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	<updated>2026-10-18T17:21:15Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31584</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31584"/>
		<updated>2015-08-29T14:20:19Z</updated>

		<summary type="html">&lt;p&gt;220.255.1.152: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png|250px&lt;br /&gt;
|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14&lt;br /&gt;
|starreward = 14&lt;br /&gt;
|difficulty = [[File:Demon.png|30px|cente]]&lt;br /&gt;
|sequences = C, S, C, B, U, S, C, S, U, S, C, S, C, S&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, and Size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = 25/03/2014&lt;br /&gt;
|normalmode = [[File:Cube48.png|30px]] [[File:Colour20.png|30px]]&lt;br /&gt;
|practicemode = [[File:UFO02.png|40px]]&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]&lt;br /&gt;
|music = [[File:Clubstep.ogg]]}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is the fourteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the first level to be rated &amp;quot;Demon&amp;quot; as of [[Update 2.0]]. It is unlocked by collecting 10 [[Secret Coins|secret coins]]. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clubstep is currently one of the three &amp;quot;Demon&amp;quot; levels in the &#039;&#039;Geometry Dash&#039;&#039; levels list, the other two are Theory of Everything 2 and Deadlocked. Clubstep. Many of the obstacles require going in or around so-called demons which are group of structures that are made up of demonic hazards. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin can be found at one of the first antigravity sections which is located at 9% and is clearly visible. There will be a series of three jump rings, and you must hit the second one right away to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin can be found at the end of the level. When you reach the last set of monsters while in ship mode, the first monster will have no floor. Slip through this opening and fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in [[Practice Mode|practice mode]] and an [[Icon Kit|icon]] in normal mode. &#039;&#039;Clubstep&#039;&#039;, however, gives the secondary black color as a reward for normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in practice and normal mode) .&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;!. Also, in update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all the players).&lt;br /&gt;
***On mobile, it is a secret, the icon is hidden. First, you need to complete Clubstep in normal mode on the Steam version, and then sync your data into your mobile account. You will not be able to unlock the icon by completing this on mobile.&lt;br /&gt;
*This level takes 1:27 to complete.&lt;br /&gt;
*Theory of Everything 2 and Clubstep give the same amount of stars and they are both &amp;quot;Demon&amp;quot; difficulty levels, but Clubstep requires 10 coins to unlock, while Theory of Everything 2 requires 20.&lt;br /&gt;
*Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
*Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 12%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
*Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then it is [[Stereo Madness]], with a third coin located at 98%.&lt;br /&gt;
*Even though [[Update 1.6]] included the first official Demon (Clubstep),this was not the first appearance of Demon difficulty as it was formally introduced in [[Update 1.5]] for [[Custom Levels|custom levels]].&lt;br /&gt;
*Clubstep flips the gravity more times than any other official level.&lt;br /&gt;
*Previously, Clubstep needed 20 coins to unlock, after Update 2.0, it was changed to 10 coins.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through.&lt;br /&gt;
* Around 37 percent, a corner block is edited in the opposite direction than the corner.&lt;br /&gt;
* On the third mini ship section, the five ice spikes below the blue jump rings has a gap between the third and fourth spike, causing the fifth spike to hang slightly off the blocks.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* Between 0:53 and 1:03 into the level, there are large unfilled areas; another indication the level was rushed through.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, but you can jump right before it, skip the first blue ring and continue as normal.&lt;br /&gt;
* During the mini-ball when you have to switch gravity continuously, you can actually roll on the spiked diagonal walls with a bit of practice.&lt;br /&gt;
** You can also slip in between, but you will fall into spiky ground immediately.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you will jump again from the block near it, even though there is a spike on it. With a bit of practice, the level can be normally continued.&lt;br /&gt;
* At the first part with jump rings, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
** This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world.&lt;br /&gt;
*During the beginning of the said sequence, you can miss the mini portal, as seen [https://www.youtube.com/watch?v=WOT5dQRDGFY here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it is possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump rings and continue as normal.&lt;br /&gt;
* During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.&lt;br /&gt;
*After the first ship section, it is possible to crash on one of the five blue gravity pads next to the cube portal.&lt;br /&gt;
** However, in practice mode, it is possible to hit the gravity pads in such a way that it sends you to the ceiling.&lt;br /&gt;
* During the final cube, if you hit the fourth blue ring late you can skip the pink ring after it.&lt;br /&gt;
* There&#039;s a very hard to get glitch in the fourth ship section. When you need to fly above the column with invisible spikes, it is actually possible to hit the ceiling briefly (or at least go very close to it).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on the Main Menu&lt;br /&gt;
CS-C1.png|First secret coin (Cube)&lt;br /&gt;
CS-C2.png|Second secret coin (UFO)&lt;br /&gt;
CS-C3.png|Third secret coin (Ship)&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in practice mode (UFO 02)&lt;br /&gt;
Cube48.png|Icon Unlocked after completing the level in normal mode on the Steam version (SteamStep, Steam Icon 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>220.255.1.152</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40122</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40122"/>
		<updated>2015-03-25T11:18:34Z</updated>

		<summary type="html">&lt;p&gt;220.255.1.36: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|27px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|27px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour05.png|23px]] Cyan Primary Colour&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror|music =File:Electroman_Adventures.ogg}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first secret coin is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth sequence of chainsaws. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t keep tapping too fast, though, or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title (&amp;quot;ElectromanAdventures&amp;quot; and &amp;quot;Electroman Adventure&amp;quot; are OK).&lt;br /&gt;
* Despite being the 13th level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
*  Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an right-facing mini rocket, and stay as a mini UFO.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of &#039;&#039;Insane&#039;&#039;, and all custom demon levels provide 10 stars.&lt;br /&gt;
* It takes 1:28 to complete the level.&lt;br /&gt;
* Electroman Adventures is the last level to use a Mirror Portal so far. It has not been used since [[Clubstep]].&lt;br /&gt;
* This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.&lt;br /&gt;
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.&lt;br /&gt;
* The 1st coin appears at the 10th second of the level, after Clubstep (9th second)&lt;br /&gt;
*This level and [[Electrodynamix]] are the only levels to start with a vowel.&lt;br /&gt;
**They also both start with the vowel &amp;quot;e&amp;quot; and start with the word &amp;quot;electro&amp;quot;. However, the practice mode achivement&#039;s name for this level is &amp;quot;Electro Time&amp;quot; while that for Electrodynamix is &amp;quot;Electromaniac&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First coin.&lt;br /&gt;
EA-C2.png|Second coin.&lt;br /&gt;
EA-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;nowiki/&amp;gt;==&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>220.255.1.36</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44320</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44320"/>
		<updated>2015-02-22T02:56:40Z</updated>

		<summary type="html">&lt;p&gt;220.255.1.23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Icon 15.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]}}&#039;&#039;&#039;[[Electrodynamix]]&#039;&#039;&#039; is the fifteenth level in Geometry Dash, and the 6th level rated Insane. New blocks and the speed portals were added to this level.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with flashing colors and invisible spikes, and the introduction of speed portals.&lt;br /&gt;
&lt;br /&gt;
Electrodynamix introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts, while half way in the level, the triple speed is triggered, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use darker colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are the rocket segments during triple speed and mini mode. It generally takes lots of tries (on practice mode) to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket. If your mini ship goes too high up, you have no time to bring it back down.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first shrunken UFO, slide through two gears that contain the secret coin. An alternate way to get it is to go under it and press 4 times to get it.&lt;br /&gt;
* After the ball section, jump two blue jump rings and not the yellow one. Get the secret coin and jump to keep going.&lt;br /&gt;
* After the shrunken ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately jump on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Besides the level which introduces the Speed Portals, this level also introduces the mechanic which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&lt;br /&gt;
* It is the first level without a coin in a rocket segment of the level.&lt;br /&gt;
* It is the first level which introduced the blocks with colours.&lt;br /&gt;
* It is the first level to come after a level rated more difficult than itself (Clubstep).&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where you can crash at 99% (Crash at the last spike to achieve 99%). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%.&lt;br /&gt;
* Electrodynamix takes 1:24 to complete, making it the shortest level (besides [[Cycles]]).&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix much harder than these levels.&lt;br /&gt;
* Electrodynamix and [[Theory of Everything 2]] are the only levels with a triple speed portal.&lt;br /&gt;
* It is the only level in which you can crash at 0%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Electrodynamix is the only level where you can crash at 0%. Not that you want to show that off though, as it would glitch past.&lt;br /&gt;
* There is an error in Electrodynamix. In the beginning, after you land on a pole/stick, one of the wavy spikes is missing.&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; lvl 15 - Electrodynamix (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;198&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the main menu&lt;br /&gt;
Icon 15.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
ED-C1.png|First coin.(Small UFO)&lt;br /&gt;
ED-C2.png|Second coin(Icon)&lt;br /&gt;
ED-C3.png|Third coin.(Icon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>220.255.1.23</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24732</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24732"/>
		<updated>2015-02-22T02:53:03Z</updated>

		<summary type="html">&lt;p&gt;220.255.1.58: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|image = File:TimeMachine.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|normalmode = [[File:Icon 8.png|20px]] Icon 14 (Time Machine!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 8 stars&lt;br /&gt;
|practicemode = [[File:Colour17.png|20px]]Primary White&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It was originally rated Insane but changed to Harder in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Time Machine is considerably more difficult than Jumper overall. It introduces the Mirror Portal, which changes the direction in which the player is moving (from right to left instead of left to right).&lt;br /&gt;
&lt;br /&gt;
It starts off with a few simple jumps in cube form, but then becomes a bit tricky with some triple-spike jumps. In fact, this entire level is notorious for these jumps. A little while into the level, the screen changes blue and the player enters into a tricky section with groups of spikes, close jumps, and yellow jump pads. This section lasts for four phrases in the soundtrack. Afterwards, the player hits a mirror portal which looks like three rings of different sizes next to each other, and it orange in color. After a bit more of the cube, the player enters a short ship section which requires some control. Then, there is a somewhat longer cube section which comprises the bulk of the level. This starts going in mirror, flips back to anti-mirror with a blue portal and also goes in antigravity, again flips to mirror, then back to no mirror. After this back-and-forth action, the level finally ends with a short ship section which goes into anti-gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.&lt;br /&gt;
* The third coin is after the blue mirror portal (flipped upside-down, on the last yellow pad). To get it, don&#039;t jump off of the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump past the two-spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|300px|center]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*  Time Machine introduces the mirror portal.&lt;br /&gt;
*  This level also has the most mirror portals.&lt;br /&gt;
*  Holding jump from the start will allow you to jump on the hanging spike wall (see [https://www.youtube.com/watch?v=0qaIWwlj2lA here]). Still holding jump will allow you to jump off and continue as normal, like the second secret coin in [[Dry Out]].&lt;br /&gt;
* This is the first level introduced with an update, [[Update 1.1]].&lt;br /&gt;
* This level also reveals the first pink rings although not introduced yet officially introduced in [[Theory of Everything]]. (3rd coin)&lt;br /&gt;
* It takes 1:39 to complete the level.&lt;br /&gt;
* This is one of the few levels that you can&#039;t crash in 1%. (The others are [[Dry Out]], [[Base After Base]] and [[xStep]])&lt;br /&gt;
* This level has the most triple-spike jumps.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TimeMachineMenu.png|Time Machine on level selection screen&lt;br /&gt;
Time Machine.jpg|Time Machine before Update 1.9&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
TM-C1.png|First coin.&lt;br /&gt;
TM-C2.png|Second coin.&lt;br /&gt;
TM-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>220.255.1.58</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49969</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49969"/>
		<updated>2015-02-15T10:12:41Z</updated>

		<summary type="html">&lt;p&gt;220.255.1.22: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force&lt;br /&gt;
|created = [[Update 1.8]]&lt;br /&gt;
|levelnumber = 16&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = March 1, 2014&lt;br /&gt;
|image = File:HF.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Electrodynamix]]&lt;br /&gt;
|normalmode = [[File:Icon 16.png|21px]] Icon 42 &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 12 stars (Hexagon Force)&lt;br /&gt;
|practicemode = [[File:Color 19 01.png|21px]] Primary Dark Grey Color (Hexagonest) &lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|followedby = [[Blast Processing]]&lt;br /&gt;
|portals = Gravity, size, dual, speed}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]], being the sixth insane-rated map.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal on 1.8 except Mirror Portals and the pink 3x speed portal.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first secret coin is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down. However, you need to be close enough to get the coin.&lt;br /&gt;
* The second secret coin is located at the double speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
* The final secret coin is located at the final half-speed ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Carefully fly through it to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
*This is the first level with the slow down portal. The second is [[Theory of Everything 2]].&lt;br /&gt;
* This level introduces object rotation, dual mode, and slopes.&lt;br /&gt;
* Completing the level takes 1:31.&lt;br /&gt;
* The level is one of the three levels not having a [[Secret Coins|secret coin]] in their cube segments. The other two are [[Cycles]] and [[Blast Processing]].&lt;br /&gt;
* You can skip the speed portal in the mini UFO part, unsynchronizing the music (faster) but the level can still be completed. The &#039;out of place&#039; music might distracted the player so watch out!&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There was an error in the level located before the first dual section. It&#039;s on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in [[Update 1.9|1.9]].&lt;br /&gt;
* There was a secret way in this level: During the last cube section, before going to the mini dual slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However this was fixed.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; level 16 - Hexagon Force (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HexagonForceMenu.png|Hexagon Force on the main menu&lt;br /&gt;
HF-C1.png|First coin&lt;br /&gt;
HF-C2.png|Second coin&lt;br /&gt;
HF-C3.png|Third coin&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>220.255.1.22</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44731</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44731"/>
		<updated>2015-01-21T12:00:12Z</updated>

		<summary type="html">&lt;p&gt;220.255.1.92: info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:Theory_of_everything_2.jpeg&lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, Wave, UFO, Ball&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = Theory of Everything 2!&lt;br /&gt;
|practicemode = Second Theory&lt;br /&gt;
|followedby = Coming Soon|precededby = [[Blast Processing]]|imagewidth = 300}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often abridged to ToE 2, is the eighteenth and last main level in Geometry Dash and also the second official Demon-rated level, following [[Clubstep]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2 is the version 2 of the 12th level Theory of Everything. This level introduces waves at double speed as well as mini waves at slow speed. There are also lasers pointing from the top of the screen to the bottom. At 80% there is also a tricky ship part where you have to make tight curves while both sides of the walls are spikes. This also happens for the UFO section after the first mini ship part.  Currently, it is the last level.&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an anti-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you might hit a spike and die.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is it double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and die. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform.  If you are too late, the cube will just fall off the platform without making the jump and you will also die.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* As of Update 1.9, this is the last level in the game.&lt;br /&gt;
* There is an error at the start in this level. You can jump on the first yellow ring that has X on it and jump on the second yellow ring without an X. If you do this, you&#039;ll crash.&lt;br /&gt;
* There are a couple of design errors. If you only hit the second yellow pad, then look at the upside down wall on the left, you&#039;ll notice that it appears to be broken. Also, during the slow ship section at about 39%, there&#039;s a design error where one of the shaded blocks is pushed to the left slightly.&lt;br /&gt;
*In &#039;&#039;[[Theory of Everything]]&#039;&#039;, all of the portals that existed when the course was released could be found in the level. However, in &#039;&#039;Theory of Everything 2&#039;&#039;, there are not any mirror and dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through. The icon unlocked for completing Theory of Everything 2 also looks like the Update 2.0 monsters, and it resembles the Blast Processing icon, just that Theory of Everything 2 icon has more teeth.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can actually skip the third gravity portal and the next speed modifier by going under them. If you skip the speed modifier, however, crucial timing will be needed to pass the UFO part that follows.&lt;br /&gt;
* At the last mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a secret way in the mini ship section after the 2nd wave. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship, however when you reach the cube, you will remain mini and die because you cannot make the jumps.  Hence, this is not a good secret way.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Coin1toe2.png|First coin.(Ship)&lt;br /&gt;
Coin2toe2.png|Second coin.(Wave)&lt;br /&gt;
Coin3toe2.png|Third coin.(Icon)&lt;br /&gt;
TOE2.png|Completing ToE2.&lt;br /&gt;
Monster.jpg|The Monster Hint Of Update 2.0.|link=Update 2.0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>220.255.1.92</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41082</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41082"/>
		<updated>2015-01-19T09:07:39Z</updated>

		<summary type="html">&lt;p&gt;220.255.1.39: trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything) &amp;lt;br /&amp;gt; 12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the third insane level as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music.(You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
*A secret passage can be found in this level (it is found after the second UFO sequence... there are two ways to access it).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains [[Theory of Everything 2]],which is first level that is version 2 of some other RobTop&#039;s level. ToE 2 is also demon, which is like in NepTunE&#039;s levels &#039;&#039;(if original is insane, v2 is demon).&#039;&#039;&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level has all hazards before 1.6 (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however the shrubs appear again in [[Hexagon Force]].&lt;br /&gt;
* This level introduces large decals - the ones in this level are arrows, question marks, and exclamation points. They are found at the UFO parts, where there are 3 paths. 2 of the paths are marked with an exclamation mark (!). Enter the right one to continue the level.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is possibly one of the hardest to get, as the mini ship is more sensitive than its original size.&lt;br /&gt;
* This level got an awful lot of trivias...&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1toe.png|First coin.&lt;br /&gt;
Coin2toe.png|Second coin.&lt;br /&gt;
Coin3toe.png|Third coin.&lt;br /&gt;
toe.jpg|Theory of Everything in the level selection menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>220.255.1.39</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41080</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41080"/>
		<updated>2015-01-18T12:21:33Z</updated>

		<summary type="html">&lt;p&gt;220.255.1.147: /* Trivia */ more details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Icon 12.png|25px]]Icon 27 (Theory of Everything) &amp;lt;br /&amp;gt; 12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the third insane level as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
* The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
* The third coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring, and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music.(You can hear &amp;quot;Get down&amp;quot; at the black background when the cube goes up, after the Small ship mode.)&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
*A secret passage can be found in this level (it is found after the second UFO sequence... there are two ways to access it).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]] and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
* Update 1.9 contains [[Theory of Everything 2]],which is first level that is version 2 of some other RobTop&#039;s level. ToE 2 is also demon, which is like in NepTunE&#039;s levels &#039;&#039;(if original is insane, v2 is demon).&#039;&#039;&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level has all hazards before 1.6 (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however the shrubs appear again in [[Hexagon Force]].&lt;br /&gt;
* This level introduces large decals - the ones in this level are arrows, question marks, and exclamation points.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
* The second coin is possibly one of the hardest to get, as the mini ship is more sensitive than its original size.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1toe.png|First coin.&lt;br /&gt;
Coin2toe.png|Second coin.&lt;br /&gt;
Coin3toe.png|Third coin.&lt;br /&gt;
toe.jpg|Theory of Everything in the level selection menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>220.255.1.147</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40062</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40062"/>
		<updated>2015-01-18T05:43:36Z</updated>

		<summary type="html">&lt;p&gt;220.255.1.118: added heading for secret coins but dont know where&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = 1.6 Update|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane, was [[File:Harder.png|25px]] Harder&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:Eman.PNG&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = Ship 9 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Colour&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = cube, ship, ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror|caption = Playing Electroman Adventures.}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces colored sawblades, breakable blocks and changeable line colour. It also introduces new obstacles (wavy thorns and ice-themed spikes).&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations that previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
&lt;br /&gt;
=== Unlockables ===&lt;br /&gt;
If you complete the level in Normal mode, you will unlock a new [[Forms|rocket]] icon resembling a space rocket (albeit on its side). Completing it in Practice mode gives you a cyan primary color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title (&amp;quot;ElectromanAdventures&amp;quot; is OK).&lt;br /&gt;
* Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of &#039;&#039;Insane&#039;&#039;, and all custom demon levels provide 10 stars.&lt;br /&gt;
* It takes 1:28 to complete the level.&lt;br /&gt;
* Electroman Adventures is the last level to use a Mirror Portal so far (the mirror portal has not been used after Clubstep).&lt;br /&gt;
* This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.&lt;br /&gt;
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.&lt;br /&gt;
*This level and [[Electrodynamix]] are the only levels to start with a vowel.&lt;br /&gt;
**They also both start with the vowel &amp;quot;e&amp;quot; and start with the word &amp;quot;electro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Electroman Adventures.jpg|The level select menu in 1.7&lt;br /&gt;
Electroman Adventures.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1em.png|First coin.&lt;br /&gt;
Coin2em.png|Second coin.&lt;br /&gt;
Coin3em.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>220.255.1.118</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44726</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=44726"/>
		<updated>2015-01-18T05:31:27Z</updated>

		<summary type="html">&lt;p&gt;220.255.1.124: a secret way in toe2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:Theory_of_everything_2.jpeg&lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, Wave, UFO, Ball&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = Theory of Everything 2!&lt;br /&gt;
|practicemode = Second Theory&lt;br /&gt;
|followedby = N/A|precededby = [[Blast Processing]]|imagewidth = 300|caption = Playing Theory of Everything 2, currently in ship mode. a gravity portal and a secret coin is seen along with many invisible blocks and spikes.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as ToE 2, is the eighteenth main level in Geometry Dash and also the second official Demon-rated level, following [[Clubstep]].&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an anti-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* As of Update 1.9, this is the last level in the game.&lt;br /&gt;
* There is an error at the start in this level. You can jump on the first yellow ring that has X on it and jump on the second yellow ring without an X. If you do this, you&#039;ll crash.&lt;br /&gt;
* There are a couple of design errors. If you only hit the second yellow pad, then look at the upside down wall on the left, you&#039;ll notice that it appears to be broken. Also, during the slow ship section at about 39%, there&#039;s a design error where one of the shaded blocks is pushed to the left slightly.&lt;br /&gt;
*In &#039;&#039;[[Theory of Everything]]&#039;&#039;, all of the portals that existed when the course was released could be found in the level. However, in &#039;&#039;Theory of Everything 2&#039;&#039;, there were not any mirror and dual portals.&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen. The icon unlocked for completing Theory of Everything 2 also looks like the Update 2.0 monsters.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can actually skip the third gravity portal and the next speed modifier by going under them. If you skip the speed modifier, however, crucial timing will be needed to pass the UFO part that follows.&lt;br /&gt;
* At the last mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a secret way in the mini ship section after the 2nd wave. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship, however when you reach the cube, you will remain mini and die because you cannot make the jumps.  Hence, this is not a good secret way.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Theory of Everything II 100% Complete|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Coin1toe2.png|First coin.(Ship)&lt;br /&gt;
Coin2toe2.png|Second coin.(Wave)&lt;br /&gt;
Coin3toe2.png|Third coin.(Icon)&lt;br /&gt;
TOE2.png|Completing ToE2.&lt;br /&gt;
Monster.jpg|The Monster Hint Of Update 2.0.|link=Update 2.0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>220.255.1.124</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49938</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49938"/>
		<updated>2015-01-18T05:27:00Z</updated>

		<summary type="html">&lt;p&gt;220.255.1.161: secret coin location of hexagon force.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force&lt;br /&gt;
|created = [[Update 1.8]]&lt;br /&gt;
|levelnumber = 16&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = March 1, 2014&lt;br /&gt;
|image = File:Hexagon.PNG&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Electrodynamix]]&lt;br /&gt;
|normalmode = [[File:Icon 16.png|21px]] Icon 42 &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 12 stars (Hexagon Force)&lt;br /&gt;
|practicemode = [[File:Color 19 01.png|21px]] Primary Dark Grey Color (Hexagonest) &lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|followedby = [[Blast Processing]]&lt;br /&gt;
|portals = Gravity, size, dual, speed|caption = Playing Hexagon Force, currently in Dual Mode. A hexagon background is seen.}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the sixth insane difficulty level. It was released on [[Update 1.8]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal on 1.8 except Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest, &#039;&#039;which is a reference to Super Hexagon. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first secret coin is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down.  However, you need to be close enough to get the coin.&lt;br /&gt;
* The second secret coin is located at the triple speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
* The final secret coin is located at the final half-speed ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Carefully fly through it to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
* There is an error in the level located before the first dual section. It&#039;s on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in 1.9.&lt;br /&gt;
*This is the first level with the slow down portal. The second is [[Theory of Everything 2]].&lt;br /&gt;
* This level introduces Object rotation, Dual mode, and slopes.&lt;br /&gt;
* Completing the level takes 1:31.&lt;br /&gt;
* The level is one of the three levels not having a [[Secret Coins|secret coin]] in their cube segments. The other two are [[Cycles]] and [[Blast Processing]].&lt;br /&gt;
* There is a glitch on this level: when you reach the first UFO part, if you are far enough from the slow speed portal, you may become an UFO without changing your speed, making it significantly difficult and unsynchronizing the music&lt;br /&gt;
* There was a secret way in this level: During the last cube section, before going to the mini  duel slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However this was fixed.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png|A Soundtrack hint(Water, Flame, Hexagon)&lt;br /&gt;
NewPortals.png|Introducing New Portals, the Copy or Dual Portal.&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1hf.png|First coin(Ball)&lt;br /&gt;
Coin2hf.png|Second coin.(Ship)&lt;br /&gt;
Coin3hf.png|Third coin.(Ship)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>220.255.1.161</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114857</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114857"/>
		<updated>2014-12-23T09:20:03Z</updated>

		<summary type="html">&lt;p&gt;220.255.1.146: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UC}}&lt;br /&gt;
The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] of their &#039;icon&#039; in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary color. However, the two chosen colours remain consistent between all forms, disallowing multiple color schemes.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon Kit 1.811 icons.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
UFO 4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
By completing [[Achievements]], more colors and icons can be obtained.&lt;br /&gt;
[[File:Menushot1901.jpg|centre|thumb|600x600px]]&lt;br /&gt;
[[File:Menushot1902.jpg|centre|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;124&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
player_00_001.png|Mini Icon(Default)&lt;br /&gt;
Cube1.png|Default icon 1&lt;br /&gt;
player_02_001.png|Default icon 2&lt;br /&gt;
player_03_001.png|Default icon 3&lt;br /&gt;
player_04_001.png|Default icon 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] in Normal mode(Stereo Madness!)&lt;br /&gt;
Icon 2.png|[[Back on Track]] in Normal mode(Back on Track!)&lt;br /&gt;
Icon 3.png|[[Polargeist]] in Normal mode(Polargeist!)&lt;br /&gt;
Icon 4.png|[[Dry Out]] in Normal mode(Dry Out!)&lt;br /&gt;
Icon 5.png|[[Base After Base]] in Normal mode(Base After Base!)&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] in Normal mode(Cant Let Go!)&lt;br /&gt;
Icon 7.png|[[Jumper]] in Normal mode(Jumper!)&lt;br /&gt;
Player_12_001.png|Complete 10 user-made levels(Master)&lt;br /&gt;
Player_13_001.png|Go to Options &amp;gt; Rate(Supporter)&lt;br /&gt;
Icon_8.png|[[Time Machine]] in Normal mode(Time Machine!)&lt;br /&gt;
Icon_9-B.png|[[Cycles]] in Practice mode(Loops)&lt;br /&gt;
Icon_9-A.png|[[Cycles]] in Normal mode(Cycles!)&lt;br /&gt;
Icon_10-B.png|[[xStep]] in Practice mode(yStep)&lt;br /&gt;
Icon_10-A.png|[[xStep]] in Normal mode(xStep!)&lt;br /&gt;
Icon_ReflexChampion.png|Complete 1 demon difficulty level(Reflex champion)&lt;br /&gt;
Icon_DemonChaser.png|Complete 2 demon difficuty levels(Demon Chaser)&lt;br /&gt;
Icon_TheOne.png|Complete 3 demon difficulty levels(The One)&lt;br /&gt;
Icon_DemonMaster.png|Complete 4 demon difficulty levels(Demon Master)&lt;br /&gt;
Icon_Stars100.png|Collect 100 stars(Oh, Shiney!)&lt;br /&gt;
Icon_Stars200.png|Collect 200 stars(More Stars!)&lt;br /&gt;
Icon_Stars300.png|Collect 300 stars(Star Maniac)&lt;br /&gt;
Icon_Stars400.png|Collect 400 stars(Master Collector)&lt;br /&gt;
Icon_12.png|[[Theory of Everything]] in Normal mode(Theory of Everything!)&lt;br /&gt;
Icon_Stars800.png|Collect 800 stars(Starshine)&lt;br /&gt;
Icon_Stars900.png|Collect 900 stars(All Mine!)&lt;br /&gt;
Icon_Stars1000.png|Collect 1000 stars(MORE SHINEY!!!)&lt;br /&gt;
Icon_31.png|Collect 5 secret coins(Coins?!)&lt;br /&gt;
Icon_32.png|Collect 25 secret coins(We Needs It!)&lt;br /&gt;
Icon_33.png|Complete a Map Pack(Jump, Forrest, Jump)&lt;br /&gt;
Icon_34.png|Collect 40 secret coins(Where Is It?! Where Is It?!)&lt;br /&gt;
Icon_15.png|[[Electrodynamix]] in Normal mode(Electrodynamix!)&lt;br /&gt;
Icon_36.png|Complete 50 user-made levels(The Gamer)&lt;br /&gt;
Icon_Demolicious.png|Complete 30 demon difficulty levels(Demolicious)&lt;br /&gt;
Icon_38.png|Collect 60 secret coins (Found it Under a Rock!)&lt;br /&gt;
Icon_Godlike!.png|Destroy 200 players on the main menu (Godlike!)&lt;br /&gt;
Icon_40.png|Complete 300 user-made levels (No Match for Me!)&lt;br /&gt;
Icon_Dominating!.png|Destroy 50 players on the main menu (Dominating!)&lt;br /&gt;
Icon_16.png|[[Hexagon Force]] in Normal mode (Hexagon Force!)&lt;br /&gt;
player 43 001.png|Collect 95 secret coins (Tax Collector)&lt;br /&gt;
player 44 001.png|Complete [[Blast Processing]] in normal mode (Blast Processing!)&lt;br /&gt;
player_45_001.png|Complete [[Theory of Everything 2]] in normal mode (Theory of Everything 2!)&lt;br /&gt;
player 46 001.png|Receive 100 likes on a level you&#039;ve made.(Geometry Creater)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;127&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ship_01_001.png|Default&lt;br /&gt;
Ship 2.png|[[Clutterfunk]] in Normal mode(Clutterfunk!)&lt;br /&gt;
Ship DemonicGuardian.png|Complete 5 demon difficulty level(Demonic Guardian)&lt;br /&gt;
Icon Stars500.png|Collect 500 stars(Epic Collector)&lt;br /&gt;
Icon Stars600.png|Collect 600 stars(Epic Master Collector)&lt;br /&gt;
Ship DemonicOvermind.png|Complete 10 demon difficulty level(Demonic Overmind)&lt;br /&gt;
Icon Stars700.png|Collect 700 stars(Star Factory)&lt;br /&gt;
Ship MasterOfTiming.png|Complete 15 demon difficulty level(Master of Timing!)&lt;br /&gt;
Ship 3.png|[[Electroman Adventures]] in Normal mode(Electroman Adventures!)&lt;br /&gt;
Ship 10 001.png|Complete 5 Map Packs(Failure is Not an Option&lt;br /&gt;
Ship 11.png|Complete 15 Map Packs(Pack it up)&lt;br /&gt;
Ship 12.png|Collect 75 [[Secret Coins]](Finders Keepers!)&lt;br /&gt;
Ship 13.png|100 user created levels(Geometrician)&lt;br /&gt;
Ship 14.png|Collect 55 Secret Coins(There&#039;s More!?)&lt;br /&gt;
Ship 15.png|500 user created levels(Bring me Their Heads!)&lt;br /&gt;
Ship 16.png|Collect 90 Secret Coins(The Finder)&lt;br /&gt;
1000userlevels.png|1000 user made levels(Tonight, we dine in GEOMETRY DASH!)&lt;br /&gt;
1500stars.png|Collect 1500 stars(Was That All of them?)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Balls==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
Player ball 01 001.png|Default&lt;br /&gt;
Ball 2.png|Collect 10 [[Secret Coins]](Maybe Behind That Block?)&lt;br /&gt;
Ball 3.png|Collect 35 [[Secret Coins]](They Stole it From us!)&lt;br /&gt;
Ball 4.png|Collect 50 [[Secret Coins]](My Precious...)&lt;br /&gt;
Ball Unstoppable!.png|20 demon difficult level(Unstoppable!)&lt;br /&gt;
Ball 6.png|Collect 70 [[Secret Coins]](Nothing is Secret!)&lt;br /&gt;
Ball 7.png|20 [[Map Packs]](Package Complete)&lt;br /&gt;
Ball 8.png|25 [[Map Packs]](You Pack, I Complete)&lt;br /&gt;
Player ball 09 001.png|Collect 2000 stars(Knock Knock. Who&#039;s There? STARS!)&lt;br /&gt;
40demonlevels.png|40 demon difficult levels(Give Me A Challenge!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UFOs ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;130&amp;quot;&amp;gt;&lt;br /&gt;
Ufo 01 001.png|Default&lt;br /&gt;
ufo_02_001.png|[[Clubstep]] Practice mode(Clubbin)&lt;br /&gt;
ufo_03_001.png|Collect 20 [[Secret Coins]](We Wants it!)&lt;br /&gt;
ufo_04_001.png|Collect 45 [[Secret Coins]](Thief, Thief, Thief!)&lt;br /&gt;
ufo_05_001.png|Jump 50.000 times(Hop Hop Hop)&lt;br /&gt;
ufo_06_001.png|Collect 65 [[Secret Coins]](Not so Secret)&lt;br /&gt;
ufo_07_001.png|Collect 80 [[Secret Coins]](The Golden Rule)&lt;br /&gt;
ufo_08_001.png|Collect 85 [[Secret Coins]](Robin Hood)&lt;br /&gt;
100secretcoins.png|Collect 100 [[Secret Coins]](The King&#039;s Vault)&lt;br /&gt;
30mappacks.png|Complete 30 [[Map Packs]](I R Unstoppable!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
P:Primary Color, S:Secondary Color&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
color 1 01.png|R: 125 G: 255 B: 0(Default 1)&lt;br /&gt;
color 2 01.png|R: 0 G: 255 B: 0(Default 2)&lt;br /&gt;
color 3 01.png|R: 0 G: 255 B: 125(Default 3)&lt;br /&gt;
color 4 01.png|R: 0 G: 255 B: 255(Default 4)&lt;br /&gt;
color 5 01.png|R: 0 G: 200 B: 255(P: [[Electroman Adventures]] Practice Clear, S: 15 [[Secret Coins]])&lt;br /&gt;
color 6 01.png|R: 0 G: 125 B: 255(P: [[Stereo Madness]] Practice Mode, S: Press &#039;More Games&#039;)&lt;br /&gt;
color 7 01.png|R: 0 G: 0 B: 255(P: [[Back on Track]] Practice Mode, S: Jump 1000 times)&lt;br /&gt;
color 8 01.png|R: 125 G: 0 B: 255(P: [[Polargeist]] Practice Mode, S: 100 Attempts)&lt;br /&gt;
color 9 01.png|R: 185 G: 0 B: 255(P: [[Clutterfunk]] Practice Mode, S: Press Facebook button)&lt;br /&gt;
color 10 01.png|R: 255 G: 0 B: 255(P: [[Dry Out]] Practice Mode, S: 500 Attempts)&lt;br /&gt;
color 11 01.png|R: 255 G: 0 B: 125(P: [[Base After Base]] Practice Mode, S: Like or Dislike an online level)&lt;br /&gt;
color 12 01.png|R: 255 G: 0 B: 0(P: [[Can&#039;t Let Go]] Practice Mode, S: Rate a difficulty of a level)&lt;br /&gt;
color 13 01.png|R: 255 G: 125 B: 125(P: 200 online levels at Normal Mode, S: Destroy 1 Player)&lt;br /&gt;
color 14 01.png|R: 255 G: 125 B: 0(P: [[Jumper]] Practice Mode, S: Create a level)&lt;br /&gt;
color 15 01.png|R: 255 G: 185 B: 0(P: [[Theory of Everything]] Practice Mode, S: 2000 Attempts)&lt;br /&gt;
color 16 01.png|R: 255 G: 255 B: 0(P: 1 online level on Normal Mode, S: 10000 Jumps)&lt;br /&gt;
color 17 01.png|R: 255 G: 255 B: 255(P: [[Time Machine]] Practice Mode, S: 20000 Jumps)&lt;br /&gt;
color 18 01.png|R: 175 G: 175 B: 175(P: [[Electrodynamix]] Practice Mode, S: 10000 Attempts)&lt;br /&gt;
color 19 01.png|R: 90 G: 90 B: 90(P: [[Hexagon Force]] Practice Mode, S: Crash at over 95% at a official level in normal mode(Lite: only 99%, which makes it IMPOSSIBLE))&lt;br /&gt;
color 20 01.png|R: 0 G: 0 B: 0(P: 30 [[Secret Coins]], S: [[Clubstep]] Normal Mode)&lt;br /&gt;
color 21 01.png|R: 0 G: 175 B: 75(P: [[Blast Processing]] Practice Mode)&lt;br /&gt;
color 22 01.png|R: 0 G: 125 B: 125 (P:[[Theory of Everything 2]] Practice Mode, S:Scrolling fast 2/3 times and returning to &amp;quot;Coming Soon&amp;quot; screen and getting the [[Secret Coins]])&lt;br /&gt;
color 23 01.png|R: 0 G: 75 B: 175 (P: Like or Dislike 1000 online levels, S: Rate Difficulty of 100 online levels)&lt;br /&gt;
color 24 01.png|R: 75 G: 0 B: 175 (P: Rate Difficulty of 1000 online levels, S: Like or dislike 100 online levels)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Icons that are awarded for easy achievements, like &#039;Stereo Madness!&#039;, are lacking in detail and aren&#039;t very intricate. However, very challenging achievements like &#039;MORE SHINEY!!!&#039; award very detailed icons with intricate patterns. Players can use these icons to show off their accomplishments.&lt;br /&gt;
* The primary color will also be used in the progress bar if turned on.(The default setting is &#039;off&#039;, so it has to be turned to &#039;on&#039; if the Player wants.)&lt;br /&gt;
* There are a total of 46 cube icons, 18 ship icons, 10 ball icons, 10 UFO icons, and 1 wave icon.&lt;br /&gt;
*Choosing black as the primary color will change what is normally the black outline into the secondary color. Several other changes occur which mostly applies the secondary color to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player when contact with jump pads, jump rings, gravity [[portals]], or [[Forms|ship]], [[Forms|UFO]] mode. Contact with size portals, mirror portals, speed portals, and [[Forms|ball]] portals do not show the rainbow trail.&lt;br /&gt;
* Update 1.7 had a sneak peek picture that featured a ball that never came to game.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* [[Clubstep]] is the only level where you can get a UFO is Practice mode &#039;&#039;and &#039;&#039;a Secondary Black Color in Normal Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularized enemy creature from the game &#039;&#039;[https://minecraft.net/ Minecraft]&#039;&#039;.&lt;br /&gt;
* [[Update 1.8]] added secrets to the game. Unlocking the second secret will reveal how to get 2 icons and 1 color.(The [[achievements]] are &#039;Rampage!&#039;, &#039;Dominating!&#039;, &#039;Godlike!&#039;)&lt;br /&gt;
&lt;br /&gt;
* [[Update 1.9]] added a new secret to the game. Upon collecting it, the player will be rewarded with secret coin and new color with achievement &amp;quot;Master Detective&amp;quot;. See the [[Achievements]] page to find out how to earn it.&lt;br /&gt;
* The icons from Geometry Dash are used from the&#039;&#039; [http://www.1001fonts.com/oxygene-1-font.html Oxygene 1]&#039;&#039;. The icons are &#039;Stereo Madness!&#039; and &#039;Dry Out!&#039; and More.&lt;br /&gt;
*The UFO unlocked for completing 30 map packs is based off Bowser&#039;s ship in &#039;&#039;Super Mario World&#039;&#039;.&lt;br /&gt;
* The Steam version introduced 2 new, exclusive icons one of which resembles the companion cube from &amp;quot;Portal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Betaplayer.png|Beta Icon Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>220.255.1.146</name></author>
	</entry>
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