp;quot; is seen covering the UFO. It is quite harder than the first part of UFO because of the tight spaces. After the UFO, the player will transform into a mini ship, with a spaceship covering it. Harmful &amp;quot;lasers&amp;quot; appear randomly here. After the &amp;quot;lasers&amp;quot;, a loading &amp;quot;bar&amp;quot; will appear at the corner. When the bar reaches 100%, the player will transform into a dart with a rainbow background and objects coming from the ground. This is the most well-known part of the level as you are avoiding five metal bars that try to attack you continuously. After the wave, the player will transform into a very easy dual ball. After the ball, a dual robot. After the dual robot, the level will end with another very easy dual ball.&lt;br /&gt;
&lt;br /&gt;
== Coin Locations ==&lt;br /&gt;
The level features 3 silver coins that are quite difficult to get.&lt;br /&gt;
&lt;br /&gt;
* The first coin is at the first mini ship part. It is at the top. It is quite hard to get due to many obstacles coming.&lt;br /&gt;
* The second coin is at the first wave part. It is at bottom of a big cube. However, the player needs to do a slight movement to get this coin. &lt;br /&gt;
* The third coin is at the last dual robot part. It is inside a &amp;quot;cube&amp;quot;. It needs crucial timing because there is only one block space for each robot. There is a high risk crashing a wall.&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Insane levels]]&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:Levels with silver user coins]]&lt;br /&gt;
[[Category:Retro levels]]&lt;/div&gt;</summary>
		<author><name>124.148.244.111</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Unity?diff=63207</id>
		<title>Unity</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Unity?diff=63207"/>
		<updated>2016-02-24T14:36:58Z</updated>

		<summary type="html">&lt;p&gt;124.148.244.111: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:Unity.png|300px&lt;br /&gt;
|creator = [[FunnyGame]] and [[TriAxis]]&lt;br /&gt;
|sequences = C, U, S, W, R, B, R, B&lt;br /&gt;
|portals = Size, Dual, Teleportation&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|stars = 8[[File:Star.png|15px]]&lt;br /&gt;
|id = 12057578&lt;br /&gt;
|song = Unity&lt;br /&gt;
|composer = TheFatRat&lt;br /&gt;
|created = ?}}&lt;br /&gt;
Unity is a extremely detailed and quite difficult level by FunnyGame and TriAxis. This level is arguably &amp;quot;the best custom level in the game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The level features many tricks, traps and tight spaces. It is quite difficult, as it is rated Insane. It is also extremely detailed.&lt;br /&gt;
&lt;br /&gt;
It also introduces very intricate design. Some of the designs used include a retro-like display imitation, walls covering all sides of the screen, and rainbow backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with a quite easy cube with some traps and tricks. After the cube, the player will transform into a &#039;&#039;&#039;extremely&#039;&#039;&#039; detailed UFO with moving &amp;quot;balls&amp;quot; that can kill you easily. It also has many tricks. After the moving &amp;quot;balls&amp;quot;, the player will still be a UFO, with Tetris themed walls. A square-shaped &amp;quot;block&amp;quot; is seen covering the UFO. It is quite harder than the first part of UFO because of the tight spaces. After the UFO, the player will transform into a mini ship, with a spaceship covering it. Harmful &amp;quot;lasers&amp;quot; appear randomly here. After the &amp;quot;lasers&amp;quot;, a loading &amp;quot;bar&amp;quot; will appear at the corner. When the bar reaches 100%, the player will transform into a dart with a rainbow background and objects coming from the ground. This is the most well-known part of the level as you are avoiding five metal bars that try to attack you continuously. After the wave, the player will transform into a very easy dual ball. After the ball, a dual robot. After the dual robot, the level will end with another very easy dual ball.&lt;br /&gt;
&lt;br /&gt;
== Coin Locations ==&lt;br /&gt;
The level features 3 silver coins that are quite difficult to get.&lt;br /&gt;
&lt;br /&gt;
* The first coin is at the first mini ship part. It is at the top. It is quite hard to get due to many obstacles coming.&lt;br /&gt;
* The second coin is at the first wave part. It is at bottom of a big cube. However, the player needs to do a slight movement to get this coin. &lt;br /&gt;
* The third coin is at the last dual robot part. It is inside a &amp;quot;cube&amp;quot;. It needs crucial timing because there is only one block space for each robot. There is a high risk crashing a wall.&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Insane levels]]&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:Levels with silver user coins]]&lt;br /&gt;
[[Category:Retro levels]]&lt;br /&gt;
[[Category:Pages with broken file links]]&lt;/div&gt;</summary>
		<author><name>124.148.244.111</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.7?diff=48494</id>
		<title>Update 1.7</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.7?diff=48494"/>
		<updated>2016-01-17T06:49:48Z</updated>

		<summary type="html">&lt;p&gt;124.148.219.172: Sneak peek info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Electrodynamix.png|thumb|250px|New 15th level, Electrodynamix]]&#039;&#039;&#039;Update 1.7&#039;&#039;&#039; is the seventh major update in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was released on May 21, 2014 upon announcement by the Twitter handle of [[Robert Topala]]. It introduced a new level called [[Electrodynamix]], speed boosts, flashing lights, a rainbow trail, a new difficulty called Auto and more small additions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There is a reverse speed [[Portals|portal]] colored yellow in one of the pictures. However, such a portal does not appear in the game.&lt;br /&gt;
*There is also a ball in the second picture that was never added, being the first update with a picture showing a form icon that never came to the game, the second was Update 2.0.&lt;br /&gt;
*The sneak peeks 1 and 2 both are wrong. For example Demolicious is changed.&lt;br /&gt;
*In the second and fourth image, there is a [[Clubstep]]-like ground that can be colored with C-OBJ, but it was never added to the game.&lt;br /&gt;
*The four speed portals image preview teases the icon awarded for beating this level.&lt;br /&gt;
*In the third image there is a ball (Package Complete) that was changed in the release.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peek==&lt;br /&gt;
[[File:Geometry Dash - Sneak Peek (1.7)|thumb|330x330px|centre]]&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*New level &amp;quot;Electrodynamix&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New speed mode (slow, normal, fast, very fast)&lt;br /&gt;
&lt;br /&gt;
*Lots of new art and effects&lt;br /&gt;
&lt;br /&gt;
*New unlockable rainbow effect &lt;br /&gt;
&lt;br /&gt;
*New unlockable [[Icon Kit|icons]], ships, gravity balls and UFOs &lt;br /&gt;
&lt;br /&gt;
*New color&lt;br /&gt;
&lt;br /&gt;
*Performance improvements &lt;br /&gt;
&lt;br /&gt;
*New search filters to make finding maps easier &lt;br /&gt;
&lt;br /&gt;
*New [[Map Packs]]&lt;br /&gt;
&lt;br /&gt;
*Option to allow other users to copy your online levels (for remixing and sharing levels) &lt;br /&gt;
&lt;br /&gt;
*New tab system for faster building in [[Level Editor|editor]]&lt;br /&gt;
&lt;br /&gt;
*Lots of other improvements, tweaks and bugfixes!&lt;br /&gt;
&lt;br /&gt;
===1.71===&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Update1.7-1.png|A picture featuring the speed portal.&lt;br /&gt;
Update1.7-3.png|New Icons, balls, and a new &#039;&#039;bubble&#039;&#039; background.&lt;br /&gt;
Update1.7-4.png|New decorations and backgrounds.&lt;br /&gt;
Update1.7-2.png|A picture featuring all speed portals.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>124.148.219.172</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42711</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42711"/>
		<updated>2015-09-03T09:02:23Z</updated>

		<summary type="html">&lt;p&gt;124.148.53.191: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|250px&lt;br /&gt;
|image = File:Deadlocked.png|levelnumber = 20|starreward = 15|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|sequences = C, D, C, D, S, B, U, C, R, B, C, R, S, U, D, S, B, U, C|portals = Cube, Dart, Ship, Ball, UFO, Robot, Gravity, Size, Speed, Dual, Teleportation|musiccreator = F-777|musicdate = 18/09/2012|music = [[File:Deadlocked.ogg]]|normalmode = Deadlocked!|practicemode = [[File: Colour26.png|25px|center]]|followedby = N/A|precededby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last official level of &#039;&#039;[[Geometry Dash]], &#039;&#039;and the third level to be rated Demon as of [[Update 2.0]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the alternate route situated below it.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of a disappearing block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another laser fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Deadlocked was the fourth level to have a slow portal. the first was [[Hexagon Force]], the second was [[Theory of Everything 2]],  and the third was [[Geometrical Dominator]].&lt;br /&gt;
*This level showcased the infinite color channels, activating beneath and above the green jump rings, and whenever the player landed on a platform.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini dart within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the mini dart only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence after Electrodynamix.&lt;br /&gt;
**However the key to access the first coin is collected in the ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and dragons to create &amp;quot;enemies&amp;quot; in the second UFO part. The dragons appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid.  This is similar to an obstacle in the game &#039;&#039;Jetpack Joyride&#039;&#039;&lt;br /&gt;
*The practice mode achievement, &amp;quot;Living Open&amp;quot;, is the opposite on words of &amp;quot;Deadlocked&amp;quot;.&lt;br /&gt;
* It takes 1:39 to complete this level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
* Two rewards (All 3 Coins and completing Deadlocked) are references of Marvel Superheros (Iron Man Robot and Batman Icon) while there is Deadpool that isn&#039;t related to Deadlocked whatsoever.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&amp;lt;references group=&amp;quot;https://www.youtube.com/watch?v=fx0X0Z15TJE&amp;quot; /&amp;gt;&amp;lt;references group=&amp;quot;https://www.youtube.com/watch?v=dEzqpyGkR4A&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the last ball part, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball part in the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* At the second Dart segment, if you hit the last green ring before the Dart portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, but this error is beneficial.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, you will be actually travelling faster than normal.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* If you notice, the second orange portal has a yellow jump pad peeking on the left of it.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
* During the second ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it is also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you jump late instead of hitting the last gravity ring before the teleportation portal, you will see a jump pad in the the orange part of the portal and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**In the first cube segment you can go on the third antigravity jump ring and continue normally.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the main menu&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.jpg|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.jpg|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.jpg|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.jpg|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>124.148.53.191</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42710</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42710"/>
		<updated>2015-09-03T07:19:35Z</updated>

		<summary type="html">&lt;p&gt;124.148.53.191: Marvel Superhero reference rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|250px&lt;br /&gt;
|image = File:Deadlocked.png|levelnumber = 20|starreward = 15|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|sequences = C, D, C, D, S, B, U, C, R, B, C, R, S, U, D, S, B, U, C|portals = Cube, Dart, Ship, Ball, UFO, Robot, Gravity, Size, Speed, Dual, Teleportation|musiccreator = F-777|musicdate = 18/09/2012|music = [[File:Deadlocked.ogg]]|normalmode = Deadlocked!|practicemode = [[File: Colour26.png|25px|center]]|followedby = N/A|precededby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last official level of &#039;&#039;[[Geometry Dash]], &#039;&#039;and the third level to be rated Demon as of [[Update 2.0]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the alternate route situated below it.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of a disappearing block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another laser fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Deadlocked was the fourth level to have a slow portal. the first was [[Hexagon Force]], the second was [[Theory of Everything 2]],  and the third was [[Geometrical Dominator]].&lt;br /&gt;
*This level showcased the infinite color channels, activating beneath and above the green jump rings, and whenever the player landed on a platform.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini dart within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the mini dart only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence after Electrodynamix.&lt;br /&gt;
**However the key to access the first coin is collected in the ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and dragons to create &amp;quot;enemies&amp;quot; in the second UFO part. The dragons appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid.  This is similar to an obstacle in the game &#039;&#039;Jetpack Joyride&#039;&#039;&lt;br /&gt;
*The practice mode achievement, &amp;quot;Living Open&amp;quot;, is the opposite on words of &amp;quot;Deadlocked&amp;quot;.&lt;br /&gt;
* It takes 1:39 to complete this level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
* Two rewards (All 3 Coins and completing Deadlocked) are references of Marvel Superheros (Iron Man Robot and Batman Icon) while there is Deadpool that isn&#039;t related to Deadlocked whatsoever.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&amp;lt;references group=&amp;quot;https://www.youtube.com/watch?v=dEzqpyGkR4A&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the last ball part, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball part in the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* At the second Dart segment, if you hit the last green ring before the Dart portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, but this error is beneficial.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, you will be actually travelling faster than normal.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* If you notice, the second orange portal has a yellow jump pad peeking on the left of it.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
* During the second ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it is also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you jump late instead of hitting the last gravity ring before the teleportation portal, you will see a jump pad in the the orange part of the portal and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**In the first cube segment you can go on the third antigravity jump ring and continue normally.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the main menu&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.jpg|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.jpg|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.jpg|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.jpg|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>124.148.53.191</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42638</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42638"/>
		<updated>2015-08-30T08:05:23Z</updated>

		<summary type="html">&lt;p&gt;124.148.53.191: More Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox level&lt;br /&gt;
|250px&lt;br /&gt;
|image = File:Deadlocked.png&lt;br /&gt;
|levelnumber = 20&lt;br /&gt;
|starreward = 15&lt;br /&gt;
|created = [[Update 2.0]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]]&lt;br /&gt;
|sequences = C, W, C, W, S, B, U, C, R , B, C, R, S, U, W, S, B, U, C&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual, Teleportation&lt;br /&gt;
|musiccreator = F-777&lt;br /&gt;
|musicdate = 18/09/2012&lt;br /&gt;
|music = [[File:Deadlocked.ogg]]&lt;br /&gt;
|normalmode = [[File:Cube59.png|30px]]&lt;br /&gt;
|practicemode = [[File: Color25.png|25px|center]]|followedby = N/A|precededby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last official level of &#039;&#039;[[Geometry Dash]] &#039;&#039;and the 3rd level to be rated Demon as of [[Update 2.0]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green rings which gradually revolve the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal you exit through an orange teleportation portal. The colour of the teleportation portals assume a Portal reference.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship, a key is placed high up above the moving squares, successfully retrieving it opens an area in the fourth cube which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take an alternate route.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of a disappearing block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at the player. After the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another laser fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Deadlocked was the third level to have a slow portal. the first was Hexagon Force, and the second was Theory of Everything 2.&lt;br /&gt;
*This level showcased the infinite color channels, activating beneath and above the green jump rings, and whenever the player landed on a platform.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It&#039;s also the first level to have several triple speed portals.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the mini wave only lasting around three-fourths of a second.&lt;br /&gt;
*Deadlocked has the most in game text.&lt;br /&gt;
**The text reads &#039;I like this part :)&#039;, which appears right before the second ship sequence.&lt;br /&gt;
*[[Robert Topala|RobTop]] confirmed Deadlocked to be Demon on June 7, 2015 in a [http://pastebin.com/0jvJCN8T shoutbox conversation] and a 30 (originally 40) coins lock on August 20, 2015 in response to a few questions in [http://forums.toucharcade.com/showthread.php?p=3647158#post3647158 TouchArcade].&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence after Electrodynamix&lt;br /&gt;
*This level is currently the only official demon that has a dual portal, in the dual wave.&lt;br /&gt;
*This level also makes an interesting use of moving objects and dragons to create &amp;quot;enemies&amp;quot; in the second UFO part. The dragons appear to follow the player, shooting &#039;lasers&#039; from their mouths that the player must avoid.&lt;br /&gt;
*Deadlocked is the first official Demon level to have 15 stars, the regular amount is 14 Stars.&lt;br /&gt;
*This is the second level that its song was composed by F-777. The first one was a collaboration with DJ-Nate was [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|center|thumb|330x330px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* At the second Wave segment, if you hit the last green ring before the Wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was harder than the normal path.&lt;br /&gt;
* If you notice, the second orange portal has a yellow jump pad peeking on the left of it.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
* During the second ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you jump late instead of hitting the last gravity ring before the teleportation portal, you will see a jump pad in the the orange part of the portal and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It&#039;s also possible to get the 2nd coin while tapping on the green jump ring.&lt;br /&gt;
**In the first cube segment you can go on the third antigravity jump ring and continue normally.&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top to the left is unfilled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the main menu&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>124.148.53.191</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42637</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42637"/>
		<updated>2015-08-30T08:02:51Z</updated>

		<summary type="html">&lt;p&gt;124.148.53.191: Correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox level&lt;br /&gt;
|250px&lt;br /&gt;
|image = File:Deadlocked.png&lt;br /&gt;
|levelnumber = 20&lt;br /&gt;
|starreward = 15&lt;br /&gt;
|created = [[Update 2.0]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]]&lt;br /&gt;
|sequences = C, W, C, W, S, B, U, C, R , B, C, R, S, U, W, S, B, U, C&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual, Teleportation&lt;br /&gt;
|musiccreator = F-777&lt;br /&gt;
|musicdate = 18/09/2012&lt;br /&gt;
|music = [[File:Deadlocked.ogg]]&lt;br /&gt;
|normalmode = [[File:Cube59.png|30px]]&lt;br /&gt;
|practicemode = [[File: Color25.png|25px|center]]|followedby = N/A|precededby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last official level of &#039;&#039;[[Geometry Dash]] &#039;&#039;and the 3rd level to be rated Demon as of [[Update 2.0]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green rings which gradually revolve the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal you exit through an orange teleportation portal. The colour of the teleportation portals assume a Portal reference.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship, a key is placed high up above the moving squares, successfully retrieving it opens an area in the fourth cube which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take an alternate route.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of a disappearing block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at the player. After the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another laser fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Deadlocked was the third level to have a slow portal. the first was Hexagon Force, and the second was Theory of Everything 2.&lt;br /&gt;
*This level showcased the infinite color channels, activating beneath and above the green jump rings, and whenever the player landed on a platform.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It&#039;s also the first level to have several triple speed portals.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the mini wave only lasting around three-fourths of a second.&lt;br /&gt;
*Deadlocked has the most in game text.&lt;br /&gt;
**The text reads &#039;I like this part :)&#039;, which appears right before the second ship sequence.&lt;br /&gt;
*[[Robert Topala|RobTop]] confirmed Deadlocked to be Demon on June 7, 2015 in a [http://pastebin.com/0jvJCN8T shoutbox conversation] and a 30 (originally 40) coins lock on August 20, 2015 in response to a few questions in [http://forums.toucharcade.com/showthread.php?p=3647158#post3647158 TouchArcade].&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence after Electrodynamix&lt;br /&gt;
*This level is currently the only official demon that has a dual portal, in the dual wave.&lt;br /&gt;
*This level also makes an interesting use of moving objects and dragons to create &amp;quot;enemies&amp;quot; in the second UFO part. The dragons appear to follow the player, shooting &#039;lasers&#039; from their mouths that the player must avoid.&lt;br /&gt;
*Deadlocked is the first official Demon level to have 15 stars, the regular amount is 14 Stars.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|center|thumb|330x330px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* At the second Wave segment, if you hit the last green ring before the Wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was harder than the normal path.&lt;br /&gt;
* If you notice, the second orange portal has a yellow jump pad peeking on the left of it.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
* During the second ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you jump late instead of hitting the last gravity ring before the teleportation portal, you will see a jump pad in the the orange part of the portal and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It&#039;s also possible to get the 2nd coin while tapping on the green jump ring.&lt;br /&gt;
**In the first cube segment you can go on the third antigravity jump ring and continue normally.&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top to the left is unfilled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the main menu&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>124.148.53.191</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42636</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42636"/>
		<updated>2015-08-30T08:01:55Z</updated>

		<summary type="html">&lt;p&gt;124.148.53.191: Moved &amp;quot;15 Stars Fact&amp;quot; to Trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox level&lt;br /&gt;
|250px&lt;br /&gt;
|image = File:Deadlocked.png&lt;br /&gt;
|levelnumber = 20&lt;br /&gt;
|starreward = 15&lt;br /&gt;
|created = [[Update 2.0]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]]&lt;br /&gt;
|sequences = C, W, C, W, S, B, U, C, R , B, C, R, S, U, W, S, B, U, C&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual, Teleportation&lt;br /&gt;
|musiccreator = F-777&lt;br /&gt;
|musicdate = 18/09/2012&lt;br /&gt;
|music = [[File:Deadlocked.ogg]]&lt;br /&gt;
|normalmode = [[File:Cube59.png|30px]]&lt;br /&gt;
|practicemode = [[File: Color25.png|25px|center]]|followedby = N/A|precededby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently final official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the 3rd level to be rated Demon as of [[Update 2.0]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green rings which gradually revolve the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal you exit through an orange teleportation portal. The colour of the teleportation portals assume a Portal reference.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship, a key is placed high up above the moving squares, successfully retrieving it opens an area in the fourth cube which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take an alternate route.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of a disappearing block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at the player. After the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another laser fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Deadlocked was the third level to have a slow portal. the first was Hexagon Force, and the second was Theory of Everything 2.&lt;br /&gt;
*This level showcased the infinite color channels, activating beneath and above the green jump rings, and whenever the player landed on a platform.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It&#039;s also the first level to have several triple speed portals.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the mini wave only lasting around three-fourths of a second.&lt;br /&gt;
*Deadlocked has the most in game text.&lt;br /&gt;
**The text reads &#039;I like this part :)&#039;, which appears right before the second ship sequence.&lt;br /&gt;
*[[Robert Topala|RobTop]] confirmed Deadlocked to be Demon on June 7, 2015 in a [http://pastebin.com/0jvJCN8T shoutbox conversation] and a 30 (originally 40) coins lock on August 20, 2015 in response to a few questions in [http://forums.toucharcade.com/showthread.php?p=3647158#post3647158 TouchArcade].&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence after Electrodynamix&lt;br /&gt;
*This level is currently the only official demon that has a dual portal, in the dual wave.&lt;br /&gt;
*This level also makes an interesting use of moving objects and dragons to create &amp;quot;enemies&amp;quot; in the second UFO part. The dragons appear to follow the player, shooting &#039;lasers&#039; from their mouths that the player must avoid.&lt;br /&gt;
*Deadlocked is the first official Demon level to have 15 stars, the regular amount is 14 Stars.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|center|thumb|330x330px]]&lt;br /&gt;
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== Errors ==&lt;br /&gt;
* At the second Wave segment, if you hit the last green ring before the Wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was harder than the normal path.&lt;br /&gt;
* If you notice, the second orange portal has a yellow jump pad peeking on the left of it.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
* During the second ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you jump late instead of hitting the last gravity ring before the teleportation portal, you will see a jump pad in the the orange part of the portal and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It&#039;s also possible to get the 2nd coin while tapping on the green jump ring.&lt;br /&gt;
**In the first cube segment you can go on the third antigravity jump ring and continue normally.&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top to the left is unfilled.&lt;br /&gt;
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&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the main menu&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>124.148.53.191</name></author>
	</entry>
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