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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=206.78.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/206.78.0.0/16"/>
	<updated>2026-10-18T10:56:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/User_Accounts?diff=120369</id>
		<title>User Accounts</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/User_Accounts?diff=120369"/>
		<updated>2015-10-27T01:17:49Z</updated>

		<summary type="html">&lt;p&gt;206.78.150.250: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;nowiki/&amp;gt;==&lt;br /&gt;
*&lt;br /&gt;
***&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>206.78.150.250</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/User_Accounts?diff=120367</id>
		<title>User Accounts</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/User_Accounts?diff=120367"/>
		<updated>2015-10-24T01:27:22Z</updated>

		<summary type="html">&lt;p&gt;206.78.150.252: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;User Accounts&#039;&#039;&#039; are a feature that allows &#039;&#039;[[Geometry Dash]]&#039;&#039; progress data to be backed up onto an external cloud-based server. The process links the game profile to a personal account under a unique username, providing a more efficient means of accessing saved data on other devices while also reducing the possibility of losing it. That username is then marked as gold when viewed by other users, and subsequently cannot be re-used. This makes other users able to tap another user&#039;s name and see their published levels.&lt;br /&gt;
&lt;br /&gt;
==Creating an account==&lt;br /&gt;
The account configuration section can be found through the &amp;quot;Options&amp;quot; menu (opened by the gear icon on the main menu). In order to create an account, a username and password must be chosen. As part of authorizing it, an email address is also required. By submitting the aforementioned information, a confirmat buttons because if you accidentally press the &amp;quot;Load&amp;quot; button, it will load the most recent progress saved. The good advantage is RobTop has built in a confirmation button after pressing &amp;quot;Save&amp;quot; or &amp;quot;Load&amp;quot;. When pressing yes, your data will be overridden.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
[[File:UserProfile.png|thumb|275px|A player&#039;s profile page]] &lt;br /&gt;
As of [[Update 2.0]], along with creating an account, you are given a profile page, this consists of your global ranking and stats at the top (stars, [[Secret Coins|secret coins]], [[User Coins|user coins]] and demons), your current icons situated underneath, a text area which allows you to post updates filling the rest of the area, and an option to link the users to your YouTube channel. All players are able to access your profile via leaderboards or levels you have created, unless they have blocked you.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There was a bug in [[Update 1.9]] where syncing 1 account with 2 devices could get you free 30 [[Secret Coins|coins]] anytime you synced.&lt;br /&gt;
*If you loaded your &#039;&#039;Geometry Dash&#039;&#039; data into &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;, you would acquire the data you had in the full version into the lite version. Although, the icons you gather were those introduced in [[Update 1.6]] and before.&lt;br /&gt;
*There was a bug in [[Update 2.0]] where if the user repeatedly saved their data to the cloud, unlinked their account, logged back in, and loaded the save data, it would give them the amount of user coins they first had each time.&lt;br /&gt;
**This was fixed in Update 2.0.1.&lt;br /&gt;
*There&#039;s used to be a bug in Update 2.0 where on the friends list of the User Account, the secondary colors on every cube is white instead of captain colors. This is fixed in Update 2.0.1.&lt;br /&gt;
*One can change their account password by clicking on the &amp;quot;Manage Account&amp;quot; link in the game.&lt;br /&gt;
**One can change their username as well, but only once.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>206.78.150.252</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/User_Levels?diff=46638</id>
		<title>User Levels</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/User_Levels?diff=46638"/>
		<updated>2015-10-24T01:26:30Z</updated>

		<summary type="html">&lt;p&gt;206.78.150.252: Replaced content with &amp;quot;250px
Category:Features&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CustomLevels.png|thumb|250px]]&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>206.78.150.252</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/User_Levels?diff=46637</id>
		<title>User Levels</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/User_Levels?diff=46637"/>
		<updated>2015-10-24T01:25:56Z</updated>

		<summary type="html">&lt;p&gt;206.78.150.252: /* Playing Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CustomLevels.png|thumb|250px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Levels&#039;&#039;&#039; are unofficial levels created by players via the [[Level Editor|level editor]]. Players have the ability to like or dislike other players&#039; levels, rate them in difficulty (Auto, Easy, Normal, Hard, Harder, Insane or Demon), or stars (from one to ten, depending on the difficulty of the level), and comment on them. A copying feature is also available which allows players to save a copy of an online level and edit it later in the level editor. This function is often used by players to create a remake of an existing level, more commonly known as a &amp;quot;v2&amp;quot;. Additionally, many players make use of the copy function in &amp;quot;creator contests&amp;quot;, where the participants must use a segment of a level (previously uploaded by the contest&#039;s host) and build the rest of it. Also particularly popular are &amp;quot;collabs&amp;quot;, in which a group of players complete different parts of a level. When uploading a level, users have the option to enable the copy function to any player and request a password to be input.&lt;br /&gt;
&lt;br /&gt;
Levels can be found in different ways, for example: users can search for a specific level by its name or ID; they can browse through [[Map Packs|map packs]], or the featured list. They can also access any of a specific creator&#039;s uploaded levels by clicking the &amp;quot;info&amp;quot; button on any of the creator&#039;s levels and then clicking the &amp;quot;More&amp;quot; button next to their username, or via the &amp;quot;Creators&amp;quot; tab in the [[Leaderboard|leaderboard]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The star ratings of custom levels relate to their difficulty like this.&#039;&#039;&#039;&lt;br /&gt;
* 1 star - Auto&lt;br /&gt;
* 2 stars - Easy&lt;br /&gt;
* 3 stars - Normal&lt;br /&gt;
* 4 - 5 stars - Hard&lt;br /&gt;
* 6 - 7 stars - Harder&lt;br /&gt;
* 8 - 9 stars - Insane&lt;br /&gt;
* 10 stars - Demon&lt;br /&gt;
Note that prior to Update 2.0, you can vote the number of stars and difficulty separately. Since Update 2.0, you vote only the number of stars, and the corresponding difficulty is selected for each star value as shown above. That is why prior to Update 2.0, a lot of levels that should be rated auto were rated insane but only gave 1 star.&lt;br /&gt;
&lt;br /&gt;
== Finding Levels ==&lt;br /&gt;
[[File:CustomLevelSearch.png|thumb|250px|Search screen]]&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039;.[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>206.78.150.252</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7543</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7543"/>
		<updated>2015-10-15T01:41:28Z</updated>

		<summary type="html">&lt;p&gt;206.78.150.251: /* Decorational Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Can&#039;tLetGo.png|levelnumber = 6|created = 1.0|difficulty = [[File:Hard.png|30px]]|normalmode = [[File:Cube10.png|35px]]|starreward = 6|practicemode = [[File:Colour12.png|35px]]|portals = Cube, Ship, and Gravity|sequences = C, S, C,|composer = DJVI|music = [[File:Can&#039;tLetGo.ogg]]|precededby = [[Base After Base]]|followedby = [[Jumper]]}}&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level of both &#039;&#039;[[Geometry Dash|Geometry Dash ]]&#039;&#039;versions and the second level to be rated &amp;quot;Hard&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot. Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid jumping and sliding section that lasts for a while. Fortunately, it is generally considered easier than the first half of the segment.&lt;br /&gt;
&lt;br /&gt;
Following that, there is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at 26%, after the second yellow jump pad and before the speech (&#039;&#039;3!&#039;&#039;). After you are launched from pad and to the spike ramp: from the spiked platform after the jump ring where you do not have to jump, jump up twice and you will drop to the secret coin and then continue to the normal path. This is easier than the normal path because the normal path drops right into the black part, giving you 1.7 seconds to react. Sadly, this coin is only detectable if you get a glimpse of the final yellow jump pad.&lt;br /&gt;
** The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
** In the first secret coin path, a wavy platform not introduced until [[xStep]] is seen.&lt;br /&gt;
* The second secret coin is at the 63%, on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly up to the top of it, then continue as normal. The block is after two walls, one on the top and one on the bottom.&lt;br /&gt;
* The third secret coin is located at 76%, right after the ship ends. When you see a spiked platform after one jump pad, and three jump rings, you will come down on a staircase of three stairs. Jump on the second one. This will cause the cube to fall through a gap and onto a series of jump pads. After the purple pad immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cant Let Go Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the apostrophe between &amp;quot;n&amp;quot; and &amp;quot;t&amp;quot;. No apostrophes can be used in any level names.&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly, and the player can ride on the spiked wall. [https://youtu.be/bit7E3sIc5g Video]&lt;br /&gt;
* In this level, you are able to skip many blocks, especially in the first black background section. However, some of the jumps may require some timing. For example, it is possible not to fall down to the 2-block platform in the beginning, and make a 4 block + 1 block up jump.&lt;br /&gt;
*It takes 1:23 to complete this level, making it the second shortest level. The shortest are [[Cycles]] and [[Electrodynamix]].&lt;br /&gt;
*Can&#039;t Let Go was rated &amp;quot;Insane&amp;quot; before [[Update 1.9]].&lt;br /&gt;
* This is one of the three levels not to introduce a new game element. The other two are [[Base After Base]] and [[Jumper]].&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that was not teased in the trailer. Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* After the upside-down sequence at 1:16, the spike is not properly placed.&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
During the black background segment, you can jump on a block with another block hanging above it, and onto the next block, skipping the slabs below at three instances, if timed carefully.&lt;br /&gt;
* At the end of the level there are two misplaced spikes. The first is way off to the right, and some of it is even off of the block. The second creates the last jump, and is just barely off center.  I agree&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu&lt;br /&gt;
Can&#039;tLetGoMenuOld.jpg|Can&#039;t Let Go before Update 1.9&lt;br /&gt;
CLG-C1.png|First secret coin (Cube)&lt;br /&gt;
CLG-C2.png|Second secret coin (Ship)&lt;br /&gt;
CLG-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube10.png|Icon rewarded after completing Can&#039;t Let Go in normal mode (Icon 10)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>206.78.150.251</name></author>
	</entry>
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