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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=175.156.117.65</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-13T17:09:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Update_1.8&amp;diff=54203</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Update_1.8&amp;diff=54203"/>
		<updated>2014-12-18T05:45:06Z</updated>

		<summary type="html">&lt;p&gt;175.156.117.65: It has been proven, you cannot crash at 99% in Hexagon Force!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geometry Dash Update 1.8 (Sneak Peek)|thumb|right|335 px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update 1.8&#039;&#039;&#039; is an update in [[Geometry Dash]] that was released on August 7, 2014. It primarily added a new level - [[Hexagon Force]] and introduced slope ground objects.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
The most noticeable introduction into the full version was the addition of [[Hexagon Force]], which was seen in the sneak peek of the update. This level marked the first appearance of the diagonal blocks, which allowed the icon to travel in different directions. Within Hexagon Force were the brand-new copy portals, which made way for the revolutionary dual character game mode. This mode forced players to control multiple icons at once.&lt;br /&gt;
&lt;br /&gt;
Outside of the new level, the 1.8 update introduced four new icons and several other colors. This included the achievements given for tapping the icons on the home screen. New kinds of spikes and decorations could also be added using [[Level Editor|level editor]], while users could change the background theme from squares to hexagons or circles. More blocks were also added, as shown in the sneak peek. In level editor, creators can also add a character guide line showing the path of the character. It could also be made so that two players could play on the same screen, with both playing on different halves.&lt;br /&gt;
&lt;br /&gt;
In [[Geometry Dash Lite]], the level [[Jumper]] was introduced for the first time. It was also considered one of the easier insane levels in the full version, and became only the second in the free version to have its difficulty. It also adds second advertisement of full version.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Actually, RobTop has some ideas for the 1.90 update.That&#039;s what he says in a post of Touch Arcade Forums :&lt;br /&gt;
Originally Posted by &amp;lt;strong&amp;gt;RobTopGames&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have been building level 16 using the desktop version of Geometry Dash with all the new tools, the speed and workflow is a lot faster.&lt;br /&gt;
&lt;br /&gt;
Playing in the editor works by pressing a play button, the player will then spawn at the last startpos and is controllable. He will also leave a trail behind him that shows his movement pattern that you can then use as a guide when building.&lt;br /&gt;
&lt;br /&gt;
You can toggle on/off camera follow, and if you want the music to play in sync. There is also a new music play/pause button that will play the music and show a moving line that represents the position that matches the music. The music will always start to the left of the editor window, so you can quickly go through a level and sync it to music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* In the level editor, the Copy Portal appears without the longest line on the triangle, but if you play the level , copy portal appears normal.&lt;br /&gt;
* It is impossible to get the &amp;quot;So Close!&amp;quot; Achievement in the Lite version, as [[Electrodynamix]] is the only level in which you can die at 99%, neither present in it.&lt;br /&gt;
* On a post on Facebook he stated that it will be changed to 95%-99%.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;gallery&amp;quot; orientation=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
Steamworkshop webupload previewfile 272748347 preview.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>175.156.117.65</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Level_Editor&amp;diff=53421</id>
		<title>Level Editor</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Level_Editor&amp;diff=53421"/>
		<updated>2014-12-18T05:40:44Z</updated>

		<summary type="html">&lt;p&gt;175.156.117.65: /* Portals Tab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:GD_LE_Map.PNG|thumb|118x118px|Level Editor in the early version 1.71.]][[File:IMG_3342.png|thumb|300px|Level Editor in latest 1.9 version]]&lt;br /&gt;
The &#039;&#039;&#039;Level Editor&#039;&#039;&#039; is a feature of [[Geometry Dash]] that gives the player the building of User created levels as well as being able to share them with other players.&lt;br /&gt;
&lt;br /&gt;
==Initial selection==&lt;br /&gt;
The level&#039;s titling &amp;quot;Level Name&amp;quot; on the top of the screen. Creators are limited to a name that is 19 characters long (including spaces). Since Update 1.9, the no name levels appears like &amp;lt;nowiki&amp;gt;&#039;&#039;Unnamed 0&#039;&#039;&amp;lt;/nowiki&amp;gt; As of 1.9, the two official level names that cannot be used are [[Theory of Everything 2]] and [[Electroman Adventures]], both of which must be written by taking out spaces. Because of this, all [[Theory of Everything]] remakes use &amp;quot;ToE&amp;quot; to signify the level name.&lt;br /&gt;
* Note that you cannot change the title of your level after it is published.&lt;br /&gt;
&lt;br /&gt;
===Level Description===&lt;br /&gt;
The level&#039;s description is also another option that can be changed at the initial page of level editor. This feature is optional, unlike the title, and is generally left blank by casual creators. The description can be far longer than titles, although its length is very limited as well. Descriptions for expert creators often promote the other levels made under their username. Unlike the title of your level, you can change the description in future versions of your uploaded level.&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
Initially in the process of creating a level, users will see several grid lines and colored orange vertical lines. The colored lines indicate the background music beat. Players can add blocks and other items using the control panel on the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
There are multiple settings that are configurable in the level: music, background and ground colors, speed, starting object, etc.&lt;br /&gt;
&lt;br /&gt;
Music can be modified very easily, but [[Stereo Madness]] is set by default. In order to change the background song, users must tap the gear button in the upper right-hand corner and click the arrows next to the song name. Any official songs can be chosen. The [[Update 1.9|1.9 update]] introduced the feature that allowed creators to use music from Nutewgrounds.&lt;br /&gt;
&lt;br /&gt;
In order to change the level&#039;s color themes, players are also required to tap on the gear button, and simply tap the letters &amp;quot;BG&amp;quot; or &amp;quot;Ground&amp;quot; to do so. A color wheel will pop up on the screen, and users must slide the dots until their desired color appears. To change the background color in midway go to build mode and hit the tab at the right end. There should be three colored circles that say BG. The default color it gives you when you hit that area is white but there is an easy way to fix this. At the right it should say edit object and it should give you a color wheel.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduced the starting object button, which allows the creator to modify if the player starts with a cube, rocket, gravity ball, or UFO (or arrow as of Update 1.9). The size, color of the line, line around blocks and spikes, and glow, can also easily be altered. The background pattern could also be modified and set to circles and squares.&lt;br /&gt;
&lt;br /&gt;
After [[Update 1.8]] and the addition of the level [[Hexagon Force]], the background could be changed to hexagons. This update was also revolutionary to the number of decorations that could be used. It also allowed players to easily test their levels without having to click the play button. They could also hear the soundtrack and have the assistance of colored lines in level editor. These features could be used by clicking the yellow or blue buttons on the left-hand side of the screen.&lt;br /&gt;
&lt;br /&gt;
The [[Update 1.9]] introduced the possibility to have four color channels to use for objects, allowing for more elaborate level design.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
There are three different tabs on the bottom overlay: Build, Edit, and Delete.&lt;br /&gt;
&lt;br /&gt;
=== Build Selection Tabs ===&lt;br /&gt;
There are twelve different tabs for blocks, slabs, outlines, ramps, spikes, 3D objects, portals, decorations (primarily for spikes), decorations, moving decorations, gears, and background editing.&lt;br /&gt;
* Moving decorations grow bigger or smaller depending on the beat.&lt;br /&gt;
* Using the swipe tool will place blocks of the same kind continuously.&lt;br /&gt;
==== Portals Tab ====&lt;br /&gt;
The portals tab consists of different jumping features, as well as objects that alter your cubes form, size, and speed. For more information see [[Portals]].&lt;br /&gt;
* Blue and yellow portals alter gravity. Blue goes down, Yellow goes up.&lt;br /&gt;
* The green portal changes you back to a cube from whatever other form you were&lt;br /&gt;
* The purple portal changes you into a flying ship.&lt;br /&gt;
* The red portal changes you to ball which functions similar to the game mechanics of Gravity Guy. Tapping which change the gravity of the object.&lt;br /&gt;
* The orange portal changes you to a UFO, which functions similar to Flappy Bird.&lt;br /&gt;
* The blue portal introduced in [[Update 1.9]] changes you into an arrow with mechanics that mimic Wave Wave.&lt;br /&gt;
* The green and purple portals change the players size. Green grows bigger, purple grows smaller. There are only two possible sizes, so these portals do not stack.&lt;br /&gt;
* The orange and blue arrow portals create a duplicate of your cube with opposite gravity. If in a cube form, a second &#039;ground&#039; is formed at the top of the screen. When the player taps, both cubes will jump simultaneously. Orange creates two, blue reverts to one.&lt;br /&gt;
* The last four arrows alter speed. x0.5, x1, x2, and x3. You originally begin at x1 speed.&lt;br /&gt;
&lt;br /&gt;
=== Edit Selection Tabs ===&lt;br /&gt;
There are sixteen available edit tools. After selecting an object you&#039;d like to edit (or selecting multiple using the swipe tool), tap the buttons to move or flip the object how you&#039;d like.&lt;br /&gt;
* The first four tools move the selection 1 pixel. It is 16 x 16 pixels in one grid space.&lt;br /&gt;
* The next four, indicated with two arrows, push your selection one block in the direction indicated&lt;br /&gt;
* Two tools show arrows in both direction indicate that it will flip the direction of your object.&lt;br /&gt;
* The next two rotate the selection either clockwise or counterclockwise.&lt;br /&gt;
* On the next page, the last four are shown by three arrows, and move your selection five blocks in the direction selected.&lt;br /&gt;
&lt;br /&gt;
=== Delete Selection Tabs ===&lt;br /&gt;
The final, and most simple tab is the delete tab. Here any selected objects can be deleted by pressing the trash button. If you would like to delete all objects of a certain kind, select the object and press the delete all button. There is also a delete all start position button displayed at all times. On the right of the tab, you can customize what blocks will delete. None will mean there is no filter to what is deleted. Static means only static blocks that the player can touch will be deleted. Details deletes only decorations. Finally selecting one object and clicking the custom filter will allow you to delete any of the objects of the type selected.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
These are special options which mostly do not have any effect on the player but affect the surroundings of the player/the level itself.&lt;br /&gt;
&lt;br /&gt;
==== Copy and Paste Tools ====&lt;br /&gt;
These options, located to the right of your screen, allow you to take a selection highlighted by the edit tool and copy it it elsewhere. When copied, it saves the objects color and rotation. Using the copy and paste tool, the object duplicates the object and places it in the same location as the first copy. From there, you can use the edit tool to move it how you would like. The copy tool stores your selection, as well as its color and rotation in the games memory, until you click paste. When paste is pressed, the same selection will appear at the center of your screen. From there, you can use the edit tool to move it how you would like.&lt;br /&gt;
* Note that quitting the game, or testing out your level will forget what you had copied. Thus, you cannot copy and paste items to other levels.&lt;br /&gt;
&lt;br /&gt;
====Colour Options====&lt;br /&gt;
These options change the colour of the background, the ground, lines and some objects. The player will not be killed if they run into one of these.&lt;br /&gt;
* &#039;&#039;&#039;BG:&#039;&#039;&#039;Modifies the background colour and transitions. Can also override the ground colour.&lt;br /&gt;
* &#039;&#039;&#039;Object:&#039;&#039;&#039;Modifies objects&#039; outline colour and transitions.&lt;br /&gt;
* &#039;&#039;&#039;Line:&#039;&#039;&#039;Modifies the ground&#039;s outline colour and transitions.&lt;br /&gt;
* &#039;&#039;&#039;Ground:&#039;&#039;&#039;Modifies the ground&#039;s body colour and transitions.&lt;br /&gt;
* &#039;&#039;&#039;Color1, Color2, Color3, Color4&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;Modifies simple colours of objects.&lt;br /&gt;
* &#039;&#039;&#039;3DL:&#039;&#039;&#039;Modifies colour of 3D line effect.&lt;br /&gt;
&lt;br /&gt;
==== Start Position ====&lt;br /&gt;
Re-positions the icon starting position elsewhere. Special options can determine the icon&#039;s attributes including forms or portal effects. Placing a starting position ahead of another will override any existing ones.&lt;br /&gt;
* Note that you cannot verify a level if you have a start position.&lt;br /&gt;
&lt;br /&gt;
==== Player Trail ====&lt;br /&gt;
This enables a shadowing trail of your icons behind you as you play. You can either enable or disable this.&lt;br /&gt;
* The trail is the same colour as your primary colour.&lt;br /&gt;
* This does not override the rainbow trail earned for beating 10 Map Packs.&lt;br /&gt;
&lt;br /&gt;
==== Transition Blocks ====&lt;br /&gt;
These blocks are used to change how the level moves and transitions when playing in practice/normal mode. They can be found by moving to the second tab in the colour options. These are (as of 1.9):&lt;br /&gt;
* No transition.&lt;br /&gt;
* Blocks will appear moving downwards and disappear moving upwards&lt;br /&gt;
* Blocks will appear moving upwards and disappear moving downwards&lt;br /&gt;
* Blocks will appear moving to the right and disappear moving from the right.&lt;br /&gt;
* Blocks will appear moving to the left and disappear moving from the left.&lt;br /&gt;
* Blocks will shrink to the left and grow from the right.&lt;br /&gt;
* Blocks will grow to the right and shrink from the left.&lt;br /&gt;
* Blocks will implode in front of you and explode behind you.&lt;br /&gt;
* Blocks will explode in front of you and implode behind you.&lt;br /&gt;
* Blocks will appear by dropping/rising from the top and bottom and disappear by rising/dropping from the bottom and top.&lt;br /&gt;
* Blocks will appear by rising/dropping from the top and bottom and disappear by dropping/rising from the bottom and top.&lt;br /&gt;
&lt;br /&gt;
==== Object Sequencers ====&lt;br /&gt;
* &#039;&#039;&#039;Cube:&#039;&#039;&#039; Starts the level out in the cube form.&lt;br /&gt;
* &#039;&#039;&#039;Ship:&#039;&#039;&#039; Starts the level out in the ship form.&lt;br /&gt;
* &#039;&#039;&#039;Ball:&#039;&#039;&#039; Starts the level out in the ball form.&lt;br /&gt;
* &#039;&#039;&#039;UFO:&#039;&#039;&#039; Starts the level out in the UFO form.&lt;br /&gt;
* &#039;&#039;&#039;Wave&#039;&#039;&#039;: Starts the level out in Wave form.&lt;br /&gt;
&lt;br /&gt;
==== Trivia ====&lt;br /&gt;
* Out of the seven BG and Ground textures, only four have been used in default levels: the standard &amp;quot;blocky&amp;quot; texture (used in Stereo Madness through Clubstep), the &amp;quot;Bubble&amp;quot; texture (used in Electrodynamix), the Hexagon texture (used in Hexagon Force and [[Blast Processing]]) and the Vortex texture (used in[[Theory of Everything 2| Theory of Everything 2]]). As well as this, the zigzag ground texture (added in 1.7) was not used in a main level until 1.9, for Theory of Everything 2.&lt;br /&gt;
* There are eight kinds of difficulty levels in a custom level. N/A (not approved), Auto, Easy, Normal, Hard, Harder, Insane, and Demon.&lt;br /&gt;
* There are five kinds of lengths in a custom level. Tiny, Short, Medium, Long, and Extra-Long.&lt;br /&gt;
*  If you click the &amp;quot;Help&amp;quot; button on the custom music screen, there is an example ID (568699), which is the song &amp;quot;Hexagon Force&amp;quot; by Waterflame.&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
*[http://www.boomlings.com/files/GJGuide.pdf Geometry Dash Editor Guide]&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>175.156.117.65</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Portals&amp;diff=19265</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Portals&amp;diff=19265"/>
		<updated>2014-12-18T04:36:49Z</updated>

		<summary type="html">&lt;p&gt;175.156.117.65: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can also change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;Activation Portal&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;Deactivation Portal&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[File:Gport.png|thumb|left|65px]]&lt;br /&gt;
|[[File:Gp2.png|thumb|left|94px]]&lt;br /&gt;
|&lt;br /&gt;
[[Dry Out]]&lt;br /&gt;
&lt;br /&gt;
(Secret coins: [[Back on Track]])&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[File:Mirrrrrrrrrrrr.png|thumb|left|85px]]&lt;br /&gt;
|[[File:Morrrrrr.png|thumb|left|82px]]&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[File:Size.JPG|thumb|left|100px]]&lt;br /&gt;
|[[File:Size.png|thumb|left|89px]]&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|&lt;br /&gt;
Yellow (Slow)&lt;br /&gt;
&lt;br /&gt;
Green (fast)&lt;br /&gt;
&lt;br /&gt;
Pink (Very fast)&lt;br /&gt;
|Blue (Normal speed)&lt;br /&gt;
|[[File:IMG 1464.PNG|thumb|171x171px]]&lt;br /&gt;
|[[File:IMG 1470.PNG|thumb|168x168px]]&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Changes the speed of the icon&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[File:IMG 1467.PNG|thumb|220x220px]]&lt;br /&gt;
|[[File:Blue Portal.png|thumb|222x222px]]&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|&lt;br /&gt;
Produces antigravity copy of icon. Also changes the playing area to 9, or 10 if one of the forms is in ship, UFO or wave mode.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
* The size portal surprisingly changes the cube to the same design, which is the first default Icon, although the space between the two &#039;squares&#039; is gone.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
* The mirror portal effect is purely visual, and as such is not seen in the editor.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Playing area&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]] [[File:IMG 1473.PNG|thumb|158x158px]]&lt;br /&gt;
|60&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]] [[File:IMG 1472.PNG|thumb|164x164px]]&lt;br /&gt;
|10&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]] [[File:IMG 1474.PNG|thumb|161x161px]]&lt;br /&gt;
|8&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]] [[File:IMG 1475.PNG|thumb|159x159px]]&lt;br /&gt;
|10&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Wave&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]] [[File:BLAST.PNG|thumb|155x155px]]&lt;br /&gt;
|10&lt;br /&gt;
|Changes the icon into a wave.                        &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles in four out of five forms.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror are the only options not available to begin in a custom level. But gravity can still be changed from start position.&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a [[Secret Coins|secret coin]] path. This form portal, however, doesn&#039;t do much as it&#039;s a ship entering a ship portal.&lt;br /&gt;
*The deactivation portals are all coloured blue (except for the size portal, which is green), and vice versa  (except for the Wave portal, which is a lighter blue than the other blue deactivation portals)&lt;br /&gt;
* The size portal is the only one that does not use blue as a deactivation portal, instead it uses green.&lt;br /&gt;
* A mirror portal hasn&#039;t been used in a main level since Electroman Adventures.&lt;br /&gt;
* All portals (except the speed portals which are not 3D) have a strange effect in the [[Level Editor]], as only a part of the portal is shown.&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>175.156.117.65</name></author>
	</entry>
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