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	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-17T23:02:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45670</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45670"/>
		<updated>2015-08-10T18:05:37Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to November 9, 2014.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything2.png&lt;br /&gt;
|levelnumber = 18 (unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, and Wave&lt;br /&gt;
(Order: C, S, U, B, U, C, S, C, W, B, W, S, C, S, C, U, W, C)&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Wave, Gravity, Size, and Speed&lt;br /&gt;
|musiccreator = DJ-Nate and F-777&lt;br /&gt;
|musicdate = November 9, 2014&lt;br /&gt;
|music = File:TheoryOfEverything2.ogg&lt;br /&gt;
|normalmode = [[File: Cube45.png|20px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|20px]] Cyan Secondary Color (Second Theory)&lt;br /&gt;
|followedby =  TBD&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 270}}&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; (often referred to as &amp;quot;ToE2&amp;quot;) is the eighteenth and currently the last official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the second level to be rated &amp;quot;Demon&amp;quot; as of [[Update 1.9]]. It is unlocked by collecting 30 secret coins. This level is commonly recognized as one of the hardest official levels, the other one being [[Clubstep]]. Which one of the two is harder is a subject of debate, and discussions on several sources have just argued back and forth.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level introduces wave sequences at double speed as well as a mini-wave sequence at slow speed. It is the second level to introduce the wave feature and the first level to introduce the mini-wave. The level also introduces invisible sawblades and slopes. This level does not contain dual [[portals]], mirror portals, and triple-speed portals.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back to the normal route with the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small tunnel to get the secret coin. It is one of the hardest coins to get, as it also requires precision, timing and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with a cross. If you do this, you will land on a block and go through a fake block. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the only level to have all coins located in double speed sections.&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth with fake spikes to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the Theory of Everything 2 icon has more &amp;quot;teeth&amp;quot; and they are arranged in a different pattern.&lt;br /&gt;
* Completing the level takes about 1:32. However, if you use the first UFO speed glitch (&#039;&#039;refer to [[Theory of Everything 2#Errors|errors]]&#039;&#039;), it will take around 1:30 to complete.&lt;br /&gt;
* This level and [[Hexagon Force]] are the only official levels to include a slow speed portal and the normal speed portal (first seen in [[Update 1.8]], despite the slow and normal speed portals being introduced with [[Electrodynamix]] in [[Update 1.7]])&lt;br /&gt;
** This level has both the longest and shortest slow portal sections.&lt;br /&gt;
** This level is the only level to feature the slow portal for UFO, cube, and mini-wave as to date and is the only level to have multiple slow portals.&lt;br /&gt;
* This is the only level to feature two composers instead of one.&lt;br /&gt;
* This level, Cycles, Theory of Everything, and Electroman Adventures are the only levels that continue playing music after completion.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, as well as the mini ship part mentioned above, it is also possible to skip the gravity portal (the last one in the ship) by going under it.&lt;br /&gt;
** In addition, the final mini UFO part may end up starting upside down, but only in [[Practice Mode|practice mode]].&lt;br /&gt;
* There is a &amp;quot;secret path&amp;quot; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section.&lt;br /&gt;
* In the first ball section at around 21%, instead of skipping the third blue jump ring and landing on the ground in antigravity, if timed right, you can still hit the third blue jump ring and continue safely.&lt;br /&gt;
* Right before the first wave section when you fall on to the block you have jump off to get to the portal, there is a chance you will fall and hit the side of that block instead of landing on it. This is also very unlikely to happen.&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall out of the world and crash as there is no sawblade.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
* You can skip the purple jump ring in the cube section after the mini UFO if you jump the gravity jump pad late.&lt;br /&gt;
* At 1%, if you jump early, the gravity will change later because of a bug, and when you crash, you will see a missing part of a platform.&lt;br /&gt;
* In the second ball segment, you can skip the second block by just sliding on the next (you are supposed to tap and switch to normal gravity, but you can just slide, still in anti-gravity, and continue as normal).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;	&lt;br /&gt;
TheoryOfEverything2Menu.png|Theory of Everything 2 on the Main Menu&lt;br /&gt;
ToE2-C1.png|First secret coin (Ship)	&lt;br /&gt;
ToE2-C2.png|Second secret coin (Wave)	&lt;br /&gt;
ToE2-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube45.png|Icon unlocked after completing in normal mode (Icon 45)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39427</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39427"/>
		<updated>2015-08-10T18:04:47Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to November 9, 2014.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Blast Processing&lt;br /&gt;
|image = File:BlastProcessing.png&lt;br /&gt;
|levelnumber = 17&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Wave, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, W, S, B, W, C, U, S, B, U, S, C)&lt;br /&gt;
|portals = Cube, Wave, Ship, Ball, UFO, Gravity, and Dual (Final Appearance)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|introduces = Wave portals, 3D blocks, Gear sawblades, multiple color channels&lt;br /&gt;
|musicdate = November 9, 2014&lt;br /&gt;
|music = File:BlastProcessing.ogg&lt;br /&gt;
|normalmode = [[File:Cube44.png|20px]] Icon 44 (Blast Processing!)&amp;lt;br /&amp;gt;[[File:Star.png|23px]] 10 stars&lt;br /&gt;
|practicemode = [[File:Colour21.png|20px]] Forest Green Primary Color (Blast Power)&lt;br /&gt;
|followedby = [[Theory of Everything 2]]&lt;br /&gt;
|precededby = [[Hexagon Force]]|imagewidth = 250|background = Hexagon|Ground = Hexagon}}&lt;br /&gt;
&#039;&#039;&#039;Blast Processing&#039;&#039;&#039; is the seventeenth level of &#039;&#039;[[Geometry Dash]] &#039;&#039;and the fourth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing begins with a cube sequence involving multiple gravity changes and decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. The icon subsequently changes into a ship and must be flown through obstacles with gaps in them. Then it goes to the ball and then returns to the wave. This wave section is considerably harder than the first; it has a lot less space. To add on to the difficulty, the player must maneuver it on dual mode, Later, the user must complete cube, ship and UFO sequences.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] can be found at 52% in the dual wave sequence. Maneuver beside the first and second diamonds with wavy spikes then slide through the path of the fake spikes in the third diamond.&lt;br /&gt;
&lt;br /&gt;
*The second secret coin can be found at 69% during the first UFO section. When there are &amp;quot;monsters&amp;quot;, drop down at the second monster and tap three times to slide into the third one&#039;s mouth which contains fake spikes and a coin at the end.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin is located at 86% during the final ship section. More &amp;quot;monsters&amp;quot; appear using the spikes introduced in [[Electroman Adventures]], but the third one of these &amp;quot;monsters&amp;quot; has fake spikes instead. Stay quite close to the ground, and then slide under the &amp;quot;monster&amp;quot; to get the final coin. It is pretty close to the ship portal, so get ready at 85%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This level introduced the Wave form.&lt;br /&gt;
*  As of [[Update 1.9]], this is the only level that has a secret coin found while in dual mode.&lt;br /&gt;
*  This is the only official level with a double wave segment.&lt;br /&gt;
* The speech in the music before the wave [[Portals|portal]] says &amp;quot;&#039;&#039;Get ready for a lot of fun and excitement!&#039;&#039;&amp;quot;, like a corrupted walkie-talkie. Before and after the second wave part, there is speech saying &amp;quot;Go!&amp;quot;. Near the end, the talk sounds like a person counting up (1, 2, 3, 4, ... 9) and the level finishes with &amp;quot;&#039;&#039;You Win!&#039;&#039;&amp;quot; as if to congratulate the player on finishing the level.&lt;br /&gt;
* Considering only the cut soundtracks in the game, Blast Processing appears to have the most speech among all the levels.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to a [https://en.wikipedia.org/wiki/Sega Sega] commercial &amp;quot;Blast Processing&amp;quot;, which tried to show that Sega&#039;s games were faster than Nintendo&#039;s.&lt;br /&gt;
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.&lt;br /&gt;
* It takes 1:42 to complete the level, making it the longest in the game as of Update 1.9.&lt;br /&gt;
* The level is one of the three levels not having a secret coin in their cube segments. The other two are [[Cycles]] and [[Hexagon Force]].&lt;br /&gt;
* Blast Processing, [[XStep|xStep,]] and [[Electroman Adventures]] all reward 10 stars when completed.&lt;br /&gt;
*This is the only level created after [[Electrodynamix]] to not feature a speed portal, and the only level created after [[Clutterfunk]] to not feature a size portal.&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Towards the end of the second wave segment, it is possible to avoid the blue dual portal, remaining in dual mode. However, it is not possible to complete the level this way.&lt;br /&gt;
* At the end of the first ball segment, you hit two jump rings while under antigravity, so sometimes the blue gravity portal doesn&#039;t work and you enter the next wave segment while under antigravity. But this can be undone if you end the dual wave segment by the second error. As shown [https://www.youtube.com/watch?v=nAtp_t9xhY4 here].&lt;br /&gt;
** However, if you end the wave with anti-gravity, the cube segment following can still be completed by jumping at the right position onto the second bump and jumping again. When you fall down and hit another bump, jump again and you will continue.&lt;br /&gt;
* There is also a slight chance that after the dual wave segment, you may end up playing wave upside down, which will eventually cause you to crash. This can be done by moving your wave to the edge of the portal. If you survive, you have a chance of completing the level normally under precise timing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Blast Processing Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BlastProcessingMenu.png|Blast Processing on the main menu&lt;br /&gt;
File:BP-C1.png|First secret coin (Dual Wave)&lt;br /&gt;
File:BP-C2.png|Second secret coin (UFO)&lt;br /&gt;
File:BP-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube44.png|Icon unlocked after completing in normal mode (Icon 44)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=50149</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=50149"/>
		<updated>2015-08-10T18:03:56Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to August 7, 2014.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force&lt;br /&gt;
|created = [[Update 1.8]]&lt;br /&gt;
|levelnumber = 16&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = August 7, 2014&lt;br /&gt;
|music = File:HexagonForce.ogg&lt;br /&gt;
|image = File:HexagonForce.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Electrodynamix]]&lt;br /&gt;
|normalmode = [[File:Cube42.png|20px]] Icon 42 (Hexagon Force!) &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 12 stars&lt;br /&gt;
|practicemode = [[File:Colour19.png|20px]] Dark Grey Primary Color (Hexagonest) &lt;br /&gt;
|sequences = Cube, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, S, B, C, S, C, U, B, S, C, S)&lt;br /&gt;
|introduces = Dual portals, Half speed portals, Normal speed portals&lt;br /&gt;
|followedby = [[Blast Processing]]&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, Size, Dual, and Speed|background = Hexagon|Ground = Hexagon}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the sixth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]]. This level is commonly recognized as one of the hardest non-demon official levels in normal mode, though it is generally considered easier than [[Electrodynamix]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed and ship [[portals]]. Subsequently, the ship changes into a [[Forms|gravity ball]], and the player makes first contact with the new blocks which have diagonal surfaces. Later on, after another brief cube part, Hexagon Force introduces the brand new dual portals, which &amp;quot;clones&amp;quot; the icon with reversed colors and different gravities. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game except for the UFO and the wave, which was not even introduced yet until 1.9. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are shown along some rocket scenes. Hexagon Force also features every portal on [[Update 1.8|1.8]] except mirror portals and the pink triple speed portal.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down. However, you need to be close enough to get the coin.&lt;br /&gt;
*The second secret coin is located at the second double speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
*The final secret coin is located at the final half-speed ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Fly through it carefully (because the mini transformation makes the controls a lot more clunky) to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is, therefore determining at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being difficult to maneuver, the balls are also shrunken. The way the game mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
===&#039;&#039;&#039;Second ship section&#039;&#039;&#039;===&lt;br /&gt;
This section is much shorter, and this time the ships are in the shrunken state from the ball section. As before, only focus on one ship and stay on the side on the map before dodging two spiked projections.&lt;br /&gt;
===&#039;&#039;&#039;Third ship section&#039;&#039;&#039;===&lt;br /&gt;
This is arguably the most difficult of the dual sections, particularly because the ships are shrunken &#039;&#039;and&#039;&#039; slowed down, hence forth making the ascent and descent faster when tapped, making it hard to control. Located near the end of the level from the cube section, navigate them towards the centre of the level, but be prepared to dodge a central obstacle, move towards the centre again, and dodge another central obstacle before going back to the central portal to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There is an unused piece of the dual cube shown in the sneak peek.&lt;br /&gt;
* The icon unlocked when completing the level in normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers The Creeper] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
*This is the first level to use the slow down portal (the second is [[Theory of Everything 2]]) and the normal speed portal.&lt;br /&gt;
* This level introduces object rotation, dual mode, and slopes.&lt;br /&gt;
* Completing the level takes 1:31.&lt;br /&gt;
* The level is one of the three levels not having a [[Secret Coins|secret coin]] in their cube segments. The other two are [[Cycles]] and [[Blast Processing]].&lt;br /&gt;
* This is also the second latest third coin in any level, appearing at about 97%. The latest is in [[Stereo Madness]], its third coin appears at about 98%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* In the first ball segment, you can switch gravity to land on the platform with the secret coin, then switch gravity again rapidly to return to the normal path without collecting the coin.&lt;br /&gt;
* There was an error in the level located before the first dual section. It is on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in Update 1.9.&lt;br /&gt;
* There was a secret way in this level. During the last cube section, before going to the mini dual slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However, this was fixed.&lt;br /&gt;
* At the end of the first ship section (at 18%, right before the ball portal) if you look to the bottom right you can see that there is nothing below the ball part spikes. However, once you exit the ball form, you can clearly see it is filled.&lt;br /&gt;
* At the beginning of the level, the second yellow bounce pad underneath an arrow, is slightly over the edge of the block. It is not placed in the centre of the block where it is supposed to be. This could be for a few reasons. Either the level was rushed through, or they put it over the edge so the cube can successfully reach the next bounce ring.&lt;br /&gt;
* In the first dual segment, at the third jump, you may see that the blocks are overlapping. Either it was rushed, or just to make it short.&lt;br /&gt;
* After the double speed ship part there is a high unfilled structure, which can be seen if looking down enough.&lt;br /&gt;
* Before the dual slow mini ship sequence is a yellow pad on a block that is misplaced (it is a little bit on the left).&lt;br /&gt;
* At the end of the first ship section, it is possible to fly over (because of your anti gravity) the gravity portal, as there are no spikes covering.&lt;br /&gt;
* During the first gravity ball dual section( where the balls are shrunk), you are supposed to avoid the chainsaw by switching gravity up, and down quickly. However, when you are doing this to the ball in regular gravity, if you only switch once instead of twice, both gravity balls will be in the same gravity since the ball in anti-gravity is in the air, and you cannot switch gravity in mid-air if you are in ball form. If this happens, it will be undone during the second rocket dual segment.&lt;br /&gt;
** it is also possible to make one of the balls miss the ship portal in the sequence above, resulting in a crash as shown here [https://www.youtube.com/watch?v=ukH8m1zoVU4]&lt;br /&gt;
* When transitioning from the third cube sequence to the mini ufo, you can actually miss the normal speed portal and the mini portal, being a fast ufo.&lt;br /&gt;
** It is possible to go through that sequence as the fast ufo, and still survive and return as the mini dual double speed ball as normal, and the music will fall behind as seen here [https://www.youtube.com/watch?v=WP1zNZSbwYM]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; level 16 - Hexagon Force (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HexagonForceMenu.png|Hexagon Force on the main menu&lt;br /&gt;
HF-C1.png|First secret coin (Ball)&lt;br /&gt;
HF-C2.png|Second secret coin (Ship)&lt;br /&gt;
HF-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube42.png|Icon unlocked after completing in normal mode (Icon 42)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44864</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44864"/>
		<updated>2015-08-10T18:03:03Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to May 21, 2014.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Electrodynamix.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = [[Update 1.7]]&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = May 21, 2014&lt;br /&gt;
|music = File:Electrodynamix.ogg&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Cube35.png|20px]] Icon (Electrodynamix!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]]12 stars&lt;br /&gt;
|sequences = Cube, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, S, U, C, B, C, S, B, S, B, C, S)&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, Size, and Speed&lt;br /&gt;
|practicemode = [[File:Colour18.png|20px]] Light Gray Primary Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]|introduces = Bubble Background, Semi-circular ground, colored blocks, Double speed portal, Triple speed portal |background = Bubbles|Ground = Half Circle}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the fifth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level starts with a few simple jumps, then becomes considerably harder with faster speed, flashing colors and invisible spikes.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduces the speed portals, but only two are shown on the level: the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts early in the level. When reaching about the 60% of progress, the triple speed is triggered at the beginning of a flying section, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first ship and UFO paths are the same as the player&#039;s primary and secondary colors. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use dark colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are considered to be the ship segments during triple speed and mini mode. It generally takes lots of tries to handle the control of the ship while passing narrow paths, even on practice mode.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* At the first mini UFO, dodge through two saws that shield the [[Secret Coins|secret coin]] (tapping to the music helps). An alternate way to get it is to go under the saws and press 3 or 4 times to get it. However, the former method is the best because the latter method is very risky and more difficult to do.&lt;br /&gt;
* After the double speed ball section, tap two blue rings, but avoid tapping on the yellow one after them. Jump to get the secret coin and return to the normal path, but time it carefully or you will hit the line of blocks above you.&lt;br /&gt;
* After the mini ball section, jump on the purple and yellow jump ring and not the blue one. Then immediately focus on the ground and jump right at the end on the blue gravity pad to get the secret coin, then jump again to keep going. Correct timing and practice is required.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Electrodynamix is the first and currently only level without a secret coin in a ship segment, despite the level being known for its ship segments.&lt;br /&gt;
* Electrodynamix is the first level to introduce colored blocks.&lt;br /&gt;
* Even though Update 1.7 also introduced the orange and blue speed portals, they are not seen in this level. They are not used in an official level until [[Hexagon Force]]. &lt;br /&gt;
* Electrodynamix is the last known level to contain the classic thorns, which are during the mini UFO sequence.&lt;br /&gt;
* &amp;lt;span&amp;gt;Besides the speed portal mechanic being introduced in this level, this level also introduces the custom-colour level mechanic, in which the background color is the same as the player&#039;s colors (mostly notable on the first ship path and the UFO path).&amp;lt;/span&amp;gt;&lt;br /&gt;
* It takes 1:22 to complete this level, making it the shortest in the game, along with Cycles.&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only official level where it is possible to crash at 99% by hitting the last spike. This used to be the requirement to unlock the &amp;quot;So Close&amp;quot; achievement until in [[Update 1.9]], where the percentage was decreased to 95%.&lt;br /&gt;
**It is also the only official level where you can crash at 0%.&lt;br /&gt;
* Electrodynamix is arguably more difficult than [[Theory of Everything]] and Hexagon Force, though they all reward the same number of stars. This is generally because of the flashing colors and the fast ship parts.&lt;br /&gt;
* Electrodynamix is the first level to feature a triple speed portal and currently the only one to feature it on its own. The preview for [[Deadlocked]] shows a triple speed portal at the end, but it is unknown where this level will fall in the level chronology.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:Electrodynamix Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ElectrodynamixMenu.png|Electrodynamix on the Main Menu&lt;br /&gt;
ED-C1.png|First secret coin (Mini UFO)&lt;br /&gt;
ED-C2.png|Second secret coin (Cube)&lt;br /&gt;
ED-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube35.png|Icon unlocked after completing in normal mode (Icon 35)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31550</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31550"/>
		<updated>2015-08-10T18:01:49Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to March 25, 2014.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 250|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, S, C, B, U, S, C, S, U, S, C, S, C, S)&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, and Size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = March 25, 2014&lt;br /&gt;
|introduces = Invisible blocks, &amp;quot;Ninja Star&amp;quot; Sawblades&lt;br /&gt;
|normalmode = [[File:Colour20.png|20px]] Black Secondary Color (Clubstep!) &amp;lt;br/&amp;gt; [[File:Star.png|23px]] 14 stars &amp;lt;br/&amp;gt; [[File:Cube48.png|20px]] Steam Icon 2 (SteamStep!)&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is the fourteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the first level to be rated &amp;quot;Demon&amp;quot; as of Update 1.9. It is unlocked by collecting 20 secret coins. This level is commonly recognized as one of the hardest official levels, the other one being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clubstep is currently one of the three &amp;quot;Demon&amp;quot; levels in the &#039;&#039;Geometry Dash&#039;&#039; levels list, the other two are [[Theory of Everything 2]] and [[Deadlocked]]. Clubstep and Theory Of Everything 2 are known to be unlockable. Many of the obstacles require going in or around so-called demons which are group of structures that are made up of demonic hazards. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] can be found at one of the first antigravity sections which is located at 9% and is clearly visible. There will be a series of three jump rings, and you must hit the second one right away to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin can be found at the end of the level. When you reach the last set of monsters while in ship mode, the first monster will have no floor. Slip through this opening and fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in [[Practice Mode|practice mode]] and an [[Icon Kit|icon]] in normal mode. &#039;&#039;Clubstep&#039;&#039;, however, gives the secondary black color as a reward for normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in practice and normal mode) .&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;!. Also, in update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all the players).&lt;br /&gt;
***However, on mobile it is a secret, the icon is hidden. First, you need to complete Clubstep in normal mode on the Steam version, and then sync your data into your mobile account. You will not be able to unlock the icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep, &#039;&#039;which is the type of music playing during the level, along with electronic.&lt;br /&gt;
*This level takes 1:27 to complete.&lt;br /&gt;
*Theory of Everything 2 and Clubstep give the same amount of stars and they are both &amp;quot;Demon&amp;quot; difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
*Although the level is named Clubstep in the menu, the name of the soundtrack as shown in [[Newgrounds]] is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
*Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
*Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then it is [[Stereo Madness]], with a third coin located at 98%.&lt;br /&gt;
*Even though [[Update 1.6]] included the first official Demon (Clubstep),this was not the first appearance of Demon difficulty as it was formally introduced in [[Update 1.5]] for [[Custom Levels|custom levels]].&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through.&lt;br /&gt;
* On the third mini ship section, the five ice spikes below the blue jump rings has a gap between the third and fourth spike, causing the fifth spike to hang slightly off the blocks.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* Between 0:53 and 1:03 into the level, there are large unfilled areas; another indication the level was rushed through.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, but you can jump right before it, skip the first blue ring and continue as normal.&lt;br /&gt;
* During the mini-ball when you have to switch gravity continuously, you can actually roll on the spiked diagonal walls with a bit of practice.&lt;br /&gt;
** You can also slip in between, but you will fall into spiky ground immediately.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you will jump again from the block near it, even though there is a spike on it. With a bit of practice, the level can be normally continued.&lt;br /&gt;
* At the first part with jump rings, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
** This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world.&lt;br /&gt;
*During the beginning of the said sequence, you can miss the mini portal, as seen [https://www.youtube.com/watch?v=WOT5dQRDGFY here].&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it is possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
* During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.&lt;br /&gt;
*After the first ship section, it is possible to crash on one of the five blue gravity pads next to the cube portal.&lt;br /&gt;
** However, in practice mode, it is possible to hit the gravity pads in such a way that it sends you to the ceiling.&lt;br /&gt;
* During the final cube, if you hit the fourth blue ring late you can skip the pink ring after it.&lt;br /&gt;
* There&#039;s a very hard to get glitch in the fourth ship section. When you need to fly above the column with invisible spikes, it is actually possible to hit the ceiling briefly (or at least go very close to it).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on the Main Menu&lt;br /&gt;
CS-C1.png|First secret coin (Cube)&lt;br /&gt;
CS-C2.png|Second secret coin (UFO)&lt;br /&gt;
CS-C3.png|Third secret coin (Ship)&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in practice mode (UFO 02)&lt;br /&gt;
Cube48.png|Icon Unlocked after completing the level in normal mode on the Steam version (SteamStep, Steam Icon 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40288</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40288"/>
		<updated>2015-08-10T18:00:10Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to March 25, 2014.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = March 25, 2014&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship09.png|25px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour05.png|20px]] Cerulean Primary Color (Electro Time)&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, and UFO&lt;br /&gt;
(Order: C, S, C, B, C, U, S, U, S, C, B, C)&lt;br /&gt;
|portals = Cube, Ship, Ball, UFO, Gravity, Size, and Mirror (Final Appearance)|music =File:ElectromanAdventures.ogg|introduces = Destructible blocks, Clear Sawblades |background = Blocks|Ground = Square}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
==Description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 12%, right before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence. Very rarely, the top block will not be destroyed and you will crash on the spikes on the wall.&lt;br /&gt;
**On the way to obtaining the first coin, it is possible to miss the jump ring, and go to the normal route. A similar route is found in [[Stereo Madness]], on the way to the second coin.&lt;br /&gt;
*The second secret coin is at 19%, during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth &amp;quot;pillar&amp;quot; of saw blades. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is at 91%, during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t tap too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 2 characters too long.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section had a slightly different layout. There were also no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when completed in normal mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*It takes 1:28 to complete the level.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot;, but the difficulty was changed to &amp;quot;Insane&amp;quot; in [[Update 1.7]]; this is the only level that had its difficulty changed in an update outside of Update 1.9, and also the only one to have its difficulty increased.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;&#039;&#039;3!&#039;&#039;&amp;quot;, this is because the full song goes &amp;quot;&#039;&#039;3, 2, 1!&#039;&#039;&amp;quot; [http://www.newgrounds.com/audio/listen/479319].&lt;br /&gt;
*If you go above or below the last ship portal, you have reversed the end and your icon does not change into a ship, but remains as a UFO.&lt;br /&gt;
*The first 12 levels all have increasing numbers of stars as a reward. This level breaks the trend with only 10 stars.&lt;br /&gt;
*This level has the earliest 2nd coin of any level, appearing at around 20%.&lt;br /&gt;
*This level, Cycles, Theory of Everything, and Theory of Everything 2 are the only levels that continue playing music after completion.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
The level has an error at about 11% at the first coin, you can avoid the yellow jump ring, and drop slightly but glitch back up before dying, although the size of the saw before the first coin makes this error end in a crash either way. You actually do have a small chance of hitting the jump orb before crashing.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7&lt;br /&gt;
EA-C1.png|First secret coin (Cube)&lt;br /&gt;
EA-C2.png|Second secret coin (Ship)&lt;br /&gt;
EA-C3.png|Third secret coin (Ball)&lt;br /&gt;
Ship09.png|Ship unlocked after completing in normal mode (Ship 03)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41253</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41253"/>
		<updated>2015-08-10T17:59:13Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to January 31, 2014.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything.png||created = [[Update 1.5]]&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 31, 2014&lt;br /&gt;
|music = File:TheoryOfEverything.ogg&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = [[File:Cube27.png|20px]] Icon 27 (Theory of Everything!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 12 Stars&lt;br /&gt;
|practicemode = [[File:Colour15.png|20px]] Amber Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Ship, UFO, and Ball&lt;br /&gt;
(Order: C, S, C, U, C, B, S, C, U, C, B, S)&lt;br /&gt;
|introduces = UFO Portal, Pink jump pads, Pink jump rings&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Gravity, Size, and Mirror|background = Blocks|Ground = Square}}&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the third level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink, and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging and the orange UFO portal is introduced.&lt;br /&gt;
&lt;br /&gt;
The level starts with challenging pads and rings, then goes through a tight rocket scene that switches mini and regular size. Going back to the cube, the player experiences more rigid jumping and tapping before going to the UFO. For the UFO, there are thorns on the ground and top, and a couple of sawblades before you go to the section with the &amp;quot;!&amp;quot; marks. If you go through the right one, you go back to a cube. This section is fairly difficult, with one good trick ring at the end. Then, you go through the ball section which is fairly difficult to handle, with all the rings and when to tap the screen. Then it goes to a mini rocket, a cube (fairly difficult), then goes through the UFO. This UFO sequence requires timing when to jump, where to jump, and how high it jumps. The mini UFO is unlike any of the others requiring to do the same with the last UFO part except with obstacles in the way. Then, you go to a challenging cube sequence with rings, pads, and a lot of sawblades. Then you go through a challenging mini ball, a mini rocket, and then you finish the level.&lt;br /&gt;
&lt;br /&gt;
This level contains all hazards (spikes, thorns, and sawblades) introduced before [[Update 1.6]].&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located in the first UFO sequence. When you enter the UFO portal, find the skinny column hanging from the ceiling. A large gap can be seen. You must tap multiple times to go past a sawblade and then go through the gap to collect the coin.&lt;br /&gt;
*The second secret coin is located in the second shrunken ship sequence. After going past two large blocks with spikes, carefully slip under the third. You must be extremely careful, as not only are there thorns on the floor, but there are also small spikes on the underside of the large block. Once you have made it past the block, collect the coin and go on the normal path.&lt;br /&gt;
*The third secret coin is located in the final cube sequence, after the mini-UFO sequence. After the first jump in the cube sequence, you will reach two jump rings, which you should hit. However, on the following platform, there is a yellow jump pad on the second half of the platform. Jump over this, and you will fall down to collect the coin. Quickly tap to hit a jump ring and continue on the path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], and [[Blast Processing]] are the only levels where you can hear speech in the background music (You can hear &amp;quot;&#039;&#039;Get Down&#039;&#039;&amp;quot; at the black background when the cube goes up, after the mini ship mode).&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is generally classed to be harder compared to the other two.&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in Clutterfunk and the final UFO sequence in [[Theory of Everything 2]].&lt;br /&gt;
*[[Update 1.9]] contains Theory of Everything 2, which is the first level that is a sequel of another main level in &#039;&#039;Geometry Dash&#039;&#039;.&lt;br /&gt;
*This is the only level where thorns with vines appear; however, the shrubs appear again in Hexagon Force.&lt;br /&gt;
*This level introduces large pulsing decals - the ones in this level are arrows, question marks, and exclamation points. They are found in the first ship part and the UFO parts, where there are several paths. The correct path is marked with an arrow, while the other paths are marked with an exclamation mark (&#039;&#039;!&#039;&#039;). Enter the right one to continue the level. Enter the wrong one and you will meet with an instant dead end.&lt;br /&gt;
*Completing the level takes 1:26.&lt;br /&gt;
*The second coin is one of the hardest to get, as the mini ship is more sensitive than its original size. [[Clutterfunk]], [[xStep]], Time Machine, and Theory of Everything 2 have similarly difficult second coins, as they involve passing through  small spaces.&lt;br /&gt;
*This is the first level that has BG color changing only when you get to specific places. When there are three paths, if you go to the wrong path, the BG color will change to red; however, if you go to the correct one, it will not. In the [[Level Editor|level editor]], you can get this feature by enabling the &amp;quot;Touch Triggered&amp;quot; option in the Edit Object tool.&lt;br /&gt;
*This level, Cycles, Electroman Adventures, and Theory of Everything 2 are the only levels that continue playing music after completion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Theory Of Everything Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheoryOfEverythingMenu.png|Theory of Everything on the main menu&lt;br /&gt;
ToE-C1.png|First secret coin (UFO)&lt;br /&gt;
ToE-C2.png|Second secret coin (Ship)&lt;br /&gt;
ToE-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube27.png|Icon unlocked after completing in normal mode (Icon 12)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.8?diff=54266</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.8?diff=54266"/>
		<updated>2015-08-10T17:57:37Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: &amp;quot;,released on&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HexagonForce.png|thumb|260px|New level, Hexagon Force]]&#039;&#039;&#039;Update 1.8&#039;&#039;&#039; is an update in &#039;&#039;[[Geometry Dash]]&#039;&#039;,&#039;&#039; &#039;&#039;released on August 7, 2014. It primarily added [[Hexagon Force]], dual portals, and slope ground objects.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
The most noticeable introduction into the full version was the addition of Hexagon Force, which was seen in the sneak peek of the update. This level marked the first appearance of the sloped surfaces, which allowed the icon to travel at different angles. Within Hexagon Force were the brand-new dual portals, which made the revolutionary dual character game mode. This mode required players to control two icons at once.&lt;br /&gt;
&lt;br /&gt;
Outside of the new level, the 1.8 update introduced four new [[Icon Kit|icons]] and several other colors. This included the [[achievements]] given for tapping the icons on the home screen. New kinds of spikes and decorations could also be added using [[Level Editor|level editor]], while users could change the background theme from squares to hexagons or circles. More blocks were also added, as shown in the sneak peek. In the level editor, creators can also add a character guide line showing the path of the character. It could also be made so that two players could play on the same screen, with both playing on different halves.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;, the level [[Jumper]] was introduced for the first time. It was also considered one of the easier Insane levels in the &#039;&#039;full&#039;&#039; version, and became the second level in the free version to have an Insane difficulty. In [[Update 1.9]], the difficulty of Jumper was changed to Harder and [[Can&#039;t Let Go]] was changed to hard.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the level editor, the dual portals appears without a line on the triangle, but if you play the level, the dual portals appears as normal, like all the others (aside from speed portals).&lt;br /&gt;
* In the first image, there is a slope on the left that was never added to the game.&lt;br /&gt;
* If you look at the end of the sneek peek, you can see that the dual section is shown differently to the actual level.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peeks==&lt;br /&gt;
[[File:Geometry Dash Update 1.80 Sneak Peek|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On August 7, 2014, &#039;&#039;Geometry Dash Lite&#039;&#039; was updated to 1.8, which introduced the following:&lt;br /&gt;
*New level &amp;quot;Jumper&amp;quot;!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;gallery&amp;quot; orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
1.8 Portals.png|The first preview image, showing the slopes and the Dual Portals&lt;br /&gt;
1.8 Question.png|The second preview image, hinting the Dual Mode&lt;br /&gt;
1.8 Elements.png|The third preview image, showing new Icons, decorations, and slopes&lt;br /&gt;
1.8 Hint.png|The fourth preview image, which shows a water drop, fire, and a hexagon, hinting at Hexagon Force&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.8?diff=54265</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.8?diff=54265"/>
		<updated>2015-08-10T17:56:43Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Geometry Dash Lite Introductions: August 7, 2014.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HexagonForce.png|thumb|260px|New level, Hexagon Force]]&#039;&#039;&#039;Update 1.8&#039;&#039;&#039; is an update in &#039;&#039;[[Geometry Dash]]&#039;&#039; that was released on August 7, 2014. It primarily added [[Hexagon Force]], dual portals, and slope ground objects.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
The most noticeable introduction into the full version was the addition of Hexagon Force, which was seen in the sneak peek of the update. This level marked the first appearance of the sloped surfaces, which allowed the icon to travel at different angles. Within Hexagon Force were the brand-new dual portals, which made the revolutionary dual character game mode. This mode required players to control two icons at once.&lt;br /&gt;
&lt;br /&gt;
Outside of the new level, the 1.8 update introduced four new [[Icon Kit|icons]] and several other colors. This included the [[achievements]] given for tapping the icons on the home screen. New kinds of spikes and decorations could also be added using [[Level Editor|level editor]], while users could change the background theme from squares to hexagons or circles. More blocks were also added, as shown in the sneak peek. In the level editor, creators can also add a character guide line showing the path of the character. It could also be made so that two players could play on the same screen, with both playing on different halves.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;, the level [[Jumper]] was introduced for the first time. It was also considered one of the easier Insane levels in the &#039;&#039;full&#039;&#039; version, and became the second level in the free version to have an Insane difficulty. In [[Update 1.9]], the difficulty of Jumper was changed to Harder and [[Can&#039;t Let Go]] was changed to hard.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the level editor, the dual portals appears without a line on the triangle, but if you play the level, the dual portals appears as normal, like all the others (aside from speed portals).&lt;br /&gt;
* In the first image, there is a slope on the left that was never added to the game.&lt;br /&gt;
* If you look at the end of the sneek peek, you can see that the dual section is shown differently to the actual level.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peeks==&lt;br /&gt;
[[File:Geometry Dash Update 1.80 Sneak Peek|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On August 7, 2014, &#039;&#039;Geometry Dash Lite&#039;&#039; was updated to 1.8, which introduced the following:&lt;br /&gt;
*New level &amp;quot;Jumper&amp;quot;!&lt;br /&gt;
*New Achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;gallery&amp;quot; orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
1.8 Portals.png|The first preview image, showing the slopes and the Dual Portals&lt;br /&gt;
1.8 Question.png|The second preview image, hinting the Dual Mode&lt;br /&gt;
1.8 Elements.png|The third preview image, showing new Icons, decorations, and slopes&lt;br /&gt;
1.8 Hint.png|The fourth preview image, which shows a water drop, fire, and a hexagon, hinting at Hexagon Force&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.5?diff=49458</id>
		<title>Update 1.5</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.5?diff=49458"/>
		<updated>2015-08-10T17:55:18Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Different placement of release date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheoryOfEverything.png|thumb|336px|New level, Theory of Everything]]&#039;&#039;&#039;Update 1.5&#039;&#039;&#039; was the fifth major update to &#039;&#039;[[Geometry Dash]] &#039;&#039;released on January 31, 2014. It mainly introduced [[Theory of Everything]], with the first of [[Newgrounds]] artist DJ-Nate&#039;s soundtracks included in an official [[Robert Topala|RobTop]] level. This level introduces a new [[Portals|portal]] placing the player inside a UFO. With each tap, it increases the player&#039;s upward velocity. This effect is reversed when traveling through a gravity portal. This gameplay was likely inspired by the game &#039;&#039;Flappy Bird&#039;&#039;. Theory of Everything also introduces purple jump rings and pads on the main path, causing a smaller jump than the original jump pad delivers. This update also introduces the &amp;quot;Demon&amp;quot; difficulty for custom levels. However, no official levels were rated as such until [[Update 1.6]].&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*New Level, Theory of Everything!&lt;br /&gt;
*New ships and [[Icon Kit|icons]]!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*Vote on stars and DEMON difficulty on [[Custom Levels|custom levels]]!&lt;br /&gt;
*Copy and paste in [[Level Editor|editor]]!&lt;br /&gt;
*Lots and LOTS of improvements!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===v1.51===&lt;br /&gt;
*Bugfix where saving large maps would make the app crash.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peeks==&lt;br /&gt;
[[File:Geometry Dash - Level 12 - Theory of Everything|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On January 31, 2014, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; was updated to 1.5, which included:&lt;br /&gt;
*New [[achievements]] and rewards!&lt;br /&gt;
*Updated ship art.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:1.5 UFO.png|The first update image, showing the new UFO form.&lt;br /&gt;
1.5 Changes.png|Custom level changes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.6?diff=48106</id>
		<title>Update 1.6</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.6?diff=48106"/>
		<updated>2015-08-10T17:53:15Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Geometry Dash Lite Introductions: March 25, 2014.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ElectromanAdventures.png|thumb|250px|New level, Electroman Adventures]][[File:Clubstep.png|thumb|250px|New Level, Clubstep]]&#039;&#039;&#039;Update 1.6&#039;&#039;&#039; was an update on &#039;&#039;[[Geometry Dash]]&#039;&#039; released on March 25, 2014. It primarily added the levels [[Electroman Adventures|Electroman Adventure]] and [[Clubstep]], which was the first demon level introduced in the game. Another big change was the addition of 3 [[Secret Coins|secret coins]] to every level. [[Map Packs|Map packs]] were also officially introduced, which gave 1 secret coin when demon packs gave 2 secret coins.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Electroman Adventures [https://www.youtube.com/watch?v=4YpSZ_Rze2U sneak peek] did not feature the destructible blocks that were in the finished version, and one of the columns before the ship section was slightly modified.&lt;br /&gt;
*Secret coins in pre-1.6 levels either modified the level itself showing features that didn&#039;t exist in past updates (e.g [[Back on Track]] and [[Polargeist]] gravity pad) or were placed remotely in the level in already possible to reach locations.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*2 New levels and songs! Electroman Adventures and Clubstep!&lt;br /&gt;
*Secret Coins to collect on ALL levels!&lt;br /&gt;
*Destructible blocks!&lt;br /&gt;
*Invisible mode blocks!&lt;br /&gt;
*Map Packs!&lt;br /&gt;
*Weekly [[Leaderboard|leaderboards]]!&lt;br /&gt;
*New level art!&lt;br /&gt;
*The first epic color, shadow black!&lt;br /&gt;
*New colors, [[Icon Kit|icons]], ships, UFOs, gravityballs!&lt;br /&gt;
*Tweaks, bugfixes and more!&lt;br /&gt;
&lt;br /&gt;
===1.61===&lt;br /&gt;
*Fixed bug on devices running iOS 5.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peek==&lt;br /&gt;
[[File:Update 1.6 Sneak Peek Level 13|thumb|left|335px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On March 25, 2014, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; was updated to 1.6 with the following:&lt;br /&gt;
*New level &amp;quot;[[Base After Base]]&amp;quot;!&lt;br /&gt;
*Record and share replays!&lt;br /&gt;
*New [[achievements]] and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===1.61===&lt;br /&gt;
*Fixed bug on devices running iOS 5.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
1.6 Hazards.png&lt;br /&gt;
1.6 Icon.png&lt;br /&gt;
1.6 Coins.png&lt;br /&gt;
1.6 Blocks.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.5?diff=49457</id>
		<title>Update 1.5</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.5?diff=49457"/>
		<updated>2015-08-10T17:52:12Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: January 31, 2014 on Geometry Dash Lite Introductions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheoryOfEverything.png|thumb|336px|New level, Theory of Everything]]&#039;&#039;&#039;Update 1.5&#039;&#039;&#039; was the fifth major update to &#039;&#039;[[Geometry Dash]]&#039;&#039;. It mainly introduced [[Theory of Everything]], released on January 31, 2014, with the first of [[Newgrounds]] artist DJ-Nate&#039;s soundtracks included in an official [[Robert Topala|RobTop]] level. This level introduces a new [[Portals|portal]] placing the player inside a UFO. With each tap, it increases the player&#039;s upward velocity. This effect is reversed when traveling through a gravity portal. This gameplay was likely inspired by the game &#039;&#039;Flappy Bird&#039;&#039;. Theory of Everything also introduces purple jump rings and pads on the main path, causing a smaller jump than the original jump pad delivers. This update also introduces the &amp;quot;Demon&amp;quot; difficulty for custom levels. However, no official levels were rated as such until [[Update 1.6]].&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*New Level, Theory of Everything!&lt;br /&gt;
*New ships and [[Icon Kit|icons]]!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*Vote on stars and DEMON difficulty on [[Custom Levels|custom levels]]!&lt;br /&gt;
*Copy and paste in [[Level Editor|editor]]!&lt;br /&gt;
*Lots and LOTS of improvements!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===v1.51===&lt;br /&gt;
*Bugfix where saving large maps would make the app crash.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peeks==&lt;br /&gt;
[[File:Geometry Dash - Level 12 - Theory of Everything|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On January 31, 2014, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; was updated to 1.5, which included:&lt;br /&gt;
*New [[achievements]] and rewards!&lt;br /&gt;
*Updated ship art.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:1.5 UFO.png|The first update image, showing the new UFO form.&lt;br /&gt;
1.5 Changes.png|Custom level changes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.5?diff=49456</id>
		<title>Update 1.5</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.5?diff=49456"/>
		<updated>2015-08-10T17:51:33Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Release date (January 31, 2014) at summary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheoryOfEverything.png|thumb|336px|New level, Theory of Everything]]&#039;&#039;&#039;Update 1.5&#039;&#039;&#039; was the fifth major update to &#039;&#039;[[Geometry Dash]]&#039;&#039;. It mainly introduced [[Theory of Everything]], released on January 31, 2014, with the first of [[Newgrounds]] artist DJ-Nate&#039;s soundtracks included in an official [[Robert Topala|RobTop]] level. This level introduces a new [[Portals|portal]] placing the player inside a UFO. With each tap, it increases the player&#039;s upward velocity. This effect is reversed when traveling through a gravity portal. This gameplay was likely inspired by the game &#039;&#039;Flappy Bird&#039;&#039;. Theory of Everything also introduces purple jump rings and pads on the main path, causing a smaller jump than the original jump pad delivers. This update also introduces the &amp;quot;Demon&amp;quot; difficulty for custom levels. However, no official levels were rated as such until [[Update 1.6]].&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*New Level, Theory of Everything!&lt;br /&gt;
*New ships and [[Icon Kit|icons]]!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*Vote on stars and DEMON difficulty on [[Custom Levels|custom levels]]!&lt;br /&gt;
*Copy and paste in [[Level Editor|editor]]!&lt;br /&gt;
*Lots and LOTS of improvements!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===v1.51===&lt;br /&gt;
*Bugfix where saving large maps would make the app crash.&lt;br /&gt;
&lt;br /&gt;
==Sneak Peeks==&lt;br /&gt;
[[File:Geometry Dash - Level 12 - Theory of Everything|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On January 31st, 2014, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; was updated to 1.5, which included:&lt;br /&gt;
*New [[achievements]] and rewards!&lt;br /&gt;
*Updated ship art.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:1.5 UFO.png|The first update image, showing the new UFO form.&lt;br /&gt;
1.5 Changes.png|Custom level changes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.3?diff=49646</id>
		<title>Update 1.3</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.3?diff=49646"/>
		<updated>2015-08-10T17:49:29Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: November 20, 2013 in Geometry Dash Lite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XStep.png|thumb|300px|New level, xStep]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.3&#039;&#039;&#039; was an update to &#039;&#039;[[Geometry Dash]]&#039;&#039; that was released on November 20, 2013. It mainly introduced the new level [[XStep|xStep]], which held the title as the first level to use blue pads on the regular route. It also brought about a new rank system to have users be rated on their number of stars earned by completing levels. Ten new [[achievements]], characters, and a new difficulty called Demon were also added, including a number of bugfixes and tweaks. Update 1.3 also added stars to main levels.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*New level &amp;quot;xStep&amp;quot;!&lt;br /&gt;
*New leaderboard system. Complete levels and rise in the charts!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*10 New characters and achievements!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On November 20, 2013, [[Geometry Dash Lite|&#039;&#039;Geometry Dash Lite&#039;&#039;]] was updated to 1.3 with the following:&lt;br /&gt;
&lt;br /&gt;
*New FREE level &amp;quot;[[Polargeist]]&amp;quot;!&lt;br /&gt;
*Unlock new characters and colors!&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.4?diff=42085</id>
		<title>Update 1.4</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.4?diff=42085"/>
		<updated>2015-08-10T17:48:46Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to December 26, 2013 for Lite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clutterfunk.png|thumb|250px|New level, Clutterfunk]]&#039;&#039;&#039;Update 1.4&#039;&#039;&#039; was the fourth major update to &#039;&#039;[[Geometry Dash]]&#039;&#039;. It mainly introduced a new level, [[Clutterfunk]], and was released on December 26, 2013. It also introduced the size [[Portals|portal]], which shrinks the player and makes their actions quicker and smaller, but does not speed up the level itself.&lt;br /&gt;
&lt;br /&gt;
==Previews==&lt;br /&gt;
On November 28, 2013, [[Robert Topala]] posted his first preview image for 1.4 through his social media accounts. It depicted a new bumpy portal, which turned out to be a size portal. Multiple saw obstacles were also featured in this picture, along with new blocks.&lt;br /&gt;
&lt;br /&gt;
On December 3, 2013, Topala submitted his final preview image for the update, which portrayed five new ships that would be unlocked. This included the ship unlocked for completing Clutterfunk itself.&lt;br /&gt;
&lt;br /&gt;
After a surprisingly long wait, Topala let Geometry Dash players know that Update 1.4 would be released before 2014. He also posted an [[Everyplay]] sneak peek of the new level featuring several of the upcoming features. It said &#039;Gameplay by Geometry Dash Zhen&#039;, making it likely that this is Robert&#039;s ingame account.&lt;br /&gt;
&lt;br /&gt;
On December 26, 2013, Update 1.4 was released to the public. Topala also followed up with a feature list containing all the major introductions.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*New level &amp;quot;Clutterfunk&amp;quot;!&lt;br /&gt;
*New unlockable ships!&lt;br /&gt;
*New level details, effects and more&lt;br /&gt;
&lt;br /&gt;
=== v1.41 ===&lt;br /&gt;
Soon after the update was released, Topala addressed the issues users were having with the game crashing if they had over 500 stars or five demon levels complete. Later in the day, he had fixed the issue (As of December 28th, 2013).&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Following Update 1.4, &#039;&#039;Geometry Dash&#039;&#039; received even more popularity. It was included in the &amp;quot;Best Android Games In 2013&amp;quot; list by MakeUseOf.com. The article said, &amp;quot;&#039;&#039;It&#039;s only seven levels, but these are some of the the best levels you&#039;ll play.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On December 26, 2013, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; updated to 1.4 with the following:&lt;br /&gt;
*New FREE level &amp;quot;[[Dry Out]]&amp;quot;!&lt;br /&gt;
*Unlock a new character and color!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
1.4 Portals.png|Portals Update 1.4&lt;br /&gt;
1.4 Ships.png|Ships Update 1.4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This was the first update to include teaser images for the release.&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.3?diff=49645</id>
		<title>Update 1.3</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.3?diff=49645"/>
		<updated>2015-08-10T17:47:22Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date of Geometry Dash Lite Update 1.3 to November 26, 2013.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XStep.png|thumb|300px|New level, xStep]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.3&#039;&#039;&#039; was an update to &#039;&#039;[[Geometry Dash]]&#039;&#039; that was released on November 20, 2013. It mainly introduced the new level [[XStep|xStep]], which held the title as the first level to use blue pads on the regular route. It also brought about a new rank system to have users be rated on their number of stars earned by completing levels. Ten new [[achievements]], characters, and a new difficulty called Demon were also added, including a number of bugfixes and tweaks. Update 1.3 also added stars to main levels.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
*New level &amp;quot;xStep&amp;quot;!&lt;br /&gt;
*New leaderboard system. Complete levels and rise in the charts!&lt;br /&gt;
*New level details, effects and more!&lt;br /&gt;
*10 New characters and achievements!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On November 26, 2013, [[Geometry Dash Lite|&#039;&#039;Geometry Dash Lite&#039;&#039;]] was updated to 1.3 with the following:&lt;br /&gt;
&lt;br /&gt;
*New FREE level &amp;quot;[[Polargeist]]&amp;quot;!&lt;br /&gt;
*Unlock new characters and colors!&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37255</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37255"/>
		<updated>2015-08-10T17:43:41Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to December 26, 2013.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|image = File:Clutterfunk.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|sequences = Cube, Ship, and Ball&lt;br /&gt;
(Order: C, S, B, S, C)&lt;br /&gt;
|portals = Cube, Ship, Ball, Gravity, Size, and Mirror&lt;br /&gt;
|introduces = Size portals (both types)&lt;br /&gt;
|normalmode = [[File:Ship02.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;[[File:Star.png|20px]] 11 Stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour09.png|20px]] Magenta Primary Color (Funky) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = December 26, 2013&lt;br /&gt;
|music = File:Clutterfunk.ogg&lt;br /&gt;
|followedby = [[Theory of Everything]]&lt;br /&gt;
|precededby = [[xStep]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the second level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. It has many traps and introduces new [[Forms|obstacles]], sawblades, and smaller spikes. Some of them are the mini ball tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini cube sequences. This level added more aesthetics such as the gear-like decorations and introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which shrink or enlarge the player&#039;s icon in the different forms, which make the player jump at a different height depending on the size. The speed of the player does not change when changing sizes, even though the mini cube looks like it is going faster than the normal sized cube.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*When encountering the first ship portal, avoid the obstacles and carefully go up above the spikes to collect the [[Secret Coins|coin]].&lt;br /&gt;
*In the second ship, go through two gravity portals and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
*The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go, immediately hold again, then tap on the blue ring, then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The first 43 seconds of the original Clutterfunk soundtrack is clipped, possibly due to level length, making Clutterfunk one of the only two levels not to begin as it begins in the full soundtrack. The other one is [[Polargeist]].&lt;br /&gt;
*Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in normal mode.&lt;br /&gt;
*Completing the level takes 1:39.&lt;br /&gt;
*This is the first level to have the line change color. If you look carefully enough, you will see the line change to black in the first mini-cube section. It changes back to white in the first ship section.&lt;br /&gt;
*At 12% it&#039;s possible to jump between the spike and wall and fall outside the level, making you crash; however, this requires great timing.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on the main menu&lt;br /&gt;
CF-C1.png|First secret coin (Ship)&lt;br /&gt;
CF-C2.png|Second secret coin (Ship)&lt;br /&gt;
CF-C3.png|Third secret coin (Cube)&lt;br /&gt;
Ship02.png|Ship unlocked after completing in normal mode (Ship 02)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=28073</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=28073"/>
		<updated>2015-08-10T17:42:26Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to November 20, 2013.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:xStep.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|created = [[Update 1.3]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane &lt;br /&gt;
|sequences = Cube, Ball, and Ship&lt;br /&gt;
(Order: C, B, S, C, S, C, B, S)&lt;br /&gt;
|portals = Cube, Ship, Ball, and Gravity&lt;br /&gt;
|introduces = Gravity pads, gravity rings&lt;br /&gt;
|normalmode = [[File:Cube18.png|20px]] Icon 18 (xStep!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Cube17.png|20px]] Icon 17 (yStep) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 20, 2013&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]|music = File:XStep.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the first level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings on the regular path. The icon assumes three different [[forms]] through the level— the cube, ship, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. &#039;&#039;xStep&#039;&#039; is also the level that uses the greatest number of blue pads out of any official level in the game, present throughout almost the entire second ship scene. The blue pad in the second ship scene acts as a hazard, which will impair the player to the spikes thus, destroying them. The level also introduces full checker bricks and another block, along with wavy platforms and wavy thorns. Later in the level, blue rings are introduced which invert the gravity of the cube if tapped.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 21% in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn-ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.&lt;br /&gt;
*The second secret coin is located at 53% in the second ship sequence. In the last part of it, when the passage starts going up again, maneuver your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, go back to the normal route and go through a cube portal shortly afterward.&lt;br /&gt;
*The third secret coin is at 60% in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular route. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:XStep Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both [[Practice Mode|practice mode]] and normal. The other one is Cycles.&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
**xStep is also the shortest level name, containing 5 letters.&lt;br /&gt;
*The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits, and cosmetics.&lt;br /&gt;
*xStep, [[Electroman Adventures]], and [[Blast Processing]] all reward 10 stars when completed, although xStep and Electroman Adventures have the higher rating of &amp;quot;Insane&amp;quot; while Blast Processing has &amp;quot;Harder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*xStep formally introduces the blue jump pad; however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
*Completing the level takes 1:24.&lt;br /&gt;
*xStep is the only level after [[Time Machine]] and before [[Clubstep]] to not contain a mirror portal.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on the main menu&lt;br /&gt;
XS-C1.png|First secret coin (Ship)&lt;br /&gt;
XS-C2.png|Second secret coin (Ship)&lt;br /&gt;
XS-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17)&lt;br /&gt;
Cube18.png|Icon rewarded by completing xStep in normal mode (xStep!, Icon 18)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=26186</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=26186"/>
		<updated>2015-08-10T17:39:57Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to October 21, 2013.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ball, and Ship&lt;br /&gt;
(Order:C, B, S, C, B)&lt;br /&gt;
|portals = Cube, Ship, Ball, Gravity, and Mirror&lt;br /&gt;
|introduces = Ball portals&lt;br /&gt;
|normalmode = [[File:Cube16.png|20px]] Icon 16 (Cycles!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Cube15.png|20px]] Icon 15 (Loops)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 21, 2013&lt;br /&gt;
|music = File:Cycles.ogg&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the ninth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the third level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new [[Forms|form]] called the gravity ball and has the longest sequences of its kind, along with its red portal.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the player must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, dodging two trick jump rings. After a few more jumps, the player descends down a set of steps and enters the ball portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first two taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal (indicated by a high note in the music); rapid tapping is a bad idea. After this ship section, the level goes into mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of mirror mode a few times and ends within it. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and which to miss.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 42%, just after the beginning of the first ball portal. Flip gravity three times and stay at the ceiling. You will go into a tunnel that leads you to the secret coin, but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*The second secret coin is located at 63%. In the middle of the gravity flipping rocket part, after the pillars, the secret coin is on the top, before the path gets narrow. You will have to time your moment to fly back to the normal path.&lt;br /&gt;
*The third secret coin is located at 88%. On the second ball part, when the background is blue, there is a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the secret coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cycles Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cycles was rated insane before Update 1.9.&lt;br /&gt;
*This level is the first level to have secret coins within ball sequences.&lt;br /&gt;
*Cycles is one of the two levels to reward players cube [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].&lt;br /&gt;
*Cycles is the only level to end in mirror mode, and is the only level intended to end in the ball form.&lt;br /&gt;
**However, a glitch can be exploited in [[Electroman Adventures]] which skips the last blue mirror, allowing it to be mirror completed.&lt;br /&gt;
*Cycles takes 1:22 to complete, making it the shortest level to complete, along with Electrodynamix.&lt;br /&gt;
*This is one of the three levels where secret coins cannot be found in the cube sequences. The other two are [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
*This is the only level using blocks to guide the player, using arrows in the first ball segment.&lt;br /&gt;
*This level, Theory of Everything, Electroman Adventures and Theory of Everything 2 are the only levels that continue playing music after the &amp;quot;Level Complete&amp;quot; text at the end of them.&lt;br /&gt;
*Cycles has the second shortest sequence; the second cube sequence is only 3 seconds, and it does not require the player to do anything.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu&lt;br /&gt;
CyclesMenuOld.jpg|Cycles before Update 1.9&lt;br /&gt;
Cycles-C1.png|First secret coin (Ball)&lt;br /&gt;
Cycles-C2.png|Second secret coin (Ship)&lt;br /&gt;
Cycles-C3.png|Third secret coin (Ball)&lt;br /&gt;
Cube15.png|Icon unlocked after completing in practice mode&lt;br /&gt;
Cube16.png|Icon unlocked after completing in normal mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24858</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24858"/>
		<updated>2015-08-10T17:39:01Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to September 14, 2013&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TimeMachine.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C, S)&lt;br /&gt;
|portals = Cube, Ship, Gravity, and Mirror&lt;br /&gt;
|introduces = Mirror Portals (both types)&lt;br /&gt;
|normalmode = [[File:Cube14.png|20px]] Icon 14 (Time Machine!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 8 stars&lt;br /&gt;
|practicemode = [[File:Colour17.png|20px]] Primary White (Tick Tock)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = September 14, 2013&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]|music = File:TimeMachine.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level of both &#039;&#039;[[Geometry Dash]]&#039;&#039;versions and the second level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Time Machine starts off with a few simple jumps in cube form, but then becomes a bit tricky with some triple-spike jumps. In fact, the entire level is notorious for these jumps. A little while into the level, the screen changes to blue, and the player enters a tricky section with groups of spikes, close jumps, and yellow jump pads. This section lasts for four phrases in the soundtrack. Afterwards, the player hits a mirror portal which looks like three rings of different sizes next to each other, all orange in color. Later, the player enters a short ship section which requires some control. Then, there is a somewhat longer cube section which comprises the bulk of the level. This starts going in mirror, flips back to anti-mirror with a blue portal and also goes in antigravity, again flips to mirror, then back to no mirror. After this back-and-forth action, the level finally ends with a short ship section which goes into anti-gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block between the spikes and then collect the secret coin.&lt;br /&gt;
* The third secret coin is after the blue mirror portal (flipped upside-down on the last yellow pad). To get it, do not jump off of the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump past the two spikes.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Time Machine Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Time Machine introduced the mirror portal and also has the most of them.&lt;br /&gt;
*Holding jump from the start will allow you to jump on the hanging spike wall (as seen [https://www.youtube.com/watch?v=0qaIWwlj2lA here]). Holding will allow you to jump off and continue as normal, like the second secret coin in [[Dry Out]].&lt;br /&gt;
*This is the first level introduced within an update.&lt;br /&gt;
*This level reveals the first pink rings on the path of a coin, although they were not officially introduced until [[Theory of Everything]].&lt;br /&gt;
*Completing the level takes 1:38.&lt;br /&gt;
*This is one of the few levels in which you cannot crash at 1%. The others are Dry Out, [[Base After Base]], and [[xStep]].&lt;br /&gt;
*This is currently the final level in the &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; version. It is also the first and only level in the &#039;&#039;lite &#039;&#039;version that was not originally in the &#039;&#039;full&#039;&#039; version.&lt;br /&gt;
*This is the only level that has a coin in mirror mode. However, if you use a glitch in [[Electroman Adventures]], you might be able to collect the third coin in the ball section in mirror mode.&lt;br /&gt;
*This is the only level that ends on an upside down part.&lt;br /&gt;
*Time Machine had the rating of &amp;quot;Insane&amp;quot; until [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TimeMachineMenu.png|Time Machine on the main menu&lt;br /&gt;
TimeMachineMenuOld.jpg|Time Machine before Update 1.9&lt;br /&gt;
TM-C1.png|First secret coin (Cube)&lt;br /&gt;
TM-C2.png|Second secret coin (Ship)&lt;br /&gt;
TM-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube14.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8572</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8572"/>
		<updated>2015-08-10T17:38:10Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to August 13, 2013.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|image = File:Jumper.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube and Ship &lt;br /&gt;
(Order: C, S, C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = N/A&lt;br /&gt;
|normalmode = [[File:Cube11.png|20px]] Icon 11 (Jumper!)&amp;lt;br /&amp;gt; [[File:Star.png|20px]] 7 stars&lt;br /&gt;
|practicemode = [[File:Colour14.png|20px]] Primary Orange (Hop Hop...)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = August 13, 2013&lt;br /&gt;
|music = file:Jumper.ogg&lt;br /&gt;
|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered spiked blocks. The final cube sequence persists with one last switch to antigravity, and one final switch to gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is in the second upside-down flying segment. It is behind the first wall and there is 1 block of space to fly through.&lt;br /&gt;
*The second secret coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a second, and jump to avoid spikes.&lt;br /&gt;
*The third secret coin is in the last flying segment (around the time where the background is red). Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer and collect the coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Jumper Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It was believed that the soundtrack used in Jumper is the only soundtrack in the game that has not been edited. The fact is, [[Robert Topala|RobTop]] clipped the last 12 seconds of the original audio for the level.&lt;br /&gt;
*Jumper is a theme also used in many other video games, one of the more popular ones being [https://en.wikipedia.org/wiki/Castle_Crashers Castle Crashers].&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).&lt;br /&gt;
***It is also Waterflame&#039;s first soundtrack used in &#039;&#039;Geometry Dash&#039;&#039;.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
* The icon you get from finishing this level might be a reference to the character &#039;&#039;Ogmo&#039;&#039; from the game Jumper, created by [http://www.mattmakesgames.com/ Matt Thorson].&lt;br /&gt;
**It could also be a crossbreed of a skull and a rabbit (hence the name of it).&lt;br /&gt;
*Jumper had an insane difficulty until the latest update, 1.9.&lt;br /&gt;
*This is one of the three levels not to introduce a new game element. The other two are [[Base After Base]] and [[Can&#039;t Let Go]].&lt;br /&gt;
**However, it does introduce a new mechanic: anti-gravity ship mode&lt;br /&gt;
&lt;br /&gt;
* While Can&#039;t Let Go has a total of 4 portals, Jumper has &#039;&#039;&#039;16&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
*There is an error around 80% on tablets where the tops of the bars are not filled in.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionposition=&amp;quot;below&amp;quot;&amp;gt;&lt;br /&gt;
JumperMenu.png|Jumper on the main menu&lt;br /&gt;
JumperMenuOld.jpg|Jumper before Update 1.9&lt;br /&gt;
Jumper-C1.png|First scecret coin (Ship)&lt;br /&gt;
Jumper-C2.png|Second secret coin (Cube)&lt;br /&gt;
Jumper-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube11.png|Icon unlocked after completing in normal mode (Cube 11)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7511</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7511"/>
		<updated>2015-08-10T17:37:24Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to August 13, 2013.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|image = File:Can&#039;tLetGo.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = N/A&lt;br /&gt;
|normalmode = [[File:Cube10.png|20px]] Icon 10 (Cant Let Go!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 6 stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour12.png|20px]] Red Primary Color (Hold on)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = August 13, 2013&lt;br /&gt;
|music = File:Can&#039;tLetGo.ogg&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level of both &#039;&#039;[[Geometry Dash|Geometry Dash ]]&#039;&#039;versions and the second level to be rated &amp;quot;Hard&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot. Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid jumping and sliding section that lasts for a while. Fortunately, it is generally considered easier than the first half of the segment.&lt;br /&gt;
&lt;br /&gt;
Following that, there is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second yellow jump pad and before the speech (&#039;&#039;3!&#039;&#039;). After you are launched from pad and to the spike ramp: from the spiked platform after the jump ring where you do not have to jump, jump up twice and you will drop to the secret coin and then continue to the normal path. This is easier than the normal path because the normal path drops right into the black part, giving you 1.7 seconds to react. Sadly, this coin is only detectable if you get a glimpse of the final yellow jump pad.&lt;br /&gt;
** The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
** In the first secret coin path, a wavy platform not introduced until [[xStep]] is seen.&lt;br /&gt;
* The second secret coin is on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly up to the top of it, then continue as normal. The block is after two walls, one on the top and one on the bottom.&lt;br /&gt;
* The third secret coin is right after the ship ends. When you see a spiked platform after one jump pad, and three jump rings, you will come down on a staircase of three stairs. Jump on the second one. This will cause the cube to fall through a gap and onto a series of jump pads. After the purple pad immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cant Let Go Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the apostrophe between &amp;quot;n&amp;quot; and &amp;quot;t&amp;quot;. No apostrophes can be used in any level names.&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly, and the player can ride on the spiked wall.&lt;br /&gt;
* In this level, you are able to skip many blocks, especially in the first black background section. However, some of the jumps may require some timing. For example, it is possible not to fall down to the 2-block platform in the beginning, and make a 4 block + 1 block up jump.&lt;br /&gt;
*It takes 1:23 to complete this level, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
*Can&#039;t Let Go was rated &amp;quot;Insane&amp;quot; before [[Update 1.9]].&lt;br /&gt;
* This is one of the three levels not to introduce a new game element. The other two are [[Base After Base]] and [[Jumper]].&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that was not teased in the trailer. Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* After the upside-down sequence at 1:16, the spike is not properly placed.&lt;br /&gt;
* After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
* At the end of the level there are two misplaced spikes. The first is way off to the right, and some of it is even off of the block. The second creates the last jump, and is just barely off center.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu&lt;br /&gt;
Can&#039;tLetGoMenuOld.jpg|Can&#039;t Let Go before Update 1.9&lt;br /&gt;
CLG-C1.png|First secret coin (Cube)&lt;br /&gt;
CLG-C2.png|Second secret coin (Ship)&lt;br /&gt;
CLG-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube10.png|Icon rewarded after completing Can&#039;t Let Go in normal mode (Icon 10)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=7064</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=7064"/>
		<updated>2015-08-10T17:35:54Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: August 13, 2013.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:BaseAfterBase.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = N/A&lt;br /&gt;
|normalmode = [[File:Cube09.png|20px]] Icon 9 (Base After Base!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 5 stars&lt;br /&gt;
|practicemode = [[File:Colour11.png|20px]] Hot Pink Primary Color (All your base...)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = August 13, 2013&lt;br /&gt;
|music = File:BaseAfterBase.ogg&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]&lt;br /&gt;
|precededby = [[Dry Out]]}}&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level of&#039;&#039; &#039;&#039;both&#039;&#039; [[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Hard&amp;quot; as of [[Update 1.9]]. This level possibly came from [[Ultimate Destruction]], which was never released and was later made into &#039;&#039;Base After Base&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Base After Base produces increasingly hard jumping patterns and an antigravity section.&lt;br /&gt;
&lt;br /&gt;
The level begins with a difficult cube sequence. The second half of this first cube sequence has high jumps and is trickier to judge. The end of this sequence also has trick yellow jump pads right before the first ship section, which makes it more difficult.&lt;br /&gt;
&lt;br /&gt;
The next sequence is a ship segment. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides. Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in [[Dry Out]]. However, it features smaller blocks.&lt;br /&gt;
&lt;br /&gt;
Returning to normal gravity with a final few jumps leads to the completion of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is found after the first time the background turns red. After you jump on the ring, you will slide down, and a large flat form will block you. Instead of jumping over, slide down the hole, and then you will get the coin, slide down the jump pad, and return to the normal path.&lt;br /&gt;
*The second secret coin is located after the background turns completely black. After jumping many platforms, there is a spike and a space which you would avoid because it would seemingly lead you to crash. Instead of avoiding it, try to jump over the spike and through the space, and there will be an antigravity portal. It will get the hovering coin, hit a thin platform, fall down, reach a blue gravity portal, and return to the normal path.&lt;br /&gt;
*The third secret coin is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes, you must lift your ship up and wait until you reach the hidden coin path. Hold the ship up until you have collected the coin and then go down into the normal path.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Base After Base Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The [[Achievements|achievement]] unlocked by completing it in [[Practice Mode|practice ]][[Practice Mode|mode]] may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the game [https://en.wikipedia.org/wiki/Zero_Wing Zero Wing] (the achievement name is &amp;quot;All Your Base&amp;quot;).&lt;br /&gt;
*Base After Base was rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:26.&lt;br /&gt;
*This level is considered to be one of the easiest levels to collect secret coins along with [[Back on Track]] and [[Hexagon Force]].&lt;br /&gt;
*This is one of the three levels not to introduce a new game element. The other two are [[Can&#039;t Let Go]] and [[Jumper]].&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
*There is an error in the level. At around 11%, the last thorn next to the big block is missing.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BaseAfterBaseMenu.png|Base After Base on the main menu&lt;br /&gt;
BaseAfterBaseMenuOld.jpg|Base After Base before Update 1.9&lt;br /&gt;
BAB-C1.png|First secret coin (Cube)&lt;br /&gt;
BAB-C2.png|Second secret coin (Cube)&lt;br /&gt;
BAB-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube09.png|Icon rewarded after completing Base after Base in normal mode (Icon 09)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7967</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7967"/>
		<updated>2015-08-10T17:35:22Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: August 13, 2013.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Dry Out&lt;br /&gt;
|image = File:DryOut.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 4&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = Gravity portals (both types)&lt;br /&gt;
|normalmode = [[File:Cube08.png|20px]] Icon 8 (Dry Out!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 4 stars&lt;br /&gt;
|practicemode = [[File:Colour10.png|20px]] Fuchsia Primary Color (Dehydrated)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = August 13, 2013&lt;br /&gt;
|music = File:DryOut.ogg&lt;br /&gt;
|followedby = [[Base After Base]]&lt;br /&gt;
|precededby = [[Polargeist]]}}&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the second level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dry Out introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence more difficult than in previous levels, partly because of walls meant to prevent extra or late jumps. It requires more precise tapping than before. Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels.&lt;br /&gt;
&lt;br /&gt;
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping. Then, there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one seen in [[Polargeist]].&lt;br /&gt;
&lt;br /&gt;
Finally, the level ends with another short cube sequence similar to the first two.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located right before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) leading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second secret coin is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin is located in the second half of the ship sequence, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin. However, in these two levels the portals are blue; the first yellow gravity portal is in Dry Out.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot; until Update 1.9.&lt;br /&gt;
*Completing the level takes 1:24.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DryOutMenu.png|Dry Out on the main menu&lt;br /&gt;
File:DryOutMenuOld.jpg|Dry Out before 1.9&lt;br /&gt;
DO-C1.png|First secret coin (Cube)&lt;br /&gt;
DO-C2.png|Second secret coin (Cube)&lt;br /&gt;
DO-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube08.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Polargeist?diff=9110</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Polargeist?diff=9110"/>
		<updated>2015-08-10T17:34:45Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: August 13, 2013.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polargeist.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C)&lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = Yellow jump rings&lt;br /&gt;
|normalmode = [[File:Cube07.png|20px]] Icon 7 (Polargeist!) &amp;lt;br/&amp;gt; [[File:Star.png|20px]] 3 stars&lt;br /&gt;
|practicemode = [[File:Colour08.png|20px]] Violet Primary Color (Polarbear)&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = August 13, 2013&lt;br /&gt;
|music = File:Polargeist.ogg&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges and also introducing the yellow jump ring. There are also more complex block patterns with combinations of jumping and sliding.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which immediately introduces yellow jump rings. This sequence gets progressively harder further into the level. A short while into the level, the background turns purple, and the sequence becomes more difficult. This level also introduces trick yellow jump rings, increasing the precision with which the player must tap. After the first cube sequence, the level enters a somewhat lengthy ship sequence. This is significantly more difficult than the ship parts in the previous two levels, because unlike those, it is unpredictable. Previous sequences simply require the player to stay in the middle, or go up and down. However, the sequence in Polargeist contains scattered blocks, forcing the player to pay close attention to the blocks and rapidly change their ship&#039;s position (although it is possible to stay at the top or bottom for a while, dodging any blocks touching the ceiling or floor, but you have to return to the center as you near the cube portal).&lt;br /&gt;
&lt;br /&gt;
The level ends with another cube sequence, which is slightly more difficult than the first and also contains some overhead spikes to prevent unnecessary jumping.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. after passing four blocks exactly touching the roof, immediately fly to the roof, and be prepared to descend upon collecting the coin. The music gives an indication, as the coin is positioned exactly when the high note plays. Look for the first block in the second row from the top - the coin is almost immediately after it.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. Upon contact with the ground, jump four times and drop down, and you will land on a brief line platform. Immediately jump again, and a gap will reveal an exposed section of the approaching column with a jump pad beside it. Upon contact with the jump pad, the secret coin will be automatically collected. Jump on the up ring to return to the main route. The background is light blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the maneuver, jump after going past the overhead blocks which is around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route to not crash.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Polargeist Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Polargeist was originally rated &amp;quot;Hard&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, which is a ghost. Also, the [[Practice Mode|practice mode]] [[Achievements|achievement]] for this level is &amp;quot;Polarbear&amp;quot;, hence the icy feel of the level.&lt;br /&gt;
*Completing the level takes 1:33.&lt;br /&gt;
*At the very beginning of the level, it is possible to jump over the four short spikes without using the jump ring. However, this requires extremely precise timing.&lt;br /&gt;
*Polargeist is the only level with an edited version of the original track, as the song is sped up slightly.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PolargeistMenu.png|Polargeist on the main menu&lt;br /&gt;
PolargeistMenuOld.jpg|Polargeist before Update 1.9&lt;br /&gt;
PG-C1.png|First secret coin (Ship)&lt;br /&gt;
PG-C2.png|Second secret coin (Cube)&lt;br /&gt;
PG-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube07.png|Icon unlocked after completing in normal mode (Icon 07)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6483</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6483"/>
		<updated>2015-08-10T17:34:09Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: August 13, 2013.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:BackOnTrack.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C)&lt;br /&gt;
|portals = Cube and Ship&lt;br /&gt;
|introduces = Yellow Jump pad&lt;br /&gt;
|normalmode = [[File:Cube06.png|20px]] Icon 6 (Back On Track!) &amp;lt;br /&amp;gt; [[File:Star.png|20 px]] 2 stars&lt;br /&gt;
|practicemode = [[File:Colour07.png|20px]] Blue Primary Color (On my way) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = August 13, 2013&lt;br /&gt;
|music = File:BackOnTrack.ogg&lt;br /&gt;
|followedby = [[Polargeist]]&lt;br /&gt;
|precededby = [[Stereo Madness]]&lt;br /&gt;
}}&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the second level to be rated &amp;quot;Easy&amp;quot; as of [[Update 1.9]]. This level is commonly recognized as one of the easiest official levels.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Back on Track introduces yellow jump pads in the ways of both function and potential hazard. There is only one ship sequence midway through and the level has no triple spikes. &lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which requires somewhat more precise jumping and sliding than the sequences in [[Stereo Madness]], while introducing the yellow jump pads.&lt;br /&gt;
&lt;br /&gt;
The ship sequence in the middle of the level requires the user to press longer than in Stereo Madness, as it requires the player to fly up and down on the screen rather than just staying in the middle.&lt;br /&gt;
&lt;br /&gt;
The final cube sequence is similar in difficulty to the first one, although the final 5-10% of the level seems to be challenging for new players.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 41%, roughly three quarters of the way through the cube section, not too far before the first ship sequence. After descending a short flight of platforms onto a particularly outstretched one with a spike on it, jump twice up two more platforms before sliding to the ground to find a hidden gravity pad that will launch into the hovering coin, then into a gravity portal which returns you to the main path. The background is reddish pink when the coin is passed. Sometimes you crash at the spike instead of hitting the gravity pad.&lt;br /&gt;
*The second secret coin is located at 55% within the third large obstacle once engaging the ship sequence. Manoeuvre around the first two obstacles and fly up into a gap in the third to collect the coin inside. Keep flying in the center of the obstacle. Make sure not to fly too high or you can crash while exiting the obstacle. The background is purple where the coin is found. Once you exit through the portal, fly high immediately to avoid crashing with the fourth obstacle.&lt;br /&gt;
*The third secret coin is located at 84%, just after the point the background turns from pink to blue after the ship sequence, but must be led into beforehand. Following the travel through three block columns and three slim platforms close to the ground, jump twice up two platforms before sliding onto a partly concealled line platform below the main route. Be weary and jump over a short gap onto the second line platform to collect the coin and reach a jump pad to return back, but immediately jump again to clear an oncoming spike when landed.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Back On Track Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Back on Track was originally rated as &amp;quot;Normal&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Back on Track reveals the first gravity portal and gravity pad used to collect a secret coin, although gravity portals and gravity pads are not formally introduced until [[Dry Out]] and [[xStep]] respectively. This was due to [[Update 1.6]] introducing the secret coins to all levels, when both of those features were already available.&lt;br /&gt;
*Completing the level takes 1:24, making it the 3rd shortest level. The second is [[Can&#039;t Let Go]] and the first is [[Cycles]].&lt;br /&gt;
* The lines on the thorns that function as &#039;&#039;secret pathways&#039;&#039; are actually slabs placed in line with the other thorns. The thorns are then added to cover up most of the slabs.&lt;br /&gt;
*The song this level featured was a comeback from the artist after a break in music, hence its name.&lt;br /&gt;
*The &amp;quot;on&amp;quot; in Back on Track is capitalized on its level selection item, while the song name is not.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BackOnTrackMenu.png|Back on Track on the main menu&lt;br /&gt;
BackOnTrackMenuOld.jpg|Back on Track before 1.9&lt;br /&gt;
BoT-C1.png|First secret coin (Cube)&lt;br /&gt;
BoT-C2.png|Second secret coin (Ship)&lt;br /&gt;
BoT-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube06.png|Icon unlocked after completing in normal mode (Icon 06)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=1175</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=1175"/>
		<updated>2015-08-10T17:33:36Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: August 13, 2013.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:StereoMadness.png&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C, S)&lt;br /&gt;
|portals = Cube and Ship&lt;br /&gt;
|normalmode = [[File:Cube05.png|20px]] Icon 5 (Stereo Madness!) &amp;lt;br /&amp;gt; &lt;br /&gt;
[[File:Star.png|20px]]  1 star&lt;br /&gt;
|practicemode = [[File:Colour06.png|20px]] Primary Azure (Stereo Bump)&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = August 13, 2013&lt;br /&gt;
|music = File:StereoMadness.ogg&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = N/A|imagewidth = 250}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Easy&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
This level is commonly recognized as one of the easiest official levels.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. This sequence gradually teaches the player about holding for consecutive jumps and also when to let go after holding; it continues with an introductory sequence of the ship [[Forms|form]], which gives the player wide room to fly and learn about the ship mode. The next cube sequence is slightly harder as it has two triple spike sets, which require precise timing.&lt;br /&gt;
&lt;br /&gt;
The level ends after finishing a ship sequence. This also contains the first secret passage encountered in the game, used to obtain a [[Secret Coins|secret coin]].&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is located at 50% immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, then jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third and jump twice to obtain the coin and get back to the normal route.&lt;br /&gt;
*The second secret coin is located at 75%, roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second to last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is at 98%, oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
**Prior to Update 1.9, the third coin was much more difficult to obtain due to the fact that the passage contained spikes on both sides and forced the player to fly in between. The third coin&#039;s odd location was due to [[Update 1.6]] and its introduction to secret coins.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Stereo Madness is the only level not to contain any manipulation [[portals]] in-level, even in the secret coin passages.&lt;br /&gt;
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
*This level has the latest secret coin location, at around 98%.&lt;br /&gt;
*Out of the first 9 levels, Stereo Madness is the only level that did not change its difficulty in Update 1.9.&lt;br /&gt;
**It &#039;&#039;WAS&#039;&#039; the only easy level prior to 1.9&lt;br /&gt;
*This is the only level out of all official levels that introduces two types of form portals: ship and cube.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
StereoMadnessMenu.png|Stereo Madness on the main menu&lt;br /&gt;
SM-C1.png|First secret coin (Cube)&lt;br /&gt;
SM-C2.png|Second secret coin (Cube)&lt;br /&gt;
SM-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube05.png|Icon unlocked after completing in normal mode (Icon 05)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=7063</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=7063"/>
		<updated>2015-08-10T17:31:39Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to &amp;quot;August 2, 2013.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:BaseAfterBase.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = N/A&lt;br /&gt;
|normalmode = [[File:Cube09.png|20px]] Icon 9 (Base After Base!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 5 stars&lt;br /&gt;
|practicemode = [[File:Colour11.png|20px]] Hot Pink Primary Color (All your base...)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = August 2, 2013&lt;br /&gt;
|music = File:BaseAfterBase.ogg&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]&lt;br /&gt;
|precededby = [[Dry Out]]}}&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level of&#039;&#039; &#039;&#039;both&#039;&#039; [[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Hard&amp;quot; as of [[Update 1.9]]. This level possibly came from [[Ultimate Destruction]], which was never released and was later made into &#039;&#039;Base After Base&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Base After Base produces increasingly hard jumping patterns and an antigravity section.&lt;br /&gt;
&lt;br /&gt;
The level begins with a difficult cube sequence. The second half of this first cube sequence has high jumps and is trickier to judge. The end of this sequence also has trick yellow jump pads right before the first ship section, which makes it more difficult.&lt;br /&gt;
&lt;br /&gt;
The next sequence is a ship segment. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides. Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in [[Dry Out]]. However, it features smaller blocks.&lt;br /&gt;
&lt;br /&gt;
Returning to normal gravity with a final few jumps leads to the completion of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is found after the first time the background turns red. After you jump on the ring, you will slide down, and a large flat form will block you. Instead of jumping over, slide down the hole, and then you will get the coin, slide down the jump pad, and return to the normal path.&lt;br /&gt;
*The second secret coin is located after the background turns completely black. After jumping many platforms, there is a spike and a space which you would avoid because it would seemingly lead you to crash. Instead of avoiding it, try to jump over the spike and through the space, and there will be an antigravity portal. It will get the hovering coin, hit a thin platform, fall down, reach a blue gravity portal, and return to the normal path.&lt;br /&gt;
*The third secret coin is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes, you must lift your ship up and wait until you reach the hidden coin path. Hold the ship up until you have collected the coin and then go down into the normal path.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Base After Base Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The [[Achievements|achievement]] unlocked by completing it in [[Practice Mode|practice ]][[Practice Mode|mode]] may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the game [https://en.wikipedia.org/wiki/Zero_Wing Zero Wing] (the achievement name is &amp;quot;All Your Base&amp;quot;).&lt;br /&gt;
*Base After Base was rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:26.&lt;br /&gt;
*This level is considered to be one of the easiest levels to collect secret coins along with [[Back on Track]] and [[Hexagon Force]].&lt;br /&gt;
*This is one of the three levels not to introduce a new game element. The other two are [[Can&#039;t Let Go]] and [[Jumper]].&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
*There is an error in the level. At around 11%, the last thorn next to the big block is missing.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BaseAfterBaseMenu.png|Base After Base on the main menu&lt;br /&gt;
BaseAfterBaseMenuOld.jpg|Base After Base before Update 1.9&lt;br /&gt;
BAB-C1.png|First secret coin (Cube)&lt;br /&gt;
BAB-C2.png|Second secret coin (Cube)&lt;br /&gt;
BAB-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube09.png|Icon rewarded after completing Base after Base in normal mode (Icon 09)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7966</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7966"/>
		<updated>2015-08-10T17:30:46Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to &amp;quot;August 2, 2013.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Dry Out&lt;br /&gt;
|image = File:DryOut.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 4&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = Gravity portals (both types)&lt;br /&gt;
|normalmode = [[File:Cube08.png|20px]] Icon 8 (Dry Out!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 4 stars&lt;br /&gt;
|practicemode = [[File:Colour10.png|20px]] Fuchsia Primary Color (Dehydrated)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = August 2, 2013&lt;br /&gt;
|music = File:DryOut.ogg&lt;br /&gt;
|followedby = [[Base After Base]]&lt;br /&gt;
|precededby = [[Polargeist]]}}&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the second level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dry Out introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence more difficult than in previous levels, partly because of walls meant to prevent extra or late jumps. It requires more precise tapping than before. Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels.&lt;br /&gt;
&lt;br /&gt;
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping. Then, there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one seen in [[Polargeist]].&lt;br /&gt;
&lt;br /&gt;
Finally, the level ends with another short cube sequence similar to the first two.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located right before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) leading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second secret coin is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third secret coin is located in the second half of the ship sequence, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin. However, in these two levels the portals are blue; the first yellow gravity portal is in Dry Out.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot; until Update 1.9.&lt;br /&gt;
*Completing the level takes 1:24.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DryOutMenu.png|Dry Out on the main menu&lt;br /&gt;
File:DryOutMenuOld.jpg|Dry Out before 1.9&lt;br /&gt;
DO-C1.png|First secret coin (Cube)&lt;br /&gt;
DO-C2.png|Second secret coin (Cube)&lt;br /&gt;
DO-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube08.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Polargeist?diff=9109</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Polargeist?diff=9109"/>
		<updated>2015-08-10T17:29:47Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to &amp;quot;August 2, 2013.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polargeist.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C)&lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = Yellow jump rings&lt;br /&gt;
|normalmode = [[File:Cube07.png|20px]] Icon 7 (Polargeist!) &amp;lt;br/&amp;gt; [[File:Star.png|20px]] 3 stars&lt;br /&gt;
|practicemode = [[File:Colour08.png|20px]] Violet Primary Color (Polarbear)&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = August 2, 2013&lt;br /&gt;
|music = File:Polargeist.ogg&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges and also introducing the yellow jump ring. There are also more complex block patterns with combinations of jumping and sliding.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which immediately introduces yellow jump rings. This sequence gets progressively harder further into the level. A short while into the level, the background turns purple, and the sequence becomes more difficult. This level also introduces trick yellow jump rings, increasing the precision with which the player must tap. After the first cube sequence, the level enters a somewhat lengthy ship sequence. This is significantly more difficult than the ship parts in the previous two levels, because unlike those, it is unpredictable. Previous sequences simply require the player to stay in the middle, or go up and down. However, the sequence in Polargeist contains scattered blocks, forcing the player to pay close attention to the blocks and rapidly change their ship&#039;s position (although it is possible to stay at the top or bottom for a while, dodging any blocks touching the ceiling or floor, but you have to return to the center as you near the cube portal).&lt;br /&gt;
&lt;br /&gt;
The level ends with another cube sequence, which is slightly more difficult than the first and also contains some overhead spikes to prevent unnecessary jumping.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. after passing four blocks exactly touching the roof, immediately fly to the roof, and be prepared to descend upon collecting the coin. The music gives an indication, as the coin is positioned exactly when the high note plays. Look for the first block in the second row from the top - the coin is almost immediately after it.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. Upon contact with the ground, jump four times and drop down, and you will land on a brief line platform. Immediately jump again, and a gap will reveal an exposed section of the approaching column with a jump pad beside it. Upon contact with the jump pad, the secret coin will be automatically collected. Jump on the up ring to return to the main route. The background is light blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the maneuver, jump after going past the overhead blocks which is around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route to not crash.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Polargeist Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Polargeist was originally rated &amp;quot;Hard&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, which is a ghost. Also, the [[Practice Mode|practice mode]] [[Achievements|achievement]] for this level is &amp;quot;Polarbear&amp;quot;, hence the icy feel of the level.&lt;br /&gt;
*Completing the level takes 1:33.&lt;br /&gt;
*At the very beginning of the level, it is possible to jump over the four short spikes without using the jump ring. However, this requires extremely precise timing.&lt;br /&gt;
*Polargeist is the only level with an edited version of the original track, as the song is sped up slightly.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PolargeistMenu.png|Polargeist on the main menu&lt;br /&gt;
PolargeistMenuOld.jpg|Polargeist before Update 1.9&lt;br /&gt;
PG-C1.png|First secret coin (Ship)&lt;br /&gt;
PG-C2.png|Second secret coin (Cube)&lt;br /&gt;
PG-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube07.png|Icon unlocked after completing in normal mode (Icon 07)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6482</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6482"/>
		<updated>2015-08-10T17:29:06Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to &amp;quot;August 2, 2013.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:BackOnTrack.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C)&lt;br /&gt;
|portals = Cube and Ship&lt;br /&gt;
|introduces = Yellow Jump pad&lt;br /&gt;
|normalmode = [[File:Cube06.png|20px]] Icon 6 (Back On Track!) &amp;lt;br /&amp;gt; [[File:Star.png|20 px]] 2 stars&lt;br /&gt;
|practicemode = [[File:Colour07.png|20px]] Blue Primary Color (On my way) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = August 2, 2013&lt;br /&gt;
|music = File:BackOnTrack.ogg&lt;br /&gt;
|followedby = [[Polargeist]]&lt;br /&gt;
|precededby = [[Stereo Madness]]&lt;br /&gt;
}}&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the second level to be rated &amp;quot;Easy&amp;quot; as of [[Update 1.9]]. This level is commonly recognized as one of the easiest official levels.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Back on Track introduces yellow jump pads in the ways of both function and potential hazard. There is only one ship sequence midway through and the level has no triple spikes. &lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which requires somewhat more precise jumping and sliding than the sequences in [[Stereo Madness]], while introducing the yellow jump pads.&lt;br /&gt;
&lt;br /&gt;
The ship sequence in the middle of the level requires the user to press longer than in Stereo Madness, as it requires the player to fly up and down on the screen rather than just staying in the middle.&lt;br /&gt;
&lt;br /&gt;
The final cube sequence is similar in difficulty to the first one, although the final 5-10% of the level seems to be challenging for new players.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 41%, roughly three quarters of the way through the cube section, not too far before the first ship sequence. After descending a short flight of platforms onto a particularly outstretched one with a spike on it, jump twice up two more platforms before sliding to the ground to find a hidden gravity pad that will launch into the hovering coin, then into a gravity portal which returns you to the main path. The background is reddish pink when the coin is passed. Sometimes you crash at the spike instead of hitting the gravity pad.&lt;br /&gt;
*The second secret coin is located at 55% within the third large obstacle once engaging the ship sequence. Manoeuvre around the first two obstacles and fly up into a gap in the third to collect the coin inside. Keep flying in the center of the obstacle. Make sure not to fly too high or you can crash while exiting the obstacle. The background is purple where the coin is found. Once you exit through the portal, fly high immediately to avoid crashing with the fourth obstacle.&lt;br /&gt;
*The third secret coin is located at 84%, just after the point the background turns from pink to blue after the ship sequence, but must be led into beforehand. Following the travel through three block columns and three slim platforms close to the ground, jump twice up two platforms before sliding onto a partly concealled line platform below the main route. Be weary and jump over a short gap onto the second line platform to collect the coin and reach a jump pad to return back, but immediately jump again to clear an oncoming spike when landed.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Back On Track Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Back on Track was originally rated as &amp;quot;Normal&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Back on Track reveals the first gravity portal and gravity pad used to collect a secret coin, although gravity portals and gravity pads are not formally introduced until [[Dry Out]] and [[xStep]] respectively. This was due to [[Update 1.6]] introducing the secret coins to all levels, when both of those features were already available.&lt;br /&gt;
*Completing the level takes 1:24, making it the 3rd shortest level. The second is [[Can&#039;t Let Go]] and the first is [[Cycles]].&lt;br /&gt;
* The lines on the thorns that function as &#039;&#039;secret pathways&#039;&#039; are actually slabs placed in line with the other thorns. The thorns are then added to cover up most of the slabs.&lt;br /&gt;
*The song this level featured was a comeback from the artist after a break in music, hence its name.&lt;br /&gt;
*The &amp;quot;on&amp;quot; in Back on Track is capitalized on its level selection item, while the song name is not.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BackOnTrackMenu.png|Back on Track on the main menu&lt;br /&gt;
BackOnTrackMenuOld.jpg|Back on Track before 1.9&lt;br /&gt;
BoT-C1.png|First secret coin (Cube)&lt;br /&gt;
BoT-C2.png|Second secret coin (Ship)&lt;br /&gt;
BoT-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube06.png|Icon unlocked after completing in normal mode (Icon 06)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=1174</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=1174"/>
		<updated>2015-08-10T17:26:56Z</updated>

		<summary type="html">&lt;p&gt;24.108.15.43: Changed date to &amp;quot;August 2, 2013.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:StereoMadness.png&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C, S)&lt;br /&gt;
|portals = Cube and Ship&lt;br /&gt;
|normalmode = [[File:Cube05.png|20px]] Icon 5 (Stereo Madness!) &amp;lt;br /&amp;gt; &lt;br /&gt;
[[File:Star.png|20px]]  1 star&lt;br /&gt;
|practicemode = [[File:Colour06.png|20px]] Primary Azure (Stereo Bump)&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = August 2, 2013&lt;br /&gt;
|music = File:StereoMadness.ogg&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = N/A|imagewidth = 250}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level of both &#039;&#039;[[Geometry Dash]]&#039;&#039; versions and the first level to be rated &amp;quot;Easy&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
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This level is commonly recognized as one of the easiest official levels.&lt;br /&gt;
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==Description==&lt;br /&gt;
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Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. This sequence gradually teaches the player about holding for consecutive jumps and also when to let go after holding; it continues with an introductory sequence of the ship [[Forms|form]], which gives the player wide room to fly and learn about the ship mode. The next cube sequence is slightly harder as it has two triple spike sets, which require precise timing.&lt;br /&gt;
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The level ends after finishing a ship sequence. This also contains the first secret passage encountered in the game, used to obtain a [[Secret Coins|secret coin]].&lt;br /&gt;
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==Secret Coins==&lt;br /&gt;
*The first secret coin is located at 50% immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, then jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third and jump twice to obtain the coin and get back to the normal route.&lt;br /&gt;
*The second secret coin is located at 75%, roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second to last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is at 98%, oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
**Prior to Update 1.9, the third coin was much more difficult to obtain due to the fact that the passage contained spikes on both sides and forced the player to fly in between. The third coin&#039;s odd location was due to [[Update 1.6]] and its introduction to secret coins.&lt;br /&gt;
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==Walkthrough==&lt;br /&gt;
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* Stereo Madness is the only level not to contain any manipulation [[portals]] in-level, even in the secret coin passages.&lt;br /&gt;
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
*This level has the latest secret coin location, at around 98%.&lt;br /&gt;
*Out of the first 9 levels, Stereo Madness is the only level that did not change its difficulty in Update 1.9.&lt;br /&gt;
**It &#039;&#039;WAS&#039;&#039; the only easy level prior to 1.9&lt;br /&gt;
*This is the only level out of all official levels that introduces two types of form portals: ship and cube.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
StereoMadnessMenu.png|Stereo Madness on the main menu&lt;br /&gt;
SM-C1.png|First secret coin (Cube)&lt;br /&gt;
SM-C2.png|Second secret coin (Cube)&lt;br /&gt;
SM-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube05.png|Icon unlocked after completing in normal mode (Icon 05)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.108.15.43</name></author>
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