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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.190.174.194</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.190.174.194"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/24.190.174.194"/>
	<updated>2026-10-18T15:28:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Aftermath?diff=27213</id>
		<title>Aftermath</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Aftermath?diff=27213"/>
		<updated>2016-02-22T23:06:57Z</updated>

		<summary type="html">&lt;p&gt;24.190.174.194: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|image = File:aftermath.PNG|creator = Exenity,Squizz, Hinds, Vultra, Rhythmic, Waze, Bassiegames, Findexi, Knobbelboy|difficulty = [[File:Insane.png|20px]]Insane|sequences = S,W,B,S,U,C,U,S,C,U,C,R,S,R,S/S,W,S|portals = Speed, Size, Dual ,Gravity|stars = 0[[File:Star.png|15px]]|id = 14989421|song = At The Speed of Light|composer = DimRain47|created = 2012}}&lt;br /&gt;
&#039;&#039;&#039;Aftermath (Afterclysm) &#039;&#039;&#039;is a megacollab hosted by Exenity. it is inspired by [[Cataclysm]] by Ggb0y and [[Bloodbath]] by Riot.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Exenity is planning on making an update that will improve the decoration.&lt;br /&gt;
* There is a level called AfterCataBath by kubsonsyxp which is Aftermath, [[Cataclysm]], and [[Bloodbath]] in one level. Currently the level (AfterCataBath) is considered impossible and it was obviously hacked because the number of elements is above the max limit of elements. There is a [[Secret Ways|secret way]] which was used to verify it. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:(CUTTED) &#039;Aftermath&#039; (Afterclysm) Megacollab 100%.|left|thumb|310x310px|Credits to Exenity]]&lt;br /&gt;
&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Insane levels]]&lt;br /&gt;
[[Category:Mega Collabs]]&lt;/div&gt;</summary>
		<author><name>24.190.174.194</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Alphabet_X?diff=18495</id>
		<title>Alphabet X</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Alphabet_X?diff=18495"/>
		<updated>2016-02-22T23:05:24Z</updated>

		<summary type="html">&lt;p&gt;24.190.174.194: /* Fails */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image =file:Alphabet X gameplay.png &lt;br /&gt;
|creator = Play 1107696&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = C, S, C, B, C, U, S, U, S, C, B, S&lt;br /&gt;
|portals = Gravity, Size&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = Electroman Adventures&lt;br /&gt;
|composer = Waterflame89&lt;br /&gt;
|created = Apr 4, 2012|id = 523638}}&lt;br /&gt;
Alphabet X is a notoriously hard level by Play 1107696. It is probably inspired of Electroman Adventures and Clubstep&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The level has many, many fake ways and traps. Due to number of traps, memorization is important. Also, this level features many tight spaces in UFOs and Ships wich makes them harder. Just like [[Fake A Doom]], there are many traps and wrong ways in the cube, and many tight spaces in ship. Makes memorization most important thing in this level.&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* [[Riot]] crashed at 96%.&lt;br /&gt;
* [[Zobros]] crashed at 63%.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Alphabet X (Insane Demon) - by Play 1107696|left|thumb|330x330px|Credits to Zobros for this video]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;/div&gt;</summary>
		<author><name>24.190.174.194</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Neptune?diff=75776</id>
		<title>Neptune</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Neptune?diff=75776"/>
		<updated>2016-02-22T22:55:30Z</updated>

		<summary type="html">&lt;p&gt;24.190.174.194: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Neptune.png|country = South Korea|age = Unknown|levels = 30 (All starred)|crew = GW (?)|position = None|youtube = [https://www.youtube.com/user/pcpc1919/videos]}}&lt;br /&gt;
Neptune was a South Korean Geometry Dash creator who is famous for his V2 levels and for making two hard demons, Necropolis and Deadly Clubstep. Neptune is believed to have quit Geometry Dash forever, as he has not uploaded a level or a Geometry Dash video for nearly a year. Some people claim that people bugging him about hacks is what caused him to quit. KaptainCPU impersonated him (under the name &amp;quot;JupiterGD&amp;quot;) as an experiment to see whether his level, &amp;quot;Doomsday III,&amp;quot; would get rated faster.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
* Stereo Madness V2 (Neptune&#039;s first starred and map pack level, also his first Normal rated level.)&lt;br /&gt;
* Back on Track V2&lt;br /&gt;
* Polargeist V2 (Neptune&#039;s first Hard rated level.)&lt;br /&gt;
* Dry Out V2&lt;br /&gt;
* Base After Base V2 (Neptune&#039;s first Harder rated level.)&lt;br /&gt;
* Can&#039;t Let Go V2&lt;br /&gt;
* Jumper V2&lt;br /&gt;
* Time Machine V2&lt;br /&gt;
* Cycles V2 R&lt;br /&gt;
* XStep V2&lt;br /&gt;
* Clutterfunk V2&lt;br /&gt;
* Theory of Every V2&lt;br /&gt;
* Electroman Adventures V2&lt;br /&gt;
* Clubstep V2&lt;br /&gt;
* Doomsday&lt;br /&gt;
* Way of the Darkness&lt;br /&gt;
* Practice World&lt;br /&gt;
* Neo Dry Out (Neptune&#039;s last Harder rated level.)&lt;br /&gt;
* ZStep&lt;br /&gt;
* Clutterfunk V2 auto (Neptune&#039;s only auto level.)&lt;br /&gt;
* Standard Madness&lt;br /&gt;
* Deathfunk&lt;br /&gt;
* Electrodynamix V2&lt;br /&gt;
&lt;br /&gt;
* Deadly Clubstep (Neptune&#039;s second hardest demon after Necropolis)&lt;br /&gt;
* Hexagon Force V2&lt;br /&gt;
* Jungle Joyride (Neptune&#039;s last Hard rated level)&lt;br /&gt;
* Doomsday II (Started a trend in mini cube memorization parts. Example: [[The Hell Factory]])&lt;br /&gt;
* [[Necropolis]] (arguably Neptune&#039;s hardest level as of today)&lt;br /&gt;
&lt;br /&gt;
* Blast Processing V2 (Only other 1.9 level by Neptune, his last insane rated level)&lt;br /&gt;
* [[ToE II V2]] (Neptune&#039;s last level before quitting, also his last demon and his hardest V2)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Neptune has gotten every single of his verified and shared levels starred by RobTop.&lt;br /&gt;
* Most of Neptune&#039;s levels are in Robtop map packs, most notably his V2 levels.&lt;br /&gt;
* All of NePtune&#039;s levels are featured.&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>24.190.174.194</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Neptune?diff=75775</id>
		<title>Neptune</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Neptune?diff=75775"/>
		<updated>2016-02-22T22:54:41Z</updated>

		<summary type="html">&lt;p&gt;24.190.174.194: i think nep is in gw. if someone here is in gw please verify this info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Neptune.png|country = South Korea|age = Unknown|levels = 30 (All starred)|crew = GW (?)|position = None|youtube = [https://www.youtube.com/user/pcpc1919/videos]}}&lt;br /&gt;
Neptune was a South Korean Geometry Dash creator who is famous for his V2 levels and for making two hard demons, Necropolis and Deadly Clubstep. Neptune is believed to have quit Geometry Dash forever, as he has not uploaded a level or a Geometry Dash video for nearly a year. Some people claim that people bugging him about hacks is what caused him to quit. KaptainCPU impersonated him (under the name &amp;quot;JupiterGD&amp;quot;) as an experiment to see whether his level, &amp;quot;Doomsday III,&amp;quot; would get rated faster.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
* Stereo Madness V2 (Neptune&#039;s first starred and map pack level, also his first Normal rated level.)&lt;br /&gt;
* Back on Track V2&lt;br /&gt;
* Polargeist V2 (Neptune&#039;s first Hard rated level.)&lt;br /&gt;
* Dry Out V2&lt;br /&gt;
* Base After Base V2 (Neptune&#039;s first Harder rated level.)&lt;br /&gt;
* Can&#039;t Let Go V2&lt;br /&gt;
* Jumper V2&lt;br /&gt;
* Time Machine V2&lt;br /&gt;
* Cycles V2 R&lt;br /&gt;
* XStep V2&lt;br /&gt;
* Clutterfunk V2&lt;br /&gt;
* Theory of Every V2&lt;br /&gt;
* Electroman Adventures V2&lt;br /&gt;
* Clubstep V2&lt;br /&gt;
* Doomsday&lt;br /&gt;
* Way of the Darkness&lt;br /&gt;
* Practice World&lt;br /&gt;
* Neo Dry Out (Neptune&#039;s last Harder rated level.)&lt;br /&gt;
* ZStep&lt;br /&gt;
* Clutterfunk V2 auto (Neptune&#039;s only auto level.)&lt;br /&gt;
* Standard Madness&lt;br /&gt;
* Deathfunk&lt;br /&gt;
* Electrodynamix V2&lt;br /&gt;
&lt;br /&gt;
* Deadly Clubstep (Neptune&#039;s second hardest demon after Necropolis)&lt;br /&gt;
* Hexagon Force V2&lt;br /&gt;
* Jungle Joyride (Neptune&#039;s last Hard rated level)&lt;br /&gt;
* Doomsday II (Started a trend in mini cube memorization parts. Example: [[The Hell Factory]])&lt;br /&gt;
* [[Necropolis]] (arguably Neptune&#039;s hardest level as of today)&lt;br /&gt;
&lt;br /&gt;
* Blast Processing V2 (Only other 1.9 level by Neptune, his last insane rated level)&lt;br /&gt;
* [[ToE II V2]] (Neptune&#039;s last level before quitting, also his last demon and his hardest V2)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Neptune has gotten every single of his verified and shared levels starred by RobTop.&lt;br /&gt;
* Most of Neptune&#039;s levels are in Robtop map packs, most notably his V2 levels.&lt;br /&gt;
* &lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>24.190.174.194</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/ICE_Carbon_Diablo_X?diff=93112</id>
		<title>ICE Carbon Diablo X</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/ICE_Carbon_Diablo_X?diff=93112"/>
		<updated>2016-02-22T22:44:51Z</updated>

		<summary type="html">&lt;p&gt;24.190.174.194: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|image = File:Icecarbondiablox-gameplay.png|creator = Roadbose |difficulty = [[File:Demon.png|20px]] Demon|sequences = Cube, Ship, Ball, UFO (In order: C, S, B, U, C, U, C, S, C, U, C, S, C, B, U, S, C, B, S, C, S, C, B, C, S |portals = Gravity, Size|stars = 10[[File:Star.png|15px]] |song = [http://geometry-dash.wikia.com/wiki/Clubstep Clubstep]|composer = DJ-Nate| created = Feb 18, 2011|id = 814678}}&lt;br /&gt;
&#039;&#039;&#039;Ice Carbon Diablo X&#039;&#039;&#039; is a 1.6 level created by Roadbose.&lt;br /&gt;
&lt;br /&gt;
== Description  ==&lt;br /&gt;
Ice Carbon Diablo X is considered to be one of the hardest levels in Geometry Dash, the other being [[Cataclysm]]. It has been a matter of debate among GD Players for a long time if ICDX is harder than [[Cataclysm]], or the other way around. However, with the creation of [[Bloodbath]], [[The Hell Factory]] and [[Sonic Wave]], debates have stopped about what is the hardest level between these two.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level jumps off with a moderately difficult cube, consisting of a hard jump over a sawblade, and then starts of with a very hard ship, going through very tight spaces and tight diagonals. It then goes into a very short ball, which has a blue orb over a spike. It is deceptively hard, because it requires good timing to do it. Then comes a UFO part, which has a very hard first obstacle, requiring prefect timing, then goes into an anti gravity, then a size portal, then goes through a one-block space through a cube portal, while still in mini mode. The cube is relatively simple involving a few fakes and simple jumps. In a part in the cube, there is a ship portal, however, it is just a trick to get you to fail.. After passing the ship portal, the cube becomes harder with more skill being needed. It then goes into a UFO that is pretty short, then avoiding the ship portal, going through the Demon-heads into another cube section. After that, the ship part that follows is extremely hard, consisting of one-block spaces and invisible spikes. A slightly hard mini-cube then follows, which passes through a simple UFO part, then goes back into cube which then becomes an antigravity ship with a tight diagonal, which then reverts into a cube with a few obstacles. A very hard ball part comes after, involving timed switches, fakes, and orb jumps. It then goes into an easy Flappy Bird UFO which is nearly identical to [http://geometry-dash.wikia.com/wiki/Clubstep Clubstep]&#039;s first UFO, then passes through an easy ship, into a hard cube, involving a lot of timing and fakes. It then transitions to a very hard ball, which required even more timing and memorization compared to the one before it. After that is a very hard ship, which is almost purely made of one-block spaces, then into a cube with many fakes. A ship similar to the second one follows, which then becomes mini and goes into a semi-tight diagonal part, then goes back to being a cube, and then a very short one-switch ball comes and instantly reverts to cube, which then enter the last part of the level, a mini-ship that goes to one block spaces with gravity portals, then comes to the creator&#039;s name, then to another, and the last one block space.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level was once thought to be impossible until 1.9, when [[Enlil|Cyclic]] beat it.&lt;br /&gt;
* Currently, only [[Cyclic]], [[Sandstorm]], [[SrGuillester]], Quasar and [[Riot ]] have completed the level legitimately.&lt;br /&gt;
* ICDX originaly had more dislikes than likes. But when [[Cyclic|Enlil ]]completed it, it got a huge number of likes.&lt;br /&gt;
&lt;br /&gt;
== Crashes ==&lt;br /&gt;
* Riot crashed at 95% due to bad timing.&lt;br /&gt;
* Sandstorm crashed at 96% due to bad timing.&lt;br /&gt;
* [[SrGuillester]] and [[Mabby01]] also crashed at 95% due to bad timing.&lt;br /&gt;
* GoodSmile also crashed at 96% due to bad timing.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Geometry Dash - Ice Carbon Diablo x (Extreme Demon) - By-Credits to Riot for this video.|left|thumb|330x330px|Credits to Riot for this video.]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;/div&gt;</summary>
		<author><name>24.190.174.194</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Problematic?diff=59991</id>
		<title>Problematic</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Problematic?diff=59991"/>
		<updated>2016-02-12T20:55:36Z</updated>

		<summary type="html">&lt;p&gt;24.190.174.194: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|image = File:Problematic-gameplay.png|stars = 10[[File:Star.png|15px]]|creator = Dhafin|difficulty = [[File:Demon.png|20px]] Demon|sequences = C, S, C, W, S, C|portals = Gravity, Size, Speed, Key|song = Problematic|composer = Rukkus|created = 2012|id = 7116121}}&lt;br /&gt;
Problematic is an easy demon-rated level created by [[Dhafin]]. It is one of the easiest demon Nine Circles levels.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level is a Demon level that uses a style that is derived from [[Zobros]]&#039;s infamous level, [[Nine Circles]]. However, it is much easier than Nine Circles, uses far more size, speed and gravity changes, and its user coins are not silver.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The beginning cube area is mildly difficult since there are very many spikes which can easily be jumped on. The ship sequence is easier than the cube sequence, since there aren&#039;t as many threats. However, it is half speed, slower than the cube, so be a little careful The next cube area is far easier than the first one, due to the fact that the last few seconds are auto. The Nine Circles wave is introduced and the beat drops. The player must take care to avoid the walls and the sawblades. However, this level has an easier wave than most of the other [[Nine Circles]] levels, so the player should not worry as much, as the spacing is much larger and there are many segments where the wave is not triple speed. The penultimate sequence is a ship area, which lasts for roughly three seconds with the word &amp;quot;NICE!&amp;quot; flashing in the background. The final area is a cube, which can easily be completed without any distractions since there are not many obstacles. The level ends with [[Dhafin]]&#039;s name.&lt;br /&gt;
&lt;br /&gt;
== User coins ==&lt;br /&gt;
The level has 3 bronze user coins. They are all fairly simple to get, the 2nd coin probably being the hardest.&lt;br /&gt;
* The first coin is obtained when the player gets a key. This key brings down the first coin.&lt;br /&gt;
* The second coin is obtained very early in the wave. The player has to fit in between two sawblades at double speed to get the coin.&lt;br /&gt;
* The last coin is very easy. At the end of Dhafin&#039;s name, instead of falling onto the jump pad, jump over the pad and this will cause the third coin to appear which you obtain shortly after.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* It is possible to skip several portals during the wave, including the second ship sequence.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Problematic was previously considered the easiest demon Nine Circles remake, but this title is now tied with Infinite Circles and Ultra Paracosm.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash ~ Problematic by Dhafin ALL 3 Coins|centre|thumb|330x330px|Credit to EricVanWilderman.]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Nine Circles levels]]&lt;/div&gt;</summary>
		<author><name>24.190.174.194</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Problematic?diff=59990</id>
		<title>Problematic</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Problematic?diff=59990"/>
		<updated>2016-02-12T20:55:09Z</updated>

		<summary type="html">&lt;p&gt;24.190.174.194: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|image = File:Problematic-gameplay.png|stars = 10[[File:Star.png|15px]]|creator = Dhafin|difficulty = [[File:Demon.png|20px]] Demon|sequences = C, S, C, W, S, C|portals = Gravity, Size, Speed, Key|song = Problematic|composer = Rukkus|created = 2012|id = 7116121}}&lt;br /&gt;
Problematic is an easy demon-rated level created by [[Dhafin]]. It is one of the easiest demon Nine Circles levels.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level is a Demon level that uses a style that is derived from [[Zobros]]&#039;s infamous level, [[Nine Circles]]. However, it is much easier than Nine Circles, uses far more size, speed and gravity changes, and its user coins are not silver.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The beginning cube area is mildly difficult since there are very many spikes which can easily be jumped on. The ship sequence is easier than the cube sequence, since there aren&#039;t as many threats. However, it is half speed, slower than the cube, so be a little careful The next cube area is far easier than the first one, due to the fact that the last few seconds are auto. The Nine Circles wave is introduced and the beat drops. The player must take care to avoid the walls and the sawblades. However, this level has an easier wave than most of the other [[Nine Circles]] levels, so the player should not worry as much, as the spacing is much larger and there are many segments where the wave is not triple speed. The penultimate sequence is a ship area, which lasts for roughly three seconds with the word &amp;quot;NICE!&amp;quot; flashing in the background. The final area is a cube, which can easily be completed without any distractions since there are not many obstacles. The level ends with [[Dhafin]]&#039;s name.&lt;br /&gt;
&lt;br /&gt;
== User coins ==&lt;br /&gt;
The level has 3 bronze user coins. They are all fairly simple to get, the 2nd coin probably being the hardest.&lt;br /&gt;
* The first coin is obtained when the player gets a key. This key brings down the first coin.&lt;br /&gt;
* The second coin is obtained very early in the wave. The player has to fit in between two sawblades at double speed to get the coin.&lt;br /&gt;
* The last coin is very easy. At the end of Dhafin&#039;s name, instead of falling onto the jump pad, jump over the pad and this will cause the third coin to appear which you obtain shortly after.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* It is possible to skip several portals during the wave, including the second ship sequence.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Problematic was previously considered the easiest demon Nine Circles remake, but this title has been tied with Infinite Circles and Ultra Paracosm.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash ~ Problematic by Dhafin ALL 3 Coins|centre|thumb|330x330px|Credit to EricVanWilderman.]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Nine Circles levels]]&lt;/div&gt;</summary>
		<author><name>24.190.174.194</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Bloodbath?diff=35681</id>
		<title>Bloodbath</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Bloodbath?diff=35681"/>
		<updated>2016-02-12T20:47:25Z</updated>

		<summary type="html">&lt;p&gt;24.190.174.194: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:bloodbath.jpg&lt;br /&gt;
|creator = Riot + Weoweoteo, Vermillion, Michigun, Evasium, Crack, AsonicMen, Etzer, Havok, GironDavid, Gboy&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = S, C, S, B, C, S, B, C, U, C, W, C/C, S, W, U, S, C, U, B, C, U, S, U, B, U, W, C, S, C/C, B, U, S, B, C&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|song = At the Speed of Light&lt;br /&gt;
|composer =  Dimrain47&lt;br /&gt;
|created = January 21st, 2012|id = 10565740}}&lt;br /&gt;
&#039;&#039;&#039;Bloodbath&#039;&#039;&#039; is a very hard and very long demon created by[[ Riot]] and others. It is supposedly a continuation of [[Cataclysm]].&lt;br /&gt;
&lt;br /&gt;
Bloodbath is one of the hardest non-impossible demon ever created, generally said to be tied with Phobos and Sonic Wave. [[Riot]] verified this level in a livestream. It is considered as the hardest &#039;&#039;possible &#039;&#039;level in Geometry Dash.&lt;br /&gt;
== Description ==&lt;br /&gt;
This level is mostly inspired from [[Cataclysm]], incorporating red color schemes (though it changes to grey at Evasium&#039;s part). The music starts at approximately the point where [[Gboy]] ended [[Cataclysm]]. It also incorporates many hard parts like flying in between close spike passages, much like the level it was based on.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with the ship gameplay at the time where [[Gboy]] ended [[Cataclysm]]. The level fades to a brighter color scheme of black and red, and quickly progresses to a double speed cube, then a triple speed ship.&lt;br /&gt;
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The triple speed ship has flashing colors, and a straight 1.5 block space to fly through, gravity portals switching the gravity of the ship periodically to the beat. The space is made up of spikes held by chains.&lt;br /&gt;
&lt;br /&gt;
The transition to the triple speed mini ball was a half speed fly up for a split second.&lt;br /&gt;
&lt;br /&gt;
The next sequence is a triple speed mini ball with the same color scheme, and the objects flashing to the beat. At the end of the sequence, the ball goes on a yellow pad and a half-speed portal to transition to the next ship segment.&lt;br /&gt;
&lt;br /&gt;
The next triple speed ship segment is not straight flying, but up and down. The gravity changes rapidly, with a ramp at the end, with a open space holding Vermillion&#039;s signature. Thorns and gears are used for this part, and so is the before 2.0 brick blocks and plain black ramps.&lt;br /&gt;
&lt;br /&gt;
The half-speed ball after the ship requires precise timing; each tap is a note of the song. each platform that the ball lands on is held up by chains, and is made of red bricks at the corners and black blocks with two lines in the middle. Extra spikes make the level harder, and hexagons decorate the platforms. A time machine portal flips the screen while the player is still playing, with no break to get used to the backwards orientation. After the backwards segment, styled the same way as the forwards segment, the ball is pushed into a line of portals as the music crescendos and notes go higher.&lt;br /&gt;
&lt;br /&gt;
The music stops it&#039;s hectic, fast pace and starts a more peaceful section in a flat key. The level reflects that, and the speed turns to 1x speed. The hectic flashing stops, and a original cube sequence involving a triple spike, then a gravity change, occur. Torches are used in the background and they flicker. Thorns are seen on the ground again, and chains hold up the platforms. This segment is like a narrow hallway.&lt;br /&gt;
&lt;br /&gt;
A 1.5 block &amp;quot;narrow hallway&amp;quot; ship sequence starts right after the last triple spike. Spikes make up the ground and the top.&lt;br /&gt;
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There is a ball sequence after the ship, making the ball flip through a one-block space made of two spikes to reach the platform on the top.&lt;br /&gt;
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A UFO sequence is next, and the trick is to tap when a player is about to hit a spike. This gameplay makes this part harder than the rest.&lt;br /&gt;
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Another cube sequence follows, with more triple spikes, styled the exact same way. The music is still playing it&#039;s peaceful, flat-key melody.&lt;br /&gt;
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A one-space wave follows, and one can see the flashing red [[Michigun|MICHIGUN]] in the right corner. This is the end of the &amp;quot;hallway&amp;quot;.&lt;br /&gt;
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A dual part, only lasting for a few seconds, turns the color scheme gray for the first and only time.&lt;br /&gt;
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The gray color scheme continues as the music plays it&#039;s peaceful melody. A half-speed flying section consisting of spikes and gears make the player go slightly up and down in a wave-like one space fly. The background of the section flashes, revealing extra designs and thorns. The ship turns into a mini and continues the same flying style and color scheme. A small &amp;quot;evasium&amp;quot; can be seen, telling the player this is evasium&#039;s part.&lt;br /&gt;
&lt;br /&gt;
A mini wave comes after the ship, and spikes serve as obstacles only at the top and bottom. The correct path taken is shown when the background flashes. the only red things in sight are the gears near the ground. A regular wave follows, and the gameplay is much like [[michigun]]&#039;s wave part.&lt;br /&gt;
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A regular 1x speed UFO follows, with rapid gravity change and purple orbs. The gray color scheme continues.&lt;br /&gt;
&lt;br /&gt;
The UFO turns mini, and as the music accelerates and the drumbeat comes in, there is thorns and a line of purple orbs. A spamming up section is implemented as the song changes key and the level turns back to triple speed red and black.&lt;br /&gt;
&lt;br /&gt;
The song changes key, a full step up, but playing the melody before, only faster and more urgent. The background changes to a bloodred. The gamemode turns into a triple speed mini ship, and the gameplay is chaotic flying. Gears and ToE ring decor are found. After a brief 1x speed section, triple speed resumes and straight flying starts, making the player go through a clubstep-like &amp;quot;monster&amp;quot; with a half-space fly.&lt;br /&gt;
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There is then a section where a yellow jump orb and increasing speeds are used, inside a 1-block tunnel.&lt;br /&gt;
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There is then a section much like clubstep, with &amp;quot;monsters&amp;quot; at varying heights.&lt;br /&gt;
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The next non-mini cube sequence starts at half-speed, but increases speed while giving the player a break; there is no need to tap. The color scheme and music is still the same. A &amp;quot;CRACK&amp;quot; is seen.&lt;br /&gt;
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A triple speed mini UFO is next. The background turns a bit lighter and flashes to the beat. Gravity changes rapidly, and gears leave a one-space gap to manuever the UFO to the notes of the song. Clouds are scattered throughout the level, and pulsing circles can be found. The size changes midway, leaving a split second of double speed before returning to triple speed. After a few seconds, another moment of half-speed occurs before going back to triple speed.&lt;br /&gt;
&lt;br /&gt;
Next up is a mini ball sequence at triple speed. The same style as before: thorns, clouds, and pulsing circles. More blocks than gears can be found, because this sequence is a ball. The platforms use gray and red, with black glow blocks. The platforms dim and glow brighter to the beat of the song. One part consists of nine blue orbs in a two-block space, requiring more spammng of the mouse or keyboard. After the spam, an &amp;quot;ASONICMEN&amp;quot; can be seen.&lt;br /&gt;
&lt;br /&gt;
After the ball part, the music undergoes a large change in mood and style. The key goes flat again. An auto part happens, with the objects&#039; borders flashing chaotically and the background, too. This indicates that the song, and the mood of the level will be hectic and fast again. The end of the auto gives the player a split-second of half-speed before returning to triple speed.&lt;br /&gt;
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A triple speed not-mini UFO with a different style than the rest follows the auto. The music turns back into the music from [[cataclysm]] in the first ship segment. It is slightly more artistic; more decorations and glow are used. Soon after, a &amp;quot;[[Etzer|ETZER]]&amp;quot; is seen. The player must land on the [[etzer]] and tap a pink orb. After that, the player must undergo many gravity portal jump orbs; jumping while changing gravity.&lt;br /&gt;
&lt;br /&gt;
Next is a 1x non-mini ship part. This part is slightly easier; there is actually 2 blocks to fly through. Players must fly under the gravity portal; it is a trick. The ship mode turns into triple speed for a second.&lt;br /&gt;
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The next segment is a triple speed UFO. Two jump orbs are tapped before tapping a third one right inside a ship portal.&lt;br /&gt;
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The next ship is a straight fly near the bottom, the place all black except for the tunnel the player&#039;s ship is in.&lt;br /&gt;
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A 1x speed original ball follows with the same style and blocks as vermillion&#039;s ball part, with jump orbs though. A mini portal and a half speed arrow make the gameplay harder after one second of full-size. The gameplay turns triple speed after a second, and 4 jump orbs must be tapped, and the signature &amp;quot;HAVOK&amp;quot; can be seen.&lt;br /&gt;
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Another UFO segment follows, changing speed and gravity. Saws instead of gears are found, held onto the blocks being obstacles for the UFO. Arrows are found guiding the player onto the right path, and teh background pulses to the music.&lt;br /&gt;
&lt;br /&gt;
Next is a half-speed regular wave. Here the player must manuever through a one-block straight wave, changing heights and gears here and there, similar to [[acropolis]]&#039;s final wave. The background pulses a brighter red to the beat of the music. A &amp;quot;G&amp;quot; can be seen just in front of the ship portal when the background flashes.&lt;br /&gt;
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Next is a triple speed upside down ship. Jump orbs have to be tapped, and the fly is chaotic with only 1.5 blocks of space. At the final notes of the segment, a 1.5 block straight fly with a regular size ship ends the segment.&lt;br /&gt;
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The next segment is a half speed dual. One cube is large, and one is mini. Consecutive jump orbs are tapped, and the word &amp;quot;GIRON&amp;quot; can be seen brighter than all the other blocks, with chains connecting it to the blocks and floor. A small non-dual auto, around .4 seconds, ends the section.&lt;br /&gt;
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A half-speed ball is next, similar to the one in catacysm. red blocks with chains in them are seen, and the words &amp;quot;your blood&amp;quot; can be seen.&lt;br /&gt;
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A one-second UFO is next, leading to the final ship, ball and cube.&lt;br /&gt;
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The final ship part is the same style as the ball, and there is a upside-down one block straight fly.&lt;br /&gt;
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The final ball uses tricks and tiny spikes with a full-size half speed ball. the words &amp;quot;[[Gboy|GBOY]]&amp;quot; is seen.&lt;br /&gt;
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The final notes holds a one-speed cube auto, with &amp;quot;GG&amp;quot; on the top of the cube and &amp;quot;[[riot]]&amp;quot; on the bottom. &#039;&#039;&#039;BE CAREFUL, IF YOU GO DOWN TO THE WORD &amp;quot;RIOT&amp;quot;, YOU MUST JUMP AT THE END OF LETTER &amp;quot;O&amp;quot; OR YOU&#039;LL CRASH AT 98% BECAUSE THERE ARE SPIKES ON THE &amp;quot;T&amp;quot; LETTER.&#039;&#039;&#039; &lt;br /&gt;
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After that, the level is complete.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level took [[Riot]] over 30,000 attempts to verify. Even RobTop himself and[[ Michigun]] had to encourage [[Riot]] to keep on trying.&lt;br /&gt;
* There&#039;s an error in the level. It&#039;s at [[Etzer]]&#039;s flying section, where you can see an unfilled portion.&lt;br /&gt;
* It is said this level is hardest possible level on this game, which stopped argument about ICDX or [[Cataclysm]] being hardest.&lt;br /&gt;
* To date, no one has completed the level legitimately, with the exception of [[Riot]] himself.&lt;br /&gt;
* There is an easter egg at the very end of Bloodbath, at [[Gboy]]&#039;s part, you can position yourself to land on top of the &amp;quot;GG&amp;quot;. If you manage to do this, the word &amp;quot;[[Michigun]]&amp;quot; will appear.&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;br /&gt;
[[Category:Mega Collabs]]&lt;/div&gt;</summary>
		<author><name>24.190.174.194</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Acropolis?diff=17745</id>
		<title>Acropolis</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Acropolis?diff=17745"/>
		<updated>2016-02-12T20:02:32Z</updated>

		<summary type="html">&lt;p&gt;24.190.174.194: /* Fails */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:Acropolis.png|300px&lt;br /&gt;
|creator = [[Zobros]]&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = C, B, S, C, S, U, B, C, W&lt;br /&gt;
|portals = Gravity, Size&lt;br /&gt;
|song = Final Battle&lt;br /&gt;
|composer = Waterflame89&lt;br /&gt;
|created = December, 2014&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]|id = 5155022}}&lt;br /&gt;
&#039;&#039;&#039;Acropolis&#039;&#039;&#039; is a insanely difficult level by [[Zobros]]. It is very difficult because of its tight spaces, thorn &#039;balls&#039; and spikes everywhere and extremely crucial timing.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The level starts with some very difficult jumps and drops that needs crucial timing. The cube gets harder as it goes on. And finally, the player will transform into a very difficult ball that needs timing because of spikes and thorn balls everywhere. It takes a long time to study the ball because it has many traps. After the ball, a ship with tight spaces will come. This ship is not very hard compared to other parts, but it is still very difficult. After the ship, a extremely difficult cube section with traps, invisible spikes and thorn &#039;balls&#039; everywhere. If the player manages to pass the cube, they will transform into a very, very difficult mini ship with extremely tight spaces, which needs crucial timing and skill. After the ship, the player will transform into a very difficult UFO because of very tight spaces and traps. And then, the player will transform into a ball that is very similiar to first one. After the ball, they will transform into a cube with few simple jumps. However, after the cube, a difficult wave will come with extremely tight spaces, thorn balls and spikes everywhere. If the player manages to pass the wave, the level will end.&lt;br /&gt;
&lt;br /&gt;
==Crashes==&lt;br /&gt;
* [[GironDavid]] crashed at 97%.&lt;br /&gt;
* Sung Su Kim also crashed at 97%.&lt;br /&gt;
* [[GuitarHeroStyles]] crashed at 95%.&lt;br /&gt;
* [[Andromeda]] crashed at 69% and 90%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Acropolis translates to &amp;quot;City of the Alive&amp;quot; in Ancient Greek language.&lt;br /&gt;
*This is Zobros&#039; hardest level.&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:User Created levels]]&lt;/div&gt;</summary>
		<author><name>24.190.174.194</name></author>
	</entry>
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