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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=209.232.0.0%2F16</id>
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	<updated>2026-10-18T01:20:18Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Bloodbath?diff=35683</id>
		<title>Bloodbath</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Bloodbath?diff=35683"/>
		<updated>2016-02-16T23:17:43Z</updated>

		<summary type="html">&lt;p&gt;209.232.145.167: /* Trivia */ Currently, this is Riot&amp;#039;s only featured and starred level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:bloodbath.jpg&lt;br /&gt;
|creator = Riot + Weoweoteo, Vermillion, Michigun, Evasium, Crack, AsonicMen, Etzer, Havok, GironDavid, Gboy&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = S, C, S, B, C, S, B, C, U, C, W, C/C, S, W, U, S, C, U, B, C, U, S, U, B, U, W, C, S, C/C, B, U, S, B, C&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = At the Speed of Light&lt;br /&gt;
|composer =  Dimrain47&lt;br /&gt;
|created = January 21st, 2012|id = 10565740}}&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; is a very hard and very long demon created by[[ Riot]] and others. It is supposedly a continuation of [[Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
Bloodbath is one of the hardest non-impossible demon ever created, generally said to be tied with Phobos and Sonic Wave. [[Riot]] verified this level in a livestream. It is considered as the hardest &#039;&#039;possible &#039;&#039;level in Geometry Dash.&lt;br /&gt;
== Description ==&lt;br /&gt;
This level is mostly inspired from [[Cataclysm]], incorporating red color schemes (though it changes to grey at Evasium&#039;s part). The music starts at approximately the point where [[Gboy]] ended [[Cataclysm]]. It also incorporates many hard parts like flying in between close spike passages, much like the level it was based on.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with the ship gameplay at the time where [[Gboy]] ended [[Cataclysm]]. The level fades to a brighter color scheme of black and red, and quickly progresses to a double speed cube, then a triple speed ship.&lt;br /&gt;
&lt;br /&gt;
The triple speed ship has flashing colors, and a straight 1.5 block space to fly through, gravity portals switching the gravity of the ship periodically to the beat. The space is made up of spikes held by chains.&lt;br /&gt;
&lt;br /&gt;
The transition to the triple speed mini ball was a half speed fly up for a split second.&lt;br /&gt;
&lt;br /&gt;
The next sequence is a triple speed mini ball with the same color scheme, and the objects flashing to the beat. At the end of the sequence, the ball goes on a yellow pad and a half-speed portal to transition to the next ship segment.&lt;br /&gt;
&lt;br /&gt;
The next triple speed ship segment is not straight flying, but up and down. The gravity changes rapidly, with a ramp at the end, with a open space holding Vermillion&#039;s signature. Thorns and gears are used for this part, and so is the before 2.0 brick blocks and plain black ramps.&lt;br /&gt;
&lt;br /&gt;
The half-speed ball after the ship requires precise timing; each tap is a note of the song. each platform that the ball lands on is held up by chains, and is made of red bricks at the corners and black blocks with two lines in the middle. Extra spikes make the level harder, and hexagons decorate the platforms. A time machine portal flips the screen while the player is still playing, with no break to get used to the backwards orientation. After the backwards segment, styled the same way as the forwards segment, the ball is pushed into a line of portals as the music crescendos and notes go higher.&lt;br /&gt;
&lt;br /&gt;
The music stops it&#039;s hectic, fast pace and starts a more peaceful section in a flat key. The level reflects that, and the speed turns to 1x speed. The hectic flashing stops, and a original cube sequence involving a triple spike, then a gravity change, occur. Torches are used in the background and they flicker. Thorns are seen on the ground again, and chains hold up the platforms. This segment is like a narrow hallway.&lt;br /&gt;
&lt;br /&gt;
A 1.5 block &amp;quot;narrow hallway&amp;quot; ship sequence starts right after the last triple spike. Spikes make up the ground and the top.&lt;br /&gt;
&lt;br /&gt;
There is a ball sequence after the ship, making the ball flip through a one-block space made of two spikes to reach the platform on the top.&lt;br /&gt;
&lt;br /&gt;
A UFO sequence is next, and the trick is to tap when a player is about to hit a spike. This gameplay makes this part harder than the rest.&lt;br /&gt;
&lt;br /&gt;
Another cube sequence follows, with more triple spikes, styled the exact same way. The music is still playing it&#039;s peaceful, flat-key melody.&lt;br /&gt;
&lt;br /&gt;
A one-space wave follows, and one can see the flashing red [[Michigun|MICHIGUN]] in the right corner. This is the end of the &amp;quot;hallway&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A dual part, only lasting for a few seconds, turns the color scheme gray for the first and only time.&lt;br /&gt;
&lt;br /&gt;
The gray color scheme continues as the music plays it&#039;s peaceful melody. A half-speed flying section consisting of spikes and gears make the player go slightly up and down in a wave-like one space fly. The background of the section flashes, revealing extra designs and thorns. The ship turns into a mini and continues the same flying style and color scheme. A small &amp;quot;evasium&amp;quot; can be seen, telling the player this is evasium&#039;s part.&lt;br /&gt;
&lt;br /&gt;
A mini wave comes after the ship, and spikes serve as obstacles only at the top and bottom. The correct path taken is shown when the background flashes. the only red things in sight are the gears near the ground. A regular wave follows, and the gameplay is much like [[michigun]]&#039;s wave part.&lt;br /&gt;
&lt;br /&gt;
A regular 1x speed UFO follows, with rapid gravity change and purple orbs. The gray color scheme continues.&lt;br /&gt;
&lt;br /&gt;
The UFO turns mini, and as the music accelerates and the drumbeat comes in, there is thorns and a line of purple orbs. A spamming up section is implemented as the song changes key and the level turns back to triple speed red and black.&lt;br /&gt;
&lt;br /&gt;
The song changes key, a full step up, but playing the melody before, only faster and more urgent. The background changes to a bloodred. The gamemode turns into a triple speed mini ship, and the gameplay is chaotic flying. Gears and ToE ring decor are found. After a brief 1x speed section, triple speed resumes and straight flying starts, making the player go through a clubstep-like &amp;quot;monster&amp;quot; with a half-space fly.&lt;br /&gt;
&lt;br /&gt;
There is then a section where a yellow jump orb and increasing speeds are used, inside a 1-block tunnel.&lt;br /&gt;
&lt;br /&gt;
There is then a section much like clubstep, with &amp;quot;monsters&amp;quot; at varying heights.&lt;br /&gt;
&lt;br /&gt;
The next non-mini cube sequence starts at half-speed, but increases speed while giving the player a break; there is no need to tap. The color scheme and music is still the same. A &amp;quot;CRACK&amp;quot; is seen.&lt;br /&gt;
&lt;br /&gt;
A triple speed mini UFO is next. The background turns a bit lighter and flashes to the beat. Gravity changes rapidly, and gears leave a one-space gap to manuever the UFO to the notes of the song. Clouds are scattered throughout the level, and pulsing circles can be found. The size changes midway, leaving a split second of double speed before returning to triple speed. After a few seconds, another moment of half-speed occurs before going back to triple speed.&lt;br /&gt;
&lt;br /&gt;
Next up is a mini ball sequence at triple speed. The same style as before: thorns, clouds, and pulsing circles. More blocks than gears can be found, because this sequence is a ball. The platforms use gray and red, with black glow blocks. The platforms dim and glow brighter to the beat of the song. One part consists of nine blue orbs in a two-block space, requiring more spammng of the mouse or keyboard. After the spam, an &amp;quot;ASONICMEN&amp;quot; can be seen.&lt;br /&gt;
&lt;br /&gt;
After the ball part, the music undergoes a large change in mood and style. The key goes flat again. An auto part happens, with the objects&#039; borders flashing chaotically and the background, too. This indicates that the song, and the mood of the level will be hectic and fast again. The end of the auto gives the player a split-second of half-speed before returning to triple speed.&lt;br /&gt;
&lt;br /&gt;
A triple speed not-mini UFO with a different style than the rest follows the auto. The music turns back into the music from [[cataclysm]] in the first ship segment. It is slightly more artistic; more decorations and glow are used. Soon after, a &amp;quot;[[Etzer|ETZER]]&amp;quot; is seen. The player must land on the [[etzer]] and tap a pink orb. After that, the player must undergo many gravity portal jump orbs; jumping while changing gravity.&lt;br /&gt;
&lt;br /&gt;
Next is a 1x non-mini ship part. This part is slightly easier; there is actually 2 blocks to fly through. Players must fly under the gravity portal; it is a trick. The ship mode turns into triple speed for a second.&lt;br /&gt;
&lt;br /&gt;
The next segment is a triple speed UFO. Two jump orbs are tapped before tapping a third one right inside a ship portal.&lt;br /&gt;
&lt;br /&gt;
The next ship is a straight fly near the bottom, the place all black except for the tunnel the player&#039;s ship is in.&lt;br /&gt;
&lt;br /&gt;
A 1x speed original ball follows with the same style and blocks as vermillion&#039;s ball part, with jump orbs though. A mini portal and a half speed arrow make the gameplay harder after one second of full-size. The gameplay turns triple speed after a second, and 4 jump orbs must be tapped, and the signature &amp;quot;HAVOK&amp;quot; can be seen.&lt;br /&gt;
&lt;br /&gt;
Another UFO segment follows, changing speed and gravity. Saws instead of gears are found, held onto the blocks being obstacles for the UFO. Arrows are found guiding the player onto the right path, and teh background pulses to the music.&lt;br /&gt;
&lt;br /&gt;
Next is a half-speed regular wave. Here the player must manuever through a one-block straight wave, changing heights and gears here and there, similar to [[acropolis]]&#039;s final wave. The background pulses a brighter red to the beat of the music. A &amp;quot;G&amp;quot; can be seen just in front of the ship portal when the background flashes.&lt;br /&gt;
&lt;br /&gt;
Next is a triple speed upside down ship. Jump orbs have to be tapped, and the fly is chaotic with only 1.5 blocks of space. At the final notes of the segment, a 1.5 block straight fly with a regular size ship ends the segment.&lt;br /&gt;
&lt;br /&gt;
The next segment is a half speed dual. One cube is large, and one is mini. Consecutive jump orbs are tapped, and the word &amp;quot;GIRON&amp;quot; can be seen brighter than all the other blocks, with chains connecting it to the blocks and floor. A small non-dual auto, around .4 seconds, ends the section.&lt;br /&gt;
&lt;br /&gt;
A half-speed ball is next, similar to the one in catacysm. red blocks with chains in them are seen, and the words &amp;quot;your blood&amp;quot; can be seen.&lt;br /&gt;
&lt;br /&gt;
A one-second UFO is next, leading to the final ship, ball and cube.&lt;br /&gt;
&lt;br /&gt;
The final ship part is the same style as the ball, and there is a upside-down one block straight fly.&lt;br /&gt;
&lt;br /&gt;
The final ball uses tricks and tiny spikes with a full-size half speed ball. the words &amp;quot;[[Gboy|GBOY]]&amp;quot; is seen.&lt;br /&gt;
&lt;br /&gt;
The final notes holds a one-speed cube auto, with &amp;quot;GG&amp;quot; on the top of the cube and &amp;quot;[[riot]]&amp;quot; on the bottom. &#039;&#039;&#039;BE CAREFUL, IF YOU GO DOWN TO THE WORD &amp;quot;RIOT&amp;quot;, YOU MUST JUMP AT THE END OF LETTER &amp;quot;O&amp;quot; OR YOU&#039;LL CRASH AT 98% BECAUSE THERE ARE SPIKES ON THE &amp;quot;T&amp;quot; LETTER.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
After that, the level is complete.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level took [[Riot]] over 30,000 attempts to verify. Even RobTop himself and[[ Michigun]] had to encourage [[Riot]] to keep on trying.&lt;br /&gt;
* Currently, this is Riot&#039;s only featured and starred level.&lt;br /&gt;
* There&#039;s an error in the level. It&#039;s at [[Etzer]]&#039;s flying section, where you can see an unfilled portion.&lt;br /&gt;
* It is said this level is hardest possible level on this game, which stopped argument about ICDX or [[Cataclysm]] being hardest.&lt;br /&gt;
* To date, no one has completed the level legitimately, with the exception of [[Riot]] himself.&lt;br /&gt;
* There is an easter egg at the very end of Bloodbath, at [[Gboy]]&#039;s part, you can position yourself to land on top of the &amp;quot;GG&amp;quot;. If you manage to do this, the word &amp;quot;[[Michigun]]&amp;quot; will appear.&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Extra Long Levels]]&lt;br /&gt;
[[Category:Mega Collabs]]&lt;/div&gt;</summary>
		<author><name>209.232.145.167</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Riot?diff=136505</id>
		<title>Riot</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Riot?diff=136505"/>
		<updated>2016-02-16T23:13:26Z</updated>

		<summary type="html">&lt;p&gt;209.232.145.167: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player&lt;br /&gt;
|image = Riot.png&lt;br /&gt;
|country = USA (Virginia)&lt;br /&gt;
|age = 16&lt;br /&gt;
|levels = 8 (1 Starred)&lt;br /&gt;
|crew = GS&lt;br /&gt;
|position = None&lt;br /&gt;
|youtube = [https://www.youtube.com/user/TheOnlyNevec/feed]}}&lt;br /&gt;
Riot is a very popular and extremely skilled North American Geometry Dash player. He has completed many demon levels,some of the most notably D&amp;lt;span style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;eadly ClubStep&amp;lt;/span&amp;gt;, [[Cataclysm]], [[Ice Carbon Diablo X]], and [[Necropolis]]. On 12 August he verified the demon [[Bloodbath]], considered to be one of the hardest recognized user levels in game. Riot stated that he would leave on September the 12 due to hackers, but returned shortly after. A few months later, in December, he said that he would play less Geometry Dash, a video that caused people to think Riot was quitting forever. However, he uploaded a video of him practicing Hell Factory, and stated that he did not quit, that he simply was playing less at the time because he didn&#039;t feel like playing. He has since made a brief return by uploading a video of Rearmed. He is also trying to beat [[Sonic Wave]] sometime in the near future, but this will be after he rebeats the online level of Bloodbath for his 400th demon. He currently has 79% of progress. &lt;br /&gt;
==Trivia==&lt;br /&gt;
*On 12 September 2015, Riot said that he would leave the community due to the problems with hackers in the game. He returned on 19 September 2015, although saying he definitely will not be playing as much as he used to, mainly because of school and reoccurring finger pains.&lt;br /&gt;
*He very often streams his gameplay.&lt;br /&gt;
*Riot was the first player to complete [[Ice Carbon Diablo X]].&lt;br /&gt;
*He is often considered to be one of the best players.&lt;br /&gt;
*His nickname is Rito due to a spelling mistake.&lt;br /&gt;
*Players have been arguing whether Riot or [[Cyclic]] are better for a long time.&lt;br /&gt;
*Riot is the only player to have beat Cataclysm three times. Twice old, once new.(He verified Cataclysm with coins update, the new one).&lt;br /&gt;
*Riot eventually had to switch to using his middle finger to play Geometry Dash because the pain in his index finger was too severe for him to play any longer with it (because of [[Bloodbath]]).&lt;br /&gt;
*As of today, Riot continues to be the only player who has beaten [[Bloodbath]]. [[Mabby01]] is the second closest, with 71%.&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>209.232.145.167</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=43237</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=43237"/>
		<updated>2016-01-05T23:24:27Z</updated>

		<summary type="html">&lt;p&gt;209.232.145.167: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Deadlocked.png|levelnumber = 20|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|normalmode = [[File:Robot05.png|35px]]&lt;br /&gt;
&lt;br /&gt;
Deadlocked!&lt;br /&gt;
&lt;br /&gt;
[[File:Cube59.png|35px]]&lt;br /&gt;
&lt;br /&gt;
Ultimate Deadlocked!|starreward = 15|practicemode = [[File: Colour26.png|25px|center]]&lt;br /&gt;
&lt;br /&gt;
Living Open|portals = Cube, Wave, Ship, Ball, UFO, Robot; Gravity, Size, Speed, Dual, Teleportation|sequences = C, w, C, W,,, s,, B,, u,, C, C,,, R, R,, b b, b,, C, c, R,, S,, s,, U,, WW,,, w S,, s,, B U,, U,,, C,|composer = F-777|music = [[File:Deadlocked.ogg]]|precededby = [[Geometrical Dominator]]|followedby = TBA}}&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last and latest official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is the last of the three official levels that are rated Demon so far. It can be unlocked after collecting 30 [[Secret Coins|secret coins]]. Later in the small bug fix Update 2.01, Robtop made an update to Deadlocked as well, fixing the bug where you could miss the 3x speed portal at the second wave.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverses the character&#039;s gravity and adds momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also introduces teleportation [[Portals|portals]]. These portals instantly move the player from one point to the other, regarding the space between them. Teleportation portals also keep momentum. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game &#039;&#039;Jetpack Joyride&#039;&#039;.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares at 19%. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin at 43%. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the normal route situated below it.&lt;br /&gt;
**However, you can brush past the key, and still be able to get the secret coin.&lt;br /&gt;
**A similar mechanic is used to get the first secret coin in [[Airborne Robots]] and [[Viking Arena]]. However, the key is located in a cube section.&lt;br /&gt;
*The second secret coin appears at 52% during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of an invisible block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears exactly at two-thirds of the level (66%) During the second UFO sequence, there are monsters shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a spinning blade; tap twice quickly or just tap once because you don&#039;t want to crash into the ceiling, wait a second and tap again and the coin will be acquired. If you do tap twice to start, get right in front of the laser and tap twice the millisecond before it is fired. Try to get down quickly as there will be another round of lasers fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first demon to contain a dual portal.&lt;br /&gt;
**This is also the second level to contain a dual wave, the first being [[Blast Processing]].&lt;br /&gt;
*Both of the icons obtained from this level have reference to super heroes (Iron Man, Wolverine).&lt;br /&gt;
**Coincedentally, both of these superheros are Marvel superheros.&lt;br /&gt;
*This is the first and currently only official level to award 15 stars upon completion.&lt;br /&gt;
*This level has the earliest size portal, appearing at 2%. It also has the earliest form portal, at 2% as well.&lt;br /&gt;
**It also has the shortest mini-size segment, with the first wave (mini) lasting only 0.75 seconds long.&lt;br /&gt;
*Deadlocked has the second earliest 3rd secret coin, appearing at 66% (second UFO segment), beaten only by [[xStep]] , with a 3rd coin at 59% (third cube segment).&lt;br /&gt;
*Deadlocked is the only official level that features all speed portals.&lt;br /&gt;
**Deadlocked is the first official level that uses the slow speed portal 3 times (used in the mini ball part, mini wave part and the last ball part).&lt;br /&gt;
*Deadlocked is the first official level to &#039;&#039;&#039;intentionally&#039;&#039;&#039; introduce the upside-down wave.&lt;br /&gt;
**However, in [[Blast Processing]], after the first ball segment, the blue deactivation gravity portal on the wave may be skipped if you hold right before entering the portal, thus making the wave travel in anti-gravity. Also, there is a small chance at the end of the dual wave section at around 53%, that the anti-gravity copy of the wave will enter the blue dual deactivation before the real one. Thus, Blast Processing is technically the first level to have an anti-gravity wave.&lt;br /&gt;
**Also, it is possible to jump on the yellow pad en route the first secret coin in [[Geometrical Dominator]], causing you to miss the blue pad. You will play the ship and the wave in antigravity.&lt;br /&gt;
***Both of these routes are detrimental, as it would be much harder to complete the cube segment after the wave segments. In [[Geometrical Dominator]] , this becomes impossible. However, the 2 errors in [[Blast Processing]] cancel each other out.&lt;br /&gt;
**Thus, Deadlocked is the third level that the upside-down wave is possible.&lt;br /&gt;
*The platforms in the first cube section seem to light up whenever the player &amp;quot;contacts&amp;quot; it, activated by &amp;quot;Pulse&amp;quot; triggers. However, if the cube passes it without landing on the platform, it will still light up because the triggers are not touch triggered.&lt;br /&gt;
*At the beginning of the first ball sequence, there are two blocks, one with a blue glow and a check-mark above it, and another with an orange glow and an X above it. These mark which platforms are safe and which are fake (a monster appears and crashes the ball if you try to land on it). This can be created if you place touch triggered moving monsters on the top of the map.&lt;br /&gt;
*Deadlocked has the shortest distance between the first and third secret coin of any official level, with only a 23% difference.&lt;br /&gt;
*This level has the second earliest third secret coin at 66% and its beaten by xStep at 59%.&lt;br /&gt;
**Oddly, this has the fifth latest first secret coin.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals (four in total).&lt;br /&gt;
*This is the second level that does not have a coin in any of its ship sequences. The first was [[Electrodynamix]] .&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level, [[Viking Arena]] and [[Airborne Robots]] all have keys by a means of collecting a secret coin.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player from in front, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
**&#039;&#039;​&#039;&#039;[[Viking Arena]] does something similar to this at the final cube segment, however unlike Deadlocked the monsters are chasing you from behind and are not shooting lasers.&lt;br /&gt;
* It takes 1:40 to complete the level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is one of the four levels where you barely touch the ground after the beginning, the other two are Hexagon Force and [[Geometrical Dominator]].&lt;br /&gt;
*This level and [[Geometrical Dominator]] are the only levels after [[Blast Processing]] to not include a secret coin in a wave segment.&lt;br /&gt;
*This is the first level where the ground color only changes once. The ground stays black after the first wave sequence.&lt;br /&gt;
*This is the only level after [[Theory of Everything]] that does not contain purple rings.&lt;br /&gt;
*This level has the most portals as well as form changes in an official level.&lt;br /&gt;
**This level also uses every portal available except for the mirror portal.&lt;br /&gt;
*It is the first level to use the mini cube form since [[Clubstep]].&lt;br /&gt;
**However, in [[Theory of Everything 2]], it is possible to use a shortcut at 83% to become a mini cube. However, this will result in a crash.&lt;br /&gt;
*Deadlocked is the only level to feature a triple-speed wave and triple-speed UFO.&lt;br /&gt;
**This means every form has been explored in triple-speed in an official level except for the robot form.&lt;br /&gt;
*It is the first level to have multiple mini wave sections.&lt;br /&gt;
*It has 3 wave portals, the most out of any level, along with [[Theory of Everything 2]] .&lt;br /&gt;
*This level and [[Geometrical Dominator]] are the only two levels to award robots when completed.&lt;br /&gt;
*This is the only level with invisible portals.&lt;br /&gt;
**The 6th mini and normal size portal, the 2nd UFO portal, and the 2nd triple-speed portal are all invisible.&lt;br /&gt;
***Strangely, these portals are all reached by teleporters.&lt;br /&gt;
*This level, Blast Processing and in most cases Electroman Adventures are the three non-meltdown levels that do we&#039;re not introduced in 1.0 to end off as form, manipulation and speed the exact same as the start.&lt;br /&gt;
*In the first ball form, you can trigger a monster and survive. [https://www.youtube.com/watch?v=iw5B-RrLeWE Video]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Deadlocked|thumb|center|260px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the second cube section at around 6% to the bottom-left of the orange teleportation portal, the edge of a diagonal spike is missing.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third anti-gravity jump ring (the first right after the mini wave) and continue normally.&lt;br /&gt;
*When 2.0 came out Deadlocked had an exploit at 12% where you could hit the green orb at the last second to skip the triple-speed, ultimately making the Wave section easier. This exploit was removed in version 2.01 by increasing the size of the triple speed trigger. ( [https://www.youtube.com/watch?v=5IhY_4anIzE glitch seen in Zobros video])&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
** Update 2.01 fixed it so that the jump pad isn&#039;t shown.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will almost always result in a crash.&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the toggle object is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right, shown [https://www.youtube.com/watch?v=vlTmwNudC50 here].&lt;br /&gt;
** In 2.01, this was &amp;quot;patched&amp;quot;, but it is still possible, just much harder now.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
** This was patched in 2.01 by adding smaller spikes to the platform.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin. However,you could still land on the platform with the coin and go on,but with a rare chance of proceeding.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
* If timed correctly, one may go through the wall in the first wave segment as seen [https://everyplay.com/videos/21026726 here].&lt;br /&gt;
*At the first ball segment, if you hit the last green ring late, you can do the mini-ufo segment upside down.&lt;br /&gt;
*At the mini ball segment at 36%, hitting the green orb to the teleportation portal after the normal speed too early will make you crash on the blocky spikes before the orange teleportation portal.&lt;br /&gt;
*At the third ship segment with moving blocks, there are thorns that line the roof of the level. Oddly, at 80% you are able to touch a certain group of these thorns and not die (as if they aren&#039;t even there), making you able to continue the level normally.&lt;br /&gt;
&lt;br /&gt;
===Patched Errors===&lt;br /&gt;
* Just before the second wave segment, if you hit the last green ring before the wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync by 4 measures. This was fixed in update 2.01, with the portals made bigger and sawblades placed at the start of the segment.&lt;br /&gt;
** Similar errors are found in [[Theory of Everything 2]] and [[Hexagon Force]], although these erroneous paths were detrimental, where as Deadlocked&#039;s error was beneficial.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb would allow the player to slide up an upper slope in antigravity in cube form and go through the wave segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the wave segment as a cube and then continue the level normally. Jumping early and hitting all the gravity portals will allow the player to survive and head straight to the normal ship sequence. However, this will shatter the synchronization of the music.&lt;br /&gt;
&lt;br /&gt;
* At the first ball segment, it was possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it was also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
***This was fixed in update 2.01.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Level selection&lt;br /&gt;
File:DL-Key.png|First secret coin key&lt;br /&gt;
File:DL-C1.png|First secret coin&lt;br /&gt;
File:DL-C2.png|Second secret coin&lt;br /&gt;
File:DL-C3.png|Third secret coin&lt;br /&gt;
File:Robot05.png|Robot unlocked after completion&lt;br /&gt;
File:Cube59.png|Icon unlocked after completion with all secret coins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>209.232.145.167</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41337</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41337"/>
		<updated>2015-12-09T18:47:18Z</updated>

		<summary type="html">&lt;p&gt;209.232.145.165: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = TheoryOfEverything.png&lt;br /&gt;
| levelnumber  = 12&lt;br /&gt;
| created      = [[Update 1.5]]&lt;br /&gt;
| difficulty   = [[File:Insane.png|30px]]&lt;br /&gt;
| normalmode   = [[File:Cube27.png|35px]]&lt;br /&gt;
| starreward   = 12&lt;br /&gt;
| practicemode = [[File:Colour15.png|30px]]&lt;br /&gt;
| portals      = Cube, Ship, UFO, Ball, Gravity, Size, and Mirror&lt;br /&gt;
| sequences    = C, S, s, S, s, C, c, C, U, C, B, s, C, U, u, C, b, s,&lt;br /&gt;
| composer     = DJ Nate&lt;br /&gt;
| music        = [[File:TheoryOfEverything.ogg]]&lt;br /&gt;
| precededby   = [[Clutterfunk]]&lt;br /&gt;
| followedby   = [[Electroman Adventures]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the third level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink, and yellow jump rings, all jump pads, ship [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging and the orange UFO portal is introduced.&lt;br /&gt;
&lt;br /&gt;
The level starts with challenging pads and rings, then goes through a tight rocket scene that switches mini and regular size. Going back to the cube, the player experiences more rigid jumping and tapping before going to the UFO. For the UFO, there are thorns on the ground and top, and a couple of sawblades before you go to the section with the &amp;quot;!&amp;quot; marks. If you go through the right one, you go back to a cube. This section is fairly difficult, with one good trick ring at the end. Then, you go through the ball section which is fairly difficult to handle, with all the rings and when to tap the screen. Then it goes to a mini rocket, a cube (fairly difficult), then goes through the UFO. This UFO sequence requires timing when to jump, where to jump, and how high it jumps. The mini UFO is unlike any of the others requiring to do the same with the last UFO part except with obstacles in the way. Then, you go to a challenging cube sequence with rings, pads, and a lot of sawblades. Then you go through a challenging mini ball, a mini rocket, and then you finish the level.&lt;br /&gt;
&lt;br /&gt;
This level contains all hazards (spikes, thorns, and sawblades) introduced before [[Update 1.6]].&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
*The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block and the small ship is much more sensitive than it&#039;s larger counterpart. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
*The third secret coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Electroman Adventures]], and [[Blast Processing]] are the only levels where you can hear speech in the background music (You can hear &amp;quot;&#039;&#039;Break Down&#039;&#039;&amp;quot; at the black background when the cube goes up, after the mini ship mode).&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
**This level, meanwhile, is considered the easiest compared to the other two.&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in Clutterfunk and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
*[[Update 1.9]] contains Theory of Everything 2, which is the first level that is a sequel of another main level in &#039;&#039;Geometry Dash.&#039;&#039;&lt;br /&gt;
*This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (&#039;&#039;!&#039;&#039;). Enter the right one to continue the level. Enter the wrong one and you will meet with an instant dead end.&lt;br /&gt;
*Completing the level takes 1:26.&lt;br /&gt;
*The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. [[Clutterfunk]], [[xStep]],[[Electroman Adventures]], [[Time Machine]], and [[Theory of Everything 2]] have similarly difficult second coins, as they involve passing through small spaces.&lt;br /&gt;
*This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it will not. In the [[Level Editor|level editor]], you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
*This level, [[Cycles]], [[Electroman Adventures]] , and [[Theory of Everything 2]] are the only levels that continue playing music after completion. However, Cycles and Theory of Everything 2 don&#039;t play when the progress board is shown.&lt;br /&gt;
*The version of the song that plays in this level is the &amp;quot;XL&amp;quot; version of the song, due to the ending of the song.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything on the main menu&lt;br /&gt;
ToE-C1.png|First secret coin (UFO)&lt;br /&gt;
ToE-C2.png|Second secret coin (Ship)&lt;br /&gt;
ToE-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube27.png|Icon unlocked after completing in normal mode (Icon 12)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>209.232.145.165</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45806</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45806"/>
		<updated>2015-12-03T18:32:08Z</updated>

		<summary type="html">&lt;p&gt;209.232.145.168: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = TheoryOfEverything2.png&lt;br /&gt;
| levelnumber  = 18&lt;br /&gt;
| created      = [[Update 1.9]]&lt;br /&gt;
| difficulty   = [[File:Demon.png|30px|center]]&lt;br /&gt;
| normalmode   = [[File:Cube45.png|35px]] [[File:Cube60.png|35px]]&lt;br /&gt;
| starreward   = 14&lt;br /&gt;
| practicemode = [[File:Colour22.png|30px|center]]&lt;br /&gt;
| portals      = Cube, Ship, UFO, Ball, Wave, Gravity, Size, and Speed&lt;br /&gt;
| sequences    = C, s,, U B,, U, u, C, S, s, C, W,, B,, W,, s,, C S, C,, u,, w C,,&lt;br /&gt;
| composer     = DJ Nate, F-777&lt;br /&gt;
| music        = [[File:TheoryOfEverything2.ogg|left]]&lt;br /&gt;
| precededby   = [[Blast Processing]]&lt;br /&gt;
| followedby   = [[Geometrical Dominator]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; (often referred to as &amp;quot;ToE2&amp;quot;) is the eighteenth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the second official level to be rated &amp;quot;Demon&amp;quot;. It is unlocked by collecting 20 [[Secret Coins|secret coins]] (&#039;&#039;30 prior to [[Update 2.0]]&#039;&#039;). This level is commonly recognized as one of the hardest official levels, the other two being [[Clubstep]] and [[Deadlocked]]. Which one of the three is harder is a subject of debate, and discussions on several sources have just argued back and forth.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level introduces wave sequences at double speed as well as a mini-wave sequence at slow speed. It is the second level to introduce the wave feature and the first level to introduce the mini-wave. The level also introduces invisible sawblades and slopes. This level does not contain dual [[portals]], mirror portals or triple speed portals.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first secret coin is located at 13% in the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back to the normal route with the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* The second secret coin is located at 65%, in the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small tunnel to get the secret coin. It is one of the hardest coins to get, as it also requires precision, timing and control to complete the wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the wave to enter.&lt;br /&gt;
* The third secret coin is at 84%, and is hidden above the course of the fifth cube sequence. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an X. If you do this, you will land on a block and go through a fake block. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump, causing you to crash.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* It is the sequel to the level [[Theory of Everything]].&lt;br /&gt;
* This level introduces the mini wave.&lt;br /&gt;
* This is the only level after Blast Processing where an upside down wave is not possible.&lt;br /&gt;
* In the half-pipe at the end, a dragon that resembles the dragon in [[Update 2.0]] can be seen with an eye (blue ring) and an open mouth with fake spikes to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the [[Blast Processing]] icon. The only difference is that the Theory of Everything 2 icon has more &amp;quot;teeth&amp;quot; and they are arranged in a different pattern.&lt;br /&gt;
* Completing the level takes about 1:32. However, if you use the first UFO speed glitch (&#039;&#039;refer to [[Theory of Everything 2#Errors|errors]]&#039;&#039;), it will take around 1:30 to complete.&lt;br /&gt;
* However, the level does not feature all the things in the editor unlike Theory of Everything.&lt;br /&gt;
*This level has both the longest and shortest slow portal sections.&lt;br /&gt;
*This is the only level after [[Electrodynamix]] with secret coins in both ship AND cube.&lt;br /&gt;
* This is the only level to feature two composers, DJ Nate and F-777, instead of one.&lt;br /&gt;
* This level, [[Cycles]], [[Theory of Everything]], and [[Electroman Adventures]] are the only levels that continue playing music after completion.&lt;br /&gt;
* This level has the longest title being 22 characters long and it is unique of its kind. Other levels have titles with 21 characters or fewer.&lt;br /&gt;
* This level makes the most use of the player&#039;s colors, especially with the blocks introduced in Update 1.9.&lt;br /&gt;
* This level is argued by players that this is easier than [[Deadlocked]] and [[Clubstep]].&lt;br /&gt;
* One common mistake by players is from 80-83%. They encounter a upside-down portal with narrow spaces, making it hard for them to pass.&lt;br /&gt;
* This level touches the ground once in the third cube segment.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
* After the second UFO segment, at about 29%, you can see that the color of the third block is different and the tile is strange.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* At the first ship segment, you can skip the third gravity portal by going under it. However this requires accuracy.&lt;br /&gt;
* In the very beginning of the level it is possible to use the yellow jump ring marked with a cross without crashing into the spikes, however, you crash into the wall straight after that. &lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the slow speed portal by keeping at the bottom. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, as well as the mini ship part mentioned above, it is also possible to skip the gravity portal (the last one in the ship) by going under it.&lt;br /&gt;
** In addition, the final mini UFO part may end up starting upside down, but only in [[Practice Mode|practice mode]].&lt;br /&gt;
* There is a &amp;quot;secret path&amp;quot; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. This makes this &amp;quot;secret path&amp;quot; quite impractical because it guarantees a crash.&lt;br /&gt;
* In the first ball section at around 21%, instead of skipping the third blue jump ring and landing on the ground in antigravity, if timed right, you can still hit the third blue jump ring and continue safely.&lt;br /&gt;
* Right before the first wave section when you fall on to the block you have jump off to get to the portal, there is a chance you will fall and hit the side of that block instead of landing on it. This is also very unlikely to happen.&lt;br /&gt;
* If you do not jump on the last blue ring in the slow cube sequence, you will fall out of the world and crash as there is no sawblade.&lt;br /&gt;
* You can skip the purple jump ring in the second cube section after the mini UFO if you jump the gravity jump pad late.&lt;br /&gt;
* In the second ball segment, you can skip the second block by just sliding on the next (you are supposed to tap and switch to normal gravity, but you can just slide, still in anti-gravity, and continue as normal).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|Theory of Everything 2 on the Main Menu&lt;br /&gt;
ToE2-C1.png|First secret coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second secret coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube45.png|Icon unlocked after completing in normal mode (Icon 45)&lt;br /&gt;
Cube60.png|Icon unlocked after completing Theory of Everything 2 with all 3 coins (Icon 60)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>209.232.145.168</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45782</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45782"/>
		<updated>2015-11-06T18:44:31Z</updated>

		<summary type="html">&lt;p&gt;209.232.145.167: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = TheoryOfEverything2.png&lt;br /&gt;
| levelnumber  = 18&lt;br /&gt;
| created      = [[Update 1.9]]&lt;br /&gt;
| difficulty   = [[File:Demon.png|30px|center]]&lt;br /&gt;
| normalmode   = [[File:Cube45.png|35px]] [[File:Cube60.png|35px]]&lt;br /&gt;
| starreward   = 14&lt;br /&gt;
| practicemode = [[File:Colour22.png|30px|center]]&lt;br /&gt;
| portals      = Cube, Ship, UFO, Ball, Wave, Gravity, Size, and Speed&lt;br /&gt;
| sequences    = C, s,, U B,, U, u, C, S, s, C, W,, B,, W,, s,, C S, C,, u,, w C,,&lt;br /&gt;
| composer     = DJ Nate, F-777&lt;br /&gt;
| music        = [[File:TheoryOfEverything2.ogg|left]]&lt;br /&gt;
| precededby   = [[Blast Processing]]&lt;br /&gt;
| followedby   = [[Geometrical Dominator]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; (often referred to as &amp;quot;ToE2&amp;quot;) is the eighteenth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the second official level to be rated &amp;quot;Demon&amp;quot;. It is unlocked by collecting 20 [[Secret Coins|secret coins]] (&#039;&#039;30 prior to [[Update 2.0]]&#039;&#039;). This level is commonly recognized as one of the hardest official levels, the other two being [[Clubstep]] and [[Deadlocked]]. Which one of the three is harder is a subject of debate, and discussions on several sources have just argued back and forth.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level introduces wave sequences at double speed as well as a mini-wave sequence at slow speed. It is the second level to introduce the wave feature and the first level to introduce the mini-wave. The level also introduces invisible sawblades and slopes. This level does not contain dual [[portals]], mirror portals or triple speed portals.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first secret coin is located at 13% in the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back to the normal route with the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* The second secret coin is located at 65%, in the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small tunnel to get the secret coin. It is one of the hardest coins to get, as it also requires precision, timing and control to complete the wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the wave to enter.&lt;br /&gt;
* The third secret coin is at 84%, and is hidden above the course of the fifth cube sequence. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an X. If you do this, you will land on a block and go through a fake block. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump, causing you to crash.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* It is the sequel to the level [[Theory of Everything]].&lt;br /&gt;
* This level introduces the mini wave. Mini waves move at 63 degree angles with the ground instead of 45 degree (normal waves makes 45 degree angles)&lt;br /&gt;
* In the half-pipe at the end, a dragon that resembles the dragon in [[Update 2.0]] can be seen with an eye (blue ring) and an open mouth with fake spikes to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the [[Blast Processing]] icon. The only difference is that the Theory of Everything 2 icon has more &amp;quot;teeth&amp;quot; and they are arranged in a different pattern.&lt;br /&gt;
* Completing the level takes about 1:32. However, if you use the first UFO speed glitch (&#039;&#039;refer to [[Theory of Everything 2#Errors|errors]]&#039;&#039;), it will take around 1:30 to complete.&lt;br /&gt;
* However, the level does not feature all the things in the editor unlike Theory of Everything.&lt;br /&gt;
*This level has both the longest and shortest slow portal sections.&lt;br /&gt;
*This is the only level after [[Electrodynamix]] with secret coins in both ship and cube.&lt;br /&gt;
* This is the only level to feature two composers, DJ Nate and F-777, instead of one.&lt;br /&gt;
* This level, [[Cycles]], [[Theory of Everything]], and [[Electroman Adventures]] are the only levels that continue playing music after completion.&lt;br /&gt;
* This level has the longest title being 22 characters long and it is unique of its kind. Other levels have titles with 21 characters or less.&lt;br /&gt;
* This level makes the most use of the player&#039;s colors, especially with the blocks introduced in Update 1.9.&lt;br /&gt;
* This level is argued by players that this is easier than [[Deadlocked]] and [[Clubstep]].&lt;br /&gt;
* One common mistake by players is from 80-81%. They encounter a upside-down portal with narrow spaces, making it hard for them to pass.&lt;br /&gt;
* This is the only demon level to touch the ground after the start.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
* After the second UFO segment, at about 29%, you can see that the color of the third block is different and the tile is strange.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* At the first ship segment, you can skip the third gravity portal by going under it. However this requires accuracy.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the slow speed portal by keeping at the bottom. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, as well as the mini ship part mentioned above, it is also possible to skip the gravity portal (the last one in the ship) by going under it.&lt;br /&gt;
** In addition, the final mini UFO part may end up starting upside down, but only in [[Practice Mode|practice mode]].&lt;br /&gt;
* There is a &amp;quot;secret path&amp;quot; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. This makes this &amp;quot;secret path&amp;quot; quite impractical because it guarantees a crash.&lt;br /&gt;
* In the first ball section at around 21%, instead of skipping the third blue jump ring and landing on the ground in antigravity, if timed right, you can still hit the third blue jump ring and continue safely.&lt;br /&gt;
* Right before the first wave section when you fall on to the block you have jump off to get to the portal, there is a chance you will fall and hit the side of that block instead of landing on it. This is also very unlikely to happen.&lt;br /&gt;
* If you do not jump on the last blue ring in the slow cube sequence, you will fall out of the world and crash as there is no sawblade.&lt;br /&gt;
* You can skip the purple jump ring in the second cube section after the mini UFO if you jump the gravity jump pad late.&lt;br /&gt;
* In the second ball segment, you can skip the second block by just sliding on the next (you are supposed to tap and switch to normal gravity, but you can just slide, still in anti-gravity, and continue as normal).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|Theory of Everything 2 on the Main Menu&lt;br /&gt;
ToE2-C1.png|First secret coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second secret coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube45.png|Icon unlocked after completing in normal mode (Icon 45)&lt;br /&gt;
Cube60.png|Icon unlocked after completing Theory of Everything 2 with all 3 coins (Icon 60)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>209.232.145.167</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48961</id>
		<title>Geometrical Dominator</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48961"/>
		<updated>2015-10-26T18:06:12Z</updated>

		<summary type="html">&lt;p&gt;209.232.145.167: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level &lt;br /&gt;
|image = GeometricalDominator.png|levelnumber = 19|created = [[Update 2.0]]|difficulty = [[File: Harder.png|25px|center]]|normalmode = [[File:Robot03.png|35px|center]]|starreward = 10|practicemode = [[File: Colour25.png|30px|center]]|portals = Cube, Robot, Ship, Wave, UFO, Ball, Gravity, Speed, Size|sequences = C, R, S, W, C, R,, S,, U,, C, W,, u B,, s, R,|composer = Waterflame|music = [[File:GeometricalDominator.ogg]]|precededby = [[Theory of Everything 2]]|followedby = [[Deadlocked]]}}&lt;br /&gt;
&#039;&#039;&#039;Geometrical Dominator&#039;&#039;&#039; is the nineteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the fifth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
==Description==&lt;br /&gt;
This level showcases the new Robot form, which works like the Lil&#039; Stomper from the popular mobile game, &#039;&#039;Jetpack Joyride&#039;&#039;. It also introduces a variety of new [[Map Components|map components]] such as moving obstacles, animated spikes, animated monsters, and rainbow blocks. Some sections and areas of the level are activated through triggers.&lt;br /&gt;
&lt;br /&gt;
A new background inspired by the game &#039;&#039;Super Mario Bros 3&#039;&#039; can be seen, along with a new ground design, and entirely new tile sets. The level also introduces new decorations like small grass, plants, curved rainbow decorations, moving water, white cartoon-like clouds and flowers. There is also a neon section which [[Robert Topala|RobTop]] had never used before, where all the level elements appear right in front of you, including jump orbs and pads. However, little stars serve as small markers for where the blocks and orbs will appear.&lt;br /&gt;
&lt;br /&gt;
This level showcased all the elements of Update 2.0 except teleportation portals, keys and green orbs.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first coin appears at 17% where the upside down Robot section just before the change to ship. To obtain it, the player must drop past the yellow jump ring onto a small platform where they must boost the robot up immediately into a small one block wide area where the coin is hidden. The player will then fall into the sky and hit a gravity pad before being put back onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second coin appears in the second Robot sequence at 47%, just after changing gravity from anti-gravity. When you jump on a multi-coloured block (coloured blue and purple), instead of falling down, jump up again to collect the secret coin and land back to the normal route.&lt;br /&gt;
&lt;br /&gt;
*The third coin is found in the final mini ship sequence at 92%. There is a moving pillar with two openings in it. Carefully guide the ship into the lower passage, collect the coin, and continue normally.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Geometrical Dominator&amp;quot; 100% Complete All Coins|thumb|center|330x330px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level is the first level to have in-game text. Its first text &amp;quot;Go!&amp;quot; appears after going through the first Robot portal.&lt;br /&gt;
*This is the fourth level to use a new background &#039;&#039;and&#039;&#039; ground, after [[Electrodynamix]], [[Hexagon Force]] and [[Theory of Everything 2]].&lt;br /&gt;
*This is one of the four levels that does not have a secret coin in its cube segment; the other three are [[Cycles]], [[Hexagon Force]], and [[Blast Processing]].&lt;br /&gt;
*The title &amp;quot;Geometrical Dominator&amp;quot; is one character longer than the limit of a level&#039;s name, making it the third of its kind. The other two are [[Electroman Adventures]] and [[Theory of Everything 2]].&lt;br /&gt;
*It takes 1:40 to complete the level.&lt;br /&gt;
*This is the first of two levels where you can transform to all the currently available [[forms]]. [[Deadlocked]] is the second level.&lt;br /&gt;
*Along with Hexagon Force, Theory of Everything 2, and [[Deadlocked]], this level contains a slow speed portal.&lt;br /&gt;
*It is the second level that has 10 stars, yet is rated Harder. [[XStep|xStep]] and Electroman Adventures are both rated Insane, however they also have 10 stars.&lt;br /&gt;
*Waterflame&#039;s Geometrical Dominator soundtrack is the only soundtrack from the main levels created specifically for Geometry Dash (as opposed to being bought by RobTop after it was created for other purposes).&lt;br /&gt;
**It was also the only soundtrack which was released after the level release.&lt;br /&gt;
**This also makes it the newest soundtrack in any level.&lt;br /&gt;
**It is also the only level in [[Geometry Dash]] that has a song that was not edited or shortened.&lt;br /&gt;
*Geometrical Dominator is the only level that is both followed &#039;&#039;and&#039;&#039; preceded by a Demon-rated Level.&lt;br /&gt;
*This and Cycles are the only levels to end in a form other than the Cube and Ship. They end in Robot and Ball, respectively.&lt;br /&gt;
*This is the first harder-rated level that has a speed portal.&lt;br /&gt;
**In addition, this is also the first harder-rated level to use a size portal.&lt;br /&gt;
*If you try to download a level with Geometrical Dominator as the song in 1.9, it will tell you the song is &#039;Active&#039;, which could have hinted at RobTop originally planning the 2.0 level to be Active by DJVI.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* At the first coin, it is possible to obtain the coin and hit the yellow orb and remain anti gravity in the ship as shown [https://everyplay.com/videos/20437368 here]. You can also remain an antigravity wave and an antigravity cube, but you will crash eventually in the cube sequence in the sky.&lt;br /&gt;
* At the first coin, there is a glitch where you can obtain the coin without using anti-gravity as shown [https://www.youtube.com/watch?v=eIfHaZpzadk here].&lt;br /&gt;
* At the second cube, it is possible to hit the marked orb that should not be used and survive. With the right timing, the player can continue the level normally.&lt;br /&gt;
* Right before the mini-UFO, if you slide onto the side of the edge with the wave, you can skip the slow speed and keep the double speed as shown [https://everyplay.com/videos/21025727 here].Similarly, Hexagon Force, Theory of Everything 2, and Deadlocked have an error (speed glitch) of this kind.&lt;br /&gt;
* In the sneak peek, right before the moving blocks, there are no invisible sawblades or water blocks.&lt;br /&gt;
* In the sneak peek, there is not a monster on the first animated spikes.&lt;br /&gt;
* Once you got the first coin, you can see a giant gap at the top of the level which is unfilled.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:GeometricalDominatorMenu.png|left|Geometrical Dominator on the menu.&lt;br /&gt;
GD-C1.png|left|First secret coin (Robot)&lt;br /&gt;
GD-C2.png|left|Second secret coin (Robot)&lt;br /&gt;
GD-C3.png|left|Third secret coin (Ship)&lt;br /&gt;
File:Robot03.png|left|Complete Geometrical Dominator (Robot 3)&lt;br /&gt;
File:Colour25.png|left|Complete Geometrical Dominator In Practice Mode (Color 25)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>209.232.145.167</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=8004</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=8004"/>
		<updated>2015-10-22T21:49:17Z</updated>

		<summary type="html">&lt;p&gt;209.232.145.165: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = DryOut.png|levelnumber = 4|created = 1.0|difficulty = [[File:Normal.png|30px]]|normalmode = [[File:Cube08.png|35px]]|starreward = 4|portals = Cube, Ship, and Gravity|sequences = C, S, C,|practicemode = [[File:Colour10.png|30px]]|composer = DJVI|music = [[File:DryOut.ogg]]|precededby = [[Polargeist]]|followedby = [[Base After Base]]}}&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the second level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dry Out introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence more difficult than in previous levels, partly because it contains walls meant to prevent extra or late jumps. It requires more precise tapping than before. Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels.&lt;br /&gt;
&lt;br /&gt;
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping. Then, there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one seen in [[Polargeist]]. Unlike [[Polargeist]], however, in the second section, it has spikes on the floor and roof, so that it requires slightly more skill.&lt;br /&gt;
&lt;br /&gt;
Finally, the level ends with another short cube sequence similar to the first two.&lt;br /&gt;
==Errors==&lt;br /&gt;
In the antigravity sequence, there is a spike with no &#039;roof&#039; on it.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located right at 30% and before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) leading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second secret coin is located at 62% and is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin is located in the second half of the ship sequence and in 80%, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin, while staying under the ceiling spikes.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin. However, in these two levels the portals are blue; the first yellow gravity portal is in Dry Out.&lt;br /&gt;
*Dry Out has the latest form change (at 67%)&lt;br /&gt;
**Before [[Update 1.6]], this was the first level to feature the anti-gravity portal.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:24.&lt;br /&gt;
*Dry Out, [[Can&#039;t Let Go]], [[Time Machine]], [[Theory of Everything]], [[Electroman Adventures]] and [[Blast Processing]] are the only levels to contain speech in their music.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DryOutMenu.png|Dry Out on the main menu&lt;br /&gt;
File:DryOutMenuOld.jpg|Dry Out before 1.9&lt;br /&gt;
DO-C1.png|First secret coin (Cube)&lt;br /&gt;
DO-C2.png|Second secret coin (Cube)&lt;br /&gt;
DO-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube08.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>209.232.145.165</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7998</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7998"/>
		<updated>2015-10-06T17:37:50Z</updated>

		<summary type="html">&lt;p&gt;209.232.145.168: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = DryOut.png|levelnumber = 4|created = 1.0|difficulty = [[File:Normal.png|30px]]|normalmode = [[File:Cube08.png|35px]]|starreward = 4|portals = Cube, Ship, and Gravity|sequences = C, S, C,|practicemode = [[File:Colour10.png|30px]]|composer = DJVI|music = [[File:DryOut.ogg]]|precededby = [[Polargeist]]|followedby = [[Base After Base]]}}&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the second level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dry Out introduces gravity [[Portals|portals]], although technically it was introduced in Back on Track in getting the first secret coin. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence more difficult than in previous levels, partly because it contains walls meant to prevent extra or late jumps. It requires more precise tapping than before. Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels.&lt;br /&gt;
&lt;br /&gt;
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping. Then, there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one seen in [[Polargeist]]. Unlike [[Polargeist]], however, in the second section, it has spikes on the floor and roof, so that it requires slightly more skill.&lt;br /&gt;
&lt;br /&gt;
Finally, the level ends with another short cube sequence similar to the first two.&lt;br /&gt;
==Errors==&lt;br /&gt;
In the antigravity sequence, there is a spike with no &#039;roof&#039; on it.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located right at 30% and before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) leading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second secret coin is located at 62% and is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin is located in the second half of the ship sequence and in 80%, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin, while staying under the ceiling spikes.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin. However, in these two levels the portals are blue; the first yellow gravity portal is in Dry Out.&lt;br /&gt;
**Before [[Update 1.6]], this was the first level to feature the anti-gravity portal.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:24.&lt;br /&gt;
*Dry Out, [[Can&#039;t Let Go]], [[Time Machine]], [[Theory of Everything]], and [[Blast Processing]] are the only levels to contain speech in their music.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DryOutMenu.png|Dry Out on the main menu&lt;br /&gt;
File:DryOutMenuOld.jpg|Dry Out before 1.9&lt;br /&gt;
DO-C1.png|First secret coin (Cube)&lt;br /&gt;
DO-C2.png|Second secret coin (Cube)&lt;br /&gt;
DO-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube08.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>209.232.145.168</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7996</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7996"/>
		<updated>2015-10-05T17:49:19Z</updated>

		<summary type="html">&lt;p&gt;209.232.145.165: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = DryOut.png|levelnumber = 4|created = 1.0|difficulty = [[File:Normal.png|30px]]|normalmode = [[File:Cube08.png|35px]]|starreward = 4|portals = Cube, Ship, and Gravity|sequences = C, S, C,|practicemode = [[File:Colour10.png|30px]]|composer = DJVI|music = [[File:DryOut.ogg]]|precededby = [[Polargeist]]|followedby = [[Base After Base]]}}&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the second level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dry Out introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence more difficult than in previous levels, partly because it contains walls meant to prevent extra or late jumps. It requires more precise tapping than before. Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels.&lt;br /&gt;
&lt;br /&gt;
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping. Then, there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one seen in [[Polargeist]]. Unlike [[Polargeist]], however, in the second section, it has spikes on the floor and roof, so that it requires slightly more skill.&lt;br /&gt;
&lt;br /&gt;
Finally, the level ends with another short cube sequence similar to the first two.&lt;br /&gt;
==Errors==&lt;br /&gt;
In the antigravity sequence, there is a spike with no &#039;roof&#039; on it.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located right at 30% and before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) leading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second secret coin is located at 62% and is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin is located in the second half of the ship sequence and in 80%, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin, while staying under the ceiling spikes.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin. However, in these two levels the portals are blue; the first yellow gravity portal is in Dry Out.&lt;br /&gt;
*Dry out has the latest form change, turning into a ship at around 67%.&lt;br /&gt;
**Before [[Update 1.6]], this was the first level to feature the anti-gravity portal.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:24.&lt;br /&gt;
*Dry Out, [[Can&#039;t Let Go]], [[Time Machine]], [[Theory of Everything]], and [[Blast Processing]] are the only levels to contain speech in their music.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DryOutMenu.png|Dry Out on the main menu&lt;br /&gt;
File:DryOutMenuOld.jpg|Dry Out before 1.9&lt;br /&gt;
DO-C1.png|First secret coin (Cube)&lt;br /&gt;
DO-C2.png|Second secret coin (Cube)&lt;br /&gt;
DO-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube08.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>209.232.145.165</name></author>
	</entry>
</feed>