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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=174.44.12.176</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T14:50:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42385</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42385"/>
		<updated>2015-08-07T01:21:02Z</updated>

		<summary type="html">&lt;p&gt;174.44.12.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}{{Infobox level&lt;br /&gt;
|image = File:Deadlocked.png&lt;br /&gt;
|levelnumber = TBA&lt;br /&gt;
|created = [[Update 2.0]]&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = Cube, Wave, and Robot&lt;br /&gt;
(Order: C, W, C, W, TBD)&lt;br /&gt;
|portals = Cube, Wave, Gravity, Size, Speed, and Teleportation&lt;br /&gt;
|musiccreator = F-777&lt;br /&gt;
|musicdate = September 18th, 2012&lt;br /&gt;
|music = File:Deadlocked.ogg&lt;br /&gt;
|normalmode = [[File: Star.png|23px]] TBA&lt;br /&gt;
TBA&lt;br /&gt;
|practicemode = TBA&lt;br /&gt;
|followedby = TBA&lt;br /&gt;
|precededby = TBA}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is an upcoming level planned for [[Update 2.0]]. It was revealed in the [https://www.youtube.com/watch?v=nnkePuBng3I second sneak peek].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green rings which gradually revolve the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation portals, in which when you enter a blue teleportation portal, you will exit through an orange teleportation portal.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Robert Topala|RobTop]] confirmed Deadlocked to be Demon on June 7, 2015 in a [http://pastebin.com/0jvJCN8T shoutbox conversation] on [http://forums.toucharcade.com/showthread.php?t=200268&amp;amp;highlight=pastebin&amp;amp;page=2094 TouchArcade]&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**Deadlocked is the level to have the shortest segment of a certain form, with the mini wave only lasting around 1 second.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first one was in [[Electrodynamix]].&lt;br /&gt;
*This level showcased the infinite color channels, activating beneath and above the green jump rings, and whenever the player landed on a platform.&lt;br /&gt;
*Robtop had confirmed that the level will contain a Robot sequence.&lt;br /&gt;
&lt;br /&gt;
== Sneak Peek ==&lt;br /&gt;
[[File:Geometry Dash Update 2.0 Sneak Peek 2|left|thumb|330x330px]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>174.44.12.176</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=26167</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=26167"/>
		<updated>2015-07-30T20:18:09Z</updated>

		<summary type="html">&lt;p&gt;174.44.12.176: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ball, and Ship&lt;br /&gt;
(Order:C, B, S, C, B)&lt;br /&gt;
|portals = Cube, Ship, Ball, Gravity, and Mirror&lt;br /&gt;
|introduces = Ball portals&lt;br /&gt;
|normalmode = [[File:Cube16.png|20px]] Icon 16 (Cycles!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Cube15.png|20px]] Icon 15 (Loops)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Cycles.ogg&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the ninth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the third level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new [[Forms|form]] called the gravity ball and has the longest sequences of its kind, along with its red portal.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the player must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, dodging two trick jump rings. After a few more jumps, the player descends down a set of steps and enters the ball portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first two taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal (indicated by a high note in the music); rapid tapping is a bad idea. After this ship section, the level goes into mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of mirror mode a few times and ends within it. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and which to miss.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*After the beginning of the first ball portal, flip gravity three times and stay at the ceiling. You will go into a tunnel that leads you to the [[Secret Coins|secret coin]], but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You will have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there is a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cycles Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level is the first level to have secret coins within ball sequences.&lt;br /&gt;
*Cycles is one of the two levels to reward players cube [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].&lt;br /&gt;
*Cycles is the only level to end in mirror mode, and is the only level intended to end in the ball form.&lt;br /&gt;
**However, a glitch can be exploited in [[Electroman Adventures]] which skips the last blue mirror, allowing it to be mirror completed.&lt;br /&gt;
*Cycles takes 1:22 to complete.&lt;br /&gt;
*This is one of the three levels where secret coins cannot be found in the cube sequences. The other two are [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
*This is the only level using blocks to guide the player, using arrows in the first ball segment.&lt;br /&gt;
*The second cube segment is the shortest cube segment, it last for only one second and you don&#039;t have to tap AT ALL!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu&lt;br /&gt;
CyclesMenuOld.jpg|Cycles before Update 1.9&lt;br /&gt;
Cube15.png|Icon unlocked after completing in practice mode&lt;br /&gt;
Cube16.png|Icon unlocked after completing in normal mode&lt;br /&gt;
Cycles-C1.png|First secret coin (Ball)&lt;br /&gt;
Cycles-C2.png|Second secret coin (Ship)&lt;br /&gt;
Cycles-C3.png|Third secret coin (Ball)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>174.44.12.176</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54829</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54829"/>
		<updated>2015-07-29T17:18:34Z</updated>

		<summary type="html">&lt;p&gt;174.44.12.176: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Unrated.png|20px]] Unknown&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = N/A&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = N/A&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a test level that was used to produce the pre-release &#039;&#039;[[Geometry Dash]]&#039;&#039; trailer, when the game was originally called &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level includes many basic elements. Jump pads, jump rings and gravity portals also make a first appearance, as well the ship form. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
**Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game.&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screenshot of Ultimate Destruction in the old main menu&lt;br /&gt;
OldArt.jpg|Original art designs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music&lt;br /&gt;
*https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>174.44.12.176</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31522</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31522"/>
		<updated>2015-07-29T17:15:06Z</updated>

		<summary type="html">&lt;p&gt;174.44.12.176: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 250|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, S, C, B, U, S, C, S, U, S, C, S, C, S)&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, and Size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|introduces = Invisible blocks, &amp;quot;Ninja Star&amp;quot; Sawblades&lt;br /&gt;
|normalmode = [[File:Colour20.png|20px]] Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; [[File:Star.png|23px]] 14 stars &amp;lt;br/&amp;gt; [[File:Steamstep.png|20px]] Steam Icon 2 (SteamStep!)&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is the fourteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; unlocked by collecting 20 secret coins. It is the first level to be rated &amp;quot;Demon&amp;quot; as of Update 1.9 and is commonly recognized as one of the hardest official levels.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clubstep is currently one of the three &amp;quot;Demon&amp;quot; levels in the &#039;&#039;Geometry Dash&#039;&#039; levels list, the other two are [[Theory of Everything 2]] and [[Deadlocked]]. Both levels are unlockable. Many of the obstacles require going in or around so-called demons which are group of structures that are made up of demonic hazards. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] can be found at one of the first antigravity sections which is located at 10% and is clearly visible. There will be a series of three jump rings, and you must hit the second one right away to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The third coin can be found at the end of the level. When you reach the last set of monsters while in ship mode, the first monster will have no floor. Slip through this opening and fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in [[Practice Mode|practice mode]] and an [[Icon Kit|icon]] in normal mode. &#039;&#039;Clubstep&#039;&#039;, however, gives the secondary black color as a reward for normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in practice and normal mode) .&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;!. Also, in update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all the players).&lt;br /&gt;
***However, on mobile it is a secret, the icon is hidden. First, you need to complete Clubstep in normal mode on the Steam version, and then sync your data into your mobile account. You will not be able to unlock the icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep, &#039;&#039;which is the type of music playing during the level, along with electronic.&lt;br /&gt;
*Theory of Everything 2 and Clubstep give the same amount of stars and they are both &amp;quot;Demon&amp;quot; difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
*Although the level is named Clubstep in the menu, the name of the soundtrack as shown in [[Newgrounds]] is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
*Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
*Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then [[Stereo Madness]], with a third coin located at 98%.&lt;br /&gt;
*Even though [[Update 1.6]] included the first official Demon (Clubstep),this was not the first appearance of Demon difficulty as it was formally introduced in [[Update 1.5]] for [[Custom Levels|custom levels]].&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through. RubRub is bad...&lt;br /&gt;
* On the third mini ship section, the five ice spikes below the blue jump rings has a gap between the third and fourth spike, causing the fifth spike to hang slightly off the blocks. Catch it for an extra coin.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section. This will earn you yet another extra coin.&lt;br /&gt;
* Between 0:00 and 1:13 into the level, there are large unfilled areas; another indication the level was rushed through. Use these areas to skip tiny parts of the level.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, but you can jump right before it, skip the first blue ring and continue as normal.&lt;br /&gt;
** Similarly, for the ball when you have to switch gravity continuously, you can actually roll on the spiked diagonal walls with a bit of practice. A glitch has been found where you can slip in between, but you will fall into spiky ground immediately.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you will jump again from the block near it, even though there is a spike on it. With a bit of practice, the level can be normally continued.&lt;br /&gt;
* At the first part with jump rings, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
** This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump. Bank your third extra coin here to unlock the secret.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world.&lt;br /&gt;
*During the beginning of the said sequence, you can miss the mini portal, as seen [https://www.youtube.com/watch?v=WOT5dQRDGFY here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it is possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
* During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.&lt;br /&gt;
*After the first ship section, it is possible to crash on one of the five blue gravity pads next to the cube portal. Doing so will earn you the achievement &amp;quot;Gravity Breaker.&amp;quot;&lt;br /&gt;
** However, in practice mode, it is possible to hit the gravity pads in such a way that it sends you to the ceiling.&lt;br /&gt;
* Right before the mini-cube section after the first ship segment, you can jump the fourth gravity ring late and end up still enlarged in the mini-cube area. Completing the segment in this form will unlock one of the secret icons.&lt;br /&gt;
* During the final cube, if you hit the fourth blue ring late you can skip the pink ring after it.&lt;br /&gt;
* The fake ring in the final cube section never fooled anybody.&lt;br /&gt;
* There&#039;s a very hard to get glitch in the fourth ship section. When you need to fly above the column with invisible spikes, it is actually possible to hit the ceiling briefly (or at least go very close to it). You will then die a horrible death by spikes&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on the Main Menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in practice mode (UFO 02)&lt;br /&gt;
CS-C1.png|First secret coin (Cube)&lt;br /&gt;
CS-C2.png|Second secret coin (UFO)&lt;br /&gt;
CS-C3.png|Third secret coin (Ship)&lt;br /&gt;
Steamstep.png|Icon Unlocked after completing the level in normal mode on the Steam version (SteamStep, Steam Icon 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>174.44.12.176</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6466</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6466"/>
		<updated>2015-07-24T16:28:24Z</updated>

		<summary type="html">&lt;p&gt;174.44.12.176: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:BackOnTrack.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C)&lt;br /&gt;
|portals = Cube and Ship&lt;br /&gt;
|introduces = Yellow Jump pad&lt;br /&gt;
|normalmode = [[File:Cube06.png|20px]] Icon 6 (Back On Track!) &amp;lt;br /&amp;gt; [[File:Star.png|20 px]] 2 stars&lt;br /&gt;
|practicemode = [[File:Colour07.png|20px]] Primary Blue (On my way) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013&lt;br /&gt;
|music = File:BackOnTrack.ogg&lt;br /&gt;
|followedby = [[Polargeist]]&lt;br /&gt;
|precededby = [[Stereo Madness]]&lt;br /&gt;
}}&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated &amp;quot;Easy&amp;quot; as of [[Update 1.9]]. This level is commonly recognized as one of the easiest official levels.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Back on Track introduces yellow jump pads in the ways of both function and potential hazard. There is only one ship sequence midway through and the level has no triple spikes. &lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which requires somewhat more precise jumping and sliding than the sequences in [[Stereo Madness]], while introducing the yellow jump pads.&lt;br /&gt;
&lt;br /&gt;
The ship sequence in the middle of the level requires the user to press longer than in Stereo Madness, as it requires the player to fly up and down on the screen rather than just staying in the middle.&lt;br /&gt;
&lt;br /&gt;
The final cube sequence is similar in difficulty to the first one, although the final 5-10% of the level seems to be challenging for new players.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 41%, roughly three quarters of the way through the cube section, not too far before the first ship sequence. After descending a short flight of platforms onto a particularly outstretched one with a spike on it, jump twice up two more platforms before sliding to the ground to find a hidden gravity pad that will launch into the hovering coin, then into a gravity portal which returns you to the main path. The background is reddish pink when the coin is passed. Sometimes you crash at the spike instead of hitting the gravity pad.&lt;br /&gt;
*The second secret coin is located at 55% within the third large obstacle once engaging the ship sequence. Manoeuvre around the first two obstacles and fly up into a gap in the third to collect the coin inside. Keep flying in the center of the obstacle. Make sure not to fly too high or you can crash while exiting the obstacle. The background is purple where the coin is found. Once you exit through the portal, fly high immediately to avoid crashing with the fourth obstacle.&lt;br /&gt;
*The third secret coin is located at 84%, just after the point the background turns from pink to blue after the ship sequence, but must be led into beforehand. Following the travel through three block columns and three slim platforms close to the ground, jump twice up two platforms before sliding onto a partly concealled line platform below the main route. Be weary and jump over a short gap onto the second line platform to collect the coin and reach a jump pad to return back, but immediately jump again to clear an oncoming spike when landed.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Back On Track Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Back on Track was originally rated as &amp;quot;Normal&amp;quot; until it was changed to &amp;quot;Easy&amp;quot; in [[Update 1.9]].&lt;br /&gt;
*Back on Track reveals the first gravity portal and gravity pad used to collect a secret coin, although gravity portals and gravity pads are not formally introduced until [[Dry Out]] and [[xStep]] respectively. This was due to [[Update 1.6]] introducing the secret coins to all levels, when both of those features were already available.&lt;br /&gt;
*The &amp;quot;on&amp;quot; in Back on Track is capitalized on its level selection item, while the song name is not.&lt;br /&gt;
*Completing the level takes approximately 1:24.&lt;br /&gt;
* The lines on the thorns that function as &#039;&#039;secret pathways&#039;&#039; are actually slabs placed in line with the other thorns. The thorns are then added to cover up most of the slabs.&lt;br /&gt;
*The song this level featured was a comeback from the artist after a break in music, hence its name.&lt;br /&gt;
*It is rumored that Back On Track is easier than [[Stereo Madness]], probably because of the jump pads.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BackOnTrackMenu.png|Back on Track on the main menu&lt;br /&gt;
BackOnTrackMenuOld.jpg|Back on Track before 1.9&lt;br /&gt;
Cube06.png|Icon unlocked after completing in Normal Mode (Icon 06)&lt;br /&gt;
BoT-C1.png|First secret coin (Cube)&lt;br /&gt;
BoT-C2.png|Second secret coin (Ship)&lt;br /&gt;
BoT-C3.png|Third secret coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>174.44.12.176</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=7048</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=7048"/>
		<updated>2015-07-24T16:21:01Z</updated>

		<summary type="html">&lt;p&gt;174.44.12.176: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:BaseAfterBase.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = N/A&lt;br /&gt;
|normalmode = [[File:Cube09.png|20px]] Icon 9 (Base After Base!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 5 stars&lt;br /&gt;
|practicemode = [[File:Colour11.png|20px]] Hot Pink Primary Color (All your base...)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:BaseAfterBase.ogg&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]&lt;br /&gt;
|precededby = [[Dry Out]]}}&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the first level to be rated &amp;quot;Hard&amp;quot; as of [[Update 1.9]]. This level possibly came from [[Ultimate Destruction]], which was never released and was later made into &#039;&#039;Base After Base&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Base After Base produces increasingly hard jumping patterns and an antigravity section.&lt;br /&gt;
&lt;br /&gt;
The level begins with a difficult cube sequence. The second half of this first cube sequence has high jumps and is trickier to judge. The end of this sequence also has trick yellow jump pads right before the first ship section, which makes it more difficult.&lt;br /&gt;
&lt;br /&gt;
The next sequence is a ship segment. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides. Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in [[Dry Out]]. However, it features smaller blocks.&lt;br /&gt;
&lt;br /&gt;
Returning to normal gravity with a final few jumps leads to the completion of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is found after the first time the background turns red. After you jump on the ring, you will slide down, and a large flat form will block you. Instead of jumping over, slide down the hole, and then you will get the coin, slide down the jump pad, and return to the normal path.&lt;br /&gt;
*The second coin is located after the background turns completely black. After jumping many flat-forms, there is a spike and a space which you would avoid because it would seemingly lead you to crash. Instead of avoiding it, try to jump over the spike and through the space, and there will be an antigravity portal. It will get the hovering coin, hit a thin platform, fall down, reach a blue gravity portal, and return to the normal path.&lt;br /&gt;
*The last coin is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes, you must lift your ship up and wait until you reach the hidden coin path. Hold the ship up until you have collected the coin and then go down into the normal path.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Base After Base Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The achievement unlocked by completing it in [[Practice Mode|practice ]][[Practice Mode|mode]] may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the game [https://en.wikipedia.org/wiki/Zero_Wing Zero Wing] (the [[Achievements|achievement]] name is &amp;quot;All Your Base&amp;quot;).&lt;br /&gt;
*Base After Base is presumed to have evolved from the level Ultimate Destruction, the level previewed from the Geometry Dash Beta (back then called Geometry Jump).&lt;br /&gt;
*Base After Base was rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:26.&lt;br /&gt;
*This level is considered to be one of the easiest levels to collect secret coins along with [[Back on Track]].&lt;br /&gt;
*This is one of the three levels not to introduce a new game element. The others are  [[Can&#039;t Let Go]] and [[Jumper]].&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
*There is an error in the level. At around 11%, the last thorn next to the big block is missing.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BaseAfterBaseMenu.png|Base After Base on the main menu&lt;br /&gt;
BaseAfterBaseMenuOld.jpg|Base After Base before Update 1.9&lt;br /&gt;
BAB-C1.png|First secret coin (Cube)&lt;br /&gt;
BAB-C2.png|Second secret coin (Cube)&lt;br /&gt;
BAB-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube09.png|Icon rewarded after completing Base after Base in normal mode (Icon 09)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>174.44.12.176</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44823</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44823"/>
		<updated>2015-07-24T16:12:49Z</updated>

		<summary type="html">&lt;p&gt;174.44.12.176: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|20px]] Icon (Electrodynamix!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]]12 stars&lt;br /&gt;
|sequences = Cube, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, S, U, C, B, C, S, B, S, B, C, S)&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, Size, and Speed&lt;br /&gt;
|practicemode = [[File:Colour18.png|20px]] Light Gray Primary Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]|introduces = Bubble Background, Semi-circular ground, colored blocks, Double speed portal, Triple speed portal |background = Bubbles|Ground = Half Circle}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fifth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. When reaching about the 60% of progress, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first ship and UFO paths are the same as the player&#039;s primary and secondary colors. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use dark colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the ship segments during triple speed and mini mode. It generally takes lots of tries to handle the control of the ship while passing narrow paths, even on practice mode.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* At the first mini UFO, dodge through two saws that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the saws and press 3 or 4 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first and currently only level without a secret coin in a ship segment, despite the level being known for its ship segments.&lt;br /&gt;
* Electrodynamix is the first level to introduce colored blocks.&lt;br /&gt;
* Even though Update 1.7 also introduced the orange half speed portal, it is not seen in this level. It was not used in an official level until [[Hexagon Force]]. This is also true with the blue normal speed portal.&lt;br /&gt;
* Electrodynamix is the last known level to contain the classic thorns, which are during the first UFO sequence.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides the speed portal mechanic being introduced in this level, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first ship path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &amp;quot;So Close&amp;quot; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
**It is also the only level where you can crash at 0%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and Hexagon Force, though they all reward the same number of stars. This is generally because of the flashing colors and the fast ship parts.&lt;br /&gt;
* Electrodynamix is the first level to feature a triple speed portal and currently the only one to feature it on its own. The preview for [[Deadlocked]] shows a triple speed portal at the end, but it is unknown where this level will fall in the level chronology.&lt;br /&gt;
* This is the first level to be a lower difficulty than the level preceding it. The second is [[Blast Processing]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in normal mode (Icon 35)&lt;br /&gt;
ED-C1.png|First secret coin (Small UFO)&lt;br /&gt;
ED-C2.png|Second secret coin (Cube)&lt;br /&gt;
ED-C3.png|Third secret coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>174.44.12.176</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39393</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39393"/>
		<updated>2015-07-24T16:11:22Z</updated>

		<summary type="html">&lt;p&gt;174.44.12.176: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Blast Processing&lt;br /&gt;
|image = File:BlastProcessing.png&lt;br /&gt;
|levelnumber = 17&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Wave, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, W, S, B, W, C, U, S, B, U, S, C)&lt;br /&gt;
|portals = Cube, Wave, Ship, Ball, UFO, Gravity, and Dual (Final Appearance)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|introduces = Wave portals, 3D blocks, Gear sawblades, multiple color channels&lt;br /&gt;
|musicdate = October 17, 2012&lt;br /&gt;
|music = File:BlastProcessing.ogg&lt;br /&gt;
|normalmode = [[File:Player 44 001.png|20px]] Icon 44 (Blast Processing!)&amp;lt;br /&amp;gt;[[File:Star.png|23px]] 10 stars&lt;br /&gt;
|practicemode = [[File:Colour21.png|20px]] Forest Green Primary Color (Blast Power)&lt;br /&gt;
|followedby = [[Theory of Everything 2]]&lt;br /&gt;
|precededby = [[Hexagon Force]]|imagewidth = 250|background = Hexagon|Ground = Hexagon}}&lt;br /&gt;
&#039;&#039;&#039;Blast Processing&#039;&#039;&#039; is the seventeenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing begins with a cube sequence involving several gravity flips and icon decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. This includes basic holding. The icon then transforms into a ship. You are simply going through some crevices through walls.Then it goes to the ball and then returns to the wave. This wave section is considerably harder than the first. It has a lot less space. To add on to the difficulty, the player must maneuver it on dual mode, Later, the user is forced to complete cube, ship and UFO scenes. Before winning, the new three-dimensional design is used, along with blue &amp;quot;plus signs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first coin can be found at 52% in the dual wave sequence. Maneuver beside the first and second diamonds with wavy spikes then slide through the path of the fake spikes in the third diamond.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found at 69% during the first UFO section. When there are &amp;quot;monsters&amp;quot;, drop down at the second monster and tap three times to slide into the third one&#039;s mouth which contains fake spikes and a coin at the end.&lt;br /&gt;
&lt;br /&gt;
*The third coin is located at 86% during the final ship section. More &amp;quot;monsters&amp;quot; appear using the spikes introduced in [[Electroman Adventures]], but the third one of these &amp;quot;monsters&amp;quot; has fake spikes instead. Stay quite close to the ground, and then slide under the &amp;quot;monster&amp;quot; to get the final coin. It is pretty close to the ship portal, so get ready at 85%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level introduced the Wave form.&lt;br /&gt;
*  As of [[Update 1.9]], this is the only level that has a secret coin found while in dual mode.&lt;br /&gt;
*  This is the only official level with a double wave segment.&lt;br /&gt;
* The speech in the music before the wave [[Portals|portal]] says &amp;quot;&#039;&#039;Get ready for a lot of fun and excitement!&#039;&#039;&amp;quot;, like a corrupted walkie-talkie. Before the second wave part, there is speech saying &amp;quot;Go!&amp;quot;. Near the end, the talk sounds like a person counting up (1, 2, 3, 4, ... 9) and the level finishes with &amp;quot;&#039;&#039;You Win!&#039;&#039;&amp;quot; as if to congratulate the player on finishing the level.&lt;br /&gt;
* Considering only the cut soundtracks in the game, Blast Processing appears to have the most speech among all the levels.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to a [https://en.wikipedia.org/wiki/Sega Sega] commercial &amp;quot;Blast Processing&amp;quot;, which tried to show that Sega&#039;s games were faster than Nintendo&#039;s.&lt;br /&gt;
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.&lt;br /&gt;
* It takes 1:42 to complete the level.&lt;br /&gt;
* The level is one of the three levels not having a secret coin in their cube segments. The other two are [[Cycles]] and [[Hexagon Force]].&lt;br /&gt;
* Blast Processing, [[XStep|xStep,]] and [[Electroman Adventures]] all reward 10 stars when completed.&lt;br /&gt;
*This is the only level created after [[Electrodynamix]] to not feature a speed portal, and the only level created after [[Clutterfunk]] to not feature a size portal.&lt;br /&gt;
*This is the second level to be a lower difficulty than the level preceding it. The first is [[Electrodynamix]].&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Towards the end of the second wave segment, it is possible to avoid the blue dual portal, remaining in dual mode. However, it is not possible to complete the level this way.&lt;br /&gt;
* At the end of the first ball segment, you hit two jump rings while under antigravity, so sometimes the blue gravity portal doesn&#039;t work and you enter the next wave segment while under antigravity. But this can be undone if you end the dual wave segment by the second error. As shown [https://www.youtube.com/watch?v=nAtp_t9xhY4 here].&lt;br /&gt;
** However, if you end the wave with anti-gravity, it can still be completed by jumping at the right position onto the second bump and jumping again. When you fall down and hit another bump, jump again and you will continue.&lt;br /&gt;
* There is also a slight chance that after the dual wave segment, you may end up playing wave upside down, which will eventually cause you to crash. This can be done by moving your wave to the edge of the portal. If you survive, you have a chance of completing the level normally under precise timing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Blast Processing Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BlastProcessingMenu.png|Blast Processing on the main menu&lt;br /&gt;
Player_44_001.png|Icon unlocked after completing in normal mode (Icon 44)&lt;br /&gt;
File:BP-C1.png|First secret coin (Dual Wave)&lt;br /&gt;
File:BP-C2.png|Second secret coin (UFO)&lt;br /&gt;
File:BP-C3.png|Third secret coin (Ship)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>174.44.12.176</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24843</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24843"/>
		<updated>2015-07-17T14:54:18Z</updated>

		<summary type="html">&lt;p&gt;174.44.12.176: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TimeMachine.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C, S)&lt;br /&gt;
|portals = Cube, Ship, Gravity, and Mirror&lt;br /&gt;
|introduces = Mirror Portals (both types)&lt;br /&gt;
|normalmode = [[File:Cube14.png|20px]] Icon 14 (Time Machine!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 8 stars&lt;br /&gt;
|practicemode = [[File:Colour17.png|20px]] Primary White (Tick Tock)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]|music = File:TimeMachine.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;, and currently the last level in &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Time Machine introduces the mirror [[Portals|portal]].&lt;br /&gt;
&lt;br /&gt;
It starts off with a few simple jumps in cube form, but then becomes a bit tricky with some triple-spike jumps. In fact, the entire level is notorious for these jumps. A little while into the level, the screen changes to blue, and the player enters a tricky section with groups of spikes, close jumps, and yellow jump pads. This section lasts for four phrases in the soundtrack. Afterwards, the player hits a mirror portal which looks like three rings of different sizes next to each other, all orange in color. Later, the player enters a short ship section which requires some control. Then, there is a somewhat longer cube section which comprises the bulk of the level. This starts going in mirror, flips back to anti-mirror with a blue portal and also goes in antigravity, again flips to mirror, then back to no mirror. After this back-and-forth action, the level finally ends with a short ship section which goes into anti-gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block between the spikes and then collect the secret coin.&lt;br /&gt;
* The third coin is after the blue mirror portal (flipped upside-down on the last yellow pad). To get it, do not jump off of the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump past the two spikes.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Time Machine Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Time Machine introduced the mirror portal and also has the most of them.&lt;br /&gt;
*Holding jump from the start will allow you to jump on the hanging spike wall (as seen [https://www.youtube.com/watch?v=0qaIWwlj2lA here]). Still holding jump will allow you to jump off and continue as normal, like the second secret coin in [[Dry Out]].&lt;br /&gt;
*This is the first level introduced within an update.&lt;br /&gt;
*This level reveals the first pink rings on the path of a coin, although they are not officially introduced until [[Theory of Everything]].&lt;br /&gt;
*It takes 1:38 to complete the level.&lt;br /&gt;
*This is one of the few levels in which you cannot crash at 1%. The others are Dry Out, [[Base After Base]], and [[xStep]].&lt;br /&gt;
*This is currently the final level in the &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; version. It is also the first and only level in the &#039;&#039;lite &#039;&#039;version that was not originally in the &#039;&#039;full&#039;&#039; version.&lt;br /&gt;
*This is the only level that has a coin in mirror mode. However, if you use a glitch in [[Electroman Adventures]], you might be able to collect the third coin in the ball section in mirror mode.&lt;br /&gt;
*The second secret coin is one of the hardest to collect in the &#039;&#039;Lite&#039;&#039; levels.&lt;br /&gt;
*This is the only level that ends on an upside down part. However this can be debated, because you can also end upside down on [[Cycles]], since it ends on a ball mode.&lt;br /&gt;
*Time Machine had the rating of &amp;quot;Insane&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Before the gravity portal and the mirror portal stacked on top of each other, you hear a voice saying &amp;quot;Time Machine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TimeMachineMenu.png|Time Machine on the main menu&lt;br /&gt;
TimeMachineMenuOld.jpg|Time Machine before Update 1.9&lt;br /&gt;
Cube14.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
TM-C1.png|First secret coin (Cube)&lt;br /&gt;
TM-C2.png|Second secret coin (Ship)&lt;br /&gt;
TM-C3.png|Third secret coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>174.44.12.176</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54816</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54816"/>
		<updated>2015-07-17T14:40:50Z</updated>

		<summary type="html">&lt;p&gt;174.44.12.176: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Unrated.png|20px]] Unknown&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = N/A&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = N/A&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a test level that was used to produce the pre-release &#039;&#039;[[Geometry Dash]]&#039;&#039; trailer, when the game was originally called &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level includes many basic elements. Jump pads, jump rings and gravity portals also make a first appearance, as well the ship form. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
*Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game. In the gallery, the &amp;quot;Insane&amp;quot; looks more like &amp;quot;Demon&amp;quot;&lt;br /&gt;
*When the background turns black, you hear a voice saying &amp;quot;Ultamite Destruction&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screenshot of Ultimate Destruction in the old main menu&lt;br /&gt;
OldArt.jpg|Original art designs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music&lt;br /&gt;
*https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer&lt;/div&gt;</summary>
		<author><name>174.44.12.176</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54815</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54815"/>
		<updated>2015-07-17T14:38:12Z</updated>

		<summary type="html">&lt;p&gt;174.44.12.176: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Unrated.png|20px]] Unknown&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = N/A&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = N/A&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a test level that was used to produce the pre-release &#039;&#039;[[Geometry Dash]]&#039;&#039; trailer, when the game was originally called &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level includes many basic elements. Jump pads, jump rings and gravity portals also make a first appearance, as well the ship form. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
*Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game. In the gallery, the &amp;quot;Insane&amp;quot; looks more like &amp;quot;Demon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screenshot of Ultimate Destruction in the old main menu&lt;br /&gt;
OldArt.jpg|Original art designs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music&lt;br /&gt;
*https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>174.44.12.176</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7956</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7956"/>
		<updated>2015-07-17T01:29:02Z</updated>

		<summary type="html">&lt;p&gt;174.44.12.176: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Dry Out&lt;br /&gt;
|image = File:DryOut.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 4&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = Gravity portals (both types)&lt;br /&gt;
|normalmode = [[File:Cube08.png|20px]] Icon 8 (Dry Out!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 4 stars&lt;br /&gt;
|practicemode = [[File:Colour10.png|20px]] Primary Neon Pink Color (Dehydrated)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:DryOut.ogg&lt;br /&gt;
|followedby = [[Base After Base]]&lt;br /&gt;
|precededby = [[Polargeist]]}}&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dry Out introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence more difficult than in previous levels, partly because of walls meant to prevent extra or late jumps. It requires more precise tapping than before. Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels.&lt;br /&gt;
&lt;br /&gt;
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping. Then, there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one seen in [[Polargeist]].&lt;br /&gt;
&lt;br /&gt;
Finally, the level ends with another short cube sequence similar to the first two.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located right before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) leading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second coin is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third coin is located in the second half of the ship sequence, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin. However, in these two levels the portals are blue; the first yellow gravity portal is in Dry out.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot; before Update 1.9 adjustment to &amp;quot;Normal&amp;quot; difficulty.&lt;br /&gt;
*The level takes 1:24 to complete.&lt;br /&gt;
*Before the antigravity sequence, you here a voice saying &amp;quot;3 3 3 3!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DryOutMenu.png|Dry Out on the main menu&lt;br /&gt;
File:DryOutMenuOld.jpg|Dry Out before 1.9&lt;br /&gt;
Cube08.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
DO-C1.png|First secret coin (Cube)&lt;br /&gt;
DO-C2.png|Second secret coin (Cube)&lt;br /&gt;
DO-C3.png|Third secret coin (Ship)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>174.44.12.176</name></author>
	</entry>
</feed>