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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=209.232.145.165</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T09:16:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41337</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41337"/>
		<updated>2015-12-09T18:47:18Z</updated>

		<summary type="html">&lt;p&gt;209.232.145.165: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = TheoryOfEverything.png&lt;br /&gt;
| levelnumber  = 12&lt;br /&gt;
| created      = [[Update 1.5]]&lt;br /&gt;
| difficulty   = [[File:Insane.png|30px]]&lt;br /&gt;
| normalmode   = [[File:Cube27.png|35px]]&lt;br /&gt;
| starreward   = 12&lt;br /&gt;
| practicemode = [[File:Colour15.png|30px]]&lt;br /&gt;
| portals      = Cube, Ship, UFO, Ball, Gravity, Size, and Mirror&lt;br /&gt;
| sequences    = C, S, s, S, s, C, c, C, U, C, B, s, C, U, u, C, b, s,&lt;br /&gt;
| composer     = DJ Nate&lt;br /&gt;
| music        = [[File:TheoryOfEverything.ogg]]&lt;br /&gt;
| precededby   = [[Clutterfunk]]&lt;br /&gt;
| followedby   = [[Electroman Adventures]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the third level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink, and yellow jump rings, all jump pads, ship [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging and the orange UFO portal is introduced.&lt;br /&gt;
&lt;br /&gt;
The level starts with challenging pads and rings, then goes through a tight rocket scene that switches mini and regular size. Going back to the cube, the player experiences more rigid jumping and tapping before going to the UFO. For the UFO, there are thorns on the ground and top, and a couple of sawblades before you go to the section with the &amp;quot;!&amp;quot; marks. If you go through the right one, you go back to a cube. This section is fairly difficult, with one good trick ring at the end. Then, you go through the ball section which is fairly difficult to handle, with all the rings and when to tap the screen. Then it goes to a mini rocket, a cube (fairly difficult), then goes through the UFO. This UFO sequence requires timing when to jump, where to jump, and how high it jumps. The mini UFO is unlike any of the others requiring to do the same with the last UFO part except with obstacles in the way. Then, you go to a challenging cube sequence with rings, pads, and a lot of sawblades. Then you go through a challenging mini ball, a mini rocket, and then you finish the level.&lt;br /&gt;
&lt;br /&gt;
This level contains all hazards (spikes, thorns, and sawblades) introduced before [[Update 1.6]].&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
*The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block and the small ship is much more sensitive than it&#039;s larger counterpart. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
*The third secret coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Electroman Adventures]], and [[Blast Processing]] are the only levels where you can hear speech in the background music (You can hear &amp;quot;&#039;&#039;Break Down&#039;&#039;&amp;quot; at the black background when the cube goes up, after the mini ship mode).&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
**This level, meanwhile, is considered the easiest compared to the other two.&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in Clutterfunk and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
*[[Update 1.9]] contains Theory of Everything 2, which is the first level that is a sequel of another main level in &#039;&#039;Geometry Dash.&#039;&#039;&lt;br /&gt;
*This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (&#039;&#039;!&#039;&#039;). Enter the right one to continue the level. Enter the wrong one and you will meet with an instant dead end.&lt;br /&gt;
*Completing the level takes 1:26.&lt;br /&gt;
*The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. [[Clutterfunk]], [[xStep]],[[Electroman Adventures]], [[Time Machine]], and [[Theory of Everything 2]] have similarly difficult second coins, as they involve passing through small spaces.&lt;br /&gt;
*This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it will not. In the [[Level Editor|level editor]], you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
*This level, [[Cycles]], [[Electroman Adventures]] , and [[Theory of Everything 2]] are the only levels that continue playing music after completion. However, Cycles and Theory of Everything 2 don&#039;t play when the progress board is shown.&lt;br /&gt;
*The version of the song that plays in this level is the &amp;quot;XL&amp;quot; version of the song, due to the ending of the song.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything on the main menu&lt;br /&gt;
ToE-C1.png|First secret coin (UFO)&lt;br /&gt;
ToE-C2.png|Second secret coin (Ship)&lt;br /&gt;
ToE-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube27.png|Icon unlocked after completing in normal mode (Icon 12)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>209.232.145.165</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=8004</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=8004"/>
		<updated>2015-10-22T21:49:17Z</updated>

		<summary type="html">&lt;p&gt;209.232.145.165: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = DryOut.png|levelnumber = 4|created = 1.0|difficulty = [[File:Normal.png|30px]]|normalmode = [[File:Cube08.png|35px]]|starreward = 4|portals = Cube, Ship, and Gravity|sequences = C, S, C,|practicemode = [[File:Colour10.png|30px]]|composer = DJVI|music = [[File:DryOut.ogg]]|precededby = [[Polargeist]]|followedby = [[Base After Base]]}}&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the second level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dry Out introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence more difficult than in previous levels, partly because it contains walls meant to prevent extra or late jumps. It requires more precise tapping than before. Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels.&lt;br /&gt;
&lt;br /&gt;
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping. Then, there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one seen in [[Polargeist]]. Unlike [[Polargeist]], however, in the second section, it has spikes on the floor and roof, so that it requires slightly more skill.&lt;br /&gt;
&lt;br /&gt;
Finally, the level ends with another short cube sequence similar to the first two.&lt;br /&gt;
==Errors==&lt;br /&gt;
In the antigravity sequence, there is a spike with no &#039;roof&#039; on it.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located right at 30% and before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) leading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second secret coin is located at 62% and is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin is located in the second half of the ship sequence and in 80%, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin, while staying under the ceiling spikes.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin. However, in these two levels the portals are blue; the first yellow gravity portal is in Dry Out.&lt;br /&gt;
*Dry Out has the latest form change (at 67%)&lt;br /&gt;
**Before [[Update 1.6]], this was the first level to feature the anti-gravity portal.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:24.&lt;br /&gt;
*Dry Out, [[Can&#039;t Let Go]], [[Time Machine]], [[Theory of Everything]], [[Electroman Adventures]] and [[Blast Processing]] are the only levels to contain speech in their music.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DryOutMenu.png|Dry Out on the main menu&lt;br /&gt;
File:DryOutMenuOld.jpg|Dry Out before 1.9&lt;br /&gt;
DO-C1.png|First secret coin (Cube)&lt;br /&gt;
DO-C2.png|Second secret coin (Cube)&lt;br /&gt;
DO-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube08.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>209.232.145.165</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7996</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7996"/>
		<updated>2015-10-05T17:49:19Z</updated>

		<summary type="html">&lt;p&gt;209.232.145.165: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = DryOut.png|levelnumber = 4|created = 1.0|difficulty = [[File:Normal.png|30px]]|normalmode = [[File:Cube08.png|35px]]|starreward = 4|portals = Cube, Ship, and Gravity|sequences = C, S, C,|practicemode = [[File:Colour10.png|30px]]|composer = DJVI|music = [[File:DryOut.ogg]]|precededby = [[Polargeist]]|followedby = [[Base After Base]]}}&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the second level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dry Out introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence more difficult than in previous levels, partly because it contains walls meant to prevent extra or late jumps. It requires more precise tapping than before. Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels.&lt;br /&gt;
&lt;br /&gt;
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping. Then, there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one seen in [[Polargeist]]. Unlike [[Polargeist]], however, in the second section, it has spikes on the floor and roof, so that it requires slightly more skill.&lt;br /&gt;
&lt;br /&gt;
Finally, the level ends with another short cube sequence similar to the first two.&lt;br /&gt;
==Errors==&lt;br /&gt;
In the antigravity sequence, there is a spike with no &#039;roof&#039; on it.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located right at 30% and before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) leading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second secret coin is located at 62% and is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin is located in the second half of the ship sequence and in 80%, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin, while staying under the ceiling spikes.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin. However, in these two levels the portals are blue; the first yellow gravity portal is in Dry Out.&lt;br /&gt;
*Dry out has the latest form change, turning into a ship at around 67%.&lt;br /&gt;
**Before [[Update 1.6]], this was the first level to feature the anti-gravity portal.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:24.&lt;br /&gt;
*Dry Out, [[Can&#039;t Let Go]], [[Time Machine]], [[Theory of Everything]], and [[Blast Processing]] are the only levels to contain speech in their music.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DryOutMenu.png|Dry Out on the main menu&lt;br /&gt;
File:DryOutMenuOld.jpg|Dry Out before 1.9&lt;br /&gt;
DO-C1.png|First secret coin (Cube)&lt;br /&gt;
DO-C2.png|Second secret coin (Cube)&lt;br /&gt;
DO-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube08.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>209.232.145.165</name></author>
	</entry>
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