<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=180.95.38.144</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=180.95.38.144"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/180.95.38.144"/>
	<updated>2026-10-17T20:45:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Practice_Mode?diff=11351</id>
		<title>Practice Mode</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Practice_Mode?diff=11351"/>
		<updated>2015-08-18T23:45:26Z</updated>

		<summary type="html">&lt;p&gt;180.95.38.144: Reverted to older version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}[[File:PracticeMode.png|thumb|250px]][[File:StayInsideMe.ogg|thumb|250px]]&lt;br /&gt;
&#039;&#039;&#039;Practice Mode&#039;&#039;&#039; is a feature in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; that is designed to help the player learn the layout of a level, during which time they will not be forced to restart from the beginning in the instance of a crash. Instead, they are allowed to place checkpoints, marked by green gems.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Description==&lt;br /&gt;
To enable practice mode, it must be selected through the pause menu using the large gem button on the left. By default, checkpoints are automatically generated every so often, although this option can be unchecked. The last checkpoint placed can also be removed if inconvenient, where the player can then proceed from the previous checkpoint. This can be done as many times as required.&lt;br /&gt;
&lt;br /&gt;
Progress on practice mode is recorded separately from normal mode, and it does not offer the standard level rewards of [[Secret Coins|secret coins]] or stars. However, other [[Achievements|achievements]] will unlock as usual.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Controls==&lt;br /&gt;
*On a mobile device, buttons will appear that can be tapped to place and remove checkpoints.&lt;br /&gt;
*On Steam, pressing the &#039;Z&#039; key will place a checkpoint, while pressing the &#039;X&#039; key will remove it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PracticeModeDisplay.jpg|thumb|250px]]&lt;br /&gt;
*Enabling practice mode will always change the soundtrack to &#039;&#039;Stay Inside Me&#039;&#039; by OcularNebula. It will play continuously, even through crashes, and loop back to the beginning immediately once it has finished.&lt;br /&gt;
*For the cube or ball [[Forms|forms]], checkpoints will automatically be generated sooner following a series of rapid movements. For other forms, checkpoints are not visible, and are instead generated a set distance behind the character.&lt;br /&gt;
*Attempting to collect a secret coin will have the character travel right through it as if it were a decoration.&lt;br /&gt;
*Decorations do not pulsate to the beat as the main song does not play during practice mode.&lt;br /&gt;
*[[Cycles]], [[xStep]] and [[Clubstep]] are the only levels that reward [[Icon Kit|icons]] upon completion in practice mode.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>180.95.38.144</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54828</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54828"/>
		<updated>2015-07-29T00:29:41Z</updated>

		<summary type="html">&lt;p&gt;180.95.38.144: Reverted to older version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Unrated.png|20px]] Unknown&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = N/A&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = N/A&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a test level that was used to produce the pre-release &#039;&#039;[[Geometry Dash]]&#039;&#039; trailer, when the game was originally called &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level includes many basic elements. Jump pads, jump rings and gravity portals also make a first appearance, as well the ship form. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
*Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game.&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screenshot of Ultimate Destruction in the old main menu&lt;br /&gt;
OldArt.jpg|Original art designs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music&lt;br /&gt;
*https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>180.95.38.144</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash?diff=12304</id>
		<title>Geometry Dash</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash?diff=12304"/>
		<updated>2015-07-29T00:26:55Z</updated>

		<summary type="html">&lt;p&gt;180.95.38.144: Reverted to older version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality}}[[File:GeometryDash.png|thumb|250px]][[File:MenuLoop.ogg|thumb|250px]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Geometry Dash&#039;&#039;&#039;&#039;&#039; is a mobile game developed by [[Robert Topala]] and released on August 13, 2013. The objective of the game is to navigate a small cube through a series of [[Map Components|obstacles]] to reach the end of the level without crashing. The only control is tapping, which makes the cube perform a small jump. As well as a cube, the player can also [[Portals|change]] [[Forms|form]] into things such as a ship and a ball, each with unique mechanics. A [[Geometry Dash Lite|Lite Version]] of the game is also available with fewer features.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are currently eighteen official levels in &#039;&#039;Geometry Dash&#039;&#039;. Completing levels offers the reward of stars, while three [[Secret Coins|secret coins]] are also hidden within each level.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width:500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stars&lt;br /&gt;
|-&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|[[File:Easy.png|20px]] Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Back on Track]]&lt;br /&gt;
|[[File:Easy.png|20px]] Easy&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Polargeist]]&lt;br /&gt;
|[[File:Normal.png|20px]] Normal&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|[[File:Normal.png|20px]] Normal&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Base After Base]]&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Can&#039;t Let Go]]&lt;br /&gt;
|[[File:Hard.png|20px]] Hard&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Jumper]]&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[xStep]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Electroman Adventures]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Clubstep]] (20 coin lock)&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|[[File:Insane.png|20px]] Insane&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|[[File:Harder.png|20px]] Harder&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Theory of Everything 2]] (30 coin lock)&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|[[File:Unrated.png|20px]] N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Deadlocked]]&lt;br /&gt;
|[[File:Demon.png|20px]] Demon&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
Geometry Dash includes a number of features such as:&lt;br /&gt;
*A [[Practice Mode]] to learn the layout of levels.&lt;br /&gt;
*A [[Level Editor]] to create and share [[Custom Levels]].&lt;br /&gt;
*[[Map Packs]] and level downloads.&lt;br /&gt;
*A progress [[Leaderboard]].&lt;br /&gt;
*[[Achievements]] with a variety of rewards.&lt;br /&gt;
*An [[Icon Kit]] providing many customisation options.&lt;br /&gt;
*[[User Accounts|User Account]] functionality for secure data backup.&lt;br /&gt;
*[[Everyplay]] support.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Steam.png|thumb|200px]]&lt;br /&gt;
*The original name of the [[Ultimate Destruction|beta]] of &#039;&#039;Geometry Dash&#039;&#039; was &#039;Geometry Jump&#039;.&lt;br /&gt;
*&#039;&#039;Geometry Dash&#039;&#039; shares many similar elements with &#039;&#039;The Impossible Game&#039;&#039;, a game with the same style of gameplay.&lt;br /&gt;
*A Steam version of &#039;&#039;Geometry Dash&#039;&#039; became available on December 22, 2014.&lt;br /&gt;
&lt;br /&gt;
==Trailers==&lt;br /&gt;
[[File:Official Geometry Dash Trailer|thumb|left|300px]][[File:Geometry Dash Steam Trailer|thumb|300px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Update log (iOS)==&lt;br /&gt;
The following table contains the official update information provided by the iOS App Store, only omitting secondary information (such as support notices). Select an update to read more about it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 700px;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|2 August 2013&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.1|1.1]]&lt;br /&gt;
|14 September 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot; with a new soundtrack!&lt;br /&gt;
*New gameplay mechanic, mirror mode!&lt;br /&gt;
*Added ability to comment on user levels.&lt;br /&gt;
*New unlockable character and color!&lt;br /&gt;
*Lots of bug fixes, tweaks and improvements!&lt;br /&gt;
|-&lt;br /&gt;
|1.11&lt;br /&gt;
|4 October 2013&lt;br /&gt;
|&lt;br /&gt;
*Added Everyplay support. You can now record and share replays with friends!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.2|1.2]]&lt;br /&gt;
|21 October 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Cycles&amp;quot;!&lt;br /&gt;
*New gameplay mechanic, are you ready?!&lt;br /&gt;
* 2 New characters!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.3|1.3]]&lt;br /&gt;
|20 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;xStep&amp;quot;!&lt;br /&gt;
*New leaderboard system. Complete levels and rise in the charts!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*10 New characters and achievements!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.4|1.4]]&lt;br /&gt;
|26 December 2013&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Clutterfunk&amp;quot;!&lt;br /&gt;
*New unlockable ships!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.41&lt;br /&gt;
|28 December 2013&lt;br /&gt;
|Fix for a bug that caused players with over 500 stars or 5 completed demon levels to crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.5|1.5]]&lt;br /&gt;
|30 January 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Theory of Everything&amp;quot;!&lt;br /&gt;
*New game mode!&lt;br /&gt;
*New unlockable ships and icons!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*Vote on Stars and Demon difficulty!&lt;br /&gt;
*Copy/Paste in editor!&lt;br /&gt;
*Lots and lots of improvements!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.51&lt;br /&gt;
|1 February 2014&lt;br /&gt;
|Bugfix where saving large maps would make the app crash.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.6|1.6]]&lt;br /&gt;
|25 March 2014&lt;br /&gt;
|&lt;br /&gt;
*2 New levels and songs!&lt;br /&gt;
*Secret Coins to collect on ALL levels!&lt;br /&gt;
*Destructible blocks!&lt;br /&gt;
*Invisible mode blocks!&lt;br /&gt;
*Map packs!&lt;br /&gt;
*Weekly leaderboards!&lt;br /&gt;
*New level art!&lt;br /&gt;
*The first Epic color, shadow black!&lt;br /&gt;
*New colors, icons, ships, UFOs, gravityballs!&lt;br /&gt;
*Tweaks, bugfixes and more!&lt;br /&gt;
|-&lt;br /&gt;
|1.61&lt;br /&gt;
|4 April 2014&lt;br /&gt;
|&lt;br /&gt;
*Fixed bug on devices running iOS 5&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7|1.7]]&lt;br /&gt;
|22 May 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Electrodynamix&amp;quot;!&lt;br /&gt;
*New speed mode (slow, normal, fast, very fast)&lt;br /&gt;
*Lots of new art and effects&lt;br /&gt;
*New unlockable rainbow effect&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs&lt;br /&gt;
*New color&lt;br /&gt;
*Performance improvements&lt;br /&gt;
*New search filters to make finding maps easier&lt;br /&gt;
*New Map Packs&lt;br /&gt;
*Option to allow other users to copy your online levels (for remixing and sharing levels)&lt;br /&gt;
*New tab system for faster building in editor&lt;br /&gt;
*Lots of other improvements, tweaks and bugfixes!&lt;br /&gt;
|-&lt;br /&gt;
|1.71&lt;br /&gt;
|3 June 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8|1.8]]&lt;br /&gt;
|7 August 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Hexagon Force&amp;quot;!&lt;br /&gt;
*New dual character game mode!&lt;br /&gt;
*New slope ground objects!&lt;br /&gt;
*Ability to create 2-player levels (playing on the same device)&lt;br /&gt;
*Lots of new art and effects&lt;br /&gt;
*New achievements to complete!&lt;br /&gt;
*New unlockable icons, ships, gravity balls and UFOs&lt;br /&gt;
*New color&lt;br /&gt;
*Performance improvements&lt;br /&gt;
*Huge changes in the editor. Playtest your levels in-editor, free move objects, flip &amp;amp; rotate groups, + more!&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|1.81&lt;br /&gt;
|8 August 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes / Tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.9|1.9]]&lt;br /&gt;
|9 November 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Blast Processing&amp;quot;&lt;br /&gt;
*New level &amp;quot;Theory of Everything 2&amp;quot;&lt;br /&gt;
*New &amp;quot;Wave&amp;quot; game mode&lt;br /&gt;
*New music system. Build and share levels using custom music from Newgrounds.com&lt;br /&gt;
*Backup system. Store and sync your progress between devices and platforms&lt;br /&gt;
*User account system&lt;br /&gt;
*New achievements, colors and icons&lt;br /&gt;
*Lots of new details and level objects&lt;br /&gt;
*Customize the color of objects in the level editor (including 4 custom color channels)&lt;br /&gt;
*Color coding in editor to make different objects more clear&lt;br /&gt;
*New search options&lt;br /&gt;
*Improved server performance for downloading levels&lt;br /&gt;
*Copy/paste support in editor. (not duplicate, paste object anywhere in the level)&lt;br /&gt;
*Level editor object limit increased to 15,000&lt;br /&gt;
*Lots of bug fixes and improvements&lt;br /&gt;
* More!&lt;br /&gt;
|-&lt;br /&gt;
|1.91&lt;br /&gt;
|20 November 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|1.911&lt;br /&gt;
|21 November 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|1.92&lt;br /&gt;
|29 January 2015&lt;br /&gt;
|&lt;br /&gt;
*New performance option that can reduce lag on some devices. Go to &amp;quot;options/smooth fix&amp;quot; to enable.&lt;br /&gt;
*Added group features to level editor&lt;br /&gt;
*Max objects increased to 20,000&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|1.93&lt;br /&gt;
|16 February 2015&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Update log (PC)==&lt;br /&gt;
On December 22, 2014, Topala released the Steam version for PC and Mac devices.&lt;br /&gt;
{| class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |iOS/Android equivalent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|1.911&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|Enjoys two exclusive cube icons from completing the achievements &#039;SteamStep!&#039; and &#039;Steamrolling!&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1.92&lt;br /&gt;
|1.93&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|&lt;br /&gt;
*Added ability to manually set music offset in the options&lt;br /&gt;
*Better windowed performance on some systems&lt;br /&gt;
*Added option to &amp;quot;delete all downloaded songs&amp;quot;&lt;br /&gt;
*Practice mode flag buttons no longer clickable if mouse is invisible&lt;br /&gt;
*Toggle custom music location now available for users that are having problems with songs downloaded.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>180.95.38.144</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54777</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54777"/>
		<updated>2015-06-02T03:06:49Z</updated>

		<summary type="html">&lt;p&gt;180.95.38.144: Reverted to older version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Unrated.png|20px]] Unknown&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = N/A&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = N/A&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a test level that was used to produce the pre-release &#039;&#039;[[Geometry Dash]]&#039;&#039; trailer, when the game was originally called &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level includes many basic elements. Jump pads, jump rings and gravity portals also make a first appearance, as well the ship form. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
*Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game.&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screen grab of Ultimate Destruction in the old main menu&lt;br /&gt;
Unnamed1-640x426.jpg|Original art designs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music&lt;br /&gt;
*https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>180.95.38.144</name></author>
	</entry>
</feed>