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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=23.243.58.241</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-17T21:43:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6875</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6875"/>
		<updated>2014-11-08T04:03:57Z</updated>

		<summary type="html">&lt;p&gt;23.243.58.241: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:Baseafterbasegame.jpg&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|difficulty = [[File:Zard.png|24px]] Harder&lt;br /&gt;
|normalmode = Icon 9 &amp;lt;br /&amp;gt; 5 stars &amp;lt;br /&amp;gt; (Base After Base!)&lt;br /&gt;
|practicemode = Primary Red 1 &amp;lt;br /&amp;gt; (All Your Base...)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|precededby = [[Dry Out]]&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]|sequences = Cube, Ship.|portals = Gravity}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level in Geometry Dash. Along with [[Dry Out]] and [[Blast Processing]], its difficulty is rated Harder.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Base After Base&#039;&#039; continues with around the same difficulty as Dry Out, featuring increasingly harder jumping patterns and an antigravity section. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before moving to the ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides. Next the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in Dry Out. Returning to normal gravity turns towards a final few jumps leading to completion.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first one is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.&lt;br /&gt;
* The second one is located after the background turns completely black. After jumping many flat-forms, the next two flat-forms, there is a spike and a space which you will avoid. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity portal and the coin that you will get and an antigravity jump pad to help you get back to the normal path.&lt;br /&gt;
* Last one is located after black background turns purple and you fly with ship. When the tunnel starts, after three first spikes you must lift your ship up and wait until you reach path to coin. Hold the ship up until you have collected the coin and then go down into normal path.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us” from the &#039;&#039;Game Zero Wing&#039;&#039;.&lt;br /&gt;
* This level was evolved from a previous main unreleased level named [[Ultimate Destruction]], a level included in Geometry Jump Beta. The reason the level wasn&#039;t released to the public is because the owner of the level theme didn&#039;t give permission to RobTop to use his music for the Beta version. RobTop decided to abort this project and started from scratch, taking ideas from Ultimate Destruction. And so... &#039;&#039;&#039;Base After Base &#039;&#039;&#039;was born.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;155&amp;quot;&amp;gt;&lt;br /&gt;
Level 5.jpeg&lt;br /&gt;
Geometry Dash Base After Base.jpg&lt;br /&gt;
Icon 5.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Babase1.png|First coin.&lt;br /&gt;
Babase2.png|Second coin.&lt;br /&gt;
Babase3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.58.241</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54579</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54579"/>
		<updated>2014-10-27T14:31:06Z</updated>

		<summary type="html">&lt;p&gt;23.243.58.241: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:Udedee.png&lt;br /&gt;
|levelnumber = 0&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Na.png|28px]] Undetermined&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|followedby = [[Stereo Madness]]&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is an unreleased level from the [[Geometry Dash]] beta. Presumably, it evolved into what is now known as [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
[[File:Unnamed1-640x426.jpg|thumb|Early art design]]What is shown of the level mostly resembles Base After Base, although the start shares the same spike arrangement as [[Stereo Madness]], indicating the level had begun development before it was split up to become those two individual levels. Jump pads and rings appear in the level, along with gravity portals of both the entry (yellow) and exit (blue) variants. This goes to show the extent of development had already progressed beyond the original design elements shown in the image below. The last significant difference is the fact that while flying the ship, the drop-down roof had not yet been implemented to contain the ship to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The cube icon used in the level is unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
* Ultimate Destruction probably evolved (like pokemon) into the level [http://geometry-dash.wikia.com/wiki/Base_After_Base Base after Base]. &lt;br /&gt;
* When [http://geometry-dash.wikia.com/wiki/Robert_Topala Robert Topla] posted the Ultimate Destruction video on YouTube, Geometry Dash was called &#039;&#039;Geometry Jump.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:hidden;&amp;quot;&amp;gt;[[File:Geometry Jump by RobTop Games (Beta)|thumb|center|250px|Ultimate Destruction preview]]&amp;lt;/div&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
*http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music&lt;br /&gt;
*https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>23.243.58.241</name></author>
	</entry>
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