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		<id>https://geometrydashwiki.com/eng/Glowy?diff=2142</id>
		<title>Glowy</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Glowy?diff=2142"/>
		<updated>2018-05-16T22:18:21Z</updated>

		<summary type="html">&lt;p&gt;209.66.198.62: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level|image = File:Glowy.png|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10[[File:Star.png|15px]]|id = 37361518|song = &amp;lt;p&amp;gt;&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/dj-trapstep-1/tuxedo-lightsaber-battle&amp;quot; height=&amp;quot;70px&amp;quot; width=&amp;quot;100%&amp;quot; auto_play=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/soundcloud&amp;gt;&amp;lt;/p&amp;gt;|composer = F-777|creator = Rob Buck (Verified by [[BoldStep]])}}&lt;br /&gt;
&#039;&#039;&#039;[[Glowy]]&#039;&#039;&#039; is a 2.1 3 minute long Extreme Demon created by Rob Buck and was verified by [[BoldStep]]. Its difficulty is mainly achieved through its length and the increasingly &#039;&#039;glowing&#039;&#039; effects through the level. It is currently ranked #19 on the [[Official Geometry Dash Demonlist|Official Geometry Dash Demon List]], above [[Delta Interface]] (#20) and below [[Killbot]] (#18).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;It is important to note that throughout the entire level, the amount of objects on the screen constantly increases making the the level harder as it goes, so a good recommendation would be to lower the graphics down before playing this level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The level starts off with a yellow jump orb throwing the player into the first cube section. Some text is present, including &amp;quot;Rob Buck&amp;quot;, &amp;quot;Sunnets Layout&amp;quot; and the size portals being replaced by &amp;quot;Mini&amp;quot; and &amp;quot;Big&amp;quot;. The gameplay a consists of a few jumps and orbs, a small maze and back to the same gameplay style as before. After the initial cube, a ball appears with some tricky, but simplistic, timings along with invisible size portals. Ending the pre-drop part is a double speed robot where a bunch of orbs have to be ignored in order to hit the right ones, then a short auto, and a single jump as the music makes the noise of a lightsaber being drawn.&lt;br /&gt;
&lt;br /&gt;
The gameplay shifts to a mini ship with mosly straight flying present along with many different gravity and size portals placed in the way. The flying is interrupted by a gravity stream into another ship part. It sarts off in dual mode but quickly goes back into normal. Just like before portals are present, teleportation portals this time as well. Likewise, this ship section also ends with a short auto into a dual cube. This cube requires some percise timings in order to pass, and as it ends, it goes normal and transitions via an auto into another ship. This ship lasts for a bit shorter than the ones before but keeps the same style of gameplay. Next up is a ball witl lots of slopes and blue orbs to hit, and then comes a spam wave with the name of the level shown off in big letters as the first drop ends with a short mini ship straight fly.&lt;br /&gt;
&lt;br /&gt;
The music slows down a bit as a ball shows up with lots of difficult timings and jump pads guiding the way. A few purple orbs are also present, and the ball eventually turns mini/dual, similar to [[Windy Landscape]]. The first section of this &amp;quot;after-drop&amp;quot; part is finished off with a slow UFO resembling that of [[Michigun|Michigun&#039;s]] part in [[Bloodbath]]. The second half consists entirely of  a standard wave doing what the wave does best: avoiding spikes located all over the place. The gameplay and song now slow down even more as the player turns into a cube for the first half and the text &amp;quot;I love glow!&amp;quot; can be seen. This cube is very maze-like and features many fake ways that the player must avoid. The next half is played in dual mode and starts as a Ship/Wave where the ship is completely irrelevant for the entire segment, only changing gamemodes. The wave on the other hand is quite tight and spikes pose as a major threat throughout the whole dual.&lt;br /&gt;
&lt;br /&gt;
As the song hits its second drop, a triple speed ship is now used to manouver through the obstacles. A very short wave spam will then take the player to a straight fly where the text &amp;quot;O S%?T STR8 FLY&amp;quot; and &amp;quot;Idea by incarnate maiden&amp;quot; is visible. Another short wave spam leads to another straight fly which in turn leads into yet another combination of a wave spam and a straight fly finished off with two gravity portals. The ship continues with some yellow orbs placed inside of gravity portals leading into a wave spam, two moro orb/portal combos, antoher wave spam, a straight fly and finally a wave spam leading into a mini straight fly into another slowed down part of the level. This slow part is played as a robot with many different types of timings and some text saying &amp;quot;Dangus Dongus&amp;quot; and &amp;quot;Halfway There!&amp;quot;. The next segment of this slow part is a ball with many orbs and regular timings to pass and a yellow jump pad to send the player into the third drop.&lt;br /&gt;
&lt;br /&gt;
A fast ship appears and is like most other ship sections in the level; majorly straight flying. The speed slows down and speeds up to the beat of the music and a wave is used to transition into an unorthodox straight fly dual ship segment. Next up is a wave where the path can be quite hard to see due to the massive object count at this point. After this is a mini ufo having to hit invisible purple orbs located inside the mouths of two monsters as the text &amp;quot;Dingus!&amp;quot; and &amp;quot;GO!&amp;quot; can be seen. The ship coming up is mini and requires the player to straight fly through multiple monster teeth, all while changing gravity and size many times over and it end with the text &amp;quot;Christmas Confirmed!!! XDXD&amp;quot;. A ball then appears with fast timings and more text in the form of &amp;quot;Sezzy ;)&amp;quot; and &amp;quot;Dingdat!&amp;quot; just before a triple speed UFO takes its place holding difficult manouvering and a bunch of gravity portals in both single and stream form.&lt;br /&gt;
&lt;br /&gt;
A cube is next and it starts with &amp;quot;Maudanik is a dingus&amp;quot; visible before the gameplay consisting of regular jump and orbs timings starts. Lots of blue jump pads then appear with the last one in every quartet holding a purple orb which needs to be hit. A slow ship with two gravity portals will end this first half of this slow part. This then comes to a wave where purple orbs guide the way through the glowy madness. This wave finishes off with a gravity portal, and then a dual switching into a slow cube that requires some memory of which orbs to hoit to reach the next wave. It stays dual and contains lots of text saying &amp;quot;Star lmfao&amp;quot; and &amp;quot;Slow Down Dingus!&amp;quot; replacing slow speed changes. A short UFO with a single orb, gravity portal and a quote by Platnuu saying &amp;quot;Internet pool is lyft&amp;quot; comes after this and is followed by a straight fly with teleportation portals involved. A quote by Walkertech reading &amp;quot;Hullo&amp;quot; is then flown through into a wave portal with fairly standard gameplay afterwards.&lt;br /&gt;
&lt;br /&gt;
Mini ball form is then achieved and here memorization must once again be necessary in order to reach the slow robot afterwards where &amp;quot;KEK&amp;quot; can be seen twice and three orbs must be hit. A UFO takes its place and holds gameplay with orbs and gravity portals alike, and then a mini ship straight fly through spike balls where lots of keys are picked up as another aesthetic of the level. The final segment of the level begins as a slow cube with text &amp;quot;Jae is sez&amp;quot; and &amp;quot;[[Rustam]] the dingus&amp;quot; are present in all of the spike jumps and orbs. Following this is a ship with a unique effect around itself, a single gravity portal and &amp;quot;Scoped B!tch&amp;quot; visible at the start. This then turns into a wave which will in turn go dual for the last few second of the level where even more text can be seen, a chicken art, and a list of people whom the level is dedicated to. The wave goes mini, then back and finally solo to show the text &amp;quot;Verified by BoldStep&amp;quot;, &amp;quot;Luv U All Lmao&amp;quot; and Rob Buck&#039;s logo as the wave turns into a cube and leaps towards the end of the level.&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Highest Percentage&lt;br /&gt;
!Date Completed&lt;br /&gt;
!Total Attempts&lt;br /&gt;
!Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
|[[BoldStep]] (verifier)&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|6 September 2017&lt;br /&gt;
|12,270&lt;br /&gt;
|90%&lt;br /&gt;
|[[File:Geometry Dash - Glowy (Extreme Demon) - By Rob Buck (Verified by BoldStep)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|12 September 2017&lt;br /&gt;
|1,680&lt;br /&gt;
|77%&lt;br /&gt;
|[[File:Glowy 100% by Rob Buck (Extreme Demon) - GD 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|DiamondSplash&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|12 October 2017&lt;br /&gt;
|1,900&lt;br /&gt;
|86%&lt;br /&gt;
|[[File:Geometry Dash Glowy (Extreme Demon) by RobBuck|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|YoshinoDash&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|23 March 2018&lt;br /&gt;
|14,280&lt;br /&gt;
|98%&lt;br /&gt;
|[[File:Glowy (Extreme Demon) by Rob BuckㅣEye Cancer -|centre|thumb|200x200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The level contains almost 270,000 objects, meaning that lag is unavoidable on low-end devices.&lt;br /&gt;
* At first, BH Fusion was set to verify the level, but he eventually dropped it for not wanting &amp;quot;to prolong the verification any longer&amp;quot;. As such, BoldStep asked Rob Buck for permission to verify the level, which he was accepted to verify.&lt;br /&gt;
* Rob Buck has stated that this will be his last level ever made.&lt;br /&gt;
* This level is the longest rated extreme demon in the game in Geometry Dash, exceeding three minutes and twenty-two seconds.&lt;br /&gt;
** [[Carnage Mode]] is the second longest, being about three minutes long.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Glowy (Extreme Demon) - By Rob Buck (Verified by BoldStep)|centre|thumb|330x330px|The verification of Glowy. Credits to BoldStep.]][[Category:Featured Levels]]&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:XL Levels]]&lt;/div&gt;</summary>
		<author><name>209.66.198.62</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Glowy?diff=2141</id>
		<title>Glowy</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Glowy?diff=2141"/>
		<updated>2018-05-16T22:16:05Z</updated>

		<summary type="html">&lt;p&gt;209.66.198.62: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}&lt;br /&gt;
{{Infobox Level|image = File:Glowy.png|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10[[File:Star.png|15px]]|id = 37361518|song = &amp;lt;p&amp;gt;&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/dj-trapstep-1/tuxedo-lightsaber-battle&amp;quot; height=&amp;quot;70px&amp;quot; width=&amp;quot;100%&amp;quot; auto_play=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/soundcloud&amp;gt;&amp;lt;/p&amp;gt;|composer = F-777|creator = Rob Buck (Verified by [[BoldStep]])}}&lt;br /&gt;
&#039;&#039;&#039;[[Glowy]]&#039;&#039;&#039; is a 2.1 3 minute long Extreme Demon created by Rob Buck and was verified by [[BoldStep]]. Its difficulty is mainly achieved through its length and the increasingly &#039;&#039;glowing&#039;&#039; effects through the level. It is currently ranked #19 on the [[Official Geometry Dash Demonlist|Official Geometry Dash Demon List]], above [[Delta Interface]] (#20) and below [[Killbot]] (#18).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;It is important to note that throughout the entire level, the amount of objects on the screen constantly increases making the the level harder as it goes, so a good recommendation would ve to lower the graphics down before playing this level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The level starts off with a yellow jump orb throwing the player into the first cube section. Some text is present, including &amp;quot;Rob Buck&amp;quot;, &amp;quot;Sunnets Layout&amp;quot; and the size portals being replaced by &amp;quot;Mini&amp;quot; and &amp;quot;Big&amp;quot;. The gameplay a consists of a few jumps and orbs, a small maze and back to the same gameplay style as before. After the initial cube, a ball appears with some tricky, but simplistic, timings along with invisible size portals. Ending the pre-drop part is a double speed robot where a bunch of orbs have to be ignored in order to hit the right ones, then a short auto, and a single jump as the music makes the noise of a lightsaber being drawn.&lt;br /&gt;
&lt;br /&gt;
The gameplay shifts to a mini ship with mosly straight flying present along with many different gravity and size portals placed in the way. The flying is interrupted by a gravity stream into another ship part. It sarts off in dual mode but quickly goes back into normal. Just like before portals are present, teleportation portals this time as well. Likewise, this ship section also ends with a short auto into a dual cube. This cube requires some percise timings in order to pass, and as it ends, it goes normal and transitions via an auto into another ship. This ship lasts for a bit shorter than the ones before but keeps the same style of gameplay. Next up is a ball witl lots of slopes and blue orbs to hit, and then comes a spam wave with the name of the level shown off in big letters as the first drop ends with a short mini ship straight fly.&lt;br /&gt;
&lt;br /&gt;
The music slows down a bit as a ball shows up with lots of difficult timings and jump pads guiding the way. A few purple orbs are also present, and the ball eventually turns mini/dual, similar to [[Windy Landscape]]. The first section of this &amp;quot;after-drop&amp;quot; part is finished off with a slow UFO resembling that of [[Michigun|Michigun&#039;s]] part in [[Bloodbath]]. The second half consists entirely of  a standard wave doing what the wave does best: avoiding spikes located all over the place. The gameplay and song now slow down even more as the player turns into a cube for the first half and the text &amp;quot;I love glow!&amp;quot; can be seen. This cube is very maze-like and features many fake ways that the player must avoid. The next half is played in dual mode and starts as a Ship/Wave where the ship is completely irrelevant for the entire segment, only changing gamemodes. The wave on the other hand is quite tight and spikes pose as a major threat throughout the whole dual.&lt;br /&gt;
&lt;br /&gt;
As the song hits its second drop, a triple speed ship is now used to manouver through the obstacles. A very short wave spam will then take the player to a straight fly where the text &amp;quot;O S%?T STR8 FLY&amp;quot; and &amp;quot;Idea by incarnate maiden&amp;quot; is visible. Another short wave spam leads to another straight fly which in turn leads into yet another combination of a wave spam and a straight fly finished off with two gravity portals. The ship continues with some yellow orbs placed inside of gravity portals leading into a wave spam, two moro orb/portal combos, antoher wave spam, a straight fly and finally a wave spam leading into a mini straight fly into another slowed down part of the level. This slow part is played as a robot with many different types of timings and some text saying &amp;quot;Dangus Dongus&amp;quot; and &amp;quot;Halfway There!&amp;quot;. The next segment of this slow part is a ball with many orbs and regular timings to pass and a yellow jump pad to send the player into the third drop.&lt;br /&gt;
&lt;br /&gt;
A fast ship appears and is like most other ship sections in the level; majorly straight flying. The speed slows down and speeds up to the beat of the music and a wave is used to transition into an unorthodox straight fly dual ship segment. Next up is a wave where the path can be quite hard to see due to the massive object count at this point. After this is a mini ufo having to hit invisible purple orbs located inside the mouths of two monsters as the text &amp;quot;Dingus!&amp;quot; and &amp;quot;GO!&amp;quot; can be seen. The ship coming up is mini and requires the player to straight fly through multiple monster teeth, all while changing gravity and size many times over and it end with the text &amp;quot;Christmas Confirmed!!! XDXD&amp;quot;. A ball then appears with fast timings and more text in the form of &amp;quot;Sezzy ;)&amp;quot; and &amp;quot;Dingdat!&amp;quot; just before a triple speed UFO takes its place holding difficult manouvering and a bunch of gravity portals in both single and stream form.&lt;br /&gt;
&lt;br /&gt;
A cube is next and it starts with &amp;quot;Maudanik is a dingus&amp;quot; visible before the gameplay consisting of regular jump and orbs timings starts. Lots of blue jump pads then appear with the last one in every quartet holding a purple orb which needs to be hit. A slow ship with two gravity portals will end this first half of this slow part. This then comes to a wave where purple orbs guide the way through the glowy madness. This wave finishes off with a gravity portal, and then a dual switching into a slow cube that requires some memory of which orbs to hoit to reach the next wave. It stays dual and contains lots of text saying &amp;quot;Star lmfao&amp;quot; and &amp;quot;Slow Down Dingus!&amp;quot; replacing slow speed changes. A short UFO with a single orb, gravity portal and a quote by Platnuu saying &amp;quot;Internet pool is lyft&amp;quot; comes after this and is followed by a straight fly with teleportation portals involved. A quote by Walkertech reading &amp;quot;Hullo&amp;quot; is then flown through into a wave portal with fairly standard gameplay afterwards.&lt;br /&gt;
&lt;br /&gt;
Mini ball form is then achieved and here memorization must once again be necessary in order to reach the slow robot afterwards where &amp;quot;KEK&amp;quot; can be seen twice and three orbs must be hit. A UFO takes its place and holds gameplay with orbs and gravity portals alike, and then a mini ship straight fly through spike balls where lots of keys are picked up as another aesthetic of the level. The final segment of the level begins as a slow cube with text &amp;quot;Jae is sez&amp;quot; and &amp;quot;[[Rustam]] the dingus&amp;quot; are present in all of the spike jumps and orbs. Following this is a ship with a unique effect around itself, a single gravity portal and &amp;quot;Scoped B!tch&amp;quot; visible at the start. This then turns into a wave which will in turn go dual for the last few second of the level where even more text can be seen, a chicken art, and a list of people whom the level is dedicated to. The wave goes mini, then back and finally solo to show the text &amp;quot;Verified by BoldStep&amp;quot;, &amp;quot;Luv U All Lmao&amp;quot; and Rob Buck&#039;s logo as the wave turns into a cube and leaps towards the end of the level.&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Highest Percentage&lt;br /&gt;
!Date Completed&lt;br /&gt;
!Total Attempts&lt;br /&gt;
!Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
|[[BoldStep]] (verifier)&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|6 September 2017&lt;br /&gt;
|12,270&lt;br /&gt;
|90%&lt;br /&gt;
|[[File:Geometry Dash - Glowy (Extreme Demon) - By Rob Buck (Verified by BoldStep)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|12 September 2017&lt;br /&gt;
|1,680&lt;br /&gt;
|77%&lt;br /&gt;
|[[File:Glowy 100% by Rob Buck (Extreme Demon) - GD 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|DiamondSplash&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|12 October 2017&lt;br /&gt;
|1,900&lt;br /&gt;
|86%&lt;br /&gt;
|[[File:Geometry Dash Glowy (Extreme Demon) by RobBuck|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|YoshinoDash&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|23 March 2018&lt;br /&gt;
|14,280&lt;br /&gt;
|98%&lt;br /&gt;
|[[File:Glowy (Extreme Demon) by Rob BuckㅣEye Cancer -|centre|thumb|200x200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The level contains almost 270,000 objects, meaning that lag is unavoidable on low-end devices.&lt;br /&gt;
* At first, BH Fusion was set to verify the level, but he eventually dropped it for not wanting &amp;quot;to prolong the verification any longer&amp;quot;. As such, BoldStep asked Rob Buck for permission to verify the level, which he was accepted to verify.&lt;br /&gt;
* Rob Buck has stated that this will be his last level ever made.&lt;br /&gt;
* This level is the longest rated extreme demon in the game in Geometry Dash, exceeding three minutes and twenty-two seconds.&lt;br /&gt;
** [[Carnage Mode]] is the second longest, being about three minutes long.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Glowy (Extreme Demon) - By Rob Buck (Verified by BoldStep)|centre|thumb|330x330px|The verification of Glowy. Credits to BoldStep.]][[Category:Featured Levels]]&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:XL Levels]]&lt;/div&gt;</summary>
		<author><name>209.66.198.62</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Conical_Depression?diff=86313</id>
		<title>Conical Depression</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Conical_Depression?diff=86313"/>
		<updated>2018-05-15T22:33:52Z</updated>

		<summary type="html">&lt;p&gt;209.66.198.62: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Joke}}&lt;br /&gt;
{{Goodpage}}&lt;br /&gt;
{{Infobox Level|image = File:ConicalDepression.PNG|creator = [[Krazyman50]]|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10 [[File:Star.png|15px]]|id = 17711004|song = Stereo Madness|composer = ForeverBound|}}&lt;br /&gt;
&#039;&#039;&#039;Conical Depression&#039;&#039;&#039; is an Extreme Demon created by [[Krazyman50]], and is known for its atrocious game-play paired with sheer difficulty, alongside its decoration and blocks akin to levels made back in 1.0. The level is currently #37 on the [[Official Geometry Dash Demonlist]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
By the looks of it, this level is most likely a parody of &#039;&#039;&#039;Stereo Madness&#039;&#039;&#039;, as it uses the same song, alongside its choice of blocks and background color on certain parts. But Stereo Madness doesn&#039;t use certain modes in the level except for the cube and the ship.&lt;br /&gt;
&lt;br /&gt;
The level achieved its Extreme Demon rating as it features an excessive amount of straight flying, orb timings, orb spamming and most notably, extreme wave maneuvers.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with an extremely hard (and confusing) mini-wave section, where the player must take advantage of the game&#039;s faulty hit-boxes. Here, the player would need to memorize which route should be taken, at the same time maneuvering through tight spaces and moving right between spikes.&lt;br /&gt;
&lt;br /&gt;
A mini-ball part comes next. While it isn&#039;t that difficult compared to the other parts of the level, it still features some critical timings, along with a moderately long orb spam part. A cube part comes next, requiring players to perform late taps on the orbs, as hitting a pink orb too early would result hitting the ceiling and crashing.&lt;br /&gt;
&lt;br /&gt;
A ship part comes next. Here, not only there would be an abundance of straight flying, but it would require players to perform timed orb taps and minor memorization, which makes it even more frustrating. A mini mini ship/mini UFO dual would appear here, separating the ship parts.&lt;br /&gt;
&lt;br /&gt;
The part that comes right after the ship part is entirely based on the cube game-mode. The speed is set at triple speed. Like the previous cube part, it features tons of precise orb timings, which would be difficult for newer players to get used to. This part also takes use of the spikes&#039; odd hit-boxes as a way to make it even more challenging, as some of the jump requires to jump right next to a spike. Orb spamming is something that players should expect here, too.&lt;br /&gt;
&lt;br /&gt;
The final part is a parody of the original Stereo Madness. It&#039;s a copy of the final sequence one would encounter in the first official level of the game, but instead being a normal ship part, it uses the mini-wave game-mode. This part wouldn&#039;t be a problem for anyone that had gotten this far. The level will end after this as the player would encounter a harmless wall of spikes at the end.&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* Cutter crashed at 85%.&lt;br /&gt;
* R3YGA crashed at 83%.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level is rated, due to its sheer difficulty, but not featured, obviously.&lt;br /&gt;
* The verifier, [[Krazyman50]], took over 45,600 attempts to verify this.&lt;br /&gt;
* The level itself is possibly an extended version of [[Krazyman50|Krazyman50&amp;lt;nowiki/&amp;gt;&#039;s]] older challenge level, &#039;&#039;&#039;Sneezing Cats&#039;&#039;&#039;. While the level was removed from the servers, a YouTube video of the said level is still present on his channel.&lt;br /&gt;
* [[Surv]] was the first to beat this (excluding the verifier himself), followed by Marker and [[Sunix]].&lt;br /&gt;
* This level was hacked recently, being turned into a free demon, but was patched about a week later.&lt;br /&gt;
* AvillaRX2X recently verified a rebirth of this level, called Conical Depression X. While it&#039;s still unrated, it&#039;s considered to be possibly harder than [[Bloodbath]]. The level was recently hacked and turned into a free demon, but was also patched.&lt;br /&gt;
* This level was used as a custom background for part of [[M A N I X]] by KrazyMan50 and Manix648 to fool the player.&lt;br /&gt;
&lt;br /&gt;
== Walktrough ==&lt;br /&gt;
[[File:Geometry Dash - Conical Depression Verified (Live)|centre|thumb|360x360px]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
[[Category:Long Levels]]&lt;br /&gt;
[[Category:Demon Levels]]&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:Old School levels]]&lt;br /&gt;
[[Category:Hacked Levels]]&lt;br /&gt;
[[Category:Joke Levels]]&lt;/div&gt;</summary>
		<author><name>209.66.198.62</name></author>
	</entry>
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