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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=200.83.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T06:30:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44459</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44459"/>
		<updated>2015-03-29T18:33:46Z</updated>

		<summary type="html">&lt;p&gt;200.83.48.103: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level in Geometry Dash, and the 5th level rated Insane. This level mainly focuses on fast speed. ===&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
Electrodynamix introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts, while 60% through the level, the triple speed is triggered, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use darker colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are the rocket segments during triple speed and mini mode(don&#039;t even mention the one in regular mode at triple speed at the end). It generally takes lots of tries (on practice mode) to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket!&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first shrunken UFO, slide through two gears that contain the secret coin. An alternate way to get it is to go under it and press 3 times to get it. However, the former method is the best because the latter method could have lots of things go wrong.&lt;br /&gt;
* After the ball section, jump two blue jump rings and not the yellow one. Get the secret coin and jump to keep going.&lt;br /&gt;
* After the shrunken ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is (not really) required.&lt;br /&gt;
&lt;br /&gt;
* Besides the level which introduces the Speed Portals, this level also introduces the mechanic which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment of the level.&lt;br /&gt;
* Electrodynamix is the first level to introduce the blocks with colors.&lt;br /&gt;
* Electrodynamix is the first level to come after a level rated more difficult than itself ([[Clubstep]]).&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is one of the two levels where you can crash at 99% (Crash at the last spike to achieve 99%). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%.&lt;br /&gt;
* Electrodynamix takes 1:24 to complete, making the second shortest level. The shortest was [[Cycles]].&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix much harder than these levels.&lt;br /&gt;
* This level and [[Theory of Everything 2]] are the only levels to include a triple speed portal.&lt;br /&gt;
* This is also the only level where you can crash at 0%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*  There is a decoration error in Electrodynamix. In the beginning, after you land on a yellow launch pad, one of the wavy obstacles near the two blocks and the yellow jump pad is missing.&lt;br /&gt;
* In the beginning of the double speed segment, it is possible to hit the pink jump ring marked with an X without crashing.&lt;br /&gt;
&lt;br /&gt;
* There&#039;s a launch pad error in Electrodynamix. At the start of the level after you jump on the yellow launch pad way too early you will remain upside down until you crash. As shown on this [http://www.youtube.com/watch?v=oOC0CRMqFIc video.] Unless if you immediately jump on the blue portal perfectly you will not crash.&lt;br /&gt;
.                          •Pulling this off will also allow you to see a large unfilled areas above the &#039;roof&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; lvl 15 - Electrodynamix (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Cube35.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ED-C1.png|First coin.(Small UFO)&lt;br /&gt;
ED-C2.png|Second coin(Icon)&lt;br /&gt;
ED-C3.png|Third coin.(Icon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>200.83.48.103</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19224</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19224"/>
		<updated>2014-09-30T16:33:43Z</updated>

		<summary type="html">&lt;p&gt;200.83.157.160: /* Manipulation portals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
orange&lt;br /&gt;
&lt;br /&gt;
blue&lt;br /&gt;
&lt;br /&gt;
green&lt;br /&gt;
&lt;br /&gt;
pink&lt;br /&gt;
| -&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Blue: Normal speed&amp;lt;br /&amp;gt;Green: Fast speed&amp;lt;br /&amp;gt;Pink: Faster speed&amp;lt;br /&amp;gt;Orange: Slow speed&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|Produces antigravity copy of icon.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Triangle&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|Changes the icon into a triangle.&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles as all three forms&lt;br /&gt;
*Pink, red, and orange portals will shrink the playing area to only a fixed rectangular area. This feature does not allow players to travel unlimited distances with the rocket, UFO, or ball&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror is the only option not available to begin a custom level&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;square&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
ship-portal.png|A ship portal&lt;br /&gt;
unship-portal.png|A revert portal&lt;br /&gt;
gravity-portal.png|An anti-gravity portal&lt;br /&gt;
ungravity-portal.png|A regular gravity portal&lt;br /&gt;
Size.JPG|A shrinking portal&lt;br /&gt;
Update1.9cool.png|The upcoming &amp;quot;Blue Portal&amp;quot; of the [[Update 1.9|1.9 Update]]|link=Update 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>200.83.157.160</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=907</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=907"/>
		<updated>2014-09-23T16:29:51Z</updated>

		<summary type="html">&lt;p&gt;200.83.157.43: /* Secret coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:Zd.JPG&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|normalmode = [[File:Icon 1.png|16px]] Icon 5 &amp;lt;br /&amp;gt; 1 star&lt;br /&gt;
|practicemode = Primary Blue 3&lt;br /&gt;
|difficulty = [[File:Zy.png|24px]] Easy&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = None}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, hence it is the only main level rated as easy. Stereo Madness is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located after the first ship part. When you reach the column jumps, don&#039;t jump at the second to the last column , so you will fall in the gap in the final column. The coin is located right beside the final column.&lt;br /&gt;
*The second secret coin is encountered in a small downwards section with blocks above. You must jump on top of those blocks, go down them and jump over the last one, because it has a spike. The second coin is hovering on top of said block, reachable if you jump at the correct time.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. After avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle, free of an extra block. The screen will shift to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish. The background is red where the coin is found.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Completing the level takes approximately 1 minute 29 seconds.&lt;br /&gt;
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|center|300px]]&lt;br /&gt;
==&amp;lt;span style=&amp;quot;font-size:20px;&amp;quot;&amp;gt;Gallery&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
sm.png|Stereo Madness&lt;br /&gt;
Smadness1.png|First secret coin&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
Smadness3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>200.83.157.43</name></author>
	</entry>
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