<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=23.243.43.109</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=23.243.43.109"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/23.243.43.109"/>
	<updated>2026-10-17T18:53:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Zobros?diff=144110</id>
		<title>Zobros</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Zobros?diff=144110"/>
		<updated>2016-02-24T02:08:08Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player&lt;br /&gt;
|image = http://images7.memedroid.com/avatars/AVATAR86/55b0fc518c2f3.jpeg&lt;br /&gt;
|country = Finland&lt;br /&gt;
|age = 17&lt;br /&gt;
|levels = 16 (9 Starred)&lt;br /&gt;
|crew = GS&lt;br /&gt;
|position = Unknown&lt;br /&gt;
|youtube = [https://www.youtube.com/channel/UChZiExR5MvZQqY6h5cCT_EQ]}}&lt;br /&gt;
&#039;&#039;&#039;Geometry Dash Zobros&#039;&#039;&#039; is a very popular 17-year-old Finnish Geometry Dash player, creator, and Youtuber who&#039;s popular with fans. He is known for completing demon levels and also making really hard levels, one of which includes one of the most popular levels in all of Geometry Dash, [[Nine Circles]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
===1.8===&lt;br /&gt;
*Atlas v2 (his first level, which is a remake of [[Atlas]] by [[FunnyGame]].)&lt;br /&gt;
===1.9===&lt;br /&gt;
* [[Nine Circles]] (his most famous level, also his first original level.)&lt;br /&gt;
* [[Acropolis]] (his 2nd level, also his hardest level, close to [[Necropolis]] difficulty.)&lt;br /&gt;
* [[Forsaken Neon]] (His easiest level, a collab with [[TriAxis]].)&lt;br /&gt;
* [[Clubstep Nightmares]] (a Clubstep-themed demon.)&lt;br /&gt;
* [[Swing Squad]] (a collab with [[GironDavid]], Orion, and Havok.)&lt;br /&gt;
* [[8o ]] (a collab with [[Etzer]].)&lt;br /&gt;
* [[Ultimate Demon Mix]] (his last 1.9 level. It is a mix of 10 popular 1.9 demons. Arguably around the difficulty of [[Acropolis]].)&lt;br /&gt;
===2.0===&lt;br /&gt;
* [[Well Then]], a seemingly backwards version of Stereo Madness.&lt;br /&gt;
* [[Luminum]] (his first 2.0 demon level.)&lt;br /&gt;
* Gravity -- Zero, a medium-length level which is a dual ball mode, similar to those of [[-Winle Day-]].&lt;br /&gt;
* Every 2point0 level (a level depicting &#039;every 2.0 level&#039;. It is 4 minutes and 41 seconds long with 2.0 features, such as the slow player and custom background.)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Zobros always labels in his videos how hard the demons he plays are compared to other demons, such as &amp;quot;Easy Demon&amp;quot;, &amp;quot;Medium Demon&amp;quot;, &amp;quot;Insane Demon&amp;quot; and so on.&lt;br /&gt;
*Zobros announced on June 8 that he had [https://en.wikipedia.org/wiki/Tenosynovitis tenosynovitis] which affected his ability to play, but in two weeks time he had returned to the game.&lt;br /&gt;
*He created a [[texture pack]] which features icons in several shades of grey, a &amp;quot;backwards seahorse&amp;quot; ship, and a red trail. Now he uses a transparent Icon with red detail.&lt;br /&gt;
*His avatar was made poorly drawn but intentionally with a paint program.&lt;br /&gt;
*People acuse him for hacking, because in his Deadlocked video, the music goes dis-sync. But he say that he used a &amp;quot;Low Speed Bug&amp;quot; in the first wave&lt;br /&gt;
*All of his demon and insane levels have an ironic description: &amp;quot;Easy&amp;quot;.&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Bloodbath?diff=35703</id>
		<title>Bloodbath</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Bloodbath?diff=35703"/>
		<updated>2016-02-23T05:38:10Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: We need proof that Trytokillua actually did bloodbath, maybe a video URL?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:bloodbath.jpg&lt;br /&gt;
|creator = Riot + Weoweoteo, Vermillion, Michigun, Evasium, Crack, AsonicMen, Etzer, Havok, GironDavid, Gboy&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = S, C, S, B, C, S, B, C, U, C, W, C/C, S, W, U, S, C, U, B, C, U, S, U, B, U, W, C, S, C/C, B, U, S, B, C&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = At the Speed of Light&lt;br /&gt;
|composer =  Dimrain47&lt;br /&gt;
|created = January 21st, 2012|id = 10565740}}&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; is a very hard and very long demon created by[[ Riot]] and others. It is supposedly a continuation of [[Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
Bloodbath is one of the hardest non-impossible demon ever created, generally said to be tied with Phobos and Sonic Wave. [[Riot]] verified this level in a livestream. It is considered as the hardest &#039;&#039;possible &#039;&#039;level in Geometry Dash.&lt;br /&gt;
== Description ==&lt;br /&gt;
This level is mostly inspired from [[Cataclysm]], incorporating red color schemes (though it changes to grey at Evasium&#039;s part). The music starts at approximately the point where [[Gboy]] ended [[Cataclysm]]. It also incorporates many hard parts like flying in between close spike passages, much like the level it was based on.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with the ship gameplay at the time where [[Gboy]] ended [[Cataclysm]]. The level fades to a brighter color scheme of black and red, and quickly progresses to a double speed cube, then a triple speed ship.&lt;br /&gt;
&lt;br /&gt;
The triple speed ship has flashing colors, and a straight 1.5 block space to fly through, gravity portals switching the gravity of the ship periodically to the beat. The space is made up of spikes held by chains.&lt;br /&gt;
&lt;br /&gt;
The transition to the triple speed mini ball was a half speed fly up for a split second.&lt;br /&gt;
&lt;br /&gt;
The next sequence is a triple speed mini ball with the same color scheme, and the objects flashing to the beat. At the end of the sequence, the ball goes on a yellow pad and a half-speed portal to transition to the next ship segment.&lt;br /&gt;
&lt;br /&gt;
The next triple speed ship segment is not straight flying, but up and down. The gravity changes rapidly, with a ramp at the end, with a open space holding Vermillion&#039;s signature. Thorns and gears are used for this part, and so is the before 2.0 brick blocks and plain black ramps.&lt;br /&gt;
&lt;br /&gt;
The half-speed ball after the ship requires precise timing; each tap is a note of the song. each platform that the ball lands on is held up by chains, and is made of red bricks at the corners and black blocks with two lines in the middle. Extra spikes make the level harder, and hexagons decorate the platforms. A time machine portal flips the screen while the player is still playing, with no break to get used to the backwards orientation. After the backwards segment, styled the same way as the forwards segment, the ball is pushed into a line of portals as the music crescendos and notes go higher.&lt;br /&gt;
&lt;br /&gt;
The music stops it&#039;s hectic, fast pace and starts a more peaceful section in a flat key. The level reflects that, and the speed turns to 1x speed. The hectic flashing stops, and a original cube sequence involving a triple spike, then a gravity change, occur. Torches are used in the background and they flicker. Thorns are seen on the ground again, and chains hold up the platforms. This segment is like a narrow hallway.&lt;br /&gt;
&lt;br /&gt;
A 1.5 block &amp;quot;narrow hallway&amp;quot; ship sequence starts right after the last triple spike. Spikes make up the ground and the top.&lt;br /&gt;
&lt;br /&gt;
There is a ball sequence after the ship, making the ball flip through a one-block space made of two spikes to reach the platform on the top.&lt;br /&gt;
&lt;br /&gt;
A UFO sequence is next, and the trick is to tap when a player is about to hit a spike. This gameplay makes this part harder than the rest.&lt;br /&gt;
&lt;br /&gt;
Another cube sequence follows, with more triple spikes, styled the exact same way. The music is still playing it&#039;s peaceful, flat-key melody.&lt;br /&gt;
&lt;br /&gt;
A one-space wave follows, and one can see the flashing red [[Michigun|MICHIGUN]] in the right corner. This is the end of the &amp;quot;hallway&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A dual part, only lasting for a few seconds, turns the color scheme gray for the first and only time.&lt;br /&gt;
&lt;br /&gt;
The gray color scheme continues as the music plays it&#039;s peaceful melody. A half-speed flying section consisting of spikes and gears make the player go slightly up and down in a wave-like one space fly. The background of the section flashes, revealing extra designs and thorns. The ship turns into a mini and continues the same flying style and color scheme. A small &amp;quot;evasium&amp;quot; can be seen, telling the player this is evasium&#039;s part.&lt;br /&gt;
&lt;br /&gt;
A mini wave comes after the ship, and spikes serve as obstacles only at the top and bottom. The correct path taken is shown when the background flashes. the only red things in sight are the gears near the ground. A regular wave follows, and the gameplay is much like [[michigun]]&#039;s wave part.&lt;br /&gt;
&lt;br /&gt;
A regular 1x speed UFO follows, with rapid gravity change and purple orbs. The gray color scheme continues.&lt;br /&gt;
&lt;br /&gt;
The UFO turns mini, and as the music accelerates and the drumbeat comes in, there is thorns and a line of purple orbs. A spamming up section is implemented as the song changes key and the level turns back to triple speed red and black.&lt;br /&gt;
&lt;br /&gt;
The song changes key, a full step up, but playing the melody before, only faster and more urgent. The background changes to a bloodred. The gamemode turns into a triple speed mini ship, and the gameplay is chaotic flying. Gears and ToE ring decor are found. After a brief 1x speed section, triple speed resumes and straight flying starts, making the player go through a clubstep-like &amp;quot;monster&amp;quot; with a half-space fly.&lt;br /&gt;
&lt;br /&gt;
There is then a section where a yellow jump orb and increasing speeds are used, inside a 1-block tunnel.&lt;br /&gt;
&lt;br /&gt;
There is then a section much like clubstep, with &amp;quot;monsters&amp;quot; at varying heights.&lt;br /&gt;
&lt;br /&gt;
The next non-mini cube sequence starts at half-speed, but increases speed while giving the player a break; there is no need to tap. The color scheme and music is still the same. A &amp;quot;CRACK&amp;quot; is seen.&lt;br /&gt;
&lt;br /&gt;
A triple speed mini UFO is next. The background turns a bit lighter and flashes to the beat. Gravity changes rapidly, and gears leave a one-space gap to manuever the UFO to the notes of the song. Clouds are scattered throughout the level, and pulsing circles can be found. The size changes midway, leaving a split second of double speed before returning to triple speed. After a few seconds, another moment of half-speed occurs before going back to triple speed.&lt;br /&gt;
&lt;br /&gt;
Next up is a mini ball sequence at triple speed. The same style as before: thorns, clouds, and pulsing circles. More blocks than gears can be found, because this sequence is a ball. The platforms use gray and red, with black glow blocks. The platforms dim and glow brighter to the beat of the song. One part consists of nine blue orbs in a two-block space, requiring more spammng of the mouse or keyboard. After the spam, an &amp;quot;ASONICMEN&amp;quot; can be seen.&lt;br /&gt;
&lt;br /&gt;
After the ball part, the music undergoes a large change in mood and style. The key goes flat again. An auto part happens, with the objects&#039; borders flashing chaotically and the background, too. This indicates that the song, and the mood of the level will be hectic and fast again. The end of the auto gives the player a split-second of half-speed before returning to triple speed.&lt;br /&gt;
&lt;br /&gt;
A triple speed not-mini UFO with a different style than the rest follows the auto. The music turns back into the music from [[cataclysm]] in the first ship segment. It is slightly more artistic; more decorations and glow are used. Soon after, a &amp;quot;[[Etzer|ETZER]]&amp;quot; is seen. The player must land on the [[etzer]] and tap a pink orb. After that, the player must undergo many gravity portal jump orbs; jumping while changing gravity.&lt;br /&gt;
&lt;br /&gt;
Next is a 1x non-mini ship part. This part is slightly easier; there is actually 2 blocks to fly through. Players must fly under the gravity portal; it is a trick. The ship mode turns into triple speed for a second.&lt;br /&gt;
&lt;br /&gt;
The next segment is a triple speed UFO. Two jump orbs are tapped before tapping a third one right inside a ship portal.&lt;br /&gt;
&lt;br /&gt;
The next ship is a straight fly near the bottom, the place all black except for the tunnel the player&#039;s ship is in.&lt;br /&gt;
&lt;br /&gt;
A 1x speed original ball follows with the same style and blocks as vermillion&#039;s ball part, with jump orbs though. A mini portal and a half speed arrow make the gameplay harder after one second of full-size. The gameplay turns triple speed after a second, and 4 jump orbs must be tapped, and the signature &amp;quot;HAVOK&amp;quot; can be seen.&lt;br /&gt;
&lt;br /&gt;
Another UFO segment follows, changing speed and gravity. Saws instead of gears are found, held onto the blocks being obstacles for the UFO. Arrows are found guiding the player onto the right path, and teh background pulses to the music.&lt;br /&gt;
&lt;br /&gt;
Next is a half-speed regular wave. Here the player must manuever through a one-block straight wave, changing heights and gears here and there, similar to [[acropolis]]&#039;s final wave. The background pulses a brighter red to the beat of the music. A &amp;quot;G&amp;quot; can be seen just in front of the ship portal when the background flashes.&lt;br /&gt;
&lt;br /&gt;
Next is a triple speed upside down ship. Jump orbs have to be tapped, and the fly is chaotic with only 1.5 blocks of space. At the final notes of the segment, a 1.5 block straight fly with a regular size ship ends the segment.&lt;br /&gt;
&lt;br /&gt;
The next segment is a half speed dual. One cube is large, and one is mini. Consecutive jump orbs are tapped, and the word &amp;quot;GIRON&amp;quot; can be seen brighter than all the other blocks, with chains connecting it to the blocks and floor. A small non-dual auto, around .4 seconds, ends the section.&lt;br /&gt;
&lt;br /&gt;
A half-speed ball is next, similar to the one in catacysm. red blocks with chains in them are seen, and the words &amp;quot;your blood&amp;quot; can be seen.&lt;br /&gt;
&lt;br /&gt;
A one-second UFO is next, leading to the final ship, ball and cube.&lt;br /&gt;
&lt;br /&gt;
The final ship part is the same style as the ball, and there is a upside-down one block straight fly.&lt;br /&gt;
&lt;br /&gt;
The final ball uses tricks and tiny spikes with a full-size half speed ball. the words &amp;quot;[[Gboy|GBOY]]&amp;quot; is seen.&lt;br /&gt;
&lt;br /&gt;
The final notes holds a one-speed cube auto, with &amp;quot;GG&amp;quot; on the top of the cube and &amp;quot;[[riot]]&amp;quot; on the bottom. &#039;&#039;&#039;BE CAREFUL, IF YOU GO DOWN TO THE WORD &amp;quot;RIOT&amp;quot;, YOU MUST JUMP AT THE END OF LETTER &amp;quot;O&amp;quot; OR YOU&#039;LL CRASH AT 98% BECAUSE THERE ARE INVISIBLE TRIPLE SPIKES ON THE &amp;quot;T&amp;quot; LETTER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After that, the level is complete.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level took [[Riot]] over 30,000 attempts to verify. Even RobTop himself and[[ Michigun]] had to encourage [[Riot]] to keep on trying.&lt;br /&gt;
** Riot&#039;s most severe crash in Bloodbath whilst verifying the level, was at 94%.&lt;br /&gt;
* Currently, this is Riot&#039;s only featured and starred level.&lt;br /&gt;
* There&#039;s an error in the level. It&#039;s at [[Etzer]]&#039;s flying section, where you can see an unfilled portion.&lt;br /&gt;
* It is said this level is hardest possible level on this game, which stopped argument about ICDX or [[Cataclysm]] being hardest.&lt;br /&gt;
* To date, no one has beaten Bloodbath legitimately, with the exception of [[Riot]] himself.&lt;br /&gt;
* There is an easter egg at the very end of Bloodbath, at [[Gboy]]&#039;s part, you can position yourself to land on top of the &amp;quot;GG&amp;quot;. If you manage to do this, the word &amp;quot;[[Michigun]]&amp;quot; will appear. However Riot did not do this while verifying the level.&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Extra Long Levels]]&lt;br /&gt;
[[Category:Mega Collabs]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Tetrix?diff=62368</id>
		<title>Tetrix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Tetrix?diff=62368"/>
		<updated>2015-11-07T04:40:13Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:Tetrix-gameplay.png&lt;br /&gt;
|creator = Insendium&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|stars = 9[[File:Star.png|15px]]&lt;br /&gt;
|sequences = C, S, C, B, U, W, C, U, W, C, S, C&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual&lt;br /&gt;
|song = Tetris remix (Final)&lt;br /&gt;
|composer = Parkerman1700&lt;br /&gt;
|created = October 3, 2008|id = 3010126}}&lt;br /&gt;
&#039;&#039;&#039;Tetrix&#039;&#039;&#039; is a level created by Insendium. It is rated Insane with 9 stars and is featured. This level is known as one of the longest starred levels in the game and one of the more easier 9 star levels.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with a easy cube with some tricks and traps. After the long cube segment, the player will transform into a easy ship that only needs straight flying. After the ship, the player will transform into a more harder cube with difficult tricks and traps. After the cube, the player will transform into a difficult double speed ball with some traps and tricks. After the ball, the player will transform into a completely rythm based UFO, it is very easy because the player can tap by just listening to music. After the UFO, the player will transform into a quite easy slow wave very similiar to Blast Processing&#039;s first wave part. After the wave, the player will transform into a cube with some tricks and traps. The player will be still a cube after a while, only dual. The dual cube is quite easy but still hard due to many tricks and traps. Then the player will transform into a very difficult dual UFO with tight spaces and crucial timing. After the UFO, the player will transform into a wave (No longer dual) same as the first wave segment. After the wave, the player will transform into a very easy cube with some few tricks. However, after the cube, the player will transform into a very difficult ship with tight spaces, crucial timing and constant speed change. If the player manages to pass the cube, the level will end with a easy cube.[[Category:Insane levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Extra Long Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=43075</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=43075"/>
		<updated>2015-11-03T07:48:27Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Deadlocked.png|levelnumber = 20|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|normalmode = [[File:Robot05.png|35px]] [[File:Cube59.png|35px]]|starreward = 15|practicemode = [[File: Colour26.png|25px|center]]|portals = Cube, Wave, Ship, Ball, UFO, Robot; Gravity, Size, Speed, Dual, Teleportations|sequences = C, w, C, W,,, s,, B,, u,, C, C,,, R, R,, b b, b,, C, c, R,, S,, s,, U,, WW,,, w S,, s,, B U,, U,,, C,|composer = F-777|music = [[File:Deadlocked.ogg]]|precededby = [[Geometrical Dominator]]|followedby = TBA}}&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is the last of the three official levels that are rated Demon so far. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverses the character&#039;s gravity and adds momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcases the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a &#039;&#039;Portal&#039;&#039; reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game &#039;&#039;Jetpack Joyride&#039;&#039;.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares at 19%. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin at 43%. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the normal route situated below it.&lt;br /&gt;
**However, there is a glitch where you don&#039;t get the key, brush past it, and still be able to get the coin.&lt;br /&gt;
*The second secret coin appears at 52% during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of an invisible block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears exactly two-thirds of the level (66%) During the second UFO sequence, there a monster shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice quickly or just tap once because you don&#039;t want to crash into the ceiling, wait a second and tap again, the coin will be acquired. If you do tap twice to start, get right in front of the laser and tap twice the millisecond before it is fired. Try to get down quickly as there will be another round of lasers fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first and currently only official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked is the official level that features the most speed portals.&lt;br /&gt;
*Deadlocked is the first official level to intentionally introduce the antigravity wave.&lt;br /&gt;
**However, in [[Blast Processing]], after the first ball segment, the blue deactivation gravity portal in the second wave segment may be skipped if you hold right before entering the portal, thus making the wave travel in antigravity. Also, there is a small chance at the end of the dual wave section at around 53%, that the anti-gravity copy of the wave will enter the blue dual deactivation before the real one. Thus, Blast Processing is technically the first level to have an anti-gravity wave.&lt;br /&gt;
**Also, it is possible to jump on the yellow pad en route the first secret coin in [[Geometrical Dominator]], causing you to miss the blue pad. You will play the ship and the wave in antigravity.&lt;br /&gt;
***Both of these routes are detrimental, as you will fall out of the world in the cube segments after the wave segments&lt;br /&gt;
****However, the 2 errors in [[Blast Processing]] cancel each other out.&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by &amp;quot;Pulse&amp;quot; triggers.&lt;br /&gt;
*At the beginning of the first ball sequence, there are two blocks, one with a blue glow and a checkmark above it, and another with an orange glow and an X above it. These mark which platforms are safe and which are fake (a monster crashes the ball if you try to land on it).&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals (four in total).&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini wave segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence. The first was Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
* It takes 1:39 to complete the level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is one of the four levels where you barely touch the ground after the beginning, the other three are Clubstep, Hexagon Force, and Geometrical Dominator.&lt;br /&gt;
*This level and Geometrical Dominator are the only levels after Blast Processing to not include a Secret Coin in a Wave segment.&lt;br /&gt;
*This is the first level where the ground color only changes once. The ground stays black after the first wave sequence.&lt;br /&gt;
*In this level, more specifically at the second set of teleportation portals, there is a glitch where if you hit the green ring before the TP portal late, it&#039;s possible to hit the yellow ring following without being in anitgravity, shown in this replay: [https://everyplay.com/videos/21467838 here]&lt;br /&gt;
*This is the only level after [[Theory of Everything]] to not contain purple rings.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the second cube section at around 6% to the bottom-left of the orange teleportation portal, the edge of a diagonal spike is missing.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini wave) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
* If timed correctly, one may go through the wall in the first wave segment as seen [https://everyplay.com/videos/21026726 here].&lt;br /&gt;
*At the first ball segment, if you hit the last green ring late, you can do the mini-ufo segment upside down.&lt;br /&gt;
*At the mini ball segment at 36% hitting the green orb to the teleportal after the normal speed too early will make you crash on the blocky spikes before the orange teleportal.&lt;br /&gt;
&lt;br /&gt;
===Patched Errors===&lt;br /&gt;
* Just before the second wave segment, if you hit the last green ring before the wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, where as this error is beneficial. This and the related errors were patched out in update 2.01, with the portals made bigger and sawblades placed at the start of the segment.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb would allow the player to slide up an upper slope in antigravity in cube form and go through the wave segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the wave segment as a cube and then continue the level normally. Jumping early and hitting all the gravity portals will allow the player to survive and head straight to the normal ship sequence. However, this will shatter the synchronization of the music.&lt;br /&gt;
&lt;br /&gt;
* At the first ball segment, it was possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it was also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
***This was fixed in update 2.01.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the Main Menu&lt;br /&gt;
File:Robot05.png|Robot unlocked after completing Deadlocked in normal mode (Robot 5)&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.png|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.png|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.png|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.png|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=43074</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=43074"/>
		<updated>2015-11-03T07:45:15Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Deadlocked.png|levelnumber = 20|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|normalmode = [[File:Robot05.png|35px]] [[File:Cube59.png|35px]]|starreward = 15|practicemode = [[File: Colour26.png|25px|center]]|portals = Cube, Wave, Ship, Ball, UFO, Robot; Gravity, Size, Speed, Dual, Teleportations|sequences = C, w, C, W,,, s,, B,, u,, C, C,,, R, R,, b b, b,, C, c, R,, S,, s,, U,, WW,,, w S,, s,, B U,, U,,, C,|composer = F-777|music = [[File:Deadlocked.ogg]]|precededby = [[Geometrical Dominator]]|followedby = TBA}}&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is the last of the three official levels that are rated Demon so far. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverses the character&#039;s gravity and adds momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcases the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a &#039;&#039;Portal&#039;&#039; reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game &#039;&#039;Jetpack Joyride&#039;&#039;.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares at 19%. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin at 43%. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the normal route situated below it.&lt;br /&gt;
**However, there is a glitch where you don&#039;t get the key, brush past it, and still be able to get the coin.&lt;br /&gt;
*The second secret coin appears at 52% during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of an invisible block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears exactly two-thirds of the level (66%) During the second UFO sequence, there a monster shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice quickly or just tap once because you don&#039;t want to crash into the ceiling, wait a second and tap again, the coin will be acquired. If you do tap twice to start, get right in front of the laser and tap twice the millisecond before it is fired. Try to get down quickly as there will be another round of lasers fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first and currently only official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked is the official level that features the most speed portals.&lt;br /&gt;
*Deadlocked is the first official level to intentionally introduce the antigravity wave.&lt;br /&gt;
**However, in [[Blast Processing]], after the first ball segment, the blue deactivation gravity portal in the second wave segment may be skipped if you hold right before entering the portal, thus making the wave travel in antigravity. Also, there is a small chance at the end of the dual wave section at around 53%, that the anti-gravity copy of the wave will enter the blue dual deactivation before the real one. Thus, Blast Processing is technically the first level to have an anti-gravity wave.&lt;br /&gt;
**Also, it is possible to jump on the yellow pad en route the first secret coin in [[Geometrical Dominator]], causing you to miss the blue pad. You will play the ship and the wave in antigravity.&lt;br /&gt;
***Both of these routes are detrimental, as you will fall out of the world in the cube segments after the wave segments&lt;br /&gt;
****However, the 2 errors in [[Blast Processing]] cancel each other out.&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by &amp;quot;Pulse&amp;quot; triggers.&lt;br /&gt;
*At the beginning of the first ball sequence, there are two blocks, one with a blue glow and a checkmark above it, and another with an orange glow and an X above it. These mark which platforms are safe and which are fake (a monster crashes the ball if you try to land on it).&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals (four in total).&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini wave segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence. The first was Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
* It takes 1:39 to complete the level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is one of the four levels where you barely touch the ground after the beginning, the other three are [[Can&#039;t Let Go]], [[Clubstep]] and Geometrical Dominator.&lt;br /&gt;
*This level and Geometrical Dominator are the only levels after Blast Processing to not include a Secret Coin in a Wave segment.&lt;br /&gt;
*This is the first level where the ground color only changes once. The ground stays black after the first wave sequence.&lt;br /&gt;
*In this level, more specifically at the second set of teleportation portals, there is a glitch where if you hit the green ring before the TP portal late, it&#039;s possible to hit the yellow ring following without being in anitgravity, shown in this replay: [https://everyplay.com/videos/21467838 here]&lt;br /&gt;
*This is the only level after [[Theory of Everything]] to not contain purple rings.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the second cube section at around 6% to the bottom-left of the orange teleportation portal, the edge of a diagonal spike is missing.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini wave) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
* If timed correctly, one may go through the wall in the first wave segment as seen [https://everyplay.com/videos/21026726 here].&lt;br /&gt;
*At the first ball segment, if you hit the last green ring late, you can do the mini-ufo segment upside down.&lt;br /&gt;
*At the mini ball segment at 36% hitting the green orb to the teleportal after the normal speed too early will make you crash on the blocky spikes before the orange teleportal.&lt;br /&gt;
&lt;br /&gt;
===Patched Errors===&lt;br /&gt;
* Just before the second wave segment, if you hit the last green ring before the wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, where as this error is beneficial. This and the related errors were patched out in update 2.01, with the portals made bigger and sawblades placed at the start of the segment.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb would allow the player to slide up an upper slope in antigravity in cube form and go through the wave segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the wave segment as a cube and then continue the level normally. Jumping early and hitting all the gravity portals will allow the player to survive and head straight to the normal ship sequence. However, this will shatter the synchronization of the music.&lt;br /&gt;
&lt;br /&gt;
* At the first ball segment, it was possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it was also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
***This was fixed in update 2.01.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the Main Menu&lt;br /&gt;
File:Robot05.png|Robot unlocked after completing Deadlocked in normal mode (Robot 5)&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.png|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.png|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.png|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.png|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=43065</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=43065"/>
		<updated>2015-10-30T03:43:27Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Deadlocked.png|levelnumber = 20|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|normalmode = [[File:Robot05.png|35px]] [[File:Cube59.png|35px]]|starreward = 15|practicemode = [[File: Colour26.png|25px|center]]|portals = Cube, Wave, Ship, Ball, UFO, Robot; Gravity, Size, Speed, Dual, Teleportations|sequences = C, w, C, W,,, s,, B,, u,, C, C,,, R, R,, b b, b,, C, c, R,, S,, s,, U,, WW,,, w S,, s,, B U,, U,,, C,|composer = F-777|music = [[File:Deadlocked.ogg]]|precededby = [[Geometrical Dominator]]|followedby = TBA}}&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and currently the last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is the last of the three official levels that are rated Demon. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game &#039;&#039;Jetpack Joyride&#039;&#039;.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares at 19%. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin at 43%. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the normal route situated below it.&lt;br /&gt;
**However, there is a glitch where you don&#039;t get the key, brush past it, and still be able to get the coin.&lt;br /&gt;
*The second secret coin appears at 52% during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of an invisible block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears exactly two-thirds of the level (66%) During the second UFO sequence, there a monster shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice quickly or just tap once because you don&#039;t want to crash into the ceiling, wait a second and tap again, the coin will be acquired. If you do tap twice to start, get right in front of the laser and tap twice the millisecond before it is fired. Try to get down quickly as there will be another round of lasers fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first and currently only official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked is the official level that features the most speed portals.&lt;br /&gt;
*Deadlocked is the first official level to intentionally introduce the antigravity wave.&lt;br /&gt;
**However, in [[Blast Processing]], after the first ball segment, the blue deactivation gravity portal on the wave may be skipped if you hold right before entering the portal, thus making the wave travel in antigravity. Also, there is a small chance at the end of the dual wave section at around 53%, that the anti-gravity copy of the wave will enter the blue dual deactivation before the real one. Thus, Blast Processing is technically the first level to have an anti-gravity wave.&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by &amp;quot;Pulse&amp;quot; triggers.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals (four in total).&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini wave segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence. The first was Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
* It takes 1:39 to complete the level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is one of the four levels where you barely touch the ground after the beginning, the other three are Hexagon Force, Clubstep and Geometrical Dominator.&lt;br /&gt;
*This level and Geometrical Dominator are the only levels after Blast Processing to not include a Secret Coin in a Wave segment.&lt;br /&gt;
*This is the first level where the ground color only changes once. The ground stays black after the first wave sequence.&lt;br /&gt;
*In this level, more specifically at the second set of teleportation portals, there is a glitch where if you hit the green ring before the TP portal late, it&#039;s possible to hit the yellow ring following without being in anitgravity, shown in this replay: [https://everyplay.com/videos/21467838 here]&lt;br /&gt;
*This is the only level after [[Theory of Everything]] to not contain purple rings.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the second cube section at around 6% to the bottom-left of the orange teleportation portal, the edge of a diagonal spike is missing.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini wave) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
* If timed correctly, one may go through the wall in the first wave segment as seen [https://everyplay.com/videos/21026726 here].&lt;br /&gt;
*At the first ball segment, if you hit the last green ring late, you can do the mini-ufo segment upside down.&lt;br /&gt;
*At the mini ball segment at 36% hitting the green orb to the teleportal after the normal speed too early will make you crash on the blocky spikes before the orange teleportal.&lt;br /&gt;
&lt;br /&gt;
===Patched Errors===&lt;br /&gt;
* Just before the second wave segment, if you hit the last green ring before the wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, where as this error is beneficial. This and the related errors were patched out in update 2.01, with the portals made bigger and sawblades placed at the start of the segment.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb would allow the player to slide up an upper slope in antigravity in cube form and go through the wave segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the wave segment as a cube and then continue the level normally. Jumping early and hitting all the gravity portals will allow the player to survive and head straight to the normal ship sequence. However, this will shatter the synchronization of the music.&lt;br /&gt;
&lt;br /&gt;
* At the first ball segment, it was possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it was also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
***This was fixed in update 2.01.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the Main Menu&lt;br /&gt;
File:Robot05.png|Robot unlocked after completing Deadlocked in normal mode (Robot 5)&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.png|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.png|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.png|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.png|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40350</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40350"/>
		<updated>2015-10-30T03:38:02Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = ElectromanAdventures.png|levelnumber = 13|created = [[Update 1.6]]|difficulty = [[File:Insane.png|30px]]|normalmode = [[File:Ship09.png|50px]]|starreward = 10|practicemode = [[File:Colour05.png|30px]]|portals = Cube, Ship, Ball, UFO, Gravity, Size, and Mirror|sequences = C, s, c, B, C, U, S, u, s, c, b, C,|composer = Waterflame|music = [[File:ElectromanAdventures.ogg]]|precededby = [[Theory of Everything]]|followedby = [[Clubstep]]}}&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
==Description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 12%, right before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence. Very rarely, the top block will not be destroyed and you will crash on the spikes on the wall.&lt;br /&gt;
**On the way to obtaining the first coin, it is possible to miss the jump ring, and go to the normal route. A similar route is found in [[Stereo Madness]], on the way to the second coin.&lt;br /&gt;
*The second secret coin is at 19%, during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth &amp;quot;pillar&amp;quot; of saw blades. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is at 91%, during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t tap too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 2 characters too long, and [[Geometrical Dominator]], which is also 1 character too long.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section had a slightly different layout. There were also no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when completed in normal mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*It takes 1:28 to complete the level.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot;, but the difficulty was changed to &amp;quot;Insane&amp;quot; in [[Update 1.7]]; this is the only level that had its difficulty changed in an update outside of Update 1.9, and also the only one to have its difficulty increased.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;&#039;&#039;3!&#039;&#039;&amp;quot;, this is because the full song goes &amp;quot;&#039;&#039;3, 2, 1!&#039;&#039;&amp;quot; [http://www.newgrounds.com/audio/listen/479319].&lt;br /&gt;
*The first 12 levels all have increasing numbers of stars as a reward. This level breaks the trend with only 10 stars. However, Clubstep has 14 stars right after Electroman Adventures.&lt;br /&gt;
*This level has the 2nd earliest first secret coin location (12%), beaten only by Clubstep (first secret coin at 9%)&lt;br /&gt;
**This level also has the earliest 2nd coin of any level, appearing at 19%.&lt;br /&gt;
**This level also has the closest gap between two coins, with the second coin appearing in the ship only 7% after the first coin.&lt;br /&gt;
**In addition, this level also has the longest gap between two coins, with the second and third coins being 72% apart in the level.&lt;br /&gt;
*This level, Cycles, Theory of Everything, and Theory of Everything 2 are the only levels that continue playing music after completion.&lt;br /&gt;
**Hexagon force can also make a slight sound after the &amp;quot;Level Complete&amp;quot; text, if the player uses a speed glitch and skips the normal speed portal at the first UFO section.&lt;br /&gt;
*This is the last official level to contain a mirror portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*En route to getting the first coin, you can skip the yellow jump ring and drop down to the route that has no coin.&lt;br /&gt;
*The level has an error at about 11% just before the first secret coin. You can avoid the yellow jump ring, and drop slightly, but jump back up before dying.  The size of the saw before the first coin makes this error end in a crash either way. You actually do have a small chance of hitting the jump orb before crashing.&lt;br /&gt;
*During the 2nd UFO segment (mini form), the player can slide under or over the portal to avoid the ship portal, and remain as a mini UFO.&lt;br /&gt;
**Sometimes, you can avoid the deactivation mirror portal as well. This results in completing the rest of the level in mirror mode.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7&lt;br /&gt;
EA-C1.png|First secret coin (Cube)&lt;br /&gt;
EA-C2.png|Second secret coin (Ship)&lt;br /&gt;
EA-C3.png|Third secret coin (Ball)&lt;br /&gt;
Ship09.png|Ship unlocked after completing in normal mode (Ship 03)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8620</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8620"/>
		<updated>2015-10-30T03:15:05Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Jumper.png|levelnumber = 7|created = 1.0|difficulty = [[File:Harder.png|30px]]|normalmode = [[File:Cube11.png|35px]]|starreward = 7|practicemode = [[File:Colour14.png|35px]]|portals = Cube, Ship, and Gravity|sequences = C, S, C, S, C,|music = [[File:Jumper.ogg]]|precededby = [[Can&#039;t Let Go]]|followedby = [[Time Machine]]|composer = Waterflame}}&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered spiked blocks. The final cube sequence persists with one last switch to antigravity, and one final switch to gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is in the second upside-down ship segment. It is behind the first bottom wall. Be careful because there are spikes below and an opening just big enough for the ship to go in.&lt;br /&gt;
*The second secret coin is through a transparent block at the peak of a raised platform. After passing it, jump two times, wait a second, and jump to avoid spikes.&lt;br /&gt;
*The third secret coin is in the last ship segment (around the time where the background is red). Fly low, after two mid-air spikes on the bottom layer, go under the spike in the middle layer and collect the coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Jumper Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It was believed that the soundtrack used in Jumper is the only soundtrack in the game that has not been edited. The fact is, [[Robert Topala|RobTop]] clipped the last 12 seconds of the original audio for the level.&lt;br /&gt;
**Actually, the only soundtrack in the game that has not been edited from its original version is [[Geometrical Dominator]], as the extended version of the song&#039;&#039; is&#039;&#039; the edited version.&lt;br /&gt;
*Jumper&#039;s difficulty was insane until [http://geometry-dash.wikia.com/wiki/Update_1.9 Update 1.9].&lt;br /&gt;
*Jumper is a theme also used in many other video games, one of the more popular ones being [https://en.wikipedia.org/wiki/Castle_Crashers Castle Crashers].&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).&lt;br /&gt;
***It is also Waterflame&#039;s first soundtrack used in &#039;&#039;Geometry Dash&#039;&#039;.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
* The icon you get from finishing this level might be a reference to the character &#039;&#039;Ogmo&#039;&#039; from the game Jumper, created by [http://www.mattmakesgames.com/ Matt Thorson].&lt;br /&gt;
**It could also be a crossbreed of a skull and a rabbit (hence the name of it).&lt;br /&gt;
*This is one of the four levels not to introduce a new game element. The other three are [[Base After Base]], and [[Can&#039;t Let Go]].&lt;br /&gt;
**However, it does introduce a new mechanic: reverse gravity ship mode.&lt;br /&gt;
**As of version 1.6, on the third coin, it actually had introduced the middle block of the Clutterfunk block design.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*Depending on the screen size of your device, some of the columns may not be completely filled in at times.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionposition=&amp;quot;below&amp;quot;&amp;gt;&lt;br /&gt;
JumperMenu.png|Jumper on the main menu&lt;br /&gt;
JumperMenuOld.jpg|Jumper before Update 1.9&lt;br /&gt;
JMP-C1.png|First scecret coin (Ship)&lt;br /&gt;
JMP-C2.png|Second secret coin (Cube)&lt;br /&gt;
JMP-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube11.png|Icon unlocked after completing in normal mode (Cube 11)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=8005</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=8005"/>
		<updated>2015-10-27T06:57:18Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = DryOut.png|levelnumber = 4|created = 1.0|difficulty = [[File:Normal.png|30px]]|normalmode = [[File:Cube08.png|35px]]|starreward = 4|portals = Cube, Ship, and Gravity|sequences = C, S, C,|practicemode = [[File:Colour10.png|30px]]|composer = DJVI|music = [[File:DryOut.ogg]]|precededby = [[Polargeist]]|followedby = [[Base After Base]]}}&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the second level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dry Out introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence more difficult than in previous levels, partly because it contains walls meant to prevent extra or late jumps. It requires more precise tapping than before. Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels.&lt;br /&gt;
&lt;br /&gt;
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping. Then, there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one seen in [[Polargeist]]. Unlike [[Polargeist]], however, in the second section, it has spikes on the floor and roof, so that it requires slightly more skill.&lt;br /&gt;
&lt;br /&gt;
Finally, the level ends with another short cube sequence similar to the first two.&lt;br /&gt;
==Errors==&lt;br /&gt;
In the antigravity sequence, there is a spike with no &#039;roof&#039; on it.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located right at 30% and before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) leading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second secret coin is located at 62% and is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin is located in the second half of the ship sequence and in 80%, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin, while staying under the ceiling spikes.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin. However, in these two levels the portals are blue; the first yellow gravity portal is in Dry Out.&lt;br /&gt;
*You cannot crash at 1%&lt;br /&gt;
*Dry Out has the latest form change (at 67%)&lt;br /&gt;
**Before [[Update 1.6]], this was the first level to feature the anti-gravity portal.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:24.&lt;br /&gt;
*Dry Out, [[Can&#039;t Let Go]], [[Time Machine]], [[Theory of Everything]], [[Electroman Adventures]] and [[Blast Processing]] are the only levels to contain speech in their music.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DryOutMenu.png|Dry Out on the main menu&lt;br /&gt;
File:DryOutMenuOld.jpg|Dry Out before 1.9&lt;br /&gt;
DO-C1.png|First secret coin (Cube)&lt;br /&gt;
DO-C2.png|Second secret coin (Cube)&lt;br /&gt;
DO-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube08.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=28113</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=28113"/>
		<updated>2015-10-26T00:13:42Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = xStep.png|levelnumber = 10|created = [[Update 1.3]]|difficulty = [[File:Insane.png|30px]]|normalmode = [[File:Cube18.png|40px]]|starreward = 10|practicemode = [[File:Cube17.png|40px]]|portals = Cube, Ship, Ball, and Gravity|sequences = C, B, S, C, S, C, B, S|composer = DJVI|music = [[File:XStep.ogg]]|precededby = [[Cycles]]|followedby = [[Clutterfunk]]}}&lt;br /&gt;
&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the first level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue gravity pads and blue gravity rings on the regular path. The icon assumes three different [[forms]] through the level— the cube, ship, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. &#039;&#039;xStep&#039;&#039; is also the level that uses the greatest number of blue pads out of any official level in the game, present throughout almost the entire second ship scene. The blue pad in the second ship scene acts as a hazard, which will impair the player to the spikes thus, destroying them. The level also introduces full checker bricks and another block, along with wavy platforms and wavy thorns. Later in the level, blue rings are introduced which invert the gravity of the cube if tapped.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 21% in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn-ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.&lt;br /&gt;
*The second secret coin is located at 53% in the second ship sequence. In the last part of it, when the passage starts going up again, maneuver your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, go back to the normal route and go through a cube portal shortly afterward.&lt;br /&gt;
*The third secret coin is at 60% in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular route. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:XStep Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both [[Practice Mode|practice mode]] and normal. The other one is [[Cycles]].&lt;br /&gt;
*xStep has the earliest third secret coin, located at 60%.&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
**xStep is also the shortest level name in Geometry Dash, containing 5 letters.&lt;br /&gt;
*The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits, and cosmetics.&lt;br /&gt;
*xStep, [[Electroman Adventures]], [[Blast Processing]], and [[Geometrical Dominator]] all reward 10 stars when completed, although xStep and Electroman Adventures have the higher rating of &amp;quot;Insane&amp;quot; while Blast Processing and Geometrical Dominator have the lower rating of &amp;quot;Harder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*xStep formally introduces the blue jump pad; however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
*Completing the level takes 1:24.&lt;br /&gt;
*xStep is the only level after [[Time Machine]] and before [[Electroman Adventures]] to not contain a mirror portal.&lt;br /&gt;
*This is the only level between [[Jumper]] and [[Clutterfunk]] not to feature upside-down ship.&lt;br /&gt;
**However,the second ship sequence can be completed on reverse gravity, as there is a blue gravity portal at the end of the sequence. However, this involves going onto the blue jump pad during the ship sequence.&lt;br /&gt;
*There is a bug at the beginning of the level where if you jump into the first gravity portal late and then jump immediately after you land you will fall to the ceiling.&lt;br /&gt;
*By jumping late before the gravity portal, it is possible to miss a spike and fall out of the world. See [https://youtu.be/ANYRajSlb44 this video].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on the main menu&lt;br /&gt;
XS-C1.png|First secret coin (Ship)&lt;br /&gt;
XS-C2.png|Second secret coin (Ship)&lt;br /&gt;
XS-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17)&lt;br /&gt;
Cube18.png|Icon rewarded by completing xStep in normal mode (xStep!, Icon 18)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following code changes the h1 title from &#039;XStep&#039; to &#039;xStep&#039;. Do not modify. --&amp;gt;&lt;br /&gt;
{{DISPLAYTITLE:{{lcfirst:{{PAGENAME}}}}}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/User_Levels?diff=46636</id>
		<title>User Levels</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/User_Levels?diff=46636"/>
		<updated>2015-10-22T08:42:29Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Playing Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CustomLevels.png|thumb|250px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Levels&#039;&#039;&#039; are unofficial levels created by players via the [[Level Editor|level editor]]. Players have the ability to like or dislike other players&#039; levels, rate them in difficulty (Auto, Easy, Normal, Hard, Harder, Insane or Demon), or stars (from one to ten, depending on the difficulty of the level), and comment on them. A copying feature is also available which allows players to save a copy of an online level and edit it later in the level editor. This function is often used by players to create a remake of an existing level, more commonly known as a &amp;quot;v2&amp;quot;. Additionally, many players make use of the copy function in &amp;quot;creator contests&amp;quot;, where the participants must use a segment of a level (previously uploaded by the contest&#039;s host) and build the rest of it. Also particularly popular are &amp;quot;collabs&amp;quot;, in which a group of players complete different parts of a level. When uploading a level, users have the option to enable the copy function to any player and request a password to be input.&lt;br /&gt;
&lt;br /&gt;
Levels can be found in different ways, for example: users can search for a specific level by its name or ID; they can browse through [[Map Packs|map packs]], or the featured list. They can also access any of a specific creator&#039;s uploaded levels by clicking the &amp;quot;info&amp;quot; button on any of the creator&#039;s levels and then clicking the &amp;quot;More&amp;quot; button next to their username, or via the &amp;quot;Creators&amp;quot; tab in the [[Leaderboard|leaderboard]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The star ratings of custom levels relate to their difficulty like this.&#039;&#039;&#039;&lt;br /&gt;
* 1 star - Auto&lt;br /&gt;
* 2 stars - Easy&lt;br /&gt;
* 3 stars - Normal&lt;br /&gt;
* 4 - 5 stars - Hard&lt;br /&gt;
* 6 - 7 stars - Harder&lt;br /&gt;
* 8 - 9 stars - Insane&lt;br /&gt;
* 10 stars - Demon&lt;br /&gt;
Note that prior to Update 2.0, you can vote the number of stars and difficulty separately. Since Update 2.0, you vote only the number of stars, and the corresponding difficulty is selected for each star value as shown above. That is why prior to Update 2.0, a lot of levels that should be rated auto were rated insane but only gave 1 star.&lt;br /&gt;
&lt;br /&gt;
== Finding Levels ==&lt;br /&gt;
[[File:CustomLevelSearch.png|thumb|250px|Search screen]]&lt;br /&gt;
&#039;&#039;&#039;The Search Screen: &#039;&#039;&#039;If you want to find a specific type of level, then it is recommended that the player goes to the search screen. This is accessed by going to the rightmost button on the main menu screen, then the bottom right button with a magnifying glass that says &amp;quot;Search&amp;quot; in the Create menu. By using very specific search options and filters, finding the type of level you want to play is a breeze. More search filters were added in 2.0, making finding levels even easier.&lt;br /&gt;
&lt;br /&gt;
There are many different search options and features, such as:&lt;br /&gt;
* &#039;&#039;&#039;Difficulty rating:&#039;&#039;&#039; Do you want to play the hardest demons or just have a nice and easy journey?&lt;br /&gt;
* &#039;&#039;&#039;Level length: &#039;&#039;&#039;Levels can have a length of Tiny, Short, Medium, Long, or XL. Better levels usually are Medium, Long or XL, although sometimes popular creators host &amp;quot;creator contests&amp;quot; in which they create a short beginning of a level and see who can finish it the best.&lt;br /&gt;
* &#039;&#039;&#039;Star value: &#039;&#039;&#039;Is the star reward important, or do you just like to play for fun?&lt;br /&gt;
* &#039;&#039;&#039;Quick search options: &#039;&#039;&#039;Do you want to follow the trending levels, the most downloaded levels or the most liked ones? Or do you just want to play some of the levels that have recently come out? The magic option even brings up long, interesting new levels!&lt;br /&gt;
* &#039;&#039;&#039;Extra filters: &#039;&#039;&#039;If you tap on the &amp;quot;plus&amp;quot; below the &amp;quot;x&amp;quot; in the top right hand corner, it will bring up a few more search filters, such as what song is in the level and if you have completed it or not.&lt;br /&gt;
* &#039;&#039;&#039;Saved levels:&#039;&#039;&#039; Although this option is not in the search menu, it is indirectly a search option since it helps find levels easily. Go to this button in the Create menu to view a list of all the online levels you have played in &#039;&#039;Geometry Dash&#039;&#039;, sorted so that the custom levels that you most recently played show up first in the list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Options: &#039;&#039;&#039;There are other ways to search for levels if you do not want to use the search screen. Using these almost always brings up more popular levels that are probably featured.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Map Packs:&#039;&#039;&#039; Map packs are sets of maps that when completed give you stars and one or two [[Secret Coins|secret coins]]. All of the levels in these packs are featured since there are [[achievements]] for beating them.&lt;br /&gt;
*&#039;&#039;&#039;Creators&#039; Levels:&#039;&#039;&#039; If you go to the Leaderboards section in the Create menu, then click the &amp;quot;Creators&amp;quot; tab, a list of the top 100 creators will appear. If you click on these creators, a list of their levels will appear.&lt;br /&gt;
*&#039;&#039;&#039;My Levels:&#039;&#039;&#039; When creating levels in the Level Editor, when you exit to the list of all your levels, you may notice a small button in the bottom left corner. This shows you all the levels you have published in a list similar to that of the results of searching for levels.&lt;br /&gt;
* &#039;&#039;&#039;Featured levels&#039;&#039;&#039;: Selected by clicking a box in the &#039;&#039;Extra Filters&#039;&#039; section of the search screen or by the big button with the star on it in the bottom left corner of the Create menu, featured levels are levels featured for the game. Their difficulties vary just like less popular levels. When you get to the featured levels screen you get to see lots of featured levels made by other people (who are usually also popular on YouTube as people can see their levels more easily). These levels have to, just like Demon levels, be given stars and feature status by [[Robert Topala]] himself. In order for a level to become featured, the level must be of high quality, have detailed effects and decorations, and/or must have 5000+ downloads, but cannot get featured just for 5000+ downloads.&lt;br /&gt;
&lt;br /&gt;
== Playing Levels ==&lt;br /&gt;
Once you have searched for a type of level, a list of levels with the search option(s) you chose will appear, sometimes no levels, sometimes a few, sometimes thousands. You can scroll through the list of levels until you find what you want to play. Tap the blue &amp;quot;Get It&amp;quot; (green &amp;quot;View&amp;quot; if you&#039;ve already downloaded it, or pink &amp;quot;Update&amp;quot; if the creator has updated the level) button to open up a menu based on just that level. Then tap the big green button in the middle of the screen that appears with a yellow play arrow to play the level. After you play it, you can rate its difficulty, star value, and like or dislike the level using the buttons on the right side of the menu. There is also a button that allows you to comment on the level. If you put a description on your level, this is where it will appear, as well as a button that allows people to play your other levels. Some levels have custom music from Newgrounds which you may have to download using the blue button in the bottom rectangle, although it is possible to play without any music. The only differences between normal levels and custom levels are that custom levels award slightly less stars than normal levels (Demon levels have 10 stars, but 2 official &amp;quot;Harder&amp;quot; rated levels also have 10 stars which are Blast Processing and Geometrical Dominator) and user coins instead of secret coins (user coins are not required in a level).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*There are more than 13 million custom levels on the server.&lt;br /&gt;
**However, the major part of them are just random unfitting combinations of blocks and elements, and have &#039;&#039;Tiny&#039;&#039; or &#039;&#039;Short&#039;&#039; length and &#039;&#039;N/A&#039;&#039; difficulty. This had lead to people to criticize RobTop for not removing useless levels. Most of them consist on getting 100 likes to unlock the corresponding icon, random, improper levels with secret ways, levels for popular players to play (they are named after the players) and owners begging people to rate them demon.&lt;br /&gt;
***A large majority of these levels are named &amp;quot;Unnamed 0&amp;quot;, as this is the default title given to a level when no name has been given.&lt;br /&gt;
**Also, some ID&#039;s lead to deleted levels and do not show any results.&lt;br /&gt;
&lt;br /&gt;
*You may notice that when clicking multiple difficulties in the search menu, then click search and levels of all those difficulties will appear. However clicking Demon, N/A, or Auto, cancels out all other difficulties.&lt;br /&gt;
*When rating another person&#039;s level, if it already has a difficulty and a star value, the star value rating menu disappears. However, the difficulty rating menu remains.&lt;br /&gt;
** Since Update 1.92, you cannot rate the difficulty of levels that already have star values.&lt;br /&gt;
*** RobTop has the ability to downgrade the rating of a Demon level if a secret way is discovered or if the level is updated by the creator to be of very little or no difficulty (which is the case of &amp;quot;Auto Demons&amp;quot;, where the level is updated to be of Auto difficulty).&lt;br /&gt;
*RobTop has removed or decreased the star value and difficulty of a vast amount of Demon levels due to secret ways or hidden paths and possibly being very easy. Examples can be: &#039;&#039;7 Back on Track, Cosmic Dreamer, Galactic System, DJ Clubstep, &#039;&#039;and&#039;&#039; Hex Force.&#039;&#039;&lt;br /&gt;
*If a level is beaten before it gets a star rating, you will not acquire the stars until you check the level afterwards its rating.&lt;br /&gt;
*Some levels are improperly rated, example is: &#039;Beautiful Eyes&#039; by TGirl. Checking the level will be seen that it was rated Normal however, upon playing the level, it&#039;s almost impossible to be finished by new players due to its hidden way.&lt;br /&gt;
** However, in [[Update 1.9]], there are some levels that are rated &#039;Insane&#039; with 1 star upon completion, which represents an actual &#039;Auto&#039; level.&lt;br /&gt;
*Some levels, such as &#039;&#039;Auto Electrodynamix&#039;&#039; display a &amp;quot;Tiny&amp;quot; level length when they are actually much longer.&lt;br /&gt;
**This bug usually happens if you copy a level and verify it without going into the level editor.&lt;br /&gt;
*The most downloaded level is Level Easy by Cody, with over 11.5 million downloads and 1.2 million likes, and it is the only level with over 1 million likes and over 10 million downloads. &lt;br /&gt;
*The very first level uploaded to the server has an ID of 128. With the name of &#039;&#039;1st Level&#039;&#039; by Storm.&lt;br /&gt;
*There is a bug where if you play and delete a level at the same time, (Possible only on Mobile) you can play an empty level that still gives you the stars and/or demon from completing the level normally.&lt;br /&gt;
** This will result in a ban if abused.&lt;br /&gt;
** This bug was fixed in Update 1.93&lt;br /&gt;
*Most auto levels that are featured appear as Insane difficulty, however with just one star.&lt;br /&gt;
**This bug was fixed in Update 2.0.&lt;br /&gt;
*There was a bug with the &amp;quot;Coins&amp;quot; filter, used to select levels with verified user coins. In Update 2.0, the filter didn&#039;t work at all. However, this was fixed in 2.01.&lt;br /&gt;
*There is a level called Lightout by Emilax, and it was the only map pack level to use a custom song (Chaoz Airflow). This level is found in the Dash Pack.&lt;br /&gt;
**However, after [[Update 2.0]], new map packs were introduced which feature levels with custom music.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/User_Levels?diff=46635</id>
		<title>User Levels</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/User_Levels?diff=46635"/>
		<updated>2015-10-22T08:24:33Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CustomLevels.png|thumb|250px]]&lt;br /&gt;
&#039;&#039;&#039;Custom Levels&#039;&#039;&#039; are unofficial levels created by players via the [[Level Editor|level editor]]. Players have the ability to like or dislike other players&#039; levels, rate them in difficulty (Auto, Easy, Normal, Hard, Harder, Insane or Demon), or stars (from one to ten, depending on the difficulty of the level), and comment on them. A copying feature is also available which allows players to save a copy of an online level and edit it later in the level editor. This function is often used by players to create a remake of an existing level, more commonly known as a &amp;quot;v2&amp;quot;. Additionally, many players make use of the copy function in &amp;quot;creator contests&amp;quot;, where the participants must use a segment of a level (previously uploaded by the contest&#039;s host) and build the rest of it. Also particularly popular are &amp;quot;collabs&amp;quot;, in which a group of players complete different parts of a level. When uploading a level, users have the option to enable the copy function to any player and request a password to be input.&lt;br /&gt;
&lt;br /&gt;
Levels can be found in different ways, for example: users can search for a specific level by its name or ID; they can browse through [[Map Packs|map packs]], or the featured list. They can also access any of a specific creator&#039;s uploaded levels by clicking the &amp;quot;info&amp;quot; button on any of the creator&#039;s levels and then clicking the &amp;quot;More&amp;quot; button next to their username, or via the &amp;quot;Creators&amp;quot; tab in the [[Leaderboard|leaderboard]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The star ratings of custom levels relate to their difficulty like this.&#039;&#039;&#039;&lt;br /&gt;
* 1 star - Auto&lt;br /&gt;
* 2 stars - Easy&lt;br /&gt;
* 3 stars - Normal&lt;br /&gt;
* 4 - 5 stars - Hard&lt;br /&gt;
* 6 - 7 stars - Harder&lt;br /&gt;
* 8 - 9 stars - Insane&lt;br /&gt;
* 10 stars - Demon&lt;br /&gt;
Note that prior to Update 2.0, you can vote the number of stars and difficulty separately. Since Update 2.0, you vote only the number of stars, and the corresponding difficulty is selected for each star value as shown above. That is why prior to Update 2.0, a lot of levels that should be rated auto were rated insane but only gave 1 star.&lt;br /&gt;
&lt;br /&gt;
== Finding Levels ==&lt;br /&gt;
[[File:CustomLevelSearch.png|thumb|250px|Search screen]]&lt;br /&gt;
&#039;&#039;&#039;The Search Screen: &#039;&#039;&#039;If you want to find a specific type of level, then it is recommended that the player goes to the search screen. This is accessed by going to the rightmost button on the main menu screen, then the bottom right button with a magnifying glass that says &amp;quot;Search&amp;quot; in the Create menu. By using very specific search options and filters, finding the type of level you want to play is a breeze. More search filters were added in 2.0, making finding levels even easier.&lt;br /&gt;
&lt;br /&gt;
There are many different search options and features, such as:&lt;br /&gt;
* &#039;&#039;&#039;Difficulty rating:&#039;&#039;&#039; Do you want to play the hardest demons or just have a nice and easy journey?&lt;br /&gt;
* &#039;&#039;&#039;Level length: &#039;&#039;&#039;Levels can have a length of Tiny, Short, Medium, Long, or XL. Better levels usually are Medium, Long or XL, although sometimes popular creators host &amp;quot;creator contests&amp;quot; in which they create a short beginning of a level and see who can finish it the best.&lt;br /&gt;
* &#039;&#039;&#039;Star value: &#039;&#039;&#039;Is the star reward important, or do you just like to play for fun?&lt;br /&gt;
* &#039;&#039;&#039;Quick search options: &#039;&#039;&#039;Do you want to follow the trending levels, the most downloaded levels or the most liked ones? Or do you just want to play some of the levels that have recently come out? The magic option even brings up long, interesting new levels!&lt;br /&gt;
* &#039;&#039;&#039;Extra filters: &#039;&#039;&#039;If you tap on the &amp;quot;plus&amp;quot; below the &amp;quot;x&amp;quot; in the top right hand corner, it will bring up a few more search filters, such as what song is in the level and if you have completed it or not.&lt;br /&gt;
* &#039;&#039;&#039;Saved levels:&#039;&#039;&#039; Although this option is not in the search menu, it is indirectly a search option since it helps find levels easily. Go to this button in the Create menu to view a list of all the online levels you have played in &#039;&#039;Geometry Dash&#039;&#039;, sorted so that the custom levels that you most recently played show up first in the list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Options: &#039;&#039;&#039;There are other ways to search for levels if you do not want to use the search screen. Using these almost always brings up more popular levels that are probably featured.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Map Packs:&#039;&#039;&#039; Map packs are sets of maps that when completed give you stars and one or two [[Secret Coins|secret coins]]. All of the levels in these packs are featured since there are [[achievements]] for beating them.&lt;br /&gt;
*&#039;&#039;&#039;Creators&#039; Levels:&#039;&#039;&#039; If you go to the Leaderboards section in the Create menu, then click the &amp;quot;Creators&amp;quot; tab, a list of the top 100 creators will appear. If you click on these creators, a list of their levels will appear.&lt;br /&gt;
*&#039;&#039;&#039;My Levels:&#039;&#039;&#039; When creating levels in the Level Editor, when you exit to the list of all your levels, you may notice a small button in the bottom left corner. This shows you all the levels you have published in a list similar to that of the results of searching for levels.&lt;br /&gt;
* &#039;&#039;&#039;Featured levels&#039;&#039;&#039;: Selected by clicking a box in the &#039;&#039;Extra Filters&#039;&#039; section of the search screen or by the big button with the star on it in the bottom left corner of the Create menu, featured levels are levels featured for the game. Their difficulties vary just like less popular levels. When you get to the featured levels screen you get to see lots of featured levels made by other people (who are usually also popular on YouTube as people can see their levels more easily). These levels have to, just like Demon levels, be given stars and feature status by [[Robert Topala]] himself. In order for a level to become featured, the level must be of high quality, have detailed effects and decorations, and/or must have 5000+ downloads, but cannot get featured just for 5000+ downloads.&lt;br /&gt;
&lt;br /&gt;
== Playing Levels ==&lt;br /&gt;
Once you have searched for a type of level, a list of levels with the search option(s) you chose will appear, sometimes no levels, sometimes a few, sometimes thousands. You can scroll through the list of levels until you find what you want to play. Tap the blue &amp;quot;Get It&amp;quot; (green &amp;quot;View&amp;quot; if you&#039;ve already downloaded it, or pink &amp;quot;Update&amp;quot; if the creator has updated the level) button to open up a menu based on just that level. Then tap the big green button in the middle of the screen that appears with a yellow play arrow to play the level. After you play it, you can rate its difficulty, star value, and like or dislike the level using the buttons on the right side of the menu. There is also a button that allows you to comment on the level. If you put a description on your level, this is where it will appear, as well as a button that allows people to play your other levels. Some levels have custom music from Newgrounds which you may have to download using the blue button in the bottom rectangle, although it is possible to play without any music. The only differences between normal levels and custom levels are that custom levels award slightly less stars than normal levels and user coins instead of secret coins.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*There are more than 13 million custom levels on the server.&lt;br /&gt;
**However, the major part of them are just random unfitting combinations of blocks and elements, and have &#039;&#039;Tiny&#039;&#039; or &#039;&#039;Short&#039;&#039; length and &#039;&#039;N/A&#039;&#039; difficulty. This had lead to people to criticize RobTop for not removing useless levels. Most of them consist on getting 100 likes to unlock the corresponding icon, random, improper levels with secret ways, levels for popular players to play (they are named after the players) and owners begging people to rate them demon.&lt;br /&gt;
***A large majority of these levels are named &amp;quot;Unnamed 0&amp;quot;, as this is the default title given to a level when no name has been given.&lt;br /&gt;
**Also, some ID&#039;s lead to deleted levels and do not show any results.&lt;br /&gt;
&lt;br /&gt;
*You may notice that when clicking multiple difficulties in the search menu, then click search and levels of all those difficulties will appear. However clicking Demon, N/A, or Auto, cancels out all other difficulties.&lt;br /&gt;
*When rating another person&#039;s level, if it already has a difficulty and a star value, the star value rating menu disappears. However, the difficulty rating menu remains.&lt;br /&gt;
** Since Update 1.92, you cannot rate the difficulty of levels that already have star values.&lt;br /&gt;
*** RobTop has the ability to downgrade the rating of a Demon level if a secret way is discovered or if the level is updated by the creator to be of very little or no difficulty (which is the case of &amp;quot;Auto Demons&amp;quot;, where the level is updated to be of Auto difficulty).&lt;br /&gt;
*RobTop has removed or decreased the star value and difficulty of a vast amount of Demon levels due to secret ways or hidden paths and possibly being very easy. Examples can be: &#039;&#039;7 Back on Track, Cosmic Dreamer, Galactic System, DJ Clubstep, &#039;&#039;and&#039;&#039; Hex Force.&#039;&#039;&lt;br /&gt;
*If a level is beaten before it gets a star rating, you will not acquire the stars until you check the level afterwards its rating.&lt;br /&gt;
*Some levels are improperly rated, example is: &#039;Beautiful Eyes&#039; by TGirl. Checking the level will be seen that it was rated Normal however, upon playing the level, it&#039;s almost impossible to be finished by new players due to its hidden way.&lt;br /&gt;
** However, in [[Update 1.9]], there are some levels that are rated &#039;Insane&#039; with 1 star upon completion, which represents an actual &#039;Auto&#039; level.&lt;br /&gt;
*Some levels, such as &#039;&#039;Auto Electrodynamix&#039;&#039; display a &amp;quot;Tiny&amp;quot; level length when they are actually much longer.&lt;br /&gt;
**This bug usually happens if you copy a level and verify it without going into the level editor.&lt;br /&gt;
*The most downloaded level is Level Easy by Cody, with over 11.5 million downloads and 1.2 million likes, and it is the only level with over 1 million likes and over 10 million downloads. &lt;br /&gt;
*The very first level uploaded to the server has an ID of 128. With the name of &#039;&#039;1st Level&#039;&#039; by Storm.&lt;br /&gt;
*There is a bug where if you play and delete a level at the same time, (Possible only on Mobile) you can play an empty level that still gives you the stars and/or demon from completing the level normally.&lt;br /&gt;
** This will result in a ban if abused.&lt;br /&gt;
** This bug was fixed in Update 1.93&lt;br /&gt;
*Most auto levels that are featured appear as Insane difficulty, however with just one star.&lt;br /&gt;
**This bug was fixed in Update 2.0.&lt;br /&gt;
*There was a bug with the &amp;quot;Coins&amp;quot; filter, used to select levels with verified user coins. In Update 2.0, the filter didn&#039;t work at all. However, this was fixed in 2.01.&lt;br /&gt;
*There is a level called Lightout by Emilax, and it was the only map pack level to use a custom song (Chaoz Airflow). This level is found in the Dash Pack.&lt;br /&gt;
**However, after [[Update 2.0]], new map packs were introduced which feature levels with custom music.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=26244</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=26244"/>
		<updated>2015-10-22T08:11:21Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Cycles.png&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|35px|center]]&lt;br /&gt;
|normalmode = [[File:Cube16.png|40px|center]]&lt;br /&gt;
Cycles!&lt;br /&gt;
|starreward = 9&lt;br /&gt;
|practicemode = [[File:Cube15.png|40px|center]]&lt;br /&gt;
Loops&lt;br /&gt;
|portals = Cube, Ship, Ball, Gravity, and Mirror&lt;br /&gt;
|sequences = C, B, S, C, B,&lt;br /&gt;
|composer = DJVI&lt;br /&gt;
|music = [[File:Cycles.ogg]]&lt;br /&gt;
|precededby = [[Time Machine]]&lt;br /&gt;
|followedby = [[xStep]]}}&lt;br /&gt;
&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the ninth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the third level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new [[Forms|form]] called the gravity ball and has the longest sequences of its kind, along with its red portal.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the player must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, dodging two trick jump rings. After a few more jumps, the player descends down a set of steps and enters the ball portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first two taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal (indicated by a high note in the music); rapid tapping is a bad idea. After this ship section, the level goes into mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of mirror mode a few times and ends within it. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and which to miss.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 42%, just after the beginning of the first ball portal. Flip gravity three times and stay at the ceiling. You will go into a tunnel that leads you to the secret coin, but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*The second secret coin is located at 63%. In the middle of the gravity flipping rocket part, after the pillars, the secret coin is on the top, before the path gets narrow. You will have to time your moment to fly back to the normal path.&lt;br /&gt;
*The third secret coin is located at 87%. On the second ball part, when the background is blue, there is a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the secret coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cycles Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cycles was rated Insane before Update 1.9.&lt;br /&gt;
*This level is the first level to have secret coins within ball sequences.&lt;br /&gt;
**In addition, this is also the first level to not have a secret coin in any of its cube sequences.&lt;br /&gt;
*Cycles is one of the two levels to reward the player [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].&lt;br /&gt;
*Cycles is the only level to end in mirror mode, and is the only level intended to end in the ball form.&lt;br /&gt;
**However, a glitch can be exploited in [[Electroman Adventures]] which skips the last blue reverse portal, allowing it too to be completed in mirror mode.&lt;br /&gt;
*Cycles takes 1:23 to complete.&lt;br /&gt;
*This is one of the four levels where secret coins cannot be found in the cube sequences. The other three are [[Hexagon Force]], [[Blast Processing]], and [[Geometrical Dominator]].&lt;br /&gt;
*This is the only level using blocks to guide the player, using arrows in the first ball segment.&lt;br /&gt;
**This was probably used to introduce the mechanics of the ball form, since nothing has been mentioned about this form in the &amp;quot;How to Play&amp;quot; guide in the Options Menu.&lt;br /&gt;
*This level, Theory of Everything, Electroman Adventures, and Theory of Everything 2 are the only levels that continue playing music after the &amp;quot;Level Complete&amp;quot; text at the end of them. However, some other levels have an ending sound effect that plays after the level is completed.&lt;br /&gt;
*Cycles has the second shortest sequence after [[Deadlocked]];the second cube sequence is only 3 seconds, and it does not require the player to do anything.&lt;br /&gt;
**This makes it the only segment in the game where it can be completed by doing nothing.&lt;br /&gt;
*Cycles is the only level to have two secret coins in ball mode.&lt;br /&gt;
*Cycles and Geometrical Dominator are the only levels to end in a form other than the Cube and Ship. They end with the Ball and Robot, respectively.&lt;br /&gt;
*Cycles has the largest percentage of trick jump orbs, as more than half the jump orbs are traps.&lt;br /&gt;
*Cycles is the first level before 1.6 that has hitbox-transparent blocks. All levels before this level that have these blocks have been modified in 1.6 to make way for secret coins.&lt;br /&gt;
==Errors==&lt;br /&gt;
*When in anti-gravity in the first few percent of the stage, at the part with the two yellow jump rings, if you jump towards them too early and time the subsequent jumps on the rings properly, you could miss the normal gravity portal and fall to the ceiling. [https://youtu.be/MJlSP4kP_vc See here for demonstration.]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu&lt;br /&gt;
CyclesMenuOld.jpg|Cycles before Update 1.9&lt;br /&gt;
CYC-C1.png|First secret coin (Ball)&lt;br /&gt;
CYC-C2.png|Second secret coin (Ship)&lt;br /&gt;
CYC-C3.png|Third secret coin (Ball)&lt;br /&gt;
Cube15.png|Icon unlocked after completing in practice mode&lt;br /&gt;
Cube16.png|Icon unlocked after completing in normal mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7548</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7548"/>
		<updated>2015-10-22T07:49:06Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Can&#039;tLetGo.png|levelnumber = 6|created = 1.0|difficulty = [[File:Hard.png|30px]]|normalmode = [[File:Cube10.png|35px]]|starreward = 6|practicemode = [[File:Colour12.png|35px]]|portals = Cube, Ship, and Gravity|sequences = C, S, C,|composer = DJVI|music = [[File:Can&#039;tLetGo.ogg]]|precededby = [[Base After Base]]|followedby = [[Jumper]]}}&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level of both &#039;&#039;[[Geometry Dash|Geometry Dash ]]&#039;&#039;versions and the second level to be rated &amp;quot;Hard&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot. Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid jumping and sliding section that lasts for a while. Fortunately, it is generally considered easier than the first half of the segment.&lt;br /&gt;
&lt;br /&gt;
Following that, there is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at 26%, after the second yellow jump pad and before the speech (&#039;&#039;3!&#039;&#039;). After you are launched from pad and to the spike ramp: from the spiked platform after the jump ring where you do not have to jump, jump up twice and you will drop to the secret coin and then continue to the normal path. This is easier than the normal path because the normal path drops right into the black part, giving you 1.7 seconds to react. Sadly, this coin is only detectable if you get a glimpse of the final yellow jump pad.&lt;br /&gt;
** The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
** In the first secret coin path, a wavy platform not introduced until [[xStep]] is seen.&lt;br /&gt;
* The second secret coin is at the 63%, on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly up to the top of it, then continue as normal. The block is after two walls, one on the top and one on the bottom.&lt;br /&gt;
* The third secret coin is located at 76%, right after the ship ends. When you see a spiked platform after one jump pad, and three jump rings, you will come down on a staircase of three stairs. Jump on the second one. This will cause the cube to fall through a gap and onto a series of jump pads. After the purple pad immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cant Let Go Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the apostrophe between &amp;quot;n&amp;quot; and &amp;quot;t&amp;quot;. No apostrophes can be used in any level names.&lt;br /&gt;
*The third secret coin in this level is the first secret coin to be collected while in anti-gravity mode.&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly, and the player can ride on the spiked wall. [https://youtu.be/bit7E3sIc5g Video]&lt;br /&gt;
* In this level, you are able to skip many blocks, especially in the first black background section. However, some of the jumps may require some timing. For example, it is possible not to fall down to the 2-block platform in the beginning, and make a 4 block + 1 block up jump.&lt;br /&gt;
*It takes 1:23 to complete this level, making it the second shortest level. The shortest is [[Electrodynamix]].&lt;br /&gt;
*Can&#039;t Let Go was rated &amp;quot;Insane&amp;quot; before [[Update 1.9]].&lt;br /&gt;
* This is one of the three levels not to introduce a new game element. The other two are [[Base After Base]] and [[Jumper]].&lt;br /&gt;
** However, this level did introduce the purple jump pad (used after the third secret coin).&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that was not teased in the trailer. Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* After the upside-down sequence at 1:16, the spike is not properly placed.&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
During the black background segment, you can jump on a block with another block hanging above it, and onto the next block, skipping the slabs below at three instances, if timed carefully.&lt;br /&gt;
* At the end of the level there are two misplaced spikes. The first is way off to the right, and some of it is even off of the block. The second creates the last jump, and is just barely off center.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu&lt;br /&gt;
Can&#039;tLetGoMenuOld.jpg|Can&#039;t Let Go before Update 1.9&lt;br /&gt;
CLG-C1.png|First secret coin (Cube)&lt;br /&gt;
CLG-C2.png|Second secret coin (Ship)&lt;br /&gt;
CLG-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube10.png|Icon rewarded after completing Can&#039;t Let Go in normal mode (Icon 10)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=8002</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=8002"/>
		<updated>2015-10-22T07:46:54Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = DryOut.png|levelnumber = 4|created = 1.0|difficulty = [[File:Normal.png|30px]]|normalmode = [[File:Cube08.png|35px]]|starreward = 4|portals = Cube, Ship, and Gravity|sequences = C, S, C,|practicemode = [[File:Colour10.png|30px]]|composer = DJVI|music = [[File:DryOut.ogg]]|precededby = [[Polargeist]]|followedby = [[Base After Base]]}}&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the second level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dry Out introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence more difficult than in previous levels, partly because it contains walls meant to prevent extra or late jumps. It requires more precise tapping than before. Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels.&lt;br /&gt;
&lt;br /&gt;
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping. Then, there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one seen in [[Polargeist]]. Unlike [[Polargeist]], however, in the second section, it has spikes on the floor and roof, so that it requires slightly more skill.&lt;br /&gt;
&lt;br /&gt;
Finally, the level ends with another short cube sequence similar to the first two.&lt;br /&gt;
==Errors==&lt;br /&gt;
In the antigravity sequence, there is a spike with no &#039;roof&#039; on it.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located right at 30% and before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) leading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second secret coin is located at 62% and is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin is located in the second half of the ship sequence and in 80%, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin, while staying under the ceiling spikes.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin. However, in these two levels the portals are blue; the first yellow gravity portal is in Dry Out.&lt;br /&gt;
**Before [[Update 1.6]], this was the first level to feature the anti-gravity portal.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:24.&lt;br /&gt;
*Dry Out, [[Can&#039;t Let Go]], [[Time Machine]], [[Theory of Everything]], [[Electroman Adventures]], and [[Blast Processing]] are the only levels to contain speech in their music.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DryOutMenu.png|Dry Out on the main menu&lt;br /&gt;
File:DryOutMenuOld.jpg|Dry Out before 1.9&lt;br /&gt;
DO-C1.png|First secret coin (Cube)&lt;br /&gt;
DO-C2.png|Second secret coin (Cube)&lt;br /&gt;
DO-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube08.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31655</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31655"/>
		<updated>2015-10-17T23:53:30Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = File:Clubstep.png&lt;br /&gt;
| levelnumber  = 14&lt;br /&gt;
| created      = [[Update 1.6]]&lt;br /&gt;
| difficulty   = [[File:Demon.png|30px|center]]&lt;br /&gt;
| normalmode   = [[File:Colour20.png|20px|Normal]] [[File:UFO14.png|30px|3 coins]] [[File:Cube48.png|20px|Steam]]&lt;br /&gt;
| starreward   = 14&lt;br /&gt;
| practicemode = [[File:UFO02.png|40px]]&lt;br /&gt;
| portals      = Cube, Ship, Ball, UFO; Gravity, Size&lt;br /&gt;
| sequences    = C, S, C, c, b, u, s, C, s, u, s, C, c, s, c, s,&lt;br /&gt;
| composer     = DJ Nate&lt;br /&gt;
| music        = [[File:Clubstep.ogg]]&lt;br /&gt;
| precededby   = [[Electroman Adventures]]&lt;br /&gt;
| followedby   = [[Electrodynamix]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is the fourteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the first of the three official levels to be rated &amp;quot;Demon&amp;quot; as of [[Update 2.0]]. It is unlocked by collecting 10 [[Secret Coins|secret coins]] (20 prior to Update 2.0).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clubstep is currently one of the three &amp;quot;Demon&amp;quot; levels in the &#039;&#039;Geometry Dash&#039;&#039; levels list, the other two being Theory of Everything 2 and Deadlocked. Many of the obstacles require going in or around so-called demons which are group of structures that are made up of demonic hazards. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin can be found at one of the first antigravity sections which is located at 9% and is clearly visible. There will be a series of three jump rings, and you must hit the second one right away to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin can be found at the end of the level. When you reach the last set of monsters while in ship mode, the first monster will have no floor. Slip through this opening and fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, the most of any level, however it only has one ball portal and two UFO portals.&lt;br /&gt;
*This level, Theory of Everything, and Clutterfunk are the only levels to end in mini mode.&lt;br /&gt;
* Most levels give a color in [[Practice Mode|practice mode]] and an [[Icon Kit|icon]] in normal mode. &#039;&#039;Clubstep&#039;&#039;, however, gives the secondary black color as a reward for normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in practice and normal mode) .&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;!. Also, in update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all the players).&lt;br /&gt;
***Hence, to get the icon on mobile, you need to complete Clubstep in normal mode on the Steam version, and then sync your data into your mobile account. You can also get it if you complete it on mobile, and then load your data into Steam. (See [[Achievements|Achivements]].)&lt;br /&gt;
*This level takes 1:27 to complete.&lt;br /&gt;
*Theory of Everything 2 and Clubstep give the same amount of stars (Deadlocked gives 15 stars) and they are all &amp;quot;Demon&amp;quot; difficulty levels, but Clubstep requires 10 coins to unlock, Theory of Everything 2 requires 20 and Deadlocked requires 30.&lt;br /&gt;
*Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
*Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 12%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
*Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then it is [[Stereo Madness]], with a third coin located at 98%.&lt;br /&gt;
*Even though [[Update 1.6]] included the first official Demon (Clubstep),this was not the first appearance of Demon difficulty as it was formally introduced in [[Update 1.5]] for [[Custom Levels|custom levels]].&lt;br /&gt;
*Clubstep flips the gravity more times than any other official level.&lt;br /&gt;
*Previously, Clubstep needed 20 coins to unlock, after Update 2.0, it was changed to 10 coins.&lt;br /&gt;
*This level&#039;s ground color always remains black, and never changes&lt;br /&gt;
*This is the only demon level that doesn&#039;t give an icon if you collect all three [[Secret Coins]]. Instead, it gives a UFO.&lt;br /&gt;
*This is the only level that gives 4 rewards. (&amp;quot;Clubbin&amp;quot; UFO for completing the level in practice mode, &amp;quot;Clubstep!&amp;quot; color for completing it in normal mode along with &amp;quot;SteamStep!&amp;quot; (steam exclusive) and &amp;quot;Ultimate Clubstep&amp;quot; UFO for collecting all 3 coins. &lt;br /&gt;
*However it is the only level that gives you 2 UFO&#039;s (&amp;quot;Clubbin&amp;quot; and &amp;quot;Ultimate Clubstep&amp;quot;).&lt;br /&gt;
*It is the last level to use the mini cube.&lt;br /&gt;
==Errors==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through.&lt;br /&gt;
*Between 0:53 and 1:03 into the level, there are large unfilled areas; another indication the level was rushed through.&lt;br /&gt;
*Around 37%, a corner block is edited in the opposite direction than the corner.&lt;br /&gt;
*On the third mini ship section, the five ice spikes below the blue jump rings has a gap between the third and fourth spike, causing the fifth spike to hang slightly off the blocks.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
&lt;br /&gt;
*If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
*After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, but you can jump right before it, skip the first blue ring and continue as normal.&lt;br /&gt;
*During the mini-ball when you have to switch gravity continuously, you can actually roll on the spiked diagonal walls with a bit of practice.&lt;br /&gt;
**You can also slip in between, but you will fall into spiky ground immediately.&lt;br /&gt;
*If you hold down right from the start of the level, you will jump above the yellow pad and then you will jump again from the block near it, even though there is a spike on it. With a bit of practice, the level can be normally continued.&lt;br /&gt;
*At the first part with jump rings, you can actually skip the purple one by jumping late.&lt;br /&gt;
**However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
**This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
*During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
**During said sequence, it is also possible to [https://youtu.be/vb8HAEw45k4 fall out of the world].&lt;br /&gt;
*During the beginning of the said sequence, you can miss the mini portal, as seen [https://www.youtube.com/watch?v=WOT5dQRDGFY here].&lt;br /&gt;
*Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it is possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
*In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump rings and continue as normal.&lt;br /&gt;
**This can also [https://youtu.be/gSOeSWS8Df0 make you fall out of the world].&lt;br /&gt;
*During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.&lt;br /&gt;
*After the first ship section, it is possible to crash on one of the five blue gravity pads next to the cube portal.&lt;br /&gt;
**However, in practice mode, it is possible to hit the gravity pads in such a way that it sends you to the ceiling.&lt;br /&gt;
*During the final cube, if you hit the fourth blue ring late you can skip the pink ring after it.&lt;br /&gt;
*There&#039;s a very hard to get glitch in the fourth ship section. When you need to fly above the column with invisible spikes, it is actually possible to hit the ceiling briefly (or at least go very close to it).&lt;br /&gt;
*At the end of the first mini ball part, if you jump once you hit the UFO portal, you will remain in reverse gravity. If you continue along with the level then you can fall out of the world after the following mini ship part.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]Video By Alexpain24&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on the Main Menu&lt;br /&gt;
CS-C1.png|First secret coin (Cube)&lt;br /&gt;
CS-C2.png|Second secret coin (UFO)&lt;br /&gt;
CS-C3.png|Third secret coin (Ship)&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in practice mode (UFO 02)&lt;br /&gt;
Cube48.png|Icon Unlocked after completing the level in normal mode on the Steam version (SteamStep, Steam Icon 2)&lt;br /&gt;
UFO14.png|UFO Unlocked after completing the level with all 3 coins. (UFO 14)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44973</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44973"/>
		<updated>2015-10-17T23:46:15Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Electrodynamix.png|levelnumber = 15|created = [[Update 1.7]]|difficulty = [[File:Insane.png|30px|center]]|normalmode = [[File:Cube35.png|30px|center]]|starreward = 12|practicemode = [[File:Colour18.png|30px|center]]|portals = Cube, Ship, Ball, UFO; Gravity, Size, Speed|sequences = C, C,, S,, s,, U,, u,, C,, B,, C,, s,, s,,, B,,, s,,, b,,, C,,, S,,,|composer = DJ-Nate|music = [[File:Electrodynamix.ogg]]|precededby = [[Clubstep]]|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the fifth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps with jump rings, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. When reaching around 60%, the triple speed is triggered at the beginning of a ship section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first ship and UFO paths are the same as the player&#039;s primary and secondary colors. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use dark colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the ship segments during triple speed and mini mode, after around 70%. It generally takes lots of tries to handle the control of the ship while passing narrow paths, even on practice mode.&lt;br /&gt;
&lt;br /&gt;
The last 10% of the level contains a really tight, triple speed ship section with small fake spikes. It isn&#039;t very hard to not mess up at this part of the level which is sure to cause a lot of rage.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, dodge through two saws that shield the [[Secret Coins|secret coin]] (tapping to the music helps). An alternate way to get it is to go under the saws and press 3 or 4 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first level without a secret coin in a ship segment, despite the level being infamous for its ship segments. The second level without a secret coin in a ship segment is [[Deadlocked]], though in [[Deadlocked]], to get one of the coins, you must get a key in a ship segment.&lt;br /&gt;
* Electrodynamix is the first level to introduce colored blocks.&lt;br /&gt;
* Electrodynamix is the only level with speed portals that cannot be speed glitches due to the placements.&lt;br /&gt;
* Even though Update 1.7 also introduced the orange and blue speed portals, they are not seen in this level. They are not used in an official level until [[Hexagon Force]].&lt;br /&gt;
* Electrodynamix is the last known level to contain the classic thorns, which are during the mini UFO sequence.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides the speed portal mechanic being introduced in this level, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first ship path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* It takes 1:22 to complete this level, making it the shortest in the game, along with [http://geometry-dash.wikia.com/wiki/Cycles Cycles].&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only official level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &amp;quot;So Close&amp;quot; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
**It is also the only official level where you can crash at 0%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and Hexagon Force, though they all reward the same number of stars. This is generally because of the flashing colors and the fast ship parts. This is also why many people think this level should be rated demon.&lt;br /&gt;
* Electrodynamix is the first level to feature a triple speed portal, the second being [[Deadlocked]].&lt;br /&gt;
* Electrodynamix is also the only level where you can collect a secret coin while in triple speed mode.&lt;br /&gt;
* The background flashes in the first ship sequence and UFO sequence is depending on the player&#039;s color 1 and color 2.&lt;br /&gt;
* Electrodynamix is the first level to have an antigravity UFO sequence.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the Main Menu&lt;br /&gt;
ED-C1.png|First secret coin (Mini UFO)&lt;br /&gt;
ED-C2.png|Second secret coin (Cube)&lt;br /&gt;
ED-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube35.png|Icon unlocked after completing in normal mode (Icon 35)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45771</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45771"/>
		<updated>2015-10-17T23:43:00Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = TheoryOfEverything2.png&lt;br /&gt;
| levelnumber  = 18&lt;br /&gt;
| created      = [[Update 1.9]]&lt;br /&gt;
| difficulty   = [[File:Demon.png|30px|center]]&lt;br /&gt;
| normalmode   = [[File:Cube45.png|35px]] [[File:Cube60.png|35px]]&lt;br /&gt;
| starreward   = 14&lt;br /&gt;
| practicemode = [[File:Colour22.png|30px|center]]&lt;br /&gt;
| portals      = Cube, Ship, UFO, Ball, Wave, Gravity, Size, and Speed&lt;br /&gt;
| sequences    = C, s,, U B,, U, u, C, S, s, C, W,, B,, W,, s,, C S, C,, u,, w C,,&lt;br /&gt;
| composer     = DJ Nate, F-777&lt;br /&gt;
| music        = [[File:TheoryOfEverything2.ogg|left]]&lt;br /&gt;
| precededby   = [[Blast Processing]]&lt;br /&gt;
| followedby   = [[Geometrical Dominator]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; (often referred to as &amp;quot;ToE2&amp;quot;) is the eighteenth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the second official level to be rated &amp;quot;Demon&amp;quot;. It is unlocked by collecting 20 [[Secret Coins|secret coins]] (&#039;&#039;30 prior to [[Update 2.0]]&#039;&#039;). This level is commonly recognized as one of the hardest official levels, the other two being [[Clubstep]] and [[Deadlocked]]. Which one of the three is harder is a subject of debate, and discussions on several sources have just argued back and forth.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level introduces wave sequences at double speed as well as a mini-wave sequence at slow speed. It is the second level to introduce the wave feature and the first level to introduce the mini-wave. The level also introduces invisible sawblades and slopes. This level does not contain dual [[portals]], mirror portals or triple speed portals.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first secret coin is located at 13% in the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back to the normal route with the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* The second secret coin is located at 69%, in the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small tunnel to get the secret coin. It is one of the hardest coins to get, as it also requires precision, timing and control to complete the wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the wave to enter.&lt;br /&gt;
* The third secret coin is at 86%, and is hidden above the course of the fifth cube sequence. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an X. If you do this, you will land on a block and go through a fake block. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump, causing you to crash.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the half-pipe at the end, a dragon that resembles the dragon in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth with fake spikes to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the [[Blast Processing]] icon. The only difference is that the Theory of Everything 2 icon has more &amp;quot;teeth&amp;quot; and they are arranged in a different pattern.&lt;br /&gt;
* Completing the level takes about 1:32. However, if you use the first UFO speed glitch (&#039;&#039;refer to [[Theory of Everything 2#Errors|errors]]&#039;&#039;), it will take around 1:30 to complete.&lt;br /&gt;
* All of the secret coins are collected while moving at double speed.&lt;br /&gt;
* This level and [[Hexagon Force]] are the only official levels to include a slow speed portal and the normal speed portal (first seen in [[Update 1.8]], despite the slow and normal speed portals being introduced with [[Electrodynamix]] in [[Update 1.7]])&lt;br /&gt;
** This level has both the longest and shortest slow portal sections.&lt;br /&gt;
** This level is the only level to feature the slow portal for UFO and cube as to date and is the only level to have multiple slow portals.&lt;br /&gt;
* This is the only level to feature two composers, DJ Nate and F-777, instead of one.&lt;br /&gt;
* This level, [[Cycles]], [[Theory of Everything]], and [[Electroman Adventures]] are the only levels that continue playing music after completion.&lt;br /&gt;
* This level has the longest title being 22 characters long and it is unique of its kind. Other levels have titles with 21 characters or less.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
* After the second UFO segment, at about 29%, you can see that the color of the third block is different and the tile is strange.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* At the first ship segment on the third gravity portal you can skip it by going under it.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, as well as the mini ship part mentioned above, it is also possible to skip the gravity portal (the last one in the ship) by going under it.&lt;br /&gt;
** In addition, the final mini UFO part may end up starting upside down, but only in [[Practice Mode|practice mode]].&lt;br /&gt;
* There is a &amp;quot;secret path&amp;quot; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. This makes this &amp;quot;secret path&amp;quot; quite impractical because it guarantees a crash.&lt;br /&gt;
* In the first ball section at around 21%, instead of skipping the third blue jump ring and landing on the ground in antigravity, if timed right, you can still hit the third blue jump ring and continue safely.&lt;br /&gt;
* Right before the first wave section when you fall on to the block you have jump off to get to the portal, there is a chance you will fall and hit the side of that block instead of landing on it. This is also very unlikely to happen.&lt;br /&gt;
* If you do not jump on the last blue ring in the slow cube sequence, you will fall out of the world and crash as there is no sawblade.&lt;br /&gt;
* You can skip the purple jump ring in the second cube section after the mini UFO if you jump the gravity jump pad late.&lt;br /&gt;
* In the second ball segment, you can skip the second block by just sliding on the next (you are supposed to tap and switch to normal gravity, but you can just slide, still in anti-gravity, and continue as normal).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|Theory of Everything 2 on the Main Menu&lt;br /&gt;
ToE2-C1.png|First secret coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second secret coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube45.png|Icon unlocked after completing in normal mode (Icon 45)&lt;br /&gt;
Cube60.png|Icon unlocked after completing Theory of Everything 2 with all 3 coins (Icon 60)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40340</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40340"/>
		<updated>2015-10-17T22:11:44Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = ElectromanAdventures.png|levelnumber = 13|created = [[Update 1.6]]|difficulty = [[File:Insane.png|30px]]|normalmode = [[File:Ship09.png|50px]]|starreward = 10|practicemode = [[File:Colour05.png|30px]]|portals = Cube, Ship, Ball, UFO, Gravity, Size, and Mirror|sequences = C, s, c, B, C, U, S, u, s, c, b, C,|composer = Waterflame|music = [[File:ElectromanAdventures.ogg]]|precededby = [[Theory of Everything]]|followedby = [[Clubstep]]}}&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
==Description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 12%, right before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence. Very rarely, the top block will not be destroyed and you will crash on the spikes on the wall.&lt;br /&gt;
**On the way to obtaining the first coin, it is possible to miss the jump ring, and go to the normal route. A similar route is found in [[Stereo Madness]], on the way to the second coin.&lt;br /&gt;
*The second secret coin is at 19%, during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth &amp;quot;pillar&amp;quot; of saw blades. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is at 91%, during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t tap too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 2 characters too long, and [[Geometrical Dominator]], which is also 1 character too long.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section had a slightly different layout. There were also no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when completed in normal mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*It takes 1:28 to complete the level.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot;, but the difficulty was changed to &amp;quot;Insane&amp;quot; in [[Update 1.7]]; this is the only level that had its difficulty changed in an update outside of Update 1.9, and also the only one to have its difficulty increased.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;&#039;&#039;3!&#039;&#039;&amp;quot;, this is because the full song goes &amp;quot;&#039;&#039;3, 2, 1!&#039;&#039;&amp;quot; [http://www.newgrounds.com/audio/listen/479319].&lt;br /&gt;
*If you go above or below the last ship portal, you have reversed the end and your icon does not change into a ship, but remains as a UFO.&lt;br /&gt;
*The first 12 levels all have increasing numbers of stars as a reward. This level breaks the trend with only 10 stars. However, Clubstep has 14 stars right after Electroman Adventures.&lt;br /&gt;
*This level has the 2nd earliest first secret coin location (12%), beaten only by Clubstep (first secret coin at 9%)&lt;br /&gt;
*This level also has the earliest 2nd coin of any level, appearing at 19%.&lt;br /&gt;
**This level also has the closest gap between two coins, with the second coin appearing in the ship only 7% after the first coin.&lt;br /&gt;
**In addition, this level also has the longest gap between two coins, with the second and third coins being 72% apart in the level.&lt;br /&gt;
*This level, Cycles, Theory of Everything, and Theory of Everything 2 are the only levels that continue playing music after completion.&lt;br /&gt;
*This is the last official level to contain a mirror portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*En route to getting the first coin, you can skip the yellow jump ring and drop down to the route that has no coin&lt;br /&gt;
*The level has an error at about 11% just before the first secret coin. You can avoid the yellow jump ring, and drop slightly, but jump back up before dying.  The size of the saw before the first coin makes this error end in a crash either way. You actually do have a small chance of hitting the jump orb before crashing.&lt;br /&gt;
*During the 2nd UFO segment (mini form), the player can slide under the portal to not only avoid the ship portal, but avoid the deactivation mirror portal as well.&lt;br /&gt;
*In the sneak peek, there are no breakable blocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7&lt;br /&gt;
EA-C1.png|First secret coin (Cube)&lt;br /&gt;
EA-C2.png|Second secret coin (Ship)&lt;br /&gt;
EA-C3.png|Third secret coin (Ball)&lt;br /&gt;
Ship09.png|Ship unlocked after completing in normal mode (Ship 03)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48941</id>
		<title>Geometrical Dominator</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48941"/>
		<updated>2015-10-16T06:46:18Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level &lt;br /&gt;
|image = GeometricalDominator.png|levelnumber = 19|created = [[Update 2.0]]|difficulty = [[File: Harder.png|25px|center]]|normalmode = [[File:Robot03.png|35px|center]]|starreward = 10|practicemode = [[File: Colour25.png|30px|center]]|portals = Cube, Robot, Ship, Wave, UFO, Ball, Gravity, Speed, Size|sequences = C, R, S, W, C, R,, S,, U,, C, W,, u B,, s, R,|composer = Waterflame|music = [[File:GeometricalDominator.ogg]]|precededby = [[Theory of Everything 2]]|followedby = [[Deadlocked]]}}&lt;br /&gt;
&#039;&#039;&#039;Geometrical Dominator&#039;&#039;&#039; is the nineteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the fifth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
==Description==&lt;br /&gt;
This level showcases the new Robot form, which works like the Lil&#039; Stomper from the popular mobile game, &#039;&#039;Jetpack Joyride&#039;&#039;. It also introduces a variety of new [[Map Components|map components]] such as moving obstacles, animated spikes, animated monsters, and rainbow blocks. Some sections and areas of the level are activated through triggers.&lt;br /&gt;
&lt;br /&gt;
A new background inspired by the game &#039;&#039;Super Mario Bros 3&#039;&#039; can be seen, along with a new ground design, and entirely new tile sets. The level also introduces new decorations like small grass, plants, curved rainbow decorations, moving water, white cartoon-like clouds and flowers. There is also a neon section which [[Robert Topala|RobTop]] had never used before, where all the level elements appear right in front of you, including jump orbs and pads. However, little stars serve as small markers for where the blocks and orbs will appear.&lt;br /&gt;
&lt;br /&gt;
This level showcased all the elements of Update 2.0, except for teleportation portals, keys, key holes, and green orbs.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first coin appears at 17% where the upside down Robot section just before the change to ship. To obtain it, the player must drop past the yellow jump ring onto a small platform where they must boost the robot up immediately into a small one block wide area where the coin is hidden. The player will then fall into the sky and hit a gravity pad before being put back onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second coin appears in the second Robot sequence at 47%, just after changing gravity from anti-gravity. When you jump on a multi-coloured block (coloured blue and purple), instead of falling down, jump up again to collect the secret coin and land back to the normal route.&lt;br /&gt;
&lt;br /&gt;
*The third coin is found in the final mini ship sequence at 92%. There is a moving pillar with two openings in it. Carefully guide the ship into the lower passage, collect the coin, and continue normally.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Geometrical Dominator&amp;quot; 100% Complete All Coins|thumb|center|330x330px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level is the first level to have in-game text. Its first text &amp;quot;Go!&amp;quot; appears after going through the first Robot portal.&lt;br /&gt;
*This is the fourth level to use a new background &#039;&#039;and&#039;&#039; ground, after [[Electrodynamix]], [[Hexagon Force]] and [[Theory of Everything 2]].&lt;br /&gt;
*This is one of the four levels that does not have a secret coin in its cube segment; the other three are [[Cycles]], Hexagon Force, and [[Blast Processing]].&lt;br /&gt;
*The title &amp;quot;Geometrical Dominator&amp;quot; is one character longer than the limit of a level&#039;s name, making it the third of its kind. The other two are [[Electroman Adventures]] and Theory of Everything 2.&lt;br /&gt;
*It takes 1:42 to complete the level.&lt;br /&gt;
*This is the first level where you can transform to all the currently available [[forms]].&lt;br /&gt;
*Along with Hexagon Force, Theory of Everything 2, and [[Deadlocked]], this level contains a slow speed portal.&lt;br /&gt;
*It&#039;s the only song that has not been edited from the original soundtrack.&lt;br /&gt;
*It is the second level that has 10 stars, yet is rated Harder. [[XStep|xStep]] and Electroman Adventures are both rated Insane, however they also have 10 stars.&lt;br /&gt;
*Waterflame&#039;s Geometrical Dominator soundtrack is the only soundtrack from the main levels created specifically for Geometry Dash (as opposed to being bought by RobTop after it was created for other purposes).&lt;br /&gt;
**It was also the only soundtrack which was released after the level release.&lt;br /&gt;
**This also makes it the newest soundtrack in any level.&lt;br /&gt;
*Geometrical Dominator is the only level that is both followed &#039;&#039;and&#039;&#039; preceded by a Demon-rated Level.&lt;br /&gt;
*This and Cycles are the only levels to end in a form other than the Cube and Ship. They end in Robot and Ball, respectively.&lt;br /&gt;
*This is the first harder-rated level that has a speed portal.&lt;br /&gt;
*If you try to download a level with Geometrical Dominator as the song in 1.9, it will tell you the song is &#039;Active&#039;, which could have hinted at RobTop originally planning the 2.0 level to be Active by DJVI.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* At the first coin, it is possible to obtain the coin and hit the yellow orb and remain anti gravity in the ship that will result in a crash as shown [https://everyplay.com/videos/20437368 here]&lt;br /&gt;
* At the first coin, there is a glitch where you can obtain the coin without using anti-gravity as shown [https://www.youtube.com/watch?v=eIfHaZpzadk here].&lt;br /&gt;
* At the second cube, it is possible to hit the marked orb that should not be used and survive. With the right timing, the player can continue the level normally.&lt;br /&gt;
* Right before the mini-UFO, if you slide onto the side of the edge with the wave, you can skip the slow speed and keep the double speed as shown [https://everyplay.com/videos/21025727 here].Similarly, Hexagon Force, Theory of Everything 2, and Deadlocked have an error of this kind.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:GeometricalDominatorMenu.png|left|Geometrical Dominator on the menu.&lt;br /&gt;
File:GDSecretCoin1.jpeg|left|First secret coin (Robot)&lt;br /&gt;
File:GDSecretCoin2.jpeg|left|Second secret coin (Robot)&lt;br /&gt;
File:GDSecretCoin3.jpeg|left|Third secret coin (Ship)&lt;br /&gt;
File:Robot03.png|left|Complete Geometrical Dominator (Robot 3)&lt;br /&gt;
File:Colour25.png|left|Complete Geometrical Dominator In Practice Mode (Color 25)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7544</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7544"/>
		<updated>2015-10-15T01:57:51Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Can&#039;tLetGo.png|levelnumber = 6|created = 1.0|difficulty = [[File:Hard.png|30px]]|normalmode = [[File:Cube10.png|35px]]|starreward = 6|practicemode = [[File:Colour12.png|35px]]|portals = Cube, Ship, and Gravity|sequences = C, S, C,|composer = DJVI|music = [[File:Can&#039;tLetGo.ogg]]|precededby = [[Base After Base]]|followedby = [[Jumper]]}}&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level of both &#039;&#039;[[Geometry Dash|Geometry Dash ]]&#039;&#039;versions and the second level to be rated &amp;quot;Hard&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot. Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid jumping and sliding section that lasts for a while. Fortunately, it is generally considered easier than the first half of the segment.&lt;br /&gt;
&lt;br /&gt;
Following that, there is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at 26%, after the second yellow jump pad and before the speech (&#039;&#039;3!&#039;&#039;). After you are launched from pad and to the spike ramp: from the spiked platform after the jump ring where you do not have to jump, jump up twice and you will drop to the secret coin and then continue to the normal path. This is easier than the normal path because the normal path drops right into the black part, giving you 1.7 seconds to react. Sadly, this coin is only detectable if you get a glimpse of the final yellow jump pad.&lt;br /&gt;
** The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
** In the first secret coin path, a wavy platform not introduced until [[xStep]] is seen.&lt;br /&gt;
* The second secret coin is at the 63%, on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly up to the top of it, then continue as normal. The block is after two walls, one on the top and one on the bottom.&lt;br /&gt;
* The third secret coin is located at 76%, right after the ship ends. When you see a spiked platform after one jump pad, and three jump rings, you will come down on a staircase of three stairs. Jump on the second one. This will cause the cube to fall through a gap and onto a series of jump pads. After the purple pad immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cant Let Go Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the apostrophe between &amp;quot;n&amp;quot; and &amp;quot;t&amp;quot;. No apostrophes can be used in any level names.&lt;br /&gt;
*The third secret coin in this level is the first secret coin to be collected while in anti-gravity mode.&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly, and the player can ride on the spiked wall. [https://youtu.be/bit7E3sIc5g Video]&lt;br /&gt;
* In this level, you are able to skip many blocks, especially in the first black background section. However, some of the jumps may require some timing. For example, it is possible not to fall down to the 2-block platform in the beginning, and make a 4 block + 1 block up jump.&lt;br /&gt;
*It takes 1:23 to complete this level, making it the second shortest level. The shortest are [[Cycles]] and [[Electrodynamix]].&lt;br /&gt;
*Can&#039;t Let Go was rated &amp;quot;Insane&amp;quot; before [[Update 1.9]].&lt;br /&gt;
* This is one of the three levels not to introduce a new game element. The other two are [[Base After Base]] and [[Jumper]].&lt;br /&gt;
** However, this level did introduce the purple jump pad (used after the third secret coin).&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that was not teased in the trailer. Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* After the upside-down sequence at 1:16, the spike is not properly placed.&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
During the black background segment, you can jump on a block with another block hanging above it, and onto the next block, skipping the slabs below at three instances, if timed carefully.&lt;br /&gt;
* At the end of the level there are two misplaced spikes. The first is way off to the right, and some of it is even off of the block. The second creates the last jump, and is just barely off center.  I agree&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu&lt;br /&gt;
Can&#039;tLetGoMenuOld.jpg|Can&#039;t Let Go before Update 1.9&lt;br /&gt;
CLG-C1.png|First secret coin (Cube)&lt;br /&gt;
CLG-C2.png|Second secret coin (Ship)&lt;br /&gt;
CLG-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube10.png|Icon rewarded after completing Can&#039;t Let Go in normal mode (Icon 10)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8615</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8615"/>
		<updated>2015-10-15T01:53:10Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Jumper.png|levelnumber = 7|created = 1.0|difficulty = [[File:Harder.png|30px]]|normalmode = [[File:Cube11.png|35px]]|starreward = 7|practicemode = [[File:Colour14.png|35px]]|portals = Cube, Ship, and Gravity|sequences = C, S, C, S, C,|music = [[File:Jumper.ogg]]|precededby = [[Can&#039;t Let Go]]|followedby = [[Time Machine]]|composer = Waterflame}}&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered spiked blocks. The final cube sequence persists with one last switch to antigravity, and one final switch to gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is in the second upside-down ship segment. It is behind the first bottom wall. Be careful because there are spikes below and an opening just big enough for the ship to go in.&lt;br /&gt;
*The second secret coin is through a transparent block at the peak of a raised platform. After passing it, jump two times, wait a second, and jump to avoid spikes.&lt;br /&gt;
*The third secret coin is in the last ship segment (around the time where the background is red). Fly low, after two mid-air spikes on the bottom layer, go under the spike in the middle layer and collect the coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Jumper Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It was believed that the soundtrack used in Jumper is the only soundtrack in the game that has not been edited. The fact is, [[Robert Topala|RobTop]] clipped the last 12 seconds of the original audio for the level.&lt;br /&gt;
**Actually, the only soundtrack in the game that has not been edited from its original version is [[Geometrical Dominator]], as the extended version of the song&#039;&#039; is&#039;&#039; the edited version.&lt;br /&gt;
*Jumper&#039;s difficulty was insane until [http://geometry-dash.wikia.com/wiki/Update_1.9 Update 1.9].&lt;br /&gt;
*Jumper is a theme also used in many other video games, one of the more popular ones being [https://en.wikipedia.org/wiki/Castle_Crashers Castle Crashers].&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).&lt;br /&gt;
***It is also Waterflame&#039;s first soundtrack used in &#039;&#039;Geometry Dash&#039;&#039;.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
* The icon you get from finishing this level might be a reference to the character &#039;&#039;Ogmo&#039;&#039; from the game Jumper, created by [http://www.mattmakesgames.com/ Matt Thorson].&lt;br /&gt;
**It could also be a crossbreed of a skull and a rabbit (hence the name of it).&lt;br /&gt;
*This is one of the four levels not to introduce a new game element. The other three are [[Base After Base]], [[Can&#039;t Let Go]] and [[Theory of Everything 2]].&lt;br /&gt;
**However, it does introduce a new mechanic: reverse gravity ship mode.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*Depending on the screen size of your device, some of the columns may not be completely filled in at times.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionposition=&amp;quot;below&amp;quot;&amp;gt;&lt;br /&gt;
JumperMenu.png|Jumper on the main menu&lt;br /&gt;
JumperMenuOld.jpg|Jumper before Update 1.9&lt;br /&gt;
Jumper-C1.png|First scecret coin (Ship)&lt;br /&gt;
Jumper-C2.png|Second secret coin (Cube)&lt;br /&gt;
Jumper-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube11.png|Icon unlocked after completing in normal mode (Cube 11)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8614</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8614"/>
		<updated>2015-10-15T01:51:29Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Jumper.png|levelnumber = 7|created = 1.0|difficulty = [[File:Harder.png|30px]]|normalmode = [[File:Cube11.png|35px]]|starreward = 7|practicemode = [[File:Colour14.png|35px]]|portals = Cube, Ship, and Gravity|sequences = C, S, C, S, C,|music = [[File:Jumper.ogg]]|precededby = [[Can&#039;t Let Go]]|followedby = [[Time Machine]]|composer = Waterflame}}&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered spiked blocks. The final cube sequence persists with one last switch to antigravity, and one final switch to gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is in the second upside-down ship segment. It is behind the first bottom wall. Be careful because there are spikes below and an opening just big enough for the ship to go in.&lt;br /&gt;
*The second secret coin is through a transparent block at the peak of a raised platform. After passing it, jump two times, wait a second, and jump to avoid spikes.&lt;br /&gt;
*The third secret coin is in the last ship segment (around the time where the background is red). Fly low, after two mid-air spikes on the bottom layer, go under the spike in the middle layer and collect the coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Jumper Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It was believed that the soundtrack used in Jumper is the only soundtrack in the game that has not been edited. The fact is, [[Robert Topala|RobTop]] clipped the last 12 seconds of the original audio for the level.&lt;br /&gt;
**Actually, the only soundtrack in the game that has not been edited from its original version is [[Geometrical Dominator]], as the extended version of the song&#039;&#039; is&#039;&#039; the edited version.&lt;br /&gt;
*Jumper&#039;s difficulty was insane until [http://geometry-dash.wikia.com/wiki/Update_1.9 Update 1.9].&lt;br /&gt;
*Jumper&#039;s first secret coin is the first secret coin to be collected while in anti-gravity mode.&lt;br /&gt;
**It looks like Base After Base&#039;s second secret coin is collected while in anti-gravity, but it turns out in Base after Base, that you actually collect the second secret coin before hitting the anti-gravity portal.&lt;br /&gt;
*Jumper is a theme also used in many other video games, one of the more popular ones being [https://en.wikipedia.org/wiki/Castle_Crashers Castle Crashers].&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).&lt;br /&gt;
***It is also Waterflame&#039;s first soundtrack used in &#039;&#039;Geometry Dash&#039;&#039;.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
* The icon you get from finishing this level might be a reference to the character &#039;&#039;Ogmo&#039;&#039; from the game Jumper, created by [http://www.mattmakesgames.com/ Matt Thorson].&lt;br /&gt;
**It could also be a crossbreed of a skull and a rabbit (hence the name of it).&lt;br /&gt;
*This is one of the four levels not to introduce a new game element. The other three are [[Base After Base]], [[Can&#039;t Let Go]] and [[Theory of Everything 2]].&lt;br /&gt;
**However, it does introduce a new mechanic: reverse gravity ship mode.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*Depending on the screen size of your device, some of the columns may not be completely filled in at times.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionposition=&amp;quot;below&amp;quot;&amp;gt;&lt;br /&gt;
JumperMenu.png|Jumper on the main menu&lt;br /&gt;
JumperMenuOld.jpg|Jumper before Update 1.9&lt;br /&gt;
Jumper-C1.png|First scecret coin (Ship)&lt;br /&gt;
Jumper-C2.png|Second secret coin (Cube)&lt;br /&gt;
Jumper-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube11.png|Icon unlocked after completing in normal mode (Cube 11)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=28110</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=28110"/>
		<updated>2015-10-14T22:38:27Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = xStep.png|levelnumber = 10|created = [[Update 1.3]]|difficulty = [[File:Insane.png|30px]]|normalmode = [[File:Cube18.png|40px]]|starreward = 10|practicemode = [[File:Cube17.png|40px]]|portals = Cube, Ship, Ball, and Gravity|sequences = C, B, S, C, S, C, B, S|composer = DJVI|music = [[File:XStep.ogg]]|precededby = [[Cycles]]|followedby = [[Clutterfunk]]}}&lt;br /&gt;
&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the first level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue gravity pads and blue gravity rings on the regular path. The icon assumes three different [[forms]] through the level— the cube, ship, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. &#039;&#039;xStep&#039;&#039; is also the level that uses the greatest number of blue pads out of any official level in the game, present throughout almost the entire second ship scene. The blue pad in the second ship scene acts as a hazard, which will impair the player to the spikes thus, destroying them. The level also introduces full checker bricks and another block, along with wavy platforms and wavy thorns. Later in the level, blue rings are introduced which invert the gravity of the cube if tapped.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 21% in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn-ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.&lt;br /&gt;
*The second secret coin is located at 53% in the second ship sequence. In the last part of it, when the passage starts going up again, maneuver your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, go back to the normal route and go through a cube portal shortly afterward.&lt;br /&gt;
*The third secret coin is at 60% in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular route. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:XStep Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both [[Practice Mode|practice mode]] and normal. The other one is [[Cycles]].&lt;br /&gt;
*xStep has the earliest third secret coin, located at 60%.&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
**xStep is also the shortest level name in Geometry Dash, containing 5 letters.&lt;br /&gt;
*The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits, and cosmetics.&lt;br /&gt;
*xStep, [[Electroman Adventures]], [[Blast Processing]], and [[Geometrical Dominator]] all reward 10 stars when completed, although xStep and Electroman Adventures have the higher rating of &amp;quot;Insane&amp;quot; while Blast Processing and Geometrical Dominator have the lower rating of &amp;quot;Harder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*xStep formally introduces the blue jump pad; however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
*Completing the level takes 1:24.&lt;br /&gt;
*xStep is the only level after [[Time Machine]] and before [[Clubstep]] to not contain a mirror portal.&lt;br /&gt;
*The second ship sequence can be completed on reverse gravity, as there is a blue gravity portal at the end of the sequence. However, this involves going onto the blue jump pad during the ship sequence.&lt;br /&gt;
*There is a bug at the beginning of the level where if you jump into the first gravity portal late and then jump immediately after you land you will fall to the ceiling.&lt;br /&gt;
*xStep uses the most gravity pads.&lt;br /&gt;
*By jumping late before the gravity portal, it is possible to miss a spike and fall out of the world. See [https://youtu.be/ANYRajSlb44 this video].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on the main menu&lt;br /&gt;
XS-C1.png|First secret coin (Ship)&lt;br /&gt;
XS-C2.png|Second secret coin (Ship)&lt;br /&gt;
XS-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17)&lt;br /&gt;
Cube18.png|Icon rewarded by completing xStep in normal mode (xStep!, Icon 18)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following code changes the h1 title from &#039;XStep&#039; to &#039;xStep&#039;. Do not modify. --&amp;gt;&lt;br /&gt;
{{DISPLAYTITLE:{{lcfirst:{{PAGENAME}}}}}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39494</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39494"/>
		<updated>2015-10-08T00:57:19Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Decorational Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = [[File:BlastProcessing.png]]&lt;br /&gt;
| levelnumber  = 17&lt;br /&gt;
| created      = [[Update 1.9]]&lt;br /&gt;
| difficulty   = [[File:Harder.png|30px|center]]&lt;br /&gt;
| normalmode   = [[File:Cube44.png|30px|center]]&lt;br /&gt;
| starreward   = 10&lt;br /&gt;
| practicemode = [[File:Colour21.png|30px|center]]&lt;br /&gt;
| portals      = Cube, Ship, Ball, UFO, Wave; Gravity, Dual&lt;br /&gt;
| sequences    = C, W, S, B, W, WW, W, C, U, S, B, U, S, C,&lt;br /&gt;
| composer     = Waterflame&lt;br /&gt;
| music        = [[File:BlastProcessing.ogg]]&lt;br /&gt;
| precededby   = [[Hexagon Force]]&lt;br /&gt;
| followedby   = [[Theory of Everything 2]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blast Processing&#039;&#039;&#039; is the seventeenth level of &#039;&#039;[[Geometry Dash]] &#039;&#039;and the fourth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0|Update 2.0.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Blast Processing begins with a cube sequence involving multiple gravity changes and decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. The icon subsequently changes into a ship and must be flown through obstacles with gaps in them. Then it goes to the ball and then returns to the wave. This wave section is considerably harder than the first; it has a lot less space. To add on to the difficulty, the player must maneuver it on dual mode, Later, the user must complete cube, ship and UFO sequences.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] can be found at 52% in the dual wave sequence. Maneuver beside the first and second diamonds with wavy spikes then slide through the path of the fake spikes in the third diamond.&lt;br /&gt;
&lt;br /&gt;
*The second secret coin can be found at 69% during the first UFO section. When there are &amp;quot;monsters&amp;quot;, drop down at the second monster and tap three times to slide into the third one&#039;s mouth which contains fake spikes and a coin at the end.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin is located at 86% during the final ship section. More &amp;quot;monsters&amp;quot; appear using the spikes introduced in [[Electroman Adventures]], but the third one of these &amp;quot;monsters&amp;quot; has fake spikes instead. Stay quite close to the ground, and then slide under the &amp;quot;monster&amp;quot; to get the final coin. It is pretty close to the ship portal, so get ready at 85%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level introduced the Wave form.&lt;br /&gt;
*All the secret coins have fake spikes in the way of getting them.&lt;br /&gt;
*  As of [[Update 1.9]], this is the only level that has a secret coin found while in dual mode.&lt;br /&gt;
* Considering only the cut soundtracks in the game, Blast Processing appears to have the most speech among all the levels.&lt;br /&gt;
** The speech in the music before the wave [[Portals|portal]] says &amp;quot;&#039;&#039;Get ready for a lot of fun and excitement!&#039;&#039;&amp;quot;, like a corrupted walkie-talkie. Before and after the second wave part, there is speech saying &amp;quot;Go!&amp;quot;. Near the end, the talk sounds like a person counting up (1, 2, 3, 4, ... 9) and the level finishes with &amp;quot;&#039;&#039;You Win!&#039;&#039;&amp;quot; as if to congratulate the player on finishing the level.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to a [https://en.wikipedia.org/wiki/Sega Sega] commercial &amp;quot;Blast Processing&amp;quot;, which tried to show that Sega&#039;s games were faster than Nintendo&#039;s.&lt;br /&gt;
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.&lt;br /&gt;
* It takes 1:42 to complete the level, making it the longest main level in the game, with the second being [[Geometrical Dominator]] at 1:40 and the third being [[Deadlocked]] at 1:39.&lt;br /&gt;
* The level is one of the four levels not having a secret coin in their cube segments. The other three are [[Cycles]], [[Hexagon Force]] and [[Geometrical Dominator]].&lt;br /&gt;
* Geometrical Dominator, Blast Processing, [[XStep|xStep,]] and [[Electroman Adventures]] all reward 10 stars when completed.&lt;br /&gt;
*This is the only level created after [[Electrodynamix]] to not feature a speed portal, and the only level created after [[Clutterfunk]] to not feature a size portal.&lt;br /&gt;
*The level&#039;s first secret coin location is the latest in the game, appearing at around 52%.&lt;br /&gt;
*This level is the first harder level to give the player 10 stars upon completion, the other being [[Geometrical Dominator]].&lt;br /&gt;
*This is the third level having ten stars as a reward, the first two are [[xStep]] and [[Electroman Adventures]]. However, this is the first Harder level to have ten stars.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* Towards the end of the second wave segment, it is possible to avoid the blue dual deactivation portal, remaining in dual mode. However, it is not possible to complete the level this way.&lt;br /&gt;
* At the end of the first ball segment, if you hold down while entering the wave portal, it will go past the blue gravity portal and you enter the segment while under antigravity. But this can be undone if you end the dual wave segment by the second error, as shown [https://www.youtube.com/watch?v=nAtp_t9xhY4 here].&lt;br /&gt;
** Contrary to popular belief, this is not due to tapping the preceding jump rings too early or late.&lt;br /&gt;
** However, if you end the wave with anti-gravity, the cube segment following can still be completed by jumping at the right position onto the second bump and jumping again. When you fall down and hit another bump, jump again and you will continue.&lt;br /&gt;
* There is also a slight chance that after the dual wave segment, you may end up playing wave upside down, which will eventually cause you to crash. This can be done by moving your wave to the edge of the portal. If you survive, you have a chance of completing the level normally under precise timing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Blast Processing Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BlastProcessingMenu.png|Blast Processing on the main menu&lt;br /&gt;
File:BP-C1.png|First secret coin (Dual Wave)&lt;br /&gt;
File:BP-C2.png|Second secret coin (UFO)&lt;br /&gt;
File:BP-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube44.png|Icon unlocked after completing in normal mode (Icon 44)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40335</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40335"/>
		<updated>2015-10-08T00:50:20Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = ElectromanAdventures.png|levelnumber = 13|created = [[Update 1.6]]|difficulty = [[File:Insane.png|30px]]|normalmode = [[File:Ship09.png|50px]]|starreward = 10|practicemode = [[File:Colour05.png|30px]]|portals = Cube, Ship, Ball, UFO, Gravity, Size, and Mirror|sequences = C, s, c, B, C, U, S, u, s, c, b, C,|composer = Waterflame|music = [[File:ElectromanAdventures.ogg]]|precededby = [[Theory of Everything]]|followedby = [[Clubstep]]}}&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
==Description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 12%, right before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence. Very rarely, the top block will not be destroyed and you will crash on the spikes on the wall.&lt;br /&gt;
**On the way to obtaining the first coin, it is possible to miss the jump ring, and go to the normal route. A similar route is found in [[Stereo Madness]], on the way to the second coin.&lt;br /&gt;
*The second secret coin is at 19%, during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth &amp;quot;pillar&amp;quot; of saw blades. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is at 91%, during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t tap too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 2 characters too long, and [[Geometrical Dominator]], which is also 1 character too long.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section had a slightly different layout. There were also no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when completed in normal mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*It takes 1:28 to complete the level.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot;, but the difficulty was changed to &amp;quot;Insane&amp;quot; in [[Update 1.7]]; this is the only level that had its difficulty changed in an update outside of Update 1.9, and also the only one to have its difficulty increased.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;&#039;&#039;3!&#039;&#039;&amp;quot;, this is because the full song goes &amp;quot;&#039;&#039;3, 2, 1!&#039;&#039;&amp;quot; [http://www.newgrounds.com/audio/listen/479319].&lt;br /&gt;
*If you go above or below the last ship portal, you have reversed the end and your icon does not change into a ship, but remains as a UFO.&lt;br /&gt;
*The first 12 levels all have increasing numbers of stars as a reward. This level breaks the trend with only 10 stars. However, Clubstep has 14 stars right after Electroman Adventures.&lt;br /&gt;
*This level has the earliest 2nd coin of any level, appearing at 19%.&lt;br /&gt;
**This level also has the closest gap between two coins, with the second coin appearing in the ship only 7% after the first coin.&lt;br /&gt;
**In addition, this level also has the longest gap between two coins, with the second and third coins being 72% apart in the level.&lt;br /&gt;
*This level, Cycles, Theory of Everything, and Theory of Everything 2 are the only levels that continue playing music after completion.&lt;br /&gt;
*In the first mini UFO section, it references  a unpopular game named &amp;quot;Flappy Bird&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*The level has an error at about 11% just before the first secret coin. You can avoid the yellow jump ring, and drop slightly, but jump back up before dying.  The size of the saw before the first coin makes this error end in a crash either way. You actually do have a small chance of hitting the jump orb before crashing.&lt;br /&gt;
*During the 2nd UFO segment (mini form), the player can slide under the portal to not only avoid the ship portal, but avoid the deactivation mirror portal as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7&lt;br /&gt;
EA-C1.png|First secret coin (Cube)&lt;br /&gt;
EA-C2.png|Second secret coin (Ship)&lt;br /&gt;
EA-C3.png|Third secret coin (Ball)&lt;br /&gt;
Ship09.png|Ship unlocked after completing in normal mode (Ship 03)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48928</id>
		<title>Geometrical Dominator</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48928"/>
		<updated>2015-10-07T22:52:55Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level &lt;br /&gt;
|image = GeometricalDominator.png|levelnumber = 19|created = [[Update 2.0]]|difficulty = [[File: Harder.png|25px|center]]|normalmode = [[File:Robot03.png|35px|center]]|starreward = 10|practicemode = [[File: Colour25.png|30px|center]]|portals = Cube, Robot, Ship, Wave, UFO, Ball, Gravity, Speed, Size|sequences = C, R, S, W, C, R,, S,, U,, C, W,, u B,, s, R,|composer = Waterflame|music = [[File:GeometricalDominator.ogg]]|precededby = [[Theory of Everything 2]]|followedby = [[Deadlocked]]}}&lt;br /&gt;
&#039;&#039;&#039;Geometrical Dominator&#039;&#039;&#039; is the nineteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the fifth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
==Description==&lt;br /&gt;
This level showcases the new Robot form, which works like the Lil&#039; Stomper from the popular mobile game, &#039;&#039;Jetpack Joyride&#039;&#039;. It also introduces a variety of new [[Map Components|map components]] such as moving obstacles, animated spikes, animated monsters, and rainbow blocks. Some sections and areas of the level are activated through triggers.&lt;br /&gt;
&lt;br /&gt;
A new background inspired by the game &#039;&#039;Super Mario Bros 3&#039;&#039; can be seen, along with a new ground design, and entirely new tile sets. The level also introduces new decorations like small grass, plants, curved rainbow decorations, moving water, white cartoon-like clouds. There is also a neon section which [[Robert Topala|RobTop]] had never used before, where all the level elements appear right in front of you, including jump orbs and pads. However, little stars serve as small markers for where the blocks and orbs will appear.&lt;br /&gt;
&lt;br /&gt;
This level showcased all the elements of Update 2.0, except for teleportation portals, keys, key holes, and green orbs.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first coin appears in the upside down Robot section just before the change to ship. To obtain it, the player must drop past the yellow jump ring onto a small platform where they must boost the robot up into a small one block wide area where the coin is hidden. The player will then fall into the sky and hit a gravity pad before being put back onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second coin appears in the second Robot sequence, just after changing gravity from anti-gravity. When you jump on a multi-coloured block (coloured blue and purple), instead of falling down, jump up again to collect the secret coin and land back to the normal route.&lt;br /&gt;
&lt;br /&gt;
*The third coin is found in the final mini ship sequence. There is a moving pillar with two openings in it. Carefully guide the ship into the lower passage, collect the coin, and continue normally.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Geometrical Dominator&amp;quot; 100% Complete All Coins|thumb|center|330x330px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level is the first level to have in-game text. Its first text &amp;quot;Go!&amp;quot; appears after going through the first Robot portal.&lt;br /&gt;
*This is the fourth level to use a new background &#039;&#039;and&#039;&#039; ground, after [[Electrodynamix]], [[Hexagon Force]] and [[Theory of Everything 2]].&lt;br /&gt;
*This is one of the four levels that does not have a secret coin in its cube segment; the other three are [[Cycles]], Hexagon Force, and [[Blast Processing]].&lt;br /&gt;
*The title &amp;quot;Geometrical Dominator&amp;quot; is one character longer than the limit of a level&#039;s name, making it the third of its kind. The other two are [[Electroman Adventures]] and Theory of Everything 2.&lt;br /&gt;
*It takes 1:42 to complete the level.&lt;br /&gt;
*This is the first level where you can transform to all the currently available [[forms]].&lt;br /&gt;
*Along with Hexagon Force, Theory of Everything 2, and [[Deadlocked]], this level contains a slow speed portal.&lt;br /&gt;
*It&#039;s the only song that has not been edited from the original soundtrack.&lt;br /&gt;
*It is the second level that has 10 stars, yet is rated Harder. [[XStep|xStep]] and Electroman Adventures are both rated Insane, however they also have 10 stars.&lt;br /&gt;
*It is arguably true that Geometrical Dominator and Blast Processing are harder than xStep and Electroman Adventures, although they&#039;re harders, while xStep and Electroman Adventures are insanes.&lt;br /&gt;
*Waterflame&#039;s Geometrical Dominator soundtrack is the only soundtrack from the main levels created specifically for Geometry Dash (as opposed to being bought by RobTop after it was created for other purposes).&lt;br /&gt;
**It was also the only soundtrack which was released after the level release.&lt;br /&gt;
*Geometrical Dominator is the only level that is both successor and the predecessor of a Demon-rated Level.&lt;br /&gt;
*This and Cycles are the only levels to end in a form other than the Cube and Ship. It ends in Robot and Ball, respectively.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* At the first coin, it is possible to obtain the coin and hit the yellow orb and remain anti gravity in the ship that will result in a crash as shown [https://everyplay.com/videos/20437368 here]&lt;br /&gt;
* At the first coin, there is a glitch where you can obtain the coin without using anti-gravity as shown [https://www.youtube.com/watch?v=eIfHaZpzadk here].&lt;br /&gt;
* At the second cube, it is possible to hit the marked orb that should not be used and survive. With the right timing, the player can continue the level normally.&lt;br /&gt;
* Right before the mini-UFO, if you slide onto the side of the edge with the wave, you can skip the slow speed and keep the double speed as shown [https://everyplay.com/videos/21025727 here].Similarly, Hexagon Force, Theory of Everything 2, and Deadlocked have an error of this kind.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:GeometricalDominatorMenu.png|left|Geometrical Dominator on the menu.&lt;br /&gt;
File:GDSecretCoin1.jpeg|left|First secret coin (Robot)&lt;br /&gt;
File:GDSecretCoin2.jpeg|left|Second secret coin (Robot)&lt;br /&gt;
File:GDSecretCoin3.jpeg|left|Third secret coin (Ship)&lt;br /&gt;
File:Robot03.png|left|Complete Geometrical Dominator (Robot 3)&lt;br /&gt;
File:Colour25.png|left|Complete Geometrical Dominator In Practice Mode (Color 25)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=1225</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=1225"/>
		<updated>2015-10-07T05:39:45Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = StereoMadness.png&lt;br /&gt;
| levelnumber  = 1&lt;br /&gt;
| created      = Original Level&lt;br /&gt;
| difficulty   = [[File:Easy.png|30px]]&lt;br /&gt;
| normalmode   = [[File:Cube05.png|35px]]&lt;br /&gt;
| starreward   = 1&lt;br /&gt;
| practicemode = [[File:Colour06.png|30px]]&lt;br /&gt;
| portals      = Cube and Ship&lt;br /&gt;
| sequences    = C, S, C, S,&lt;br /&gt;
| composer     = ForeverBound&lt;br /&gt;
| music        = [[File:StereoMadness.ogg]]&lt;br /&gt;
| precededby   = N/A&lt;br /&gt;
| followedby   = [[Back on Track]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Easy&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
This level is commonly recognized as one of the easiest official levels, with the other being [[Back on Track]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. This sequence gradually teaches the player about holding for consecutive jumps and also when to let go after holding; it continues with an introductory sequence of the ship [[Forms|form]], which gives the player wide room to fly and learn about the ship mode. The next cube sequence is slightly harder as it has two triple spike sets, which require precise timing.&lt;br /&gt;
&lt;br /&gt;
The level ends after finishing a ship sequence. This also contains the first secret passage encountered in the game, used to obtain a [[Secret Coins|secret coin]].&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is located at 50% immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, then jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third and jump twice to obtain the coin and get back to the normal route.&lt;br /&gt;
*The second secret coin is located at 75%, roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second to last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is at 98%, oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
**Prior to Update 1.9, the third coin was much more difficult to obtain due to the fact that the passage contained spikes on both sides and forced the player to fly in between. The third coin&#039;s odd location was due to [[Update 1.6]] and its introduction to secret coins.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Stereo Madness is the only level not to contain any manipulation [[portals]] in-level, even in the secret coin passages.&lt;br /&gt;
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
* Even though Stereo Madness has 2 ship segments, there are actually 3 purple ship portals in total (one is used in the secret passage to the third coin in the second ship segment).&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
*This level has the latest secret coin location, at around 98%.&lt;br /&gt;
*Out of the first 9 levels, Stereo Madness is the only level that did not change its difficulty in Update 1.9.&lt;br /&gt;
*This is the only level out of all official levels that introduces two types of form portals, as it introduces the Ship and Cube.&lt;br /&gt;
*Stereo Madness actually contains more triple spikes than [[Base After Base|Base After Base,]] [[Can&#039;t Let Go ]] and [[Jumper]].&lt;br /&gt;
*Stereo Madness is the only level that has been physically edited since 1.6, since the third coin path was made easier in 1.9.&lt;br /&gt;
*All other changes to levels post 1.6 have either been to fix bugs or to fill up empty areas.&lt;br /&gt;
*Stereo Madness requires 78 jumps to complete, but you need to jump 1 more time to get the 2nd coin in the level.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
StereoMadnessMenu.png|Stereo Madness on the main menu&lt;br /&gt;
SM-C1.png|First secret coin (Cube)&lt;br /&gt;
SM-C2.png|Second secret coin (Cube)&lt;br /&gt;
SM-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube05.png|Icon unlocked after completing in normal mode (Icon 05)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=1224</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=1224"/>
		<updated>2015-10-07T05:39:01Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
| image        = StereoMadness.png&lt;br /&gt;
| levelnumber  = 1&lt;br /&gt;
| created      = Original Level&lt;br /&gt;
| difficulty   = [[File:Easy.png|30px]]&lt;br /&gt;
| normalmode   = [[File:Cube05.png|35px]]&lt;br /&gt;
| starreward   = 1&lt;br /&gt;
| practicemode = [[File:Colour06.png|30px]]&lt;br /&gt;
| portals      = Cube and Ship&lt;br /&gt;
| sequences    = C, S, C, S,&lt;br /&gt;
| composer     = ForeverBound&lt;br /&gt;
| music        = [[File:StereoMadness.ogg]]&lt;br /&gt;
| precededby   = N/A&lt;br /&gt;
| followedby   = [[Back on Track]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Easy&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
&lt;br /&gt;
This level is commonly recognized as one of the easiest official levels, with the other being [[Back on Track]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. This sequence gradually teaches the player about holding for consecutive jumps and also when to let go after holding; it continues with an introductory sequence of the ship [[Forms|form]], which gives the player wide room to fly and learn about the ship mode. The next cube sequence is slightly harder as it has two triple spike sets, which require precise timing.&lt;br /&gt;
&lt;br /&gt;
The level ends after finishing a ship sequence. This also contains the first secret passage encountered in the game, used to obtain a [[Secret Coins|secret coin]].&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is located at 50% immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, then jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third and jump twice to obtain the coin and get back to the normal route.&lt;br /&gt;
*The second secret coin is located at 75%, roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second to last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is at 98%, oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
**Prior to Update 1.9, the third coin was much more difficult to obtain due to the fact that the passage contained spikes on both sides and forced the player to fly in between. The third coin&#039;s odd location was due to [[Update 1.6]] and its introduction to secret coins.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Stereo Madness is the only level not to contain any manipulation [[portals]] in-level, even in the secret coin passages.&lt;br /&gt;
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
* Even though Stereo Madness has 2 ship segments, there are actually 3 purple ship portals (one is used in the secret passage to the third coin in the second ship segment).&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
*This level has the latest secret coin location, at around 98%.&lt;br /&gt;
*Out of the first 9 levels, Stereo Madness is the only level that did not change its difficulty in Update 1.9.&lt;br /&gt;
*This is the only level out of all official levels that introduces two types of form portals, as it introduces the Ship and Cube.&lt;br /&gt;
*Stereo Madness actually contains more triple spikes than [[Base After Base|Base After Base,]] [[Can&#039;t Let Go ]] and [[Jumper]].&lt;br /&gt;
*Stereo Madness is the only level that has been physically edited since 1.6, since the third coin path was made easier in 1.9.&lt;br /&gt;
*All other changes to levels post 1.6 have either been to fix bugs or to fill up empty areas.&lt;br /&gt;
*Stereo Madness requires 78 jumps to complete, but you need to jump 1 more time to get the 2nd coin in the level.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
StereoMadnessMenu.png|Stereo Madness on the main menu&lt;br /&gt;
SM-C1.png|First secret coin (Cube)&lt;br /&gt;
SM-C2.png|Second secret coin (Cube)&lt;br /&gt;
SM-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube05.png|Icon unlocked after completing in normal mode (Icon 05)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=42938</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=42938"/>
		<updated>2015-09-29T00:17:03Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Deadlocked.png|levelnumber = 20|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|normalmode = [[File:Cube59.png|35px|center|3 Coins]]|starreward = 15|practicemode = [[File: Colour26.png|25px|center]]|portals = Cube, Wave, Ship, Ball, UFO, Robot, Gravity, Size, Speed, Dual, Teleportation|sequences = C, w, C, W,,, s,, B,, u,, C, C,,, R, R,, b b, b,, C, c, R,, S,, s,, U,, WW,,, w S,, s,, B U,, U,,, C,|composer = F-777|music = [[File:Deadlocked.ogg]]|precededby = [[Geometrical Dominator]]|followedby = TBA}}&lt;br /&gt;
&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is the last of the three official levels that are rated Demon. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game Jetpack Joyride.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the normal route situated below it.&lt;br /&gt;
**However, there is a glitch where you don&#039;t get the key, brush past it, and still be able to get the coin.&lt;br /&gt;
*The second secret coin appears during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of an invisible block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears during the second UFO sequence, where monsters are shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another round of lasers fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first and currently only official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked is the level that features the most speed portals.&lt;br /&gt;
*Deadlocked introduces the antigravity wave. However, there is a small chance that in Blast Processing, after the first ball segment, that the blue deactivation gravity portal will be skipped. Also, there is a small chance at the end of the dual wave section at around 53%, that the anti-gravity copy of the wave will enter the blue dual deactivation before the real one. Thus, Blast Processing is technically the first level to have an anti-gravity wave.&lt;br /&gt;
*Deadlocked was the fourth level to have a slow portal. the first was [[Hexagon Force]], the second was [[Theory of Everything 2]], and the third was [[Geometrical Dominator]].&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by touch-triggered &amp;quot;Pulse&amp;quot; triggers.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals (four in total).&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini wave segment only lasting around 0.75 seconds long.&lt;br /&gt;
***It also has the most form changes of any level, with 18.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence. The first is Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
***This is also the first and currently only coin to be accessed by a key.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
*The practice mode achievement, &amp;quot;Living Open&amp;quot;, is the opposite of &amp;quot;Deadlocked!&amp;quot;.&lt;br /&gt;
* It takes 1:39 to complete this level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is the first and currently only demon level to have a dual portal.&lt;br /&gt;
*In the sneak peek a platform just before the three green rings is only 1 block long, then it was changed to 2 blocks.&lt;br /&gt;
*This is the first demon level to have a song that is not composed by DJ Nate.&lt;br /&gt;
*It&#039;s the first official demon level with triple speed waves.&lt;br /&gt;
*This is one of the three levels where you never touch the ground after the beginning, the others being [[Clubstep]] and [[Geometrical Dominator]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini wave) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* Just before the second wave segment, if you hit the last green ring before the wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, where as this error is beneficial. This and the related errors were patched out in update 2.01.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb allows the player to slide up an upper slope in antigravity in cube form and go through the wave segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the wave segment as a cube and then continue the level normally. Jumping early and hitting all the gravity portals will allow the player to survive and head straight to the normal ship sequence. However, this will shatter the synchronization of the music.&lt;br /&gt;
&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it is also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the Main Menu&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.jpg|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.jpg|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.jpg|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.jpg|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45728</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45728"/>
		<updated>2015-09-11T06:15:29Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = [[File:TheoryOfEverything2.png|250px]]|normalmode = [[File:Cube45.png|35px|center]]&amp;lt;br&amp;gt;[[File:ToE2coins.png|35px|center]] (3 coins)|practicemode = [[File:Colour22.png|30px|center]]|levelnumber = 18|starreward = 14|created = [[Update 1.9]]|difficulty = [[File:Demon.png|30px|center]]|portals = Cube, Ship, UFO, Ball, Dart, Gravity, Size, and Speed|sequences = C, S, U, B, U, C, S, C, D, B, D, S, C, S, C, U, D, C|music = [[File:TheoryOfEverything2.ogg|left]]|musiccreator = DJ Nate, F-777|musicdate = 23/02/12|precededby = [[Blast Processing]]|followedby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; (often referred to as &amp;quot;ToE2&amp;quot;) is the eighteenth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the second official level to be rated &amp;quot;Demon&amp;quot;. It is unlocked by collecting 20 [[Secret Coins|secret coins]] (&#039;&#039;30 prior to [[Update 2.0]]&#039;&#039;). This level is commonly recognized as one of the hardest official levels, the other two being [[Clubstep]] and [[Deadlocked]]. Which one of the three is harder is a subject of debate, and discussions on several sources have just argued back and forth.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level introduces wave sequences at double speed as well as a mini-wave sequence at slow speed. It is the second level to introduce the wave feature and the first level to introduce the mini-wave. The level also introduces invisible sawblades and slopes. This level does not contain dual [[portals]] and mirror portals.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first secret coin is located at 13.8%, in the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back to the normal route with the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* The second secret coin is located at 69%, in the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small tunnel to get the secret coin. It is one of the hardest coins to get, as it also requires precision, timing and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is at 86%, and is hidden above the course of the fifth cube sequence. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with a cross. If you do this, you will land on a block and go through a fake block. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the half-pipe at the end, a dragon that resembles the dragon in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth with fake spikes to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the [[Blast Processing]] icon. The only difference is that the Theory of Everything 2 icon has more &amp;quot;teeth&amp;quot; and they are arranged in a different pattern.&lt;br /&gt;
** This element will be used in both of the 2.0 levels.&lt;br /&gt;
* Completing the level takes about 1:32. However, if you use the first UFO speed glitch (&#039;&#039;refer to [[Theory of Everything 2#Errors|errors]]&#039;&#039;), it will take around 1:30 to complete.&lt;br /&gt;
* This is the second level to have an upside-down UFO (first is Electrodynamix)&lt;br /&gt;
* This level, [[Hexagon Force]] and Deadlocked are the only official levels to include a slow speed portal and the normal speed portal (first seen in [[Update 1.8]], despite the slow and normal speed portals being introduced with [[Electrodynamix]] in [[Update 1.7]]).&lt;br /&gt;
** This level has both the longest and shortest slow portal sections.&lt;br /&gt;
** This level is the only level to feature the slow portal for UFO and cube as to date and is the only level to have multiple slow portals.&lt;br /&gt;
* This is the only level to feature two composers, DJ Nate and F-777, instead of one.&lt;br /&gt;
* This level, [[Cycles]], [[Theory of Everything]], and [[Electroman Adventures]] are the only levels that continue playing music after completion.&lt;br /&gt;
* This level has the longest title being 22 characters long and it is unique of its kind. Other levels have titles with 21 characters or less.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
* After the second UFO segment, at about 29%, you can see that the color of the third block is different and the tile is strange.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* At the first ship segment on the third gravity portal you can skip it by going under it.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, as well as the mini ship part mentioned above, it is also possible to skip the gravity portal (the last one in the ship) by going under it.&lt;br /&gt;
** In addition, the final mini UFO part may end up starting upside down, but only in [[Practice Mode|practice mode]].&lt;br /&gt;
* There is a &amp;quot;secret path&amp;quot; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. This makes this &amp;quot;secret path&amp;quot; quite impractical because it guarantees a crash.&lt;br /&gt;
* In the first ball section at around 21%, instead of skipping the third blue jump ring and landing on the ground in antigravity, if timed right, you can still hit the third blue jump ring and continue safely.&lt;br /&gt;
* Right before the first wave section when you fall on to the block you have jump off to get to the portal, there is a chance you will fall and hit the side of that block instead of landing on it. This is also very unlikely to happen.&lt;br /&gt;
* If you do not jump on the last blue ring in the slow cube sequence, you will fall out of the world and crash as there is no sawblade.&lt;br /&gt;
* You can skip the purple jump ring in the second cube section after the mini UFO if you jump the gravity jump pad late.&lt;br /&gt;
* In the second ball segment, you can skip the second block by just sliding on the next (you are supposed to tap and switch to normal gravity, but you can just slide, still in anti-gravity, and continue as normal).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|Theory of Everything 2 on the Main Menu&lt;br /&gt;
ToE2-C1.png|First secret coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second secret coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube45.png|Icon unlocked after completing in normal mode (Icon 45)&lt;br /&gt;
ToE2coins.png|Icon unlocked after completing Theory of Everything 2 with all 3 coins (Icon 60)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39471</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39471"/>
		<updated>2015-09-07T01:07:17Z</updated>

		<summary type="html">&lt;p&gt;23.243.43.109: /* Structural Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = [[File:BlastProcessing.png|250px]]|normalmode = [[File:Cube44.png|35px|center]]|starreward = 10|practicemode = [[File:Colour21.png|30px|center]]|levelnumber = 17|created = [[Update 1.9]]|difficulty = [[File:Harder.png|30px|center]]|portals = Cube, Dart, Ship, Ball, Dual, and UFO|sequences = C, D, S, B, D, C, U, S, B, U, S, C|music = [[File:BlastProcessing.ogg|80px|left]]|musiccreator = Waterflame|musicdate = 17/10/12|precededby = [[Hexagon Force]]|followedby = [[Theory of Everything 2]]}}&lt;br /&gt;
&#039;&#039;&#039;Blast Processing&#039;&#039;&#039; is the seventeenth level of &#039;&#039;[[Geometry Dash]] &#039;&#039;and the fourth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0|Update 2.0.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Blast Processing begins with a cube sequence involving multiple gravity changes and decorations in the background. Next, the dart [[Forms|form]] and blue portal make their debuts. The icon subsequently changes into a ship and must be flown through obstacles with gaps in them. Then it goes to the ball and then returns to the wave. This dart section is considerably harder than the first; it has a lot less space. To add on to the difficulty, the player must maneuver it on dual mode, Later, the user must complete cube, ship and UFO sequences.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] can be found at 52% in the dual dart sequence. Maneuver beside the first and second diamonds with wavy spikes then slide through the path of the fake spikes in the third diamond.&lt;br /&gt;
&lt;br /&gt;
*The second secret coin can be found at 69% during the first UFO section. When there are &amp;quot;monsters&amp;quot;, drop down at the second monster and tap three times to slide into the third one&#039;s mouth which contains fake spikes and a coin at the end.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin is located at 86% during the final ship section. More &amp;quot;monsters&amp;quot; appear using the spikes introduced in [[Electroman Adventures]], but the third one of these &amp;quot;monsters&amp;quot; has fake spikes instead. Stay quite close to the ground, and then slide under the &amp;quot;monster&amp;quot; to get the final coin. It is pretty close to the ship portal, so get ready at 85%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level introduced the Dart form.&lt;br /&gt;
All the secret coins have fake spikes in the way of getting them.&lt;br /&gt;
*  As of [[Update 1.9]], this is the only level that has a secret coin found while in dual mode.&lt;br /&gt;
* Considering only the cut soundtracks in the game, Blast Processing appears to have the most speech among all the levels.&lt;br /&gt;
** The speech in the music before the dart [[Portals|portal]] says &amp;quot;&#039;&#039;Get ready for a lot of fun and excitement!&#039;&#039;&amp;quot;, like a corrupted walkie-talkie. Before and after the second dart part, there is speech saying &amp;quot;Go!&amp;quot;. Near the end, the talk sounds like a person counting up (1, 2, 3, 4, ... 9) and the level finishes with &amp;quot;&#039;&#039;You Win!&#039;&#039;&amp;quot; as if to congratulate the player on finishing the level.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to a [https://en.wikipedia.org/wiki/Sega Sega] commercial &amp;quot;Blast Processing&amp;quot;, which tried to show that Sega&#039;s games were faster than Nintendo&#039;s.&lt;br /&gt;
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.&lt;br /&gt;
* It takes 1:42 to complete the level, making it the longest main level in the game, with the second being [http://geometry-dash.wikia.com/wiki/Geometrical_Dominator Geometrical Dominator] at 1:40 and the third being [http://geometry-dash.wikia.com/wiki/Deadlocked Deadlocked] at 1:39.&lt;br /&gt;
* The level is one of the four levels not having a secret coin in their cube segments. The other three are [[Cycles]], [[Hexagon Force]] and [[Geometrical Dominator]].&lt;br /&gt;
* [http://geometry-dash.wikia.com/wiki/Geometrical_Dominator Geometrical Dominator], Blast Processing, [[XStep|xStep,]] and [[Electroman Adventures]] all reward 10 stars when completed.&lt;br /&gt;
*This is the only level created after [[Electrodynamix]] to not feature a speed portal, and the only level created after [[Clutterfunk]] to not feature a size portal.&lt;br /&gt;
*The level&#039;s first secret coin location is the latest in the game, appearing at around 52%.&lt;br /&gt;
*This level is the first harder level to give the player 10 stars upon completion, the other being [[Geometrical Dominator]].&lt;br /&gt;
*This is the third level having ten stars as a reward, the first two are [[xStep]] and [[Electroman Adventures]]. However, this is the first Harder level to have ten stars.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* Towards the end of the second wave segment, it is possible to avoid the blue dual deactivation portal, remaining in dual mode. However, it is not possible to complete the level this way.&lt;br /&gt;
* At the end of the first ball segment, if you hold down while entering the wave portal, it will go past the blue gravity portal and you enter the segment while under antigravity. But this can be undone if you end the dual wave segment by the second error. As shown [https://www.youtube.com/watch?v=nAtp_t9xhY4 here].&lt;br /&gt;
** Contrary to popular belief, this is not due to tapping the preceding jump rings too early or late.&lt;br /&gt;
** However, if you end the wave with anti-gravity, the cube segment following can still be completed by jumping at the right position onto the second bump and jumping again. When you fall down and hit another bump, jump again and you will continue.&lt;br /&gt;
* There is also a slight chance that after the dual wave segment, you may end up playing wave upside down, which will eventually cause you to crash. This can be done by moving your wave to the edge of the portal. If you survive, you have a chance of completing the level normally under precise timing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Blast Processing Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BlastProcessingMenu.png|Blast Processing on the main menu&lt;br /&gt;
File:BP-C1.png|First secret coin (Dual Dart)&lt;br /&gt;
File:BP-C2.png|Second secret coin (UFO)&lt;br /&gt;
File:BP-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube44.png|Icon unlocked after completing in normal mode (Icon 44)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.43.109</name></author>
	</entry>
</feed>