<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=213.126.64.106</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=213.126.64.106"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/213.126.64.106"/>
	<updated>2026-10-18T13:02:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=43040</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=43040"/>
		<updated>2015-10-14T08:12:14Z</updated>

		<summary type="html">&lt;p&gt;213.126.64.106: /* Structural Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Deadlocked.png|levelnumber = 20|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|normalmode = [[File:Robot05.png|35px]] [[File:Cube59.png|35px]]|starreward = 15|practicemode = [[File: Colour26.png|25px|center]]|portals = Cube, Wave, Ship, Ball, UFO, Robot; Gravity, Size, Speed, Dual, Teleportations|sequences = C, w, C, W,,, s,, B,, u,, C, C,,, R, R,, b b, b,, C, c, R,, S,, s,, U,, WW,,, w S,, s,, B U,, U,,, C,|composer = F-777|music = [[File:Deadlocked.ogg]]|precededby = [[Geometrical Dominator]]|followedby = TBA}}&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is the last of the three official levels that are rated Demon. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game &#039;&#039;Jetpack Joyride&#039;&#039;.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares at 19%. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin at 43%. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the normal route situated below it.&lt;br /&gt;
**However, there is a glitch where you don&#039;t get the key, brush past it, and still be able to get the coin.&lt;br /&gt;
*The second secret coin appears at 52% during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of an invisible block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears exactly two-thirds of the level (66%) During the second UFO sequence, there a monsters shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another round of lasers fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first and currently only official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked is the official level that features the most speed portals.&lt;br /&gt;
*Deadlocked is the first official level to intentionally introduce the antigravity wave.&lt;br /&gt;
**However, in [[Blast Processing]], after the first ball segment, the blue deactivation gravity portal on the wave may be skipped if you hold right before entering the portal, thus making the wave travel in antigravity. Also, there is a small chance at the end of the dual wave section at around 53%, that the anti-gravity copy of the wave will enter the blue dual deactivation before the real one. Thus, Blast Processing is technically the first level to have an anti-gravity wave.&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by &amp;quot;Pulse&amp;quot; triggers.&lt;br /&gt;
**However, if the player&#039;s primary color is black the platforms will not light up but instead stay the player&#039;s secondary color.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals (four in total).&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini wave segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence. The first was Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
* It takes 1:39 to complete the level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is one of the three levels where you barely touch the ground after the beginning, the other two are [[Clubstep]] and Geometrical Dominator.&lt;br /&gt;
*This level and Geometrical Dominator are the only levels after Blast Processing to not include a Secret Coin in a Wave segment.&lt;br /&gt;
*This is the first level where the ground color only changes once. The ground stays black after the first wave sequence.&lt;br /&gt;
*In this level, more specifically at the second set of teleportation portals, there is a glitch where if you hit the green ring before the TP portal late, it&#039;s possible to hit the yellow ring following without being in anitgravity, shown in this replay: [https://everyplay.com/videos/21467838 here]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the second cube section at around 6% to the bottom-left of the orange teleportation portal, the edge of a diagonal spike is missing.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini wave) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* Just before the second wave segment, if you hit the last green ring before the wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, where as this error is beneficial. This and the related errors were patched out in update 2.01, with the portals made bigger and sawblades placed at the start of the segment.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb allows the player to slide up an upper slope in antigravity in cube form and go through the wave segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the wave segment as a cube and then continue the level normally. Jumping early and hitting all the gravity portals will allow the player to survive and head straight to the normal ship sequence. However, this will shatter the synchronization of the music.&lt;br /&gt;
&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* This was fixed in update 2.01&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it is also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
***This was fixed in update 2.01.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
* If timed correctly, one may go through the wall in the first wave segment as seen [https://everyplay.com/videos/21026726 here].&lt;br /&gt;
*In the second robot form, before the 2nd coin, if you jump above the hole for the 2nd coin and jump again but don&#039;t use the green jump ring, you can pick the coin, however, it will kill you if you collect the coin&lt;br /&gt;
*This was fixed in update 2.01&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the Main Menu&lt;br /&gt;
File:Robot05.png|Robot unlocked after completing Deadlocked in normal mode (Robot 5)&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.jpg|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.jpg|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.jpg|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.jpg|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>213.126.64.106</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=43039</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=43039"/>
		<updated>2015-10-14T07:46:56Z</updated>

		<summary type="html">&lt;p&gt;213.126.64.106: /* Structural Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Deadlocked.png|levelnumber = 20|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|normalmode = [[File:Robot05.png|35px]] [[File:Cube59.png|35px]]|starreward = 15|practicemode = [[File: Colour26.png|25px|center]]|portals = Cube, Wave, Ship, Ball, UFO, Robot; Gravity, Size, Speed, Dual, Teleportations|sequences = C, w, C, W,,, s,, B,, u,, C, C,,, R, R,, b b, b,, C, c, R,, S,, s,, U,, WW,,, w S,, s,, B U,, U,,, C,|composer = F-777|music = [[File:Deadlocked.ogg]]|precededby = [[Geometrical Dominator]]|followedby = TBA}}&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is the last of the three official levels that are rated Demon. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game &#039;&#039;Jetpack Joyride&#039;&#039;.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares at 19%. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin at 43%. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the normal route situated below it.&lt;br /&gt;
**However, there is a glitch where you don&#039;t get the key, brush past it, and still be able to get the coin.&lt;br /&gt;
*The second secret coin appears at 52% during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of an invisible block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears exactly two-thirds of the level (66%) During the second UFO sequence, there a monsters shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another round of lasers fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first and currently only official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked is the official level that features the most speed portals.&lt;br /&gt;
*Deadlocked is the first official level to intentionally introduce the antigravity wave.&lt;br /&gt;
**However, in [[Blast Processing]], after the first ball segment, the blue deactivation gravity portal on the wave may be skipped if you hold right before entering the portal, thus making the wave travel in antigravity. Also, there is a small chance at the end of the dual wave section at around 53%, that the anti-gravity copy of the wave will enter the blue dual deactivation before the real one. Thus, Blast Processing is technically the first level to have an anti-gravity wave.&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by &amp;quot;Pulse&amp;quot; triggers.&lt;br /&gt;
**However, if the player&#039;s primary color is black the platforms will not light up but instead stay the player&#039;s secondary color.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals (four in total).&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini wave segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence. The first was Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
* It takes 1:39 to complete the level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is one of the three levels where you barely touch the ground after the beginning, the other two are [[Clubstep]] and Geometrical Dominator.&lt;br /&gt;
*This level and Geometrical Dominator are the only levels after Blast Processing to not include a Secret Coin in a Wave segment.&lt;br /&gt;
*This is the first level where the ground color only changes once. The ground stays black after the first wave sequence.&lt;br /&gt;
*In this level, more specifically at the second set of teleportation portals, there is a glitch where if you hit the green ring before the TP portal late, it&#039;s possible to hit the yellow ring following without being in anitgravity, shown in this replay: [https://everyplay.com/videos/21467838 here]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the second cube section at around 6% to the bottom-left of the orange teleportation portal, the edge of a diagonal spike is missing.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini wave) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* Just before the second wave segment, if you hit the last green ring before the wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, where as this error is beneficial. This and the related errors were patched out in update 2.01, with the portals made bigger and sawblades placed at the start of the segment.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb allows the player to slide up an upper slope in antigravity in cube form and go through the wave segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the wave segment as a cube and then continue the level normally. Jumping early and hitting all the gravity portals will allow the player to survive and head straight to the normal ship sequence. However, this will shatter the synchronization of the music.&lt;br /&gt;
&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it is also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
***This was fixed in update 2.01.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
* If timed correctly, one may go through the wall in the first wave segment as seen [https://everyplay.com/videos/21026726 here].&lt;br /&gt;
*In the second robot form, before the 2nd coin, if you jump above the hole for the 2nd coin and jump again but don&#039;t use the green jump ring, you can pick the coin, however, it will kill you if you collect the coin&lt;br /&gt;
*This was fixed in update 2.01&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the Main Menu&lt;br /&gt;
File:Robot05.png|Robot unlocked after completing Deadlocked in normal mode (Robot 5)&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.jpg|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.jpg|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.jpg|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.jpg|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>213.126.64.106</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=1227</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=1227"/>
		<updated>2015-10-09T09:56:56Z</updated>

		<summary type="html">&lt;p&gt;213.126.64.106: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = StereoMadness.png&lt;br /&gt;
| levelnumber  = 1&lt;br /&gt;
| created      = Original Level&lt;br /&gt;
| difficulty   = [[File:Easy.png|30px]]&lt;br /&gt;
| normalmode   = [[File:Cube05.png|35px]]&lt;br /&gt;
| starreward   = 1&lt;br /&gt;
| practicemode = [[File:Colour06.png|30px]]&lt;br /&gt;
| portals      = Cube and Ship&lt;br /&gt;
| sequences    = C, S, C, S,&lt;br /&gt;
| composer     = ForeverBound&lt;br /&gt;
| music        = [[File:StereoMadness.ogg]]&lt;br /&gt;
| precededby   = N/A&lt;br /&gt;
| followedby   = [[Back on Track]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Easy&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
This level is commonly recognized as one of the easiest official levels, with the other being [[Back on Track]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. This sequence gradually teaches the player about holding for consecutive jumps and also when to let go after holding; it continues with an introductory sequence of the ship [[Forms|form]], which gives the player wide room to fly and learn about the ship mode. The next cube sequence is slightly harder as it has two triple spike sets, which require precise timing.&lt;br /&gt;
&lt;br /&gt;
The level ends after finishing a ship sequence. This also contains the first secret passage encountered in the game, used to obtain a [[Secret Coins|secret coin]].&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is located at 50% immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, then jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third and jump twice to obtain the coin and get back to the normal route.&lt;br /&gt;
*The second secret coin is located at 75%, roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second to last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is at 98%, oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
**Prior to Update 1.9, the third coin was much more difficult to obtain due to the fact that the passage contained spikes on both sides and forced the player to fly in between. The third coin&#039;s odd location was due to [[Update 1.6]] and its introduction to secret coins.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Stereo Madness is the only level not to contain any manipulation [[portals]] in-level, even in the secret coin passages.&lt;br /&gt;
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
*This level has the latest secret coin location, at around 98%.&lt;br /&gt;
*Out of the first 9 levels, Stereo Madness is the only level that did not change its difficulty in Update 1.9.&lt;br /&gt;
*This is the only level out of all official levels that introduces two types of form portals, as it introduces the Ship and Cube.&lt;br /&gt;
*Stereo Madness actually contains more triple spikes than [[Base After Base|Base After Base,]] [[Can&#039;t Let Go ]] and [[Jumper]].&lt;br /&gt;
*Stereo Madness is the only level that has been physically edited since 1.6, since the third coin path was made easier in 1.9.&lt;br /&gt;
*All other changes to levels post 1.6 have either been to fix bugs or to fill up empty areas.&lt;br /&gt;
*Stereo Madness requires 78 jumps to complete, but you need to jump 1 more time to get the 2nd coin in the level.&lt;br /&gt;
*There is an error by the first coin, you can get the coin if you fall in the second hole, however, you continue normal.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
StereoMadnessMenu.png|Stereo Madness on the main menu&lt;br /&gt;
SM-C1.png|First secret coin (Cube)&lt;br /&gt;
SM-C2.png|Second secret coin (Cube)&lt;br /&gt;
SM-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube05.png|Icon unlocked after completing in normal mode (Icon 05)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>213.126.64.106</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Practice_Mode?diff=11363</id>
		<title>Practice Mode</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Practice_Mode?diff=11363"/>
		<updated>2015-10-02T12:19:07Z</updated>

		<summary type="html">&lt;p&gt;213.126.64.106: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}[[File:PracticeMode.png|thumb|250px]][[File:StayInsideMe.ogg|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Practice Mode&#039;&#039;&#039; is a feature in &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; that is designed to help the player learn the layout of a level, during which time they will not be forced to restart from the beginning in the instance of a crash. Instead, they are allowed to place checkpoints, marked by green gems.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Description==&lt;br /&gt;
To enable practice mode, it must be selected through the pause menu using the large gem button on the left. By default, checkpoints are automatically generated every so often, although this option can be unchecked. The last checkpoint placed can also be removed if inconvenient, where the player can then proceed from the previous checkpoint. This can be done as many times as required.&lt;br /&gt;
&lt;br /&gt;
Progress on practice mode is recorded separately from normal mode, and it does not offer the standard level rewards of [[Secret Coins|secret coins]] or stars. However, other [[Achievements|achievements]] will unlock as usual.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Controls==&lt;br /&gt;
*On a mobile device, buttons will appear that can be tapped to place and remove checkpoints.&lt;br /&gt;
*On Steam, pressing the &#039;Z&#039; key will place a checkpoint, while pressing the &#039;X&#039; key will remove it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PracticeModeDisplay.jpg|thumb|250px]]&lt;br /&gt;
*Enabling practice mode will always change the soundtrack to &#039;&#039;Stay Inside Me&#039;&#039; by [[Composers|OcularNebula]] and will continuously loop, even upon crashing.&lt;br /&gt;
*For the cube, ball or robot [[Forms|forms]], checkpoints will automatically be generated sooner following a series of rapid movements. For other forms, checkpoints are not visible, and are instead generated a set distance behind the player.&lt;br /&gt;
*Secret coins, as well as user coins, cannot be collected in practice mode and will instead be travelled right through as if being decorations.&lt;br /&gt;
*Decorations do not pulsate to the beat in practice mode.&lt;br /&gt;
*[[Cycles]], [[xStep]] and [[Clubstep]] are the only levels that reward [[Icon Kit|icons]] upon completion in practice mode. (&amp;quot;Loops&amp;quot;, &amp;quot;Ystep&amp;quot;, and &amp;quot;Clubbin&amp;quot; respectively.)&amp;quot;Clubbin&amp;quot; is a UFO and &amp;quot;Loops&amp;quot; and &amp;quot;Ystep are Icons.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>213.126.64.106</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42769</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42769"/>
		<updated>2015-09-08T11:04:58Z</updated>

		<summary type="html">&lt;p&gt;213.126.64.106: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|250px&lt;br /&gt;
|image = File:Deadlocked.png|levelnumber = 20|starreward = 15|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|sequences = C, D, C, D, S, B, U, C, R, B, C, R, S, U, D, S, B, U, C|portals = Cube, Dart, Ship, Ball, UFO, Robot, Gravity, Size, Speed, Dual, Teleportation|musiccreator = F-777|musicdate = 18/09/2012|music = [[File:Deadlocked.ogg]]|normalmode = [[File:Cube59.png|35px|center]] (3 Coins)|practicemode = [[File: Colour26.png|25px|center]]|followedby = N/A|precededby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is one of three official levels that are rated Demon. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the alternate route situated below it.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of a disappearing block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another laser fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Deadlocked was the fourth level to have a slow portal. the first was [[Hexagon Force]], the second was [[Theory of Everything 2]], and the third was [[Geometrical Dominator]].&lt;br /&gt;
*This level showcased the infinite color channels, activating beneath and above the green jump rings.&lt;br /&gt;
**The platforms in the first cube light up whenever the player contacts it, possibly activated by touch-triggered &#039;&#039;Pulse&#039;&#039; triggers.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals.&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini dart within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini dart segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence after Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the missiles in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
*The practice mode achievement, &amp;quot;Living Open&amp;quot;, is the opposite of &amp;quot;Deadlocked&amp;quot;.&lt;br /&gt;
* It takes 1:39 to complete this level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is the first demon level to have a dual portal.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini dart) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* Just before the second Dart segment, if you hit the last green ring before the Dart portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, whereas this error is beneficial.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb allows the player to slide up an upper slope in antigravity in cube form and go through the dart segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the dart segment as a cube and then continue the level normally.&lt;br /&gt;
&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it is also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you jump late instead of hitting the last gravity ring before the teleportation portal, you will see a jump pad in the the orange part of the portal and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the main menu&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.jpg|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.jpg|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.jpg|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.jpg|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>213.126.64.106</name></author>
	</entry>
</feed>