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	<updated>2026-10-17T22:09:36Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Valor?diff=110874</id>
		<title>Valor</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Valor?diff=110874"/>
		<updated>2019-03-29T16:38:37Z</updated>

		<summary type="html">&lt;p&gt;205.222.3.136: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}{{Infobox Level|creator = Inversion, MrSleepy, TheDevon, Mosertron, Megaman9, Pizzafire, Dysfunctional Popo, Benjamaster7, [[KrmaL]] Uzendayo, Viceroy, Alter, Hexhammer, and jdfr03 (Verified by [[KrmaL]])|difficulty = [[File:Insane Demon.png|20px]] Insane Demon|sequences = C, u, W, w, W, S, s, u, c/c, c/b, C/C, B, B/B, R, r, R, W, u, W, s, b, c, B, C, b, W, u, C, R, C, R, C, c, C, R, C, R, c, r, c, u, s, r, W, b, c, S, c, W (C for coin path), c, U, u, s, w, C, s|portals = Gravity, Size, Speed, Dual, Teleportation|stars = 10 [[File:Star.png|15px]]|id = 25540324|song = Vigor|composer = Aeronmusic|created = Dec 2, 2015|image = File:levelvalor.png}}&lt;br /&gt;
&#039;&#039;&#039;Valor&#039;&#039;&#039; is a 2.0 demon megacollab that was hosted by [[Megaman|Megaman9]] and verified by [[KrmaL]]. The level is the first in a trilogy of levels, all with names taken off of the three teams in Pokemon GO. It is on the legacy list of the Official Insane and Extreme Demon Ranking List.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The level uses over 40,000 objects. &amp;lt;span&amp;gt;It was in work in progress for almost a year because of moving object bugs until it was revived and finished a month before its verification.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;Inversion: &#039;&#039;&#039;The level starts off with a cube section at normal speed over a purple background. First up comes a blue orb followed by a green and yellow orb. Two more blue orbs are also present, but they are traps as marked by red X&#039;s. Then comes a short auto and two more yellow orbs to be timed correctly, and then a staircase with hidden purple orbs inside the blocks. After this comes another short auto, slowing down the speed as a yellow jump pad takes the player into the next part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MrSleepy: &#039;&#039;&#039;Here the cube will transform into a mini UFO and, if necessary, get a LDM key. Purple switches to red, and multiple big squares act as safe zones while the player avoids lots of spike wheels all over the place. Halfway through, the UFO will switch gravity and keep on going through the same style of gameplay for the rest of the part. Right before the end of the part, the level goes into normal speed, the screen goes black, and the word &amp;quot;VALOR&amp;quot; is formed as the song drops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TheDevon:&#039;&#039;&#039; As the part appears, clouds fill up top and bottom of the screen and the background takes on a very sky-like setting and color. The gameplay consists of a triple speed wave with obstacles beating to the song. A bit into the part, the wave will turn mini for a second, and then back again to pass through hazards making up the name of the part&#039;s creator. The first coin of the level can be collected here by going to the top of the screen just after the The Devon&#039;s name appears. When reaching the halfway point, the gameplay shifts to a ship with gameplay focused around orbs and gravity portals the ship turns mini and changes into a UFO having to do two jumps in order to reach the next section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mosertron:&#039;&#039;&#039; The gameplay goes dual and changes into two mini cubes going through a complex series of orbs, all while the bottom cube also takes the form of a ball in the middle of the chaos. The two parts eventually sync up and turn into normal cubes passing through another section, although this time, more circulated around jumps instead of orbs. When the part ends, the speed will go from the triple kept from the previous part, to normal speed and also end the dual to prepare for the upcoming chunk of gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Megaman|Megaman9]]:&#039;&#039;&#039; The level takes on double speed and ball gameplay for Megaman&#039;s part. It starts with some gamplay involving blue orbs located inside gravity portals to confuse the player. If passed, three purple orbs inside gravity portals will have to be hit followed by a yellow jump pad. The ball goes dual and asymmetrical with lots of orbs both inside the various pillars that the balls touch, and floating in the air waiting to be hit by one, or both of the balls. The end of the dual rewards the player with a short auto, and a slow speed change as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pizzafire:&#039;&#039;&#039; Next up is a double speed robot over a very detailed background signature by the creator of the part. Gameplay appears as the robot proceeds, and two bright pillars will frequently appear on both the left and right side of the screen, creating lightnings as they flash. After this jumping segment, four blue orbs must be hit, and another orb in order to avoid a trap underneath. The robot then turns mini and continues with the same style of jumping gameplay as before. A gravity stream then appears, and a wave spam afterwards to end the part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dysfunctional Popo:&#039;&#039;&#039; This section starts with a mini UFO with a stream of purple orbs to time well. This is followed up by a regular wave going through a similar obstacle as the one before. A mini ship with gameplay involving gravity portals in a tight space (Resembling that of [[8o]]) comes next, and then a similar part, but this time as a ball with more spikes and no portals to mess with the player. The part then ends with a cube having to hit four purple orbs  with good timing as to not hit either the monsters at the bottom or the spikes above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benjamaster7:&#039;&#039;&#039; The first half on Benjamaster7&#039;s part consists of a the same mini cube as before going through multiple gravity portals with orbs inside of them. The player must remember which ones to hit and also time the jumps well in order to avoid hazards all around tha place. A blue and green orb will take the cube to a ball segment which requires very good timing as to get through the tight spike spaces and reach the cube portal up ahead. This final cube only needs three clicks to get through, but the player has to watch out for the three of the trap orbs as to not die an unfortunate death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[KrmaL]]:&#039;&#039;&#039; The level picks up some speed and the creator&#039;s name can be seen at the very beginning. The gameplay here is very reminiscent of that in [[Heartbeat]], another level by KrmaL. The entire part is riddled with orbs of all types and size/gravity portals scattered around as well to amp up the difficulty even more. The order of orbs go as following: Y, 3B, 2G, B, Y, G, 4B, Y, 4B, Y (Y = Yellow, B = Blue, G = Green). After this intense orb madness ends, &amp;quot;Krazy&amp;quot; can be seen, just as in the beginning of the part. The decoration here is also very unique and stands out a lot compared to the rest of the level with spikes and pillars flashing in a very weird pattern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uzendayo:&#039;&#039;&#039; Double speed is once again reached and mini ball form is achieved. A very active background fills up this part, and the first bit of gameplay holds some tough timings with the ball right before switching to wave form and going through a short segment with spikes to avoid. After this comes a UFO that has to pass through a teleportation portal and switching gravity at the same time as to get by the spike wheels coming up. Ending the part is an unorthodox section with loads of blue jump pads in a tight space filled with more spike wheels. Getting through requires lots of spamming, and afterwards comes a fairly long auto with the words &amp;quot;Ready?&amp;quot;, as well as Viceroy&#039;s name. The second coin is available here through a simple jump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viceroy:&#039;&#039;&#039; &amp;quot;GO!&amp;quot; can be seen right at the beginning as the part begins as a triple speed robot with lots of orbs and gravity portals involved in the gameplay. During the entire part, the player will rapidly switch back and forth from robot to cube and vice versa. The player will have to avoid a yellow orb and hit the following blue one, and then a green one after that. Next up is a yellow jump pad to be ignored by the player which will jump into a gravity portal and reach a semi auto cube segment. The gameplay continues with very fast jumps as both a robot and cube filling u the rest of the part as a short auto acts as a transition into the next creator&#039;s part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alter:&#039;&#039;&#039; The background here features a spinning globe and a row of circuits going through it. The gameplay itself starts with a mini cube going of a purple and yellow jump pad in order to hit two green orbs, jump, and then a bule orb to lead into the UFO coming next. The UFO is very short and quickly turns into a ship instead with another two green orbs to hit. Next comes a robot with yet another two orbs, and a wave spam leading into an auto ball. The cube lasts a little longer, but not by much as it then afterwards becomes a slowed down ship to fly through a corridor like hazard and reach the second to last part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hexhammer:&#039;&#039;&#039; Mini cube form is activated and gamplay here is built by miniature blocks for the cube to jump from. The platforms move very fast, so it is best if the player lears the part as a form of muscle memory and learn which orbs to hit and which not to hit as to have the least amount of trouble with it. A green orb finishes the cube segment off, and the final coin can be obtained by hitting an additional blue orb as to reverse the gravity an extra time and reach a lower elevation. After this intervention is another similarly styled part with even more tiny blocks to jump from. The part ends with the player having to perform two jumps on Hexhammer&#039;s name and reach the final part of the level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jdfr03:&#039;&#039;&#039; This part begins with a narrow UFO section with gravity portals and a single size portal appearing and a block formation approaching the player from the left side of the screen used as a distraction. A shirt mini straight fly is used to take the  player into the mini wave afterwards. This mini wave is difficult and holds some evil gravity portals for the player to enjoy. When passed, a final jump as a cube appears and the level will be finished as a ship with the end screen in the background with the level&#039;s name, the name of all the creator&#039;s, a quote stating &amp;quot;Human trafficing is illgela - Trump, 2016&amp;quot;, a discrete message on the side, &amp;quot;U S A&amp;quot;, and a &amp;quot;GG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The level was going to be originally verified by one of the other members of the collab, Dysfunctional Popo. He had gotten 84% before handing it to KrmaL.&lt;br /&gt;
* At 10%, if the player goes through the gap between the spikes instead of the blue pads, then the player will crash, and a &amp;quot;NO&amp;quot; will appear.&lt;br /&gt;
* At 41%, if the player crashes at the beginning of the wave, than the word &amp;quot;RIP&amp;quot; will appear.&lt;br /&gt;
* At the very last jump of the level, you will see &amp;quot;You did it...&amp;quot;. If you die there, another blurb of text appears below it. It says &amp;quot;Or not...&amp;quot;.&lt;br /&gt;
* If you copy the level and go to the editor, you can see messages from the creators of the level. Most of them are related to the moving bug.&lt;br /&gt;
** It is also shown that the moving bug occurred 6 times in the making of the level.&lt;br /&gt;
* There are going to be 2 sequels of the level: [[Mystic]] and Instinct; Mystic has been finished and is out now (verified by [[EndLevel]]).&lt;br /&gt;
* At 0%, if you jump over the jump pad, you will see a lenny face.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Valor Verified (Live)|thumb|center|330x330px|The verification of Valor. Credits to Krazyman50.]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:2.0 levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Insane Demon levels]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:XL levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;/div&gt;</summary>
		<author><name>205.222.3.136</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Manix648?diff=132236</id>
		<title>Manix648</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Manix648?diff=132236"/>
		<updated>2019-03-29T16:35:01Z</updated>

		<summary type="html">&lt;p&gt;205.222.3.136: /* Extreme Demons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Mega4KHD.jpg|country = Canada (from Romania) |age = 15 |levels = 25 (25 Starred)|crew = GS|position = 7599 (Global) &lt;br /&gt;
76 (Creators)|youtube = [https://www.youtube.com/user/manix648]|imagewidth = 250}}&lt;br /&gt;
&#039;&#039;&#039;[[Manix648]]&#039;&#039;&#039; (or known simply as &#039;&#039;&#039;Manix&#039;&#039;&#039;) was a popular and very skilled Canadian player and level creator in &#039;&#039;Geometry Dash&#039;&#039;. Like [[LazerBlitz]], he is also known for making really difficult levels such as Final Redux&#039;&#039; &#039;&#039;and [[Fusion]]&#039;&#039;. &#039;&#039;He is also famous for being the creator of some of the hardest Demons in &#039;&#039;Geometry Dash&#039;&#039; history: [[Bloodlust]], [[Blade of Justice]], [[Fusion Z]], Auditory Breaker and [[Infernal Abyss]] (the latter originally created by [[Ggb0y]] but never finished). Due to his extremely detailed, overdecorated, and decent levels, he had skyrocketed in popularity, and as soon as he caught up with RobTop, he earned a &amp;quot;Moderator&amp;quot; ability, an ability which some popular and top creators possess.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1xVDkFkrytw&amp;lt;/ref&amp;gt; This rare ability allows them to send levels and suggest difficulty ratings to RobTop himself.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Manix648 joined YouTube on August 10, 2012.&lt;br /&gt;
&lt;br /&gt;
W.I.P.&lt;br /&gt;
&lt;br /&gt;
=== Conflicts ===&lt;br /&gt;
* &#039;&#039;&#039;Fusion Z Drama&#039;&#039;&#039; - When Manix648 quit &#039;&#039;Geometry Dash&#039;&#039;, he took Fusion Z with him and cancelled the level. However, Knobbelboy went against his wishes to let the level die and claimed ownership of the level, giving it to Geomania to verify instead. In the end, Manix648 and Knobbelboy came to an agreement; ten players’ parts would be deleted and unknown players would replace them.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
=== Demon Levels ===&lt;br /&gt;
&lt;br /&gt;
==== Easy Demons ====&lt;br /&gt;
* The Colossus II (epic) - The sequel to [[The Colossus]]. It is the third level in the Universal Redemption Series.&lt;br /&gt;
&lt;br /&gt;
==== Medium Demons ====&lt;br /&gt;
* [[M A N I X]] (featured) - A collaboration with KrmaL. It is his second full-effect level. The gameplay was originally invisible, but he made it visible (with some nerfs) after RobTop refused to rate the invisible version (note that the invisible version got rated much later).&lt;br /&gt;
* Nano Rush (featured) - A fast-paced collaboration with [[LazerBlitz]].&lt;br /&gt;
* The Colossus (epic) - The second level in the Universal Redemption Series. It is a boss fight and art level that features an object-heavy background created by [[Knobbelboy]].&lt;br /&gt;
* The demolisher (featured) - A collaboration with IronDofus. It is a Meltdown-styled level.&lt;br /&gt;
* [[The Yatagarasu]] (starred) - A boss fight/art level. Due to copying art from other levels, this level got hate quickly, and it wasn&#039;t featured as a result of this.&lt;br /&gt;
* Volcanic Rush (featured) - A pixel art themed level that got rated in two hours. It is dedicated to 4 creators.&lt;br /&gt;
* Voltage Blast (featured) - A collaboration with LazerBlitz. It is his first XL level ever created. It was verified by [[Surv]].&lt;br /&gt;
&lt;br /&gt;
==== Hard Demons ====&lt;br /&gt;
* BreakthroughX (featured) - A remake of [[Breakthrough]] by [[Hinds]], but with 2.0 effects and much tighter wave sections.&lt;br /&gt;
* Fusion (featured) - The first level in the Fusion Series. Some elements in the level (notably the UFO part) were inspired by [[Titanium Core]] by KR0NOS.&lt;br /&gt;
* haunted factory (featured) - His first level ever created.&lt;br /&gt;
* Purple Caverns (featured) - A collaboration which was originally rated Harder 7[[File:Star.png|30px]], but was buffed and it is now a Hard Demon. Manix has stated that this is because it bugged him that he had one non-demon level.&lt;br /&gt;
* SHOWDOWN (starred) - the first rated level to use the song Showdown by xKore.&lt;br /&gt;
* [[SiriusX]] (featured) - A remake of [[-Sirius-]] by [[FunnyGame]]. It was his entry for [[Viprin]]&#039;s 6th Creator Contest. It is dedicated to FunnyGame and was verified by Toxic.&lt;br /&gt;
* Sky Party (featured) - A fan-made [http://geometry-dash.wikia.com/wiki/Update_2.1 Update 2.1]-inspired level.&lt;br /&gt;
* TakeDown (featured) - A collaboration with Thomartin and TheRealTho4. It was verified by KrmaL. It was originally a collaboration with [[Nasgubb]] as a sequel to [[Takeoff]], but it didn&#039;t work out.&lt;br /&gt;
* The Hydragaryu (epic) - A remake of The Yatagarasu using 2.1 mechanics and decorations. This was made in order to fix all the drama caused by The Yatagarasu.&lt;br /&gt;
* TOE III (epic) - The third and non-official installment in the Theory of Everything Series. It was his entry for Viprin&#039;s 8th Creator Contest.&lt;br /&gt;
* ToE IV (epic) - The fourth and non-official installment in the Theory of Everything Series. It was verified by [[Surv]].&lt;br /&gt;
&lt;br /&gt;
==== Insane Demons ====&lt;br /&gt;
* Final Redux (featured) - His second hardest demon level ever created. It is inspired by Ultra Drivers.&lt;br /&gt;
* Fusion II (featured) - The second level in the Fusion Series. It was verified by [[MaxiS9]].&lt;br /&gt;
* M A N I X (featured) - A collaboration with KrmaL.&lt;br /&gt;
* Primal Redux (epic) - The sequel to Final Redux. It was verified by DavidVanPuff.&lt;br /&gt;
* SupremeLocked (featured) - A collaboration with Kips. It is a pixel art and space themed level.&lt;br /&gt;
&lt;br /&gt;
==== Extreme Demons ====&lt;br /&gt;
* [[Blade of Justice]] (epic) - A collaboration with LazerBlitz and Knobbelboy, and verified by [[Ricolp|RicoLP]]. It is his first Extreme Demon ever created and one of his hardest demons released. &lt;br /&gt;
* Bloodlust (epic) - One of the hardest levels in Geometry Dash (#2 on the Demonlist as of March 2019). Verified by Knobbelboy. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* His first name is Horia, as he has said multiple times in his streams.&lt;br /&gt;
* He deleted his YouTube account on October 13, 2017.&lt;br /&gt;
**With this, he has also asked to let Fusion Z die.&lt;br /&gt;
* He is widely known for exceeding the object limit in many of his levels. RobTop does not disapprove this though.&lt;br /&gt;
* His style of levels is very similar to the one from LazerBlitz&#039;s levels.&lt;br /&gt;
* His name possibly came from a music composer named &#039;&#039;Manix&#039;&#039;.&lt;br /&gt;
* He uses different styles in his levels (e.g. Blender, [[Ultra Drivers]], etc.) via inspiration.&lt;br /&gt;
* He later became a replacement for [[Cyclic]] in [[Riot]]&#039;s mega-collaboration Yatagarasu due to some reasons. However, Manix was later removed and replaced by [[AbstractDark]].&lt;br /&gt;
* &amp;quot;Manix&amp;quot; is also the name of a condom brand which was brought up multiple times in his Twitch streams.&lt;br /&gt;
* Purple Caverns was originally rated Harder 7[[File:Star.png|30px]], but one of Manix&#039;s friends buffed the level and it was re-rated as a Demon because Manix was bothered that one of his levels was not Demon rated.&lt;br /&gt;
* All of his levels are rated as Demon.&lt;br /&gt;
* He is accused of stealing level designs of other creators such as &#039;&#039;&#039;LazerBlitz&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Level creators]]&lt;br /&gt;
[[Category:Retired players]]&lt;br /&gt;
[[Category:Game Moderators]]&lt;/div&gt;</summary>
		<author><name>205.222.3.136</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Manix648?diff=132235</id>
		<title>Manix648</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Manix648?diff=132235"/>
		<updated>2019-03-29T16:34:14Z</updated>

		<summary type="html">&lt;p&gt;205.222.3.136: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Mega4KHD.jpg|country = Canada (from Romania) |age = 15 |levels = 25 (25 Starred)|crew = GS|position = 7599 (Global) &lt;br /&gt;
76 (Creators)|youtube = [https://www.youtube.com/user/manix648]|imagewidth = 250}}&lt;br /&gt;
&#039;&#039;&#039;[[Manix648]]&#039;&#039;&#039; (or known simply as &#039;&#039;&#039;Manix&#039;&#039;&#039;) was a popular and very skilled Canadian player and level creator in &#039;&#039;Geometry Dash&#039;&#039;. Like [[LazerBlitz]], he is also known for making really difficult levels such as Final Redux&#039;&#039; &#039;&#039;and [[Fusion]]&#039;&#039;. &#039;&#039;He is also famous for being the creator of some of the hardest Demons in &#039;&#039;Geometry Dash&#039;&#039; history: [[Bloodlust]], [[Blade of Justice]], [[Fusion Z]], Auditory Breaker and [[Infernal Abyss]] (the latter originally created by [[Ggb0y]] but never finished). Due to his extremely detailed, overdecorated, and decent levels, he had skyrocketed in popularity, and as soon as he caught up with RobTop, he earned a &amp;quot;Moderator&amp;quot; ability, an ability which some popular and top creators possess.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1xVDkFkrytw&amp;lt;/ref&amp;gt; This rare ability allows them to send levels and suggest difficulty ratings to RobTop himself.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Manix648 joined YouTube on August 10, 2012.&lt;br /&gt;
&lt;br /&gt;
W.I.P.&lt;br /&gt;
&lt;br /&gt;
=== Conflicts ===&lt;br /&gt;
* &#039;&#039;&#039;Fusion Z Drama&#039;&#039;&#039; - When Manix648 quit &#039;&#039;Geometry Dash&#039;&#039;, he took Fusion Z with him and cancelled the level. However, Knobbelboy went against his wishes to let the level die and claimed ownership of the level, giving it to Geomania to verify instead. In the end, Manix648 and Knobbelboy came to an agreement; ten players’ parts would be deleted and unknown players would replace them.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
=== Demon Levels ===&lt;br /&gt;
&lt;br /&gt;
==== Easy Demons ====&lt;br /&gt;
* The Colossus II (epic) - The sequel to [[The Colossus]]. It is the third level in the Universal Redemption Series.&lt;br /&gt;
&lt;br /&gt;
==== Medium Demons ====&lt;br /&gt;
* [[M A N I X]] (featured) - A collaboration with KrmaL. It is his second full-effect level. The gameplay was originally invisible, but he made it visible (with some nerfs) after RobTop refused to rate the invisible version (note that the invisible version got rated much later).&lt;br /&gt;
* Nano Rush (featured) - A fast-paced collaboration with [[LazerBlitz]].&lt;br /&gt;
* The Colossus (epic) - The second level in the Universal Redemption Series. It is a boss fight and art level that features an object-heavy background created by [[Knobbelboy]].&lt;br /&gt;
* The demolisher (featured) - A collaboration with IronDofus. It is a Meltdown-styled level.&lt;br /&gt;
* [[The Yatagarasu]] (starred) - A boss fight/art level. Due to copying art from other levels, this level got hate quickly, and it wasn&#039;t featured as a result of this.&lt;br /&gt;
* Volcanic Rush (featured) - A pixel art themed level that got rated in two hours. It is dedicated to 4 creators.&lt;br /&gt;
* Voltage Blast (featured) - A collaboration with LazerBlitz. It is his first XL level ever created. It was verified by [[Surv]].&lt;br /&gt;
&lt;br /&gt;
==== Hard Demons ====&lt;br /&gt;
* BreakthroughX (featured) - A remake of [[Breakthrough]] by [[Hinds]], but with 2.0 effects and much tighter wave sections.&lt;br /&gt;
* Fusion (featured) - The first level in the Fusion Series. Some elements in the level (notably the UFO part) were inspired by [[Titanium Core]] by KR0NOS.&lt;br /&gt;
* haunted factory (featured) - His first level ever created.&lt;br /&gt;
* Purple Caverns (featured) - A collaboration which was originally rated Harder 7[[File:Star.png|30px]], but was buffed and it is now a Hard Demon. Manix has stated that this is because it bugged him that he had one non-demon level.&lt;br /&gt;
* SHOWDOWN (starred) - the first rated level to use the song Showdown by xKore.&lt;br /&gt;
* [[SiriusX]] (featured) - A remake of [[-Sirius-]] by [[FunnyGame]]. It was his entry for [[Viprin]]&#039;s 6th Creator Contest. It is dedicated to FunnyGame and was verified by Toxic.&lt;br /&gt;
* Sky Party (featured) - A fan-made [http://geometry-dash.wikia.com/wiki/Update_2.1 Update 2.1]-inspired level.&lt;br /&gt;
* TakeDown (featured) - A collaboration with Thomartin and TheRealTho4. It was verified by KrmaL. It was originally a collaboration with [[Nasgubb]] as a sequel to [[Takeoff]], but it didn&#039;t work out.&lt;br /&gt;
* The Hydragaryu (epic) - A remake of The Yatagarasu using 2.1 mechanics and decorations. This was made in order to fix all the drama caused by The Yatagarasu.&lt;br /&gt;
* TOE III (epic) - The third and non-official installment in the Theory of Everything Series. It was his entry for Viprin&#039;s 8th Creator Contest.&lt;br /&gt;
* ToE IV (epic) - The fourth and non-official installment in the Theory of Everything Series. It was verified by [[Surv]].&lt;br /&gt;
&lt;br /&gt;
==== Insane Demons ====&lt;br /&gt;
* Final Redux (featured) - His second hardest demon level ever created. It is inspired by Ultra Drivers.&lt;br /&gt;
* Fusion II (featured) - The second level in the Fusion Series. It was verified by [[MaxiS9]].&lt;br /&gt;
* M A N I X (featured) - A collaboration with KrmaL.&lt;br /&gt;
* Primal Redux (epic) - The sequel to Final Redux. It was verified by DavidVanPuff.&lt;br /&gt;
* SupremeLocked (featured) - A collaboration with Kips. It is a pixel art and space themed level.&lt;br /&gt;
&lt;br /&gt;
==== Extreme Demons ====&lt;br /&gt;
* [[Blade of Justice]] (epic) - A collaboration with LazerBlitz and Knobbelboy, and verified by [[Ricolp|RicoLP]]. It is his first Extreme Demon ever created and one of his hardest demons released. &lt;br /&gt;
* Bloodlust (epic) - The hardest level on &#039;&#039;Geometry Dash&#039;&#039; as of now. It was verified and published by Knobbelboy. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* His first name is Horia, as he has said multiple times in his streams.&lt;br /&gt;
* He deleted his YouTube account on October 13, 2017.&lt;br /&gt;
**With this, he has also asked to let Fusion Z die.&lt;br /&gt;
* He is widely known for exceeding the object limit in many of his levels. RobTop does not disapprove this though.&lt;br /&gt;
* His style of levels is very similar to the one from LazerBlitz&#039;s levels.&lt;br /&gt;
* His name possibly came from a music composer named &#039;&#039;Manix&#039;&#039;.&lt;br /&gt;
* He uses different styles in his levels (e.g. Blender, [[Ultra Drivers]], etc.) via inspiration.&lt;br /&gt;
* He later became a replacement for [[Cyclic]] in [[Riot]]&#039;s mega-collaboration Yatagarasu due to some reasons. However, Manix was later removed and replaced by [[AbstractDark]].&lt;br /&gt;
* &amp;quot;Manix&amp;quot; is also the name of a condom brand which was brought up multiple times in his Twitch streams.&lt;br /&gt;
* Purple Caverns was originally rated Harder 7[[File:Star.png|30px]], but one of Manix&#039;s friends buffed the level and it was re-rated as a Demon because Manix was bothered that one of his levels was not Demon rated.&lt;br /&gt;
* All of his levels are rated as Demon.&lt;br /&gt;
* He is accused of stealing level designs of other creators such as &#039;&#039;&#039;LazerBlitz&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Level creators]]&lt;br /&gt;
[[Category:Retired players]]&lt;br /&gt;
[[Category:Game Moderators]]&lt;/div&gt;</summary>
		<author><name>205.222.3.136</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Manix648?diff=132234</id>
		<title>Manix648</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Manix648?diff=132234"/>
		<updated>2019-03-29T16:33:50Z</updated>

		<summary type="html">&lt;p&gt;205.222.3.136: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Mega4KHD.jpg|country = Canada (from Romania) |age = 15 |levels = 25 (25 Starred)|crew = GS|position = 7599 (Global) &lt;br /&gt;
76 (Creators)|youtube = [https://www.youtube.com/user/manix648]|imagewidth = 250}}&lt;br /&gt;
&#039;&#039;&#039;[[Manix648]]&#039;&#039;&#039; (or known simply as &#039;&#039;&#039;Manix&#039;&#039;&#039;) was a popular and very skilled Canadian player and level creator in &#039;&#039;Geometry Dash&#039;&#039;. Like [[LazerBlitz]], he is also known for making really difficult levels such as Final Redux&#039;&#039; &#039;&#039;and [[Fusion]]&#039;&#039;. &#039;&#039;He is also famous for being the creator of some of the hardest Demons in &#039;&#039;Geometry Dash&#039;&#039; history: [[Bloodlust]], [[Blade of Justice]], [[Fusion Z]], Auditory Breaker and [[Infernal Abyss]] (the latter originally created by [[Ggb0y]] but never finished). Due to his extremely detailed, overdecorated, and decent levels, he had skyrocketed in popularity, and as soon as he caught up with RobTop, he earned a &amp;quot;Moderator&amp;quot; ability, an ability which some popular and top creators possess.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=1xVDkFkrytw&amp;lt;/ref&amp;gt; This rare ability allows them to send levels and suggest difficulty ratings to RobTop himself.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Manix648 joined YouTube on August 10, 2012.&lt;br /&gt;
&lt;br /&gt;
W.I.P.&lt;br /&gt;
&lt;br /&gt;
=== Conflicts ===&lt;br /&gt;
* &#039;&#039;&#039;Fusion Z Drama&#039;&#039;&#039; - When Manix648 quit &#039;&#039;Geometry Dash&#039;&#039;, he took Fusion Z with him and cancelled the level. However, Knobbelboy went against his wishes to let the level die and claimed ownership of the level, giving it to Geomania to verify instead. In the end, Manix648 and Knobbelboy came to an agreement; ten players’ parts would be deleted and unknown players would replace them.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
=== Demon Levels ===&lt;br /&gt;
&lt;br /&gt;
==== Easy Demons ====&lt;br /&gt;
* The Colossus II (epic) - The sequel to [[The Colossus]]. It is the third level in the Universal Redemption Series.&lt;br /&gt;
&lt;br /&gt;
==== Medium Demons ====&lt;br /&gt;
* [[M A N I X]] (featured) - A collaboration with KrmaL. It is his second full-effect level. The gameplay was originally invisible, but he made it visible (with some nerfs) after RobTop refused to rate the invisible version (note that the invisible version got rated much later).&lt;br /&gt;
* Nano Rush (featured) - A fast-paced collaboration with [[LazerBlitz]].&lt;br /&gt;
* The Colossus (epic) - The second level in the Universal Redemption Series. It is a boss fight and art level that features an object-heavy background created by [[Knobbelboy]].&lt;br /&gt;
* The demolisher (featured) - A collaboration with IronDofus. It is a Meltdown-styled level.&lt;br /&gt;
* [[The Yatagarasu]] (starred) - A boss fight/art level. Due to copying art from other levels, this level got hate quickly, and it wasn&#039;t featured as a result of this.&lt;br /&gt;
* Volcanic Rush (featured) - A pixel art themed level that got rated in two hours. It is dedicated to 4 creators.&lt;br /&gt;
* Voltage Blast (featured) - A collaboration with LazerBlitz. It is his first XL level ever created. It was verified by [[Surv]].&lt;br /&gt;
&lt;br /&gt;
==== Hard Demons ====&lt;br /&gt;
* BreakthroughX (featured) - A remake of [[Breakthrough]] by [[Hinds]], but with 2.0 effects and much tighter wave sections.&lt;br /&gt;
* Fusion (featured) - The first level in the Fusion Series. Some elements in the level (notably the UFO part) were inspired by [[Titanium Core]] by KR0NOS.&lt;br /&gt;
* haunted factory (featured) - His first level ever created.&lt;br /&gt;
* Purple Caverns (featured) - A collaboration which was originally rated Harder 7[[File:Star.png|30px]], but was buffed and it is now a Hard Demon. Manix has stated that this is because it bugged him that he had one non-demon level.&lt;br /&gt;
* SHOWDOWN (starred) - the first rated level to use the song Showdown by xKore.&lt;br /&gt;
* [[SiriusX]] (featured) - A remake of [[-Sirius-]] by [[FunnyGame]]. It was his entry for [[Viprin]]&#039;s 6th Creator Contest. It is dedicated to FunnyGame and was verified by Toxic.&lt;br /&gt;
* Sky Party (featured) - A fan-made [http://geometry-dash.wikia.com/wiki/Update_2.1 Update 2.1]-inspired level.&lt;br /&gt;
* TakeDown (featured) - A collaboration with Thomartin and TheRealTho4. It was verified by KrmaL. It was originally a collaboration with [[Nasgubb]] as a sequel to [[Takeoff]], but it didn&#039;t work out.&lt;br /&gt;
* The Hydragaryu (epic) - A remake of The Yatagarasu using 2.1 mechanics and decorations. This was made in order to fix all the drama caused by The Yatagarasu.&lt;br /&gt;
* TOE III (epic) - The third and non-official installment in the Theory of Everything Series. It was his entry for Viprin&#039;s 8th Creator Contest.&lt;br /&gt;
* ToE IV (epic) - The fourth and non-official installment in the Theory of Everything Series. It was verified by [[Surv]].&lt;br /&gt;
&lt;br /&gt;
==== Insane Demons ====&lt;br /&gt;
* Final Redux (featured) - His second hardest demon level ever created. It is inspired by Ultra Drivers.&lt;br /&gt;
* Fusion II (featured) - The second level in the Fusion Series. It was verified by [[MaxiS9]].&lt;br /&gt;
* M A N I X (featured) - A collaboration with KrmaL.&lt;br /&gt;
* Primal Redux (epic) - The sequel to Final Redux. It was verified by DavidVanPuff.&lt;br /&gt;
* SupremeLocked (featured) - A collaboration with Kips. It is a pixel art and space themed level.&lt;br /&gt;
&lt;br /&gt;
==== Extreme Demons ====&lt;br /&gt;
* [[Blade of Justice]] (epic) - A collaboration with LazerBlitz and Knobbelboy, and verified by [[Ricolp|RicoLP]]. It is his first Extreme Demon ever created and one of his hardest demons released. &lt;br /&gt;
* Bloodlust (epic) - The hardest level on &#039;&#039;Geometry Dash&#039;&#039; as of now. It was verified and published by Knobbelboy. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* His first name is Horia, as said multiple times in his streams.&lt;br /&gt;
* He deleted his YouTube account on October 13, 2017.&lt;br /&gt;
**With this, he has also asked to let Fusion Z die.&lt;br /&gt;
* He is widely known for exceeding the object limit in many of his levels. RobTop does not disapprove this though.&lt;br /&gt;
* His style of levels is very similar to the one from LazerBlitz&#039;s levels.&lt;br /&gt;
* His name possibly came from a music composer named &#039;&#039;Manix&#039;&#039;.&lt;br /&gt;
* He uses different styles in his levels (e.g. Blender, [[Ultra Drivers]], etc.) via inspiration.&lt;br /&gt;
* He later became a replacement for [[Cyclic]] in [[Riot]]&#039;s mega-collaboration Yatagarasu due to some reasons. However, Manix was later removed and replaced by [[AbstractDark]].&lt;br /&gt;
* &amp;quot;Manix&amp;quot; is also the name of a condom brand which was brought up multiple times in his Twitch streams.&lt;br /&gt;
* Purple Caverns was originally rated Harder 7[[File:Star.png|30px]], but one of Manix&#039;s friends buffed the level and it was re-rated as a Demon because Manix was bothered that one of his levels was not Demon rated.&lt;br /&gt;
* All of his levels are rated as Demon.&lt;br /&gt;
* He is accused of stealing level designs of other creators such as &#039;&#039;&#039;LazerBlitz&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Level creators]]&lt;br /&gt;
[[Category:Retired players]]&lt;br /&gt;
[[Category:Game Moderators]]&lt;/div&gt;</summary>
		<author><name>205.222.3.136</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Pennutoh?diff=132445</id>
		<title>Pennutoh</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Pennutoh?diff=132445"/>
		<updated>2019-03-29T16:30:32Z</updated>

		<summary type="html">&lt;p&gt;205.222.3.136: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Pennutoh.jpg|imagewidth = 250px|country = Milan, Italy|levels = 36 (17 rated)|youtube = [https://www.youtube.com/channel/UCsO61itAQCOWyBfp9ssNv-w/videos]|position = 3905 (Global)|age = 18}}&#039;&#039;&#039;[[Pennutoh]]&#039;&#039;&#039; is an extremely talented Italian level creator in &#039;&#039;Geometry Dash&#039;&#039;. He is mostly known for creating levels with amazing sync. His levels are decorated well, and his most famous ones are [[Bausha Vortex]], [[Excessive Compliment]], and [[Cadrega City]]. He is also hosting [[Freedom08]] (previously known as Freedom Chair) and Belloq. He also had a part in [[Gamma]], the extreme demon hosted by MindCap, and he has participated in many more collaborations with the community. He is famous for his funny personality, meme-like videos and his incredible ability to sync layouts to near perfection. He has currently 6 demons of his own on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], 2 of which are on the Main List, 2 on the Extended List, and 2 on the Legacy List.&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
=== Unrated Levels ===&lt;br /&gt;
*Sonic Wait - A version of [[Sonic Wave]] where a hand stops you right before the first purple orb, and you must wait nearly 2 minutes until the level plays for 3 seconds.&lt;br /&gt;
* Base after Base infi - A slightly buffed remake of Base After Base by RobTop, which its main goal is to be a spam-fest of random objects and glow.&lt;br /&gt;
* Bath - A modernistic remake of the 1.9 Extreme Demon mega-collaboration [[bloodbath|Bloodbath]] by GeoStorm, verified and published by Riot. It was a super secret project of Pennutoh&#039;s, and was verified by Temp.&lt;br /&gt;
* belo gheimplei v3&lt;br /&gt;
* Cadrega City unnerfe - The unnerfed version of Cadrega City.&lt;br /&gt;
* GS 1 space MOSTROO - A poorly decorated 2.0 joke level all about straight fly, alongside some Italian text in the level. The description is also in Italian, and roughly translates (according to Google Translate) to: &#039;&#039;share this level in 5 teams otherwise the magical futanaries and the detective Zephyr will verify Pyromaniac legit.&#039;&#039;&lt;br /&gt;
* Furious Box - An unrated 2.0 demon featuring, of course, a furious box.&lt;br /&gt;
* Generic Wave - A generic remake of the 1.9 Extreme Demon [[Sonic Wave]] by Cyclic. It is a joke level with lots of effort put into it, and was a collaboration with Enlex. It also used to be called &amp;quot;Sonic Wave 2018&amp;quot;, but got changed to &amp;quot;Generic Wave&amp;quot;. It took just over a year to be built, and was verified by Mullsy.&lt;br /&gt;
* GS 1 space Pizza&lt;br /&gt;
* Interconcept&lt;br /&gt;
* Laser Dummy&lt;br /&gt;
* layout thing - An undecorated layout open for decoration by asking Pennutoh in DMs via Discord (despite the fact that, in order to DM him, he must accept your friend request, and he rarely does this). An extended version of this layout is now the layout for Have a Drink 2.&lt;br /&gt;
* Lightsaber Box - An unrated 2.0 demon that is a sort-of sequel to Laser Box. It was started in early 2.0 and revived later.&lt;br /&gt;
* rella rella rella&lt;br /&gt;
* Russialocked - A Russian version of the RobTop level Deadlocked, making fun of the Soviet Union. The level is poorly made with the song Anubis by EnV, although the gameplay is mostly unchanged from the original Deadlocked.&lt;br /&gt;
* Sector 1077 - A mixed dual unrated 2.0 demon with numerous fakes.&lt;br /&gt;
* uh uh skull&lt;br /&gt;
&lt;br /&gt;
=== Insane Levels ===&lt;br /&gt;
* Appledynamix (featured) - A remake of Electrodynamix with the song &amp;quot;Wobbly Tooth, Crunchy Apple&amp;quot; by Bossfight. Pennutoh nicknamed it &amp;quot;Electrodynamix on drugs.&amp;quot; It is his first level ever created.&lt;br /&gt;
* Pandoro (featured) - A Christmas megacollab with PrismDash, Omnikonna, Juhou, Jghost217, TurtleBro, Sminx and Pennutoh himself, who made last part. Pennutoh made the entire layout.&lt;br /&gt;
&lt;br /&gt;
=== Demon Levels ===&lt;br /&gt;
==== Medium Demons ====&lt;br /&gt;
* Cocco Bello (featured) - One of Pennutoh&#039;s easier levels. The layout was built by him on his phone when he was on vacation. The goal of this mega-collaboration was to be decorated in a 1.9 style, and it just captures the goal in the final product.&lt;br /&gt;
* Rothman Adventures (featured) - An old-style 2.1 Electroman Adventures remake made in secret (we learned nothing about the level until it was released). It also supposedly received a nerfdate to make it easier and more accessible.&lt;br /&gt;
&lt;br /&gt;
==== Hard Demons ====&lt;br /&gt;
* Cosmonaut 21 (starred) - An early red/hell-themed 2.0 demon with some 1.9 vibes. It has a fair bit of memory and dual-skills involved, and gave inspiration for his updated version; Cosmorush 21.&lt;br /&gt;
* [[Efetis Belis]] (featured) - A unique blue and yellow themed level with custom jump orbs and some fakes.&lt;br /&gt;
* Laser Box (featured) - A 1.9-2.0 laser/tech-themed demon with a short bossfight around the end consisting of two monsters shooting spikes, saws, and lasers out of their mouths. He said in his YouTube video that he was going to maybe update it later, but he never got around to updating it.&lt;br /&gt;
* PainStep (featured) - A difficult and heavily modified remake of Clubstep.&lt;br /&gt;
* Superior Sequence (starred) - A 2.0 memory demon verified originally by Pennutoh and then buffed and reverified by [[Powerbomb]].&lt;br /&gt;
&lt;br /&gt;
==== Insane Demons ====&lt;br /&gt;
* Big Boom (epic) - his &amp;quot;masterpiece&amp;quot;, a heavily decorated timing-based level.&lt;br /&gt;
* Cosmorush 21 (featured)&lt;br /&gt;
* [[Escape the Core]] (featured) - A fast-paced, early-2.0 semi-invisible timing insane demon. It was a collaboration with xCarbon87.&lt;br /&gt;
* Excessive Compliment (featured) - A level that is dedicated to Microwave.&lt;br /&gt;
* Final Epilogue (featured) - A mix of some of his levels in revamped versions.&lt;br /&gt;
* Have a Drink - A Hinds-inspired level set to be verified by Pennutoh, but gave up due to getting annoyed, and BrianTheBurger verified it. It took around a year and a half for the level to be built and verified. The end screen was made by Terron. This level was also Pennutoh&#039;s &amp;quot;Spicy Layout #6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Extreme Demons ====&lt;br /&gt;
* [[ATMarbl]] (featured) - An extreme demon 2.1 mega-collaboration verified by Golden. It was decorated off of Pennutoh&#039;s &amp;quot;Spicy Layout #9&amp;quot;, an ongoing series on YouTube which he showcases his best layouts that he has made, and renames them as a &amp;quot;Spicy Layout&amp;quot;. This level is known for causing major finger pains due to the intense gameplay and click sync.&lt;br /&gt;
* Bausha Vortex (featured) - An extremely difficult 2.1 remake of Nine Circles. It was verified by BlackWolfJake.&lt;br /&gt;
* [https://geometry-dash-fan.fandom.com/wiki/Cadrega_City Cadrega City]  (featured) - A difficult remake of Kurimi City. It was verified by [[Sunix]].&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Levels ===&lt;br /&gt;
* Freedom08 (currently being verified by Golden, who holds a record of 90% as of March 2019.)&lt;br /&gt;
* Belloq&lt;br /&gt;
* A2Marbl&lt;br /&gt;
* Out of Trouble&lt;br /&gt;
* Step (now hosted by Mindcap)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* All of his star rated levels except for his first level are rated as Demon.&lt;br /&gt;
* His first level (AppleDynamix) was featured, very rare for most creators.&lt;br /&gt;
[[Category:Level creators]]&lt;br /&gt;
[[Category:Retired players]]&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>205.222.3.136</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Pennutoh?diff=132440</id>
		<title>Pennutoh</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Pennutoh?diff=132440"/>
		<updated>2019-02-06T14:53:23Z</updated>

		<summary type="html">&lt;p&gt;205.222.3.136: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Pennutoh.jpg|imagewidth = 250px|country = Milan, Italy|levels = 36 (17 rated)|youtube = [https://www.youtube.com/channel/UCsO61itAQCOWyBfp9ssNv-w/videos]|position = 3905 (Global)|age = 18}}&#039;&#039;&#039;[[Pennutoh]]&#039;&#039;&#039; was an extremely talented Italian level creator in &#039;&#039;Geometry Dash&#039;&#039;. He is mostly known for creating levels with amazing sync. His levels are decorated well, and his most famous ones are [[Bausha Vortex]], [[Excessive Compliment]], and [[Cadrega City]]. He is also hosting [[Freedom08]] (previously known as Freedom Chair) and Belloq. He also had a part in [[Gamma]], the extreme demon hosted by MindCap, and he has participated in many more collaborations with the community. He is famous for his funny personality, meme-like videos and his incredible ability to sync layouts to near perfection. He has currently 6 demons of his own on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], 2 of which are on the Main List, 2 on the Extended List, and 2 on the Legacy List.&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
=== Unrated Levels ===&lt;br /&gt;
*Sonic Wait - A version of [[Sonic Wave]] where a hand stops you right before the first purple orb, and you must wait nearly 2 minutes until the level plays for 3 seconds.&lt;br /&gt;
* Base after Base infi - A slightly buffed remake of Base After Base by RobTop, which its main goal is to be a spam-fest of random objects and glow.&lt;br /&gt;
* Bath - A modernistic remake of the 1.9 Extreme Demon mega-collaboration [[bloodbath|Bloodbath]] by GeoStorm, verified and published by Riot. It was a super secret project of Pennutoh&#039;s, and was verified by Temp.&lt;br /&gt;
* belo gheimplei v3&lt;br /&gt;
* Cadrega City unnerfe - The unnerfed version of Cadrega City.&lt;br /&gt;
* GS 1 space MOSTROO - A poorly decorated 2.0 joke level all about straight fly, alongside some Italian text in the level. The description is also in Italian, and roughly translates (according to Google Translate) to: &#039;&#039;share this level in 5 teams otherwise the magical futanaries and the detective Zephyr will verify Pyromaniac legit.&#039;&#039;&lt;br /&gt;
* Furious Box - An unrated 2.0 demon featuring, of course, a furious box.&lt;br /&gt;
* Generic Wave - A generic remake of the 1.9 Extreme Demon [[Sonic Wave]] by Cyclic. It is a joke level with lots of effort put into it, and was a collaboration with Enlex. It also used to be called &amp;quot;Sonic Wave 2018&amp;quot;, but got changed to &amp;quot;Generic Wave&amp;quot;. It took just over a year to be built, and was verified by Mullsy.&lt;br /&gt;
* GS 1 space Pizza&lt;br /&gt;
* Have a Drink - A Hinds-inspired level set to be verified by Pennutoh, but gave up due to getting annoyed, and BrianTheBurger verified it. It took around a year and a half for the level to be built and verified. The end screen was made by Terron. This level was also Pennutoh&#039;s &amp;quot;Spicy Layout #6&amp;quot;.&lt;br /&gt;
* Interconcept&lt;br /&gt;
* Laser Dummy&lt;br /&gt;
* layout thing - An undecorated layout open for decoration by asking Pennutoh in DMs via Discord (despite the fact that, in order to DM him, he must accept your friend request, and he rarely does this). An extended version of this layout is now the layout for Have a Drink 2.&lt;br /&gt;
* Lightsaber Box - An unrated 2.0 demon that is a sort-of sequel to Laser Box. It was started in early 2.0 and revived later.&lt;br /&gt;
* rella rella rella&lt;br /&gt;
* Russialocked - A Russian version of the RobTop level Deadlocked, making fun of the Soviet Union. The level is poorly made with the song Anubis by EnV, although the gameplay is mostly unchanged from the original Deadlocked.&lt;br /&gt;
* Sector 1077 - A mixed dual unrated 2.0 demon with numerous fakes.&lt;br /&gt;
* Sonic Wait - A joke remake of Sonic Wave.&lt;br /&gt;
* uh uh skull&lt;br /&gt;
&lt;br /&gt;
=== Insane Levels ===&lt;br /&gt;
* Appledynamix (featured) - A remake of Electrodynamix with the song &amp;quot;Wobbly Tooth, Crunchy Apple&amp;quot; by Bossfight. Pennutoh nicknamed it &amp;quot;Electrodynamix on drugs.&amp;quot; It is his first level ever created.&lt;br /&gt;
* Pandoro (featured) - A Christmas megacollab with PrismDash, Omnikonna, Juhou, Jghost217, TurtleBro, Sminx and Pennutoh himself, who made last part. Pennutoh made the entire layout.&lt;br /&gt;
&lt;br /&gt;
=== Demon Levels ===&lt;br /&gt;
==== Medium Demons ====&lt;br /&gt;
* Cocco Bello (featured) - One of Pennutoh&#039;s easier levels. The layout was built by him on his phone when he was on vacation. The goal of this mega-collaboration was to be decorated in a 1.9 style, and it just captures the goal in the final product.&lt;br /&gt;
* Rothman Adventures (featured) - An old-style 2.1 Electroman Adventures remake made in secret (we learned nothing about the level until it was released). It also supposedly received a nerfdate to make it easier and more accessible.&lt;br /&gt;
&lt;br /&gt;
==== Hard Demons ====&lt;br /&gt;
* Cosmonaut 21 (starred) - An early red/hell-themed 2.0 demon with some 1.9 vibes. It has a fair bit of memory and dual-skills involved, and gave inspiration for his updated version; Cosmorush 21.&lt;br /&gt;
* [[Efetis Belis]] (featured) - A unique blue and yellow themed level with custom jump orbs and some fakes.&lt;br /&gt;
* Laser Box (featured) - A 1.9-2.0 laser/tech-themed demon with a short bossfight around the end consisting of two monsters shooting spikes, saws, and lasers out of their mouths. He said in his YouTube video that he was going to maybe update it later, but he never got around to updating it.&lt;br /&gt;
* PainStep (featured) - A difficult and heavily modified remake of Clubstep.&lt;br /&gt;
* Superior Sequence (starred) - A 2.0 memory demon verified originally by Pennutoh and then buffed and reverified by [[Powerbomb]].&lt;br /&gt;
&lt;br /&gt;
==== Insane Demons ====&lt;br /&gt;
* Big Boom (epic) - his &amp;quot;masterpiece&amp;quot;, a very timing-based level.&lt;br /&gt;
* Cosmorush 21 (featured)&lt;br /&gt;
* [[Escape the Core]] (featured) - A fast-paced, early-2.0 semi-invisible timing insane demon. It was a collaboration with xCarbon87.&lt;br /&gt;
* Excessive Compliment (featured) - A level that is dedicated to Microwave.&lt;br /&gt;
* Final Epilogue (featured) - A mix of some of his levels in revamped versions.&lt;br /&gt;
&lt;br /&gt;
==== Extreme Demons ====&lt;br /&gt;
* [[ATMarbl]] (featured) - An extreme demon 2.1 mega-collaboration verified by Golden. It was decorated off of Pennutoh&#039;s &amp;quot;Spicy Layout #9&amp;quot;, an ongoing series on YouTube which he showcases his best layouts that he has made, and renames them as a &amp;quot;Spicy Layout&amp;quot;. This level is known for causing major finger pains due to the intense gameplay and click sync.&lt;br /&gt;
* Bausha Vortex (featured) - An extremely difficult 2.1 remake of Nine Circles. It was verified by BlackWolfJake.&lt;br /&gt;
* [https://geometry-dash-fan.fandom.com/wiki/Cadrega_City Cadrega City]  (featured) - A difficult remake of Kurimi City. it was verified by Sunix.&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Levels ===&lt;br /&gt;
* Freedom08&lt;br /&gt;
* Belloq&lt;br /&gt;
* A2Marbl&lt;br /&gt;
* Out of Trouble&lt;br /&gt;
* Step (now hosted by Mindcap)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* All of his star rated levels except for his first level are rated as Demon.&lt;br /&gt;
* His first level (AppleDynamix) was featured, very rare for most creators.&lt;br /&gt;
* He is currently taking a break from Geometry Dash, and is likely to come back in July, after his senior year of school.&lt;br /&gt;
** Shortly after uploading the video explaining the break, he offloaded Geometry Dash, as well as Discord from his computer.&lt;br /&gt;
** Due to being unsure if he would come back or not, he requested to be unmodded, and since has been.&lt;br /&gt;
[[Category:Level creators]]&lt;br /&gt;
[[Category:Retired players]]&lt;/div&gt;</summary>
		<author><name>205.222.3.136</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Pennutoh?diff=132439</id>
		<title>Pennutoh</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Pennutoh?diff=132439"/>
		<updated>2019-02-06T14:51:00Z</updated>

		<summary type="html">&lt;p&gt;205.222.3.136: /* Medium Demons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Pennutoh.jpg|imagewidth = 250px|country = Milan, Italy|levels = 36 (17 rated)|youtube = [https://www.youtube.com/channel/UCsO61itAQCOWyBfp9ssNv-w/videos]|position = 3905 (Global)|age = 18}}&#039;&#039;&#039;[[Pennutoh]]&#039;&#039;&#039; was an extremely talented Italian level creator in &#039;&#039;Geometry Dash&#039;&#039;. He is mostly known for creating levels with amazing sync. His levels are decorated well, and his most famous ones are [[Bausha Vortex]], [[Excessive Compliment]], and [[Cadrega City]]. He is also hosting [[Freedom08]] (previously known as Freedom Chair) and Belloq. He also had a part in [[Gamma]], the extreme demon hosted by MindCap, and he has participated in many more collaborations with the community. He is famous for his funny personality, meme-like videos and his incredible ability to sync layouts to near perfection. He has currently 6 demons of his own on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], 2 of which are on the Main List, 2 on the Extended List, and 2 on the Legacy List.&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
=== Unrated Levels ===&lt;br /&gt;
*Sonic Wait - A version of [[Sonic Wave]] where a hand stops you right before the first purple orb, and you must wait nearly 2 minutes until the level plays for 3 seconds.&lt;br /&gt;
* Base after Base infi - A slightly buffed remake of Base After Base by RobTop, which its main goal is to be a spam-fest of random objects and glow.&lt;br /&gt;
* Bath - A modernistic remake of the 1.9 Extreme Demon mega-collaboration [[bloodbath|Bloodbath]] by GeoStorm, verified and published by Riot. It was a super secret project of Pennutoh&#039;s, and was verified by Temp.&lt;br /&gt;
* belo gheimplei v3&lt;br /&gt;
* Cadrega City unnerfe - The unnerfed version of Cadrega City.&lt;br /&gt;
* GS 1 space MOSTROO - A poorly decorated 2.0 joke level all about straight fly, alongside some Italian text in the level. The description is also in Italian, and roughly translates (according to Google Translate) to: &#039;&#039;share this level in 5 teams otherwise the magical futanaries and the detective Zephyr will verify Pyromaniac legit.&#039;&#039;&lt;br /&gt;
* Furious Box - An unrated 2.0 demon featuring, of course, a furious box.&lt;br /&gt;
* Generic Wave - A generic remake of the 1.9 Extreme Demon [[Sonic Wave]] by Cyclic. It is a joke level with lots of effort put into it, and was a collaboration with Enlex. It also used to be called &amp;quot;Sonic Wave 2018&amp;quot;, but got changed to &amp;quot;Generic Wave&amp;quot;. It took just over a year to be built, and was verified by Mullsy.&lt;br /&gt;
* GS 1 space Pizza&lt;br /&gt;
* Have a Drink - A Hinds-inspired level set to be verified by Pennutoh, but gave up due to getting annoyed, and BrianTheBurger verified it. It took around a year and a half for the level to be built and verified. The end screen was made by Terron. This level was also Pennutoh&#039;s &amp;quot;Spicy Layout #6&amp;quot;.&lt;br /&gt;
* Interconcept&lt;br /&gt;
* Laser Dummy&lt;br /&gt;
* layout thing - An undecorated layout open for decoration by asking Pennutoh in DMs via Discord (despite the fact that, in order to DM him, he must accept your friend request, and he rarely does this). An extended version of this layout is now the layout for Have a Drink 2.&lt;br /&gt;
* Lightsaber Box - An unrated 2.0 demon that is a sort-of sequel to Laser Box. It was started in early 2.0 and revived later.&lt;br /&gt;
* rella rella rella&lt;br /&gt;
* Russialocked - A Russian version of the RobTop level Deadlocked, making fun of the Soviet Union. The level is poorly made with the song Anubis by EnV, although the gameplay is mostly unchanged from the original Deadlocked.&lt;br /&gt;
* Sector 1077 - A mixed dual unrated 2.0 demon with numerous fakes.&lt;br /&gt;
* Sonic Wait - A joke remake of Sonic Wave.&lt;br /&gt;
* uh uh skull&lt;br /&gt;
&lt;br /&gt;
=== Insane Levels ===&lt;br /&gt;
* Appledynamix (featured) - A remake of Electrodynamix with the song &amp;quot;Wobbly Tooth, Crunchy Apple&amp;quot; by Bossfight. Pennutoh nicknamed it &amp;quot;Electrodynamix on drugs.&amp;quot; It is his first level ever created.&lt;br /&gt;
* Pandoro (featured) - A Christmas megacollab with PrismDash, Omnikonna, Juhou, Jghost217, TurtleBro, Sminx and Pennutoh himself, who made last part. Pennutoh made the entire layout.&lt;br /&gt;
&lt;br /&gt;
=== Demon Levels ===&lt;br /&gt;
==== Medium Demons ====&lt;br /&gt;
* Cocco Bello (featured) - One of Pennutoh&#039;s easier levels. The layout was built by him on his phone when he was on vacation. The goal of this mega-collaboration was to be decorated in a 1.9 style, and it just captures the goal in the final product.&lt;br /&gt;
* Rothman Adventures (featured) - An old-style 2.1 Electroman Adventures remake made in secret (we learned nothing about the level until it was released). It also supposedly received a nerfdate to make it easier and more accessible.&lt;br /&gt;
&lt;br /&gt;
==== Hard Demons ====&lt;br /&gt;
* Cosmonaut 21 (starred) - An early red/hell-themed 2.0 demon with some 1.9 vibes. It has a fair bit of memory and dual-skills involved, and gave inspiration for his updated version; Cosmorush 21.&lt;br /&gt;
* [[Efetis Belis]] (featured) - A unique blue and yellow themed level with custom jump orbs and some fakes.&lt;br /&gt;
* Laser Box (featured) - A 1.9-2.0 laser/tech-themed demon with a short bossfight around the end consisting of two monsters shooting spikes, saws, and lasers out of their mouths. He said in his YouTube video that he was going to maybe update it later, but he never got around to updating it.&lt;br /&gt;
* PainStep (featured) - A difficult and heavily modified remake of Clubstep.&lt;br /&gt;
* Superior Sequence (starred) - A 2.0 memory demon verified originally by Pennutoh and then buffed and reverified by [[Powerbomb]].&lt;br /&gt;
&lt;br /&gt;
==== Insane Demons ====&lt;br /&gt;
* Big Boom (epic) - his &amp;quot;masterpiece&amp;quot;, a very timing-based level.&lt;br /&gt;
* Cosmorush 21 (featured)&lt;br /&gt;
* [[Escape the Core]] (featured) - A fast-paced, early-2.0 semi-invisible timing insane demon. It was a collaboration with xCarbon87.&lt;br /&gt;
* Excessive Compliment (featured) - A level that is dedicated to Microwave.&lt;br /&gt;
* Final Epilogue (featured) - A mix of some of his levels in revamped versions.&lt;br /&gt;
&lt;br /&gt;
==== Extreme Demons ====&lt;br /&gt;
* [[ATMarbl]] (featured) - An extreme demon 2.1 mega-collaboration verified by Golden. It was decorated off of Pennutoh&#039;s &amp;quot;Spicy Layout #9&amp;quot;, an ongoing series on YouTube which he showcases his best layouts that he has made, and renames them as a &amp;quot;Spicy Layout&amp;quot;. This level is known for causing major finger pains due to the intense gameplay and click sync.&lt;br /&gt;
* Bausha Vortex (featured) - An extremely difficult 2.1 remake of Nine Circles. It was verified by BlackWolfJake.&lt;br /&gt;
* [https://geometry-dash-fan.fandom.com/wiki/Cadrega_City Cadrega City]  (featured) - A difficult remake of Kurimi City. it was verified by Sunix.&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Levels ===&lt;br /&gt;
* Freedom08&lt;br /&gt;
* Belloq&lt;br /&gt;
* A2Marbl&lt;br /&gt;
* Out of Trouble&lt;br /&gt;
* Step (now hosted by Mindcap)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* All of his star rated levels except for his first level are rated as Demon.&lt;br /&gt;
* His first level (AppleDynamix) was featured, very rare for most creators.&lt;br /&gt;
* He is currently taking a break from Geometry Dash, and is likely to come back in July, after his senior year of school.&lt;br /&gt;
** Due to being unsure if he would come back or not, he requested to be unmodded, and since has been.&lt;br /&gt;
[[Category:Level creators]]&lt;br /&gt;
[[Category:Retired players]]&lt;/div&gt;</summary>
		<author><name>205.222.3.136</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Pennutoh?diff=132438</id>
		<title>Pennutoh</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Pennutoh?diff=132438"/>
		<updated>2019-02-06T14:50:40Z</updated>

		<summary type="html">&lt;p&gt;205.222.3.136: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Pennutoh.jpg|imagewidth = 250px|country = Milan, Italy|levels = 36 (17 rated)|youtube = [https://www.youtube.com/channel/UCsO61itAQCOWyBfp9ssNv-w/videos]|position = 3905 (Global)|age = 18}}&#039;&#039;&#039;[[Pennutoh]]&#039;&#039;&#039; was an extremely talented Italian level creator in &#039;&#039;Geometry Dash&#039;&#039;. He is mostly known for creating levels with amazing sync. His levels are decorated well, and his most famous ones are [[Bausha Vortex]], [[Excessive Compliment]], and [[Cadrega City]]. He is also hosting [[Freedom08]] (previously known as Freedom Chair) and Belloq. He also had a part in [[Gamma]], the extreme demon hosted by MindCap, and he has participated in many more collaborations with the community. He is famous for his funny personality, meme-like videos and his incredible ability to sync layouts to near perfection. He has currently 6 demons of his own on the [[Official Demon list|Official &#039;&#039;Geometry Dash&#039;&#039; Demon List]], 2 of which are on the Main List, 2 on the Extended List, and 2 on the Legacy List.&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
=== Unrated Levels ===&lt;br /&gt;
*Sonic Wait - A version of [[Sonic Wave]] where a hand stops you right before the first purple orb, and you must wait nearly 2 minutes until the level plays for 3 seconds.&lt;br /&gt;
* Base after Base infi - A slightly buffed remake of Base After Base by RobTop, which its main goal is to be a spam-fest of random objects and glow.&lt;br /&gt;
* Bath - A modernistic remake of the 1.9 Extreme Demon mega-collaboration [[bloodbath|Bloodbath]] by GeoStorm, verified and published by Riot. It was a super secret project of Pennutoh&#039;s, and was verified by Temp.&lt;br /&gt;
* belo gheimplei v3&lt;br /&gt;
* Cadrega City unnerfe - The unnerfed version of Cadrega City.&lt;br /&gt;
* GS 1 space MOSTROO - A poorly decorated 2.0 joke level all about straight fly, alongside some Italian text in the level. The description is also in Italian, and roughly translates (according to Google Translate) to: &#039;&#039;share this level in 5 teams otherwise the magical futanaries and the detective Zephyr will verify Pyromaniac legit.&#039;&#039;&lt;br /&gt;
* Furious Box - An unrated 2.0 demon featuring, of course, a furious box.&lt;br /&gt;
* Generic Wave - A generic remake of the 1.9 Extreme Demon [[Sonic Wave]] by Cyclic. It is a joke level with lots of effort put into it, and was a collaboration with Enlex. It also used to be called &amp;quot;Sonic Wave 2018&amp;quot;, but got changed to &amp;quot;Generic Wave&amp;quot;. It took just over a year to be built, and was verified by Mullsy.&lt;br /&gt;
* GS 1 space Pizza&lt;br /&gt;
* Have a Drink - A Hinds-inspired level set to be verified by Pennutoh, but gave up due to getting annoyed, and BrianTheBurger verified it. It took around a year and a half for the level to be built and verified. The end screen was made by Terron. This level was also Pennutoh&#039;s &amp;quot;Spicy Layout #6&amp;quot;.&lt;br /&gt;
* Interconcept&lt;br /&gt;
* Laser Dummy&lt;br /&gt;
* layout thing - An undecorated layout open for decoration by asking Pennutoh in DMs via Discord (despite the fact that, in order to DM him, he must accept your friend request, and he rarely does this). An extended version of this layout is now the layout for Have a Drink 2.&lt;br /&gt;
* Lightsaber Box - An unrated 2.0 demon that is a sort-of sequel to Laser Box. It was started in early 2.0 and revived later.&lt;br /&gt;
* rella rella rella&lt;br /&gt;
* Russialocked - A Russian version of the RobTop level Deadlocked, making fun of the Soviet Union. The level is poorly made with the song Anubis by EnV, although the gameplay is mostly unchanged from the original Deadlocked.&lt;br /&gt;
* Sector 1077 - A mixed dual unrated 2.0 demon with numerous fakes.&lt;br /&gt;
* Sonic Wait - A joke remake of Sonic Wave.&lt;br /&gt;
* uh uh skull&lt;br /&gt;
&lt;br /&gt;
=== Insane Levels ===&lt;br /&gt;
* Appledynamix (featured) - A remake of Electrodynamix with the song &amp;quot;Wobbly Tooth, Crunchy Apple&amp;quot; by Bossfight. Pennutoh nicknamed it &amp;quot;Electrodynamix on drugs.&amp;quot; It is his first level ever created.&lt;br /&gt;
* Pandoro (featured) - A Christmas megacollab with PrismDash, Omnikonna, Juhou, Jghost217, TurtleBro, Sminx and Pennutoh himself, who made last part. Pennutoh made the entire layout.&lt;br /&gt;
&lt;br /&gt;
=== Demon Levels ===&lt;br /&gt;
==== Medium Demons ====&lt;br /&gt;
* Cocco Bello (featured) - One of Pennutoh&#039;s more easier levels. The layout was built by him on his phone when he was on vacation. The goal of this mega-collaboration was to be decorated in a 1.9 style, and it just captures the goal in the final product.&lt;br /&gt;
* Rothman Adventures (featured) - An old-style 2.1 Electroman Adventures remake made in secret (we learned nothing about the level until it was released). It also supposedly received a nerfdate to make it easier and more accessible.&lt;br /&gt;
&lt;br /&gt;
==== Hard Demons ====&lt;br /&gt;
* Cosmonaut 21 (starred) - An early red/hell-themed 2.0 demon with some 1.9 vibes. It has a fair bit of memory and dual-skills involved, and gave inspiration for his updated version; Cosmorush 21.&lt;br /&gt;
* [[Efetis Belis]] (featured) - A unique blue and yellow themed level with custom jump orbs and some fakes.&lt;br /&gt;
* Laser Box (featured) - A 1.9-2.0 laser/tech-themed demon with a short bossfight around the end consisting of two monsters shooting spikes, saws, and lasers out of their mouths. He said in his YouTube video that he was going to maybe update it later, but he never got around to updating it.&lt;br /&gt;
* PainStep (featured) - A difficult and heavily modified remake of Clubstep.&lt;br /&gt;
* Superior Sequence (starred) - A 2.0 memory demon verified originally by Pennutoh and then buffed and reverified by [[Powerbomb]].&lt;br /&gt;
&lt;br /&gt;
==== Insane Demons ====&lt;br /&gt;
* Big Boom (epic) - his &amp;quot;masterpiece&amp;quot;, a very timing-based level.&lt;br /&gt;
* Cosmorush 21 (featured)&lt;br /&gt;
* [[Escape the Core]] (featured) - A fast-paced, early-2.0 semi-invisible timing insane demon. It was a collaboration with xCarbon87.&lt;br /&gt;
* Excessive Compliment (featured) - A level that is dedicated to Microwave.&lt;br /&gt;
* Final Epilogue (featured) - A mix of some of his levels in revamped versions.&lt;br /&gt;
&lt;br /&gt;
==== Extreme Demons ====&lt;br /&gt;
* [[ATMarbl]] (featured) - An extreme demon 2.1 mega-collaboration verified by Golden. It was decorated off of Pennutoh&#039;s &amp;quot;Spicy Layout #9&amp;quot;, an ongoing series on YouTube which he showcases his best layouts that he has made, and renames them as a &amp;quot;Spicy Layout&amp;quot;. This level is known for causing major finger pains due to the intense gameplay and click sync.&lt;br /&gt;
* Bausha Vortex (featured) - An extremely difficult 2.1 remake of Nine Circles. It was verified by BlackWolfJake.&lt;br /&gt;
* [https://geometry-dash-fan.fandom.com/wiki/Cadrega_City Cadrega City]  (featured) - A difficult remake of Kurimi City. it was verified by Sunix.&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Levels ===&lt;br /&gt;
* Freedom08&lt;br /&gt;
* Belloq&lt;br /&gt;
* A2Marbl&lt;br /&gt;
* Out of Trouble&lt;br /&gt;
* Step (now hosted by Mindcap)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* All of his star rated levels except for his first level are rated as Demon.&lt;br /&gt;
* His first level (AppleDynamix) was featured, very rare for most creators.&lt;br /&gt;
* He is currently taking a break from Geometry Dash, and is likely to come back in July, after his senior year of school.&lt;br /&gt;
** Due to being unsure if he would come back or not, he requested to be unmodded, and since has been.&lt;br /&gt;
[[Category:Level creators]]&lt;br /&gt;
[[Category:Retired players]]&lt;/div&gt;</summary>
		<author><name>205.222.3.136</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40061</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40061"/>
		<updated>2015-01-13T14:43:32Z</updated>

		<summary type="html">&lt;p&gt;205.222.248.147: /* Level description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = 1.6 Update|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane, was [[File:Harder.png|25px]] Harder&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:Eman.PNG&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = Ship 9 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Colour&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = cube, ship, ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror|caption = Playing Electroman Adventures.}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces colored sawblades, breakable blocks and changeable line colour. It also introduces new obstacles (wavy thorns and ice-themed spikes).&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations that previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
If you complete the level in Normal mode, you will unlock a new [[Forms|rocket]] icon resembling a space rocket (albeit on its side). Completing it in Practice mode gives you a cyan primary color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title (&amp;quot;ElectromanAdventures&amp;quot; is OK).&lt;br /&gt;
* Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of &#039;&#039;Insane&#039;&#039;, and all custom demon levels provide 10 stars.&lt;br /&gt;
* It takes 1:28 to complete the level.&lt;br /&gt;
* Electroman Adventures is the last level to use a Mirror Portal so far (the mirror portal has not been used after Clubstep).&lt;br /&gt;
* This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.&lt;br /&gt;
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.&lt;br /&gt;
*This level and [[Electrodynamix]] are the only levels to start with a vowel.&lt;br /&gt;
**They also both start with the vowel &amp;quot;e&amp;quot; and start with the word &amp;quot;electro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Electroman Adventures.jpg|The level select menu in 1.7&lt;br /&gt;
Electroman Adventures.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1em.png|First coin.&lt;br /&gt;
Coin2em.png|Second coin.&lt;br /&gt;
Coin3em.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>205.222.248.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41079</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41079"/>
		<updated>2015-01-13T14:31:15Z</updated>

		<summary type="html">&lt;p&gt;205.222.248.147: /* Secret Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything) &amp;lt;br /&amp;gt; 12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the third insane level as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music.(You can hear &amp;quot;Get down&amp;quot; at the black background when the cube go up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
*A secret passage can be found in this level (it is found after the second UFO sequence... there are two ways to access it).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains [[Theory of Everything 2]],which is first level that is version 2 of some other RobTop&#039;s level. ToE 2 is also demon, which is like in NepTunE&#039;s levels &#039;&#039;(if original is insane, v2 is demon).&#039;&#039;&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level has all hazards before 1.6 (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however the shrubs appear again in [[Hexagon Force]].&lt;br /&gt;
* This level introduces large decals - the ones in this level are arrows, question marks, and exclamation points.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is possibly one of the hardest to get.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1toe.png|First coin.&lt;br /&gt;
Coin2toe.png|Second coin.&lt;br /&gt;
Coin3toe.png|Third coin.&lt;br /&gt;
toe.jpg|Theory of Everything in the level selection menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>205.222.248.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27839</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27839"/>
		<updated>2015-01-09T19:27:33Z</updated>

		<summary type="html">&lt;p&gt;205.222.248.147: /* Secret coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:Xstepcool.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|created = [[Update 1.3]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, ball, ship&lt;br /&gt;
|portals = Gravity, ball, ship&lt;br /&gt;
|normalmode = [[File:Icon 10-A.png|20px]] Icon 18 &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Icon 10-B.png|20px]] Icon 17 &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. &lt;br /&gt;
It is the first stage marked with the Insane difficulty as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. The level also introduces full checker bricks and another block (previously seen while getting the second coin in [[Jumper]]).The level also introduces wavy platforms along with the wavy thorns.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first secret coin is located in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly into the small space between the thorn-ball and the wall to collect the secret coin. Immediately push to fly up and clear the wall quickly, but take care not to crash above.&lt;br /&gt;
*The second secret coin is located in the second ship sequence. In the last part of it, containing the spiked passage, slip your ship into a small hole. Keep on holding it up.Then go out the hole in the other end and go through a cube portal shortly afterward.&lt;br /&gt;
*The last coin is in the cube sequence after the second ship one. After flipping gravity, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular course. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Xstep (10) All Coins|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:XSTEP.jpg|right]]&lt;br /&gt;
*xStep is one of the two levels to grant block icons for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
*There is an error in xStep. It&#039;s under the spike ball to the left of the first secret coin.&lt;br /&gt;
*There&#039;s a glitch in xStep, where you can fall through a gap in the first antigravity section. However, this is not a secret passageway, as you will die after hitting the top.&lt;br /&gt;
* The wavy platforms first appear in this level although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
* xStep, [[Electroman Adventures]] and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane while Blast Processing has Harder.&lt;br /&gt;
* xStep is not the first level with gravity pads in it. First was in [[Back on Track]] and second was in [[Polargeist]], used to collect a secret coin.&lt;br /&gt;
* The level takes 1:24 to complete.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
xstep.jpg|xStep in the level selection.&lt;br /&gt;
Coin1xs.png|First coin.&lt;br /&gt;
Coin2xs.png|Second coin.&lt;br /&gt;
Coin3xs.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>205.222.248.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=25907</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=25907"/>
		<updated>2015-01-09T19:22:15Z</updated>

		<summary type="html">&lt;p&gt;205.222.248.147: I added a thorough description of Cycles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles Screenshot.jpeg&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, ball, ship&lt;br /&gt;
|portals = Gravity, ball, ship, cube, mirror&lt;br /&gt;
|normalmode = [[File:Icon 9-A.png|20px]] Icon 16 &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Icon 9-B.png|20px]] Icon 15&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the name of the ninth level of [[Geometry Dash]]. It is rated &#039;&#039;Harder&#039;&#039;, although before [[Update 1.9]] it was &#039;&#039;Insane&#039;&#039;. It is the third Harder level in the game currently.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new icon form, called the ball, along with its respective Ball Portal, which is red. Although it has an easier rating than x-Step as of 1.9, some would argue that it is actually more difficult, due to some fairly imaginative and tricky segments.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the user must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, with dodging two trick jump rings. After a few more tricky jumps, the player descends down a set of steps and enters the Ball Portal. In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first few taps, but then leaves the player on their own. After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of jump rings which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal; rapid tapping is a bad idea. After this ship section, the level goes into Mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of Mirror Mode a few times, but ends in Mirror. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and miss.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first one, after the beginning of the first ball portal, flip gravity three times and stay. you&#039;ll get in a tunnel where it leads you to the secret coin, but you have to time your moment to flip gravity, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quick and then flip again to be above the four spike set hanging, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin. This coin is hard to obtain.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash - Cycles - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. One other such level is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball mode.&lt;br /&gt;
* Cycles is the only level to end in mirror mode.&lt;br /&gt;
* Cycles takes 1:22 to complete, the shortest of all levels.&lt;br /&gt;
* This level has the most gravity portals.&lt;br /&gt;
* This is one of the three levels where a form besides cubes get coins and gets more screen time. The two other is [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
* There&#039;s a glitch in Cycles. In the second yellow gravity portal, if you get close enough to the spikes, you can slip through a gap on top of the blue gravity portal. But this glitch is bad, since this makes you die (The good glitch is in [[Theory of Everything]]).&lt;br /&gt;
* After the fourth anti-gravity portal, the basic block is used a lot of times.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
cycles12.jpg|Cycles before 1.9&lt;br /&gt;
Icon 9-B.png|Icon unlocked after completing in Practice Mode&lt;br /&gt;
Icon 9-A.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles First Coin.PNG|First coin.&lt;br /&gt;
Cycles Second Coin.PNG|Second coin.&lt;br /&gt;
Cycles Third Coin.PNG|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>205.222.248.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24683</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24683"/>
		<updated>2015-01-09T19:07:34Z</updated>

		<summary type="html">&lt;p&gt;205.222.248.147: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|image = File:Timemachine73%.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, mirror, ship, cube&lt;br /&gt;
|normalmode = [[File:Icon 8.png|20px]] Icon 14 &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 8 stars&lt;br /&gt;
|practicemode = Primary White&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]]. It was rated Insane when it came out but changed to Harder in [[Update 1.9]]. It is also not in the Lite version.&lt;br /&gt;
==Description==&lt;br /&gt;
Time Machine is the first level not to appear in the Lite Version. It does not introduce many new elements; however, it is considerably more difficult than Jumper overall. It does, however, introduce the Mirror Portal, which changes the direction in which the player is moving (from right to left instead of left to right). &lt;br /&gt;
&lt;br /&gt;
It starts off with a few simple jumps in cube form, but then becomes a bit tricky with some triple-spike jumps. In fact, this entire level is notorious for these jumps. A little while into the level, the screen changes blue and the player enters into a tricky section with groups of spikes, close jumps, and yellow jump pads. This section lasts for four phrases in the soundtrack. Afterwards, the player hits a mirror portal which looks like three rings of different sizes next to each other, and it orange in color. After a bit more of the cube, the player enters a short ship section which requires some control. Then, there is a somewhat longer cube section which comprises the bulk of the level. This starts going in mirror, flips back to anti-mirror with a blue portal and also goes in antigravity, again flips to mirror, then back to no mirror. After this back-and-forth action, the level finally ends with a short ship section which goes into anti-gravity at the very end. &lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.&lt;br /&gt;
* The third coin is after the blue mirror portal. Flipped upside-down, on the last yellow pad, don&#039;t jump on the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump past the two-spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|300px|center]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the second-last &amp;quot;Anti-Gravity&amp;quot; Portal, speech can be heard saying &amp;quot;This is a Time Machine.&amp;quot;&lt;br /&gt;
*  Holding jump from the start will allow you to jump on the hanging spike wall. Still holding jump will allow you to jump off and continue as normal, like the second secret coin in [[Dry Out]].&lt;br /&gt;
* This is the first level introduced with an update, [[Update 1.1]].&lt;br /&gt;
* This level also reveals the first pink rings although not introduced yet officially introduced in [[Theory of Everything]]).&lt;br /&gt;
* It takes 1:39 to complete the level.&lt;br /&gt;
* This is currently the only level to collect a coin in mirror mode.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Screenshot_2014-12-26-11-38-14.png|Time Machine in the level selector after 1.9&lt;br /&gt;
Time machine.jpg|Time Machine before 1.9&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1tm.png|First coin.&lt;br /&gt;
Coin2tm.png|Second coin.&lt;br /&gt;
Coin3tm.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>205.222.248.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31113</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31113"/>
		<updated>2015-01-05T14:22:45Z</updated>

		<summary type="html">&lt;p&gt;205.222.248.147: /* Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|precededby = [[Electroman Adventures]]&lt;br /&gt;
|normalmode = Secondary Black &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = UFO 2|followedby = [[Electrodynamix]]|caption = Playing Clubstep in Ship mode. A gravity portal, two blue jump rings are seen}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently&lt;br /&gt;
&lt;br /&gt;
one of the two demon levels in the [[Geometry Dash]] levels list. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new items, including invisible spikes, invisible blocks, And Triangular Toothless Blades.&lt;br /&gt;
&lt;br /&gt;
== Coins ==&lt;br /&gt;
The first coin can be found at one of the first antigravity sections: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin.&lt;br /&gt;
&lt;br /&gt;
The second coin can be found near the end of the level at the mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge three small near-invisible spikes and grab the coin.&lt;br /&gt;
&lt;br /&gt;
The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster here will have no floor. Slip through this opening, go under four tiny spinning blades and grab the coin.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep was the only official Demon level until [[Update 1.9|1.9]], which introduced [[Theory of Everything 2]].&lt;br /&gt;
* Clubstep takes 1:30 to complete.&lt;br /&gt;
*Clubstep has 6 ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
*Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. For Clubstep, however, it gives off a black color as a reward for Normal mode and a UFO for completing it in Practice mode.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is also the type of music playing during the level.[[File:IMG_0782.png|thumb|The gap can be seen at the bottom of the picture.]]&lt;br /&gt;
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen. A likely result of copy and paste indicating the level was rushed through.&lt;br /&gt;
*If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At 53 seconds and 63 seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block that near it, even if there&#039;s a spike on it.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
* When you beat Clubstep in normal mode on the Steam version, you get a new icon and unlock an achievement call &#039;&#039;&#039;&#039;&#039;SteamStep&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* Although the level is named clubstep, the song is called club step, with a space in the name of the song.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;large&amp;quot; columns=&amp;quot;3&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;landscape&amp;quot; widths=&amp;quot;182&amp;quot;&amp;gt;&lt;br /&gt;
clubstep14.jpg|Clubstep in the main menu level selector&lt;br /&gt;
UFO 2.png|UFO Unlocked after completing the level in Practice Mode&lt;br /&gt;
Thas.jpg|The first gravity ball part in the level&lt;br /&gt;
Screenshot_2014-11-02-10-43-27.png|First coin.&lt;br /&gt;
Coin2cs.png|Second coin.&lt;br /&gt;
Coin3cs.png|Third coin.&lt;br /&gt;
5e99bedbb2244709a966a5019d1648f349567247.jpg|An &#039;&#039;&#039;exclusive steam icon&#039;&#039;&#039; when clearing Clubstep.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>205.222.248.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31112</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31112"/>
		<updated>2015-01-05T14:16:43Z</updated>

		<summary type="html">&lt;p&gt;205.222.248.147: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|precededby = [[Electroman Adventures]]&lt;br /&gt;
|normalmode = Secondary Black &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = UFO 2|followedby = [[Electrodynamix]]|caption = Playing Clubstep in Ship mode. A gravity portal, two blue jump rings are seen}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently&lt;br /&gt;
&lt;br /&gt;
one of the two demon levels in the [[Geometry Dash]] levels list. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new items, including invisible spikes, invisible blocks, And Triangular Toothless Blades.&lt;br /&gt;
&lt;br /&gt;
== Coins ==&lt;br /&gt;
The first coin can be found right at the start with the 3 Rings Jump on the 2nd one and grab it.&lt;br /&gt;
&lt;br /&gt;
The 2nd coin can be found near the end of the level at the U.F.O part just jump up when you get the U.F.O and dodge the invisible spikes.&lt;br /&gt;
&lt;br /&gt;
The last coin can be found at the end of the level go under the first monster and grab it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep was the only official Demon level until [[Update 1.9|1.9]], which introduced [[Theory of Everything 2]].&lt;br /&gt;
* Clubstep takes 1:30 to complete.&lt;br /&gt;
*Clubstep has 6 ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
*Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. For Clubstep, however, it gives off a black color as a reward for Normal mode and a UFO for completing it in Practice mode.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is also the type of music playing during the level.[[File:IMG_0782.png|thumb|The gap can be seen at the bottom of the picture.]]&lt;br /&gt;
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen. A likely result of copy and paste indicating the level was rushed through.&lt;br /&gt;
*If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At 53 seconds and 63 seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block that near it, even if there&#039;s a spike on it.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
* When you beat Clubstep in normal mode on the Steam version, you get a new icon and unlock an achievement call &#039;&#039;&#039;&#039;&#039;SteamStep&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
* Although the level is named clubstep, the song is called club step, with a space in the name of the song.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;large&amp;quot; columns=&amp;quot;3&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;landscape&amp;quot; widths=&amp;quot;182&amp;quot;&amp;gt;&lt;br /&gt;
clubstep14.jpg|Clubstep in the main menu level selector&lt;br /&gt;
UFO 2.png|UFO Unlocked after completing the level in Practice Mode&lt;br /&gt;
Thas.jpg|The first gravity ball part in the level&lt;br /&gt;
Screenshot_2014-11-02-10-43-27.png|First coin.&lt;br /&gt;
Coin2cs.png|Second coin.&lt;br /&gt;
Coin3cs.png|Third coin.&lt;br /&gt;
5e99bedbb2244709a966a5019d1648f349567247.jpg|An &#039;&#039;&#039;exclusive steam icon&#039;&#039;&#039; when clearing Clubstep.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>205.222.248.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44688</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44688"/>
		<updated>2015-01-05T14:14:37Z</updated>

		<summary type="html">&lt;p&gt;205.222.248.147: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:te2.jpg&lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, Wave, UFO, Ball&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = Theory of Everything 2!&lt;br /&gt;
|practicemode = Second Theory&lt;br /&gt;
|followedby = N/A|precededby = [[Blast Processing]]|imagewidth = 300|caption = Playing Theory of Everything 2. A new background(Hard to see), a single yellow jump ring and two blue jump rings are seen.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, sometimes known as ToE 2, is the eighteenth official level in Geometry Dash and also the second official Demon-rated level, following [[Clubstep]].&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an anti-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin.&lt;br /&gt;
* The third secret coin is hidden above. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. You&#039;ll land on a platform. Then perform a jump, collect the coin. Then jump again on the end of the platform. Then you&#039;ll exit safely before you enter the last UFO sequence. This sounds easy, but is hard without practice, since the timing is critical.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is the last level in the game.&lt;br /&gt;
* There is an error in this level. You can jump on the first yellow ring that has X on it and jump on the second yellow ring without an X. Then you&#039;ll crash.&lt;br /&gt;
* There is a design error. Only hit the second yellow pad, then look at the upside down wall on the left. It appears to be broken.&lt;br /&gt;
* During the slow ship section at about 39%, there&#039;s a design error where one of the shaded blocks is pushed to the left slightly.&lt;br /&gt;
*In &#039;&#039;[[Theory of Everything]]&#039;&#039;, it used all of the portals when its update was released. However, in &#039;&#039;Theory of Everything 2&#039;&#039;, the level did not contain any mirror and dual portals.&lt;br /&gt;
* In the half-pipe in the end, one monster was seen. This looked like the [[Update 2.0]] monsters. Also, the icon unlocked for completing TOE 2 looks like the update 2.0 monsters.&lt;br /&gt;
* There is another error. You can actually skip the third gravity portal in mini ship mode at the beginning by going under it.&lt;br /&gt;
* You can also skip the first slow portal by going under it. It is still possible to pass the UFO part that way, but crucial timing is needed.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Theory of Everything II 100% Complete|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
Coin1toe2.png|First coin.&lt;br /&gt;
Coin2toe2.png|Second coin.&lt;br /&gt;
Coin3toe2.png|Third coin.&lt;br /&gt;
TOE2.png|ToE 2 Complete icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;Lev&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>205.222.248.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Level_Editor?diff=53464</id>
		<title>Level Editor</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Level_Editor?diff=53464"/>
		<updated>2014-12-22T19:35:53Z</updated>

		<summary type="html">&lt;p&gt;205.222.248.147: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GD_LE_Map.PNG|thumb|118x118px|Level Editor in the early version 1.71.]][[File:IMG_3342.png|thumb|300px|Level Editor in latest 1.9 version]]The &#039;&#039;&#039;Level Editor&#039;&#039;&#039; is a feature of [[Geometry Dash]] that gives the player the building of User created levels as well as being able to share them with other players.&lt;br /&gt;
&lt;br /&gt;
==Initial selection==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Initial Selection=&lt;br /&gt;
When a user first uses the level editor, the words &amp;quot;Level Name&amp;quot; and &amp;quot;Description (Optional) appear at the top of the screen with other &lt;br /&gt;
|-|&lt;br /&gt;
Level Title=&lt;br /&gt;
Creators are limited to a name that is 19 characters long (including spaces). Since Update 1.9, the no name levels appears like &amp;quot;Unnamed 0.&amp;quot; As of 1.9, the two official level names that cannot be used are [[Theory of Everything 2]] and [[Electroman Adventures]], both of which must be written by taking out spaces. Because of this, all [[Theory of Everything]] remakes use &amp;quot;ToE&amp;quot; to signify the level name.  If the user wants to add or edit the name of the level after moving on, he/she can easily come back and change it later.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Level Description (Optional)=&lt;br /&gt;
The level&#039;s description is also another option that can be changed at the initial page of level editor. This feature is optional, unlike the title, and is generally left blank by casual creators. The description can be far longer than titles, although its length is very limited as well. Descriptions for expert creators often promote the other levels made under their username. Unlike the title of your level, you can change the description in future versions of your uploaded level.  If the user wants to add or edit the description of the level after moving on, he/she can easily come back and change it later.&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Getting started=&lt;br /&gt;
Initially in the process of creating a level, users will see several grid lines and colored orange vertical lines. The colored lines indicate the background music beat. Players can add blocks and other items using the control panel on the bottom of the screen.  Generally, there are multiple settings that are configurable in the level; some major ones are music, background and ground colors, speed, starting object, etc.  Other ways of editing a level will be described in more detail in later tabs.&lt;br /&gt;
&lt;br /&gt;
Note that [[Update 1.8]] allowed players to easily test their levels without having to click the play button. &lt;br /&gt;
|-|&lt;br /&gt;
Music=&lt;br /&gt;
Music can be modified very easily, but [[Stereo Madness]] is set by default. In order to change the background song, users must tap the gear button in the upper right-hand corner and click the arrows next to the song name. Any official songs can be chosen. The [[Update 1.9|1.9 update]] introduced the feature that allowed creators to use music from Newgrounds.com.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.8]] allows users to hear the soundtrack and have the assistance of colored lines in level editor. These features could be used by clicking the yellow or blue buttons on the left-hand side of the screen.&lt;br /&gt;
|-|&lt;br /&gt;
Background/Ground Colors=&lt;br /&gt;
In order to change the level&#039;s color themes, players are also required to tap on the gear button, and simply tap the letters &amp;quot;BG&amp;quot; or &amp;quot;Ground&amp;quot; to do so. A color wheel will pop up on the screen, and users must slide the dots until their desired color appears. To change the background color in midway go to build mode and hit the tab at the right end. There should be three colored circles that say BG. The default color it gives you when you hit that area is white but there is an easy way to fix this. At the top right, from the nine selections, there should be one that says edit object click it after highlighting the BG object and a color wheel should pop up so that then you are able to pick the color you desire.&lt;br /&gt;
&lt;br /&gt;
After [[Update 1.8]] and the addition of the level [[Hexagon Force]], the background could be changed to hexagons. This update was also revolutionary to the number of decorations that could be used. The [[Update 1.9]] introduced the possibility to have four color channels to use for objects, allowing for more elaborate level design.&lt;br /&gt;
|-|&lt;br /&gt;
Speed=&lt;br /&gt;
Changing the initial speed is very easy. Click on the gear icon in the top right corner of the screen and go to the left margin of the settings screen. Here, there should be four buttons, each representing a different speed. The speeds become faster from top to bottom. Click on whichever speed you would like the level to start with. To change speed midway, use the speed portals.&lt;br /&gt;
|-|&lt;br /&gt;
Starting Object=&lt;br /&gt;
[[Update 1.7]] introduced the starting object button, which allows the creator to modify if the player starts with a cube, rocket, gravity ball, or UFO (or arrow as of Update 1.9). The size, color of the line, line around blocks and spikes, and glow, can also easily be altered. The background pattern could also be modified and set to circles and squares.&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Bottom Overlay==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
The Bottom Overlay=&lt;br /&gt;
There are a few different tabs on the bottom overlay - build selection, edit selection, and delete selection.&lt;br /&gt;
|-|&lt;br /&gt;
Build Selection Tab=&lt;br /&gt;
There are twelve different tabs for blocks, slabs, outlines, ramps, spikes, 3D objects, portals, decorations (primarily for spikes), decorations, moving decorations, gears, and background editing.&lt;br /&gt;
* Moving decorations grow bigger or smaller depending on the beat.&lt;br /&gt;
* Using the swipe tool will place blocks of the same kind continuously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Blocks&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Slabs&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Outlines&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Ramps&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Spikes&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;3-D Objects&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Portals&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The portals tab consists of different jumping features, as well as objects that alter your cubes form, size, and speed. For more information see [[Portals]].&lt;br /&gt;
* Blue and yellow portals alter gravity. Blue goes down, Yellow goes up.&lt;br /&gt;
* The green portal changes you back to a cube from whatever other form you were&lt;br /&gt;
* The purple portal changes you into a flying ship.&lt;br /&gt;
* The red portal changes you to ball which functions similar to the game mechanics of Gravity Guy. Tapping which change the gravity of the object.&lt;br /&gt;
* The orange portal changes you to a UFO, which functions similar to Flappy Bird.&lt;br /&gt;
* The blue portal introduced in [[Update 1.9]] changes you into an arrow with mechanics that mimic Wave Wave.&lt;br /&gt;
* The green and purple portals change the players size. Green grows bigger, purple grows smaller. There are only two possible sizes, so these portals do not stack.&lt;br /&gt;
* The orange and blue arrow portals create a duplicate of your cube with opposite gravity. If in a cube form, a second &#039;ground&#039; is formed at the top of the screen. When the player taps, both cubes will jump simultaneously. Orange creates two, blue reverts to one.&lt;br /&gt;
* The last four arrows alter speed. x0.5, x1, x2, and x3. You originally begin at x1 speed.&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Decorations&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Gears&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Edit Selection Tabs=&lt;br /&gt;
There are sixteen available edit tools. After selecting an object you&#039;d like to edit (or selecting multiple using the swipe tool), tap the buttons to move or flip the object how you&#039;d like.&lt;br /&gt;
* The first four tools move the selection 1 pixel. It is 16 x 16 pixels in one grid space.&lt;br /&gt;
* The next four, indicated with two arrows, push your selection one block in the direction indicated&lt;br /&gt;
* Two tools show arrows in both direction indicate that it will flip the direction of your object.&lt;br /&gt;
* The next two rotate the selection either clockwise or counterclockwise.&lt;br /&gt;
* On the next page, the last four are shown by three arrows, and move your selection five blocks in the direction selected.&lt;br /&gt;
|-|&lt;br /&gt;
Delete Selection Tabs=&lt;br /&gt;
The final, and most simple tab is the delete tab. Here any selected objects can be deleted by pressing the trash button. If you would like to delete all objects of a certain kind, select the object and press the delete all button. There is also a delete all start position button displayed at all times. On the right of the tab, you can customize what blocks will delete. None will mean there is no filter to what is deleted. Static means only static blocks that the player can touch will be deleted. Details deletes only decorations. Finally selecting one object and clicking the custom filter will allow you to delete any of the objects of the type selected.&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Miscellaneous Tools=&lt;br /&gt;
There are four miscellaneous buttons to the right of the bottom overlay tabber that helps the creator of the level to easily alter the level design itself.  They are swipe, rotate, free move, and snap.&lt;br /&gt;
&lt;br /&gt;
Note that these four buttons do different things while the build, edit, or delete tabs are selected or if a combination of these buttons are selected.&lt;br /&gt;
|-|&lt;br /&gt;
Swipe=&lt;br /&gt;
&#039;&#039;This section of the article is missing.  Please feel free to extend this section by writing one!&#039;&#039;&lt;br /&gt;
|-|&lt;br /&gt;
Rotate=&lt;br /&gt;
&#039;&#039;This section of the article is missing.  Please feel free to extend this section by writing one!&#039;&#039;&lt;br /&gt;
|-|&lt;br /&gt;
Free Move=&lt;br /&gt;
&#039;&#039;This section of the article is missing.  Please feel free to extend this section by writing one!&#039;&#039;&lt;br /&gt;
|-|&lt;br /&gt;
Snap=&lt;br /&gt;
&#039;&#039;This section of the article is missing.  Please feel free to extend this section by writing one!&#039;&#039;&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Intermediate Selections==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Intermediate Selections=&lt;br /&gt;
The following selections include the most rudimentary basics after most of the layout of your level is complete.  The following items will enhance your level design and capability to create your level much easier!&lt;br /&gt;
|-|&lt;br /&gt;
Copy and Paste Tools=&lt;br /&gt;
These options, located to the right of your screen, allow you to take a selection highlighted by the edit tool and copy it it elsewhere. When copied, it saves the objects color and rotation. Using the copy and paste tool, the object duplicates the object and places it in the same location as the first copy. From there, you can use the edit tool to move it how you would like. The copy tool stores your selection, as well as its color and rotation in the games memory, until you click paste. When paste is pressed, the same selection will appear at the center of your screen. From there, you can use the edit tool to move it how you would like.&lt;br /&gt;
&lt;br /&gt;
Note that quitting the game, or testing out your level will forget what you had copied. Thus, you cannot copy and paste items to other levels.&lt;br /&gt;
|-|&lt;br /&gt;
Colour Options=&lt;br /&gt;
These options change the colour of the background, the ground, lines and some objects. The player will not be killed if they run into one of these.&lt;br /&gt;
* &#039;&#039;&#039;BG:&#039;&#039;&#039;Modifies the background colour and transitions. Can also override the ground colour.&lt;br /&gt;
* &#039;&#039;&#039;Object:&#039;&#039;&#039;Modifies objects&#039; outline colour and transitions.&lt;br /&gt;
* &#039;&#039;&#039;Line:&#039;&#039;&#039;Modifies the ground&#039;s outline colour and transitions.&lt;br /&gt;
* &#039;&#039;&#039;Ground:&#039;&#039;&#039;Modifies the ground&#039;s body colour and transitions.&lt;br /&gt;
* &#039;&#039;&#039;Color1, Color2, Color3, Color4&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;Modifies simple colours of objects.&lt;br /&gt;
* &#039;&#039;&#039;3DL:&#039;&#039;&#039;Modifies colour of 3D line effect.&lt;br /&gt;
|-|&lt;br /&gt;
Start Position=&lt;br /&gt;
Re-positions the icon starting position elsewhere. Special options can determine the icon&#039;s attributes including forms or portal effects. Placing a starting position ahead of another will override any existing ones.&lt;br /&gt;
* Note that you cannot verify a level if you have a start position.&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Selections==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Advanced Selections=&lt;br /&gt;
After everything is finished, there are some finishing touches that can be made on the level before it is published and verified.  These alterations do not change the layout of the level directly but do change how the actual presentation is displayed.&lt;br /&gt;
|-|&lt;br /&gt;
Player Trail=&lt;br /&gt;
This enables a shadowing trail of your icons behind you as you play. You can either enable or disable this.&lt;br /&gt;
* The trail is the same colour as your primary colour.&lt;br /&gt;
* This does not override the rainbow trail earned for beating 10 Map Packs.&lt;br /&gt;
|-|&lt;br /&gt;
Transition Blocks=&lt;br /&gt;
These blocks are used to change how the level moves and transitions when playing in practice/normal mode. They can be found by moving to the second tab in the colour options. These are (as of 1.9):&lt;br /&gt;
* No transition.&lt;br /&gt;
* Blocks will appear moving downwards and disappear moving upwards&lt;br /&gt;
* Blocks will appear moving upwards and disappear moving downwards&lt;br /&gt;
* Blocks will appear moving to the right and disappear moving from the right.&lt;br /&gt;
* Blocks will appear moving to the left and disappear moving from the left.&lt;br /&gt;
* Blocks will shrink to the left and grow from the right.&lt;br /&gt;
* Blocks will grow to the right and shrink from the left.&lt;br /&gt;
* Blocks will implode in front of you and explode behind you.&lt;br /&gt;
* Blocks will explode in front of you and implode behind you.&lt;br /&gt;
* Blocks will appear by dropping/rising from the top and bottom and disappear by rising/dropping from the bottom and top.&lt;br /&gt;
* Blocks will appear by rising/dropping from the top and bottom and disappear by dropping/rising from the bottom and top.&lt;br /&gt;
|-|&lt;br /&gt;
Object Sequencers=&lt;br /&gt;
* &#039;&#039;&#039;Cube:&#039;&#039;&#039; Starts the level out in the cube form.&lt;br /&gt;
* &#039;&#039;&#039;Ship:&#039;&#039;&#039; Starts the level out in the ship form.&lt;br /&gt;
* &#039;&#039;&#039;Ball:&#039;&#039;&#039; Starts the level out in the ball form.&lt;br /&gt;
* &#039;&#039;&#039;UFO:&#039;&#039;&#039; Starts the level out in the UFO form.&lt;br /&gt;
* &#039;&#039;&#039;Wave&#039;&#039;&#039;: Starts the level out in Wave form.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Trivia and Other Uncategorized Gadgets==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Trivia=&lt;br /&gt;
* Out of the seven BG and Ground textures, only four have been used in default levels: the standard &amp;quot;blocky&amp;quot; texture (used in Stereo Madness through Clubstep), the &amp;quot;Bubble&amp;quot; texture (used in Electrodynamix), the Hexagon texture (used in Hexagon Force and [[Blast Processing]]) and the Vortex texture (used in[[Theory of Everything 2| Theory of Everything 2]]). As well as this, the zigzag ground texture (added in 1.7) was not used in a main level until 1.9, for Theory of Everything 2.&lt;br /&gt;
* There are eight kinds of difficulty levels in a custom level. N/A (not approved), Auto, Easy, Normal, Hard, Harder, Insane, and Demon.&lt;br /&gt;
* There are five kinds of lengths in a custom level. Tiny, Short, Medium, Long, and Extra-Long.&lt;br /&gt;
*  If you click the &amp;quot;Help&amp;quot; button on the custom music screen, there is an example ID (568699), which is the song &amp;quot;Hexagon Force&amp;quot; by Waterflame.&lt;br /&gt;
|-|&lt;br /&gt;
External links=&lt;br /&gt;
*[http://www.boomlings.com/files/GJGuide.pdf Geometry Dash Editor Guide]&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>205.222.248.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Level_Editor?diff=53463</id>
		<title>Level Editor</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Level_Editor?diff=53463"/>
		<updated>2014-12-22T19:31:33Z</updated>

		<summary type="html">&lt;p&gt;205.222.248.147: /* The Bottom Overlay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GD_LE_Map.PNG|thumb|118x118px|Level Editor in the early version 1.71.]][[File:IMG_3342.png|thumb|300px|Level Editor in latest 1.9 version]]The &#039;&#039;&#039;Level Editor&#039;&#039;&#039; is a feature of [[Geometry Dash]] that gives the player the building of User created levels as well as being able to share them with other players.&lt;br /&gt;
&lt;br /&gt;
==Initial selection==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Initial Selection=&lt;br /&gt;
When a user first uses the level editor, the words &amp;quot;Level Name&amp;quot; and &amp;quot;Description (Optional) appear at the top of the screen with other &lt;br /&gt;
|-|&lt;br /&gt;
Level Title=&lt;br /&gt;
Creators are limited to a name that is 19 characters long (including spaces). Since Update 1.9, the no name levels appears like &amp;quot;Unnamed 0.&amp;quot; As of 1.9, the two official level names that cannot be used are [[Theory of Everything 2]] and [[Electroman Adventures]], both of which must be written by taking out spaces. Because of this, all [[Theory of Everything]] remakes use &amp;quot;ToE&amp;quot; to signify the level name.  If the user wants to add or edit the name of the level after moving on, he/she can easily come back and change it later.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
Level Description (Optional)=&lt;br /&gt;
The level&#039;s description is also another option that can be changed at the initial page of level editor. This feature is optional, unlike the title, and is generally left blank by casual creators. The description can be far longer than titles, although its length is very limited as well. Descriptions for expert creators often promote the other levels made under their username. Unlike the title of your level, you can change the description in future versions of your uploaded level.  If the user wants to add or edit the description of the level after moving on, he/she can easily come back and change it later.&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Getting started=&lt;br /&gt;
Initially in the process of creating a level, users will see several grid lines and colored orange vertical lines. The colored lines indicate the background music beat. Players can add blocks and other items using the control panel on the bottom of the screen.  Generally, there are multiple settings that are configurable in the level; some major ones are music, background and ground colors, speed, starting object, etc.  Other ways of editing a level will be described in more detail in later tabs.&lt;br /&gt;
&lt;br /&gt;
Note that [[Update 1.8]] allowed players to easily test their levels without having to click the play button. &lt;br /&gt;
|-|&lt;br /&gt;
Music=&lt;br /&gt;
Music can be modified very easily, but [[Stereo Madness]] is set by default. In order to change the background song, users must tap the gear button in the upper right-hand corner and click the arrows next to the song name. Any official songs can be chosen. The [[Update 1.9|1.9 update]] introduced the feature that allowed creators to use music from Newgrounds.com.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.8]] allows users to hear the soundtrack and have the assistance of colored lines in level editor. These features could be used by clicking the yellow or blue buttons on the left-hand side of the screen.&lt;br /&gt;
|-|&lt;br /&gt;
Background/Ground Colors=&lt;br /&gt;
In order to change the level&#039;s color themes, players are also required to tap on the gear button, and simply tap the letters &amp;quot;BG&amp;quot; or &amp;quot;Ground&amp;quot; to do so. A color wheel will pop up on the screen, and users must slide the dots until their desired color appears. To change the background color in midway go to build mode and hit the tab at the right end. There should be three colored circles that say BG. The default color it gives you when you hit that area is white but there is an easy way to fix this. At the top right, from the nine selections, there should be one that says edit object click it after highlighting the BG object and a color wheel should pop up so that then you are able to pick the color you desire.&lt;br /&gt;
&lt;br /&gt;
After [[Update 1.8]] and the addition of the level [[Hexagon Force]], the background could be changed to hexagons. This update was also revolutionary to the number of decorations that could be used. The [[Update 1.9]] introduced the possibility to have four color channels to use for objects, allowing for more elaborate level design.&lt;br /&gt;
|-|&lt;br /&gt;
Speed=&lt;br /&gt;
Hi&lt;br /&gt;
|-|&lt;br /&gt;
Starting Object=&lt;br /&gt;
[[Update 1.7]] introduced the starting object button, which allows the creator to modify if the player starts with a cube, rocket, gravity ball, or UFO (or arrow as of Update 1.9). The size, color of the line, line around blocks and spikes, and glow, can also easily be altered. The background pattern could also be modified and set to circles and squares.&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Bottom Overlay==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
The Bottom Overlay=&lt;br /&gt;
There are a few different tabs on the bottom overlay - build selection, edit selection, and delete selection.&lt;br /&gt;
|-|&lt;br /&gt;
Build Selection Tab=&lt;br /&gt;
There are twelve different tabs for blocks, slabs, outlines, ramps, spikes, 3D objects, portals, decorations (primarily for spikes), decorations, moving decorations, gears, and background editing.&lt;br /&gt;
* Moving decorations grow bigger or smaller depending on the beat.&lt;br /&gt;
* Using the swipe tool will place blocks of the same kind continuously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Blocks&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Slabs&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Outlines&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Ramps&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Spikes&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;3-D Objects&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Portals&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The portals tab consists of different jumping features, as well as objects that alter your cubes form, size, and speed. For more information see [[Portals]].&lt;br /&gt;
* Blue and yellow portals alter gravity. Blue goes down, Yellow goes up.&lt;br /&gt;
* The green portal changes you back to a cube from whatever other form you were&lt;br /&gt;
* The purple portal changes you into a flying ship.&lt;br /&gt;
* The red portal changes you to ball which functions similar to the game mechanics of Gravity Guy. Tapping which change the gravity of the object.&lt;br /&gt;
* The orange portal changes you to a UFO, which functions similar to Flappy Bird.&lt;br /&gt;
* The blue portal introduced in [[Update 1.9]] changes you into an arrow with mechanics that mimic Wave Wave.&lt;br /&gt;
* The green and purple portals change the players size. Green grows bigger, purple grows smaller. There are only two possible sizes, so these portals do not stack.&lt;br /&gt;
* The orange and blue arrow portals create a duplicate of your cube with opposite gravity. If in a cube form, a second &#039;ground&#039; is formed at the top of the screen. When the player taps, both cubes will jump simultaneously. Orange creates two, blue reverts to one.&lt;br /&gt;
* The last four arrows alter speed. x0.5, x1, x2, and x3. You originally begin at x1 speed.&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Decorations&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Gears&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Backgrounds&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Edit Selection Tabs=&lt;br /&gt;
There are sixteen available edit tools. After selecting an object you&#039;d like to edit (or selecting multiple using the swipe tool), tap the buttons to move or flip the object how you&#039;d like.&lt;br /&gt;
* The first four tools move the selection 1 pixel. It is 16 x 16 pixels in one grid space.&lt;br /&gt;
* The next four, indicated with two arrows, push your selection one block in the direction indicated&lt;br /&gt;
* Two tools show arrows in both direction indicate that it will flip the direction of your object.&lt;br /&gt;
* The next two rotate the selection either clockwise or counterclockwise.&lt;br /&gt;
* On the next page, the last four are shown by three arrows, and move your selection five blocks in the direction selected.&lt;br /&gt;
|-|&lt;br /&gt;
Delete Selection Tabs=&lt;br /&gt;
The final, and most simple tab is the delete tab. Here any selected objects can be deleted by pressing the trash button. If you would like to delete all objects of a certain kind, select the object and press the delete all button. There is also a delete all start position button displayed at all times. On the right of the tab, you can customize what blocks will delete. None will mean there is no filter to what is deleted. Static means only static blocks that the player can touch will be deleted. Details deletes only decorations. Finally selecting one object and clicking the custom filter will allow you to delete any of the objects of the type selected.&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Miscellaneous Tools=&lt;br /&gt;
There are four miscellaneous buttons to the right of the bottom overlay tabber that helps the creator of the level to easily alter the level design itself.  They are swipe, rotate, free move, and snap.&lt;br /&gt;
&lt;br /&gt;
Note that these four buttons do different things while the build, edit, or delete tabs are selected or if a combination of these buttons are selected.&lt;br /&gt;
|-|&lt;br /&gt;
Swipe=&lt;br /&gt;
&#039;&#039;This section of the article is missing.  Please feel free to extend this section by writing one!&#039;&#039;&lt;br /&gt;
|-|&lt;br /&gt;
Rotate=&lt;br /&gt;
&#039;&#039;This section of the article is missing.  Please feel free to extend this section by writing one!&#039;&#039;&lt;br /&gt;
|-|&lt;br /&gt;
Free Move=&lt;br /&gt;
&#039;&#039;This section of the article is missing.  Please feel free to extend this section by writing one!&#039;&#039;&lt;br /&gt;
|-|&lt;br /&gt;
Snap=&lt;br /&gt;
&#039;&#039;This section of the article is missing.  Please feel free to extend this section by writing one!&#039;&#039;&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Intermediate Selections==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Intermediate Selections=&lt;br /&gt;
The following selections include the most rudimentary basics after most of the layout of your level is complete.  The following items will enhance your level design and capability to create your level much easier!&lt;br /&gt;
|-|&lt;br /&gt;
Copy and Paste Tools=&lt;br /&gt;
These options, located to the right of your screen, allow you to take a selection highlighted by the edit tool and copy it it elsewhere. When copied, it saves the objects color and rotation. Using the copy and paste tool, the object duplicates the object and places it in the same location as the first copy. From there, you can use the edit tool to move it how you would like. The copy tool stores your selection, as well as its color and rotation in the games memory, until you click paste. When paste is pressed, the same selection will appear at the center of your screen. From there, you can use the edit tool to move it how you would like.&lt;br /&gt;
&lt;br /&gt;
Note that quitting the game, or testing out your level will forget what you had copied. Thus, you cannot copy and paste items to other levels.&lt;br /&gt;
|-|&lt;br /&gt;
Colour Options=&lt;br /&gt;
These options change the colour of the background, the ground, lines and some objects. The player will not be killed if they run into one of these.&lt;br /&gt;
* &#039;&#039;&#039;BG:&#039;&#039;&#039;Modifies the background colour and transitions. Can also override the ground colour.&lt;br /&gt;
* &#039;&#039;&#039;Object:&#039;&#039;&#039;Modifies objects&#039; outline colour and transitions.&lt;br /&gt;
* &#039;&#039;&#039;Line:&#039;&#039;&#039;Modifies the ground&#039;s outline colour and transitions.&lt;br /&gt;
* &#039;&#039;&#039;Ground:&#039;&#039;&#039;Modifies the ground&#039;s body colour and transitions.&lt;br /&gt;
* &#039;&#039;&#039;Color1, Color2, Color3, Color4&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;:&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;Modifies simple colours of objects.&lt;br /&gt;
* &#039;&#039;&#039;3DL:&#039;&#039;&#039;Modifies colour of 3D line effect.&lt;br /&gt;
|-|&lt;br /&gt;
Start Position=&lt;br /&gt;
Re-positions the icon starting position elsewhere. Special options can determine the icon&#039;s attributes including forms or portal effects. Placing a starting position ahead of another will override any existing ones.&lt;br /&gt;
* Note that you cannot verify a level if you have a start position.&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Selections==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Advanced Selections=&lt;br /&gt;
After everything is finished, there are some finishing touches that can be made on the level before it is published and verified.  These alterations do not change the layout of the level directly but do change how the actual presentation is displayed.&lt;br /&gt;
|-|&lt;br /&gt;
Player Trail=&lt;br /&gt;
This enables a shadowing trail of your icons behind you as you play. You can either enable or disable this.&lt;br /&gt;
* The trail is the same colour as your primary colour.&lt;br /&gt;
* This does not override the rainbow trail earned for beating 10 Map Packs.&lt;br /&gt;
|-|&lt;br /&gt;
Transition Blocks=&lt;br /&gt;
These blocks are used to change how the level moves and transitions when playing in practice/normal mode. They can be found by moving to the second tab in the colour options. These are (as of 1.9):&lt;br /&gt;
* No transition.&lt;br /&gt;
* Blocks will appear moving downwards and disappear moving upwards&lt;br /&gt;
* Blocks will appear moving upwards and disappear moving downwards&lt;br /&gt;
* Blocks will appear moving to the right and disappear moving from the right.&lt;br /&gt;
* Blocks will appear moving to the left and disappear moving from the left.&lt;br /&gt;
* Blocks will shrink to the left and grow from the right.&lt;br /&gt;
* Blocks will grow to the right and shrink from the left.&lt;br /&gt;
* Blocks will implode in front of you and explode behind you.&lt;br /&gt;
* Blocks will explode in front of you and implode behind you.&lt;br /&gt;
* Blocks will appear by dropping/rising from the top and bottom and disappear by rising/dropping from the bottom and top.&lt;br /&gt;
* Blocks will appear by rising/dropping from the top and bottom and disappear by dropping/rising from the bottom and top.&lt;br /&gt;
|-|&lt;br /&gt;
Object Sequencers=&lt;br /&gt;
* &#039;&#039;&#039;Cube:&#039;&#039;&#039; Starts the level out in the cube form.&lt;br /&gt;
* &#039;&#039;&#039;Ship:&#039;&#039;&#039; Starts the level out in the ship form.&lt;br /&gt;
* &#039;&#039;&#039;Ball:&#039;&#039;&#039; Starts the level out in the ball form.&lt;br /&gt;
* &#039;&#039;&#039;UFO:&#039;&#039;&#039; Starts the level out in the UFO form.&lt;br /&gt;
* &#039;&#039;&#039;Wave&#039;&#039;&#039;: Starts the level out in Wave form.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Trivia and Other Uncategorized Gadgets==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Trivia=&lt;br /&gt;
* Out of the seven BG and Ground textures, only four have been used in default levels: the standard &amp;quot;blocky&amp;quot; texture (used in Stereo Madness through Clubstep), the &amp;quot;Bubble&amp;quot; texture (used in Electrodynamix), the Hexagon texture (used in Hexagon Force and [[Blast Processing]]) and the Vortex texture (used in[[Theory of Everything 2| Theory of Everything 2]]). As well as this, the zigzag ground texture (added in 1.7) was not used in a main level until 1.9, for Theory of Everything 2.&lt;br /&gt;
* There are eight kinds of difficulty levels in a custom level. N/A (not approved), Auto, Easy, Normal, Hard, Harder, Insane, and Demon.&lt;br /&gt;
* There are five kinds of lengths in a custom level. Tiny, Short, Medium, Long, and Extra-Long.&lt;br /&gt;
*  If you click the &amp;quot;Help&amp;quot; button on the custom music screen, there is an example ID (568699), which is the song &amp;quot;Hexagon Force&amp;quot; by Waterflame.&lt;br /&gt;
|-|&lt;br /&gt;
External links=&lt;br /&gt;
*[http://www.boomlings.com/files/GJGuide.pdf Geometry Dash Editor Guide]&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>205.222.248.147</name></author>
	</entry>
</feed>