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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=139.0.115.14</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=139.0.115.14"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/139.0.115.14"/>
	<updated>2026-10-18T00:03:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6517</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6517"/>
		<updated>2015-10-19T14:42:27Z</updated>

		<summary type="html">&lt;p&gt;139.0.115.14: Is this useful?...........&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|image = BackOnTrack.png|levelnumber = 2|created = 1.0|difficulty = [[File:Easy.png|30px]]|normalmode = [[File:Cube06.png|35px]]|practicemode = [[File:Colour07.png|30px]]|portals = Cube and Ship|sequences = C, S, C,|composer = DJVI|starreward = 2|music = [[File:BackOnTrack.ogg]]|precededby = [[Stereo Madness]]|followedby = [[Polargeist]]}}&lt;br /&gt;
&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the second level to be rated &amp;quot;Easy&amp;quot; as of [[Update 2.0]]. This level is commonly recognized as one of the easiest official levels, alongside [[Stereo Madness]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Back on Track introduces yellow jump pads in the ways of both function and potential hazard. There is only one ship sequence midway through and the level has no triple spikes. &lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which requires somewhat more precise jumping and sliding than the sequences in [[Stereo Madness]], while introducing the yellow jump pads.&lt;br /&gt;
&lt;br /&gt;
The ship sequence in the middle of the level requires the user to press longer than in Stereo Madness, as it requires the player to fly up and down on the screen rather than just staying in the middle.&lt;br /&gt;
&lt;br /&gt;
The final cube sequence is similar in difficulty to the first one, although the final 5-10% of the level seems to be challenging for new players.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 41%, roughly three quarters of the way through the cube section, not too far before the first ship sequence. After descending a short flight of platforms onto a particularly outstretched one with a spike on it, jump twice up two more platforms before sliding to the ground to find a hidden gravity pad that will launch into the hovering coin, then into a gravity portal which returns you to the main path. The background is reddish pink when the coin is passed. Sometimes you crash at the spike instead of hitting the gravity pad.&lt;br /&gt;
*The second secret coin is located at 55% within the third large obstacle once engaging the ship sequence. Maneuver around the first two obstacles and fly up into a gap in the third to collect the coin inside. Keep flying in the center of the obstacle. Make sure not to fly too high or you can crash while exiting the obstacle. The background is purple where the coin is found. Once you exit through the portal, fly high immediately to avoid crashing with the fourth obstacle.&lt;br /&gt;
*The third secret coin is located at 84%, just after the point the background turns from pink to blue after the ship sequence, but must be led into beforehand. Following the travel through three block columns and three slim platforms close to the ground, jump twice up two platforms before sliding onto a partly concealled line platform below the main route. Be weary and jump over a short gap onto the second line platform to collect the coin and reach a jump pad to return back, but immediately jump again to clear an oncoming spike when landing.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Back On Track Geometry Dash|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Back on Track was originally rated as &amp;quot;Normal&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Back on Track reveals the first gravity portal and gravity pad used to collect a secret coin, although gravity portals and gravity pads are not formally introduced until [[Dry Out]] and [[xStep]] respectively. This was due to [[Update 1.6]] introducing the secret coins to all levels, when both of those features were already available.&lt;br /&gt;
*Completing the level takes 1:24, making it the 3rd shortest level. The second is [[Can&#039;t Let Go]] and the first is [[Cycles]] and [[Electrodynamix]].&lt;br /&gt;
* The lines on the thorns that function as &#039;&#039;secret pathways&#039;&#039; are actually slabs placed in line with the other thorns. The thorns are then added to cover up most of the slabs.&lt;br /&gt;
*The song this level featured was a comeback from the artist after a break in music, hence its name.&lt;br /&gt;
*The &amp;quot;on&amp;quot; in Back on Track is capitalized on its level selection item, while the song name is not.&lt;br /&gt;
*You need to jump 76 times in order to beat the level with the coins and it is the least amount of jumps you need to do in order for you to beat the level, while you can jump 79 times if you miss the 1st coin.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BackOnTrackMenu.png|Back on Track on the main menu&lt;br /&gt;
BackOnTrackMenuOld.jpg|Back on Track before 1.9&lt;br /&gt;
BoT-C1.png|First secret coin (Cube)&lt;br /&gt;
BoT-C2.png|Second secret coin (Ship)&lt;br /&gt;
BoT-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube06.png|Icon unlocked after completing in normal mode (Icon 06)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>139.0.115.14</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=50188</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=50188"/>
		<updated>2015-10-19T14:34:39Z</updated>

		<summary type="html">&lt;p&gt;139.0.115.14: add the exact location of the secret coins. (thanks for 2.0) :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = HexagonForce.png&lt;br /&gt;
| levelnumber  = 16&lt;br /&gt;
| created      = [[Update 1.8]]&lt;br /&gt;
| difficulty   = [[File:Insane.png|30px]]&lt;br /&gt;
| normalmode   = [[File:Cube42.png|30px]]&lt;br /&gt;
| starreward   = 12&lt;br /&gt;
| practicemode = [[File:Colour19.png|30px]]&lt;br /&gt;
| portals      = Cube, Ship, Ball, UFO; Gravity, Size, Speed, Dual&lt;br /&gt;
| sequences    = C, S,, B,, C,, CC,, SS,, C,, u, bb,, ss,, S,, C,, ss S&lt;br /&gt;
| composer     = Waterflame&lt;br /&gt;
| music        = [[File:HexagonForce.ogg]]&lt;br /&gt;
| precededby   = [[Electrodynamix]]&lt;br /&gt;
| followedby   = [[Blast Processing]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the sixth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]]. This level is commonly recognized as one of the hardest non-demon official levels in normal mode, though it is generally considered easier than [[Electrodynamix]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed and ship [[portals]]. Subsequently, the ship changes into a [[Forms|gravity ball]], and the player makes first contact with the new blocks which have diagonal surfaces. Later on, after another brief cube part, Hexagon Force introduces the brand new dual portals, which &amp;quot;clones&amp;quot; the icon with reversed colors and different gravities. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple dual portals are included, and the icon transforms into every object in the game except for the wave, which was not even introduced yet until 1.9, and the robot which was added only in 2.0. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are shown along some rocket scenes. Hexagon Force also features every portal on [[Update 1.8|1.8]] except mirror portals and the pink triple speed portal.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 22%, at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down. However, you need to be close enough to get the coin.&lt;br /&gt;
*The second secret coin is located 72%, at the second double speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
*The final secret coin is located at near-end of the level, at 97%. At the half-speed ship sequence, upon finishing the level, you will encounter a large obstacle with an opening in it. Fly through it carefully (because the top and bottom of the passage are not centered with the entrance and exit.) Be careful when coming out, because the passage is close to the ground, and you will crash if you touch the ground.&lt;br /&gt;
&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is, therefore determining at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
&lt;br /&gt;
===Cube sequence===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
&lt;br /&gt;
===First ship secquence===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
===Ball sequence===&lt;br /&gt;
As well as being difficult to manoeuver, the balls are also shrunken. The way the game mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
===Second ship sequence===&lt;br /&gt;
This section is much shorter, and this time the ships are in the shrunken state from the ball section. As before, only focus on one ship and stay on the side on the map before dodging two spiked projections.&lt;br /&gt;
&lt;br /&gt;
===Third ship sequence===&lt;br /&gt;
This is arguably the most difficult of the dual sections, particularly because the ships are shrunken &#039;&#039;and&#039;&#039; slowed down, hence forth making the ascent and descent faster when tapped, making it hard to control. Located near the end of the level from the cube section, navigate them towards the centre of the level, but be prepared to dodge a central obstacle, move towards the centre again, and dodge another central obstacle before going back to the central portal to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There is an unused piece of the dual cube shown in the sneak peek.&lt;br /&gt;
*The icon unlocked when completing the level in normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers The Creeper] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
*The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
*This is the first level to use the slow speed portal (the second is [[Theory of Everything 2]]) and the normal speed portal.&lt;br /&gt;
*This level introduces object rotation, dual mode, and slopes.&lt;br /&gt;
*Completing the level takes 1:31.&lt;br /&gt;
*Hexagon Force has the most dual portals of all official levels.&lt;br /&gt;
*Hexagon Force introduces both the Hexagon background &#039;&#039;and&#039;&#039; ground.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* At the end of the first ship section (at 18%, right before the ball portal) if you look to the bottom right you can see that there is nothing below the ball part spikes. However, once you exit the ball form, you can clearly see it is filled.&lt;br /&gt;
* In the first dual segment, at the third jump, you may see that the blocks are overlapping. Either it was rushed, or just to make it short.&lt;br /&gt;
* After the double speed ship part there is a high unfilled structure, which can be seen if looking down enough.&lt;br /&gt;
* Before the dual slow mini ship sequence is a yellow pad on a block that is misplaced (it is a little bit on the left).&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* In the first ball segment, you can switch gravity to land on the platform with the secret coin, then switch gravity again rapidly to return to the normal path without collecting the coin.&lt;br /&gt;
* There was an error in the level located before the first dual section. It is on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in Update 1.9.&lt;br /&gt;
* There was a secret way in this level. During the last cube section, before going to the mini dual slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However, this was fixed.&lt;br /&gt;
* At the beginning of the level, the second yellow bounce pad underneath an arrow, is slightly over the edge of the block. It is not placed in the center of the block where it is supposed to be. This could be for a few reasons. Either the level was rushed through, or they put it over the edge so the cube can successfully reach the next bounce ring.&lt;br /&gt;
* At the end of the first ship section, it is possible to fly over (because of your anti gravity) the gravity portal, as there are no spikes covering.&lt;br /&gt;
* During the first gravity ball dual section (where the balls are shrunk), you are supposed to avoid the chainsaw by switching gravity up, and down quickly. However, when you are doing this to the ball in regular gravity, if you only switch once instead of twice, both gravity balls will be in the same gravity since the ball in anti-gravity is in the air, and you cannot switch gravity in mid-air if you are in ball form. If this happens, it will be undone during the second rocket dual segment.&lt;br /&gt;
** it is also possible to make one of the balls miss the ship portal in the sequence above, resulting in a crash as shown here [https://www.youtube.com/watch?v=ukH8m1zoVU4]&lt;br /&gt;
* When transitioning from the third cube sequence to the mini ufo, you can actually miss the normal speed portal and the mini portal, being a fast ufo.&lt;br /&gt;
** It is possible to go through that sequence as the fast ufo, and still survive and return as the mini dual double speed ball as normal, and the music will fall behind as seen here [https://www.youtube.com/watch?v=WP1zNZSbwYM]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; level 16 - Hexagon Force (100%)|thumb|center|330px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HexagonForceMenu.png|Hexagon Force on the main menu&lt;br /&gt;
HF-C1.png|First secret coin (Ball)&lt;br /&gt;
HF-C2.png|Second secret coin (Ship)&lt;br /&gt;
HF-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube42.png|Icon unlocked after completing in normal mode (Icon 42)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>139.0.115.14</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=26243</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=26243"/>
		<updated>2015-10-19T14:24:49Z</updated>

		<summary type="html">&lt;p&gt;139.0.115.14: Oh, i see now.......but it takes 1:23 on my phone (i&amp;#039;m telling the truth) :) ..........if u still not sure to my statement, just revert it again to older version.....thx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Cycles.png&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|35px|center]]&lt;br /&gt;
|normalmode = [[File:Cube16.png|40px|center]]&lt;br /&gt;
Cycles!&lt;br /&gt;
|starreward = 9&lt;br /&gt;
|practicemode = [[File:Cube15.png|40px|center]]&lt;br /&gt;
Loops&lt;br /&gt;
|portals = Cube, Ship, Ball, Gravity, and Mirror&lt;br /&gt;
|sequences = C, B, S, C, B,&lt;br /&gt;
|composer = DJVI&lt;br /&gt;
|music = [[File:Cycles.ogg]]&lt;br /&gt;
|precededby = [[Time Machine]]&lt;br /&gt;
|followedby = [[xStep]]}}&lt;br /&gt;
&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the ninth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the third level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new [[Forms|form]] called the gravity ball and has the longest sequences of its kind, along with its red portal.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the player must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, dodging two trick jump rings. After a few more jumps, the player descends down a set of steps and enters the ball portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first two taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal (indicated by a high note in the music); rapid tapping is a bad idea. After this ship section, the level goes into mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of mirror mode a few times and ends within it. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and which to miss.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 42%, just after the beginning of the first ball portal. Flip gravity three times and stay at the ceiling. You will go into a tunnel that leads you to the secret coin, but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*The second secret coin is located at 63%. In the middle of the gravity flipping rocket part, after the pillars, the secret coin is on the top, before the path gets narrow. You will have to time your moment to fly back to the normal path.&lt;br /&gt;
*The third secret coin is located at 87%. On the second ball part, when the background is blue, there is a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the secret coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cycles Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cycles was rated Insane before Update 1.9.&lt;br /&gt;
*This level is the first level to have secret coins within ball sequences.&lt;br /&gt;
*Cycles is one of the two levels to reward the player [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].&lt;br /&gt;
*Cycles is the only level to end in mirror mode, and is the only level intended to end in the ball form.&lt;br /&gt;
**However, a glitch can be exploited in [[Electroman Adventures]] which skips the last blue reverse portal, allowing it too to be completed in mirror mode.&lt;br /&gt;
*Cycles takes 1:23 to complete.&lt;br /&gt;
*This is one of the four levels where secret coins cannot be found in the cube sequences. The other three are [[Hexagon Force]], [[Blast Processing]], and [[Geometrical Dominator]].&lt;br /&gt;
*This is the only level using blocks to guide the player, using arrows in the first ball segment.&lt;br /&gt;
**This was probably used to introduce the mechanics of the ball form, since nothing has been mentioned about this form in the &amp;quot;How to Play&amp;quot; guide in the Options Menu.&lt;br /&gt;
*This level, Theory of Everything, Electroman Adventures, and Theory of Everything 2 are the only levels that continue playing music after the &amp;quot;Level Complete&amp;quot; text at the end of them. However, some other levels have an ending sound effect that plays after the level is completed.&lt;br /&gt;
*Cycles has the second shortest sequence after [[Deadlocked]];the second cube sequence is only 3 seconds, and it does not require the player to do anything.&lt;br /&gt;
**This makes it the only segment in the game where it can be completed by doing nothing.&lt;br /&gt;
*Cycles is the only level to have two secret coins in ball mode.&lt;br /&gt;
*Cycles and Geometrical Dominator are the only levels to end in a form other than the Cube and Ship. They end with the Ball and Robot, respectively.&lt;br /&gt;
*Cycles has the largest percentage of trick jump orbs, as more than half the jump orbs are traps.&lt;br /&gt;
*Cycles is the first level before 1.6 that has hitbox-transparent blocks. All levels before this level that have these blocks have been modified in 1.6 to make way for secret coins.&lt;br /&gt;
==Errors==&lt;br /&gt;
*When in anti-gravity in the first few percent of the stage, at the part with the two yellow jump rings, if you jump towards them too early and time the subsequent jumps on the rings properly, you could miss the normal gravity portal and fall to the ceiling. [https://youtu.be/MJlSP4kP_vc See here for demonstration.]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu&lt;br /&gt;
CyclesMenuOld.jpg|Cycles before Update 1.9&lt;br /&gt;
CYC-C1.png|First secret coin (Ball)&lt;br /&gt;
CYC-C2.png|Second secret coin (Ship)&lt;br /&gt;
CYC-C3.png|Third secret coin (Ball)&lt;br /&gt;
Cube15.png|Icon unlocked after completing in practice mode&lt;br /&gt;
Cube16.png|Icon unlocked after completing in normal mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>139.0.115.14</name></author>
	</entry>
</feed>