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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.225.152.200</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T08:49:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44276</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44276"/>
		<updated>2014-12-21T02:31:47Z</updated>

		<summary type="html">&lt;p&gt;24.225.152.200: /* Secret Coin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:electrod15.jpg&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = 1.7&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Icon 15.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]|caption =Playing Electrodynamix in x3 Speed, Small Ship. A round background and a gravity portal is seen. }}&lt;br /&gt;
&#039;&#039;&#039;[[Electrodynamix]]&#039;&#039;&#039; is the fifteenth level in Geometry Dash. It was added in [[Update 1.7]] on May 21, 2014 with a rating of insane. New blocks and the speed portals were added to this update.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Electrodynamix introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts, while half way in the level, the triple speed is triggered, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use darker colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are the rocket segments during triple speed and mini mode. It generally takes lots of tries (on practice mode) to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin ==&lt;br /&gt;
* At the first Small UFO, Get through two gears, and go up to get the secret coin. Anothrt way to get it is to go under it and press 4 times to get it.&lt;br /&gt;
* After the Ball section, jump two blue jump rings and not the yellow one. Get the secret coin and jump to keep going.&lt;br /&gt;
* Before The End,jump yellow jump ring,No jump At blue jump ring And jump To Get The Coin,Up At blue jump Pad,And Do The Level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Besides the level which introduces the Speed Portals, this level also introduces the mechanic which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&lt;br /&gt;
* It is the first level without a coin in a rocket segment of the level.&lt;br /&gt;
* It is the first level which introduced the blocks with colors.&lt;br /&gt;
* Electrodynamix is the only level where you can crash at 99%(Crash at the last spike to achieve 99%). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%.&lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix much harder than these levels.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; lvl 15 - Electrodynamix (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;148&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Electrodynamix.jpg|The level selector&lt;br /&gt;
Icon 15.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Thss.jpg&lt;br /&gt;
Coin1ed.png|First coin.&lt;br /&gt;
Coin2ed.png|Second coin&lt;br /&gt;
Coin3ed.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.225.152.200</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8388</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8388"/>
		<updated>2014-10-03T23:59:18Z</updated>

		<summary type="html">&lt;p&gt;24.225.152.200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|normalmode = Icon 11 &amp;lt;br /&amp;gt; 7 stars&lt;br /&gt;
|practicemode = Primary Orange 1&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|image = File:Jump.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:rgb(192,192,192);&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]|sequences = Cube, Rocket.|portals = Rocket, Gravity.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in [[Geometry Dash]]. It is the second level rated insane. Jumper is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Jumper&#039;&#039; is the only level where its soundtrack is not edited.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper&amp;quot; a theme also used in many other video games like Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (almost ten years older than the game itself).&lt;br /&gt;
**Prior to 1.7, Jumper was not in Geometry Dash Lite.&lt;br /&gt;
** There is a Block that shouldn&#039;t be introduced till xStep in this level while obtaining a secret coin.&lt;br /&gt;
*Despite his very hard coin at the first ship sequence, the other ones are very easy to find and to get.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jumper.jpg|The title in-game.&lt;br /&gt;
Jump.png|First time flying upside-down.&lt;br /&gt;
Icon 7.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.225.152.200</name></author>
	</entry>
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