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	<updated>2026-10-18T11:00:43Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19365</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19365"/>
		<updated>2015-02-19T06:20:24Z</updated>

		<summary type="html">&lt;p&gt;175.156.193.90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portals.png|thumb|250px]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can also change the icon into different [[forms]].&lt;br /&gt;
&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Activation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Deactivation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|[[File:GravityPortalA.png]]&lt;br /&gt;
|[[File:GravityPortalB.png]]&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|Flips the icon&#039;s gravity&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|[[File:MirrorPortalA.png]]&lt;br /&gt;
|[[File:MirrorPortalB.png]]&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|[[File:SizePortalA.png]]&lt;br /&gt;
|[[File:SizePortalB.png]]&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|[[File:SpeedPortalN.png]]&amp;lt;br /&amp;gt;[[File:SpeedPortalF.png]]&amp;lt;br /&amp;gt;[[File:SpeedPortalVF.png]]&amp;lt;br /&amp;gt;[[File:SpeedPortalS.png]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Changes the horizontal movement speed:&lt;br /&gt;
*Normal (blue)&lt;br /&gt;
*Fast (green)&lt;br /&gt;
*Very fast (pink)&lt;br /&gt;
*Slow (orange)&lt;br /&gt;
|-&lt;br /&gt;
|Dual&lt;br /&gt;
|[[File:DualPortalA.png]]&lt;br /&gt;
|[[File:DualPortalB.png]]&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|&lt;br /&gt;
Produces an antigravity copy of the icon&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation&lt;br /&gt;
|[[File:2.0 Features.png|150px]]&lt;br /&gt;
|&lt;br /&gt;
|[[Update 2.0]]&lt;br /&gt;
|Teaser suggests teleportation function&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*&#039;&#039;&#039;Size portal:&#039;&#039;&#039; Individual forms are affected in different ways. All forms maintain the same horizontal speed despite the shrunken state giving an impression they are moving faster.&lt;br /&gt;
**The cube loses jumping height but can perform successive jumps quicker.&lt;br /&gt;
**The ship ascends and descends faster and at steeper angles.&lt;br /&gt;
**The ball gains vertical movement speed.&lt;br /&gt;
**The UFO loses jumping height and begins to descend quicker&lt;br /&gt;
**The wave makes moves faster and at steeper angles than before. &lt;br /&gt;
*&#039;&#039;&#039;Dual portal:&#039;&#039;&#039; The antigravity copy is an invert of the icon&#039;s colour scheme. Additionally, while a copy is existent, a collision will terminate the original, and vice versa, with each icon able to interact with its surroundings. Also, the vertical grid is locked to certain ranges.&lt;br /&gt;
**The cube and ball are contained to 9 vertical units.&lt;br /&gt;
**The ship, UFO and wave are contained to 10 vertical units.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Form&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vertical grid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|[[File:CubePortal.png]]&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|60 units, top uncontained&lt;br /&gt;
|Changes the icon into a cube&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|[[File:ShipPortal.png]]&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|10 units&lt;br /&gt;
|Changes the icon into a ship&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|[[File:BallPortal.png]]&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|8 units&lt;br /&gt;
|Changes the icon into a ball&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|[[File:UFOPortal.png]]&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10 units&lt;br /&gt;
|Changes the icon into a UFO&lt;br /&gt;
|-&lt;br /&gt;
|Wave&lt;br /&gt;
|[[File:WavePortal.png]]&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|10 units&lt;br /&gt;
|Changes the icon into a wave&lt;br /&gt;
|-&lt;br /&gt;
|Unknown form&lt;br /&gt;
|[[File:2.0 Elements.png|150px]]&lt;br /&gt;
|[[Update 2.0]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*&#039;&#039;For more information, see [[Forms]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*&#039;&#039;&#039;Cube form:&#039;&#039;&#039; If the cube falls above the 60 units in antigravity mode, it will result in a crash.&lt;br /&gt;
*Players still have the ability to use jump rings in the forms.&lt;br /&gt;
*Gravity and mirror options are not available for initial configuration in the Level Editor.&lt;br /&gt;
*The slow speed portal was formally introduced in Hexagon Force ([[Update 1.8]]), despite actually being introduced in [[Update 1.7]], selectable in the Level Editor.&lt;br /&gt;
*When the icon enters a size portal, a bolt of lightning strikes it and the screen flashes briefly.&lt;br /&gt;
*By entering a form portal of the same form the icon is at present, if it is in a higher or lower position to the original portal, the grid will vertically shift to realign with the new portal, with the exception of the cube form. This is demonstrated with the alternate route for the third [[Secret Coins|secret coin]] in [[Stereo Madness]].&lt;br /&gt;
*When using the test mode on the Level Editor, using a mirror portal will not flip the screen, due to it still being in the main editor section.&lt;br /&gt;
*Placing successive mirror portals in the Level Editor may accidentally cause the progress bar to appear to deplete.&lt;br /&gt;
*The size portal is the only manipulation portal that does not use the blue colour as a deactivation portal and instead uses green.&lt;br /&gt;
*When shrunken from a size portal, the cube acquires a unique design that is not found in the [[Icon Kit]], resembling a &amp;quot;squished&amp;quot; version of the first default cube icon with no blank space inside. The ball acquires a display virtually identical to its default icon, only smaller. When using a ship or UFO while shrunken, they will retain their specified icon designs, while carrying the shrunken version of the cube.&lt;br /&gt;
*All portals (except the speed portals) have an alternate design in the Level Editor, where only a part of the portal is shown. This is due to portals having 2 separate images in the GJ_GameSheet file.&lt;br /&gt;
*The green speed portal increases speed by 1.5x while the the pink speed portal increases the speed by 2x. (verification needed)&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>175.156.193.90</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49979</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49979"/>
		<updated>2015-02-19T06:17:49Z</updated>

		<summary type="html">&lt;p&gt;175.156.193.90: /* Clearing the dual sections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force&lt;br /&gt;
|created = [[Update 1.8]]&lt;br /&gt;
|levelnumber = 16&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = March 1, 2014&lt;br /&gt;
|image = File:HexagonForce.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Electrodynamix]]&lt;br /&gt;
|normalmode = [[File:Icon 16.png|21px]] Icon 42 &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 12 stars (Hexagon Force)&lt;br /&gt;
|practicemode = [[File:Colour19.png|21px]] Primary Dark Grey Color (Hexagonest) &lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|followedby = [[Blast Processing]]&lt;br /&gt;
|portals = Gravity, size, dual, speed}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]], being the sixth insane-rated level.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal on 1.8 except Mirror Portals and the pink 3x speed portal.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first secret coin is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down. However, you need to be close enough to get the coin.&lt;br /&gt;
* The second secret coin is located at the double speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
* The final secret coin is located at the final half-speed ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Carefully fly through it to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
===&#039;&#039;&#039;Second ship section&#039;&#039;&#039;===&lt;br /&gt;
This section is much shorter, and this time the ships are in the shrunken state from the ball section. As before, only focus on one ship and stay on the side on the map before dodging two spiked projections.&lt;br /&gt;
===&#039;&#039;&#039;Third ship section&#039;&#039;&#039;===&lt;br /&gt;
This is arguably the most difficult of the dual sections, particularly because the ships are shrunken and hence ascend and descend faster when tapped, making it hard to control. Located near the end of the level from the cube section, navigate them towards the centre of the level, but be prepared to dodge a central obstacle, move towards the centre again, and dodge another central obstacle before going back to the central portal to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
*This is the first level with the slow down portal. The second is [[Theory of Everything 2]].&lt;br /&gt;
* This level introduces object rotation, dual mode, and slopes.&lt;br /&gt;
* Completing the level takes 1:31.&lt;br /&gt;
* The level is one of the three levels not having a [[Secret Coins|secret coin]] in their cube segments. The other two are [[Cycles]] and [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There was an error in the level located before the first dual section. It&#039;s on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in [[Update 1.9|1.9]].&lt;br /&gt;
* There was a secret way in this level: During the last cube section, before going to the mini dual slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However this was fixed.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; level 16 - Hexagon Force (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HexagonForceMenu.png|Hexagon Force on the main menu&lt;br /&gt;
HF-C1.png|First coin&lt;br /&gt;
HF-C2.png|Second coin&lt;br /&gt;
HF-C3.png|Third coin&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>175.156.193.90</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19364</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19364"/>
		<updated>2015-02-19T06:11:45Z</updated>

		<summary type="html">&lt;p&gt;175.156.193.90: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portals.png|thumb|250px]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can also change the icon into different [[forms]].&lt;br /&gt;
&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Activation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Deactivation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|[[File:GravityPortalA.png]]&lt;br /&gt;
|[[File:GravityPortalB.png]]&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|Flips the icon&#039;s gravity&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|[[File:MirrorPortalA.png]]&lt;br /&gt;
|[[File:MirrorPortalB.png]]&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|[[File:SizePortalA.png]]&lt;br /&gt;
|[[File:SizePortalB.png]]&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|[[File:SpeedPortalN.png]]&amp;lt;br /&amp;gt;[[File:SpeedPortalF.png]]&amp;lt;br /&amp;gt;[[File:SpeedPortalVF.png]]&amp;lt;br /&amp;gt;[[File:SpeedPortalS.png]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Changes the horizontal movement speed:&lt;br /&gt;
*Normal (blue)&lt;br /&gt;
*Fast (green)&lt;br /&gt;
*Very fast (pink)&lt;br /&gt;
*Slow (orange)&lt;br /&gt;
|-&lt;br /&gt;
|Dual&lt;br /&gt;
|[[File:DualPortalA.png]]&lt;br /&gt;
|[[File:DualPortalB.png]]&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|&lt;br /&gt;
Produces an antigravity copy of the icon&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation&lt;br /&gt;
|[[File:2.0 Features.png|150px]]&lt;br /&gt;
|&lt;br /&gt;
|[[Update 2.0]]&lt;br /&gt;
|Teaser suggests teleportation function&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*&#039;&#039;&#039;Size portal:&#039;&#039;&#039; Individual forms are affected in different ways. All forms maintain the same horizontal speed despite the shrunken state giving an impression they are moving faster.&lt;br /&gt;
**The cube loses jumping height but can perform successive jumps quicker.&lt;br /&gt;
**The ship ascends and descends faster and at steeper angles.&lt;br /&gt;
**The ball gains vertical movement speed.&lt;br /&gt;
**The UFO loses jumping height and begins to descend quicker&lt;br /&gt;
**The wave makes moves faster and at steeper angles than before. &lt;br /&gt;
*&#039;&#039;&#039;Dual portal:&#039;&#039;&#039; The antigravity copy is an invert of the icon&#039;s colour scheme. Additionally, while a copy is existent, a collision will terminate the original, and vice versa, with each icon able to interact with its surroundings. Also, the vertical grid is locked to certain ranges.&lt;br /&gt;
**The cube and ball are contained to 9 vertical units.&lt;br /&gt;
**The ship, UFO and wave are contained to 10 vertical units.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Form&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vertical grid&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|[[File:CubePortal.png]]&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|60 units, top uncontained&lt;br /&gt;
|Changes the icon into a cube&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|[[File:ShipPortal.png]]&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|10 units&lt;br /&gt;
|Changes the icon into a ship&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|[[File:BallPortal.png]]&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|8 units&lt;br /&gt;
|Changes the icon into a ball&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|[[File:UFOPortal.png]]&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10 units&lt;br /&gt;
|Changes the icon into a UFO&lt;br /&gt;
|-&lt;br /&gt;
|Wave&lt;br /&gt;
|[[File:WavePortal.png]]&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|10 units&lt;br /&gt;
|Changes the icon into a wave&lt;br /&gt;
|-&lt;br /&gt;
|Unknown form&lt;br /&gt;
|[[File:2.0 Elements.png|150px]]&lt;br /&gt;
|[[Update 2.0]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*&#039;&#039;For more information, see [[Forms]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*&#039;&#039;&#039;Cube form:&#039;&#039;&#039; If the cube falls above the 60 units, it will result in a crash.&lt;br /&gt;
*Players still have the ability to use jump rings in the forms.&lt;br /&gt;
*Gravity and mirror options are not available for initial configuration in the Level Editor.&lt;br /&gt;
*The slow speed portal was formally introduced in Hexagon Force ([[Update 1.8]]), despite actually being introduced in [[Update 1.7]], selectable in the Level Editor.&lt;br /&gt;
*When the icon enters a size portal, a bolt of lightning strikes it and the screen flashes briefly.&lt;br /&gt;
*By entering a form portal of the same form the icon is at present, if it is in a higher or lower position to the original portal, the grid will vertically shift to realign with the new portal, with the exception of the cube form. This is demonstrated with the alternate route for the third [[Secret Coins|secret coin]] in [[Stereo Madness]].&lt;br /&gt;
*When using the test mode on the Level Editor, using a mirror portal will not flip the screen, due to it still being in the main editor section.&lt;br /&gt;
*Placing successive mirror portals in the Level Editor may accidentally cause the progress bar to appear to deplete.&lt;br /&gt;
*The size portal is the only manipulation portal that does not use the blue colour as a deactivation portal and instead uses green.&lt;br /&gt;
*When shrunken from a size portal, the cube acquires a unique design that is not found in the [[Icon Kit]], resembling a squished version of the first default cube icon with no blank space inside. The ball acquires a display virtually identical to its default icon, only smaller. When using a ship or UFO while shrunken, they will retain their specified icon designs, while carrying the shrunken version of the cube.&lt;br /&gt;
*All portals (except the speed portals) have an alternate design in the Level Editor, where only a part of the portal is shown. This is due to portals having 2 separate images in the GJ_GameSheet file.&lt;br /&gt;
*The green speed portal increases speed by 1.5x while the the pink speed portal increases the speed by 2x. (verification needed)&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>175.156.193.90</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=25966</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=25966"/>
		<updated>2015-02-19T05:56:50Z</updated>

		<summary type="html">&lt;p&gt;175.156.193.90: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity, Mirror&lt;br /&gt;
|normalmode = [[File:Icon 9-A.png|20px]] Icon 16 (Cycles!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Icon 9-B.png|20px]] Icon 15&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the name of the ninth level of [[Geometry Dash]]. It is the third Harder level in the game currently.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new icon form (or game mechanic, if you will), called the Gravity Ball, along with its respective Ball Portal, which is red. Although it has an easier rating than xStep, some would argue that it is actually more difficult, due to some fairly imaginative and tricky segments.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the user must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, with dodging two trick jump rings. After a few more tricky jumps, the player descends down a set of steps and enters the Ball Portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first few taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal(indicated by a high note in the music); rapid tapping is a bad idea.&lt;br /&gt;
&lt;br /&gt;
After this ship section, the level goes into Mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of Mirror Mode a few times, but ends in Mirror mode. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and miss.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*After the beginning of the first ball portal, flip gravity three times and stay at the ceiling. You&#039;ll go into a tunnel that leads you to the secret coin, but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again to be above the four spike set hanging, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin. This coin is hard to obtain.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash - Cycles - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball mode.&lt;br /&gt;
* Cycles also has the longest ball sequences.&lt;br /&gt;
* Cycles is the only level to end in mirror mode, as mentioned above. It is also the only level to end in the ball mode.&lt;br /&gt;
* Cycles takes 1:22 to complete, making it the shortest level in the game.&lt;br /&gt;
* This is one of the three levels where secret coins cannot be found in the cube sequences and gets less screen time. The two other are [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
* There&#039;s a glitch in Cycles. In the second yellow gravity portal, if you get close enough to the spikes, you can slip through a gap on top of the blue gravity portal. This glitch will kill you, however.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu&lt;br /&gt;
Cycles.jpg|Cycles before Update 1.9&lt;br /&gt;
Icon 9-B.png|Icon unlocked after completing in Practice Mode&lt;br /&gt;
Icon 9-A.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles-C1.png|First coin.&lt;br /&gt;
Cycles-C2.png|Second coin.&lt;br /&gt;
Cycles-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>175.156.193.90</name></author>
	</entry>
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