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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2.120.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T05:28:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24778</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24778"/>
		<updated>2015-05-04T10:38:16Z</updated>

		<summary type="html">&lt;p&gt;2.120.161.169: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|image = File:TimeMachine.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|normalmode = [[File:Icon 8.png|20px]] Icon 14 (Time Machine!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 8 stars&lt;br /&gt;
|practicemode = [[File:Colour17.png|20px]]Primary White (Tick Tock)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and the last level in &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated Harder as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Time Machine is considerably more difficult than [[Jumper]] overall. It introduces the Mirror Portal, which changes the direction in which the player is moving (from right to left instead of left to right).&lt;br /&gt;
&lt;br /&gt;
It starts off with a few simple jumps in cube form, but then becomes a bit tricky with some triple-spike jumps. In fact, this entire level is notorious for these jumps. A little while into the level, the screen changes blue and the player enters into a tricky section with groups of spikes, close jumps, and yellow jump pads. This section lasts for four phrases in the soundtrack. Afterwards, the player hits a mirror portal which looks like three rings of different sizes next to each other, and all orange in color. After a bit more of the cube, the player enters a short ship section which requires some control. Then, there is a somewhat longer cube section which comprises the bulk of the level. This starts going in mirror, flips back to anti-mirror with a blue portal and also goes in antigravity, again flips to mirror, then back to no mirror. After this back-and-forth action, the level finally ends with a short ship section which goes into anti-gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.&lt;br /&gt;
* The third coin is after the blue mirror portal (flipped upside-down, on the last yellow pad). To get it, don&#039;t jump off of the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump past the two spikes.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Time Machine Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*  Time Machine introduces the mirror portal.&lt;br /&gt;
*  This level also has the most mirror portals.&lt;br /&gt;
*  Holding jump from the start will allow you to jump on the hanging spike wall (see [https://www.youtube.com/watch?v=0qaIWwlj2lA here]). Still holding jump will allow you to jump off and continue as normal, like the second secret coin in [[Dry Out]].&lt;br /&gt;
* This is the first level introduced with an update, [[Update 1.1]].&lt;br /&gt;
* This level reveals the first pink rings, although not officially introduced until [[Theory of Everything]].&lt;br /&gt;
* It takes 1:38 to complete the level.&lt;br /&gt;
* This is one of the few levels that you can&#039;t crash at 1% in. (The others are Dry Out, [[Base After Base]] and [[xStep]])&lt;br /&gt;
* This is currently the final level in the lite version.&lt;br /&gt;
* This is the first and only level in the lite version that wasn&#039;t originally in the full version.&lt;br /&gt;
* This is the only level that has a coin in mirror mode. However, if you use a glitch in [[Electroman Adventures]], you might be able to collect the third coin in the ball section in mirror mode.&lt;br /&gt;
* The second secret coin is one of the hardest to collect in the Lite levels.&lt;br /&gt;
* after using the sixth mirror portal you can hear a voice say &amp;quot; time machine &amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TimeMachineMenu.png|Time Machine on level selection screen&lt;br /&gt;
TimeMachineMenuOld.jpg|Time Machine before Update 1.9&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
TM-C1.png|First coin.&lt;br /&gt;
TM-C2.png|Second coin.&lt;br /&gt;
TM-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>2.120.161.169</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Level_Editor?diff=53332</id>
		<title>Level Editor</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Level_Editor?diff=53332"/>
		<updated>2014-08-27T20:00:38Z</updated>

		<summary type="html">&lt;p&gt;2.120.228.158: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:GD_LE_Map.PNG|thumb|300px]]&lt;br /&gt;
The &#039;&#039;&#039;Level Editor&#039;&#039;&#039; is a feature of [[Geometry Dash]] that allows the building of user-created levels as well as being able to share them with other players.&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
Initially in the process of creating a level, users will see several grid lines and colored orange vertical lines. The colored lines indicate the background music beat. Players can add blocks and other items using the control panel on the bottom of the screen. Multiple pages are available.&lt;br /&gt;
&lt;br /&gt;
==Building and editing==&lt;br /&gt;
Basically, building a level is trial and error, but, knowing the ropes before hand can help you create even faster! The first option is build. Building is crucial to your level. Every time you place a block at the end, the map will extend. And play, enjoy your own levels!&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
There are multiple settings that are configurable in the level: music, background and ground colors, speed, starting object, etc.&lt;br /&gt;
&lt;br /&gt;
Music can be modified very easily, but [[Stereo Madness]] is set by default. In order to change the background song, users must tap the gear button in the upper right-hand corner and click the arrows next to the song name. Any official songs can be chosen.&lt;br /&gt;
&lt;br /&gt;
In order to change the level&#039;s color themes, players are also required to tap on the gear button, and simply tap the letters &amp;quot;BG&amp;quot; or &amp;quot;Ground&amp;quot; to do so. A color wheel will pop up on the screen, and users must slide the dots until their desired color appears. To change the background color in midway go to build mode and hit the tab at the left end. There should be three colored circles that say BG. The default color it gives you when you hit that area is white but there is an easy way to fix this. At the left it should say edit object and it should give you a color weel.&lt;br /&gt;
&lt;br /&gt;
The [[1.7 Update|1.7 update]] introduced the starting object button, which allows the creator to modify if the player starts with a cube, rocket, gravity ball, or UFO. The size, color of the line, line around blocks and [[spikes]], and glow, can also easily be altered.&lt;br /&gt;
&lt;br /&gt;
After the [[1.8 Update|1.8 update]], the background theme was another feature that could potentially be changed. Hexagons and circles were used rather than the square.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.boomlings.com/files/GJGuide.pdf Geometry Dash Editor Guide]&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Portals]]&lt;/div&gt;</summary>
		<author><name>2.120.228.158</name></author>
	</entry>
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