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		<id>https://geometrydashwiki.com/eng/Bloodbath?diff=35657</id>
		<title>Bloodbath</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Bloodbath?diff=35657"/>
		<updated>2015-12-14T09:01:26Z</updated>

		<summary type="html">&lt;p&gt;124.149.62.115: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:bloodbath.jpg&lt;br /&gt;
|creator = Riot + Weoweoteo, Vermillion, Michigun, Evasium, Crack, AsonicMen, Etzer, Havok, GironDavid, Gboy&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = S, C, S, B, C, S, B, C, U, C, W, C/C, S, W, U, S, C, U, B, C, U, S, U, B, U, W, C, S, C/C, B, U, S, B, C&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = At the Speed of Light&lt;br /&gt;
|composer =  Dimrain47&lt;br /&gt;
|created = August 12th, 2015|id = 10565740}}&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; is a very hard and very long demon created by[[ Riot]] and others. It is supposedly a continuation of [[Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodbath &#039;&#039;&#039;is one of the hardest non-impossible demon ever created. Apart from  [[Sonic Wave]]. [[ Riot]] Verified &#039;&#039;&#039;bloodbath&#039;&#039;&#039; in his Stream.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level is mostly inspired from[[ Cataclysm]], incorporating red color schemes (though it changes to grey at Evasium&#039;s part). The music starts at approximately the point where [[Gboy]] ended [[Cataclysm]]. It also incorporates many hard parts like flying in between close spike passages, much like the level it was based on.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with the ship gameplay at the time where Gboy ended cataclysm. The level fades to a brighter color scheme of black and red, and quickly progresses to a double speed cube, then a triple speed ship.&lt;br /&gt;
&lt;br /&gt;
The triple speed ship has flashing colors, and a straight 1.5 block space to fly through, gravity portals switching the gravity of the ship periodically to the beat. The space is made up of spikes held by chains. &lt;br /&gt;
&lt;br /&gt;
The transition to the triple speed mini ball was a half speed fly up for a split second. &lt;br /&gt;
&lt;br /&gt;
The next sequence is a triple speed mini ball with the same color scheme, and the objects flashing to the beat. At the end of the sequence, the ball goes on a yellow pad and a half-speed portal to transition to the next ship segment. &lt;br /&gt;
&lt;br /&gt;
The next triple speed ship segment is not straight flying, but up and down. The gravity changes rapidly, with a ramp at the end, with a open space holding Vermillion&#039;s signature. Thorns and gears are used for this part, and so is the before 2.0 brick blocks and plain black ramps.&lt;br /&gt;
&lt;br /&gt;
The half-speed ball after the ship requires precise timing; each tap is a note of the song. each platform that the ball lands on is held up by chains, and is made of red bricks at the corners and black blocks with two lines in the middle. Extra spikes make the level harder, and hexagons decorate the platforms. A time machine portal flips the screen while the player is still playing, with no break to get used to the backwards orientation. After the backwards segment, styled the same way as the forwards segment, the ball is pushed into a line of portals as the music crescendos and notes go higher. &lt;br /&gt;
&lt;br /&gt;
The music stops it&#039;s hectic, fast pace and starts a more peaceful section in a flat key. The level reflects that, and the speed turns to 1x speed. The hectic flashing stops, and a original cube sequence involving a triple spike, then a gravity change, occur. Torches are used in the background and they flicker. Thorns are seen on the ground again, and chains hold up the platforms. This segment is like a narrow hallway.&lt;br /&gt;
&lt;br /&gt;
A 1.5 block &amp;quot;narrow hallway&amp;quot; ship sequence starts right after the last triple spike. Spikes make up the ground and the top. &lt;br /&gt;
&lt;br /&gt;
There is a ball sequence after the ship, making the ball flip through a one-block space made of two spikes to reach the platform on the top.&lt;br /&gt;
&lt;br /&gt;
A UFO sequence is next, and the trick is to tap when a player is about to hit a spike. This gameplay makes this part harder than the rest.&lt;br /&gt;
&lt;br /&gt;
Another cube sequence follows, with more triple spikes, styled the exact same way. The music is still playing it&#039;s peaceful, flat-key melody. &lt;br /&gt;
&lt;br /&gt;
A one-space wave follows, and one can see the flashing red [[Michigun|MICHIGUN]] in the right corner. This is the end of the &amp;quot;hallway&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A dual part, only lasting for a few seconds, turns the color scheme gray for the first and only time. &lt;br /&gt;
&lt;br /&gt;
The gray color scheme continues as the music plays it&#039;s peaceful melody. A half-speed flying section consisting of spikes and gears make the player go slightly up and down in a wave-like one space fly. The background of the section flashes, revealing extra designs and thorns. The ship turns into a mini and continues the same flying style and color scheme. A small &amp;quot;evasium&amp;quot; can be seen, telling the player this is evasium&#039;s part. &lt;br /&gt;
&lt;br /&gt;
A mini wave comes after the ship, and spikes serve as obstacles only at the top and bottom. The correct path taken is shown when the background flashes. the only red things in sight are the gears near the ground. A regular wave follows, and the gameplay is much like michigun&#039;s wave part.&lt;br /&gt;
&lt;br /&gt;
A regular 1x speed UFO follows, with rapid gravity change and purple orbs. The gray color scheme continues.&lt;br /&gt;
&lt;br /&gt;
The UFO turns mini, and as the music accelerates and the drumbeat comes in, there is thorns and a line of purple orbs. A spamming up section is implemented as the song changes key and the level turns back to triple speed red and black.&lt;br /&gt;
&lt;br /&gt;
The song changes key, a full step up, but playing the melody before, only faster and more urgent. The background changes to a bloodred. The gamemode turns into a triple speed mini ship, and the gameplay is chaotic flying. Gears and ToE ring decor are found. After a brief 1x speed section, triple speed resumes and straight flying starts, making the player go through a clubstep-like &amp;quot;monster&amp;quot; with a half-space fly. &lt;br /&gt;
&lt;br /&gt;
There is then a section where a yellow jump orb and increasing speeds are used, inside a 1-block tunnel. &lt;br /&gt;
&lt;br /&gt;
There is then a section much like clubstep, with &amp;quot;monsters&amp;quot; at varying heights. &lt;br /&gt;
&lt;br /&gt;
The next non-mini cube sequence starts at half-speed, but increases speed while giving the player a break; there is no need to tap. The color scheme and music is still the same. A &amp;quot;CRACK&amp;quot; is seen. &lt;br /&gt;
&lt;br /&gt;
A triple speed mini UFO is next. The background turns a bit lighter and flashes to the beat. Gravity changes rapidly, and gears leave a one-space gap to manuever the UFO to the notes of the song. Clouds are scattered throughout the level, and pulsing circles can be found. The size changes midway, leaving a split second of double speed before returning to triple speed. After a few seconds, another moment of half-speed occurs before going back to triple speed. &lt;br /&gt;
&lt;br /&gt;
Next up is a mini ball sequence at triple speed. The same style as before: thorns, clouds, and pulsing circles. More blocks than gears can be found, because this sequence is a ball. The platforms use gray and red, with black glow blocks. The platforms dim and glow brighter to the beat of the song. One part consists of nine blue orbs in a two-block space, requiring more spammng of the mouse or keyboard. After the spam, an &amp;quot;ASONICMEN&amp;quot; can be seen. &lt;br /&gt;
&lt;br /&gt;
After the ball part, the music undergoes a large change in mood and style. The key goes flat again. An auto part happens, with the objects&#039; borders flashing chaotically and the background, too. This indicates that the song, and the mood of the level will be hectic and fast again. The end of the auto gives the player a split-second of half-speed before returning to triple speed.&lt;br /&gt;
&lt;br /&gt;
A triple speed not-mini UFO with a different style than the rest follows the auto. The music turns back into the music from cataclysm n the first ship segment. It is slightly more artistic; more decorations and glow are used. Soon after, a &amp;quot;[[Etzer|ETZER]]&amp;quot; is seen. The player must land on the etzer and tap a pink orb. After that, the player must undergo many gravity portal jump orbs; jumping while changing gravity. &lt;br /&gt;
&lt;br /&gt;
Next is a 1x non-mini ship part. This part is slightly easier; there is actually 2 blocks to fly through. Players must fly under the gravity portal; it is a trick. The ship mode turns into triple speed for a second.&lt;br /&gt;
&lt;br /&gt;
The next segment is a triple speed UFO. Two jump orbs are tapped before tapping a third one right inside a ship portal.&lt;br /&gt;
&lt;br /&gt;
The next ship is a straight fly near the bottom, the place all black except for the tunnel the player&#039;s ship is in. &lt;br /&gt;
&lt;br /&gt;
A 1x speed original ball follows with the same style and blocks as vermillion&#039;s ball part, with jump orbs though. A mini portal and a half speed arrow make the gameplay harder after one second of full-size. The gameplay turns triple speed after a second, and 4 jump orbs must be tapped, and the signature &amp;quot;HAVOK&amp;quot; can be seen. &lt;br /&gt;
&lt;br /&gt;
Another UFO segment follows, changing speed and gravity. Saws instead of gears are found, held onto the blocks being obstacles for the UFO. Arrows are found guiding the player onto the right path, and teh background pulses to the music. &lt;br /&gt;
&lt;br /&gt;
Next is a half-speed regular wave. Here the player must manuever through a one-block straight wave, changing heights and gears here and there, similar to acropolis&#039;s final wave. The background pulses a brighter red to the beat of the music. A &amp;quot;G&amp;quot; can be seen just in front of the ship portal when the background flashes. &lt;br /&gt;
&lt;br /&gt;
Next is a triple speed upside down ship. Jump orbs have to be tapped, and the fly is chaotic with only 1.5 blocks of space. At the final notes of the segment, a 1.5 block straight fly with a regular size ship ends the segment. &lt;br /&gt;
&lt;br /&gt;
The next segment is a half speed dual. One cube is large, and one is mini. Consecutive jump orbs are tapped, and the word &amp;quot;GIRON&amp;quot; can be seen brighter than all the other blocks, with chains connecting it to the blocks and floor. A small non-dual auto, around .4 seconds, ends the section. &lt;br /&gt;
&lt;br /&gt;
A half-speed ball is next, similar to the one in catacysm. red blocks with chains in them are seen, and the words &amp;quot;sour blood&amp;quot; can be seen. &lt;br /&gt;
&lt;br /&gt;
A one-second UFO is next, leading to the final ship, ball and cube. &lt;br /&gt;
&lt;br /&gt;
The final ship part is the same style as the ball, and there is a upside-down one block straight fly. &lt;br /&gt;
&lt;br /&gt;
The final ball uses tricks and tiny spikes with a full-size half speed ball. the words &amp;quot;GBOY&amp;quot; is seen.&lt;br /&gt;
&lt;br /&gt;
The final notes holds a one-speed cube auto, with &amp;quot;GG&amp;quot; on the top of the cube and &amp;quot;riot&amp;quot; on the bottom. The level is complete. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level took [[Riot]] over 25,000 attempts to verify. Even Robtop himself had to encourage [[Riot]] to keep on trying.&lt;br /&gt;
* There&#039;s an error in the level. It&#039;s at [[Etzer]]&#039;s flying section, where you can see an unfilled portion.&lt;br /&gt;
* It is said this level is one of the hardest possible level on this game, which stopped argument about ICDX or [[Cataclysm]] being hardest.&lt;br /&gt;
* To date, no one has completed the level legitimately, with the exception of [[Riot]] himself.&lt;br /&gt;
* There is an easter egg at the very end of Bloodbath, at Gboys part, you can position yourself to land on top of the &amp;quot;GG&amp;quot;. If you manage to do this, the word &amp;quot;Michigun&amp;quot; will appear.&lt;br /&gt;
* Riot says &#039;Lag&#039; in the beginning of evasium&#039;s section on the youtube video.&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Extra Long Levels]]&lt;br /&gt;
[[Category:Mega Collabs]]&lt;/div&gt;</summary>
		<author><name>124.149.62.115</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Bloodbath?diff=35656</id>
		<title>Bloodbath</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Bloodbath?diff=35656"/>
		<updated>2015-12-14T08:59:18Z</updated>

		<summary type="html">&lt;p&gt;124.149.62.115: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:bloodbath.jpg&lt;br /&gt;
|creator = Riot + Weoweoteo, Vermillion, Michigun, Evasium, Crack, AsonicMen, Etzer, Havok, GironDavid, Gboy&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = S, C, S, B, C, S, B, C, U, C, W, C/C, S, W, U, S, C, U, B, C, U, S, U, B, U, W, C, S, C/C, B, U, S, B, C&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = At the Speed of Light&lt;br /&gt;
|composer =  Dimrain47&lt;br /&gt;
|created = August 12th, 2015|id = 10565740}}&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; is a very hard and very long demon created by[[ Riot]] and others. It is supposedly a continuation of [[Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodbath &#039;&#039;&#039;is one of the hardest non-impossible demon ever created. Apart from  [[Sonic Wave]]. [[ Riot]] Verified &#039;&#039;&#039;bloodbath&#039;&#039;&#039; in his Stream.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level is mostly inspired from[[ Cataclysm]], incorporating red color schemes (though it changes to grey at Evasium&#039;s part). The music starts at approximately the point where [[Gboy]] ended [[Cataclysm]]. It also incorporates many hard parts like flying in between close spike passages, much like the level it was based on.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with the ship gameplay at the time where Gboy ended cataclysm. The level fades to a brighter color scheme of black and red, and quickly progresses to a double speed cube, then a triple speed ship.&lt;br /&gt;
&lt;br /&gt;
The triple speed ship has flashing colors, and a straight 1.5 block space to fly through, gravity portals switching the gravity of the ship periodically to the beat. The space is made up of spikes held by chains. &lt;br /&gt;
&lt;br /&gt;
The transition to the triple speed mini ball was a half speed fly up for a split second. &lt;br /&gt;
&lt;br /&gt;
The next sequence is a triple speed mini ball with the same color scheme, and the objects flashing to the beat. At the end of the sequence, the ball goes on a yellow pad and a half-speed portal to transition to the next ship segment. &lt;br /&gt;
&lt;br /&gt;
The next triple speed ship segment is not straight flying, but up and down. The gravity changes rapidly, with a ramp at the end, with a open space holding Vermillion&#039;s signature. Thorns and gears are used for this part, and so is the before 2.0 brick blocks and plain black ramps.&lt;br /&gt;
&lt;br /&gt;
The half-speed ball after the ship requires precise timing; each tap is a note of the song. each platform that the ball lands on is held up by chains, and is made of red bricks at the corners and black blocks with two lines in the middle. Extra spikes make the level harder, and hexagons decorate the platforms. A time machine portal flips the screen while the player is still playing, with no break to get used to the backwards orientation. After the backwards segment, styled the same way as the forwards segment, the ball is pushed into a line of portals as the music crescendos and notes go higher. &lt;br /&gt;
&lt;br /&gt;
The music stops it&#039;s hectic, fast pace and starts a more peaceful section in a flat key. The level reflects that, and the speed turns to 1x speed. The hectic flashing stops, and a original cube sequence involving a triple spike, then a gravity change, occur. Torches are used in the background and they flicker. Thorns are seen on the ground again, and chains hold up the platforms. This segment is like a narrow hallway.&lt;br /&gt;
&lt;br /&gt;
A 1.5 block &amp;quot;narrow hallway&amp;quot; ship sequence starts right after the last triple spike. Spikes make up the ground and the top. &lt;br /&gt;
&lt;br /&gt;
There is a ball sequence after the ship, making the ball flip through a one-block space made of two spikes to reach the platform on the top.&lt;br /&gt;
&lt;br /&gt;
A UFO sequence is next, and the trick is to tap when a player is about to hit a spike. This gameplay makes this part harder than the rest.&lt;br /&gt;
&lt;br /&gt;
Another cube sequence follows, with more triple spikes, styled the exact same way. The music is still playing it&#039;s peaceful, flat-key melody. &lt;br /&gt;
&lt;br /&gt;
A one-space wave follows, and one can see the flashing red [[Michigun|MICHIGUN]] in the right corner. This is the end of the &amp;quot;hallway&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A dual part, only lasting for a few seconds, turns the color scheme gray for the first and only time. &lt;br /&gt;
&lt;br /&gt;
The gray color scheme continues as the music plays it&#039;s peaceful melody. A half-speed flying section consisting of spikes and gears make the player go slightly up and down in a wave-like one space fly. The background of the section flashes, revealing extra designs and thorns. The ship turns into a mini and continues the same flying style and color scheme. A small &amp;quot;evasium&amp;quot; can be seen, telling the player this is evasium&#039;s part. &lt;br /&gt;
&lt;br /&gt;
A mini wave comes after the ship, and spikes serve as obstacles only at the top and bottom. The correct path taken is shown when the background flashes. the only red things in sight are the gears near the ground. A regular wave follows, and the gameplay is much like michigun&#039;s wave part.&lt;br /&gt;
&lt;br /&gt;
A regular 1x speed UFO follows, with rapid gravity change and purple orbs. The gray color scheme continues.&lt;br /&gt;
&lt;br /&gt;
The UFO turns mini, and as the music accelerates and the drumbeat comes in, there is thorns and a line of purple orbs. A spamming up section is implemented as the song changes key and the level turns back to triple speed red and black.&lt;br /&gt;
&lt;br /&gt;
The song changes key, a full step up, but playing the melody before, only faster and more urgent. The background changes to a bloodred. The gamemode turns into a triple speed mini ship, and the gameplay is chaotic flying. Gears and ToE ring decor are found. After a brief 1x speed section, triple speed resumes and straight flying starts, making the player go through a clubstep-like &amp;quot;monster&amp;quot; with a half-space fly. &lt;br /&gt;
&lt;br /&gt;
There is then a section where a yellow jump orb and increasing speeds are used, inside a 1-block tunnel. &lt;br /&gt;
&lt;br /&gt;
There is then a section much like clubstep, with &amp;quot;monsters&amp;quot; at varying heights. &lt;br /&gt;
&lt;br /&gt;
The next non-mini cube sequence starts at half-speed, but increases speed while giving the player a break; there is no need to tap. The color scheme and music is still the same. A &amp;quot;CRACK&amp;quot; is seen. &lt;br /&gt;
&lt;br /&gt;
A triple speed mini UFO is next. The background turns a bit lighter and flashes to the beat. Gravity changes rapidly, and gears leave a one-space gap to manuever the UFO to the notes of the song. Clouds are scattered throughout the level, and pulsing circles can be found. The size changes midway, leaving a split second of double speed before returning to triple speed. After a few seconds, another moment of half-speed occurs before going back to triple speed. &lt;br /&gt;
&lt;br /&gt;
Next up is a mini ball sequence at triple speed. The same style as before: thorns, clouds, and pulsing circles. More blocks than gears can be found, because this sequence is a ball. The platforms use gray and red, with black glow blocks. The platforms dim and glow brighter to the beat of the song. One part consists of nine blue orbs in a two-block space, requiring more spammng of the mouse or keyboard. After the spam, an &amp;quot;ASONICMEN&amp;quot; can be seen. &lt;br /&gt;
&lt;br /&gt;
After the ball part, the music undergoes a large change in mood and style. The key goes flat again. An auto part happens, with the objects&#039; borders flashing chaotically and the background, too. This indicates that the song, and the mood of the level will be hectic and fast again. The end of the auto gives the player a split-second of half-speed before returning to triple speed.&lt;br /&gt;
&lt;br /&gt;
A triple speed not-mini UFO with a different style than the rest follows the auto. The music turns back into the music from cataclysm n the first ship segment. It is slightly more artistic; more decorations and glow are used. Soon after, a &amp;quot;[[Etzer|ETZER]]&amp;quot; is seen. The player must land on the etzer and tap a pink orb. After that, the player must undergo many gravity portal jump orbs; jumping while changing gravity. &lt;br /&gt;
&lt;br /&gt;
Next is a 1x non-mini ship part. This part is slightly easier; there is actually 2 blocks to fly through. Players must fly under the gravity portal; it is a trick. The ship mode turns into triple speed for a second.&lt;br /&gt;
&lt;br /&gt;
The next segment is a triple speed UFO. Two jump orbs are tapped before tapping a third one right inside a ship portal.&lt;br /&gt;
&lt;br /&gt;
The next ship is a straight fly near the bottom, the place all black except for the tunnel the player&#039;s ship is in. &lt;br /&gt;
&lt;br /&gt;
A 1x speed original ball follows with the same style and blocks as vermillion&#039;s ball part, with jump orbs though. A mini portal and a half speed arrow make the gameplay harder after one second of full-size. The gameplay turns triple speed after a second, and 4 jump orbs must be tapped, and the signature &amp;quot;HAVOK&amp;quot; can be seen. &lt;br /&gt;
&lt;br /&gt;
Another UFO segment follows, changing speed and gravity. Saws instead of gears are found, held onto the blocks being obstacles for the UFO. Arrows are found guiding the player onto the right path, and teh background pulses to the music. &lt;br /&gt;
&lt;br /&gt;
Next is a half-speed regular wave. Here the player must manuever through a one-block straight wave, changing heights and gears here and there, similar to acropolis&#039;s final wave. The background pulses a brighter red to the beat of the music. A &amp;quot;G&amp;quot; can be seen just in front of the ship portal when the background flashes. &lt;br /&gt;
&lt;br /&gt;
Next is a triple speed upside down ship. Jump orbs have to be tapped, and the fly is chaotic with only 1.5 blocks of space. At the final notes of the segment, a 1.5 block straight fly with a regular size ship ends the segment. &lt;br /&gt;
&lt;br /&gt;
The next segment is a half speed dual. One cube is large, and one is mini. Consecutive jump orbs are tapped, and the word &amp;quot;GIRON&amp;quot; can be seen brighter than all the other blocks, with chains connecting it to the blocks and floor. A small non-dual auto, around .4 seconds, ends the section. &lt;br /&gt;
&lt;br /&gt;
A half-speed ball is next, similar to the one in catacysm. red blocks with chains in them are seen, and the words &amp;quot;sour blood&amp;quot; can be seen. &lt;br /&gt;
&lt;br /&gt;
A one-second UFO is next, leading to the final ship, ball and cube. &lt;br /&gt;
&lt;br /&gt;
The final ship part is the same style as the ball, and there is a upside-down one block straight fly. &lt;br /&gt;
&lt;br /&gt;
The final ball uses tricks and tiny spikes with a full-size half speed ball. the words &amp;quot;GBOY&amp;quot; is seen.&lt;br /&gt;
&lt;br /&gt;
The final notes holds a one-speed cube auto, with &amp;quot;GG&amp;quot; on the top of the cube and &amp;quot;riot&amp;quot; on the bottom. The level is complete. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level took [[Riot]] over 30,000 attempts to verify. Even Robtop himself had to encourage [[Riot]] to keep on trying.&lt;br /&gt;
* There&#039;s an error in the level. It&#039;s at [[Etzer]]&#039;s flying section, where you can see an unfilled portion.&lt;br /&gt;
* It is said this level is hardest possible level on this game, which stopped argument about ICDX or [[Cataclysm]] being hardest.&lt;br /&gt;
* To date, no one has completed the level legitimately, with the exception of [[Riot]] himself.&lt;br /&gt;
* There is an easter egg at the very end of Bloodbath, at Gboys part, you can position yourself to land on top of the &amp;quot;GG&amp;quot;. If you manage to do this, the word &amp;quot;Michigun&amp;quot; will appear.&lt;br /&gt;
* Riot says Lag in the beginning of evasium&#039;s section on the youtube video.&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Extra Long Levels]]&lt;br /&gt;
[[Category:Mega Collabs]]&lt;/div&gt;</summary>
		<author><name>124.149.62.115</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Bloodbath?diff=35655</id>
		<title>Bloodbath</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Bloodbath?diff=35655"/>
		<updated>2015-12-14T08:53:41Z</updated>

		<summary type="html">&lt;p&gt;124.149.62.115: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:bloodbath.jpg&lt;br /&gt;
|creator = Riot + Weoweoteo, Vermillion, Michigun, Evasium, Crack, AsonicMen, Etzer, Havok, GironDavid, Gboy&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = S, C, S, B, C, S, B, C, U, C, W, C/C, S, W, U, S, C, U, B, C, U, S, U, B, U, W, C, S, C/C, B, U, S, B, C&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = At the Speed of Light&lt;br /&gt;
|composer =  Dimrain47&lt;br /&gt;
|created = January 21st, 2012|id = 10565740}}&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; is a very hard and very long demon created by[[ Riot]] and others. It is supposedly a continuation of [[Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodbath &#039;&#039;&#039;is the hardest non-impossible demon ever created. [[ Riot]] Verified this level in his Stream.&lt;br /&gt;
== Description ==&lt;br /&gt;
This level is mostly inspired from[[ Cataclysm]], incorporating red color schemes (though it changes to grey at Evasium&#039;s part). The music starts at approximately the point where [[Gboy]] ended [[Cataclysm]]. It also incorporates many hard parts like flying in between close spike passages, much like the level it was based on.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with the ship gameplay at the time where Gboy ended cataclysm. The level fades to a brighter color scheme of black and red, and quickly progresses to a double speed cube, then a triple speed ship.&lt;br /&gt;
&lt;br /&gt;
The triple speed ship has flashing colors, and a straight 1.5 block space to fly through, gravity portals switching the gravity of the ship periodically to the beat. The space is made up of spikes held by chains. &lt;br /&gt;
&lt;br /&gt;
The transition to the triple speed mini ball was a half speed fly up for a split second. &lt;br /&gt;
&lt;br /&gt;
The next sequence is a triple speed mini ball with the same color scheme, and the objects flashing to the beat. At the end of the sequence, the ball goes on a yellow pad and a half-speed portal to transition to the next ship segment. &lt;br /&gt;
&lt;br /&gt;
The next triple speed ship segment is not straight flying, but up and down. The gravity changes rapidly, with a ramp at the end, with a open space holding Vermillion&#039;s signature. Thorns and gears are used for this part, and so is the before 2.0 brick blocks and plain black ramps.&lt;br /&gt;
&lt;br /&gt;
The half-speed ball after the ship requires precise timing; each tap is a note of the song. each platform that the ball lands on is held up by chains, and is made of red bricks at the corners and black blocks with two lines in the middle. Extra spikes make the level harder, and hexagons decorate the platforms. A time machine portal flips the screen while the player is still playing, with no break to get used to the backwards orientation. After the backwards segment, styled the same way as the forwards segment, the ball is pushed into a line of portals as the music crescendos and notes go higher. &lt;br /&gt;
&lt;br /&gt;
The music stops it&#039;s hectic, fast pace and starts a more peaceful section in a flat key. The level reflects that, and the speed turns to 1x speed. The hectic flashing stops, and a original cube sequence involving a triple spike, then a gravity change, occur. Torches are used in the background and they flicker. Thorns are seen on the ground again, and chains hold up the platforms. This segment is like a narrow hallway.&lt;br /&gt;
&lt;br /&gt;
A 1.5 block &amp;quot;narrow hallway&amp;quot; ship sequence starts right after the last triple spike. Spikes make up the ground and the top. &lt;br /&gt;
&lt;br /&gt;
There is a ball sequence after the ship, making the ball flip through a one-block space made of two spikes to reach the platform on the top.&lt;br /&gt;
&lt;br /&gt;
A UFO sequence is next, and the trick is to tap when a player is about to hit a spike. This gameplay makes this part harder than the rest.&lt;br /&gt;
&lt;br /&gt;
Another cube sequence follows, with more triple spikes, styled the exact same way. The music is still playing it&#039;s peaceful, flat-key melody. &lt;br /&gt;
&lt;br /&gt;
A one-space wave follows, and one can see the flashing red [[Michigun|MICHIGUN]] in the right corner. This is the end of the &amp;quot;hallway&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A dual part, only lasting for a few seconds, turns the color scheme gray for the first and only time. &lt;br /&gt;
&lt;br /&gt;
The gray color scheme continues as the music plays it&#039;s peaceful melody. A half-speed flying section consisting of spikes and gears make the player go slightly up and down in a wave-like one space fly. The background of the section flashes, revealing extra designs and thorns. The ship turns into a mini and continues the same flying style and color scheme. A small &amp;quot;evasium&amp;quot; can be seen, telling the player this is evasium&#039;s part. &lt;br /&gt;
&lt;br /&gt;
A mini wave comes after the ship, and spikes serve as obstacles only at the top and bottom. The correct path taken is shown when the background flashes. the only red things in sight are the gears near the ground. A regular wave follows, and the gameplay is much like michigun&#039;s wave part.&lt;br /&gt;
&lt;br /&gt;
A regular 1x speed UFO follows, with rapid gravity change and purple orbs. The gray color scheme continues.&lt;br /&gt;
&lt;br /&gt;
The UFO turns mini, and as the music accelerates and the drumbeat comes in, there is thorns and a line of purple orbs. A spamming up section is implemented as the song changes key and the level turns back to triple speed red and black.&lt;br /&gt;
&lt;br /&gt;
The song changes key, a full step up, but playing the melody before, only faster and more urgent. The background changes to a bloodred. The gamemode turns into a triple speed mini ship, and the gameplay is chaotic flying. Gears and ToE ring decor are found. After a brief 1x speed section, triple speed resumes and straight flying starts, making the player go through a clubstep-like &amp;quot;monster&amp;quot; with a half-space fly. &lt;br /&gt;
&lt;br /&gt;
There is then a section where a yellow jump orb and increasing speeds are used, inside a 1-block tunnel. &lt;br /&gt;
&lt;br /&gt;
There is then a section much like clubstep, with &amp;quot;monsters&amp;quot; at varying heights. &lt;br /&gt;
&lt;br /&gt;
The next non-mini cube sequence starts at half-speed, but increases speed while giving the player a break; there is no need to tap. The color scheme and music is still the same. A &amp;quot;CRACK&amp;quot; is seen. &lt;br /&gt;
&lt;br /&gt;
A triple speed mini UFO is next. The background turns a bit lighter and flashes to the beat. Gravity changes rapidly, and gears leave a one-space gap to manuever the UFO to the notes of the song. Clouds are scattered throughout the level, and pulsing circles can be found. The size changes midway, leaving a split second of double speed before returning to triple speed. After a few seconds, another moment of half-speed occurs before going back to triple speed. &lt;br /&gt;
&lt;br /&gt;
Next up is a mini ball sequence at triple speed. The same style as before: thorns, clouds, and pulsing circles. More blocks than gears can be found, because this sequence is a ball. The platforms use gray and red, with black glow blocks. The platforms dim and glow brighter to the beat of the song. One part consists of nine blue orbs in a two-block space, requiring more spammng of the mouse or keyboard. After the spam, an &amp;quot;ASONICMEN&amp;quot; can be seen. &lt;br /&gt;
&lt;br /&gt;
After the ball part, the music undergoes a large change in mood and style. The key goes flat again. An auto part happens, with the objects&#039; borders flashing chaotically and the background, too. This indicates that the song, and the mood of the level will be hectic and fast again. The end of the auto gives the player a split-second of half-speed before returning to triple speed.&lt;br /&gt;
&lt;br /&gt;
A triple speed not-mini UFO with a different style than the rest follows the auto. The music turns back into the music from cataclysm n the first ship segment. It is slightly more artistic; more decorations and glow are used. Soon after, a &amp;quot;[[Etzer|ETZER]]&amp;quot; is seen. The player must land on the etzer and tap a pink orb. After that, the player must undergo many gravity portal jump orbs; jumping while changing gravity. &lt;br /&gt;
&lt;br /&gt;
Next is a 1x non-mini ship part. This part is slightly easier; there is actually 2 blocks to fly through. Players must fly under the gravity portal; it is a trick. The ship mode turns into triple speed for a second.&lt;br /&gt;
&lt;br /&gt;
The next segment is a triple speed UFO. Two jump orbs are tapped before tapping a third one right inside a ship portal.&lt;br /&gt;
&lt;br /&gt;
The next ship is a straight fly near the bottom, the place all black except for the tunnel the player&#039;s ship is in. &lt;br /&gt;
&lt;br /&gt;
A 1x speed original ball follows with the same style and blocks as vermillion&#039;s ball part, with jump orbs though. A mini portal and a half speed arrow make the gameplay harder after one second of full-size. The gameplay turns triple speed after a second, and 4 jump orbs must be tapped, and the signature &amp;quot;HAVOK&amp;quot; can be seen. &lt;br /&gt;
&lt;br /&gt;
Another UFO segment follows, changing speed and gravity. Saws instead of gears are found, held onto the blocks being obstacles for the UFO. Arrows are found guiding the player onto the right path, and teh background pulses to the music. &lt;br /&gt;
&lt;br /&gt;
Next is a half-speed regular wave. Here the player must manuever through a one-block straight wave, changing heights and gears here and there, similar to acropolis&#039;s final wave. The background pulses a brighter red to the beat of the music. A &amp;quot;G&amp;quot; can be seen just in front of the ship portal when the background flashes. &lt;br /&gt;
&lt;br /&gt;
Next is a triple speed upside down ship. Jump orbs have to be tapped, and the fly is chaotic with only 1.5 blocks of space. At the final notes of the segment, a 1.5 block straight fly with a regular size ship ends the segment. &lt;br /&gt;
&lt;br /&gt;
The next segment is a half speed dual. One cube is large, and one is mini. Consecutive jump orbs are tapped, and the word &amp;quot;GIRON&amp;quot; can be seen brighter than all the other blocks, with chains connecting it to the blocks and floor. A small non-dual auto, around .4 seconds, ends the section. &lt;br /&gt;
&lt;br /&gt;
A half-speed ball is next, similar to the one in catacysm. red blocks with chains in them are seen, and the words &amp;quot;sour blood&amp;quot; can be seen. &lt;br /&gt;
&lt;br /&gt;
A one-second UFO is next, leading to the final ship, ball and cube. &lt;br /&gt;
&lt;br /&gt;
The final ship part is the same style as the ball, and there is a upside-down one block straight fly. &lt;br /&gt;
&lt;br /&gt;
The final ball uses tricks and tiny spikes with a full-size half speed ball. the words &amp;quot;GBOY&amp;quot; is seen.&lt;br /&gt;
&lt;br /&gt;
The final notes holds a one-speed cube auto, with &amp;quot;GG&amp;quot; on the top of the cube and &amp;quot;riot&amp;quot; on the bottom. The level is complete. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level took [[Riot]] over 30,000 attempts to verify. Even Robtop himself had to encourage [[Riot]] to keep on trying.&lt;br /&gt;
* There&#039;s an error in the level. It&#039;s at [[Etzer]]&#039;s flying section, where you can see an unfilled portion.&lt;br /&gt;
* It is said this level is hardest possible level on this game, which stopped argument about ICDX or [[Cataclysm]] being hardest.&lt;br /&gt;
* To date, no one has completed the level legitimately, with the exception of [[Riot]] himself.&lt;br /&gt;
* There is an easter egg at the very end of Bloodbath, at Gboys part, you can position yourself to land on top of the &amp;quot;GG&amp;quot;. If you manage to do this, the word &amp;quot;Michigun&amp;quot; will appear.&lt;br /&gt;
* Riot says Lag in the beginning of evasium&#039;s section on the youtube video.&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Extra Long Levels]]&lt;br /&gt;
[[Category:Mega Collabs]]&lt;/div&gt;</summary>
		<author><name>124.149.62.115</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Sonic_Wave?diff=103434</id>
		<title>Sonic Wave</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Sonic_Wave?diff=103434"/>
		<updated>2015-12-14T08:49:09Z</updated>

		<summary type="html">&lt;p&gt;124.149.62.115: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:Sonic Wave.png|300px&lt;br /&gt;
|creator = [[Cyclic]]&lt;br /&gt;
|sequences = C, S, C, B, C, B, W, C, W, C, W&lt;br /&gt;
|portals = Speed, Dual, Gravity, Size&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|id = (Original was removed)&lt;br /&gt;
|song = Sonic Blaster&lt;br /&gt;
|composer = F-777&lt;br /&gt;
|created = 26 April 2014}}&lt;br /&gt;
Sonic Wave was a extremely hard and Extra long demon by [[Cyclic]]. Its difficulty is same as [[Bloodbath]] and [[Sakupen Hell]]. It is also the hardest [[Nine Circles]] remake ever made. The original level has since been removed, but there have been several remakes of it, including an accurate copy with ID 10381644.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with a very difficult cube with moderate tricks and crucial timing. After the cube, it comes to a &#039;&#039;&#039;extremely&#039;&#039;&#039; difficult ship, with fast speed, tight spaces and gravity portals everywhere. After the ship, the player will transform into a very difficult ball with extremely hard tricks. After the ball, the player will transform into a nearly impossible (still possible) wave. It features many gravity and size changes, &#039;&#039;&#039;&#039;&#039;extremely&#039;&#039;&#039;&#039;&#039; tight spaces and fake line trolling. At the middle of the wave, it becomes even harder with fake line trolling everywhere. Also, this part of the wave needs extremely crucial timing. If the player manages to pass the wave, the player will transform into a less difficult cube were the player will need to spam gradually gaining  speed. After the wave, however, the player will transform into a even harder wave than before, with even more tighter spaces and sawblades everywhere, along with fake line trolling. After the wave, the player will transform into a very difficult cube with different passages and invisible blocks. If the player manages to find the right way, they will transform into a very difficult wave again. But it is not difficult as previous ones. And then the level will end with creator&#039;s name.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To date, no one has completed the level legitimately, with the exception of [[Cyclic]] himself.&lt;br /&gt;
*After a while, seemingly due to hacking accusation, [[Cyclic ]] replaced Sonic Wave with an old level of his, supposedly a Back On Track remake. When he quit the game, the level was removed altogether.&lt;br /&gt;
*There is a possibility that[[ Riot]], the verifier of [[Bloodbath]] may try to beat Sonic Wave.&lt;br /&gt;
[[Category:Nine Circles levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Extra Long Levels]]&lt;/div&gt;</summary>
		<author><name>124.149.62.115</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Sonic_Wave?diff=103433</id>
		<title>Sonic Wave</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Sonic_Wave?diff=103433"/>
		<updated>2015-12-14T08:48:14Z</updated>

		<summary type="html">&lt;p&gt;124.149.62.115: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:Sonic Wave.png|300px&lt;br /&gt;
|creator = [[Cyclic]]&lt;br /&gt;
|sequences = C, S, C, B, C, B, W, C, W, C, W&lt;br /&gt;
|portals = Speed, Dual, Gravity, Size&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|id = (Original was removed)&lt;br /&gt;
|song = Sonic Blaster&lt;br /&gt;
|composer = F-777&lt;br /&gt;
|created = 26 April 2014}}&lt;br /&gt;
Sonic Wave was a extremely hard and Extra long demon by [[Cyclic]]. Its difficulty is same as [[Bloodbath]] and [[Sakupen Hell]]. It is also the hardest [[Nine Circles]] remake ever made. The original level has since been removed, but there have been several remakes of it, including an accurate copy with ID 10381644.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with a very difficult cube with moderate tricks and crucial timing. After the cube, it comes to a &#039;&#039;&#039;extremely&#039;&#039;&#039; difficult ship, with fast speed, tight spaces and gravity portals everywhere. After the ship, the player will transform into a very difficult ball with extremely hard tricks. After the ball, the player will transform into a nearly impossible (still possible) wave. It features many gravity and size changes, &#039;&#039;&#039;&#039;&#039;extremely&#039;&#039;&#039;&#039;&#039; tight spaces and fake line trolling. At the middle of the wave, it becomes even harder with fake line trolling everywhere. Also, this part of the wave needs extremely crucial timing. If the player manages to pass the wave, the player will transform into a less difficult cube were the player will need to spam gradually gain speed. After the wave, however, the player will transform into a even harder wave than before, with even more tighter spaces and sawblades everywhere, along with fake line trolling. After the wave, the player will transform into a very difficult cube with different passages and invisible blocks. If the player manages to find the right way, they will transform into a very difficult wave again. But it is not difficult as previous ones. And then the level will end with creator&#039;s name.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To date, no one has completed the level legitimately, with the exception of [[Cyclic]] himself.&lt;br /&gt;
*After a while, seemingly due to hacking accusation, [[Cyclic ]] replaced Sonic Wave with an old level of his, supposedly a Back On Track remake. When he quit the game, the level was removed altogether.&lt;br /&gt;
*There is a possibility that[[ Riot]], the verifier of [[Bloodbath]] may try to beat Sonic Wave.&lt;br /&gt;
[[Category:Nine Circles levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Extra Long Levels]]&lt;/div&gt;</summary>
		<author><name>124.149.62.115</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Sonic_Wave?diff=103432</id>
		<title>Sonic Wave</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Sonic_Wave?diff=103432"/>
		<updated>2015-12-14T08:45:12Z</updated>

		<summary type="html">&lt;p&gt;124.149.62.115: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:Sonic Wave.png|300px&lt;br /&gt;
|creator = [[Cyclic]]&lt;br /&gt;
|sequences = C, S, C, B, C, W, C, W, C, W&lt;br /&gt;
|portals = Speed, Dual, Gravity, Size&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|id = (Original was removed)&lt;br /&gt;
|song = Sonic Blaster&lt;br /&gt;
|composer = F-777&lt;br /&gt;
|created = 26 April 2014}}&lt;br /&gt;
Sonic Wave was a extremely hard and long demon by [[Cyclic]]. Its difficulty is same as [[Bloodbath]] and [[Sakupen Hell]]. It is also the hardest [[Nine Circles]] remake ever made. The original level has since been removed, but there have been several remakes of it, including an accurate copy with ID 10381644.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with a very difficult cube with moderate tricks and crucial timing. After the cube, it comes to a &#039;&#039;&#039;extremely&#039;&#039;&#039; difficult ship, with fast speed, tight spaces and gravity portals everywhere. After the ship, the player will transform into a very difficult ball with extremely hard tricks. After the ball, the player will transform into a nearly impossible (still possible) wave. It features many gravity and size changes, &#039;&#039;&#039;&#039;&#039;extremely&#039;&#039;&#039;&#039;&#039; tight spaces and fake line trolling. At the middle of the wave, it becomes even harder with fake line trolling everywhere. Also, this part of the wave needs extremely crucial timing. If the player manages to pass the wave, the player will transform into a less difficult cube were the player will need to spam gradually gain speed. After the wave, however, the player will transform into a even harder wave than before, with even more tighter spaces and sawblades everywhere, along with fake line trolling. After the wave, the player will transform into a very difficult cube with different passages and invisible blocks. If the player manages to find the right way, they will transform into a very difficult wave again. But it is not difficult as previous ones. And then the level will end with creator&#039;s name.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To date, no one has completed the level legitimately, with the exception of [[Cyclic]] himself.&lt;br /&gt;
*After a while, seemingly due to hacking accusation, [[Cyclic ]] replaced Sonic Wave with an old level of his, supposedly a Back On Track remake. When he quit the game, the level was removed altogether.&lt;br /&gt;
*There is a possibility that[[ Riot]], the verifier of [[Bloodbath]] may try to beat Sonic Wave.&lt;br /&gt;
[[Category:Nine Circles levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Extra Long Levels]]&lt;/div&gt;</summary>
		<author><name>124.149.62.115</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7827</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7827"/>
		<updated>2014-10-01T23:24:29Z</updated>

		<summary type="html">&lt;p&gt;124.149.99.121: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Dry Out&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 4&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|normalmode = Icon 8 &amp;lt;br /&amp;gt; 4 stars&lt;br /&gt;
|practicemode = Primary Pink&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|image = File:Dryout.png&lt;br /&gt;
|imagewidth = 300|precededby = [[Polargeist]]&lt;br /&gt;
|followedby = [[Base After Base]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level in [[Geometry Dash]]. Along with [[Base After Base]], its difficulty is rated harder. Dry Out is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the level that introduces gravity [[Portals|portals]], something that appears in every level afterwards. This is a new challenge worth growing to understand, and is met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more specific movements along with a wider variety of jumping patterns. After the cube sequence, there is a ship sequence with large scattered blocks and then large spiked blocks, focusing on smoother navigation in order to avoid collisions. Finally, there is another short cube sequence before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*While formally introducing the Gravity [[Portals|Portal]], &#039;&#039;&#039;Dry Out&#039;&#039;&#039; is not the first level it appears in, instead first occurring in [[Back on Track]] as part of collecting a [[Secret Coins|secret coin]].&lt;br /&gt;
* Speech is heard for the first time in a Geometry Dash level, at the first Gravity [[Portals|Portal]].&lt;br /&gt;
&lt;br /&gt;
== What is In the level ==&lt;br /&gt;
The level is Based around Twisted areas.There are also Gravity sections And a lot of spikes.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dry Out.jpg&lt;br /&gt;
Geometry Dash Dry Out Icon.jpg|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>124.149.99.121</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19228</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19228"/>
		<updated>2014-10-01T23:13:13Z</updated>

		<summary type="html">&lt;p&gt;124.149.99.121: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Varies&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Blue: Normal speed&amp;lt;br /&amp;gt;Green: Fast speed&amp;lt;br /&amp;gt;Pink: Faster speed&amp;lt;br /&amp;gt;Orange: Slow speed&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|Produces antigravity copy of icon.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Triangle&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|Changes the icon into a triangle.&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles as all three forms.&lt;br /&gt;
*Pink, red, orange and blue form portals will shrink the playing area to only a fixed rectangular area. This feature does not allow players to travel unlimited distances with the rocket, UFO, or ball.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror is the only option not available to begin a custom level. But gravity can still be changed from start position.&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;square&amp;quot; captionalign=&amp;quot;center&amp;quot; &amp;gt;&lt;br /&gt;
ship-portal.png|A ship portal&lt;br /&gt;
unship-portal.png|A cube portal&lt;br /&gt;
gravity-portal.png|An anti-gravity portal&lt;br /&gt;
ungravity-portal.png|A regular gravity portal&lt;br /&gt;
Size.JPG|A shrinking portal&lt;br /&gt;
Update1.9cool.png|A Wave Portal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>124.149.99.121</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19227</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19227"/>
		<updated>2014-10-01T23:11:43Z</updated>

		<summary type="html">&lt;p&gt;124.149.99.121: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Varies&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Blue: Normal speed&amp;lt;br /&amp;gt;Green: Fast speed&amp;lt;br /&amp;gt;Pink: Faster speed&amp;lt;br /&amp;gt;Orange: Slow speed&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|Produces antigravity copy of icon.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Triangle&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|Changes the icon into a triangle.&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles as all three forms.&lt;br /&gt;
*Pink, red, orange and blue portals will shrink the playing area to only a fixed rectangular area. This feature does not allow players to travel unlimited distances with the rocket, UFO, or ball.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror is the only option not available to begin a custom level. But gravity can still be changed from start position.&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;square&amp;quot; captionalign=&amp;quot;center&amp;quot; &amp;gt;&lt;br /&gt;
ship-portal.png|A ship portal&lt;br /&gt;
unship-portal.png|A cube portal&lt;br /&gt;
gravity-portal.png|An anti-gravity portal&lt;br /&gt;
ungravity-portal.png|A regular gravity portal&lt;br /&gt;
Size.JPG|A shrinking portal&lt;br /&gt;
Update1.9cool.png|A Wave Portal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>124.149.99.121</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24621</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24621"/>
		<updated>2014-10-01T23:03:55Z</updated>

		<summary type="html">&lt;p&gt;124.149.99.121: /**Trivia*/ Created Trivia about speech in level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|image = File:Timemachine73%.png&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|normalmode = Icon 14 &amp;lt;br /&amp;gt; 8 stars&lt;br /&gt;
|practicemode = White Primary color&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]]. It is the third level rated insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity just before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the second-last &amp;quot;Anti-Gravity&amp;quot; Portal, speech can be heard saying &amp;quot;This is Time Machine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|center|430px|left]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>124.149.99.121</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41032</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41032"/>
		<updated>2014-10-01T23:00:18Z</updated>

		<summary type="html">&lt;p&gt;124.149.99.121: /* Trivia */ Mention access to secret passage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = Twelve&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = Icon 27 (Theory of Everything)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)|followedby = [[Electroman Adventures]]|sequences = Cube, Rocket, Ufo, Ball|portals = All portals EXCEPT Copy Portals (Update 1.8) and the upcoming Blue Portal (Update 1.9)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the seventh insane level added on [[Update 1.5]].&lt;br /&gt;
&lt;br /&gt;
==What&#039;s in the level ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of trampolines, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are very tough and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Completing the level will award the player 12 stars, unlocks the dark yellow primary color (Practice Mode), and a new icon (Icon 27) for completion in Normal Mode.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Along with [[Electroman Adventures]], Theory of Everything has every [[Portals|portal]] ([[Electrodynamix|before]] [[Update 1.7|1.7]]).&lt;br /&gt;
* This level, [[Time Machine|Time Machine,]] [[Dry Out]], [[Can&#039;t Let Go]] and [[Blast Processing]] are the only levels where you can hear speech in the background music.&lt;br /&gt;
*  Although [[Theory of Everything]], [[Electrodynamix]] and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
* A secret passage can be found in this level. (It is found after the second UFO sequence, there are two ways to access it)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|434px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>124.149.99.121</name></author>
	</entry>
</feed>