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	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T13:52:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/The_Yandere?diff=108604</id>
		<title>The Yandere</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/The_Yandere?diff=108604"/>
		<updated>2019-03-28T11:46:12Z</updated>

		<summary type="html">&lt;p&gt;49.149.61.210: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox Level|image = File:The Yandere.jpg|creator = [[CastriX]], [[Partition]], DavJT, [[DanZmeN]], Alderite, [[Dorami]] (host), MrLorenzo, [[JonathanGD]], Elisione, Jghost217, [[RoiMousti]], Master X, BranSilver, Mulpan, Cirtrax, Mazl, FarDreamer, YunHaSeu, and OSIRIS (Verified and published by Dorami)|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10[[File:Star.png|15px]]|id = 54615662|last_updated = 2.1|version = 1|song = The Yandere’s Puppet Show|song_file = [https://www.newgrounds.com/audio/listen/722366]|composer = Acid Notation|song_id = 722366}}&lt;br /&gt;
&#039;&#039;&#039;[[The Yandere]]&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration hosted, verified, and published by [[Dorami]]. According to [[Wooshi999|rWooshi]], the level is about top 10 in difficulty.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;0-4% ([[CastriX]]):&#039;&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;The level starts off with a mini cube section at 0.5x speed, with some difficult jumps and timings. It quickly transfers into a normal cube and throws you into some tight green orb timings. Then comes some blue orb tapping, followed by a late red orb timing. You tap a green dash orb, and you are transitioned into the next part.&lt;br /&gt;
* &#039;&#039;&#039;5-7% [[Partition]]: &#039;&#039;&#039;[[Partition]]&#039;s part features several hard timings, while also still in 0.5x speed, and is decorated with a red and black style. You start off with a ball part with some tricky orb timings, followed by a spider part with more tricky and tight timings. This is followed with a short section of straight fly, and then back to a spider part, similar to the last. There is a then another section of straight fly, this one much longer, before the end of [[Partition]]&#039;s part.&lt;br /&gt;
* &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;8-9% (&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;DavJT&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;):&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;This section is focused mainly on 0.5x speed cube, ship, and ball gameplay, and is decorated with a ticking clock theme that syncs with the music. The section begins with a green orb tap and a difficult cube jump. This leads into a short, but tight, ball section, which is followed by a short ship part and a final, difficult cube jump, thus ending DavJT&#039;s part.&lt;br /&gt;
* &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;10-14% ([[DanZmeN]]):&#039;&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;This part is arguably the easiest part of the level. It begins with a mini cube at 1x speed, then becoming a normal cube. This is followed by a relatively easy part, compared to the rest of the level, in which the player has to invert their gravity with blue jump orbs to avoid spikes. This is followed by a short straight fly section and a spider section with some pretty easy timings. The final section is a short and forgiving UFO section, followed by a black fade-out effect and the end of [[DanZmeN]]&#039;s part.&lt;br /&gt;
* &#039;&#039;&#039;15-18% (Alderite): &#039;&#039;&#039;This part stays with 4x speed from DanZmen&#039;s part until it gets to the 2x portal, then the player turns into a ship that needs a bit of straight flying. Then it turns into a 0.5x ball that needs timing to get past the ball part to the robot part with 1x speed with easy timings. This is followed by a small UFO part with plenty of gravity portals to go through, with different speeds. Then it turns into a normal cube with medium timings, then turns into a short ship part, then once again a cube that needs to jump on the yellow orb to get launched by a red jump pad towards Dorami&#039;s part. The whiteish-black flash marks the end of Alderite&#039;s part.&lt;br /&gt;
* &#039;&#039;&#039;19-23% &#039;&#039;&#039;([[Dorami]]):&#039;&#039;&#039; &#039;&#039;&#039;[[Dorami]]&#039;s part contains very fast paced gameplay. It begins with a very brief spider segment, followed by another brief segment, this being a cube part. Some dual ship straight flying follows this, and then a short dual cube section. This is followed by a short ball section, then a UFO section. There is then a final cube section, and [[Dorami]]&#039;s part ends.&lt;br /&gt;
* &#039;&#039;&#039;24-29% (&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;MrLorenzo&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;):This part starts off with a brief 4x cube segment from Dorami&#039;s part that needs a bit of timing and spamming to get past, after this cube section, it turns into a short 3x small ball that need timing,then another normal ball, then it turns into a ship that needs straight flying to get past, and it has gravity portals in the hard section, then it turns into a short 3x UFO, with spamming needed, then it speeds up to 4x with plenty of gravity protals to go through in which you don&#039;t have to press on, with the word&amp;quot;MrLorenzo&amp;quot; in the bottom. After this, the player must press the black orb to get launched down towards a blue orb and jumping on a spike with easy timing to go to a gravity portal that ends Mrlorenzo&#039;s part.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;30-35% (&#039;&#039;&#039;[[JonathanGD|&#039;&#039;&#039;JonathanGD&#039;&#039;&#039;]]&#039;&#039;&#039;):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;36-40% (Elisione):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;41-46% (Jghost217):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;47-51% ([[RoiMousti]]):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;52-57% (Master X):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;58-62% (BranSilver):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;63-68% (&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;Mulpan&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;69-74% (&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;Cirtrax&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;75-79% (Mazl):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;80-85% (Spectrex + FarDreamer):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;86-90% (YunHaSeu):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;91-100% (OSIRIS + Alkali):&#039;&#039;&#039;&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is based on &#039;&#039;Yandere Simulator&#039;&#039;, a game where a schoolgirl kills other people trying to steal her love life.&lt;br /&gt;
*This level is thought to be top 10 difficulty.&lt;br /&gt;
*Dorami commented on “Exposing Dorami” saying &amp;quot;I&#039;m sorry&amp;quot;, although this was mainly going along with the joke of the video.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough and Verification ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:THE YANDERE 100% VERIFIED! (SUPER EXTREME DEMON) - Geometry Dash -2.11- - Dorami|centre|thumb|330x330px|The verification of The Yandere. Credits to Dorami.]][[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:XL levels]]&lt;br /&gt;
[[Category:Epic levels]]&lt;/div&gt;</summary>
		<author><name>49.149.61.210</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/The_Yandere?diff=108603</id>
		<title>The Yandere</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/The_Yandere?diff=108603"/>
		<updated>2019-03-28T11:43:20Z</updated>

		<summary type="html">&lt;p&gt;49.149.61.210: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox Level|image = File:The Yandere.jpg|creator = [[CastriX]], [[Partition]], DavJT, [[DanZmeN]], Alderite, [[Dorami]] (host), MrLorenzo, [[JonathanGD]], Elisione, Jghost217, [[RoiMousti]], Master X, BranSilver, Mulpan, Cirtrax, Mazl, FarDreamer, YunHaSeu, and OSIRIS (Verified and published by Dorami)|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10[[File:Star.png|15px]]|id = 54615662|last_updated = 2.1|version = 1|song = The Yandere’s Puppet Show|song_file = [https://www.newgrounds.com/audio/listen/722366]|composer = Acid Notation|song_id = 722366}}&lt;br /&gt;
&#039;&#039;&#039;[[The Yandere]]&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration hosted, verified, and published by [[Dorami]]. According to [[Wooshi999|rWooshi]], the level is about top 10 in difficulty.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;0-4% ([[CastriX]]):&#039;&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;The level starts off with a mini cube section at 0.5x speed, with some difficult jumps and timings. It quickly transfers into a normal cube and throws you into some tight green orb timings. Then comes some blue orb tapping, followed by a late red orb timing. You tap a green dash orb, and you are transitioned into the next part.&lt;br /&gt;
* &#039;&#039;&#039;5-7% [[Partition]]: &#039;&#039;&#039;[[Partition]]&#039;s part features several hard timings, while also still in 0.5x speed, and is decorated with a red and black style. You start off with a ball part with some tricky orb timings, followed by a spider part with more tricky and tight timings. This is followed with a short section of straight fly, and then back to a spider part, similar to the last. There is a then another section of straight fly, this one much longer, before the end of [[Partition]]&#039;s part.&lt;br /&gt;
* &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;8-9% (&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;DavJT&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;):&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;This section is focused mainly on 0.5x speed cube, ship, and ball gameplay, and is decorated with a ticking clock theme that syncs with the music. The section begins with a green orb tap and a difficult cube jump. This leads into a short, but tight, ball section, which is followed by a short ship part and a final, difficult cube jump, thus ending DavJT&#039;s part.&lt;br /&gt;
* &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;10-14% ([[DanZmeN]]):&#039;&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;This part is arguably the easiest part of the level. It begins with a mini cube at 1x speed, then becoming a normal cube. This is followed by a relatively easy part, compared to the rest of the level, in which the player has to invert their gravity with blue jump orbs to avoid spikes. This is followed by a short straight fly section and a spider section with some pretty easy timings. The final section is a short and forgiving UFO section, followed by a black fade-out effect and the end of [[DanZmeN]]&#039;s part.&lt;br /&gt;
* &#039;&#039;&#039;15-18% (Alderite): &#039;&#039;&#039;This part stays with 4x speed from DanZmen&#039;s part until it gets to the 2x portal, then the player turns into a ship that needs a bit of straight flying. Then it turns into a 0.5x ball that needs timing to get past the ball part to the robot part with 1x speed with easy timings. This is followed by a small UFO part with plenty of gravity portals to go through, with different speeds. Then it turns into a normal cube with medium timings, then turns into a short ship part, then once again a cube that needs to jump on the yellow orb to get launched by a red jump pad towards Dorami&#039;s part. The whiteish-black flash marks the end of Alderite&#039;s part.&lt;br /&gt;
* &#039;&#039;&#039;19-23% &#039;&#039;&#039;([[Dorami]]):&#039;&#039;&#039; &#039;&#039;&#039;[[Dorami]]&#039;s part contains very fast paced gameplay. It begins with a very brief spider segment, followed by another brief segment, this being a cube part. Some dual ship straight flying follows this, and then a short dual cube section. This is followed by a short ball section, then a UFO section. There is then a final cube section, and [[Dorami]]&#039;s part ends.&lt;br /&gt;
* &#039;&#039;&#039;24-29% (&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;MrLorenzo&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;):This part starts off with a brief 4x cube segment from Dorami&#039;s part that needs a bit of timing and spamming to get past, after this cube section, it turns into a short 3x small ball that need timing,then another normal ball, then it turns into a ship that needs straight flying to get past, and it has gravity portals in the hard section, then it turns into a short 3x UFO, with spamming needed, then it speeds up to 4x with plenty of gravity protals to go through, with the word&amp;quot;MrLorenzo&amp;quot; in the bottom.After this, the player must press the black jump orb to get launched down towards a blue orb and jumping on a spike with easy timing to go to a gravity portal that ends Mrlorenzo&#039;s part.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;30-35% (&#039;&#039;&#039;[[JonathanGD|&#039;&#039;&#039;JonathanGD&#039;&#039;&#039;]]&#039;&#039;&#039;):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;36-40% (Elisione):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;41-46% (Jghost217):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;47-51% ([[RoiMousti]]):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;52-57% (Master X):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;58-62% (BranSilver):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;63-68% (&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;Mulpan&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;69-74% (&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;Cirtrax&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;75-79% (Mazl):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;80-85% (Spectrex + FarDreamer):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;86-90% (YunHaSeu):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;91-100% (OSIRIS + Alkali):&#039;&#039;&#039;&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is based on &#039;&#039;Yandere Simulator&#039;&#039;, a game where a schoolgirl kills other people trying to steal her love life.&lt;br /&gt;
*This level is thought to be top 10 difficulty.&lt;br /&gt;
*Dorami commented on “Exposing Dorami” saying &amp;quot;I&#039;m sorry&amp;quot;, although this was mainly going along with the joke of the video.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:THE YANDERE 100% VERIFIED! (SUPER EXTREME DEMON) - Geometry Dash -2.11- - Dorami|centre|thumb|330x330px|The verification of The Yandere. Credits to Dorami.]][[Category:Extreme Demon levels]]&lt;br /&gt;
[[Category:2.1 levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:XL levels]]&lt;br /&gt;
[[Category:Epic levels]]&lt;/div&gt;</summary>
		<author><name>49.149.61.210</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40116</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40116"/>
		<updated>2015-03-22T16:14:41Z</updated>

		<summary type="html">&lt;p&gt;49.149.169.106: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane,[[File:Harder.png|25px]] was Harder&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|27px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|27px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour05.png|23px]] Cyan Primary Colour&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror|music =File:Electroman_Adventures.ogg }}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first secret coin is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title (&amp;quot;ElectromanAdventures&amp;quot; and &amp;quot;Electroman Adventure&amp;quot; are OK).&lt;br /&gt;
* Despite being the 13th level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
*  Along with [[Clutterfunk]],  Electroman Adventures unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an right-facing mini rocket, and stay as a mini UFO.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of &#039;&#039;Insane&#039;&#039;, and all custom demon levels provide 10 stars.&lt;br /&gt;
* It takes 1:28 to complete the level.&lt;br /&gt;
* Electroman Adventures is the last level to use a Mirror Portal so far. It has not been used since [[Clubstep]].&lt;br /&gt;
* This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.&lt;br /&gt;
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.&lt;br /&gt;
*This level and [[Electrodynamix]] are the only levels to start with a vowel.&lt;br /&gt;
**They also both start with the vowel &amp;quot;e&amp;quot; and start with the word &amp;quot;electro&amp;quot;. However, the practice mode achivement&#039;s name for this level is &amp;quot;Electro Time&amp;quot; while that for Electrodynamix is &amp;quot;Electromaniac&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
Electroman Adventures.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First coin.&lt;br /&gt;
EA-C2.png|Second coin.&lt;br /&gt;
EA-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;nowiki/&amp;gt;==&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>49.149.169.106</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40114</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40114"/>
		<updated>2015-03-22T16:13:47Z</updated>

		<summary type="html">&lt;p&gt;49.149.169.106: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane,[[File:Harder.png]] was Harder&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|27px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|27px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour05.png|23px]] Cyan Primary Colour&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, U.F.O.&lt;br /&gt;
|portals = Gravity, Size, Mirror|music =File:Electroman_Adventures.ogg }}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror player, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first secret coin is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is only 1 character too long if it were to be a custom level title (&amp;quot;ElectromanAdventures&amp;quot; and &amp;quot;Electroman Adventure&amp;quot; are OK).&lt;br /&gt;
* Despite being the 13th level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
*  Along with [[Clutterfunk]],  Electroman Adventures unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* On the first mini UFO part, you can land on the platform holding a portal that transforms you into an right-facing mini rocket, and stay as a mini UFO.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
* The music and layout of this level could all be a reference to classic video game dungeons. The large chains, breakable blocks, and the pipe-like platforms are all evidence of this.&lt;br /&gt;
* [[xStep]], Electroman Adventures, and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of &#039;&#039;Insane&#039;&#039;, and all custom demon levels provide 10 stars.&lt;br /&gt;
* It takes 1:28 to complete the level.&lt;br /&gt;
* Electroman Adventures is the last level to use a Mirror Portal so far. It has not been used since [[Clubstep]].&lt;br /&gt;
* This level is the only level that had its difficulty changed in an update outside of 1.9, and also the only one to have their difficulty upgraded rather than downgraded.&lt;br /&gt;
* Previously, flipping gravity at the first ball sequence before the mini cube portal would glitch past.&lt;br /&gt;
*This level and [[Electrodynamix]] are the only levels to start with a vowel.&lt;br /&gt;
**They also both start with the vowel &amp;quot;e&amp;quot; and start with the word &amp;quot;electro&amp;quot;. However, the practice mode achivement&#039;s name for this level is &amp;quot;Electro Time&amp;quot; while that for Electrodynamix is &amp;quot;Electromaniac&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|300px]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu&lt;br /&gt;
Electroman Adventures.png|The level select menu before 1.7&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First coin.&lt;br /&gt;
EA-C2.png|Second coin.&lt;br /&gt;
EA-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;nowiki/&amp;gt;==&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>49.149.169.106</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54697</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54697"/>
		<updated>2015-03-22T15:56:49Z</updated>

		<summary type="html">&lt;p&gt;49.149.169.106: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:Udedee.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = N/A&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = [[Stereo Madness]]&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is an unreleased level from the [[Geometry Dash]] beta. Presumably, it evolved into the level now known as [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level mostly resembles Base After Base, although a few sections resemble obstacle arrangements in [[Stereo Madness]], indicating that Ultimate Destruction had begun development before it was split up to become those two individual levels. Many basic elements including jump pads and jump rings appear, along with gravity portals of both the activation (yellow) and deactivation (blue) variants. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The video shows the original name of Geometry Dash was previously &#039;&#039;Geometry Jump&#039;&#039;.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being released for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This is occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
*Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game.&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screen grab of Ultimate Destruction in the old main menu&lt;br /&gt;
Unnamed1-640x426.jpg|Original art designs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music&lt;br /&gt;
*https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>49.149.169.106</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6272</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6272"/>
		<updated>2014-09-21T09:03:33Z</updated>

		<summary type="html">&lt;p&gt;49.149.178.191: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:Backontrack.jpg&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File: Zynliz.png|20px]] Normal&lt;br /&gt;
|normalmode = Icon 6 &amp;lt;br /&amp;gt; 2 stars&lt;br /&gt;
|practicemode = Primary Blue 4&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013&lt;br /&gt;
|followedby = [[Polargeist]]&lt;br /&gt;
|precededby = [[Stereo Madness]]}}&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level in [[Geometry Dash]]. Its difficulty is rated as normal, and is the only official level to be so. Back on Track is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Back on Track is slightly harder than [[Stereo Madness]], and introduces yellow jump pads in both function and potential hazard. There is only one ship sequence midway through, and there are also no triple spikes. Retrieving the [[Secret Coins|secret coins]] of this level is also the easiest, both in finding and collecting.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Back on Track reveals the blue gravity pad and gravity [[Portals|portal]] used to collect a [[Secret Coins|secret coin]], although they are not properly introduced.&lt;br /&gt;
* There&#039;s a grammar error. Look at the gallery.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 2.png|Icon Unlocked when completing the level on Normal Mode&lt;br /&gt;
Level 2.jpeg|&#039;&#039;Look at the title ingame. Preposition (on) is capitalized!&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>49.149.178.191</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=906</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=906"/>
		<updated>2014-09-21T08:56:50Z</updated>

		<summary type="html">&lt;p&gt;49.149.178.191: /* Secret coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:Zd.JPG&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|normalmode = [[File:Icon 1.png|16px]] Icon 5 &amp;lt;br /&amp;gt; 1 star&lt;br /&gt;
|practicemode = Primary Blue 3&lt;br /&gt;
|difficulty = [[File:Zy.png|24px]] Easy&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = None}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, hence it is the only main level rated as easy. Stereo Madness is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located after the first ship part. When you reach the column jumps, don&#039;t jump at the second to the last column , so you will fall in the gap in the final column. The coin is located right beside the final column.&lt;br /&gt;
*The second secret coin&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. After avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle, free of an extra block. The screen will shift to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish. The background is red where the coin is found.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Completing the level takes approximately 1 minute 29 seconds.&lt;br /&gt;
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|center|300px]]&lt;br /&gt;
==&amp;lt;span style=&amp;quot;font-size:20px;&amp;quot;&amp;gt;Gallery&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
sm.png|Stereo Madness&lt;br /&gt;
Smadness1.png|First secret coin&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
Smadness3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>49.149.178.191</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Objects?diff=122465</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Objects?diff=122465"/>
		<updated>2014-09-21T08:51:09Z</updated>

		<summary type="html">&lt;p&gt;49.149.178.191: /* Rotating Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Baseafterbasegame.jpg|thumb|300px|right|Yellow pads in [[Base After Base]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Components&#039;&#039;&#039; are what the player has to navigate in order to make it through the level. There are a number of kinds, some which are used as methods of travel while others are intended to kill the player. The layout of these make every level unique and of varying difficulty.&lt;br /&gt;
&lt;br /&gt;
==Blocks==&lt;br /&gt;
Blocks and other surfaces are the most common components and construct the basis of a level. There are many different shapes and sizes. Just about all can be jumped upon and serve as platforms. However, colliding horizontally with a block will kill the player. Diagonal slanted blocks were introduced as of v1.8.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
Hazards introduce difficulty into a level. They will kill the player if touched in any way. Spikes are the most frequently occurring and are often jumped over. Saws which are first encountered in [[Clutterfunk]] are typically larger. There are also flat surfaces which similarly kill the player if touched, even is slid over from another surface.&lt;br /&gt;
&lt;br /&gt;
==Pads and circles==&lt;br /&gt;
Pads and circles influence the direction of travel. Pads only need to be touched to activate their effect, while circles need to be tapped as the player passes over for them to function. There are three variants identical to each.&lt;br /&gt;
*Yellow initiates a jump larger than normal, introduced in [[Back on Track]].&lt;br /&gt;
*Purple initiates a jump smaller than normal, formally introduced in [[Theory of Everything]].(Also found while getting the last coin in Can&#039;t Let Go).&lt;br /&gt;
*Blue changes the direction of gravity, formally introduced in [[xStep]].(Also found when getting the first coin in Back On Track).&lt;br /&gt;
Although these components are often part of completing a level, they can be positioned in such a way that redirects the player into a hazard, needing to be avoided in such instances.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&#039;&#039;For the complete article, see &#039;&#039;&#039;[[Portals]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portals can modify the way the icon interacts with the level, and can force the cube to assume another form, such as the rocket, gravity ball, or UFO. They can also change its speed, size, or mirror the screen. The [[Update 1.8|1.8 update]] introduced portals which created a copy of the player. These objects are often expertly placed in correlation with the background soundtrack. On most occasions, the background and ground color also change with the icon.&lt;br /&gt;
&lt;br /&gt;
==Cosmetics and effects==&lt;br /&gt;
A number of components are purely cosmetic, or may have effects applied to them. The music can be connected to background posts which pulse to the beat. Others may be used as markers to identify routes or hazards. Physical objects can cycle through colours and complete visibility, which may also be distracting to gameplay. In contrast, what may look like physical objects can also be background objects, which may again fool the player.&lt;br /&gt;
&lt;br /&gt;
==Background and transition==&lt;br /&gt;
The background can change colour and sometimes its pattern as a way to create a more vibrant gameplay experience. Other map components can enter and leave the screen, not physically affecting anything, as further visual enhancement, but may reduce the amount of time the player has to react to their entry.[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>49.149.178.191</name></author>
	</entry>
</feed>