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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.12.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T15:28:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Viking_Arena?diff=33222</id>
		<title>Viking Arena</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Viking_Arena?diff=33222"/>
		<updated>2015-12-21T17:07:45Z</updated>

		<summary type="html">&lt;p&gt;24.12.121.200: /* Secret Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Released}}&lt;br /&gt;
{{Infobox level&lt;br /&gt;
 |created = Original Meltdown Level|levelnumber = 2|difficulty = [[File:Normal.png|30px]]|starreward = 2|portals = Cube, Ship|sequences = C, S, C, S, C,|composer = F-777|precededby = [[The Seven Seas]]|followedby = [[Airborne Robots]]|image = VikingArena.png|music = [[File:VikingArena.ogg]]|normalmode = Viking Arena!|practicemode =[[File: Colour10.png|25px|center]]&lt;br /&gt;
&lt;br /&gt;
Lost Viking}}&lt;br /&gt;
&#039;&#039;&#039;Viking Arena&#039;&#039;&#039; is the second level of [[Geometry Dash Meltdown]] and is the first level to be rated as normal. Like [[Back on Track]], it introduces the jump pad.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Viking Arena was created during the [[Update 2.0]] phase of [[Geometry Dash]], featuring high decorative detail and moving objects. Sometimes, groups of monsters will fly by throughout the map, though they are meant to be visuals. In the last 10% of the level, you are &#039;chased&#039; by a lava fall with orange colored monsters sticking out.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 44% and is collected during the first ship sequence. To unlock this coin, the player must jump into a faint, glowing decoration at 8% (in cube form), which appears in the air just before the player passes it. The cube will collect a green key, which appears together with a pair of green &amp;quot;torches&amp;quot;, and cause an obstacle at 44% to disappear. Once this is done, the coin is very easy to get, for it is located in a open area. The way in which you obtain this coin is similar to [[Deadlocked]]&#039;s and [[Airborne Robots]]&#039; first secret coin.&lt;br /&gt;
*The second secret coin is located at 54% and is collected during the second cube sequence. When you come across two pillars marked with a down arrow, jump on the first but not the second. This will lead you to an alternate pathway, where the blocks that make up the normal pathway will fade and reveal a secret area beneath with the coin.&lt;br /&gt;
*The third secret coin is located at 72% and is collected during the second ship sequence. After flying through moving columns, you will come across three arrows that point upwards. Instead of following the arrows, fly underneath the following moving column, being wary of the thorns below you. This will lead you to the secret coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:GEOMETRY DASH MELTDOWN - Level 2 - Viking Arena - (All Secret Coins) - By RobTop|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Viking Arena is the 5th level to award the player with an ultimate icon for obtaining all 3 coins.&lt;br /&gt;
*This was the level featured in the Meltdown Teaser published by RopTop.&lt;br /&gt;
*This is the only &#039;Normal&#039; rated level that awards 2 stars upon completion.&lt;br /&gt;
*The lava fall with the orange monsters might be a reference to the &#039;&#039;Wall of Flesh &#039;&#039;in &#039;&#039;Terraria&#039;&#039;.&lt;br /&gt;
*This level was featured in the teaser trailer for [[Geometry Dash Meltdown]] .&lt;br /&gt;
**Roughly 27% of the level was used for the trailer.&lt;br /&gt;
**The Ultimate Achievement Icon of the level is also used in the trailer.&lt;br /&gt;
*Completing this level takes 1:23, making it the shortest level in Meltdown.&lt;br /&gt;
**It also requires 49 jumps, making it the level that requires the least amount of jumps.&lt;br /&gt;
*Viking Arena has the closest gap between two secret coins out of all Meltdown levels, being a 10% difference between the first and second coin.&lt;br /&gt;
**It is also the third closest gap between two secret coins of all Geometry Dash levels, followed by [[Deadlocked]] with a 9% difference, and [[Electroman Adventures]] with a 7% difference.&lt;br /&gt;
*This level, [[Deadlocked]] and [[Airborne Robots]] all have keys to unlock secret coins.&lt;br /&gt;
**Coincedentally, the first coin of all of these levels requires the key in order to be obtained.&lt;br /&gt;
*Viking Arena and [[Deadlocked]] are the only levels that contain monsters that follow the user.&lt;br /&gt;
**Unlike [[Deadlocked]] however, the monsters in Viking Arena are chasing you from behind and do not shoot lasers.&lt;br /&gt;
*Alongside [[Polargeist]] and [[Clutterfunk]], this level has it&#039;s music cut from the start, this time to 1:11 in the original track.&lt;br /&gt;
*Viking Arena is the only level in Meltdown that does not provide text instructions for new players.&lt;br /&gt;
*This level, [[Cycles]], [[Theory of Everything]], [[Electroman Adventures]], [[Theory of Everything 2]], [[Geometrical Dominator]] and [[Airborne Robots]] are the seven levels to play music after completion.&lt;br /&gt;
**However, [[Geometrical Dominator]] and Viking Arena&#039;s music fades out sooner than the other levels.&lt;br /&gt;
*Despite the name hinting a viking themed level, this level is mostly fire themed.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
VikingArenaMenu.png|Level Selection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[es:Viking Arena]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.12.121.200</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Viking_Arena?diff=33221</id>
		<title>Viking Arena</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Viking_Arena?diff=33221"/>
		<updated>2015-12-21T17:07:14Z</updated>

		<summary type="html">&lt;p&gt;24.12.121.200: /* Secret Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Released}}&lt;br /&gt;
{{Infobox level&lt;br /&gt;
 |created = Original Meltdown Level|levelnumber = 2|difficulty = [[File:Normal.png|30px]]|starreward = 2|portals = Cube, Ship|sequences = C, S, C, S, C,|composer = F-777|precededby = [[The Seven Seas]]|followedby = [[Airborne Robots]]|image = VikingArena.png|music = [[File:VikingArena.ogg]]|normalmode = Viking Arena!|practicemode =[[File: Colour10.png|25px|center]]&lt;br /&gt;
&lt;br /&gt;
Lost Viking}}&lt;br /&gt;
&#039;&#039;&#039;Viking Arena&#039;&#039;&#039; is the second level of [[Geometry Dash Meltdown]] and is the first level to be rated as normal. Like [[Back on Track]], it introduces the jump pad.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Viking Arena was created during the [[Update 2.0]] phase of [[Geometry Dash]], featuring high decorative detail and moving objects. Sometimes, groups of monsters will fly by throughout the map, though they are meant to be visuals. In the last 10% of the level, you are &#039;chased&#039; by a lava fall with orange colored monsters sticking out.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 44% and is collected during the first ship sequence. To unlock this coin, the player must jump into a faint, glowing decoration at 8% (in cube form), which appears in the air just before the player passes it. The cube will collect a green key, which appears together with a pair of green &amp;quot;torches&amp;quot;, and cause an obstacle at 44% to disappear. Once this is done, the coin is very easy to get, for it is located in a open area. The way in which you obtain this coin is similar to [[Deadlocked]]&#039;s and Airborne Robots&#039; first secret coin.&lt;br /&gt;
*The second secret coin is located at 54% and is collected during the second cube sequence. When you come across two pillars marked with a down arrow, jump on the first but not the second. This will lead you to an alternate pathway, where the blocks that make up the normal pathway will fade and reveal a secret area beneath with the coin.&lt;br /&gt;
*The third secret coin is located at 72% and is collected during the second ship sequence. After flying through moving columns, you will come across three arrows that point upwards. Instead of following the arrows, fly underneath the following moving column, being wary of the thorns below you. This will lead you to the secret coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:GEOMETRY DASH MELTDOWN - Level 2 - Viking Arena - (All Secret Coins) - By RobTop|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Viking Arena is the 5th level to award the player with an ultimate icon for obtaining all 3 coins.&lt;br /&gt;
*This was the level featured in the Meltdown Teaser published by RopTop.&lt;br /&gt;
*This is the only &#039;Normal&#039; rated level that awards 2 stars upon completion.&lt;br /&gt;
*The lava fall with the orange monsters might be a reference to the &#039;&#039;Wall of Flesh &#039;&#039;in &#039;&#039;Terraria&#039;&#039;.&lt;br /&gt;
*This level was featured in the teaser trailer for [[Geometry Dash Meltdown]] .&lt;br /&gt;
**Roughly 27% of the level was used for the trailer.&lt;br /&gt;
**The Ultimate Achievement Icon of the level is also used in the trailer.&lt;br /&gt;
*Completing this level takes 1:23, making it the shortest level in Meltdown.&lt;br /&gt;
**It also requires 49 jumps, making it the level that requires the least amount of jumps.&lt;br /&gt;
*Viking Arena has the closest gap between two secret coins out of all Meltdown levels, being a 10% difference between the first and second coin.&lt;br /&gt;
**It is also the third closest gap between two secret coins of all Geometry Dash levels, followed by [[Deadlocked]] with a 9% difference, and [[Electroman Adventures]] with a 7% difference.&lt;br /&gt;
*This level, [[Deadlocked]] and [[Airborne Robots]] all have keys to unlock secret coins.&lt;br /&gt;
**Coincedentally, the first coin of all of these levels requires the key in order to be obtained.&lt;br /&gt;
*Viking Arena and [[Deadlocked]] are the only levels that contain monsters that follow the user.&lt;br /&gt;
**Unlike [[Deadlocked]] however, the monsters in Viking Arena are chasing you from behind and do not shoot lasers.&lt;br /&gt;
*Alongside [[Polargeist]] and [[Clutterfunk]], this level has it&#039;s music cut from the start, this time to 1:11 in the original track.&lt;br /&gt;
*Viking Arena is the only level in Meltdown that does not provide text instructions for new players.&lt;br /&gt;
*This level, [[Cycles]], [[Theory of Everything]], [[Electroman Adventures]], [[Theory of Everything 2]], [[Geometrical Dominator]] and [[Airborne Robots]] are the seven levels to play music after completion.&lt;br /&gt;
**However, [[Geometrical Dominator]] and Viking Arena&#039;s music fades out sooner than the other levels.&lt;br /&gt;
*Despite the name hinting a viking themed level, this level is mostly fire themed.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
VikingArenaMenu.png|Level Selection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[es:Viking Arena]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.12.121.200</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Viking_Arena?diff=33167</id>
		<title>Viking Arena</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Viking_Arena?diff=33167"/>
		<updated>2015-12-19T21:47:47Z</updated>

		<summary type="html">&lt;p&gt;24.12.121.200: /* Secret Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Released}}&lt;br /&gt;
{{Infobox level&lt;br /&gt;
 |created = Original Meltdown Level|levelnumber = 2|difficulty = [[File:Normal.png|30px]]|starreward = 2|portals = Cube, Ship|sequences = C, S, C, S, C,|composer = F-777|precededby = [[The Seven Seas]]|followedby = [[Airborne Robots]]|image = VikingArena.png}}&lt;br /&gt;
&#039;&#039;&#039;Viking Arena&#039;&#039;&#039; is the second level of [[Geometry Dash Meltdown]] and is the first level to be rated as normal. Like [[Back on Track]], it introduces the jump pad.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Viking Arena was created during the [[Update 2.0]] phase of [[Geometry Dash]], featuring high decorative detail and moving objects. Sometimes, groups of monsters will fly by throughout the map, though they are meant to be visuals.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 44% and is collected as the ship. To unlock this coin, the player must jump into a faint, glowing decoration at 8% (in cube form), which appears in the air just before the player passes it. The cube will collect a green key, which appears together with a pair of green &amp;quot;torches&amp;quot;, and cause an obstacle at 44% to disappear. Once this is done, the coin is very easy to get, for it is located in a open area. This is similar to [[Deadlocked|Deadlocked]]&lt;br /&gt;
*The second secret coin is located at 54% and is collected as the cube. When you come across two pillars marked with a down arrow, jump on the first but not the second. A platform will then fade and reveal another platform beneath with the coin.&lt;br /&gt;
*The third secret coin is located at 72% and is collected as the ship. Just fly under one of the moving columns which you are normally supposed to fly above.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:GEOMETRY DASH MELTDOWN - Level 2 - Viking Arena - (All Secret Coins) - By RobTop|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the 5th level to award the player with an ultimate icon for obtaining all 3 coins.&lt;br /&gt;
*This level was featured in the teaser trailer for Geometry Dash Meltdown.&lt;br /&gt;
**Roughly 27% of the level was used for the trailer.&lt;br /&gt;
*Completing this level takes 1:23, making it the shortest level in Meltdown.&lt;br /&gt;
**It also requires 49 jumps, making it the level to require the least jumps.&lt;br /&gt;
*This, [[Deadlocked]] and [[Airborne Robots]] all have keys to unlock coins.&lt;br /&gt;
**Coincedentally, the first coin of all of these levels requires the key in order to be obtained.&lt;br /&gt;
*Alongside [[Polargeist]] and [[Clutterfunk]], this level has it&#039;s music cut from the start, this time to 1:11 in the original track.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
VikingArenaMenu.png|Level Selection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[es:Viking Arena]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.12.121.200</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Viking_Arena?diff=33166</id>
		<title>Viking Arena</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Viking_Arena?diff=33166"/>
		<updated>2015-12-19T21:46:30Z</updated>

		<summary type="html">&lt;p&gt;24.12.121.200: /* Secret Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Released}}&lt;br /&gt;
{{Infobox level&lt;br /&gt;
 |created = Original Meltdown Level|levelnumber = 2|difficulty = [[File:Normal.png|30px]]|starreward = 2|portals = Cube, Ship|sequences = C, S, C, S, C,|composer = F-777|precededby = [[The Seven Seas]]|followedby = [[Airborne Robots]]|image = VikingArena.png}}&lt;br /&gt;
&#039;&#039;&#039;Viking Arena&#039;&#039;&#039; is the second level of [[Geometry Dash Meltdown]] and is the first level to be rated as normal. Like [[Back on Track]], it introduces the jump pad.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Viking Arena was created during the [[Update 2.0]] phase of [[Geometry Dash]], featuring high decorative detail and moving objects. Sometimes, groups of monsters will fly by throughout the map, though they are meant to be visuals.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at 44% and is collected as the ship. To unlock this coin, the player must jump into a faint, glowing decoration at 8% (in cube form), which appears in the air just before the player passes it. The cube will collect a green key, which appears together with a pair of green &amp;quot;torches&amp;quot;, and cause an obstacle at 44% to disappear. Once this is done, the coin is very easy to get, for it is located in a open area. This is similar to Deadlocked&lt;br /&gt;
*The second secret coin is located at 54% and is collected as the cube. When you come across two pillars marked with a down arrow, jump on the first but not the second. A platform will then fade and reveal another platform beneath with the coin.&lt;br /&gt;
*The third secret coin is located at 72% and is collected as the ship. Just fly under one of the moving columns which you are normally supposed to fly above.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:GEOMETRY DASH MELTDOWN - Level 2 - Viking Arena - (All Secret Coins) - By RobTop|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the 5th level to award the player with an ultimate icon for obtaining all 3 coins.&lt;br /&gt;
*This level was featured in the teaser trailer for Geometry Dash Meltdown.&lt;br /&gt;
**Roughly 27% of the level was used for the trailer.&lt;br /&gt;
*Completing this level takes 1:23, making it the shortest level in Meltdown.&lt;br /&gt;
**It also requires 49 jumps, making it the level to require the least jumps.&lt;br /&gt;
*This, [[Deadlocked]] and [[Airborne Robots]] all have keys to unlock coins.&lt;br /&gt;
**Coincedentally, the first coin of all of these levels requires the key in order to be obtained.&lt;br /&gt;
*Alongside [[Polargeist]] and [[Clutterfunk]], this level has it&#039;s music cut from the start, this time to 1:11 in the original track.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
VikingArenaMenu.png|Level Selection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[es:Viking Arena]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.12.121.200</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Viking_Arena?diff=33131</id>
		<title>Viking Arena</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Viking_Arena?diff=33131"/>
		<updated>2015-12-19T18:09:19Z</updated>

		<summary type="html">&lt;p&gt;24.12.121.200: /* Secret Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Released}}&lt;br /&gt;
{{Infobox level&lt;br /&gt;
 |created = Original Meltdown Level|levelnumber = 2|difficulty = [[File:Normal.png|30px]]|starreward = 2|portals = Cube, Ship|sequences = C, S, C, S, C,|composer = F-777|precededby = [[The Seven Seas]]|followedby = [[Airborne Robots]]|image = VikingArena.png}}&lt;br /&gt;
&#039;&#039;&#039;Viking Arena&#039;&#039;&#039; is the second level of [[Geometry Dash Meltdown]] and is the first level to be rated as normal.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Viking Arena was created during the [[Update 2.0]] phase of [[Geometry Dash]], featuring high decorative detail and moving objects. Sometimes, groups of monsters will fly by throughout the map, though they are meant to be visuals.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*This is simThe first [[Secret Coins|secret coin]] is located at 44% and is collected as the ship. To unlock this coin, the player must jump into a faint, glowing decoration at 8% (in cube form), which appears in the air just before the player passes it. The cube will collect a green key, which appears together with a pair of green &amp;quot;torches&amp;quot;, and cause an obstacle at 44% to disappear. Once this is done, the coin is very easy to get, for it is located in a open area.&lt;br /&gt;
*The second secret coin is located at 54% and is collected as the cube. When you come across two pillars marked with a down arrow, jump on the first but not the second. A platform will then fade and reveal another platform beneath with the coin.&lt;br /&gt;
*The third secret coin is located at 72% and is collected as the ship. Just fly under one of the moving columns which you are normally supposed to fly above.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:GEOMETRY DASH MELTDOWN - Level 2 - Viking Arena - (All Secret Coins) - By RobTop|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level was featured in the teaser trailer for Geometry Dash Meltdown.&lt;br /&gt;
**Roughly 27% of the level was used for the trailer.&lt;br /&gt;
*Completing this level takes 1:23, making it the shortest level in Meltdown.&lt;br /&gt;
**It also requires 49 jumps, making it the level to require the least jumps.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
VikingArenaMenu.png|Level Selection&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[es:Viking Arena]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.12.121.200</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48935</id>
		<title>Geometrical Dominator</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48935"/>
		<updated>2015-10-12T19:38:53Z</updated>

		<summary type="html">&lt;p&gt;24.12.121.200: /* Secret Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level &lt;br /&gt;
|image = GeometricalDominator.png|levelnumber = 19|created = [[Update 2.0]]|difficulty = [[File: Harder.png|25px|center]]|normalmode = [[File:Robot03.png|35px|center]]|starreward = 10|practicemode = [[File: Colour25.png|30px|center]]|portals = Cube, Robot, Ship, Wave, UFO, Ball, Gravity, Speed, Size|sequences = C, R, S, W, C, R,, S,, U,, C, W,, u B,, s, R,|composer = Waterflame|music = [[File:GeometricalDominator.ogg]]|precededby = [[Theory of Everything 2]]|followedby = [[Deadlocked]]}}&lt;br /&gt;
&#039;&#039;&#039;Geometrical Dominator&#039;&#039;&#039; is the nineteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the fifth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
==Description==&lt;br /&gt;
This level showcases the new Robot form, which works like the Lil&#039; Stomper from the popular mobile game, &#039;&#039;Jetpack Joyride&#039;&#039;. It also introduces a variety of new [[Map Components|map components]] such as moving obstacles, animated spikes, animated monsters, and rainbow blocks. Some sections and areas of the level are activated through triggers.&lt;br /&gt;
&lt;br /&gt;
A new background inspired by the game &#039;&#039;Super Mario Bros 3&#039;&#039; can be seen, along with a new ground design, and entirely new tile sets. The level also introduces new decorations like small grass, plants, curved rainbow decorations, moving water, white cartoon-like clouds and flowers. There is also a neon section which [[Robert Topala|RobTop]] had never used before, where all the level elements appear right in front of you, including jump orbs and pads. However, little stars serve as small markers for where the blocks and orbs will appear.&lt;br /&gt;
&lt;br /&gt;
This level showcased all the elements of Update 2.0, except for teleportation portals, keys, key holes, and green orbs.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first coin appears at 17% where the upside down Robot section just before the change to ship. To obtain it, the player must drop past the yellow jump ring onto a small platform where they must boost the robot up immediately into a small one block wide area where the coin is hidden. The player will then fall into the sky and hit a gravity pad before being put back onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second coin appears in the second Robot sequence at 47%, just after changing gravity from anti-gravity. When you jump on a multi-coloured block (coloured blue and purple), instead of falling down, jump up again to collect the secret coin and land back to the normal route.&lt;br /&gt;
&lt;br /&gt;
*The third coin is found in the final mini ship sequence at 92%. There is a moving pillar with two openings in it. Carefully guide the ship into the lower passage, collect the coin, and continue normally.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Geometrical Dominator&amp;quot; 100% Complete All Coins|thumb|center|330x330px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level is the first level to have in-game text. Its first text &amp;quot;Go!&amp;quot; appears after going through the first Robot portal.&lt;br /&gt;
*This is the fourth level to use a new background &#039;&#039;and&#039;&#039; ground, after [[Electrodynamix]], [[Hexagon Force]] and [[Theory of Everything 2]].&lt;br /&gt;
*This is one of the four levels that does not have a secret coin in its cube segment; the other three are [[Cycles]], Hexagon Force, and [[Blast Processing]].&lt;br /&gt;
*The title &amp;quot;Geometrical Dominator&amp;quot; is one character longer than the limit of a level&#039;s name, making it the third of its kind. The other two are [[Electroman Adventures]] and Theory of Everything 2.&lt;br /&gt;
*It takes 1:42 to complete the level.&lt;br /&gt;
*This is the first level where you can transform to all the currently available [[forms]].&lt;br /&gt;
*Along with Hexagon Force, Theory of Everything 2, and [[Deadlocked]], this level contains a slow speed portal.&lt;br /&gt;
*It&#039;s the only song that has not been edited from the original soundtrack.&lt;br /&gt;
*It is the second level that has 10 stars, yet is rated Harder. [[XStep|xStep]] and Electroman Adventures are both rated Insane, however they also have 10 stars.&lt;br /&gt;
*Waterflame&#039;s Geometrical Dominator soundtrack is the only soundtrack from the main levels created specifically for Geometry Dash (as opposed to being bought by RobTop after it was created for other purposes).&lt;br /&gt;
**It was also the only soundtrack which was released after the level release.&lt;br /&gt;
**This also makes it the newest soundtrack in any level.&lt;br /&gt;
*Geometrical Dominator is the only level that is both successor and the predecessor of a Demon-rated Level.&lt;br /&gt;
*This and Cycles are the only levels to end in a form other than the Cube and Ship. It ends in Robot and Ball, respectively.&lt;br /&gt;
*This is the first harder-rated level that has a speed portal.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* At the first coin, it is possible to obtain the coin and hit the yellow orb and remain anti gravity in the ship that will result in a crash as shown [https://everyplay.com/videos/20437368 here]&lt;br /&gt;
* At the first coin, there is a glitch where you can obtain the coin without using anti-gravity as shown [https://www.youtube.com/watch?v=eIfHaZpzadk here].&lt;br /&gt;
* At the second cube, it is possible to hit the marked orb that should not be used and survive. With the right timing, the player can continue the level normally.&lt;br /&gt;
* Right before the mini-UFO, if you slide onto the side of the edge with the wave, you can skip the slow speed and keep the double speed as shown [https://everyplay.com/videos/21025727 here].Similarly, Hexagon Force, Theory of Everything 2, and Deadlocked have an error of this kind.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:GeometricalDominatorMenu.png|left|Geometrical Dominator on the menu.&lt;br /&gt;
File:GDSecretCoin1.jpeg|left|First secret coin (Robot)&lt;br /&gt;
File:GDSecretCoin2.jpeg|left|Second secret coin (Robot)&lt;br /&gt;
File:GDSecretCoin3.jpeg|left|Third secret coin (Ship)&lt;br /&gt;
File:Robot03.png|left|Complete Geometrical Dominator (Robot 3)&lt;br /&gt;
File:Colour25.png|left|Complete Geometrical Dominator In Practice Mode (Color 25)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.12.121.200</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=43036</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=43036"/>
		<updated>2015-10-12T19:33:15Z</updated>

		<summary type="html">&lt;p&gt;24.12.121.200: /* Secret Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = Deadlocked.png|levelnumber = 20|created = [[Update 2.0]]|difficulty = [[File:Demon.png|25px]]|normalmode = [[File:Robot05.png|35px]] [[File:Cube59.png|35px]]|starreward = 15|practicemode = [[File: Colour26.png|25px|center]]|portals = Cube, Wave, Ship, Ball, UFO, Robot; Gravity, Size, Speed, Dual, Teleportations|sequences = C, w, C, W,,, s,, B,, u,, C, C,,, R, R,, b b, b,, C, c, R,, S,, s,, U,, WW,,, w S,, s,, B U,, U,,, C,|composer = F-777|music = [[File:Deadlocked.ogg]]|precededby = [[Geometrical Dominator]]|followedby = TBA}}&#039;&#039;&#039;Deadlocked&#039;&#039;&#039; is the twentieth and last official level of &#039;&#039;[[Geometry Dash]]. &#039;&#039;As of&#039;&#039; &#039;&#039;[[Update 2.0]], it is the last of the three official levels that are rated Demon. It can be unlocked upon collecting 30 [[Secret Coins|secret coins]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Deadlocked shows a variety of new [[Map Components|map components]]. Most notable are the green jump rings which reverse the character&#039;s gravity and add momentum. This is the equivalent of hitting the blue and yellow jump ring at the same time or hitting a yellow ring in a blue or yellow gravity portal. It also showcased the teleportation [[Portals|portals]], in which you enter a blue teleportation portal, and exit through its corresponding orange teleportation portal. The colour of the teleportation portals assume a Portal reference. There are also moving blocks, which were introduced in the previous level. The most attractive part of the level is at the second UFO sequence, when monsters appear, shooting lasers, which is similar to the laser parts in the popular mobile game &#039;&#039;Jetpack Joyride&#039;&#039;.&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is unique compared to others, as it requires a key before it can be acquired. In the first ship sequence, a key is placed high up above the moving squares at 19%. Once successfully retrieved, it opens an area in the fourth cube sequence which allows the player to grab the coin at 43%. Failure to retrieve the key will keep this passage blocked and the player will be forced to take the normal route situated below it.&lt;br /&gt;
**However, there is a glitch where you don&#039;t get the key, brush past it, and still be able to get the coin.&lt;br /&gt;
*The second secret coin appears at 52% during the second Robot sequence. There will be a two-block wide pillar sticking out from the ground. Instead of flying to the top of the pillar, you must drop down and jump shortly after to collect the coin. To return to the normal path, you must jump on top of an invisible block. This is considered slightly easier than the normal path.&lt;br /&gt;
*The final secret coin appears exactly two-thirds of the level (66%) During the second UFO sequence, there a monsters shooting lasers at the player. Before the first laser is fired, try to get close to the top. There will be a saw blade, tap twice, wait a second and tap again, the coin will be acquired. Try to get down quickly as there will be another round of lasers fired shortly after.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the first and currently only official level to award 15 stars upon completion.&lt;br /&gt;
*Deadlocked is the official level that features the most speed portals.&lt;br /&gt;
*Deadlocked is the first official level to intentionally introduce the antigravity wave.&lt;br /&gt;
**However, in [[Blast Processing]], after the first ball segment, the blue deactivation gravity portal on the wave may be skipped if you hold right before entering the portal, thus making the wave travel in antigravity. Also, there is a small chance at the end of the dual wave section at around 53%, that the anti-gravity copy of the wave will enter the blue dual deactivation before the real one. Thus, Blast Processing is technically the first level to have an anti-gravity wave.&lt;br /&gt;
*The platforms in the first cube light up whenever the player contacts it, activated by &amp;quot;Pulse&amp;quot; triggers.&lt;br /&gt;
**However, if the player&#039;s primary color is black the platforms will not light up but instead stay the player&#039;s secondary color.&lt;br /&gt;
*Deadlocked is the second level to feature a triple speed portal. The first was [[Electrodynamix]].&lt;br /&gt;
**It is also the first level to have multiple triple speed portals (four in total).&lt;br /&gt;
*Deadlocked has the earliest [[Forms|form]] change, changing to a mini wave within the first seconds of the level.&lt;br /&gt;
**It also has the shortest segment of a certain form, with the first mini wave segment only lasting around 0.75 seconds long.&lt;br /&gt;
*This is the second level that does not have a coin in its ship sequence. The first was Electrodynamix.&lt;br /&gt;
**However, the key to access the first coin is collected in a ship sequence.&lt;br /&gt;
*This level also makes an interesting use of moving objects and monsters to create &amp;quot;enemies&amp;quot; in the second UFO part. The monsters appear to follow the player, shooting &amp;quot;lasers&amp;quot; from their mouths that the player must avoid. This is similar to the lasers in the game &#039;&#039;Jetpack Joyride.&#039;&#039;&lt;br /&gt;
* It takes 1:39 to complete the level.&lt;br /&gt;
* Deadlocked is the second level where you can transform in every currently available form, the first one being [[Geometrical Dominator]].&lt;br /&gt;
*This is one of the three levels where you barely touch the ground after the beginning, the other two are [[Clubstep]] and Geometrical Dominator.&lt;br /&gt;
*This level and Geometrical Dominator are the only levels after TOE2 to not include a Secret Coin in a Wave segment.&lt;br /&gt;
*This is the first official level after [[Theory of Everything]] to not have a pink jump ring or pad.&lt;br /&gt;
*This is the first level where the ground color only changes once. The ground stays black after the first wave sequence.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Deadlocked&amp;quot; 100% Complete -All Coins-|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
*When you crash at the last green orb at the second cube sequence, you can see that the top areas to the left and right are unfilled.&lt;br /&gt;
*In the second cube section at around 6% to the bottom-left of the orange teleportation portal, the edge of a diagonal spike is missing.&lt;br /&gt;
*In the last ball sequence, single &amp;quot;orbs&amp;quot; can be seen at the top and bottom of the level. But in the middle of the ball sequence at the top, two of those &amp;quot;orbs&amp;quot; can be seen overlapping each other. This may or may not be intended.&lt;br /&gt;
**One of the orbs was also replaced with a pad, although this was meant to kill the player, and hence the player must jump over it.&lt;br /&gt;
&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
*In the first cube segment you can go on the third antigravity jump ring (the first right after the mini wave) and continue normally.&lt;br /&gt;
* If you notice, the second orange teleportation portal has a yellow jump pad peeking on the left of it. This is use to initiate a jump to reach the next orb.&lt;br /&gt;
* At 8%, you can jump over a gravity pad instead of hitting it and continue the level by hitting the gravity ring.&lt;br /&gt;
* At 9%, if timed correctly, after going through the teleport portal, it is possible to hit the yellow jump pad before touching the gravity portal, therefore causing a crash.&lt;br /&gt;
*After going through the second teleportation portal at around 9%, the jump ring marked with an &amp;quot;X&amp;quot; can be hit with precise timing and not make the player crash.&lt;br /&gt;
**If the player goes through the second teleportation portal late, then they will be forced to hit this jump ring and doing this will always result in a crash.&lt;br /&gt;
* Just before the second wave segment, if you hit the last green ring before the wave portal a bit late and hold your jump key, you might be able to play the sequence at a normal speed than a triple speed and the music will be out of sync. A similar error is found in [[Theory of Everything 2]], however, in Theory of Everything 2, the erroneous path was detrimental, where as this error is beneficial. This and the related errors were patched out in update 2.01, with the portals made bigger and sawblades placed at the start of the segment.&lt;br /&gt;
** It is also possible to get a similar error in [[Hexagon Force]], though it is quite hard to do so. Once again, this error is detrimental.&lt;br /&gt;
** Also, if timed correctly, hitting the second last green orb in the first cube part and missing the last green orb allows the player to slide up an upper slope in antigravity in cube form and go through the wave segment, but you will crash against the lower slope when you reach the antigravity portal, as seen [https://www.youtube.com/watch?v=8tIVDxVvqZY here]. However, if you make a series of perfectly timed jumps, you may be able to continue the wave segment as a cube and then continue the level normally. Jumping early and hitting all the gravity portals will allow the player to survive and head straight to the normal ship sequence. However, this will shatter the synchronization of the music.&lt;br /&gt;
&lt;br /&gt;
* It is possible to collect the first coin without the key. This can be done by going slightly under the key, so close to it that the path with the coin will be accessible. This happens because the key has a smaller hitbox than other touch triggered objects, so the move or toggle object, whichever one is there, is triggered without actually getting the key, as shown [https://www.youtube.com/watch?v=0uw95QzUTa8 here].&lt;br /&gt;
&lt;br /&gt;
* During the mini ball segment, at 37%, you are able to skip a teleport portal and a green ring if timed right.&lt;br /&gt;
* At the first ball segment, it is possible to slip under the ball portal and remain as a mini ship.&lt;br /&gt;
** If you survive through the ball sequence, it is also possible to go through the UFO sequence as a mini ship too.&lt;br /&gt;
***This was fixed in update 2.01.&lt;br /&gt;
* At the first robot segment, you can skip a gravity portal and a teleportation portal by holding longer.&lt;br /&gt;
* During the first mini cube sequence, if you hold down instead of hitting the last gravity ring before the teleportation portal, you will fall towards the orange teleportation portal, hit a jump pad hidden in the portal, and continue as normal.&lt;br /&gt;
* At the first teleport portal set after the first secret coin location, it is possible to hit the first gravity ring and survive by landing on the edge of the pillar, despite the pillar having spikes on it.&lt;br /&gt;
* Around the second secret coin area, RobTop has left an &amp;quot;alternative route&amp;quot;. After falling down from the pillar into the secret area as normal, instead of making a small jump to reach the coin, make a large jump, but don&#039;t touch the green orb. If timed correctly, you will realize that you can enter a overhanging pillar (with fire on both sides), as it is hollow. You can carefully jump off this pillar and continue normally, although this won&#039;t do anything.&lt;br /&gt;
**It is also possible to get the 2nd coin while tapping on the green jump ring. However, this will kill you if you collect the coin.&lt;br /&gt;
**Sometimes, making a very small jump before hitting the green orb will cause the player to propel in a certain direction to obtain the coin but land safely and not die.&lt;br /&gt;
*Jumping too late into the third teleportation portal in the level can make the player crash.&lt;br /&gt;
&lt;br /&gt;
*Sometimes, during the first ball segment, hitting the first orb too late will cause the player to go too high up, activating the first monster trap (on the orange blocks), but not killing the player. They will then be forced to hit another orb, which will immediately cause the player to crash by throwing them into the second monster trap.&lt;br /&gt;
&lt;br /&gt;
* During the first ball segment, if you hit the first blue orb late, you will skip the move triggers and the platform will not appear. However, this will result in a crash.&lt;br /&gt;
&lt;br /&gt;
*After the 2nd coin, you can skip the green and blue orb.&lt;br /&gt;
*At 1%, if you hit the second gravity orb late, you can skip the yellow jump pad, jump up from the very edge of the platform and continue safely. However, this will require precise timing.&lt;br /&gt;
*At 9%, if you hit the green jump ring early, it is possible to miss the yellow jump pad and crash.&lt;br /&gt;
*Exactly at the second ball segment, it is possible to flip gravity right before the yellow jump pad. Flip gravity again and you can continue safely.&lt;br /&gt;
* If timed correctly, one may go through the wall in the first wave segment as seen [https://everyplay.com/videos/21026726 here].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DeadlockedMenu.png|Deadlocked in the Main Menu&lt;br /&gt;
File:Robot05.png|Robot unlocked after completing Deadlocked in normal mode (Robot 5)&lt;br /&gt;
File:Cube59.png|Icon unlocked after completing Deadlocked with all 3 secret coins (Icon 61)&lt;br /&gt;
File:DL-Key.jpg|The key to access the first secret coin (Ship)&lt;br /&gt;
File:DL-C1.jpg|First secret coin (Cube)&lt;br /&gt;
File:DL-C2.jpg|Second secret coin (Robot)&lt;br /&gt;
File:DL-C3.jpg|Third secret coin (UFO)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.12.121.200</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48934</id>
		<title>Geometrical Dominator</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48934"/>
		<updated>2015-10-12T19:23:55Z</updated>

		<summary type="html">&lt;p&gt;24.12.121.200: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level &lt;br /&gt;
|image = GeometricalDominator.png|levelnumber = 19|created = [[Update 2.0]]|difficulty = [[File: Harder.png|25px|center]]|normalmode = [[File:Robot03.png|35px|center]]|starreward = 10|practicemode = [[File: Colour25.png|30px|center]]|portals = Cube, Robot, Ship, Wave, UFO, Ball, Gravity, Speed, Size|sequences = C, R, S, W, C, R,, S,, U,, C, W,, u B,, s, R,|composer = Waterflame|music = [[File:GeometricalDominator.ogg]]|precededby = [[Theory of Everything 2]]|followedby = [[Deadlocked]]}}&lt;br /&gt;
&#039;&#039;&#039;Geometrical Dominator&#039;&#039;&#039; is the nineteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the fifth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]].&lt;br /&gt;
==Description==&lt;br /&gt;
This level showcases the new Robot form, which works like the Lil&#039; Stomper from the popular mobile game, &#039;&#039;Jetpack Joyride&#039;&#039;. It also introduces a variety of new [[Map Components|map components]] such as moving obstacles, animated spikes, animated monsters, and rainbow blocks. Some sections and areas of the level are activated through triggers.&lt;br /&gt;
&lt;br /&gt;
A new background inspired by the game &#039;&#039;Super Mario Bros 3&#039;&#039; can be seen, along with a new ground design, and entirely new tile sets. The level also introduces new decorations like small grass, plants, curved rainbow decorations, moving water, white cartoon-like clouds and flowers. There is also a neon section which [[Robert Topala|RobTop]] had never used before, where all the level elements appear right in front of you, including jump orbs and pads. However, little stars serve as small markers for where the blocks and orbs will appear.&lt;br /&gt;
&lt;br /&gt;
This level showcased all the elements of Update 2.0, except for teleportation portals, keys, key holes, and green orbs.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first coin appears in the upside down Robot section just before the change to ship. To obtain it, the player must drop past the yellow jump ring onto a small platform where they must boost the robot up immediately into a small one block wide area where the coin is hidden. The player will then fall into the sky and hit a gravity pad before being put back onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second coin appears in the second Robot sequence, just after changing gravity from anti-gravity. When you jump on a multi-coloured block (coloured blue and purple), instead of falling down, jump up again to collect the secret coin and land back to the normal route.&lt;br /&gt;
&lt;br /&gt;
*The third coin is found in the final mini ship sequence. There is a moving pillar with two openings in it. Carefully guide the ship into the lower passage, collect the coin, and continue normally.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Geometrical Dominator&amp;quot; 100% Complete All Coins|thumb|center|330x330px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level is the first level to have in-game text. Its first text &amp;quot;Go!&amp;quot; appears after going through the first Robot portal.&lt;br /&gt;
*This is the fourth level to use a new background &#039;&#039;and&#039;&#039; ground, after [[Electrodynamix]], [[Hexagon Force]] and [[Theory of Everything 2]].&lt;br /&gt;
*This is one of the four levels that does not have a secret coin in its cube segment; the other three are [[Cycles]], Hexagon Force, and [[Blast Processing]].&lt;br /&gt;
*The title &amp;quot;Geometrical Dominator&amp;quot; is one character longer than the limit of a level&#039;s name, making it the third of its kind. The other two are [[Electroman Adventures]] and Theory of Everything 2.&lt;br /&gt;
*It takes 1:42 to complete the level.&lt;br /&gt;
*This is the first level where you can transform to all the currently available [[forms]].&lt;br /&gt;
*Along with Hexagon Force, Theory of Everything 2, and [[Deadlocked]], this level contains a slow speed portal.&lt;br /&gt;
*It&#039;s the only song that has not been edited from the original soundtrack.&lt;br /&gt;
*It is the second level that has 10 stars, yet is rated Harder. [[XStep|xStep]] and Electroman Adventures are both rated Insane, however they also have 10 stars.&lt;br /&gt;
*Waterflame&#039;s Geometrical Dominator soundtrack is the only soundtrack from the main levels created specifically for Geometry Dash (as opposed to being bought by RobTop after it was created for other purposes).&lt;br /&gt;
**It was also the only soundtrack which was released after the level release.&lt;br /&gt;
**This also makes it the newest soundtrack in any level.&lt;br /&gt;
*Geometrical Dominator is the only level that is both successor and the predecessor of a Demon-rated Level.&lt;br /&gt;
*This and Cycles are the only levels to end in a form other than the Cube and Ship. It ends in Robot and Ball, respectively.&lt;br /&gt;
*This is the first harder-rated level that has a speed portal.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* At the first coin, it is possible to obtain the coin and hit the yellow orb and remain anti gravity in the ship that will result in a crash as shown [https://everyplay.com/videos/20437368 here]&lt;br /&gt;
* At the first coin, there is a glitch where you can obtain the coin without using anti-gravity as shown [https://www.youtube.com/watch?v=eIfHaZpzadk here].&lt;br /&gt;
* At the second cube, it is possible to hit the marked orb that should not be used and survive. With the right timing, the player can continue the level normally.&lt;br /&gt;
* Right before the mini-UFO, if you slide onto the side of the edge with the wave, you can skip the slow speed and keep the double speed as shown [https://everyplay.com/videos/21025727 here].Similarly, Hexagon Force, Theory of Everything 2, and Deadlocked have an error of this kind.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:GeometricalDominatorMenu.png|left|Geometrical Dominator on the menu.&lt;br /&gt;
File:GDSecretCoin1.jpeg|left|First secret coin (Robot)&lt;br /&gt;
File:GDSecretCoin2.jpeg|left|Second secret coin (Robot)&lt;br /&gt;
File:GDSecretCoin3.jpeg|left|Third secret coin (Ship)&lt;br /&gt;
File:Robot03.png|left|Complete Geometrical Dominator (Robot 3)&lt;br /&gt;
File:Colour25.png|left|Complete Geometrical Dominator In Practice Mode (Color 25)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.12.121.200</name></author>
	</entry>
</feed>