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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=189.186.164.157</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T11:54:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44715</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44715"/>
		<updated>2015-05-27T13:37:49Z</updated>

		<summary type="html">&lt;p&gt;189.186.164.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]] Icon (Electrodynamix!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]]12 stars&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
(Order: C, S, U, C, B, C, S, B, S, B, C, S)&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = [[File:Colour18.png|20px]] Light Gray Primary Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]|introduces = Bubble Background, Semi-circular ground, colored blocks, Double speed portal, Triple speed portal |background = Bubbles|Ground = Half Circle}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the 15th level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and the 5th level rated Insane. This level mainly focuses on increased speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]], introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. When reaching about the 60% of progress, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first ship and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it&#039;s advised to use dark colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the ship segments during triple speed and mini mode. It generally takes lots of tries to handle the control of the ship while passing narrow paths, even on practice mode.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, slide through two gears that shield the secret coin (tapping to the music helps). An alternate way to get it is to go under the gears and press 3 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first and currently only level without a secret coin in a ship segment .&lt;br /&gt;
* Electrodynamix is the first level to introduce colored blocks.&lt;br /&gt;
* Even though [[Update 1.7]] also introduced the orange half speed portal, it&#039;s not seen in this level. It wasn&#039;t used in an official level until Hexagon Force. This is also true with the blue normal speed portal.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides being the level which introduces the Speed Portals, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first ship path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &#039;So Close&#039; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and [[Hexagon Force]], which all reward the same number of stars.&lt;br /&gt;
* Electrodynamix and Theory of Everything 2 are the only levels to feature a triple speed portal. The preview for [[Deadlocked]] shows a triple speed portal at the end, but it is unknown where this level will fall in the level chronology.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu.&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ED-C1.png|First coin (Small UFO).&lt;br /&gt;
ED-C2.png|Second coin (Cube).&lt;br /&gt;
ED-C3.png|Third coin (Cube).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>189.186.164.157</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Practice_Mode?diff=11284</id>
		<title>Practice Mode</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Practice_Mode?diff=11284"/>
		<updated>2015-05-27T13:26:25Z</updated>

		<summary type="html">&lt;p&gt;189.186.164.157: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}&lt;br /&gt;
[[File:Practice Mode.jpg|thumb|250px]][[File:StayInsideMe.ogg|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Practice Mode&#039;&#039;&#039; is a feature in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; that is designed to help the player learn the layout of a level, during which time they will not be forced to restart from the beginning in the instance of a crash. Instead, they are allowed to place checkpoints, marked by green gems.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
To enable practice mode, it must be selected through the pause menu using the large gem button on the left. By default, checkpoints are automatically generated every so often, although this option can be unchecked. The last checkpoint placed can also be removed if inconvenient, where the player can then proceed from the previous checkpoint. This can be done as many times as required.&lt;br /&gt;
&lt;br /&gt;
Progress on practice mode is recorded separately from normal mode, and it does not offer the standard level rewards of [[Secret Coins|secret coins]] or stars. However, other [[Achievements|achievements]] will unlock as usual.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Prctc.png|thumb|250px]]&lt;br /&gt;
*On a mobile device, buttons will appear that can be tapped to place and remove checkpoints.&lt;br /&gt;
*On Steam, pressing the &#039;Z&#039; key will place a checkpoint, while pressing the &#039;X&#039; key will remove it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Enabling practice mode will always change the soundtrack to &#039;&#039;Stay Inside Me&#039;&#039; by OcularNebula. It will play continuously, even through crashes, and loop back to the beginning immediately once it has finished.&lt;br /&gt;
*For the cube or ball [[Forms|forms]], checkpoints will automatically be generated sooner following a series of rapid movements. For other forms, checkpoints are not visible, and are instead generated a set distance behind the character.&lt;br /&gt;
*Attempting to collect a secret coin will have the character travel right through it as if it were a decoration.&lt;br /&gt;
*Decorations do not pulsate to the beat as the main song does not play during practice mode.&lt;br /&gt;
*[[Cycles]], [[xStep]] and [[Clubstep]] are the only levels that reward [[Icon Kit|icons]] upon completion in practice mode.&lt;br /&gt;
*On steam version, after completing a level in Practice mode, if you press Retry, the song will be forward the level.&lt;br /&gt;
*The practice mode attempts will count for the attempt counter in the Stats button (found in the Main Menu).&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>189.186.164.157</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Practice_Mode?diff=11283</id>
		<title>Practice Mode</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Practice_Mode?diff=11283"/>
		<updated>2015-05-27T13:24:49Z</updated>

		<summary type="html">&lt;p&gt;189.186.164.157: I added some Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}&lt;br /&gt;
[[File:Practice Mode.jpg|thumb|250px]][[File:StayInsideMe.ogg|thumb|NaNxNaNpx]]&lt;br /&gt;
&#039;&#039;&#039;Practice Mode&#039;&#039;&#039; is a feature in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; that is designed to help the player learn the layout of a level, during which time they will not be forced to restart from the beginning in the instance of a crash. Instead, they are allowed to place checkpoints, marked by green gems.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
To enable practice mode, it must be selected through the pause menu using the large gem button on the left. By default, checkpoints are automatically generated every so often, although this option can be unchecked. The last checkpoint placed can also be removed if inconvenient, where the player can then proceed from the previous checkpoint. This can be done as many times as required.&lt;br /&gt;
&lt;br /&gt;
Progress on practice mode is recorded separately from normal mode, and it does not offer the standard level rewards of [[Secret Coins|secret coins]] or stars. However, other [[Achievements|achievements]] will unlock as usual.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Prctc.png|thumb|250px]]&lt;br /&gt;
*On a mobile device, buttons will appear that can be tapped to place and remove checkpoints.&lt;br /&gt;
*On Steam, pressing the &#039;Z&#039; key will place a checkpoint, while pressing the &#039;X&#039; key will remove it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Enabling practice mode will always change the soundtrack to &#039;&#039;Stay Inside Me&#039;&#039; by OcularNebula. It will play continuously, even through crashes, and loop back to the beginning immediately once it has finished.&lt;br /&gt;
*For the cube or ball [[Forms|forms]], checkpoints will automatically be generated sooner following a series of rapid movements. For other forms, checkpoints are not visible, and are instead generated a set distance behind the character.&lt;br /&gt;
*Attempting to collect a secret coin will have the character travel right through it as if it were a decoration.&lt;br /&gt;
*Decorations do not pulsate to the beat as the main song does not play during practice mode.&lt;br /&gt;
*[[Cycles]], [[xStep]] and [[Clubstep]] are the only levels that reward [[Icon Kit|icons]] upon completion in practice mode.&lt;br /&gt;
*On steam version, after completing a level in Practice mode, if you press Retry, the song will be forward the level.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>189.186.164.157</name></author>
	</entry>
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