<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=161.184.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=161.184.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/161.184.0.0/16"/>
	<updated>2026-10-18T12:51:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=26256</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=26256"/>
		<updated>2015-11-05T00:59:53Z</updated>

		<summary type="html">&lt;p&gt;161.184.231.3: In Trivia there was something random saying Cycles has more

So I removed it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Cycles.png&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|35px|center]]&lt;br /&gt;
|normalmode = [[File:Cube16.png|40px|center]]&lt;br /&gt;
Cycles!&lt;br /&gt;
|starreward = 9&lt;br /&gt;
|practicemode = [[File:Cube15.png|40px|center]]&lt;br /&gt;
Loops&lt;br /&gt;
|portals = Cube, Ship, Ball, Gravity, and Mirror&lt;br /&gt;
|sequences = C, B, S, C, B,&lt;br /&gt;
|composer = DJVI&lt;br /&gt;
|music = [[File:Cycles.ogg]]&lt;br /&gt;
|precededby = [[Time Machine]]&lt;br /&gt;
|followedby = [[xStep]]}}&lt;br /&gt;
&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the ninth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the third level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new [[Forms|form]] called the gravity ball and has the longest sequences of its kind, along with its red portal.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the player must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, dodging two trick jump rings. After a few more jumps, the player descends down a set of steps and enters the ball portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first two taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal (indicated by a high note in the music); rapid tapping is a bad idea. After this ship section, the level goes into mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of mirror mode a few times and ends within it. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and which to miss.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 42%, just after the beginning of the first ball portal. Flip gravity three times and stay at the ceiling. You will go into a tunnel that leads you to the secret coin, but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*The second secret coin is located at 63%. In the middle of the gravity flipping rocket part, after the pillars, the secret coin is on the top, before the path gets narrow. You will have to time your moment to fly back to the normal path.&lt;br /&gt;
*The third secret coin is located at 87%. On the second ball part, when the background is blue, there is a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the secret coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cycles Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cycles was rated insane before Update 1.9.&lt;br /&gt;
*This level is the first level to have secret coins within ball sequences.&lt;br /&gt;
*Cycles is one of the two levels to reward the player [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].&lt;br /&gt;
*Cycles is the only level to end in mirror mode, and is the only level intended to end in the ball form.&lt;br /&gt;
**However, a glitch can be exploited in [[Electroman Adventures]] which skips the last blue reverse portal, allowing it too to be completed in mirror mode.&lt;br /&gt;
*Cycles takes 1:23 to complete, making it the second shortest level to complete (beaten only by Electrodynamix)&lt;br /&gt;
*This is one of the four levels where secret coins cannot be found in the cube sequences. The other three are [[Hexagon Force]], [[Blast Processing]], and [[Geometrical Dominator]].&lt;br /&gt;
*This is the only level using blocks to guide the player, using arrows in the first ball segment.&lt;br /&gt;
*This level, Theory of Everything, Electroman Adventures, and Theory of Everything 2 are the only levels that continue playing music after the &amp;quot;Level Complete&amp;quot; text at the end of them However, some other levels have an ending sound effect that plays after the level is completed.&lt;br /&gt;
*When in anti-gravity in the first few percent of the stage, at the part with the two yellow jump rings, if you jump towards them too early and time the subsequent jumps on the rings properly, you could miss the normal gravity portal and fall to the ceiling. [https://youtu.be/MJlSP4kP_vc See here for demonstration.]&lt;br /&gt;
*Cycles has the second shortest sequence; the second cube sequence is only 3 seconds, and it does not require the player to do anything.&lt;br /&gt;
**This makes it the only segment in the game where it can be completed by doing nothing.&lt;br /&gt;
*Cycles is the only level to have two secret coins in ball mode.&lt;br /&gt;
*Cycles and Geometrical Dominator are the only levels to end in a form other than the Cube and Ship. They end with the Ball and Robot, respectively.&lt;br /&gt;
*Cycles has the largest percentage of trick jump rings, as more than half the jump rings are traps.&lt;br /&gt;
*Cycles is the 1st level with blocks you can go through on the main path.&lt;br /&gt;
**However, they are seen in several [[Secret Coins|Secret Coin]] paths in the 1st eight levels.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu&lt;br /&gt;
CyclesMenuOld.jpg|Cycles before Update 1.9&lt;br /&gt;
CYC-C1.png|First secret coin (Ball)&lt;br /&gt;
CYC-C2.png|Second secret coin (Ship)&lt;br /&gt;
CYC-C3.png|Third secret coin (Ball)&lt;br /&gt;
Cube15.png|Icon unlocked after completing in practice mode&lt;br /&gt;
Cube16.png|Icon unlocked after completing in normal mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>161.184.231.3</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41074</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41074"/>
		<updated>2015-01-02T03:35:48Z</updated>

		<summary type="html">&lt;p&gt;161.184.240.121: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = Icon 27 (Theory of Everything) &amp;lt;br /&amp;gt; 12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror&lt;br /&gt;
|caption = Playing Theory of Everything. Three gravity portals(two blue, one yellow) and a UFO portals is seen along with some thorns.}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the third insane level as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is in the cube sequence after the second UFO sequence. You will land on a small platform with a yellow jump pad on it. You must jump over the jump pad. You will land on a yellow jump pad beneath the main path, which will thrust you into another jump pad, which will bounce onto the normal path. You will have collected the coin, and you can continue.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music.(You can hear &amp;quot;Get down&amp;quot; at the black background when the cube go up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
*A secret passage can be found in this level (it is found after the second UFO sequence... there are two ways to access it).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]].&lt;br /&gt;
* Update 1.9 contains [[Theory of Everything 2]],which is first level that is version 2 of some other RobTop&#039;s level. ToE 2 is also demon, which is like in NepTunE&#039;s levels &#039;&#039;(if original is insane, v2 is demon).&#039;&#039;&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level has all hazards before 1.6 (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however the shrubs appear again in [[Hexagon Force]].&lt;br /&gt;
* This level introduces large decals - the ones in this level are arrows, question marks, and exclamation points.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1toe.png|First coin.&lt;br /&gt;
Coin2toe.png|Second coin.&lt;br /&gt;
Coin3toe.png|Third coin.&lt;br /&gt;
toe.jpg|Theory of Everything in the level selection menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>161.184.240.121</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39188</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39188"/>
		<updated>2014-12-28T17:44:01Z</updated>

		<summary type="html">&lt;p&gt;161.184.229.237: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Blast Processing&lt;br /&gt;
|image = File:Blasty.png&lt;br /&gt;
|levelnumber = 17&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, Wave, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, dual&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 17, 2012&lt;br /&gt;
|normalmode = [[File:Player 44 001.png|21px]] Icon 44 &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 10 stars&lt;br /&gt;
Achievement name: Blast Processing!&lt;br /&gt;
|practicemode = [[File:color 21 01.png|21px]] Primary Dark Slate Green color&lt;br /&gt;
Achievement name: Blast Power&lt;br /&gt;
|followedby = [[Theory of Everything 2]]&lt;br /&gt;
|precededby = [[Hexagon Force]]|caption = Playing Blast Processing, currently in Wave mode. A ship portal is seen.|imagewidth = 300}}&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It was released in [[Update 1.9]], on November 9, 2014 along with [[Theory of Everything 2]]. It is the fourth final level in the game rated with harder difficulty.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing begins with a cube sequence involving several gravity flips and icon decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. The icon then transforms into a ship, ball and then returns to the wave. To add on to the difficulty, the player must maneuver it on dual mode, Later, the users are forced to complete cube and UFO scenes. Before winning, the new three-dimensional design is used, along with blue &amp;quot;plus signs.&amp;quot; Completing &#039;&#039;Blast Processing &#039;&#039;will give players an achievement of the same name and a new cube icon.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* [[File:Coin1bp.png|thumb|107x107px]]The first coin location is located at the dual wave sequence. Maneuver over the first and second diamonds with wavy spikes then through the opening of the third one. [[File:Coin2bp.png|thumb|110x110px]][[File:Coin3bp.png|thumb|109x109px]]&lt;br /&gt;
* The second coin location is during a UFO part. When there are &amp;quot;beasts,&amp;quot; drop down at the second beast and bounce three times to slide into the third one&#039;s mouth which contain fake spikes and a coin at the end.&lt;br /&gt;
* The third coin location is during the final ship part. More &amp;quot;beasts&amp;quot; show up using the spikes introduced in Electroman Adventures, but one of these uses fake spikes instead. Stay fairly close to the ground, and then slide under the &amp;quot;beast&amp;quot; to get the final coin.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready for a lot of fun and excitement!&amp;quot;, like a corrupted walkie-talkie.&lt;br /&gt;
** &amp;quot;A lot of&amp;quot; sounds extremely like &amp;quot;some&amp;quot;, but it was confirmed by Waterflame to be the former.&lt;br /&gt;
* This level also has the most speech so far, mostly are found at the final cube sequence.&lt;br /&gt;
&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to a Sega commercial &amp;quot;Blast Processing&amp;quot;, which tried to show that Sega&#039;s games were faster than Nintendo&#039;s.&lt;br /&gt;
&lt;br /&gt;
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.&lt;br /&gt;
*  After the final ship section, the song says &amp;quot;1 2 3 4 5 6 7 8 9, and says &amp;quot;You win!&amp;quot; when you beat the level. (In the original song, the song says &amp;quot;Fight!&amp;quot; instead of &amp;quot;You win!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* This is the first level to introduce the &amp;quot;Wave&amp;quot; Gamemode.&lt;br /&gt;
* It takes 1:42 to win the level, making it the longest level in the game.&lt;br /&gt;
* At the end of the ball part, you hit two polarpoints while under antigravity, so sometimes the blue gravity portal doesn&#039;t work and you go through the next wave part while under antigravity.&lt;br /&gt;
* The level does not show any size portals, mirror portals, and speed portals.&lt;br /&gt;
* The level is one of the three levels not having a secret coin in their cube segments. The other two are [[Cycles]] and [[Hexagon Force]].&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Blast Processing 100% Complete|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>161.184.229.237</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41053</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41053"/>
		<updated>2014-11-29T23:54:43Z</updated>

		<summary type="html">&lt;p&gt;161.184.229.237: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = Icon 27 (Theory of Everything)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror&lt;br /&gt;
}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the third insane level as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Along with [[Electroman Adventures]], Theory of Everything has every [[Portals|portal]] ([[Electrodynamix|before]] [[Update 1.7|1.7]]).&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music.&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
*A secret passage can be found in this level (it is found after the second UFO sequence... there are two ways to access it).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]].&lt;br /&gt;
* Update 1.9 contains &#039;&#039;Theory of Everything 2, &#039;&#039;which is first level that is version 2 of some other RobTop&#039;s level. ToE 2 is also demon, which is like in NepTune&#039;s levels (if original is insane, v2 is demon).&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level has all hazards before 1.6 (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however the shrubs appear again in [[Hexagon Force]].&lt;br /&gt;
* There was a second level [[Theory of Everything 2|based on this]].&lt;br /&gt;
* This level introduces large decals - the ones in this level are arrows, question marks, and exclamation points.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1toe.png|First coin.&lt;br /&gt;
Coin2toe.png|Second coin.&lt;br /&gt;
Coin3toe.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>161.184.229.237</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=36985</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=36985"/>
		<updated>2014-11-29T23:53:22Z</updated>

		<summary type="html">&lt;p&gt;161.184.229.237: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012|image = File:Size.JPG&lt;br /&gt;
|imagewidth = 250|precededby = [[XStep|xStep]]&lt;br /&gt;
|normalmode = Ship 2 (Clutterfunk)&lt;br /&gt;
11 Stars&lt;br /&gt;
|practicemode = Dark Pink Primary Color (Funky)|followedby = [[Theory of Everything]]|sequences = Cube, Mirror, Size, Ball, Ship, Gravity|portals = Gravity (both variants), Mirror, Size, Ship, Cube, Ball}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;Geometry Dash&#039;&#039;, and the second Insane rated level. It is also the only ever level to give 11 stars.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. Many traps and introduces new obstacles, sawblades and tiny spikes. Some of them are the Mini Gravity Balls tight timings, the &amp;quot;hall-based&amp;quot; Rocket segments, and the mini-Cube sequences. This level added more aesthetics such as the gears.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[Portals]] which shrinks or enlarges the player&#039;s icon in the different modes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Completing Clutterfunk in normal will unlock a new [[forms|rocket]] icon. Completing it in practice unlocks a dark pink primary color with the achievement &amp;quot;Funky!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Secret Coins|secret coins]] in Clutterfunk are very difficult to get.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* The first 40 seconds of the real Clutterfunk soundtrack is removed, possibly due to the disturbing voice or level time.&lt;br /&gt;
* There is speech in the soundtrack, barely audible before the descent at the end of the level.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a Ship when its completed in Normal Mode.&lt;br /&gt;
* It takes approximately 1:35 to complete the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px|Walkthrough for Clutterfunk]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Clutterfunk.jpg|In-game title before [[Update 1.9|1.9]]&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1clf.png|First coin.&lt;br /&gt;
Coin2clf.png|Second coin.&lt;br /&gt;
Coin3clf.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>161.184.229.237</name></author>
	</entry>
</feed>