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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=213.238.80.104</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=213.238.80.104"/>
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	<updated>2026-10-11T07:49:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=8922</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Polargeist&amp;diff=8922"/>
		<updated>2014-08-22T12:59:06Z</updated>

		<summary type="html">&lt;p&gt;213.238.80.104: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polar.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = Three&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File: Zinlis.png|24px]] Hard&lt;br /&gt;
|stars = Three&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = 16 Februrary, 2013}}&lt;br /&gt;
&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in [[Geometry Dash]]. Its difficulty is rated hard, and is the only official level to be so. Polargeist is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. More complex block patterns with combinations of jumping and sliding demand greater concentration. The single ship sequence in the middle of the level features scattered blocks along the passage. One set of triple spikes is encountered right before the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Completing Polargeist in practice mode awards with purple color. Completing Polargeist in normal mode gives a new icon.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, or otherwise a ghost.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
Capture.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Level 3.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
{{Levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>213.238.80.104</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Can%27t_Let_Go&amp;diff=7299</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Can%27t_Let_Go&amp;diff=7299"/>
		<updated>2014-08-22T12:52:34Z</updated>

		<summary type="html">&lt;p&gt;213.238.80.104: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = Six&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|stars = Six&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original level}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; (spelled &#039;&#039;&#039;Cant Let Go&#039;&#039;&#039; in the level selection screen) is the sixth level in [[Geometry Dash]]. It is the first of many levels to be rated insane. Can&#039;t Let Go is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level information==&lt;br /&gt;
Can&#039;t Let Go is relatively more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps leading to completion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.&lt;br /&gt;
* Can&#039;t Let Go can be beaten in 01:23 without dying.&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg&lt;br /&gt;
Level 6.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
{{Levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>213.238.80.104</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Back_On_Track&amp;diff=6252</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Back_On_Track&amp;diff=6252"/>
		<updated>2014-08-22T12:51:52Z</updated>

		<summary type="html">&lt;p&gt;213.238.80.104: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:Backontrack.jpg&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = Two&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File: Zynliz.png|20px]] Normal&lt;br /&gt;
|stars = Two&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013}}&lt;br /&gt;
&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level in [[Geometry Dash]]. Its difficulty is rated normal, and the only official level to be so. Back on Track is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Back on Track is slightly harder than [[Stereo Madness]], and introduces yellow jump pads. It is rather straight forward, showing both the function and potential hazard of the new [[Map Components|component]]. There is only one ship sequence midway through, and there are also no triple spikes. Retrieving the [[Secret Coins|secret coins]] of this level is also the easiest, both in finding and collecting.&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
Completing this level in practice mode gets you dark blue primary color. Complete it in normal mode and you get a new icon.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Back on Track reveals the blue gravity pad and gravity [[Portals|portal]] used to collect a [[Secret Coins|secret coin]], although they are not properly introduced.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[File:Level 2.jpeg|thumb|left|360x360px|The &amp;quot;on&amp;quot; (preposition) is written with big letter!]] [[File:Backontracknormalicon.jpg|thumb|The icon unlocked for completing Back on Track on normal mode.]] [[File:Backontrack.jpg|thumb|300px|Back on track adds some more detail than [[Stereo Madness]].]] [[File:Geometry Dash - Back on track 100%|thumb|left|335 px|Back on Track    100% completion]]&lt;br /&gt;
&lt;br /&gt;
{{levels}}&lt;br /&gt;
{{levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>213.238.80.104</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Stereo_Madness&amp;diff=872</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Stereo_Madness&amp;diff=872"/>
		<updated>2014-08-22T12:50:43Z</updated>

		<summary type="html">&lt;p&gt;213.238.80.104: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:Zd.JPG&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = One&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File:Zy.png|24px]] Easy&lt;br /&gt;
|musiccreator = &amp;quot;Forever Bound&amp;quot;&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|stars = One}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, hence it is the only main level rated as easy. Stereo Madness is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory ship sequence of minimal difficulty. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing another ship sequence harder than the last. Completing the level without any flaws takes an approximate 1 minute 29 seconds.&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
&lt;br /&gt;
If the player completes Stereo Madness in Practice mode, they are rewarded with the dark blue color. After he/she beats the level in Normal mode, they acquire one star in return, while also being given a face-like icon similar in appearance to the featured cube on the app&#039;s logo.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The third [[Secret Coins|coin]] is not within the main level passage and is situated above the final ship segment. After avoiding the first roof obstacle, there is a small crevice just before the second roof obstacle, free of an extra block. Entering will shift the screen to reveal a narrow upper section with very close contained spikes. There is a safe break about three quarters the way through, before one last spike section, followed by a clear to the third coin and an alternate finish. This is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|left|328px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
sm.png|Stereo Madness&lt;br /&gt;
Smadness1.png|First [[Secret Coins|secret coin]]&lt;br /&gt;
Smadness2.png|Second [[Secret Coins|secret coin]]&lt;br /&gt;
Smadness3.png|Third [[Secret Coins|secret coin]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
{{Levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>213.238.80.104</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Base_After_Base&amp;diff=6838</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Base_After_Base&amp;diff=6838"/>
		<updated>2014-08-22T12:49:57Z</updated>

		<summary type="html">&lt;p&gt;213.238.80.104: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:Baseafterbasegame.jpg&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = Five&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File:Zard.png|24px]] Harder&lt;br /&gt;
|stars = Five&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level in [[Geometry Dash]]. Along with [[Dry Out]], its difficulty is rated harder. Base After Base is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Base After Base continues with around the same difficulty as Dry Out, featuring increasingly harder jumping patterns and making use of gravity portals. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before turning to the ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides. Next the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in Dry Out. Returning to normal gravity shortly approaches the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completing the level on Practice Mode&#039;&#039;&#039;: Will unlock the Primary Magenta Color, along with the achievement &amp;quot;All your base...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Completing the level on Normal Mode&#039;&#039;&#039;: Will unlock the respective Icon (9th on the First Row), along with the achievement &amp;quot;Base after Base!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us” from the &#039;&#039;Game Zero Wing&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Baseafterbasegame.jpg|Remember?&lt;br /&gt;
Level 5.jpeg&lt;br /&gt;
Geometry Dash Base After Base.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
{{Levels}}{{Levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>213.238.80.104</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Dry_Out&amp;diff=7810</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Dry_Out&amp;diff=7810"/>
		<updated>2014-08-22T12:49:19Z</updated>

		<summary type="html">&lt;p&gt;213.238.80.104: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Dry Out&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = Four&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|stars = Four&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|image = File:Dryout.png&lt;br /&gt;
|imagewidth = 300}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level in [[Geometry Dash]]. Along with [[Base After Base]], its difficulty is rated harder. Dry Out is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Dry Out is the level that introduces gravity [[Portals|portals]], something that appears in every level afterwards. This is a new challenge worth growing to understand, and is met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more specific movements along with a wider variety of jumping patterns. After the cube sequence, there is a ship sequence with large scattered blocks and then large spiked blocks, focusing on smoother navigation in order to avoid collisions. Finally, there is another short cube sequence before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
If a player completes &#039;&#039;Dry Out&#039;&#039; in normal mode, they would be rewarded with the achievement &amp;quot;Dry Out!&amp;quot; and an icon.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead being [[Back on Track]] as part of collecting a [[Secret Coins|secret coin]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dry Out.jpg&lt;br /&gt;
Geometry Dash Dry Out Icon.jpg|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
{{Levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>213.238.80.104</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/index.php?title=Jumper&amp;diff=8364</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/index.php?title=Jumper&amp;diff=8364"/>
		<updated>2014-08-22T12:48:26Z</updated>

		<summary type="html">&lt;p&gt;213.238.80.104: STOPIT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = Seven&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|stars = Seven&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|image = File:Jump.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:rgb(192,192,192);&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in [[Geometry Dash]]. It is the second level rated insane. [[Jumper]] is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the repetitive shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and forth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Finishing the level in normal mode will give the winner a skull-like icon. Completing it in practice mode will unlock an orange color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Jumper&#039;&#039; is the only level where the song is not edited.&lt;br /&gt;
*This level uses the &amp;quot;Forest Entrance&amp;quot; theme song from the video game &#039;&#039;Castle Crashers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jumper.jpg|The title in-game.&lt;br /&gt;
Jump.png|First time flying upside-down.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}{{Levels lite}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>213.238.80.104</name></author>
	</entry>
</feed>