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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=49.149.178.191</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-17T15:07:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6272</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6272"/>
		<updated>2014-09-21T09:03:33Z</updated>

		<summary type="html">&lt;p&gt;49.149.178.191: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:Backontrack.jpg&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|difficulty = [[File: Zynliz.png|20px]] Normal&lt;br /&gt;
|normalmode = Icon 6 &amp;lt;br /&amp;gt; 2 stars&lt;br /&gt;
|practicemode = Primary Blue 4&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013&lt;br /&gt;
|followedby = [[Polargeist]]&lt;br /&gt;
|precededby = [[Stereo Madness]]}}&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level in [[Geometry Dash]]. Its difficulty is rated as normal, and is the only official level to be so. Back on Track is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Back on Track is slightly harder than [[Stereo Madness]], and introduces yellow jump pads in both function and potential hazard. There is only one ship sequence midway through, and there are also no triple spikes. Retrieving the [[Secret Coins|secret coins]] of this level is also the easiest, both in finding and collecting.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Back on Track reveals the blue gravity pad and gravity [[Portals|portal]] used to collect a [[Secret Coins|secret coin]], although they are not properly introduced.&lt;br /&gt;
* There&#039;s a grammar error. Look at the gallery.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 2.png|Icon Unlocked when completing the level on Normal Mode&lt;br /&gt;
Level 2.jpeg|&#039;&#039;Look at the title ingame. Preposition (on) is capitalized!&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>49.149.178.191</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=906</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=906"/>
		<updated>2014-09-21T08:56:50Z</updated>

		<summary type="html">&lt;p&gt;49.149.178.191: /* Secret coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Stereo Madness&lt;br /&gt;
|image = File:Zd.JPG&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = None&lt;br /&gt;
|normalmode = [[File:Icon 1.png|16px]] Icon 5 &amp;lt;br /&amp;gt; 1 star&lt;br /&gt;
|practicemode = Primary Blue 3&lt;br /&gt;
|difficulty = [[File:Zy.png|24px]] Easy&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = None}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level in [[Geometry Dash]]. It is generally regarded as the easiest stage in the game, hence it is the only main level rated as easy. Stereo Madness is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Stereo Madness begins with a basic cube sequence featuring spikes and simple jumping patterns. It continues with an introductory sequence of the ship [[Forms|form]]. The next cube sequence is slightly harder, also introducing triple spike sets which are encountered twice. The level ends after finishing with another ship sequence.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located after the first ship part. When you reach the column jumps, don&#039;t jump at the second to the last column , so you will fall in the gap in the final column. The coin is located right beside the final column.&lt;br /&gt;
*The second secret coin&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. After avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle, free of an extra block. The screen will shift to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish. The background is red where the coin is found.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Completing the level takes approximately 1 minute 29 seconds.&lt;br /&gt;
*Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Stereo Madness - All Coins|thumb|center|300px]]&lt;br /&gt;
==&amp;lt;span style=&amp;quot;font-size:20px;&amp;quot;&amp;gt;Gallery&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
sm.png|Stereo Madness&lt;br /&gt;
Smadness1.png|First secret coin&lt;br /&gt;
Smadness2.png|Second secret coin&lt;br /&gt;
Smadness3.png|Third secret coin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>49.149.178.191</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Objects?diff=122465</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Objects?diff=122465"/>
		<updated>2014-09-21T08:51:09Z</updated>

		<summary type="html">&lt;p&gt;49.149.178.191: /* Rotating Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Baseafterbasegame.jpg|thumb|300px|right|Yellow pads in [[Base After Base]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Components&#039;&#039;&#039; are what the player has to navigate in order to make it through the level. There are a number of kinds, some which are used as methods of travel while others are intended to kill the player. The layout of these make every level unique and of varying difficulty.&lt;br /&gt;
&lt;br /&gt;
==Blocks==&lt;br /&gt;
Blocks and other surfaces are the most common components and construct the basis of a level. There are many different shapes and sizes. Just about all can be jumped upon and serve as platforms. However, colliding horizontally with a block will kill the player. Diagonal slanted blocks were introduced as of v1.8.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
Hazards introduce difficulty into a level. They will kill the player if touched in any way. Spikes are the most frequently occurring and are often jumped over. Saws which are first encountered in [[Clutterfunk]] are typically larger. There are also flat surfaces which similarly kill the player if touched, even is slid over from another surface.&lt;br /&gt;
&lt;br /&gt;
==Pads and circles==&lt;br /&gt;
Pads and circles influence the direction of travel. Pads only need to be touched to activate their effect, while circles need to be tapped as the player passes over for them to function. There are three variants identical to each.&lt;br /&gt;
*Yellow initiates a jump larger than normal, introduced in [[Back on Track]].&lt;br /&gt;
*Purple initiates a jump smaller than normal, formally introduced in [[Theory of Everything]].(Also found while getting the last coin in Can&#039;t Let Go).&lt;br /&gt;
*Blue changes the direction of gravity, formally introduced in [[xStep]].(Also found when getting the first coin in Back On Track).&lt;br /&gt;
Although these components are often part of completing a level, they can be positioned in such a way that redirects the player into a hazard, needing to be avoided in such instances.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&#039;&#039;For the complete article, see &#039;&#039;&#039;[[Portals]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portals can modify the way the icon interacts with the level, and can force the cube to assume another form, such as the rocket, gravity ball, or UFO. They can also change its speed, size, or mirror the screen. The [[Update 1.8|1.8 update]] introduced portals which created a copy of the player. These objects are often expertly placed in correlation with the background soundtrack. On most occasions, the background and ground color also change with the icon.&lt;br /&gt;
&lt;br /&gt;
==Cosmetics and effects==&lt;br /&gt;
A number of components are purely cosmetic, or may have effects applied to them. The music can be connected to background posts which pulse to the beat. Others may be used as markers to identify routes or hazards. Physical objects can cycle through colours and complete visibility, which may also be distracting to gameplay. In contrast, what may look like physical objects can also be background objects, which may again fool the player.&lt;br /&gt;
&lt;br /&gt;
==Background and transition==&lt;br /&gt;
The background can change colour and sometimes its pattern as a way to create a more vibrant gameplay experience. Other map components can enter and leave the screen, not physically affecting anything, as further visual enhancement, but may reduce the amount of time the player has to react to their entry.[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>49.149.178.191</name></author>
	</entry>
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