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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=161.184.229.237</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T09:07:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39188</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39188"/>
		<updated>2014-12-28T17:44:01Z</updated>

		<summary type="html">&lt;p&gt;161.184.229.237: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Blast Processing&lt;br /&gt;
|image = File:Blasty.png&lt;br /&gt;
|levelnumber = 17&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, Wave, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, dual&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 17, 2012&lt;br /&gt;
|normalmode = [[File:Player 44 001.png|21px]] Icon 44 &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 10 stars&lt;br /&gt;
Achievement name: Blast Processing!&lt;br /&gt;
|practicemode = [[File:color 21 01.png|21px]] Primary Dark Slate Green color&lt;br /&gt;
Achievement name: Blast Power&lt;br /&gt;
|followedby = [[Theory of Everything 2]]&lt;br /&gt;
|precededby = [[Hexagon Force]]|caption = Playing Blast Processing, currently in Wave mode. A ship portal is seen.|imagewidth = 300}}&#039;&#039;&#039;Blast Processing &#039;&#039;&#039;is the seventeenth level in [[Geometry Dash]]. It was released in [[Update 1.9]], on November 9, 2014 along with [[Theory of Everything 2]]. It is the fourth final level in the game rated with harder difficulty.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing&#039;&#039;. On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing begins with a cube sequence involving several gravity flips and icon decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. The icon then transforms into a ship, ball and then returns to the wave. To add on to the difficulty, the player must maneuver it on dual mode, Later, the users are forced to complete cube and UFO scenes. Before winning, the new three-dimensional design is used, along with blue &amp;quot;plus signs.&amp;quot; Completing &#039;&#039;Blast Processing &#039;&#039;will give players an achievement of the same name and a new cube icon.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* [[File:Coin1bp.png|thumb|107x107px]]The first coin location is located at the dual wave sequence. Maneuver over the first and second diamonds with wavy spikes then through the opening of the third one. [[File:Coin2bp.png|thumb|110x110px]][[File:Coin3bp.png|thumb|109x109px]]&lt;br /&gt;
* The second coin location is during a UFO part. When there are &amp;quot;beasts,&amp;quot; drop down at the second beast and bounce three times to slide into the third one&#039;s mouth which contain fake spikes and a coin at the end.&lt;br /&gt;
* The third coin location is during the final ship part. More &amp;quot;beasts&amp;quot; show up using the spikes introduced in Electroman Adventures, but one of these uses fake spikes instead. Stay fairly close to the ground, and then slide under the &amp;quot;beast&amp;quot; to get the final coin.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The speech in the music before the blue [[Portals|portal]] says &amp;quot;Get ready for a lot of fun and excitement!&amp;quot;, like a corrupted walkie-talkie.&lt;br /&gt;
** &amp;quot;A lot of&amp;quot; sounds extremely like &amp;quot;some&amp;quot;, but it was confirmed by Waterflame to be the former.&lt;br /&gt;
* This level also has the most speech so far, mostly are found at the final cube sequence.&lt;br /&gt;
&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to a Sega commercial &amp;quot;Blast Processing&amp;quot;, which tried to show that Sega&#039;s games were faster than Nintendo&#039;s.&lt;br /&gt;
&lt;br /&gt;
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.&lt;br /&gt;
*  After the final ship section, the song says &amp;quot;1 2 3 4 5 6 7 8 9, and says &amp;quot;You win!&amp;quot; when you beat the level. (In the original song, the song says &amp;quot;Fight!&amp;quot; instead of &amp;quot;You win!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* This is the first level to introduce the &amp;quot;Wave&amp;quot; Gamemode.&lt;br /&gt;
* It takes 1:42 to win the level, making it the longest level in the game.&lt;br /&gt;
* At the end of the ball part, you hit two polarpoints while under antigravity, so sometimes the blue gravity portal doesn&#039;t work and you go through the next wave part while under antigravity.&lt;br /&gt;
* The level does not show any size portals, mirror portals, and speed portals.&lt;br /&gt;
* The level is one of the three levels not having a secret coin in their cube segments. The other two are [[Cycles]] and [[Hexagon Force]].&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Blast Processing 100% Complete|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>161.184.229.237</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41053</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41053"/>
		<updated>2014-11-29T23:54:43Z</updated>

		<summary type="html">&lt;p&gt;161.184.229.237: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = Icon 27 (Theory of Everything)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror&lt;br /&gt;
}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the third insane level as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Along with [[Electroman Adventures]], Theory of Everything has every [[Portals|portal]] ([[Electrodynamix|before]] [[Update 1.7|1.7]]).&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music.&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
*A secret passage can be found in this level (it is found after the second UFO sequence... there are two ways to access it).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]].&lt;br /&gt;
* Update 1.9 contains &#039;&#039;Theory of Everything 2, &#039;&#039;which is first level that is version 2 of some other RobTop&#039;s level. ToE 2 is also demon, which is like in NepTune&#039;s levels (if original is insane, v2 is demon).&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level has all hazards before 1.6 (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however the shrubs appear again in [[Hexagon Force]].&lt;br /&gt;
* There was a second level [[Theory of Everything 2|based on this]].&lt;br /&gt;
* This level introduces large decals - the ones in this level are arrows, question marks, and exclamation points.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1toe.png|First coin.&lt;br /&gt;
Coin2toe.png|Second coin.&lt;br /&gt;
Coin3toe.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>161.184.229.237</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=36985</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=36985"/>
		<updated>2014-11-29T23:53:22Z</updated>

		<summary type="html">&lt;p&gt;161.184.229.237: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012|image = File:Size.JPG&lt;br /&gt;
|imagewidth = 250|precededby = [[XStep|xStep]]&lt;br /&gt;
|normalmode = Ship 2 (Clutterfunk)&lt;br /&gt;
11 Stars&lt;br /&gt;
|practicemode = Dark Pink Primary Color (Funky)|followedby = [[Theory of Everything]]|sequences = Cube, Mirror, Size, Ball, Ship, Gravity|portals = Gravity (both variants), Mirror, Size, Ship, Cube, Ball}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;Geometry Dash&#039;&#039;, and the second Insane rated level. It is also the only ever level to give 11 stars.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. Many traps and introduces new obstacles, sawblades and tiny spikes. Some of them are the Mini Gravity Balls tight timings, the &amp;quot;hall-based&amp;quot; Rocket segments, and the mini-Cube sequences. This level added more aesthetics such as the gears.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[Portals]] which shrinks or enlarges the player&#039;s icon in the different modes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Completing Clutterfunk in normal will unlock a new [[forms|rocket]] icon. Completing it in practice unlocks a dark pink primary color with the achievement &amp;quot;Funky!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Secret Coins|secret coins]] in Clutterfunk are very difficult to get.&lt;br /&gt;
* Two of the three coins are collected in rocket segments.&lt;br /&gt;
* The first 40 seconds of the real Clutterfunk soundtrack is removed, possibly due to the disturbing voice or level time.&lt;br /&gt;
* There is speech in the soundtrack, barely audible before the descent at the end of the level.&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a Ship when its completed in Normal Mode.&lt;br /&gt;
* It takes approximately 1:35 to complete the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px|Walkthrough for Clutterfunk]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Clutterfunk.jpg|In-game title before [[Update 1.9|1.9]]&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1clf.png|First coin.&lt;br /&gt;
Coin2clf.png|Second coin.&lt;br /&gt;
Coin3clf.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>161.184.229.237</name></author>
	</entry>
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