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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.4.56.55</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-17T14:07:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8541</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8541"/>
		<updated>2015-06-12T20:59:27Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */ added info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|image = File:Jumper.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ship (Order: C, S, C, S, C) &lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|introduces = N/A&lt;br /&gt;
|normalmode = [[File:Cube11.png|20px]] Icon 11 (Jumper!)&amp;lt;br /&amp;gt; [[File:Star.png|20px]] 7 stars&lt;br /&gt;
|practicemode = [[File:Colour14.png|20px]] Primary Orange (Hop Hop...)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;&lt;br /&gt;
|music = file:Jumper.ogg&lt;br /&gt;
|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the first level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered spiked blocks. The final cube sequence persists with one last switch to antigravity, and one final switch to gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is in the second upside-down flying segment. It is behind the first wall, you only have 1 block of space to fly through. Be careful not to hit the spiked ground as you are doing so.&lt;br /&gt;
*The second coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a second, and jump to avoid spikes.&lt;br /&gt;
*The third and final coin is in the last flying segment (around the time where the background is red). Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer, collect the coin, and go.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Jumper Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It was believed that the soundtrack used in &#039;&#039;Jumper&#039;&#039; is the only soundtrack in the game that hasn&#039;t been edited. The fact is, RobTop clipped the last 12 seconds of the original audio for the level, but it is still &#039;&#039;Jumper &#039;&#039;that is the least clipped soundtrack.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper,&amp;quot; which is a theme also used in many other video games, one of the more popular ones being Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).&lt;br /&gt;
***It is also Waterflame&#039;s first soundtrack used in Geometry Dash.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
* The icon you get from finishing this level might be a reference to the character Ogmo from the game Jumper, created by Matt Thorson.&lt;br /&gt;
**It could also be a crossbreed of a skull, and a rabbit. (Hence the name of it)&lt;br /&gt;
*This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Can&#039;t Let Go]], and [[Theory of Everything 2]].&lt;br /&gt;
**However, it does introduce a new mechanic: anti-gravity ship mode.&lt;br /&gt;
*There is an error around 80% on tablets where the tops of the bars are not filled in.&lt;br /&gt;
*This is the first level to group portals (at the end of the first ship, a gravity portal and a cube portal is stacked together).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionposition=&amp;quot;below&amp;quot;&amp;gt;&lt;br /&gt;
JumperMenu.png|Jumper on the main menu.&lt;br /&gt;
JumperMenuOld.jpg|Jumper before Update 1.9&lt;br /&gt;
Cube11.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Jumper-C1.png|First coin.&lt;br /&gt;
Jumper-C2.png|Second coin.&lt;br /&gt;
Jumper-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45409</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45409"/>
		<updated>2015-06-12T20:50:13Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Errors */ Deleted an error because it&amp;#039;s a duplicate + added an error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything2.png&lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
(Order: C, S, U, B, U, C, S, C, W, B, W, S, C, S, C, U, W, C)&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|introduces = Invisible sawblades&lt;br /&gt;
|musiccreator = DJ-Nate and F-777&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|music = File:TheoryOfEverything2.ogg&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|21px]] Secondary turquoise (Second Theory)&lt;br /&gt;
|followedby =  TBA&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300|background = 3D Void|Ground = Zig-Zag}}&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, also known has &#039;&#039;&#039;ToE2,&#039;&#039;&#039; is the eighteenth and currently the last official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; unlocked by collecting 30 secret coins. It is the second level to be rated &amp;quot;Demon&amp;quot; as of [[Update 1.9]]. This level is commonly recognized as one of the hardest official levels in normal mode, the other one being [[Clubstep]].&lt;br /&gt;
&lt;br /&gt;
Theory of Everything 2 is considered to be one of the hardest levels among the main 18 along with Clubstep. Which one of the two is harder is a subject of debate, and discussions on several sources have just argued back and forth. It is a matter of personal opinion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. The level also introduces invisible sawblades and slopes. This level does not contain dual or mirror portals. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back up to the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror or dual portals (mirror portals were last used in [[Electroman Adventures]] and dual portals were last used in [[Blast Processing]]).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth&amp;quot;, and they are arranged in a different pattern.&lt;br /&gt;
&lt;br /&gt;
* Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1:30 to complete.&lt;br /&gt;
&lt;br /&gt;
* This level and [[Hexagon Force]] are the only official levels to include a slow speed portal and the normal speed portal (first seen in [[Update 1.8]], despite the slow and normal speed portals being introduced in [[Electrodynamix]] in [[Update 1.7]])&lt;br /&gt;
** This level has both the longest and shortest slow portal sections.&lt;br /&gt;
** This level is the only level to feature the slow portal for UFO, cube, and mini-wave as to date and the only level to have multiple slow portal&lt;br /&gt;
* This is the only level to have 2 composers instead of one.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a &#039;secret path&#039; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section.&lt;br /&gt;
* In the first ball section at around 21%, instead of skipping the third blue jump ring and landing on the ground in antigravity, if timed right, you can still hit the third blue jump ring and continue safely.&lt;br /&gt;
* Right before the first wave section when you fall on to the block you have jump off to get to the portal, there is a chance you will fall and hit the side of that block instead of landing on it. This is also very unlikely to happen.&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling out of the world and crash as there is no saw blade.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
* You can skip the purple jump ring in the cube section after the mini UFO if you jump the gravity jump pad late.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third coin (Cube)&lt;br /&gt;
Icon_45.png|Icon unlocked after completing ToE2 on normal mode. (Icon 45)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=958</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=958"/>
		<updated>2014-12-11T23:47:50Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Secret coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:StereoMadness.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|normalmode = [[File:Icon 1.png|20px]] Icon 5 &amp;lt;br /&amp;gt; 1 star&lt;br /&gt;
|practicemode = Primary Blue 3&lt;br /&gt;
|difficulty = [[File:Easy.png|25px]] Easy&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = [[Ultimate Destruction]]}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, being one of two levels rated easy. The other is [[Back on Track]]. Stereo Madness is also a level in Geometry dash full.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located immediately after the ship sequence by jumping twice up the first two columns, sliding through to a gap in the third column and jumping again. Alternatively, jumping thrice up the first three columns and sliding down under the fourth also works. The background is red where the coin is found.&lt;br /&gt;
*The second secret coin is located roughly midway through the section with the yellow background. After travelling upon adjacent thin platforms, jump 1 time up onto a line of descending blocks which would normally be travelled in between. To safely collect the coin, jump off the second last block to avoid a short spike.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. After avoiding the roof obstacle, enter a small crevice just after the second roof obstacle, free of an extra block. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one spike section, followed by clearance to the third coin and an alternate finish. This coin was made easier to achieve in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different. The segment was also nerfed in Update 1.9.&lt;br /&gt;
*Completing the level takes approximately 1 minute 29 seconds.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
kkk&lt;br /&gt;
Smadness1.png|First secret coin in Stereo Madness&lt;br /&gt;
Smadness2.png|Second secret coin in Stereo Madness&lt;br /&gt;
Smadness3.png|Third secret coin in Stereo Madness&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=957</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=957"/>
		<updated>2014-12-11T23:44:17Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|normalmode = [[File:Icon 1.png|20px]] Icon 5 &amp;lt;br /&amp;gt; 1 star&lt;br /&gt;
|practicemode = Primary Blue 3&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = [[Ultimate Destruction]]}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, being one of two levels rated easy. The other is [[Back on Track]]. Stereo Madness is also a level in Geometry dash full.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located immediately after the ship sequence by jumping twice up the first two columns, sliding through to a gap in the third column and jumping again. Alternatively, jumping thrice up the first three columns and sliding down under the fourth also works. The background is red where the coin is found.&lt;br /&gt;
*The second secret coin is located roughly midway through the section with the yellow background. After travelling upon adjacent thin platforms, jump 1 time up onto a line of descending blocks which would normally be travelled in between. To safely collect the coin, jump off the second last block to avoid a short spike.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. After avoiding the roof obstacle, enter a small crevice just after the second roof obstacle, free of an extra block. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one spike section, followed by clearance to the third coin and an alternate finish. This coin was made easier to achieve in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different. The segment was also nerfed in Update 1.9.&lt;br /&gt;
*Completing the level takes approximately 1 minute 29 seconds.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
kkk&lt;br /&gt;
Smadness1.png|First secret coin in Stereo Madness&lt;br /&gt;
Smadness2.png|Second secret coin in Stereo Madness&lt;br /&gt;
Smadness3.png|Third secret coin in Stereo Madness&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=956</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=956"/>
		<updated>2014-12-11T23:43:24Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|normalmode = [[File:Icon 1.png|20px]] Icon 5 &amp;lt;br /&amp;gt; 1 star&lt;br /&gt;
|practicemode = Primary Blue 3&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = [[Ultimate Destruction]]}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, being one of two levels rated easy. The other is [[Back on Track]]. Stereo Madness is also a level in Geometry dash full.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located immediately after the ship sequence by jumping twice up the first two columns, sliding through to a gap in the third column and jumping again. Alternatively, jumping thrice up the first three columns and sliding down under the fourth also works. The background is red where the coin is found.&lt;br /&gt;
*The second secret coin is located roughly midway through the section with the yellow background. After travelling upon adjacent thin platforms, jump 1 time up onto a line of descending blocks which would normally be travelled in between. To safely collect the coin, jump off the second last block to avoid a short spike.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. After avoiding the roof obstacle, enter a small crevice just after the second roof obstacle, free of an extra block. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one spike section, followed by clearance to the third coin and an alternate finish. This coin was made easier to achieve in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different. The segment was also nerfed in Update 1.9.&lt;br /&gt;
*Completing the level takes approximately 1 minute 29 seconds.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
kkk&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7361</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7361"/>
		<updated>2014-12-11T23:37:55Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Secret Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|difficulty = [[File:Hard.png|25px]] Hard&lt;br /&gt;
|normalmode = Icon 10 &amp;lt;br /&amp;gt; 6 stars &amp;lt;br /&amp;gt; (Cant Let Go!)&lt;br /&gt;
|practicemode = Primary Red 2&lt;br /&gt;
(Hold On)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original level&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. It was the first of many levels to be rated Insane, but the difficulty was changed to Hard in [[Update 1.9]].&lt;br /&gt;
== Description ==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second yellow jump pad and before the speech (THREE!). After you are launched from pad and to the spike ramp: from the spiked platform, jump up twice and you will drop to the secret coin and then continue to the normal path.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly to the top of the top. Then continue as normal.&lt;br /&gt;
* The third coin is right after the ship ends.When you see a spiked platform, you&#039;re supposed to jump over it. Instead, jump on the last staircase. After the purple pad (not introduced until [[Theory of Everything]]), immediately jump again to risk the collision of the spike.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly and the player can ride on the spiked wall. The level can be continued as normal.&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.&lt;br /&gt;
*It takes approximately 1 minute and 23 seconds to complete this soundtrack.&lt;br /&gt;
* Can&#039;t Let Go was rated Insane before 1.9, but it is now rated hard, which is two tiers down.&lt;br /&gt;
* The music is altered slightly after the 1.9 update.&lt;br /&gt;
* Because of the 1.9 change, there are no insane levels in the lite version, with jumper being harder and Can&#039;t Let Go being hard.&lt;br /&gt;
* There is a shortcut in Can&#039;t Let Go. After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 6 Can&#039;t Let Go (All Coins)|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg|The level selection before 1.9&lt;br /&gt;
Clgo1.png|First coin.&lt;br /&gt;
Clgo2.png|Second coin.&lt;br /&gt;
Clgo3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24659</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24659"/>
		<updated>2014-12-07T18:29:24Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|image = File:Timemachine73%.png&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|normalmode = Icon 14 &amp;lt;br /&amp;gt; 8 stars &amp;lt;br /&amp;gt; (Time Machine!)&lt;br /&gt;
|practicemode = White Primary color&lt;br /&gt;
(Tick Tock)&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]]. It was rated Insane when it came out but changed to Harder in [[Update 1.9]].&lt;br /&gt;
==Description==&lt;br /&gt;
The level starts with a few easy jumps, followed by some tricky triple spike jumps. After about one third of the stage, the player is introduced to the mirror portal, which flips the direction of the screen. The level ends with an anti-gravity ship.&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.&lt;br /&gt;
* The third coin is after the blue mirror portal. Flipped upside-down, on the last yellow pad, don&#039;t jump on the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump pass the two-spike.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the second-last &amp;quot;Anti-Gravity&amp;quot; Portal, speech can be heard saying &amp;quot;This is a Time Machine.&amp;quot;&lt;br /&gt;
*  Holding jump from the start will allow you to jump on the hanging spike wall. Still holding jump will allow you to jump off and continue as normal, like the second [[Secret Coins|secret coin]] in [[Dry Out]].&lt;br /&gt;
* This is the first level introduced with an update, the [[Update 1.1]].&lt;br /&gt;
* This level is often considered harder than [[Cycles|the level after it]].&lt;br /&gt;
* This level also reveals the first pink rings although not introduced yet. (Introduced in [[Theory of Everything]])&lt;br /&gt;
*  This level Introduces a transition where blocks appear to the left  and disappear from the left.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|300px|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1tm.png|First coin.&lt;br /&gt;
Coin2tm.png|Second coin.&lt;br /&gt;
Coin3tm.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24657</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24657"/>
		<updated>2014-12-06T20:51:04Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|image = File:Timemachine73%.png&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|normalmode = Icon 14 &amp;lt;br /&amp;gt; 8 stars &amp;lt;br /&amp;gt; (Time Machine!)&lt;br /&gt;
|practicemode = White Primary color&lt;br /&gt;
(Tick Tock)&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]]. It was rated Insane when it came out but changed to Harder in [[Update 1.9]].&lt;br /&gt;
==Description==&lt;br /&gt;
The level starts with a few easy jumps, followed by some tricky triple spike jumps. After about one third of the stage, the player is introduced to the mirror portal, which flips the direction of the screen. The level ends with an anti-gravity ship.&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.&lt;br /&gt;
* The third coin is after the blue mirror portal. Flipped upside-down, on the last yellow pad, don&#039;t jump on the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump pass the two-spike.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the second-last &amp;quot;Anti-Gravity&amp;quot; Portal, speech can be heard saying &amp;quot;This is a Time Machine.&amp;quot;&lt;br /&gt;
*  Holding jump from the start will allow you to jump on the hanging spike wall. Still holding jump will allow you to jump off and continue as normal, like the second [[Secret Coins|secret coin]] in [[Dry Out]].&lt;br /&gt;
* This is the first level introduced with an update, the [[Update 1.1]].&lt;br /&gt;
* This level is often considered harder than [[Cycles|the level after it]].&lt;br /&gt;
* This level also reveals the first pink rings although not introduced yet. (Introduced in [[Theory of Everything]])&lt;br /&gt;
*  This level Introduces a transition where blocks appear to the left  and disappear from the left.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|300px|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1tm.png|First coin.&lt;br /&gt;
Coin2tm.png|Second coin.&lt;br /&gt;
Coin3tm.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6893</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6893"/>
		<updated>2014-12-06T18:22:39Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:Baseafterbasegame.jpg&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|difficulty = [[File:Zinlis.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Icon 5.png|20px]] Icon 9 &amp;lt;br /&amp;gt; 5 stars&lt;br /&gt;
|practicemode = Primary Red 1&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]&lt;br /&gt;
|precededby = [[Dry Out]]}}&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level in Geometry Dash. It is one of two levels rated hard, the other being [[Can&#039;t Let Go]]. Base After Base is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Base After Base produces increasingly hard jumping patterns and an antigravity section. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before moving to the ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides. Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in [[Dry Out]]. Returning to normal gravity with a final few jumps leads to the completion of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first one is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second one is located after the background turns completely black. After jumping many flat-forms, the next two flat-forms, there is a spike and a space which you will avoid. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity jump pad, getting the hovering coin, hitting a thin platform, falling down, reaching a blue gravity portal and returning to the normal path.&lt;br /&gt;
&lt;br /&gt;
*The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes you must lift your ship up and wait until you reach path to coin. Hold the ship up until you have collected the coin and then go down into normal path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the Game &#039;&#039;Zero Wing&#039;&#039;.&lt;br /&gt;
*Base After Base is presumed to have evolved from the level [[Ultimate Destruction]], the level previewed from the Geometry Dash Beta (then called &#039;&#039;Geometry Jump&#039;&#039;).&lt;br /&gt;
*Base After Base is the least popular online music from an official level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:ALL COIN Geometry Dash LV 5 - Base After Base|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Level 5.jpeg|Base After Base&#039;s old difficulty.&lt;br /&gt;
Babase1.png|First secret coin&lt;br /&gt;
Babase2.png|Second secret coin&lt;br /&gt;
Babase3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7359</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7359"/>
		<updated>2014-12-01T02:07:25Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|difficulty = [[File:Zinlis.png|25px]] Hard&lt;br /&gt;
|normalmode = Icon 10 &amp;lt;br /&amp;gt; 6 stars &amp;lt;br /&amp;gt; (Cant Let Go!)&lt;br /&gt;
|practicemode = Primary Red 2&lt;br /&gt;
(Hold On)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original level&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; (spelled &#039;&#039;Cant Let Go&#039;&#039; in the level selection screen) is the sixth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. It was the first of many levels to be rated Insane, but the difficulty was changed to Hard in [[Update 1.9]].&lt;br /&gt;
== Description ==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second yellow jump pad and before the speech (THREE!). After you pass the pad and spike ramp: from the spiked platform, jump up twice and you will drop to the secret coin and then continue to the normal path.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms, then fly to the top of the spike platform.&lt;br /&gt;
* The third coin is right after the ship ends. In opposite gravity, when you go up a staircase, jump on the last staircase. You will go through some gravity pads, but then after the purple pad (not introduced until [[Theory of Everything]]), immediately jump again to risk the collision of the spike.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly and the player can ride on the spiked wall. The level can be continued as normal.&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.&lt;br /&gt;
*It takes approximately 1 minute and 23 seconds to complete this soundtrack.&lt;br /&gt;
* Can&#039;t Let Go was rated Insane before 1.9, but it is now rated hard, which is two tiers down.&lt;br /&gt;
* The music is altered slightly after the 1.9 update.&lt;br /&gt;
* Because of the 1.9 change, there are no insane levels in the lite version, with jumper being harder and Can&#039;t Let Go being hard.&lt;br /&gt;
* There is a shortcut in Can&#039;t Let Go. After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 6 Can&#039;t Let Go (All Coins)|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg|The level selection before 1.9&lt;br /&gt;
&lt;br /&gt;
Level 6.jpeg&lt;br /&gt;
Clgo1.png|First coin.&lt;br /&gt;
Clgo2.png|Second coin.&lt;br /&gt;
Clgo3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7358</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7358"/>
		<updated>2014-12-01T02:04:28Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|difficulty = [[File:Zinlis.png|25px]] Hard&lt;br /&gt;
|normalmode = Icon 10 &amp;lt;br /&amp;gt; 6 stars &amp;lt;br /&amp;gt; (Cant Let Go!)&lt;br /&gt;
|practicemode = Primary Red 2&lt;br /&gt;
(Hold On)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original level&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; (spelled &#039;&#039;Cant Let Go&#039;&#039; in the level selection screen) is the sixth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. It was the first of many levels to be rated Insane, but the difficulty was changed to Hard in [[Update 1.9]].&lt;br /&gt;
== Description ==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second yellow jump pad and before the speech (THREE!). After you pass the pad and spike ramp: from the spiked platform, jump up twice and you will drop to the secret coin and then continue to the normal path.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms, then fly to the top of the spike platform.&lt;br /&gt;
* The third coin is right after the ship ends. In opposite gravity, when you go up a staircase, jump on the last staircase. You will go through some gravity pads, but then after the purple pad (not introduced until [[Theory of Everything]]), immediately jump again to risk the collision of the spike.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the first bit with two yellow jump bits, it is possible to only jump on one if timed correctly and the player can ride on the spiked wall. The level can be continued as normal.&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.&lt;br /&gt;
*It takes approximately 1 minute and 23 seconds to complete this soundtrack.&lt;br /&gt;
* Can&#039;t Let Go was rated Insane before 1.9, but it is now rated hard, which is two tiers down.&lt;br /&gt;
* The music is altered slightly after the 1.9 update.&lt;br /&gt;
* Because of the 1.9 change, there are no insane levels in the lite version, with jumper being harder and Can&#039;t Let Go being hard.&lt;br /&gt;
* There is a shortcut in Can&#039;t Let Go. After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 6 Can&#039;t Let Go (All Coins)|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg|The level selection before 1.9&lt;br /&gt;
&lt;br /&gt;
Level 6.jpeg&lt;br /&gt;
Clgo1.png|First coin.&lt;br /&gt;
Clgo2.png|Second coin.&lt;br /&gt;
Clgo3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=25861</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=25861"/>
		<updated>2014-11-30T23:05:27Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = file:Cycles Screenshot.jpeg&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|created = 1.2 Update&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|precededby = [[Time Machine]]&lt;br /&gt;
|normalmode = Icon 16 &amp;lt;br /&amp;gt;9 Stars &amp;lt;br/&amp;gt; (Cycles!)&lt;br /&gt;
|practicemode = Icon 15 &amp;lt;br /&amp;gt; (Loops)&lt;br /&gt;
|followedby = [[xStep]]}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the name of the ninth level of [[Geometry Dash]]. It is rated &#039;&#039;Harder&#039;&#039;, although before update 1.9 it was &#039;&#039;Insane&#039;&#039;. It is the third Harder level in the game currently.&lt;br /&gt;
&lt;br /&gt;
==Level information==&lt;br /&gt;
&lt;br /&gt;
Cycles introduces the ball portals, which flips the gravity. The level also has many jump circles, some are used to trick you if you don&#039;t tap at the right time. It also has a tricky ship segment which may take some time to get used to.&lt;br /&gt;
==Coin locations==&lt;br /&gt;
&lt;br /&gt;
*The first one, after the beginning of the first ball portal, flip gravity three times and stay. you&#039;ll get in a tunnel where it leads you to the secret coin, but you have to time your moment to flip gravity, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the  normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quick and then flip again to be above the four spike set hanging, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash - Cycles - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. One other such level is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball mode.&lt;br /&gt;
* Cycles is the only level to end in mirror mode.&lt;br /&gt;
* Cycles is the shortest level so far (1.19)&lt;br /&gt;
* This Level has the most gravity portals.&lt;br /&gt;
* This is the only level where a form besides cubes get more screen time.&lt;br /&gt;
* There&#039;s a glitch in Cycles. In the second yellow gravity portal, if you get close enough to the spikes, you can slip through a gap on top of the blue gravity portal.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cycles.jpg|In-game title before [[Update 1.9|1.9]]&lt;br /&gt;
Icon 9-B.png|Icon unlocked after completing in Practice Mode&lt;br /&gt;
Icon 9-A.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles First Coin.PNG|First coin.&lt;br /&gt;
Cycles Second Coin.PNG|Second coin.&lt;br /&gt;
Cycles Third Coin.PNG|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7357</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7357"/>
		<updated>2014-11-30T22:50:39Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|difficulty = [[File:Zinlis.png|25px]] Hard&lt;br /&gt;
|normalmode = Icon 10 &amp;lt;br /&amp;gt; 6 stars &amp;lt;br /&amp;gt; (Cant Let Go!)&lt;br /&gt;
|practicemode = Primary Red 2&lt;br /&gt;
(Hold On)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original level&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; (spelled &#039;&#039;Cant Let Go&#039;&#039; in the level selection screen) is the sixth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. It was the first of many levels to be rated Insane, but the difficulty was changed to Hard in [[Update 1.9]].&lt;br /&gt;
== Description ==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second yellow jump pad and before the speech (THREE!). After you pass the pad and spike ramp: from the spiked platform, jump up twice and you will drop to the secret coin and then continue to the normal path.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms, then fly to the top of the spike platform.&lt;br /&gt;
* The third coin is right after the ship ends. In opposite gravity, when you go up a staircase, jump on the last staircase. You will go through some gravity pads, but then after the purple pad (not introduced until [[Theory of Everything]]), immediately jump again to risk the collision of the spike.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the first bit with two yellow jump bits, it is possible to only jump on one if timed correctly and the player can ride on the spiked wall. The level can be continued as normal.&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.&lt;br /&gt;
*It takes approximately 1 minute and 23 seconds to complete this soundtrack.&lt;br /&gt;
* Can&#039;t Let Go was rated Insane before 1.9, but it is now rated hard, which is two tiers down.&lt;br /&gt;
* The music is altered slightly after the 1.9 update.&lt;br /&gt;
* Because of the 1.9 change, there are no insane levels in the lite version, with jumper being harder and Can&#039;t Let Go being hard.&lt;br /&gt;
* There is a glitch in Can&#039;t Let Go,You may...&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 6 Can&#039;t Let Go (All Coins)|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg|The level selection before 1.9&lt;br /&gt;
&lt;br /&gt;
Level 6.jpeg&lt;br /&gt;
Clgo1.png|First coin.&lt;br /&gt;
Clgo2.png|Second coin.&lt;br /&gt;
Clgo3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40040</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40040"/>
		<updated>2014-11-30T05:02:18Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures|created = 1.6 Update|levelnumber = 13|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = April 4, 2012|image = File:Eman.PNG|imagewidth = 300|precededby = [[Theory of Everything]]|normalmode = Ship 9 (Electroman Adventures)&lt;br /&gt;
10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Color (Electro Time)|followedby = [[Clubstep]]|sequences = cube, ship, ball, U.F.O.|portals = Both Gravity, Ship, Ball, Cube, UFO, Mini, Normal Size, Both Mirror}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was rated Harder originally, but the difficulty was changed to Insane in update 1.7.&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces colored sawblades, breakable blocks and changeable line colour. It also introduces new obstacles (wavy thorns and ice-themed spikes).&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
If you complete the level in Normal mode, you will unlock a new [[Forms|rocket]] icon resembling a space rocket. Completing it in Practice mode gives you a cyan primary color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title.&lt;br /&gt;
*Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an east-facing mini rocket, and stay as a west-heading mini UFO.&lt;br /&gt;
* All of the secrets coins uses fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Electroman Adventures.jpg&lt;br /&gt;
Electroman Adventures.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1em.png|First coin.&lt;br /&gt;
Coin2em.png|Second coin.&lt;br /&gt;
Coin3em.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49901</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49901"/>
		<updated>2014-11-27T22:52:46Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 250|precededby = [[Electrodynamix]]|normalmode = Icon 42 &amp;lt;br /&amp;gt; 12 stars (Hexagon Force)&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest) |sequences = Cube, ship, ball, UFO|followedby = [[Blast Processing]]|portals = Gravity, size, dual}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the sixth insane difficulty level. It was released on the 1.8 update.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014. Blast Processing is the level after Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal on 1.8 except Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
* There is an error in the level located before the first dual section. It&#039;s on the platform after you jump off a ramp. The error is on the bottom right corner of the platform.&lt;br /&gt;
*This is the first level with the slow down portal.The second is Theory of Everything 2.&lt;br /&gt;
* This level introduces Object rotation, Dual mode, and slopes.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1hf.png|First coin&lt;br /&gt;
Coin2hf.png|Second coin.&lt;br /&gt;
Coin3hf.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Polargeist?diff=8984</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Polargeist?diff=8984"/>
		<updated>2014-11-23T21:42:11Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polar.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File:Zynliz.png|20px]] Normal&lt;br /&gt;
|normalmode = [[File:Icon_3.png|20px]] Icon 7 &amp;lt;br /&amp;gt; 3 stars&lt;br /&gt;
|practicemode = Primary Purple 1&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = February 16, 2013&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in [[Geometry Dash]]. It is one of two levels rated normal, the other being [[Dry Out]]. Polargeist is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. There are more complex block patterns with combinations of jumping and sliding. The single ship sequence occurring roughly one third through the level features scattered blocks along the passage. One set of triple spikes is encountered right before the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. The music gives an indication, as the coin is positioned exactly when the high note plays.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. From contact with the ground, jumping four times and then dropping down will land on a brief line platform. Immediately jumping again will clear a gap and reveal an exposed section of the approaching column with a jump pad beside it, with the coin on the way back up to the main route. The background is blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the maneuver, jump from around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Polargeist was originally rated as hard until it was changed in [[Update 1.9]].&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, otherwise a ghost.&lt;br /&gt;
* Polargeist can be beaten in approximately 1:33 without dying.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Polargeist - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
Poargeist1.png|First secret coin&lt;br /&gt;
Poargeist2.png|Second secret coin&lt;br /&gt;
Poargeist3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24650</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24650"/>
		<updated>2014-11-22T19:28:57Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|image = File:Timemachine73%.png&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|normalmode = Icon 14 &amp;lt;br /&amp;gt; 8 stars &amp;lt;br /&amp;gt; (Time Machine!)&lt;br /&gt;
|practicemode = White Primary color&lt;br /&gt;
(Tick Tock)&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]]. It was rated Insane when it came out but changed to Harder in [[Update 1.9]].&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.&lt;br /&gt;
* The third coin is after the blue mirror portal. Flipped upside-down, on the last yellow pad, don&#039;t jump on the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump pass the two-spike.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the second-last &amp;quot;Anti-Gravity&amp;quot; Portal, speech can be heard saying &amp;quot;This is a Time Machine.&amp;quot;&lt;br /&gt;
*  Holding jump from the start will allow you to jump on the hanging spike wall. Still holding jump will allow you to jump off and continue as normal, like the second [[Secret Coins|secret coin]] in [[Dry Out]].&lt;br /&gt;
* This is the first level introduced with an update, the [[Update 1.1]].&lt;br /&gt;
* This level is often considered harder than [[Cycles|the level after it]].&lt;br /&gt;
* This level also reveals the first purple ring although not introduced yet. (Introduced in [[Theory of Everything]])&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|300px|left]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1tm.png|First coin.&lt;br /&gt;
Coin2tm.png|Second coin.&lt;br /&gt;
Coin3tm.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8422</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8422"/>
		<updated>2014-11-22T18:52:37Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|normalmode = Icon 11 &amp;lt;br /&amp;gt; 7 stars &amp;lt;br /&amp;gt; (Jumper!)&lt;br /&gt;
|practicemode = Primary Orange 1&lt;br /&gt;
(Hop Hop)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|image = File:Jump.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:rgb(192,192,192);&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]|sequences = Cube, Rocket.|portals = Rocket, Gravity.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in [[Geometry Dash]]. It was rated Insane originally but changed to Harder in [[Update 1.9]]. Jumper is also the last level in [[Geometry Dash Lite]]. It is also the regarded as the hardest level (Insane) in the lite version.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jumper&#039;&#039; puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is believed that the soundtrack use in &#039;&#039;Jumper&#039;&#039; is the only soundtrack in the game that hasn&#039;t been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper,&amp;quot; which is a theme also used in many other video games, like Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (almost ten years older than the game itself).&lt;br /&gt;
***However, custom music can go as far back as 2003.&lt;br /&gt;
*Prior to 1.8, Jumper was not in Geometry Dash Lite.&lt;br /&gt;
*Despite the very hard coin at the first ship sequence, the other ones are very easy to find and to get.&lt;br /&gt;
*There are 2 blocks in a secret coin area that should not be in the levels yet.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:ALL COIN Geometry Dash LV 7 - Jumper|thumb|left|300 px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jumper.jpg|The title in-game before 1.9.&lt;br /&gt;
Jump.png|First time flying upside-down.&lt;br /&gt;
Icon 7.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Jumper1.png|First coin.&lt;br /&gt;
Jumper2.png|Second coin.&lt;br /&gt;
Jumper3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=36978</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=36978"/>
		<updated>2014-11-17T05:03:00Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012|image = File:Size.JPG&lt;br /&gt;
|imagewidth = 250|precededby = [[XStep|xStep]]&lt;br /&gt;
|normalmode = Ship 2 (Clutterfunk)&lt;br /&gt;
11 Stars&lt;br /&gt;
|practicemode = Dark Pink Primary Color (Funky)|followedby = [[Theory of Everything]]|sequences = Cube, Mirror, Size, Ball, Ship, Gravity|portals = Gravity (both variants), Mirror, Size, Ship, Cube, Ball}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level in &#039;&#039;Geometry Dash&#039;&#039;, and the second Insane rated level. It is also the only ever level to give 11 stars.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. Many traps and introduces new obstacles, sawblades and tiny spikes. Some of them are the Mini Gravity Balls tight timings, the &amp;quot;hall-based&amp;quot; Rocket segments, and the mini-Cube sequences. This level added more aesthetics such as the gears.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[Portals]] which shrinks or enlarges the player&#039;s icon in the different modes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Completing Clutterfunk in normal will unlock a new [[forms|rocket]] icon. Completing it in practice unlocks a dark pink primary color with the achievement &amp;quot;Funky!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Secret Coins|secret coins]] in Clutterfunk are very difficult to get.&lt;br /&gt;
* Two of the three coins are collected in rocket segments&lt;br /&gt;
* The first 40 seconds of the real Clutterfunk soundtrack is removed, possibly due to the disturbing voice&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a Ship when its completed in Normal Mode.&lt;br /&gt;
*  Clutterfunk is can be beaten in 1:35 without dying.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Clutterfunk.jpg|In-game title before [[Update 1.9|1.9]]&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1clf.png|First coin.&lt;br /&gt;
Coin2clf.png|Second coin.&lt;br /&gt;
Coin3clf.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|350x350px|Walkthrough for Clutterfunk.|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.6?diff=48022</id>
		<title>Update 1.6</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.6?diff=48022"/>
		<updated>2014-11-17T01:58:22Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clubstep.png|thumb|246x246px|New Level, [[Clubstep]]!]]&lt;br /&gt;
[[File:Thaa.jpg|link=Electroman Adventures|frame|New Level, [[Electroman Adventures]]!|247x247px]]&lt;br /&gt;
  &lt;br /&gt;
The &#039;&#039;&#039;1.6 Update&#039;&#039;&#039; was an update on [[Geometry Dash]] that was released on March 25, 2014. It primarily added the levels [[Electroman Adventures]] and [[Clubstep]], which was the first demon level in the game.&lt;br /&gt;
&lt;br /&gt;
The update was considered the biggest, until [[Update 1.8]]. [[Robert Topala|RobTop Games]] added invisible blocks and spikes along with non colored blocks that the player can penetrate.&lt;br /&gt;
&lt;br /&gt;
Also, RobTop added a few new colors like black and more. Three [[Secret Coins|secret coins]] were added to each official level. If the player obtained all of the coins, they would be awarded with [[Achievements|achievements]] and icons. Completing the new level, [[Clubstep]], in normal mode would give the player the Shadow Black 2 color. If the player completed [[Electroman Adventures]] in practice, the other new level, they would earn the Cyan color.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
dark4.png&lt;br /&gt;
dark.png&lt;br /&gt;
dark2.png&lt;br /&gt;
dark3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6309</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6309"/>
		<updated>2014-11-16T22:46:47Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:Backontrack.jpg&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File: Zy.png|20px]] Easy&lt;br /&gt;
|normalmode = [[File:Icon 2.png|20px]] Icon 6 &amp;lt;br /&amp;gt; 2 stars&lt;br /&gt;
|practicemode = Primary Blue 4 &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013&lt;br /&gt;
|followedby = [[Polargeist]]&lt;br /&gt;
|precededby = [[Stereo Madness]]|imagewidth = 250px}}&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level in [[Geometry Dash]]. It is one of two levels rated easy, the other being [[Stereo Madness]]. Back on Track is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Back on Track introduces yellow jump pads in the ways of both function and potential hazard. There is only one ship sequence midway through, and there are also no triple spikes. Collecting the [[Secret Coins|secret coins]] of this level is perhaps the easiest of all levels.&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first secret coin is located roughly three quarters the way through the section the background is dark pink, not too far before the first ship sequence. After descending a short flight of platforms onto a particularly outstretched one with a spike on it, jump twice up two more platforms before sliding to the ground to find a hidden gravity pad that will launch into the hovering coin.&lt;br /&gt;
*The second secret coin is located within the third large obstacle once engaging the ship sequence. Manoeuvre around the first two and fly up into the third to collect the coin inside. The background is purple where the coin is found.&lt;br /&gt;
*The third secret coin is located just after the point the background turns from pink to blue after the ship sequence, but must be led into beforehand. Following the travel through three block columns and three slim platforms close to the ground, jump twice up two platforms before sliding onto a partly concealled line platform below the main route. Be weary and jump over a short gap onto the second line platform to collect the coin and reach a jump pad to return back, but immediately jump again to clear an oncoming spike when landed.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Back on Track was originally rated as normal until it was changed in [[Update 1.9]].&lt;br /&gt;
*Back on Track reveals the first gravity portal and gravity pad, although not formally introduced (until [[Dry Out]] and [[xStep]] respectively), used to collect a [[Secret Coins|secret coin]].&lt;br /&gt;
*The &amp;quot;on&amp;quot; in Back on Track is capitalized on its level selection item.&lt;br /&gt;
*Completing the level takes approximately 1 minute 22 seconds.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Back on Track whit 3 secret coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Level 2.jpeg|Back on Track&lt;br /&gt;
Botrack1.png|First secret coin&lt;br /&gt;
Botrack2.png|Second secret coin&lt;br /&gt;
Botrack3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49891</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49891"/>
		<updated>2014-11-16T01:14:50Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 250|precededby = [[Electrodynamix]]|normalmode = Icon 42 &amp;lt;br /&amp;gt; 12 stars (Hexagon Force)&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest) |sequences = Cube, ship, ball, UFO|followedby = [[Blast Processing]]|portals = Gravity, size, dual}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the sixth insane difficulty level. It was released on the 1.8 update.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014. Blast Processing is the level after Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal except Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
* There is an error in the level located before the first dual section.&lt;br /&gt;
*This is the first level with the slow down portal.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=940</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=940"/>
		<updated>2014-11-11T19:25:28Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:Zd.JPG&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|normalmode = [[File:Icon 1.png|20px]] Icon 5 &amp;lt;br /&amp;gt; 1 star &amp;lt;br /&amp;gt; (Stereo Madness!)&lt;br /&gt;
|practicemode = Primary Blue 3 &amp;lt;br/ &amp;gt; (Stereo Bump)&lt;br /&gt;
|difficulty = [[File:Zy.png|20px]] Easy&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = [[Ultimate Destruction]]}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, being one of two levels rated easy. The other is [[Back on Track]]. Stereo Madness is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located immediately after the first ship sequence by jumping twice up the first two columns, sliding through to a gap in the third column and jumping again. Alternatively, jumping thrice up the first three columns and sliding down under the fourth also works. The background is purple where the coin is found.&lt;br /&gt;
*The second secret coin is located roughly midway through the section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled in between. To safely collect the coin, jump off the second last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. After avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle, free of an extra block. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different&lt;br /&gt;
*Completing the level takes approximately 1 minute 29 seconds.&lt;br /&gt;
* The 1.9 Update nerfed the way to the third coin,which is now medium difficult.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
sm.png|Stereo Madness&lt;br /&gt;
Smadness1.png|First secret coin&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
Smadness3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6306</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6306"/>
		<updated>2014-11-11T19:24:08Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:Backontrack.jpg&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File: Zy.png|20px]] Easy&lt;br /&gt;
|normalmode = [[File:Icon 2.png|20px]] Icon 6 &amp;lt;br /&amp;gt; 2 stars &amp;lt;br /&amp;gt; (Back On Track!)&lt;br /&gt;
|practicemode = Primary Blue 4 &amp;lt;br /&amp;gt; (On My Way)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013&lt;br /&gt;
|followedby = [[Polargeist]]&lt;br /&gt;
|precededby = [[Stereo Madness]]|imagewidth = 250px}}&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level in [[Geometry Dash]]. It is one of two levels rated easy, the other being [[Stereo Madness]]. Back on Track is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Back on Track introduces yellow jump pads in the ways of both function and potential hazard. There is only one ship sequence midway through, and there are also no triple spikes. Collecting the [[Secret Coins|secret coins]] of this level is perhaps the easiest of all levels.&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first secret coin is located roughly three quarters the way through the section the background is dark pink, not too far before the first ship sequence. After descending a short flight of platforms onto a particularly outstretched one with a spike on it, jump twice up two more platforms before sliding to the ground to find a hidden gravity pad that will launch into the hovering coin.&lt;br /&gt;
*The second secret coin is located within the third large obstacle once engaging the ship sequence. Manoeuvre around the first two and fly up into the third to collect the coin inside. The background is purple where the coin is found.&lt;br /&gt;
*The third secret coin is located just after the point the background turns from pink to blue after the ship sequence, but must be led into beforehand. Following the travel through three block columns and three slim platforms close to the ground, jump twice up two platforms before sliding onto a partly concealled line platform below the main route. Be weary and jump over a short gap onto the second line platform to collect the coin and reach a jump pad to return back, but immediately jump again to clear an oncoming spike when landed.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Back on Track was originally rated as normal until it was changed in [[Update 1.9]].&lt;br /&gt;
*Back on Track reveals the first gravity portal and gravity pad, although not formally introduced (until [[Dry Out]] and [[xStep]] respectively), used to collect a [[Secret Coins|secret coin]].&lt;br /&gt;
*The &amp;quot;on&amp;quot; in Back on Track is capitalized on its level selection item.&lt;br /&gt;
*Completing the level takes approximately 1 minute 22 seconds.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Back on Track whit 3 secret coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Level 2.jpeg|Back on Track&lt;br /&gt;
Botrack1.png|First secret coin&lt;br /&gt;
Botrack2.png|Second secret coin&lt;br /&gt;
Botrack3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Polargeist?diff=8972</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Polargeist?diff=8972"/>
		<updated>2014-11-11T19:22:07Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polar.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File:Zynliz.png|20px]] Normal&lt;br /&gt;
|normalmode = Icon 7 &amp;lt;br /&amp;gt; 3 stars &amp;lt;br /&amp;gt; (Polargeist!)&lt;br /&gt;
|practicemode = Primary Purple 1 &amp;lt;br/ &amp;gt; (Polarbear)&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = 16 Februrary, 2013&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in [[Geometry Dash]]. It is one of two levels rated normal, the other being [[Dry Out]]. Polargeist is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. There are more complex block patterns with combinations of jumping and sliding. The single ship sequence roughly a third through the level features scattered blocks along the passage. One set of triple spikes is encountered right before the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. The music gives an indication, as the coin is positioned exactly when the high note plays.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. From contact with the ground, jumping four times and then dropping down will land on a brief line platform. Immediately jumping again will clear a gap and reveal an exposed section of the approaching column with a jump pad beside it, with the coin on the way back up to the main route. The background is blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the manoeuvre, jump from around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Polargeist was originally rated as hard until it was changed in [[Update 1.9]].&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, otherwise a ghost.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Polargeist - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Insert gallery with level selection item and secret coin locations.&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7848</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7848"/>
		<updated>2014-11-11T19:20:50Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox level&lt;br /&gt;
|name = Dry Out&lt;br /&gt;
|image = File:Dryout.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 4&lt;br /&gt;
|difficulty = [[File:Zynliz.png|20px]] Normal&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = Icon 8 &amp;lt;br /&amp;gt; 4 stars &amp;lt;br /&amp;gt; (Dry Out!)&lt;br /&gt;
|practicemode = Primary Pink &amp;lt;br /&amp;gt; (Dehydrated)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|followedby = [[Base After Base]]&lt;br /&gt;
|precededby = [[Polargeist]]}}&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level in [[Geometry Dash]]. It is one of two levels rated normal, the other being [[Polargeist]]. Dry Out is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the level that introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns. After the cube sequence, there is a ship sequence with large scattered blocks and then large spiked blocks, requiring a greater level of control to avoid collisions. Finally, there is another short cube sequence before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is fairly easy. It is located right before the gravity sequence. Hold when jumping on the first half block and you will find the coin and a secret area. An alternate way is to jump on the first half block, then fall down when passing the second half block. When you drop, immediately hold down.&lt;br /&gt;
&lt;br /&gt;
*The second coin is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third coin is roughly on the ship sequence on the spiked blocks. On the fourth one, carefully fly over it and collect the coin.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the Gravity [[Portals|Portal]], &#039;&#039;&#039;Dry Out&#039;&#039;&#039; is not the first level it appears in, instead first occurring in [[Back on Track]] as part of collecting a secret coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out whit 3 secret coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Dry Out.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6884</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6884"/>
		<updated>2014-11-11T19:19:29Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:Baseafterbasegame.jpg&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|difficulty = [[File:Zinlis.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Icon 5.png|20px]] Icon 9 &amp;lt;br /&amp;gt; 5 stars &amp;lt;br/ &amp;gt; (Base After Base!)&lt;br /&gt;
|practicemode = Primary Red 1 &amp;lt;br /&amp;gt; (All Your Base...)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]&lt;br /&gt;
|precededby = [[Dry Out]]}}&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level in Geometry Dash. It is one of two levels rated hard, the other being [[Can&#039;t Let Go]]. Base After Base is also a level in [[Geometry Dash Lite]]. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Base After Base produces increasingly hard jumping patterns and an antigravity section. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before moving to the ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides. Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in Dry Out. Returning to normal gravity turns towards a final few jumps leading to completion of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first one is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second one is located after the background turns completely black. After jumping many flat-forms, the next two flat-forms, there is a spike and a space which you will avoid. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity jump pad, getting the hovering coin, hitting a thin platform, falling down, reaching a blue gravity portal and returning to the normal path.&lt;br /&gt;
&lt;br /&gt;
*The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes you must lift your ship up and wait until you reach path to coin. Hold the ship up until you have collected the coin and then go down into normal path.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the Game &#039;&#039;Zero Wing&#039;&#039;.&lt;br /&gt;
*Base After Base is presumed to have evolved from the level [[Ultimate Destruction]], the level previewed from the Geometry Dash Beta (then called &#039;&#039;Geometry Jump&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Level 5.jpeg|Base After Base&lt;br /&gt;
Babase1.png|First secret coin&lt;br /&gt;
Babase2.png|Second secret coin&lt;br /&gt;
Babase3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7344</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7344"/>
		<updated>2014-11-11T19:17:12Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Secret Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|difficulty = [[File:Zinlis.png|25px]] Hard&lt;br /&gt;
|normalmode = Icon 10 &amp;lt;br /&amp;gt; 6 stars &amp;lt;br /&amp;gt; (Cant Let Go!)&lt;br /&gt;
|practicemode = Primary Red 2&lt;br /&gt;
(Hold On)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original level&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; (spelled &#039;&#039;Cant Let Go&#039;&#039; in the level selection screen) is the sixth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. It was the first of many levels to be rated Insane, but the difficulty was changed to Hard in [[Update 1.9]].&lt;br /&gt;
== Description ==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second yellow jump pad and before the speech (THREE!). After you pass the pad and spike ramp: from the spiked platform, jump up twice and you will drop to the secret coin and then continue to the normal path.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms, then fly to the top of the spike platform.&lt;br /&gt;
* The third coin is right after the ship ends. In opposite gravity, when you go up a staircase, jump on the last staircase. You will go through some gravity pads, but then after the purple pad (not introduced until [[Theory of Everything]]), immediately jump again to risk the collision of the spike.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.&lt;br /&gt;
* Can&#039;t Let Go can be beaten in 01:23 without dying.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg&lt;br /&gt;
Level 6.jpeg&lt;br /&gt;
Clgo1.png|First coin.&lt;br /&gt;
Clgo2.png|Second coin.&lt;br /&gt;
Clgo3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8415</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8415"/>
		<updated>2014-11-11T19:15:18Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|normalmode = Icon 11 &amp;lt;br /&amp;gt; 7 stars &amp;lt;br /&amp;gt; (Jumper!)&lt;br /&gt;
|practicemode = Primary Orange 1&lt;br /&gt;
(Hop Hop)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|image = File:Jump.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:rgb(192,192,192);&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]|sequences = Cube, Rocket.|portals = Rocket, Gravity.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in [[Geometry Dash]]. It was rated Insane originally but changed to Harder in [[Update 1.9]]. Jumper is also the last level in [[Geometry Dash Lite]]. It is also the regarded as the hardest level in the lite version.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jumper&#039;&#039; puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity, ending the level that way.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
**It is believed that the soundtrack use in &#039;&#039;Jumper&#039;&#039; is the only soundtrack in the game that hasn&#039;t been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper,&amp;quot; which is a theme also used in many other video games, like Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (almost ten years older than the game itself).&lt;br /&gt;
**Prior to 1.8, Jumper was not in Geometry Dash Lite.&lt;br /&gt;
*Despite the very hard coin at the first ship sequence, the other ones are very easy to find and to get.&lt;br /&gt;
* There are 2 blocks In secret coin areas that should not be in the levels yet.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jumper.jpg|The title in-game before 1.9.&lt;br /&gt;
Jump.png|First time flying upside-down.&lt;br /&gt;
Icon 7.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Jumper1.png|First coin.&lt;br /&gt;
Jumper2.png|Second coin.&lt;br /&gt;
Jumper3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24642</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24642"/>
		<updated>2014-11-11T19:13:19Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: time machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|image = File:Timemachine73%.png&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|normalmode = Icon 14 &amp;lt;br /&amp;gt; 8 stars &amp;lt;br /&amp;gt; (Time Machine!)&lt;br /&gt;
|practicemode = White Primary color&lt;br /&gt;
(Tick Tock)&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]]. It was rated Insane when it came out but changed to Harder in [[Update 1.9]].&lt;br /&gt;
==Description==&lt;br /&gt;
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity just before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.&lt;br /&gt;
* The third coin is after the blue mirror portal. Flipped upside-down, on the last yellow pad, don&#039;t jump on the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump pass the two-spike.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*  At the second-last &amp;quot;Anti-Gravity&amp;quot; Portal, speech can be heard saying &amp;quot;This is a Time Machine.&amp;quot;&lt;br /&gt;
* Holding jump from the start will allow you to jump on the hanging spike wall. Still holding jump will allow you to jump off and continue as normal.&lt;br /&gt;
* This is the first level introduced with an update, the [[Update 1.1]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|center|430px|left]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1tm.png|First coin.&lt;br /&gt;
Coin2tm.png|Second coin.&lt;br /&gt;
Coin3tm.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=25849</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=25849"/>
		<updated>2014-11-11T19:09:52Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = file:Cycles Screenshot.jpeg&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|created = 1.2 Update&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|precededby = [[Time Machine]]&lt;br /&gt;
|normalmode = Icon 16 &amp;lt;br /&amp;gt;9 Stars &amp;lt;br/&amp;gt; (Cycles!)&lt;br /&gt;
|practicemode = Icon 15 &amp;lt;br /&amp;gt; (Loops)&lt;br /&gt;
|followedby = [[xStep]]}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the name of the ninth level of [[Geometry Dash]]. It was rated Insane when it first came out, but changed to Harder in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Level information==&lt;br /&gt;
&lt;br /&gt;
Cycles introduces the ball portals, which flips the gravity. The level also has many jump circles, some are used to trick you if you don&#039;t tap at the right time. It also has a tricky ship segment which may take some time to get used to.&lt;br /&gt;
==Coin locations==&lt;br /&gt;
&lt;br /&gt;
# The first one, after the beginning of the first ball portal, flip gravity three times and stay. you&#039;ll get in a tunnel where it leads you to the secret coin, but you have to time your moment to flip gravity, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
# In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the  normal path.&lt;br /&gt;
# On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quick and then flip again to be above the four spike set hanging, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash - Cycles - All Coins|thumb|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. One other such level is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball mode.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cycles.jpg|In-game title before [[Update 1.9|1.9]]&lt;br /&gt;
Icon 9-B.png|Icon unlocked after completing in Practice Mode&lt;br /&gt;
Icon 9-A.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles First Coin.PNG|First coin.&lt;br /&gt;
Cycles Second Coin.PNG|Second coin.&lt;br /&gt;
Cycles Third Coin.PNG|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27789</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27789"/>
		<updated>2014-11-11T19:04:38Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:Xstepcool.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|created = [[Update 1.3|1.3 Update]]&lt;br /&gt;
|normalmode = [[File:Icon 10-A.png|16px]] Icon 18 &amp;lt;br /&amp;gt; 10 Stars &amp;lt;br /&amp;gt; (xStep!)&lt;br /&gt;
|practicemode = [[File:Icon 10-B.png|16px]] Icon 17 &amp;lt;br /&amp;gt; (yStep)&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. &lt;br /&gt;
It is the first stage marked with the Insane difficulty as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. The level also introduces full checker bricks and another block (previously seen in Invincible Stage while getting the second coin in [[Jumper]]).The level also introduces wavy platforms along with the wavy thorns.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:XSTEP.jpg|right]]&lt;br /&gt;
*xStep is one of the two levels to grant block icons for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
*There is an error in xStep. It&#039;s under the spike ball to the left of the first secret coin.&lt;br /&gt;
* There is a glitch in xStep. You may fall down a tiny gap in one of the first jumps.&lt;br /&gt;
* The wavy platforms first appear in this level although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough (100% No coins) ==&lt;br /&gt;
[[File:Geometry Dash Level 10 - xStep (100% Complete)|thumb|250x250px|centre]]&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase title}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27788</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27788"/>
		<updated>2014-11-11T19:03:51Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:Xstepcool.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|created = [[Update 1.3|1.3 Update]]&lt;br /&gt;
|normalmode = [[File:Icon 10-A.png|16px]] Icon 18 &amp;lt;br /&amp;gt; 10 Stars &amp;lt;br /&amp;gt; (xStep!)&lt;br /&gt;
|practicemode = [[File:Icon 10-B.png|16px]] Icon 17 (br /) (yStep)&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. &lt;br /&gt;
It is the first stage marked with the Insane difficulty as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. The level also introduces full checker bricks and another block (previously seen in Invincible Stage while getting the second coin in [[Jumper]]).The level also introduces wavy platforms along with the wavy thorns.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:XSTEP.jpg|right]]&lt;br /&gt;
*xStep is one of the two levels to grant block icons for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
*There is an error in xStep. It&#039;s under the spike ball to the left of the first secret coin.&lt;br /&gt;
* There is a glitch in xStep. You may fall down a tiny gap in one of the first jumps.&lt;br /&gt;
* The wavy platforms first appear in this level although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough (100% No coins) ==&lt;br /&gt;
[[File:Geometry Dash Level 10 - xStep (100% Complete)|thumb|250x250px|centre]]&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase title}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6881</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6881"/>
		<updated>2014-11-09T22:07:21Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:Baseafterbasegame.jpg&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|difficulty = [[File:Zinlis.png|25px]] Hard&lt;br /&gt;
|normalmode = Icon 9 &amp;lt;br /&amp;gt; 5 stars &amp;lt;br /&amp;gt; (Base After Base!)&lt;br /&gt;
|practicemode = Primary Red 1 &amp;lt;br /&amp;gt; (All Your Base...)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|precededby = [[Dry Out]]&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]|sequences = Cube, Ship.|portals = Gravity}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level in Geometry Dash. Along with [[Dry Out]], its difficulty was rated Harder, but after [[Update 1.9]], it got changed to Hard.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Base After Base continues with around the same difficulty as Dry Out, featuring increasingly harder jumping patterns and an antigravity section. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before moving to the ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides. Next the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in Dry Out. Returning to normal gravity turns towards a final few jumps leading to completion.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first one is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.&lt;br /&gt;
&lt;br /&gt;
* The second one is located after the background turns completely black. After jumping many flat-forms, the next two flat-forms, there is a spike and a space which you will avoid. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity jump pad, getting the hovering coin, hitting a thin flatform, falling down, reaching a blue gravity portal and returning to the normal path.&lt;br /&gt;
&lt;br /&gt;
* The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes you must lift your ship up and wait until you reach path to coin. Hold the ship up until you have collected the coin and then go down into normal path.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us” from the &#039;&#039;Game Zero Wing&#039;&#039;.&lt;br /&gt;
* This level was presumed to have evolved from a previous main unreleased level named [[Ultimate Destruction]], a level included in Geometry Jump Beta. The reason the level wasn&#039;t released in the main levels is because the music was simply something RobTop used for testing and as it was a remix, so it was tricky to get licensing for it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;155&amp;quot;&amp;gt;&lt;br /&gt;
Level 5.jpeg|In-game title before [[Update 1.9|1.9]]&lt;br /&gt;
Icon 5.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Babase1.png|First coin.&lt;br /&gt;
Babase2.png|Second coin.&lt;br /&gt;
Babase3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6300</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6300"/>
		<updated>2014-11-09T22:06:05Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: Normal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:Backontrack.jpg&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, gravity&lt;br /&gt;
|difficulty = [[File: Zynliz.png|24px]] Normal&lt;br /&gt;
|normalmode = [[File:Icon 2.png|22px]] Icon 6 &amp;lt;br /&amp;gt; 2 stars &amp;lt;br /&amp;gt;(Back on Track!)&lt;br /&gt;
|practicemode = Primary Blue 4 &amp;lt;br /&amp;gt; (On my Way)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013&lt;br /&gt;
|followedby = [[Polargeist]]&lt;br /&gt;
|precededby = [[Stereo Madness]]}}&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. Its difficulty was rated as Normal when it was first released, and dropped to Easy in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Back on Track is slightly harder than [[Stereo Madness]], introducing yellow jump pads in the ways of both function and potential hazard. There is only one ship sequence midway through, and there are also no triple spikes. Retrieving the [[Secret Coins|secret coins]] of this level is also relatively easy, both in finding and collecting.&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first secret coin is located roughly three quarters the way through the section the background is dark pink, not too far before the first ship sequence. After descending a short flight of platforms onto a particularly outstretched one with a spike on it, jump twice up two more platforms before sliding to the ground to find a hidden gravity pad that will launch into the hovering coin.&lt;br /&gt;
*The second secret coin is located within the third large obstacle once engaging the ship sequence. Manoeuvre around the first two and fly up into the third to collect the coin inside. The background is purple where the coin is found.&lt;br /&gt;
*The third secret coin is located just after the point the background turns from pink to blue after the ship sequence, but must be led into beforehand. Following the travel through three block columns and three slim platforms close to the ground, jump twice up two platforms before sliding onto a partly concealled line platform below the main route. Be weary and jump over a short gap onto the second line platform to collect the coin and reach a jump pad to return back, but immediately jump again to clear an oncoming spike when landed.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Back on Track reveals the first gravity pad although not formally introduced, used to collect a [[Secret Coins|secret coin]]. (Formerly introduced in [[xStep]])&lt;br /&gt;
* The&#039;&#039; &#039;&#039;&amp;quot;on&amp;quot; in &#039;&#039;Back on Track&#039;&#039; is capitalized on its level selection item.&lt;br /&gt;
* Completing the level takes approximately 1 minute 22 seconds.&lt;br /&gt;
* Back on Track also reveals the first gravity [[Portals|portal]] although not formally introduced, used to collect a [[Secret Coins|secret coin]]. (Formerly introduced in [[Dry Out]])&lt;br /&gt;
* Back on Track is slightly harder than Stereo Madness, but on an average player&#039;s opinion Back on Track is easier than Stereo Madness. It&#039;s probably due to the absence of three-spikes.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Back on Track whit 3 secret coins|thumb|left|338px|Back on Track completed 100% 3 coins]]&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Level 2.jpeg|Level name&lt;br /&gt;
Botrack1.png|First coin.&lt;br /&gt;
Botrack2.png|Second coin.&lt;br /&gt;
Botrack3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7846</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7846"/>
		<updated>2014-11-09T22:01:18Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Secret coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Dry Out&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 4&lt;br /&gt;
|difficulty = [[File:Zynliz.png|25px]] Normal&lt;br /&gt;
|normalmode = Icon 8 &amp;lt;br /&amp;gt; 4 stars &amp;lt;br /&amp;gt; (Dry Out!)&lt;br /&gt;
|practicemode = Primary Pink &amp;lt;br /&amp;gt; (Dehydrated)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|image = File:Dryout.png&lt;br /&gt;
|imagewidth = 300|precededby = [[Polargeist]]&lt;br /&gt;
|followedby = [[Base After Base]]|sequences = Cube, Ship.|portals = Gravity, ship}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. Along with [[Base After Base]], its difficulty it was rated Harder, but changed to Normal in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Dry Out is the level that introduces gravity [[Portals|portals]], something that appears in every level afterwards. This is a new challenge worth growing to understand, and is met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more specific movements along with a wider variety of jumping patterns. After the cube sequence, there is a ship sequence with large scattered blocks and then large spiked blocks, focusing on smoother navigation in order to avoid collisions. Finally, there is another short cube sequence before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* The first secret coin is fairly easy. It is located right before the gravity sequence. Hold when jumping on the first half block and you will find the coin and a secret area. An alternate way is to jump on the first half block, then fall down when passing the second half block. When you drop, immediately hold down.&lt;br /&gt;
* The second coin is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall. &lt;br /&gt;
* The third coin is roughly on the ship sequence on the spiked blocks. On the fourth one, carefully fly over it and collect the coin.&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*While formally introducing the gravity [[Portals|Portal]], Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and [[Polargeist]] as part of collecting a [[Secret Coins|secret coin]].&lt;br /&gt;
* Speech is heard for the first time in a Geometry Dash level, at the first Gravity [[Portals|Portal]]. (THREE!)&lt;br /&gt;
* [[Can&#039;t Let Go]] has the same speech as this level.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out whit 3 secret coins|thumb|left|335 px|Dry Out completed]]&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dry Out.jpg|In-game title before [[Update 1.9|1.9]]&lt;br /&gt;
Geometry Dash Dry Out Icon.jpg|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6299</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6299"/>
		<updated>2014-11-09T21:59:16Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:Backontrack.jpg&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, gravity&lt;br /&gt;
|difficulty = [[File: Zy.png|20px]] Easy&lt;br /&gt;
|normalmode = [[File:Icon 2.png|22px]] Icon 6 &amp;lt;br /&amp;gt; 2 stars &amp;lt;br /&amp;gt;(Back on Track!)&lt;br /&gt;
|practicemode = Primary Blue 4 &amp;lt;br /&amp;gt; (On my Way)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013&lt;br /&gt;
|followedby = [[Polargeist]]&lt;br /&gt;
|precededby = [[Stereo Madness]]}}&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. Its difficulty was rated as Normal when it was first released, and dropped to Easy in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Back on Track is slightly harder than [[Stereo Madness]], introducing yellow jump pads in the ways of both function and potential hazard. There is only one ship sequence midway through, and there are also no triple spikes. Retrieving the [[Secret Coins|secret coins]] of this level is also relatively easy, both in finding and collecting.&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first secret coin is located roughly three quarters the way through the section the background is dark pink, not too far before the first ship sequence. After descending a short flight of platforms onto a particularly outstretched one with a spike on it, jump twice up two more platforms before sliding to the ground to find a hidden gravity pad that will launch into the hovering coin.&lt;br /&gt;
*The second secret coin is located within the third large obstacle once engaging the ship sequence. Manoeuvre around the first two and fly up into the third to collect the coin inside. The background is purple where the coin is found.&lt;br /&gt;
*The third secret coin is located just after the point the background turns from pink to blue after the ship sequence, but must be led into beforehand. Following the travel through three block columns and three slim platforms close to the ground, jump twice up two platforms before sliding onto a partly concealled line platform below the main route. Be weary and jump over a short gap onto the second line platform to collect the coin and reach a jump pad to return back, but immediately jump again to clear an oncoming spike when landed.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Back on Track reveals the first gravity pad although not formally introduced, used to collect a [[Secret Coins|secret coin]]. (Formerly introduced in [[xStep]])&lt;br /&gt;
* The&#039;&#039; &#039;&#039;&amp;quot;on&amp;quot; in &#039;&#039;Back on Track&#039;&#039; is capitalized on its level selection item.&lt;br /&gt;
* Completing the level takes approximately 1 minute 22 seconds.&lt;br /&gt;
* Back on Track also reveals the first gravity [[Portals|portal]] although not formally introduced, used to collect a [[Secret Coins|secret coin]]. (Formerly introduced in [[Dry Out]])&lt;br /&gt;
* Back on Track is slightly harder than Stereo Madness, but on an average player&#039;s opinion Back on Track is easier than Stereo Madness. It&#039;s probably due to the absence of three-spikes.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Back on Track whit 3 secret coins|thumb|left|338px|Back on Track completed 100% 3 coins]]&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Level 2.jpeg|Level name&lt;br /&gt;
Botrack1.png|First coin.&lt;br /&gt;
Botrack2.png|Second coin.&lt;br /&gt;
Botrack3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41044</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41044"/>
		<updated>2014-11-09T02:31:21Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = Icon 27 (Theory of Everything)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the seventh insane level added on [[Update 1.5]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Along with [[Electroman Adventures]], Theory of Everything has every [[Portals|portal]] ([[Electrodynamix|before]] [[Update 1.7|1.7]]).&lt;br /&gt;
* This level, [[Time Machine|Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], and [[Blast Processing]] are the only levels where you can hear speech in the background music.&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
*A secret passage can be found in this level (it is found after the second UFO sequence... there are two ways to access it).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]].&lt;br /&gt;
* Update 1.90 contains &#039;&#039;Theory of Everything 2, &#039;&#039;which is first level that is version 2 of some other RobTop&#039;s level. ToE 2 is also hinted to be demon, which is like in NepTune&#039;s levels (if original is insane, v2 is demon).&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level has all hazards before 1.6 (Hence the name of the level)&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear, however the shrubs appear again in Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|434px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1toe.png|First coin.&lt;br /&gt;
Coin2toe.png|Second coin.&lt;br /&gt;
Coin3toe.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=36957</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=36957"/>
		<updated>2014-11-09T02:27:24Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012|image = File:Size.JPG&lt;br /&gt;
|imagewidth = 250|precededby = [[XStep|xStep]]&lt;br /&gt;
|normalmode = Ship 2 (Clutterfunk)&lt;br /&gt;
11 Stars&lt;br /&gt;
|practicemode = Dark Pink Primary Color (Funky)|followedby = [[Theory of Everything]]|sequences = Cube, Mirror, Size, Ball, Ship, Gravity|portals = Gravity (both variants), Mirror, Size, Ship, Cube, Ball}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh (the sixth Insane) level in [[Geometry Dash]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. Many traps and introduces new obstacles, sawblades and tiny spikes. Some of them are the Mini Gravity Balls tight timings, the &amp;quot;hall-based&amp;quot; Rocket segments, and the mini-Cube sequences. This level added more aesthetics such as the gears.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the Size [[Portals]] which shrinks or enlarges the player&#039;s icon in the different modes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Completing Clutterfunk in normal will unlock a new [[forms|rocket]] icon. Completing it in practice unlocks a dark pink primary color with the achievement &amp;quot;Funky!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Secret Coins|secret coins]] in Clutterfunk are very difficult to get.&lt;br /&gt;
* Two of the three coins are collected in rocket segments&lt;br /&gt;
* The first 40 seconds  of the real Clutterfunk soundtrack is removed, possibly due to the disturbing voice&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a Ship when its completed in Normal Mode&lt;br /&gt;
* Clutterfunk is not the first level to feature gravity rings, although [[xStep]] is. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CLUTTERFUNK.jpg&lt;br /&gt;
Clutterfunk.jpg&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1clf.png|First coin.&lt;br /&gt;
Coin2clf.png|Second coin.&lt;br /&gt;
Coin3clf.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|350x350px|Walkthrough for Clutterfunk.|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27786</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27786"/>
		<updated>2014-11-09T02:24:21Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:Xstepcool.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|created = [[Update 1.3|1.3 Update]]&lt;br /&gt;
|normalmode = [[File:Icon 10-A.png|16px]] Icon 18 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = [[File:Icon 10-B.png|16px]] Icon 17&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. &lt;br /&gt;
It is also the fifth stage marked with the insane difficulty.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene. This level also introduces wavy thorns. They can kill you like the spiky thorns. And cloud decorations for the wavy thorns.The level also Introduces Full Checker Bricks And another block ( Previously seen in Invincible Stage While getting the Second coin in jumper).The level also Introduces Wavy platforms to with the The Wavy thorns.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:XSTEP.jpg|right]]&lt;br /&gt;
*xStep is one of the two levels to grant block icons for both Practice and Normal, the other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
*There is an error in xStep. It&#039;s under the spike ball to the left of the first secret coin.&lt;br /&gt;
* There is a glitch in xStep. You may fall down a tiny gap in one of the first jumps.&lt;br /&gt;
* The Wavy Platforms. They first appear in this level although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough (100% No coins) ==&lt;br /&gt;
[[File:Geometry Dash Level 10 - xStep (100% Complete)|thumb|250x250px|centre]]&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase title}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24638</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24638"/>
		<updated>2014-11-09T02:15:35Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Secret COins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|image = File:Timemachine73%.png&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|created = [[Update 1.1]]&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, mirror&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|normalmode = Icon 14 &amp;lt;br /&amp;gt; 8 stars&lt;br /&gt;
|practicemode = White Primary color&lt;br /&gt;
(Tick Tock)&lt;br /&gt;
|followedby = [[Cycles]]&lt;br /&gt;
|precededby = [[Jumper]]}}&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[Geometry Dash]]. It is the third level rated insane. It is the first level that users with the Lite version do not see or can play.&lt;br /&gt;
==Description==&lt;br /&gt;
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity just before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second blue gravity portal. After you pass the portal and jump pass the spike, jump on the platform and collect the secret coin.&lt;br /&gt;
* The second secret coin is located on the first ship sequence. Fly through the center block and then collect the secret coin; sounds easy but hard.&lt;br /&gt;
* The third coin is after the blue mirror portal. Flipped upside-down, on the last yellow pad, don&#039;t jump on the platform. Be prepared to jump midair on the purple jump rings. Also be prepared to jump pass the two-spike.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*  At the second-last &amp;quot;Anti-Gravity&amp;quot; Portal, speech can be heard saying &amp;quot;This is a Time Machine.&amp;quot;&lt;br /&gt;
* Holding jump from the start will allow you to jump on the hanging spike wall. Still holding jump will allow you to jump off and continue as normal.&lt;br /&gt;
* This is the first level introduced with an update, the [[Update 1.1]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|center|430px|left]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
Icon 8.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1tm.png|First coin.&lt;br /&gt;
Coin2tm.png|Second coin.&lt;br /&gt;
Coin3tm.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7338</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7338"/>
		<updated>2014-11-09T01:59:47Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|normalmode = Icon 10 &amp;lt;br /&amp;gt; 6 stars &amp;lt;br /&amp;gt; (Cant Let Go!)&lt;br /&gt;
|practicemode = Primary Red 2&lt;br /&gt;
(Hold On)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original level&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; (spelled &#039;&#039;Cant Let Go&#039;&#039; in the level selection screen) is the sixth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. It is the first of many levels to be rated insane.&lt;br /&gt;
== Description ==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second yellow jump pad and before the speech (THREE!). After you pass the pad and spike ramp: from the spiked platform, jump up twice and you will drop to the secret coin and then continue to the normal path.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms, then fly to the top of the spike platform.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.&lt;br /&gt;
* Can&#039;t Let Go can be beaten in 01:23 without dying.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg&lt;br /&gt;
Level 6.jpeg&lt;br /&gt;
Clgo1.png|First coin.&lt;br /&gt;
Clgo2.png|Second coin.&lt;br /&gt;
Clgo3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7337</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7337"/>
		<updated>2014-11-09T01:59:27Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /*Secret Coins*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|normalmode = Icon 10 &amp;lt;br /&amp;gt; 6 stars &amp;lt;br /&amp;gt; (Cant Let Go!)&lt;br /&gt;
|practicemode = Primary Red 2&lt;br /&gt;
(Hold On)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original level&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&lt;br /&gt;
 &#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; (spelled &#039;&#039;Cant Let Go&#039;&#039; in the level selection screen) is the sixth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. It is the first of many levels to be rated insane.&lt;br /&gt;
== Description ==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
* The first secret coin is after the second yellow jump pad and before the speech (THREE!). After you pass the pad and spike ramp: from the spiked platform, jump up twice and you will drop to the secret coin and then continue to the normal path.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms, then fly to the top of the spike platform.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.&lt;br /&gt;
* Can&#039;t Let Go can be beaten in 01:23 without dying.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg&lt;br /&gt;
Level 6.jpeg&lt;br /&gt;
Clgo1.png|First coin.&lt;br /&gt;
Clgo2.png|Second coin.&lt;br /&gt;
Clgo3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7336</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7336"/>
		<updated>2014-11-09T01:49:40Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|normalmode = Icon 10 &amp;lt;br /&amp;gt; 6 stars &amp;lt;br /&amp;gt; (Cant Let Go!)&lt;br /&gt;
|practicemode = Primary Red 2&lt;br /&gt;
(Hold On)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original level&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; (spelled &#039;&#039;Cant Let Go&#039;&#039; in the level selection screen) is the sixth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. It is the first of many levels to be rated insane.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.&lt;br /&gt;
* Can&#039;t Let Go can be beaten in 01:23 without dying.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg&lt;br /&gt;
Level 6.jpeg&lt;br /&gt;
Clgo1.png|First coin.&lt;br /&gt;
Clgo2.png|Second coin.&lt;br /&gt;
Clgo3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7840</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7840"/>
		<updated>2014-11-09T01:43:17Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /*Secret Coins*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Dry Out&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 4&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|normalmode = Icon 8 &amp;lt;br /&amp;gt; 4 stars &amp;lt;br /&amp;gt; (Dry Out!)&lt;br /&gt;
|practicemode = Primary Pink &amp;lt;br /&amp;gt; (Dehydrated)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|image = File:Dryout.png&lt;br /&gt;
|imagewidth = 300|precededby = [[Polargeist]]&lt;br /&gt;
|followedby = [[Base After Base]]|sequences = Cube, Ship.|portals = Gravity, ship}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. Along with [[Base After Base]] and [[Blast Processing]], Its difficulty is rated harder.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the level that introduces gravity [[Portals|portals]], something that appears in every level afterwards. This is a new challenge worth growing to understand, and is met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more specific movements along with a wider variety of jumping patterns. After the cube sequence, there is a ship sequence with large scattered blocks and then large spiked blocks, focusing on smoother navigation in order to avoid collisions. Finally, there is another short cube sequence before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
* The first secret coin is fairly easy. It is located right before the gravity sequence. Hold when jumping on the first half block and you will find the coin and a secret area. An alternate way is to jump on the first half block, then fall down when passing the second half block. When you drop, immediately hold down.&lt;br /&gt;
* The second coin is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the spike suspended spike. Immediately jump again to avoid crashing into a wall. &lt;br /&gt;
* The third coin is roughly on the ship sequence on the spiked blocks. On the fourth one, carefully fly over it and collect the coin.&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*While formally introducing the Gravity [[Portals|Portal]], &#039;&#039;&#039;Dry Out&#039;&#039;&#039; is not the first level it appears in, instead first occurring in [[Back on Track]] and [[Polargeist]] as part of collecting a [[Secret Coins|secret coin]].&lt;br /&gt;
* Speech is heard for the first time in a Geometry Dash level, at the first Gravity [[Portals|Portal]]. (THREE!)&lt;br /&gt;
* [[Can&#039;t Let Go]] has the same speech as this level.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out whit 3 secret coins|thumb|left|335 px|Dry Out completed]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dry Out.jpg&lt;br /&gt;
Geometry Dash Dry Out Icon.jpg|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Polargeist?diff=8964</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Polargeist?diff=8964"/>
		<updated>2014-11-09T01:30:04Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polar.png&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship&lt;br /&gt;
|difficulty = [[File: Zinlis.png|24px]] Hard&lt;br /&gt;
|normalmode = Icon 7 &amp;lt;br /&amp;gt; 3 stars &amp;lt;br /&amp;gt; (Polargeist!)&lt;br /&gt;
|practicemode = Primary Purple 1 &amp;lt;br /&amp;gt; (Polarbear)&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = 16 Februrary, 2013&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. Its difficulty is rated as Hard, and is the only official level to be so.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges, also introducing the yellow jump ring. More complex block patterns with combinations of jumping and sliding rely on greater concentration. The single ship sequence in the middle of the level features scattered blocks along the passage. One set of triple spikes is encountered right before the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. The music gives an indication, as the coin is positioned exactly when the highest note plays.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. From contact with the ground, jumping four times and then dropping down will land on a brief line platform. Immediately jumping again will clear a gap and reveal an exposed section of the approaching column with a jump pad beside it, with the coin on the way back up to the main route. The background is blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the maneuver, jump from around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*This is the only main level that is rated as Hard.&lt;br /&gt;
* The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, and &#039;&#039;Altergeist, &#039;&#039;otherwise a ghost.&lt;br /&gt;
* Aside from introducing jump rings, this level introduces the function (and editor items) that allows for a &amp;quot;shadow&amp;quot; (or &amp;quot;ghost&amp;quot;) behind the player&#039;s icon.&lt;br /&gt;
* A blue gravity pad appears in Polargeist to get a secret coin, unofficially revealing them, which first appeared in [[xStep]].&lt;br /&gt;
* A blue gravity portal also appears in Polargeist to get a secret coin, unofficially revealing them, which first appeared in [[Dry Out]].&lt;br /&gt;
* Polargeist is the only one of Step&#039;s songs in Geometry dash.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Polargeist - All Coins|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Insert gallery with level selection item and secret coin locations.&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6296</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6296"/>
		<updated>2014-11-09T01:25:43Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:Backontrack.jpg&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Ship, gravity&lt;br /&gt;
|difficulty = [[File: Zynliz.png|20px]] Normal&lt;br /&gt;
|normalmode = [[File:Icon 2.png|22px]] Icon 6 &amp;lt;br /&amp;gt; 2 stars &amp;lt;br /&amp;gt;(Back on Track!)&lt;br /&gt;
|practicemode = Primary Blue 4 &amp;lt;br /&amp;gt; (On my Way)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013&lt;br /&gt;
|followedby = [[Polargeist]]&lt;br /&gt;
|precededby = [[Stereo Madness]]}}&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. Its difficulty is rated as normal, and is the only official level to be so.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Back on Track is slightly harder than [[Stereo Madness]], introducing yellow jump pads in the ways of both function and potential hazard. There is only one ship sequence midway through, and there are also no triple spikes. Retrieving the [[Secret Coins|secret coins]] of this level is also relatively easy, both in finding and collecting.&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first secret coin is located roughly three quarters the way through the section the background is dark pink, not too far before the first ship sequence. After descending a short flight of platforms onto a particularly outstretched one with a spike on it, jump twice up two more platforms before sliding to the ground to find a hidden gravity pad that will launch into the hovering coin.&lt;br /&gt;
*The second secret coin is located within the third large obstacle once engaging the ship sequence. Manoeuvre around the first two and fly up into the third to collect the coin inside. The background is purple where the coin is found.&lt;br /&gt;
*The third secret coin is located just after the point the background turns from pink to blue after the ship sequence, but must be led into beforehand. Following the travel through three block columns and three slim platforms close to the ground, jump twice up two platforms before sliding onto a partly concealled line platform below the main route. Be weary and jump over a short gap onto the second line platform to collect the coin and reach a jump pad to return back, but immediately jump again to clear an oncoming spike when landed.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Back on Track reveals the first gravity pad although not formally introduced, used to collect a [[Secret Coins|secret coin]]. (Formerly introduced in [[xStep]])&lt;br /&gt;
* The&#039;&#039; &#039;&#039;&amp;quot;on&amp;quot; in &#039;&#039;Back on Track&#039;&#039; is capitalized on its level selection item.&lt;br /&gt;
* Completing the level takes approximately 1 minute 22 seconds.&lt;br /&gt;
* Back on Track also reveals the first gravity portal  although not formally introduced, used to collect a [[Secret Coins|secret coin]]. (Formerly introduced in [[Dry Out]])&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Back on Track whit 3 secret coins|thumb|left|338px|Back on Track completed 100% 3 coins]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Level 2.jpeg|Level name&lt;br /&gt;
Botrack1.png|First coin.&lt;br /&gt;
Botrack2.png|Second coin.&lt;br /&gt;
Botrack3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7335</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7335"/>
		<updated>2014-11-09T00:27:21Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity, ship, cube&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|normalmode = Icon 10 &amp;lt;br /&amp;gt; 6 stars &amp;lt;br /&amp;gt; (Cant Let Go!)&lt;br /&gt;
|practicemode = Primary Red 2&lt;br /&gt;
(Hold On)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original level&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; (spelled &#039;&#039;Cant Let Go&#039;&#039; in the level selection screen) is the sixth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. It is the first of many levels to be rated insane.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.&lt;br /&gt;
* Can&#039;t Let Go can be beaten in 01:23 without dying.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg&lt;br /&gt;
Level 6.jpeg&lt;br /&gt;
Clgo1.png|First coin.&lt;br /&gt;
Clgo2.png|Second coin.&lt;br /&gt;
Clgo3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7327</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7327"/>
		<updated>2014-11-03T02:37:44Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|normalmode = Icon 10 &amp;lt;br /&amp;gt; 6 stars &amp;lt;br /&amp;gt; (Cant Let Go!)&lt;br /&gt;
|practicemode = Primary Red 2 &amp;lt;br /&amp;gt; (Hold On)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013|image = File:Cant.png|created = Original level|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; (spelled &#039;&#039;Cant Let Go&#039;&#039; in the level selection screen) is the sixth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. It is the first of many levels to be rated insane. Can&#039;t Let Go is also the first level in [[Geometry Dash Lite|Geometry Dash]] to be rated insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Can&#039;t Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut.&lt;br /&gt;
* Can&#039;t Let Go can be beaten in 01:23 without dying.&lt;br /&gt;
* Despite Theory of Everything introducing the pink jump pads this level has one to get back up after collecting the 3rd Secret Coin.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Geometry Dash Can&#039;t Let Go.jpg&lt;br /&gt;
Level 6.jpeg&lt;br /&gt;
Icon 6.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=6863</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=6863"/>
		<updated>2014-11-03T02:34:13Z</updated>

		<summary type="html">&lt;p&gt;24.4.56.55: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:Baseafterbasegame.jpg&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|difficulty = [[File:Zard.png|24px]] Harder&lt;br /&gt;
|normalmode = Icon 9 &amp;lt;br /&amp;gt; 5 stars &amp;lt;br /&amp;gt; (Base After Base!)&lt;br /&gt;
|practicemode = Primary Red 1 &amp;lt;br /&amp;gt; (All Your Base...)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
level&lt;br /&gt;
|precededby = [[Dry Out]]&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]|sequences = Cube, Ship.|portals = Gravity}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. Along with [[Dry Out]] and [[Blast Processing]], its difficulty is rated harder.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Base After Base&#039;&#039; continues with around the same difficulty as Dry Out, featuring increasingly harder jumping patterns and an antigravity section. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before moving to the ship sequence. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides. Next the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in Dry Out. Returning to normal gravity turns towards a final few jumps leading to completion.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first one is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.&lt;br /&gt;
* The second one is located after the background turns completely black. After jumping many flat-forms, the next two flat-forms, there is a spike and a space which you will avoid. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity portal and the coin that you will get and an antigravity jump pad to help you get back to the normal path.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us” from the &#039;&#039;Game Zero Wing&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;155&amp;quot;&amp;gt;&lt;br /&gt;
Level 5.jpeg&lt;br /&gt;
Geometry Dash Base After Base.jpg&lt;br /&gt;
Icon 5.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>24.4.56.55</name></author>
	</entry>
</feed>