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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=208.127.111.18</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=208.127.111.18"/>
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	<updated>2026-10-17T22:27:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash_Lite?diff=11688</id>
		<title>Geometry Dash Lite</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash_Lite?diff=11688"/>
		<updated>2015-01-06T01:33:28Z</updated>

		<summary type="html">&lt;p&gt;208.127.111.18: update log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lite.png|thumb|250px]]&#039;&#039;&#039;Geometry Dash Lite&#039;&#039;&#039; is the lite version of [[Geometry Dash]]. Its popularity greatly surpasses that of the full version being free to download. It currently includes seven levels from the full version, supports [[Everyplay]], lacks level editing and sharing features, and is ad-supported.&lt;br /&gt;
&lt;br /&gt;
# [[Stereo Madness]]&lt;br /&gt;
# [[Back on Track]]&lt;br /&gt;
# [[Polargeist]]&lt;br /&gt;
# [[Dry Out]]&lt;br /&gt;
# [[Base After Base]]&lt;br /&gt;
# [[Can&#039;t Let Go]]&lt;br /&gt;
# [[Jumper]]&lt;br /&gt;
&lt;br /&gt;
Since the content is limited, the total amount of unlockables is also greatly reduced. A maximum of 28 stars and 21 [[Secret Coins|secret coins]] are available, along with 38 [[Achievements|achievements]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The original seven levels of Geometry Dash all progressed to the Lite version after several updates.&lt;br /&gt;
*Certain achievements have been changed to be possible within the Lite version, allowing several ships to be unlocked far more easily in comparison to the full version.&lt;br /&gt;
*A maximum of 20 secret coins will unlock all related achievements, while stars do not serve any purpose without any related achievements.&lt;br /&gt;
*The achievement &amp;quot;So close...&amp;quot;, requiring the player to crash at 99% is impossible due to the design of the available levels physically not allowing such to happen. This may possibly be changed in the future to reflect the change in the full version.&lt;br /&gt;
&lt;br /&gt;
==Update log==&lt;br /&gt;
The following table contains the official update information provided in the iOS App Store, only omitting secondary information (such as support notices). Select an update to read more about it.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 700px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Update Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Date Released&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|12 September  2013&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.1|1.11]]&lt;br /&gt;
|4 October 2013&lt;br /&gt;
|&lt;br /&gt;
*Added Everyplay support. You can now record and share your replays with friends!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.12&lt;br /&gt;
|15 October 2013&lt;br /&gt;
|Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.2|1.2]]&lt;br /&gt;
|21 October 2013&lt;br /&gt;
|&lt;br /&gt;
*New FREE level &amp;quot;Back on Track&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.3|1.3]]&lt;br /&gt;
|5 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New FREE level &amp;quot;Polargeist&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*Unlock new characters and colors!&lt;br /&gt;
&lt;br /&gt;
*Achievements and rewards!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.4|1.4]]&lt;br /&gt;
|26 November 2013&lt;br /&gt;
|&lt;br /&gt;
*New FREE level &amp;quot;Dry Out&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*Unlock a new character and color!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.5|1.5]]&lt;br /&gt;
|31 January 2014&lt;br /&gt;
|&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
&lt;br /&gt;
*Updated ship art.&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.6|1.6]]&lt;br /&gt;
|20 March 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Base after Base&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*Record and share replays!&lt;br /&gt;
&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.61&lt;br /&gt;
|4 April 2014&lt;br /&gt;
|&lt;br /&gt;
*Fixed bug on devices running iOS 5&lt;br /&gt;
&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.7|1.7]]&lt;br /&gt;
|22 May 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Cant let Go&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*Collect secret coins on ALL levels!&lt;br /&gt;
&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|-&lt;br /&gt;
|1.71&lt;br /&gt;
|4 June 2014&lt;br /&gt;
|&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
|-&lt;br /&gt;
|[[Update 1.8|1.8]]&lt;br /&gt;
|12 August 2014&lt;br /&gt;
|&lt;br /&gt;
*New level &amp;quot;Jumper&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>208.127.111.18</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114861</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114861"/>
		<updated>2014-12-23T22:58:05Z</updated>

		<summary type="html">&lt;p&gt;208.127.111.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UC}}&lt;br /&gt;
The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] of their &#039;icon&#039; in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary color. However, the two chosen colours remain consistent between all forms, disallowing multiple color schemes.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon Kit 1.811 icons.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
By completing [[Achievements]], more colors and icons can be obtained.&lt;br /&gt;
[[File:Menushot1901.jpg|centre|thumb|600x600px]]&lt;br /&gt;
[[File:Menushot1902.jpg|centre|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;124&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
player_00_001.png|Mini Icon(Default)&lt;br /&gt;
Cube1.png|Default icon 1&lt;br /&gt;
player_02_001.png|Default icon 2&lt;br /&gt;
player_03_001.png|Default icon 3&lt;br /&gt;
player_04_001.png|Default icon 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] in Normal mode(Stereo Madness!)&lt;br /&gt;
Icon 2.png|[[Back on Track]] in Normal mode(Back on Track!)&lt;br /&gt;
Icon 3.png|[[Polargeist]] in Normal mode(Polargeist!)&lt;br /&gt;
Icon 4.png|[[Dry Out]] in Normal mode(Dry Out!)&lt;br /&gt;
Icon 5.png|[[Base After Base]] in Normal mode(Base After Base!)&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] in Normal mode(Cant Let Go!)&lt;br /&gt;
Icon 7.png|[[Jumper]] in Normal mode(Jumper!)&lt;br /&gt;
Player_12_001.png|Complete 10 user-made levels(Master)&lt;br /&gt;
Player_13_001.png|Go to Options &amp;gt; Rate(Supporter)&lt;br /&gt;
Icon_8.png|[[Time Machine]] in Normal mode(Time Machine!)&lt;br /&gt;
Icon_9-B.png|[[Cycles]] in Practice mode(Loops)&lt;br /&gt;
Icon_9-A.png|[[Cycles]] in Normal mode(Cycles!)&lt;br /&gt;
Icon_10-B.png|[[xStep]] in Practice mode(yStep)&lt;br /&gt;
Icon_10-A.png|[[xStep]] in Normal mode(xStep!)&lt;br /&gt;
Icon_ReflexChampion.png|Complete 1 demon difficulty level(Reflex champion)&lt;br /&gt;
Icon_DemonChaser.png|Complete 2 demon difficuty levels(Demon Chaser)&lt;br /&gt;
Icon_TheOne.png|Complete 3 demon difficulty levels(The One)&lt;br /&gt;
Icon_DemonMaster.png|Complete 4 demon difficulty levels(Demon Master)&lt;br /&gt;
Icon_Stars100.png|Collect 100 stars(Oh, Shiney!)&lt;br /&gt;
Icon_Stars200.png|Collect 200 stars(More Stars!)&lt;br /&gt;
Icon_Stars300.png|Collect 300 stars(Star Maniac)&lt;br /&gt;
Icon_Stars400.png|Collect 400 stars(Master Collector)&lt;br /&gt;
Icon_12.png|[[Theory of Everything]] in Normal mode(Theory of Everything!)&lt;br /&gt;
Icon_Stars800.png|Collect 800 stars(Starshine)&lt;br /&gt;
Icon_Stars900.png|Collect 900 stars(All Mine!)&lt;br /&gt;
Icon_Stars1000.png|Collect 1000 stars(MORE SHINEY!!!)&lt;br /&gt;
Icon_31.png|Collect 5 secret coins(Coins?!)&lt;br /&gt;
Icon_32.png|Collect 25 secret coins(We Needs It!)&lt;br /&gt;
Icon_33.png|Complete a Map Pack(Jump, Forrest, Jump)&lt;br /&gt;
Icon_34.png|Collect 40 secret coins(Where Is It?! Where Is It?!)&lt;br /&gt;
Icon_15.png|[[Electrodynamix]] in Normal mode(Electrodynamix!)&lt;br /&gt;
Icon_36.png|Complete 50 user-made levels(The Gamer)&lt;br /&gt;
Icon_Demolicious.png|Complete 30 demon difficulty levels(Demolicious)&lt;br /&gt;
Icon_38.png|Collect 60 secret coins (Found it Under a Rock!)&lt;br /&gt;
Icon_Godlike!.png|Destroy 200 players on the main menu (Godlike!)&lt;br /&gt;
Icon_40.png|Complete 300 user-made levels (No Match for Me!)&lt;br /&gt;
Icon_Dominating!.png|Destroy 50 players on the main menu (Dominating!)&lt;br /&gt;
Icon_16.png|[[Hexagon Force]] in Normal mode (Hexagon Force!)&lt;br /&gt;
player 43 001.png|Collect 95 secret coins (Tax Collector)&lt;br /&gt;
player 44 001.png|Complete [[Blast Processing]] in normal mode (Blast Processing!)&lt;br /&gt;
player_45_001.png|Complete [[Theory of Everything 2]] in normal mode (Theory of Everything 2!)&lt;br /&gt;
player 46 001.png|Receive 100 likes on a level you&#039;ve made.(Geometry Creater)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;127&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ship_01_001.png|Default&lt;br /&gt;
Ship 2.png|[[Clutterfunk]] in Normal mode(Clutterfunk!)&lt;br /&gt;
Ship DemonicGuardian.png|Complete 5 demon difficulty level(Demonic Guardian)&lt;br /&gt;
Icon Stars500.png|Collect 500 stars(Epic Collector)&lt;br /&gt;
Icon Stars600.png|Collect 600 stars(Epic Master Collector)&lt;br /&gt;
Ship DemonicOvermind.png|Complete 10 demon difficulty level(Demonic Overmind)&lt;br /&gt;
Icon Stars700.png|Collect 700 stars(Star Factory)&lt;br /&gt;
Ship MasterOfTiming.png|Complete 15 demon difficulty level(Master of Timing!)&lt;br /&gt;
Ship 3.png|[[Electroman Adventures]] in Normal mode(Electroman Adventures!)&lt;br /&gt;
Ship 10 001.png|Complete 5 Map Packs(Failure is Not an Option&lt;br /&gt;
Ship 11.png|Complete 15 Map Packs(Pack it up)&lt;br /&gt;
Ship 12.png|Collect 75 [[Secret Coins]](Finders Keepers!)&lt;br /&gt;
Ship 13.png|100 user created levels(Geometrician)&lt;br /&gt;
Ship 14.png|Collect 55 Secret Coins(There&#039;s More!?)&lt;br /&gt;
Ship 15.png|500 user created levels(Bring me Their Heads!)&lt;br /&gt;
Ship 16.png|Collect 90 Secret Coins(The Finder)&lt;br /&gt;
1000userlevels.png|1000 user made levels(Tonight, we dine in GEOMETRY DASH!)&lt;br /&gt;
1500stars.png|Collect 1500 stars(Was That All of them?)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Balls==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
Player ball 01 001.png|Default&lt;br /&gt;
Ball 2.png|Collect 10 [[Secret Coins]](Maybe Behind That Block?)&lt;br /&gt;
Ball 3.png|Collect 35 [[Secret Coins]](They Stole it From us!)&lt;br /&gt;
Ball 4.png|Collect 50 [[Secret Coins]](My Precious...)&lt;br /&gt;
Ball Unstoppable!.png|20 demon difficult level(Unstoppable!)&lt;br /&gt;
Ball 6.png|Collect 70 [[Secret Coins]](Nothing is Secret!)&lt;br /&gt;
Ball 7.png|20 [[Map Packs]](Package Complete)&lt;br /&gt;
Ball 8.png|25 [[Map Packs]](You Pack, I Complete)&lt;br /&gt;
Player ball 09 001.png|Collect 2000 stars(Knock Knock. Who&#039;s There? STARS!)&lt;br /&gt;
40demonlevels.png|40 demon difficult levels(Give Me A Challenge!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UFOs ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;130&amp;quot;&amp;gt;&lt;br /&gt;
Ufo 01 001.png|Default&lt;br /&gt;
ufo_02_001.png|[[Clubstep]] Practice mode(Clubbin)&lt;br /&gt;
ufo_03_001.png|Collect 20 [[Secret Coins]](We Wants it!)&lt;br /&gt;
ufo_04_001.png|Collect 45 [[Secret Coins]](Thief, Thief, Thief!)&lt;br /&gt;
ufo_05_001.png|Jump 50.000 times(Hop Hop Hop)&lt;br /&gt;
ufo_06_001.png|Collect 65 [[Secret Coins]](Not so Secret)&lt;br /&gt;
ufo_07_001.png|Collect 80 [[Secret Coins]](The Golden Rule)&lt;br /&gt;
ufo_08_001.png|Collect 85 [[Secret Coins]](Robin Hood)&lt;br /&gt;
100secretcoins.png|Collect 100 [[Secret Coins]](The King&#039;s Vault)&lt;br /&gt;
30mappacks.png|Complete 30 [[Map Packs]](I R Unstoppable!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
P:Primary Color, S:Secondary Color&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
color 1 01.png|R: 125 G: 255 B: 0(Default 1)&lt;br /&gt;
color 2 01.png|R: 0 G: 255 B: 0(Default 2)&lt;br /&gt;
color 3 01.png|R: 0 G: 255 B: 125(Default 3)&lt;br /&gt;
color 4 01.png|R: 0 G: 255 B: 255(Default 4)&lt;br /&gt;
color 5 01.png|R: 0 G: 200 B: 255(P: [[Electroman Adventures]] Practice Clear, S: 15 [[Secret Coins]])&lt;br /&gt;
color 6 01.png|R: 0 G: 125 B: 255(P: [[Stereo Madness]] Practice Mode, S: Press &#039;More Games&#039;)&lt;br /&gt;
color 7 01.png|R: 0 G: 0 B: 255(P: [[Back on Track]] Practice Mode, S: Jump 1000 times)&lt;br /&gt;
color 8 01.png|R: 125 G: 0 B: 255(P: [[Polargeist]] Practice Mode, S: 100 Attempts)&lt;br /&gt;
color 9 01.png|R: 185 G: 0 B: 255(P: [[Clutterfunk]] Practice Mode, S: Press Facebook button)&lt;br /&gt;
color 10 01.png|R: 255 G: 0 B: 255(P: [[Dry Out]] Practice Mode, S: 500 Attempts)&lt;br /&gt;
color 11 01.png|R: 255 G: 0 B: 125(P: [[Base After Base]] Practice Mode, S: Like or Dislike an online level)&lt;br /&gt;
color 12 01.png|R: 255 G: 0 B: 0(P: [[Can&#039;t Let Go]] Practice Mode, S: Rate a difficulty of a level)&lt;br /&gt;
color 13 01.png|R: 255 G: 125 B: 125(P: 200 online levels at Normal Mode, S: Destroy 1 Player)&lt;br /&gt;
color 14 01.png|R: 255 G: 125 B: 0(P: [[Jumper]] Practice Mode, S: Create a level)&lt;br /&gt;
color 15 01.png|R: 255 G: 185 B: 0(P: [[Theory of Everything]] Practice Mode, S: 2000 Attempts)&lt;br /&gt;
color 16 01.png|R: 255 G: 255 B: 0(P: 1 online level on Normal Mode, S: 10000 Jumps)&lt;br /&gt;
color 17 01.png|R: 255 G: 255 B: 255(P: [[Time Machine]] Practice Mode, S: 20000 Jumps)&lt;br /&gt;
color 18 01.png|R: 175 G: 175 B: 175(P: [[Electrodynamix]] Practice Mode, S: 10000 Attempts)&lt;br /&gt;
color 19 01.png|R: 90 G: 90 B: 90(P: [[Hexagon Force]] Practice Mode, S: Crash at over 95% at a official level in normal mode(Lite: only 99%, which makes it IMPOSSIBLE))&lt;br /&gt;
color 20 01.png|R: 0 G: 0 B: 0(P: 30 [[Secret Coins]], S: [[Clubstep]] Normal Mode)&lt;br /&gt;
color 21 01.png|R: 0 G: 175 B: 75(P: [[Blast Processing]] Practice Mode)&lt;br /&gt;
color 22 01.png|R: 0 G: 125 B: 125 (P:[[Theory of Everything 2]] Practice Mode, S:Scrolling fast 2/3 times and returning to &amp;quot;Coming Soon&amp;quot; screen and getting the [[Secret Coins]])&lt;br /&gt;
color 23 01.png|R: 0 G: 75 B: 175 (P: Like or Dislike 1000 online levels, S: Rate Difficulty of 100 online levels)&lt;br /&gt;
color 24 01.png|R: 75 G: 0 B: 175 (P: Rate Difficulty of 1000 online levels, S: Like or dislike 100 online levels)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Icons that are awarded for easy achievements, like &#039;Stereo Madness!&#039;, are lacking in detail and aren&#039;t very intricate. However, very challenging achievements like &#039;MORE SHINEY!!!&#039; award very detailed icons with intricate patterns. Players can use these icons to show off their accomplishments.&lt;br /&gt;
* The primary color will also be used in the progress bar if turned on.(The default setting is &#039;off&#039;, so it has to be turned to &#039;on&#039; if the Player wants.)&lt;br /&gt;
* There are a total of 46 cube icons, 24 colors, 18 ship icons, 10 ball icons, 10 UFO icons, and 1 wave icon.&lt;br /&gt;
*Choosing black as the primary color will change what is normally the black outline into the secondary color. Several other changes occur which mostly applies the secondary color to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player when contact with jump pads, jump rings, gravity [[portals]], or [[Forms|ship]], [[Forms|UFO]] mode. Contact with size portals, mirror portals, speed portals, and [[Forms|ball]] portals do not show the rainbow trail.&lt;br /&gt;
* Update 1.7 had a sneak peek picture that featured a ball that never came to game.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* [[Clubstep]] is the only level where you can get a UFO in Practice mode &#039;&#039;and &#039;&#039;a Secondary Black Color in Normal Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularized enemy creature from the game &#039;&#039;[https://minecraft.net/ Minecraft]&#039;&#039;.&lt;br /&gt;
* [[Update 1.8]] added secrets to the game. Unlocking the second secret will reveal how to get 2 icons and 1 color.(The [[achievements]] are &#039;Rampage!&#039;, &#039;Dominating!&#039;, &#039;Godlike!&#039;)&lt;br /&gt;
&lt;br /&gt;
* [[Update 1.9]] added a new secret to the game. Upon collecting it, the player will be rewarded with secret coin and new color with achievement &amp;quot;Master Detective&amp;quot;. See the [[Achievements]] page to find out how to earn it.&lt;br /&gt;
* The icons from Geometry Dash are used from the&#039;&#039; [http://www.1001fonts.com/oxygene-1-font.html Oxygene 1]&#039;&#039;. The icons are &#039;Stereo Madness!&#039; and &#039;Dry Out!&#039; and More.&lt;br /&gt;
*The UFO unlocked for completing 30 map packs is based off Bowser&#039;s ship in &#039;&#039;Super Mario World&#039;&#039;.&lt;br /&gt;
* The Steam version introduced 2 new, exclusive icons one of which resembles the companion cube from the popular puzzle game &amp;quot;Portal&amp;quot;, which requires completing 3 normal levels.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Betaplayer.png|Beta Icon Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>208.127.111.18</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114860</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114860"/>
		<updated>2014-12-23T22:55:43Z</updated>

		<summary type="html">&lt;p&gt;208.127.111.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UC}}&lt;br /&gt;
The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] of their &#039;icon&#039; in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary color. However, the two chosen colours remain consistent between all forms, disallowing multiple color schemes.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon Kit 1.811 icons.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
By completing [[Achievements]], more colors and icons can be obtained.&lt;br /&gt;
[[File:Menushot1901.jpg|centre|thumb|600x600px]]&lt;br /&gt;
[[File:Menushot1902.jpg|centre|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;124&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
player_00_001.png|Mini Icon(Default)&lt;br /&gt;
Cube1.png|Default icon 1&lt;br /&gt;
player_02_001.png|Default icon 2&lt;br /&gt;
player_03_001.png|Default icon 3&lt;br /&gt;
player_04_001.png|Default icon 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] in Normal mode(Stereo Madness!)&lt;br /&gt;
Icon 2.png|[[Back on Track]] in Normal mode(Back on Track!)&lt;br /&gt;
Icon 3.png|[[Polargeist]] in Normal mode(Polargeist!)&lt;br /&gt;
Icon 4.png|[[Dry Out]] in Normal mode(Dry Out!)&lt;br /&gt;
Icon 5.png|[[Base After Base]] in Normal mode(Base After Base!)&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] in Normal mode(Cant Let Go!)&lt;br /&gt;
Icon 7.png|[[Jumper]] in Normal mode(Jumper!)&lt;br /&gt;
Player_12_001.png|Complete 10 user-made levels(Master)&lt;br /&gt;
Player_13_001.png|Go to Options &amp;gt; Rate(Supporter)&lt;br /&gt;
Icon_8.png|[[Time Machine]] in Normal mode(Time Machine!)&lt;br /&gt;
Icon_9-B.png|[[Cycles]] in Practice mode(Loops)&lt;br /&gt;
Icon_9-A.png|[[Cycles]] in Normal mode(Cycles!)&lt;br /&gt;
Icon_10-B.png|[[xStep]] in Practice mode(yStep)&lt;br /&gt;
Icon_10-A.png|[[xStep]] in Normal mode(xStep!)&lt;br /&gt;
Icon_ReflexChampion.png|Complete 1 demon difficulty level(Reflex champion)&lt;br /&gt;
Icon_DemonChaser.png|Complete 2 demon difficuty levels(Demon Chaser)&lt;br /&gt;
Icon_TheOne.png|Complete 3 demon difficulty levels(The One)&lt;br /&gt;
Icon_DemonMaster.png|Complete 4 demon difficulty levels(Demon Master)&lt;br /&gt;
Icon_Stars100.png|Collect 100 stars(Oh, Shiney!)&lt;br /&gt;
Icon_Stars200.png|Collect 200 stars(More Stars!)&lt;br /&gt;
Icon_Stars300.png|Collect 300 stars(Star Maniac)&lt;br /&gt;
Icon_Stars400.png|Collect 400 stars(Master Collector)&lt;br /&gt;
Icon_12.png|[[Theory of Everything]] in Normal mode(Theory of Everything!)&lt;br /&gt;
Icon_Stars800.png|Collect 800 stars(Starshine)&lt;br /&gt;
Icon_Stars900.png|Collect 900 stars(All Mine!)&lt;br /&gt;
Icon_Stars1000.png|Collect 1000 stars(MORE SHINEY!!!)&lt;br /&gt;
Icon_31.png|Collect 5 secret coins(Coins?!)&lt;br /&gt;
Icon_32.png|Collect 25 secret coins(We Needs It!)&lt;br /&gt;
Icon_33.png|Complete a Map Pack(Jump, Forrest, Jump)&lt;br /&gt;
Icon_34.png|Collect 40 secret coins(Where Is It?! Where Is It?!)&lt;br /&gt;
Icon_15.png|[[Electrodynamix]] in Normal mode(Electrodynamix!)&lt;br /&gt;
Icon_36.png|Complete 50 user-made levels(The Gamer)&lt;br /&gt;
Icon_Demolicious.png|Complete 30 demon difficulty levels(Demolicious)&lt;br /&gt;
Icon_38.png|Collect 60 secret coins (Found it Under a Rock!)&lt;br /&gt;
Icon_Godlike!.png|Destroy 200 players on the main menu (Godlike!)&lt;br /&gt;
Icon_40.png|Complete 300 user-made levels (No Match for Me!)&lt;br /&gt;
Icon_Dominating!.png|Destroy 50 players on the main menu (Dominating!)&lt;br /&gt;
Icon_16.png|[[Hexagon Force]] in Normal mode (Hexagon Force!)&lt;br /&gt;
player 43 001.png|Collect 95 secret coins (Tax Collector)&lt;br /&gt;
player 44 001.png|Complete [[Blast Processing]] in normal mode (Blast Processing!)&lt;br /&gt;
player_45_001.png|Complete [[Theory of Everything 2]] in normal mode (Theory of Everything 2!)&lt;br /&gt;
player 46 001.png|Receive 100 likes on a level you&#039;ve made.(Geometry Creater)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;127&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ship_01_001.png|Default&lt;br /&gt;
Ship 2.png|[[Clutterfunk]] in Normal mode(Clutterfunk!)&lt;br /&gt;
Ship DemonicGuardian.png|Complete 5 demon difficulty level(Demonic Guardian)&lt;br /&gt;
Icon Stars500.png|Collect 500 stars(Epic Collector)&lt;br /&gt;
Icon Stars600.png|Collect 600 stars(Epic Master Collector)&lt;br /&gt;
Ship DemonicOvermind.png|Complete 10 demon difficulty level(Demonic Overmind)&lt;br /&gt;
Icon Stars700.png|Collect 700 stars(Star Factory)&lt;br /&gt;
Ship MasterOfTiming.png|Complete 15 demon difficulty level(Master of Timing!)&lt;br /&gt;
Ship 3.png|[[Electroman Adventures]] in Normal mode(Electroman Adventures!)&lt;br /&gt;
Ship 10 001.png|Complete 5 Map Packs(Failure is Not an Option&lt;br /&gt;
Ship 11.png|Complete 15 Map Packs(Pack it up)&lt;br /&gt;
Ship 12.png|Collect 75 [[Secret Coins]](Finders Keepers!)&lt;br /&gt;
Ship 13.png|100 user created levels(Geometrician)&lt;br /&gt;
Ship 14.png|Collect 55 Secret Coins(There&#039;s More!?)&lt;br /&gt;
Ship 15.png|500 user created levels(Bring me Their Heads!)&lt;br /&gt;
Ship 16.png|Collect 90 Secret Coins(The Finder)&lt;br /&gt;
1000userlevels.png|1000 user made levels(Tonight, we dine in GEOMETRY DASH!)&lt;br /&gt;
1500stars.png|Collect 1500 stars(Was That All of them?)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Balls==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
Player ball 01 001.png|Default&lt;br /&gt;
Ball 2.png|Collect 10 [[Secret Coins]](Maybe Behind That Block?)&lt;br /&gt;
Ball 3.png|Collect 35 [[Secret Coins]](They Stole it From us!)&lt;br /&gt;
Ball 4.png|Collect 50 [[Secret Coins]](My Precious...)&lt;br /&gt;
Ball Unstoppable!.png|20 demon difficult level(Unstoppable!)&lt;br /&gt;
Ball 6.png|Collect 70 [[Secret Coins]](Nothing is Secret!)&lt;br /&gt;
Ball 7.png|20 [[Map Packs]](Package Complete)&lt;br /&gt;
Ball 8.png|25 [[Map Packs]](You Pack, I Complete)&lt;br /&gt;
Player ball 09 001.png|Collect 2000 stars(Knock Knock. Who&#039;s There? STARS!)&lt;br /&gt;
40demonlevels.png|40 demon difficult levels(Give Me A Challenge!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UFOs ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;130&amp;quot;&amp;gt;&lt;br /&gt;
Ufo 01 001.png|Default&lt;br /&gt;
ufo_02_001.png|[[Clubstep]] Practice mode(Clubbin)&lt;br /&gt;
ufo_03_001.png|Collect 20 [[Secret Coins]](We Wants it!)&lt;br /&gt;
ufo_04_001.png|Collect 45 [[Secret Coins]](Thief, Thief, Thief!)&lt;br /&gt;
ufo_05_001.png|Jump 50.000 times(Hop Hop Hop)&lt;br /&gt;
ufo_06_001.png|Collect 65 [[Secret Coins]](Not so Secret)&lt;br /&gt;
ufo_07_001.png|Collect 80 [[Secret Coins]](The Golden Rule)&lt;br /&gt;
ufo_08_001.png|Collect 85 [[Secret Coins]](Robin Hood)&lt;br /&gt;
100secretcoins.png|Collect 100 [[Secret Coins]](The King&#039;s Vault)&lt;br /&gt;
30mappacks.png|Complete 30 [[Map Packs]](I R Unstoppable!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
P:Primary Color, S:Secondary Color&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
color 1 01.png|R: 125 G: 255 B: 0(Default 1)&lt;br /&gt;
color 2 01.png|R: 0 G: 255 B: 0(Default 2)&lt;br /&gt;
color 3 01.png|R: 0 G: 255 B: 125(Default 3)&lt;br /&gt;
color 4 01.png|R: 0 G: 255 B: 255(Default 4)&lt;br /&gt;
color 5 01.png|R: 0 G: 200 B: 255(P: [[Electroman Adventures]] Practice Clear, S: 15 [[Secret Coins]])&lt;br /&gt;
color 6 01.png|R: 0 G: 125 B: 255(P: [[Stereo Madness]] Practice Mode, S: Press &#039;More Games&#039;)&lt;br /&gt;
color 7 01.png|R: 0 G: 0 B: 255(P: [[Back on Track]] Practice Mode, S: Jump 1000 times)&lt;br /&gt;
color 8 01.png|R: 125 G: 0 B: 255(P: [[Polargeist]] Practice Mode, S: 100 Attempts)&lt;br /&gt;
color 9 01.png|R: 185 G: 0 B: 255(P: [[Clutterfunk]] Practice Mode, S: Press Facebook button)&lt;br /&gt;
color 10 01.png|R: 255 G: 0 B: 255(P: [[Dry Out]] Practice Mode, S: 500 Attempts)&lt;br /&gt;
color 11 01.png|R: 255 G: 0 B: 125(P: [[Base After Base]] Practice Mode, S: Like or Dislike an online level)&lt;br /&gt;
color 12 01.png|R: 255 G: 0 B: 0(P: [[Can&#039;t Let Go]] Practice Mode, S: Rate a difficulty of a level)&lt;br /&gt;
color 13 01.png|R: 255 G: 125 B: 125(P: 200 online levels at Normal Mode, S: Destroy 1 Player)&lt;br /&gt;
color 14 01.png|R: 255 G: 125 B: 0(P: [[Jumper]] Practice Mode, S: Create a level)&lt;br /&gt;
color 15 01.png|R: 255 G: 185 B: 0(P: [[Theory of Everything]] Practice Mode, S: 2000 Attempts)&lt;br /&gt;
color 16 01.png|R: 255 G: 255 B: 0(P: 1 online level on Normal Mode, S: 10000 Jumps)&lt;br /&gt;
color 17 01.png|R: 255 G: 255 B: 255(P: [[Time Machine]] Practice Mode, S: 20000 Jumps)&lt;br /&gt;
color 18 01.png|R: 175 G: 175 B: 175(P: [[Electrodynamix]] Practice Mode, S: 10000 Attempts)&lt;br /&gt;
color 19 01.png|R: 90 G: 90 B: 90(P: [[Hexagon Force]] Practice Mode, S: Crash at over 95% at a official level in normal mode(Lite: only 99%, which makes it IMPOSSIBLE))&lt;br /&gt;
color 20 01.png|R: 0 G: 0 B: 0(P: 30 [[Secret Coins]], S: [[Clubstep]] Normal Mode)&lt;br /&gt;
color 21 01.png|R: 0 G: 175 B: 75(P: [[Blast Processing]] Practice Mode)&lt;br /&gt;
color 22 01.png|R: 0 G: 125 B: 125 (P:[[Theory of Everything 2]] Practice Mode, S:Scrolling fast 2/3 times and returning to &amp;quot;Coming Soon&amp;quot; screen and getting the [[Secret Coins]])&lt;br /&gt;
color 23 01.png|R: 0 G: 75 B: 175 (P: Like or Dislike 1000 online levels, S: Rate Difficulty of 100 online levels)&lt;br /&gt;
color 24 01.png|R: 75 G: 0 B: 175 (P: Rate Difficulty of 1000 online levels, S: Like or dislike 100 online levels)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Icons that are awarded for easy achievements, like &#039;Stereo Madness!&#039;, are lacking in detail and aren&#039;t very intricate. However, very challenging achievements like &#039;MORE SHINEY!!!&#039; award very detailed icons with intricate patterns. Players can use these icons to show off their accomplishments.&lt;br /&gt;
* The primary color will also be used in the progress bar if turned on.(The default setting is &#039;off&#039;, so it has to be turned to &#039;on&#039; if the Player wants.)&lt;br /&gt;
* There are a total of 46 cube icons, 18 ship icons, 10 ball icons, 10 UFO icons, and 1 wave icon.&lt;br /&gt;
*Choosing black as the primary color will change what is normally the black outline into the secondary color. Several other changes occur which mostly applies the secondary color to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player when contact with jump pads, jump rings, gravity [[portals]], or [[Forms|ship]], [[Forms|UFO]] mode. Contact with size portals, mirror portals, speed portals, and [[Forms|ball]] portals do not show the rainbow trail.&lt;br /&gt;
* Update 1.7 had a sneak peek picture that featured a ball that never came to game.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* [[Clubstep]] is the only level where you can get a UFO in Practice mode &#039;&#039;and &#039;&#039;a Secondary Black Color in Normal Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularized enemy creature from the game &#039;&#039;[https://minecraft.net/ Minecraft]&#039;&#039;.&lt;br /&gt;
* [[Update 1.8]] added secrets to the game. Unlocking the second secret will reveal how to get 2 icons and 1 color.(The [[achievements]] are &#039;Rampage!&#039;, &#039;Dominating!&#039;, &#039;Godlike!&#039;)&lt;br /&gt;
&lt;br /&gt;
* [[Update 1.9]] added a new secret to the game. Upon collecting it, the player will be rewarded with secret coin and new color with achievement &amp;quot;Master Detective&amp;quot;. See the [[Achievements]] page to find out how to earn it.&lt;br /&gt;
* The icons from Geometry Dash are used from the&#039;&#039; [http://www.1001fonts.com/oxygene-1-font.html Oxygene 1]&#039;&#039;. The icons are &#039;Stereo Madness!&#039; and &#039;Dry Out!&#039; and More.&lt;br /&gt;
*The UFO unlocked for completing 30 map packs is based off Bowser&#039;s ship in &#039;&#039;Super Mario World&#039;&#039;.&lt;br /&gt;
* The Steam version introduced 2 new, exclusive icons one of which resembles the companion cube from the popular puzzle game &amp;quot;Portal&amp;quot;, which requires completing 3 normal levels.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Betaplayer.png|Beta Icon Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>208.127.111.18</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=51161</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=51161"/>
		<updated>2014-12-23T22:33:45Z</updated>

		<summary type="html">&lt;p&gt;208.127.111.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Update 1.9&#039;&#039;&#039; is the ninth major update to [[Geometry Dash]]. It was released to iOS, Android, and some other mobile devices on November 9, 2014. The update is considered to be one of the most effective and biggest in the game&#039;s history. The level [[Blast Processing]] was released along with [[Theory of Everything 2]]. Minor updates are in progress for Update 1.9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Proccessing .PNG|thumb|220x220px|Blast Processing! ]]&lt;br /&gt;
[[File:Everything2.PNG|thumb|220x220px|Theory of Everything 2!]]&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], Topala said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image showing five icons wearing different-colored headphones. This made way for much anticipation through the Geometry Dash community, resulting in theories involving soundtrack changes within a level and new game modes.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, Topala released an image on Facebook. It has a blast and processor for [[Blast Processing]] by Waterflame&#039;&#039; &#039;&#039;and a book, an infinity symbol, and a &amp;quot;2&amp;quot; for&#039;&#039;&#039; &#039;&#039;&#039;[[Theory of Everything 2]]&#039;&#039; by&#039;&#039; &#039;&#039;DJ Nate, &#039;&#039;with the later likely to be the demon level, following similar lines to [[Update 1.6]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was work in progress. Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to an arrow-like object similar to Wave Wave. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
On October 10, 2014, he released another sneak peek video featuring the second level, [[Theory of Everything 2]]. Upon closer look, the level had a gradient background and a new design of ship was used. Topala was also playing the game on his computer, indicating that he may have been using the future Steam version.&lt;br /&gt;
&lt;br /&gt;
On October 18, 2014, Topala confirmed that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also said he was working on the Steam version, and hinted on [[Update 2.0]], stating that he will continue improving the user account system devised in 1.9.&lt;br /&gt;
&lt;br /&gt;
On November 4, 2014, Topala posted that the update was submitted for review and was waiting to be accepted.&lt;br /&gt;
&lt;br /&gt;
On November 9, 2014, Topala confirmed the release of 1.9 and stated that it would release to iOS and Android devices around the same time, and the Steam version would be released as soon as possible.&lt;br /&gt;
&lt;br /&gt;
On November 13, 2014, Update 1.9 was released to the Windows Phone App Store.&lt;br /&gt;
&lt;br /&gt;
On November 14, 2014, Update 1.91 was released to Google Play for Android fixing the bugs.&lt;br /&gt;
&lt;br /&gt;
On November 15, 2014 update 1.9 was released on Amazon devices.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
* New level &amp;quot;[[Blast Processing]]&amp;quot;&lt;br /&gt;
* New level &amp;quot;[[Theory of Everything 2]]&amp;quot;&lt;br /&gt;
* New &amp;quot;Wave&amp;quot; [[Forms|game mode]]&lt;br /&gt;
* New music system. Build and share levels using custom music from Newgrounds.com&lt;br /&gt;
* Backup system! Store and sync your progress between devices and platforms&lt;br /&gt;
* User account system. (Unique user names and backup, will include more in update 2.0)&lt;br /&gt;
* New achievements, colors and icons.&lt;br /&gt;
* Lots of new details and level objects.&lt;br /&gt;
* [[Everyplay]] support for Android.&lt;br /&gt;
* Customize the color of objects in the level editor (including 4 custom color channels).&lt;br /&gt;
* Color coding in editor to make different objects more clear.&lt;br /&gt;
* New search options.&lt;br /&gt;
* Improved server performance for downloading levels.&lt;br /&gt;
* Copy/paste support in editor. (not duplicate, paste object anywhere in the level).&lt;br /&gt;
* Level editor object limit increased to 15,000.&lt;br /&gt;
* Lots of bug fixes and improvements.&lt;br /&gt;
* The 99% achievement got nerfed to dying between 95% and 99%, making it possible to get the achievement in all main levels (including Lite ones), not just Electrodynamix.&lt;br /&gt;
** However, the achievement is still not possible to get in the Lite version as it hasn&#039;t been updated to 1.9 yet.&lt;br /&gt;
* A lot of difficulties for levels have been changed: [[Back on Track]] now is Easy, [[Polargeist]] and [[Dry Out]] now are Normal, [[Base After Base]] and [[Can&#039;t Let Go]] now are Hard and [[Jumper]], [[Time Machine]] and [[Cycles]] are now Harder.&lt;br /&gt;
* A new sound engine was introduced.&lt;br /&gt;
* Stereo Madness third coin was nerfed.&lt;br /&gt;
* The game will automatically name your new level &amp;quot;Unnamed 0&amp;quot; when you don&#039;t set a name for it. Your second unnamed level will be named &amp;quot;Unnamed 2&amp;quot; and so forth.&lt;br /&gt;
* A new secret [[Achievements|achievement]] was added.&lt;br /&gt;
&lt;br /&gt;
== Sneak peeks ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|300px|Sneak Peek for 1.9]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2-1|thumb|right|300 px|Sneak Peek 2 for 1.9]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The new arrow-like form, known as the Wave, was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by a popular player, Darnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;), mimicking its mechanics using condensed groups of gravity rings with the UFO.&lt;br /&gt;
* This is the first update that included a second version of a main level song: [[Theory of Everything|Theory of Everything 2]]&lt;br /&gt;
* This is the second update that includes two new main levels. ([[Update 1.6|1.6]] with [[Electroman Adventures]] and [[Clubstep]], and now 1.9 with [[Blast Processing]] and [[Theory of Everything 2]])&lt;br /&gt;
* Both updates also featured a background music track from both Waterflame and DJ Nate.&lt;br /&gt;
* Some people thought that &#039;&#039;Eternity &#039;&#039;would be the second level after Blast Processing, but that was later proven false when the Theory of Everything 2 preview came out.&lt;br /&gt;
* Many users thought that the update would be released on Halloween, but their predictions were later revealed to be incorrect.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9(Blast, Processer, Book, Forever, 2)&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|New &amp;quot;Wave&amp;quot; gamemode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* https://www.youtube.com/user/RobTopGames (YouTube Channel)&lt;br /&gt;
* https://www.facebook.com/geometrydash (Facebook Account)&lt;br /&gt;
* https://twitter.com/RobTopGames (Twitter Account)&lt;br /&gt;
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>208.127.111.18</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44644</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44644"/>
		<updated>2014-12-23T19:12:34Z</updated>

		<summary type="html">&lt;p&gt;208.127.111.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:te2.jpg&lt;br /&gt;
|levelnumber = 18 (Unlockable)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, Wave, UFO, Ball&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = Theory of Everything 2!&lt;br /&gt;
|practicemode = Second Theory&lt;br /&gt;
|followedby = N/A|precededby = [[Blast Processing]]|imagewidth = 300|caption = Playing Theory of Everything 2. A new background(Hard to see), a single yellow jump ring and two blue jump rings are seen.}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, sometimes known as ToE 2, is the eighteenth official level in Geometry Dash and also the second official Demon-rated level, following [[Clubstep]].&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
On October 10, 2014, [[Robert Topala]] uploaded a [https://www.youtube.com/watch?v=2iId_amseh0 second sneak peek], confirming the existence of the level &#039;&#039;Theory of Everything 2&#039;&#039;. This disproved the speculations that the second level in the update would be &#039;&#039;Eternity&#039;&#039; by DJVI. Its appearance will mark the first &amp;quot;v2&amp;quot; soundtrack in Geometry Dash.  The preview revealed a new background, new decorations, as well as the new 1500 star ship.  &lt;br /&gt;
&lt;br /&gt;
Topala played the sneak peek using his computer, showing a cursor, indicating at the release of the Steam version of the game.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an anti-gravity portal, immediately raise the ship to get the secret coin.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to escpe the wave after collecting the coin.&lt;br /&gt;
* The third secret coin is hidden above. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. You&#039;ll land on a platform, perform a jump,collect the coin,and exit safely before you enter the last UFO sequence. This sounds easy, but is hard without practice, since the timing is critical.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*There is an error. You can hit the second wall upside down in the beginning, by surviving a ring you can&#039;t hit.&lt;br /&gt;
* There is another error. Only hit the first yellow pad, then look at the first upside down wall. It appears to be broken.&lt;br /&gt;
* During the slow ship section at about 39%, there&#039;s a design error where one of the shaded blocks is pushed to the left slightly.&lt;br /&gt;
*In &#039;&#039;Theory of Everything&#039;&#039;, it used all of the portals when its update was released. However, in &#039;&#039;Theory of Everything 2&#039;&#039;, the level did not contain any mirror and dual portals.&lt;br /&gt;
* The last part near the end of the level was a monster who looks familiar to the [[Update 2.0]] monsters.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Theory of Everything II 100% Complete|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; &amp;gt;&lt;br /&gt;
Coin1toe2.png|First coin.&lt;br /&gt;
Coin2toe2.png|Second coin.&lt;br /&gt;
Coin3toe2.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>208.127.111.18</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49896</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49896"/>
		<updated>2014-11-21T03:03:17Z</updated>

		<summary type="html">&lt;p&gt;208.127.111.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 250|precededby = [[Electrodynamix]]|normalmode = Icon 42 &amp;lt;br /&amp;gt; 12 stars (Hexagon Force)&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest) |sequences = Cube, ship, ball, UFO|followedby = [[Blast Processing]]|portals = Gravity, size, dual}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the sixth insane difficulty level. It was released on the 1.8 update.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014. Blast Processing is the level after Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal except Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
* There is an error in the level located before the first dual section.&lt;br /&gt;
*This is the first level with the slow down portal.The second is Theory of Everything 2.&lt;br /&gt;
* This level Introduces Block  Rotation.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|left|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>208.127.111.18</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40035</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40035"/>
		<updated>2014-11-21T02:58:55Z</updated>

		<summary type="html">&lt;p&gt;208.127.111.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures|created = 1.6 Update|levelnumber = 13|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = April 4, 2012|image = File:Eman.PNG|imagewidth = 300|precededby = [[Theory of Everything]]|normalmode = Ship 9 (Electroman Adventures)&lt;br /&gt;
10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Color (Electro Time)|followedby = [[Clubstep]]|sequences = cube, ship, ball, U.F.O.|portals = Both Gravity, Ship, Ball, Cube, UFO, Mini, Normal Size, Both Mirror}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane in update 1.7.&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces colored sawblades, breakable blocks and changeable line colour. It also introduces new obstacles (wavy thorns and ice-themed spikes).&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
If you complete the level in Normal mode, you will unlock a new [[Forms|rocket]] icon resembling a space rocket. Completing it in Practice mode gives you a cyan primary color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title!&lt;br /&gt;
*Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.&lt;br /&gt;
* All of the secrets coins uses fakes spikes in the pathways of gettings them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures and [[Blast Processing]] all reward 10 stars if completed although xStep and Electroman Adventures have the higher rating of Insane.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|left|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Electroman Adventures.jpg&lt;br /&gt;
Electroman Adventures.png&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1em.png|First coin.&lt;br /&gt;
Coin2em.png|Second coin.&lt;br /&gt;
Coin3em.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>208.127.111.18</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40034</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40034"/>
		<updated>2014-11-21T02:57:42Z</updated>

		<summary type="html">&lt;p&gt;208.127.111.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures|created = 1.6 Update|levelnumber = 13|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = April 4, 2012|image = File:Eman.PNG|imagewidth = 300|precededby = [[Theory of Everything]]|normalmode = Ship 9 (Electroman Adventures)&lt;br /&gt;
10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Color (Electro Time)|followedby = [[Clubstep]]|sequences = cube, ship, ball, U.F.O.|portals = Both Gravity, Ship, Ball, Cube, UFO, Mini, Normal Size, Both Mirror}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane in update 1.7.&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces colored sawblades, breakable blocks and changeable line colour. It also introduces new obstacles (wavy thorns and ice-themed spikes).&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
If you complete the level in Normal mode, you will unlock a new [[Forms|rocket]] icon resembling a space rocket. Completing it in Practice mode gives you a cyan primary color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title!&lt;br /&gt;
*Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.&lt;br /&gt;
* All of the secrets coins uses fakes spikes in the pathways of gettings thems.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures and [[Blast Processing]] all reward 10 stars if completed although xStep and Electroman Adventures have the higher rating of Insane.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|left|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Electroman Adventures.jpg&lt;br /&gt;
Electroman Adventures.png&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1em.png|First coin.&lt;br /&gt;
Coin2em.png|Second coin.&lt;br /&gt;
Coin3em.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>208.127.111.18</name></author>
	</entry>
</feed>