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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=42.116.4.12</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-17T18:32:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8500</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8500"/>
		<updated>2015-04-14T09:51:44Z</updated>

		<summary type="html">&lt;p&gt;42.116.4.12: Added an error section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|image = File:Jumper.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube11.png|20px]] Icon 11 (Jumper!)&amp;lt;br /&amp;gt; [[File:Star.png|20px]] 7 stars&lt;br /&gt;
|practicemode = [[File:Colour14.png|20px]] Primary Orange 1&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:#888;&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;&lt;br /&gt;
|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]}}&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It was originally rated Insane but changed to Harder in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity,and one final switch to gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first secret coin is in the second upside-down flying segment. It is behind the first wall, you only have 1 block of space to fly through. Be careful not to hit the spiked ground as you are doing so.&lt;br /&gt;
*The second coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a second, and jump to avoid spikes.&lt;br /&gt;
*The third and final coin is in the last flying segment (around the time where the background is red). Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer, collect the coin, and go.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:ALL COIN Geometry Dash LV 7 - Jumper|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is believed that the soundtrack use in &#039;&#039;Jumper&#039;&#039; is the only soundtrack in the game that hasn&#039;t been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level. But it is now believed that &#039;&#039;Jumper &#039;&#039;is the least clipped soundtrack.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper,&amp;quot; which is a theme also used in many other video games, one of the more popular ones being Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).&lt;br /&gt;
* Completing the level takes 1:29.&lt;br /&gt;
*  The icon you get from finishing this level might be a reference to the character Ogmo from the game Jumper created by Matt Thorson.&lt;br /&gt;
** It could also be a crossbreed of a skull and a rabbit. (Hence the name of it)&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Can&#039;t Let Go]], and [[Theory of Everything 2]].&lt;br /&gt;
** However, it does introduce a new mechanic: anti-gravity ship mode.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* After the second ship segment, the tops of the columns afterwards are broken.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionposition=&amp;quot;below&amp;quot;&amp;gt;&lt;br /&gt;
JumperMenu.png|Jumper on the main menu&lt;br /&gt;
JumperMenuOld.jpg|Jumper before Update 1.9&lt;br /&gt;
Cube11.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Jumper-C1.png|First coin.&lt;br /&gt;
Jumper-C2.png|Second coin.&lt;br /&gt;
Jumper-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>42.116.4.12</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31317</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31317"/>
		<updated>2015-04-14T09:48:04Z</updated>

		<summary type="html">&lt;p&gt;42.116.4.12: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|normalmode = Secondary Black &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus Demon level in Geometry Dash unlocked by collecting 20 secret coins. Introduced along with [[Electroman Adventures|Electroman Adventures,]] and giving 14 stars upon completion, Clubstep is commonly recognized as one of the hardest official levels in normal mode, the other one being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Clubstep is currently one of the two Demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first coin can be found at one of the first antigravity sections: it is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge five small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster will have no floor. Slip through this opening, fly under four tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has &#039;&#039;&#039;6&#039;&#039;&#039; ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. Clubstep, however, gives a secondary black color as a reward for Normal mode and a UFO for completing it in Practice mode.&lt;br /&gt;
*However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;! Also, In update 1.9.2, the Steam icons were brought to the mobile version, enabling this icon for all players.)&lt;br /&gt;
*However, on mobile it&#039;s a secret: The icon is hidden. First, you need to complete Clubstep in normal mode on Steam version, and sync it with your mobile account. You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is the type of music playing during the level, along with electronic.&lt;br /&gt;
*If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At 53 seconds and 63 seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block that near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* Theory of Everything 2 and Clubstep give the same amount of stars and they are both demon difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the only level with an edited name.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is Electroman Adventures, which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicates that the level may have been rushed through.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At 53 seconds and 63 seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can then be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit three gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, so you&#039;ll have one less jump.&lt;br /&gt;
* At the first part with gravity spheres, you can actually skip the purple one by jumping late.&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world, as seen [https://www.youtube.com/watch?v=vb8HAEw45k4 here].&lt;br /&gt;
* Near the end of the first mini-cube sequence, there are two yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* At the first secret coin, it is possible to jump out of the hole where the coin is then fall through a gap in the saws above, making you crash in the ceiling.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on level selection menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in &#039;&#039;Practice Mode&#039;&#039;&lt;br /&gt;
5e99bedbb2244709a966a5019d1648f349567247.jpg|An &#039;&#039;&#039;exclusive steam icon&#039;&#039;&#039; when clearing Clubstep on the Steam version.&lt;br /&gt;
CS-C1.png|First coin&lt;br /&gt;
CS-C2.png|Second coin&lt;br /&gt;
CS-C3.png|Third coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>42.116.4.12</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=51279</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=51279"/>
		<updated>2015-04-14T09:38:01Z</updated>

		<summary type="html">&lt;p&gt;42.116.4.12: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BlastProcessing.png|thumb|226px|New level, Blast Processing]]&lt;br /&gt;
[[File:TheoryOfEverything2.png|thumb|226px|New level, Theory of Everything 2]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.9 &#039;&#039;&#039;was the ninth major update to [[Geometry Dash]]. It was officially released to the public on November 9, 2014. As well as introducing two new levels, [[Blast Processing]] and [[Theory of Everything 2]]. The Wave game mode made its debut here, appearing in both the aforementioned levels. The custom song function was also introduced, allowing players to use songs from the audio-sharing website [[Newgrounds]] in their custom levels.&lt;br /&gt;
== Previews ==&lt;br /&gt;
Prior to the release of [[Update 1.8]], Topala said in a conversation at Touch Arcade Forums, &amp;quot;I have a lot of ideas for Update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha!&amp;quot;&lt;br /&gt;
* August 13, 2014: Topala posts his first Update 1.9 preview image, which shows five icons wearing different-colored headphones. This makes way for much anticipation throughout the Geometry Dash community and results in theories involving soundtrack changes within a level and new game modes.&lt;br /&gt;
* August 26, 2014: Topala publishes another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players.&lt;br /&gt;
* August 28, 2014: Topala continues with the three-dimensional idea, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
* September 6, 2014: Another image is posted through Topala&#039;s social media accounts, featuring several different [[Map Components|map components]] that could be used in future Geometry Dash levels. This includes two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature is a new thick blue portal that would likely result in the introduction of a new game mode.&lt;br /&gt;
* September 14, 2014: Topala posts another image to social media, hinting the soundtracks for the upcoming levels. It has a blast and processor (which was later confirmed to be &#039;&#039;Blast Processing&#039;&#039; by Waterflame) and a book, an infinity symbol, and the number 2 (which in truth hinted to &#039;&#039;Theory of Everything 2&#039;&#039; by DJ Nate). The latter was correctly theorized to be a demon level, following similar lines to [[Update 1.6]].&lt;br /&gt;
* September 21, 2014: Another image is posted through Facebook and Twitter. It previews a new custom music feature that would allow players to include music from [[Newgrounds]] in their custom levels. The image includes ten icons with headphones at the bottom. It is the first picture to indicate that the update was a work in progress. Upon the release of the image, Topala says that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
* September 28, 2014: Topala officially releases the first Update 1.9 sneak peek video, which shows the first 21 seconds of a beta version of Blast Processing. As seen in the video, the new blue portal changes the icon to an arrow-like object with physics similar to those seen in the mobile game, &#039;&#039;Wave Wave&#039;&#039;.&lt;br /&gt;
* October 10, 2014: Topala releases another sneak peek video featuring the second level, Theory of Everything 2. In this video, a new background and a new design of ship is used. Topala is also playing the game on his computer, indicating that he may have been using the future Steam version.&lt;br /&gt;
* October 18, 2014: Topala confirms that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also says he is working on the Steam version, and hints on [[Update 2.0]], stating that he will continue improving the user account system devised in 1.9.&lt;br /&gt;
* November 4, 2014: Topala posts that the update is submitted for review and is waiting to be accepted.&lt;br /&gt;
* November 9, 2014,: Nearly three months after Update 1.9 was first mentioned, Topala confirms the release of 1.9 and states that it will be released to iOS and Android devices around the same time, and the Steam version would be released as soon as possible.&lt;br /&gt;
* November 13, 2014: Update 1.9 is released to the Windows Phone, App Store, and several other mobile devices.&lt;br /&gt;
* November 14, 2014: Update 1.91 is released to all devices. This is a minor update that fixes a few bugs.&lt;br /&gt;
* November 15, 2014: Update 1.9 is released on Amazon devices.&lt;br /&gt;
* January 18, 2015: Update 1.92 is released to the Play Store. This includes some new options and fixes a few custom soundtrack bugs.&lt;br /&gt;
* February 12, 2015: Update 1.93 is released to the Play Store. This is a minor update that includes some bugfixes.&lt;br /&gt;
* February 16, 2015: Update 1.93 is released to App Store.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
* New level &amp;quot;&#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* New level &amp;quot;&#039;&#039;&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* New &amp;quot;&#039;&#039;&#039;Wave&#039;&#039;&#039;&amp;quot; [[Forms|Game ]]&amp;lt;nowiki/&amp;gt;mode&lt;br /&gt;
* New music system. Build and share levels using custom music from [[Newgrounds]].&lt;br /&gt;
* Lots of new details and level objects.&lt;br /&gt;
* (Not fully functional) [[Everyplay]] support for Android.&lt;br /&gt;
* Customize the color.&lt;br /&gt;
* Color coding in editor to make different objects more clear.&lt;br /&gt;
* New search options.&lt;br /&gt;
* Improved server performance for downloading levels.&lt;br /&gt;
* Copy/paste support in editor. (not duplicate, paste object anywhere in the level).&lt;br /&gt;
* Level editor object limit increased to 15,000 (in 1.92 and PC version - 20,000)&lt;br /&gt;
* The 99% achievement got nerfed to dying between 95% and 99%, making it possible to get the achievement in all main levels (including Lite ones), not just Electrodynamix and Hexagon Force.&lt;br /&gt;
* A lot of difficulties for levels have been changed: [[Back on Track]] now is Easy, [[Polargeist]] and [[Dry Out]] now are Normal, [[Base After Base]] and [[Can&#039;t Let Go]] now are Hard and [[Jumper]], [[Time Machine]] and [[Cycles]] are now Harder difficulty.&lt;br /&gt;
* A new sound engine was introduced.&lt;br /&gt;
* [[Stereo Madness]]&#039;s third coin was given a less difficult path.&lt;br /&gt;
* The game now automatically names your level &amp;quot;Unnamed 0&amp;quot; when you don&#039;t set a name for it. Your second unnamed level will be named &amp;quot;Unnamed 1&amp;quot;, your third unnamed level will be named &amp;quot;Unnamed 2&amp;quot;, and so forth.&lt;br /&gt;
* A new secret [[Achievements|achievement]] was added (Master Detective!)&lt;br /&gt;
&lt;br /&gt;
=== Update 1.92 ===&lt;br /&gt;
* New option that can help reduce lag on some devices (&amp;quot;options/smooth fix&amp;quot;) &amp;amp; Other few new Settings options.&lt;br /&gt;
* Added group features to level editor (Ability to separate Objects with Groups)&lt;br /&gt;
* Max objects increased to 20,000.&lt;br /&gt;
* Custom song bugfixes.&lt;br /&gt;
* Steam users can now use their exclusive icons in the mobile version.&lt;br /&gt;
* Random bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
=== Update 1.93 ===&lt;br /&gt;
* Bugfixes&lt;br /&gt;
&lt;br /&gt;
== Sneak peeks ==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|300px|Sneak Peek for [[Blast Processing]]]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2-1|thumb|300px|Sneak Peek 2 for [[Theory of Everything 2]]]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On February 5, 2015, [[Geometry Dash Lite]] was updated straight to version 1.921, which included the following:&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot;!&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
*Account system&lt;br /&gt;
*Bugfixes and tweaks&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The new arrow-like form, known as the Wave, was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed the concept was brought to light by a popular Geometry Dash player, TheRealDarnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;), mimicking its mechanics using condensed groups of gravity rings and the UFO.&lt;br /&gt;
* This is the first update to include a sequel of a main level song: [[Theory of Everything]] - Theory of Everything 2&lt;br /&gt;
* This is the second update that includes two new main levels. (1.6 with [[Electroman Adventures]] and [[Clubstep]], and now 1.9 with Blast Processing and Theory of Everything 2.)&lt;br /&gt;
* Both Update 1.6 and Update 1.9 featured music from both Waterflame and DJ Nate.&lt;br /&gt;
* This update included a notably smaller amount of new customizations, even when including the Steam exclusive icons.&lt;br /&gt;
* The update 1.92 came along with a bug that is still being abused and it&#039;s the ability to finish a level without completing it and you delete it instead. It consists on holding the &amp;quot;Play&amp;quot; button and pressing the &amp;quot;X (Delete)&amp;quot; button and press &amp;quot;yes&amp;quot; at the same time you stop pressing the play button. The level will delete itself and you&#039;ll finish it, it looks like an empty level except for the difference that you get the stars the level is given. &amp;lt;u&amp;gt;&#039;&#039;This results in a ban (permanent) if abused or gets noticed.&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* The Top 100 is now filled with people who have abused this bug. However, Robtop is banning those people from the leaderboards from time to time.&lt;br /&gt;
* When 1.9 was released, you could get all the coins and reach a lot of stars by merging two accounts in one. This would happen if you had progress in an account and logged into another in the same device and loaded the progress with the older one running on the background; this would result in an account merge and the progress would sum. &#039;&#039;&amp;lt;u&amp;gt;This wouldn&#039;t result in a ban from the leaderboard.&amp;lt;/u&amp;gt;&#039;&#039;&lt;br /&gt;
* Blast Processing has the most differences between the official level and the sneak peek, all of which are decoration-related. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
1.9 Elements.png|The first update sneak peek showing new blocks (Left), icons, gears a new portal, and unused blocks (Right)&lt;br /&gt;
1.9 Headphones.png|The second sneak peek image showing icons wearing headphones, hinting custom music.&lt;br /&gt;
1.9 3D.png|The third sneak peek image showing some blocks with a new 3D style.&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 Hint.png|Soundtrack hint for 1.9(Blast, Processor, Book, Infinity symbol, and the number 2)&lt;br /&gt;
1.9 Music.png|Custom Music 1.9 Update&lt;br /&gt;
bandicam 2015-01-20 20-06-22-113.jpg|The Level Editor as of Update 1.92&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* https://www.youtube.com/user/RobTopGames (YouTube Channel)&lt;br /&gt;
* https://www.facebook.com/geometrydash (Facebook Account)&lt;br /&gt;
* https://twitter.com/RobTopGames (Twitter Account)&lt;br /&gt;
* http://forums.toucharcade.com/showthread.php?t=203823 (Touch Arcade Forums)&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>42.116.4.12</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45103</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45103"/>
		<updated>2015-04-14T09:28:58Z</updated>

		<summary type="html">&lt;p&gt;42.116.4.12: /* Errors and Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything 2&lt;br /&gt;
|image = File:TheoryOfEverything2.png &lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|21px]] Secondary turquoise (Second Theory)&lt;br /&gt;
|followedby = N/A&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300|music = File:Achievement.ogg}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last official level in [[Geometry Dash]]. It is also the second official Demon-rated level, preceded by [[Clubstep]], and was released alongside [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down then get back up to the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and die. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also die.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror or dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth&amp;quot;, and they are arranged.&lt;br /&gt;
*Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1:30 to complete.&lt;br /&gt;
** This level and [[Hexagon Force]] are the only official levels to include a slow speed portal.&lt;br /&gt;
* Although [[Blast Processing]] introduces the wave, Theory of Everything 2 is the first level to show the wave in mini form. It also has more wave sections than Blast Processing.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* The level&#039;s very first &#039;pillar&#039; that hangs from the sky can be seen slightly unfilled during a crash, but it requires crucial timing to see. See [http://m.imgur.com/ggntAQm here] for picture.&lt;br /&gt;
* There is an error at the start of the level. If timed correctly, you can jump on the second yellow ring (which is covered by an X) and the continue to jump on the third yellow ring (without an X). But if you do this, you will crash. See [https://www.youtube.com/watch?v=Dupj8RJT2oE here] for more info.&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a &#039;secret path&#039; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and die because you cannot make the first jump of that section. See this video [https://www.youtube.com/watch?v=nJAqEvnsWVY]&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling and crash as there is no saw blade.&lt;br /&gt;
* At the first mini ship sequence, when you are about to go through those first two spikes, you might notice the smaller one on the bottom is pushed a little to the right..&lt;br /&gt;
** Also, if you die before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>42.116.4.12</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8499</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8499"/>
		<updated>2015-04-14T09:14:31Z</updated>

		<summary type="html">&lt;p&gt;42.116.4.12: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|image = File:Jumper.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube11.png|20px]] Icon 11 (Jumper!)&amp;lt;br /&amp;gt; [[File:Star.png|20px]] 7 stars&lt;br /&gt;
|practicemode = [[File:Colour14.png|20px]] Primary Orange 1&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:#888;&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;&lt;br /&gt;
|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]}}&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It was originally rated Insane but changed to Harder in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity,and one final switch to gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first secret coin is in the second upside-down flying segment. It is behind the first wall, you only have 1 block of space to fly through. Be careful not to hit the spiked ground as you are doing so.&lt;br /&gt;
*The second coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a second, and jump to avoid spikes.&lt;br /&gt;
*The third and final coin is in the last flying segment (around the time where the background is red). Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer, collect the coin, and go.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:ALL COIN Geometry Dash LV 7 - Jumper|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is believed that the soundtrack use in &#039;&#039;Jumper&#039;&#039; is the only soundtrack in the game that hasn&#039;t been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level. But it is now believed that &#039;&#039;Jumper &#039;&#039;is the least clipped soundtrack.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper,&amp;quot; which is a theme also used in many other video games, one of the more popular ones being Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).&lt;br /&gt;
* Completing the level takes 1:29.&lt;br /&gt;
*  The icon you get from finishing this level might be a reference to the character Ogmo from the game Jumper created by Matt Thorson.&lt;br /&gt;
** It could also be a crossbreed of a skull and a rabbit. (Hence the name of it)&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Can&#039;t Let Go]], and [[Theory of Everything 2]].&lt;br /&gt;
** However, it does introduce a new mechanic: anti-gravity ship mode.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionposition=&amp;quot;below&amp;quot;&amp;gt;&lt;br /&gt;
JumperMenu.png|Jumper on the main menu&lt;br /&gt;
JumperMenuOld.jpg|Jumper before Update 1.9&lt;br /&gt;
Cube11.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Jumper-C1.png|First coin.&lt;br /&gt;
Jumper-C2.png|Second coin.&lt;br /&gt;
Jumper-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>42.116.4.12</name></author>
	</entry>
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