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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=50.203.145.70</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=50.203.145.70"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/50.203.145.70"/>
	<updated>2026-10-18T01:37:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Roadbose?diff=155156</id>
		<title>Roadbose</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Roadbose?diff=155156"/>
		<updated>2018-05-11T19:37:07Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: I made this page. I didn&amp;#039;t add a player template because I don&amp;#039;t think anything is known about him.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roadbose is a Mysterious Korean Hacker famous for his level Ice Carbon Diablo X.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
* [[Ice Carbon Diablo X|ICE Carbon Diablo X]]: A Insane/Extreme Demon level originally number 1 and thought to be impossible because of it&#039;s flying. But [[Riot]] proved it was possible and said it wasn&#039;t as hard as [[Cataclysm]].&lt;br /&gt;
* [[Ice Carbon Zust]]: A insane demon level that is made on his account Therealzust, with a secret way.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* He was on the Geometry Dash World forums.&lt;br /&gt;
* He was probably a hacker.&lt;br /&gt;
* He might of been Play 1107696, a green player famous for his levels [[Alphabet X]] and [[Silent Club]].&lt;br /&gt;
[[Category:Korean Players]]&lt;br /&gt;
[[Category:Green players]]&lt;br /&gt;
[[Category:Level Creator]]&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Hackers]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Tartarus?diff=105902</id>
		<title>Tartarus</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Tartarus?diff=105902"/>
		<updated>2018-05-11T17:21:20Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Stub. Expand it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}{{Infobox_Level|creator = Riot, Aurorus , Endlevel , Cyclic , Hinds , Aquatias, Salaxium, Komp, Azuler, and Vermillion.|difficulty = [[File:Extreme Demon.png|20px]]Extreme Demon(if rated)|stars = 10[[File:Star.png|15px]](if rated)|id = 41507422|song = Clubstep|composer = Dj-Nate}}&lt;br /&gt;
Tartarus by [[Riot]] , [[Aurorus]] , [[EndLevel|Endlevel]] , [[Cyclic]] , [[Hinds]] , Aquatias, Salaxium, Komp, Azuler, and Vermillion.[https://www.youtube.com/watch?v=-ezvUXnLW14&amp;amp;t=14s] It is a Demon that is designed to be barely possible, and not well decorated. It was Noclipped by Riot to challenge all players to see who could beat it first. Riot thinks it might be someone not known or even playing. Whoever does will get a Shoutout from Riot.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Insert Gameplay here&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This has caused some controversy, as some think It was wrong to Noclip the level, Including Cinci, a player that is verifying [[Innards]], a level said to be harder than Tartarus.&lt;br /&gt;
*Sea1997 says he thinks it is not rate worthy.&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Tartarus?diff=105901</id>
		<title>Tartarus</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Tartarus?diff=105901"/>
		<updated>2018-05-11T17:19:56Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Created page with &amp;quot;      {{Infobox_Level|creator = Riot, Aurorus , Endlevel , Cyclic , Hinds , Aquatias, Salaxium, Komp, Azuler, and Vermillion.|difficulty = 20pxExtr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox_Level|creator = Riot, Aurorus , Endlevel , Cyclic , Hinds , Aquatias, Salaxium, Komp, Azuler, and Vermillion.|difficulty = [[File:Extreme Demon.png|20px]]Extreme Demon(if rated)|stars = 10[[File:Star.png|15px]](if rated)|id = 41507422|song = Clubstep|composer = Dj-Nate}}&lt;br /&gt;
Tartarus by [[Riot]] , [[Aurorus]] , [[EndLevel|Endlevel]] , [[Cyclic]] , [[Hinds]] , Aquatias, Salaxium, Komp, Azuler, and Vermillion.[https://www.youtube.com/watch?v=-ezvUXnLW14&amp;amp;t=14s] It is a Demon that is designed to be barely possible, and not well decorated. It was Noclipped by Riot to challenge all players to see who could beat it first. Riot thinks it might be someone not known or even playing. Whoever does will get a Shoutout from Riot.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Insert Gameplay here&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This has caused some controversy, as some think It was wrong to Noclip the level, Including Cinci, a player that is verifying [[Innards]], a level said to be harder than Tartarus.&lt;br /&gt;
*Sea1997 says he thinks it is not rate worthy.&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deimos_%28EndLevel%29?diff=87726</id>
		<title>Deimos (EndLevel)</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deimos_%28EndLevel%29?diff=87726"/>
		<updated>2018-05-11T14:04:42Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Why hasn&amp;#039;t this been added yet?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}{{Infobox Level|creator = InsanE, Cypher, Sarl, Straw, Splash, KugelBlitZ, [[BoldStep]], Zenith, Failure444, TacoMacho, Hexhammer, [[Metalface221]], [[AirSwipe]], and [[EndLevel]] (host), originally set to be verified by Skullo, but now their is no verifier.|difficulty = TBA ([[File:Extreme Demon.png|20px]] Extreme Demon once uploaded)|stars = TBA (10[[File:Star.png|15px]] once uploaded)|id = TBA|song = Phobos|composer = Solkrieg|image = File:DeimosWave.png}}&lt;br /&gt;
&#039;&#039;&#039;[[Deimos]] &#039;&#039;&#039;is a 2.1 upcoming Extreme Demon mega-collaboration created by [[EndLevel]] and more. It was initially set to be verified by EndLevel, but he quit Geometry Dash, so he passed it on to [[Skullo]], who currently had a record of 81%&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=QAW_QFlnqDQ&amp;amp;t=22s&amp;lt;/ref&amp;gt;, but he quit, so now the level doesn&#039;t have a verifier. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The level &amp;lt;span&amp;gt;is the unnerfed version of [[Phobos]], but redesigned and Buffed.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TBA&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the end of the level, there is a quote saying &amp;quot;Trust no one, not even yourself.&amp;quot; It is a meme made with Photoshop with a boy pointing a gun at his clone.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:NOCLIP- - Deimos (Extreme Demon) - By Endlevel &amp;amp; more -TO BE VERIFIED BY ENDLEVEL-|thumb|400px|center|Video by BoldStep. Gameplay by EndLevel.]]&lt;br /&gt;
&lt;br /&gt;
== References[[Category:2.1 Levels]][[Category:Extreme Demons]][[Category:Upcoming Levels]] ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Unverified levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Megacollabs]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deimos_%28EndLevel%29?diff=87725</id>
		<title>Deimos (EndLevel)</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deimos_%28EndLevel%29?diff=87725"/>
		<updated>2018-05-11T14:03:31Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}{{Infobox Level|creator = InsanE, Cypher, Sarl, Straw, Splash, KugelBlitZ, [[BoldStep]], Zenith, Failure444, TacoMacho, Hexhammer, [[Metalface221]], [[AirSwipe]], and [[EndLevel]] (host), originally set to be verified by Skullo, but now their is no verifier.|difficulty = TBA ([[File:Extreme Demon.png|20px]] Extreme Demon once uploaded)|stars = TBA (10[[File:Star.png|15px]] once uploaded)|id = TBA|song = Phobos|composer = Solkrieg|image = File:DeimosWave.png}}&lt;br /&gt;
&#039;&#039;&#039;[[Deimos]] &#039;&#039;&#039;is a 2.1 upcoming Extreme Demon mega-collaboration created by [[EndLevel]] and more. It was initially set to be verified by EndLevel, but he quit Geometry Dash, so he passed it on to [[Skullo]], who currently had a record of 81%&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=QAW_QFlnqDQ&amp;amp;t=22s&amp;lt;/ref&amp;gt;, but he quit, so t=now the level doesn&#039;t have a verifier. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The level &amp;lt;span&amp;gt;is the unnerfed version of Phobos, but redesigned and Buffed.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TBA&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the end of the level, there is a quote saying &amp;quot;Trust no one, not even yourself.&amp;quot; It is a meme made with Photoshop with a boy pointing a gun at his clone.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:NOCLIP- - Deimos (Extreme Demon) - By Endlevel &amp;amp; more -TO BE VERIFIED BY ENDLEVEL-|thumb|400px|center|Video by BoldStep. Gameplay by EndLevel.]]&lt;br /&gt;
&lt;br /&gt;
== References[[Category:2.1 Levels]][[Category:Extreme Demons]][[Category:Upcoming Levels]] ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Unverified levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Megacollabs]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deimos_%28EndLevel%29?diff=87724</id>
		<title>Deimos (EndLevel)</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deimos_%28EndLevel%29?diff=87724"/>
		<updated>2018-05-10T19:55:39Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}{{Infobox Level|creator = InsanE, Cypher, Sarl, Straw, Splash, KugelBlitZ, [[BoldStep]], Zenith, Failure444, TacoMacho, Hexhammer, [[Metalface221]], [[AirSwipe]], and [[EndLevel]] (host), set to be verified by Skullo|difficulty = TBA ([[File:Extreme Demon.png|20px]] Extreme Demon once uploaded)|stars = TBA (10[[File:Star.png|15px]] once uploaded)|id = TBA|song = Phobos|composer = Solkrieg|image = File:DeimosWave.png}}&lt;br /&gt;
&#039;&#039;&#039;[[Deimos]] &#039;&#039;&#039;is a 2.1 upcoming Extreme Demon mega-collaboration created by [[EndLevel]] and more. It was initially set to be verified by EndLevel, but he quit Geometry Dash, so he passed it on to [[Skullo]], who currently has a record of 81%&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=QAW_QFlnqDQ&amp;amp;t=22s&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The level &amp;lt;span&amp;gt;is the unnerfed version of Phobos, but redesigned and Buffed.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TBA&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At the end of the level, there is a quote saying &amp;quot;Trust no one, not even yourself.&amp;quot; It is a meme made with Photoshop with a boy pointing a gun at his clone.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:NOCLIP- - Deimos (Extreme Demon) - By Endlevel &amp;amp; more -TO BE VERIFIED BY ENDLEVEL-|thumb|400px|center|Video by BoldStep. Gameplay by EndLevel.]]&lt;br /&gt;
&lt;br /&gt;
== References[[Category:2.1 Levels]][[Category:Extreme Demons]][[Category:Upcoming Levels]] ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Unverified levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Megacollabs]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Artificial_Ascent?diff=30866</id>
		<title>Artificial Ascent</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Artificial_Ascent?diff=30866"/>
		<updated>2018-05-09T17:26:15Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Added trivia about the name origin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}{{Infobox Level&lt;br /&gt;
|image = File:-2.0-_-Extreme_Demon_-1-_Artificial_Ascent_by_ViPriN_and_more.mp4_snapshot_02.25_-2016.12.14_18.53.38-.jpg&lt;br /&gt;
|creator = Codex, [[Manix648]], Sanic, [[Hinds]], [[Zobros]], [[Michigun]], Anthrax, [[ZenthicAlpha]], [[Viprin]], [[Loogiah]], Wamiq8, [[Nasgubb]], [[AbstractDark]], [[Etzer]], [[Speed]], [[Serponge]], [[G4lvatron]] and [[Terron]] (Verified by [[Combined]])&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|id = 27122654&lt;br /&gt;
|song =&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/thefifthelement_aether/surface-dimrain47&amp;quot; height=&amp;quot;70px&amp;quot; width=&amp;quot;100%&amp;quot; auto_play=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/soundcloud&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|composer = Dimrain47}}&lt;br /&gt;
&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Artificial Ascent]]&amp;lt;/b&amp;gt; is a 2.0 Extreme Demon mega-collaboration created by Codex, [[Manix648]], Sanic, [[Hinds]], [[Zobros]], [[Michigun]], Anthrax, [[ZenthicAlpha]], [[Viprin]], [[Loogiah]], Wamiq8, [[Nasgubb]], [[AbstractDark]], [[Etzer]], [[Speed|GDSpeed]], [[Serponge]], [[G4lvatron]], and [[Terron]]. It is a level with numerous hard timings and tight flying spaces. The level is 2 minutes and 24 seconds long, meaning it is XL in length, and was verified by [[Combined]] on December 11th, 2016. The level was uploaded on Viprin&#039;s account. This level is currently placed at #13 on the [[Official Geometry Dash Demonlist|Official Geometry Dash Demon List]], between [[Digital Descent]] (#14) and [[Step to Hell]] (#12).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 data-rte-spaces-before=&amp;quot;1&amp;quot; data-rte-spaces-after=&amp;quot;1&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt; Gameplay &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Codex (1-4%)&#039;&#039;&#039;: The level starts off with a cube sequence replacing [[AncientAnubis|Anubis&#039;s]] part. This is commonly seen as the easiest part of the level, featuring some easy timing jumps along with some jump rings to hit. This part contains mostly gray decorations as well as some yellow decoration in the form of small orbs floating in the sky.&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Manix648]] (5-13%)&amp;lt;/b&amp;gt;: Occurring at the drop part, this part is a very tight mini wave segment, which becomes a large wave (triple speed) and then a mini ship sequence with a few green jump orbs and portals. A short mini cube block maze follows, with Manix&#039;s name, and then a ship sequence with a few gravity portals and a dual mini ball. Next is another ship sequence comprised of narrow spaces and a mini cube section with blue jump orbs to end his part.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sanic (13-18%)&amp;lt;/b&amp;gt;: It starts off with a double speed ship sequence with a couple of gravity portals in a one block flying space. It then changes into a mini ball with some spamming and a yellow orb which requires precise timing as there is a spike in front of it. The mini ball transitions into a dual cube section with a single jump and the bottom cube turns into a big ship which requires precise timing to jump for the cube while still maintaining a straight fly. It turns back into a single mini UFO with hard timings. Next it is a robot with hard green and blue orb timing. Finally, it turns into a regular wave segment with tight spaces enclosed with spikes and then a mini wave, which also has very tight spaces, and then it turns back into a mini cube.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Hinds]] (19-25%)&amp;lt;/b&amp;gt;: This part starts off with a single speed mini cube section, and then a wave segment which transitions into a triple speed mini wave with tight spaces. It then turns into a mini ball with slight timing at the pink orb and some spamming at the blue orbs. It turns into a mini cube, which hits a blue orb and becomes an upside down mini ship which requires some straight flying and goes through a gravity portal. It will hit a green jump orb and become a mini cube with a slight block maze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Zobros]] (25-28%)&amp;lt;/b&amp;gt;: Claimed to be the hardest part of the collaboration (while still being the shortest), this part starts off with an asymmetrical dual ship sequence with a yellow jump orb that one of the ships has to hit while maintaining a straight fly on the other ship, making timing more difficult for the player. Both of the ships hit on the surface and splits apart by a yellow orb which makes them go through the portal. After that, a straight fly section is needed for both of the ships and two yellow orbs which each ship has to jump respectively. Next is a UFO segment with slightly hard timings of the blue jump orbs needed to be hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;[[Michigun]] (28-32%): &#039;&#039;&#039;This entire part is noticeably decorated with blue and orange color making it stand out more compared to all of the other parts. It starts with a large block jump where the player must land on an invisible platform on top of a spike, then an elevated jump leading into a string of four blue orbs where you must wait to tap for a small amount. Then are two yellow orbs and a triple spike jump; often seen as the &#039;&#039;signature of Michigun&#039;&#039;. If the player crashes here at the triple spike, Michigun&#039;s signature cube pops up, along with text saying, &amp;quot;Michigun wins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Anthrax (32-36%)&amp;lt;/b&amp;gt;: This part contains a background pulsing in all sorts of different colors and some very detailed block design. The gameplay of this part is completely played as a ship with some moderately difficult flying with orbs to hit and gravity portals to go through. The very end of this part is an auto segment placed as a short break for the player to recompose oneself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;[[ZenthicAlpha]] (36-40%)&#039;&#039;&#039;: Unlike the previous part, this one only uses one type of color, that being blue in many different shades. His part begins with a short block maze and a ship section requiring some timing to hit a yellow and green jump orb consecutively. Then comes another, little longer, block maze containing more jump orbs than the first one, and to end the part, a short mini UFO spam segment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Viprin|ViPriN]] (40-44%): &amp;lt;/b&amp;gt;It starts off with a ball segment. Here, the player must traverse numerous different platforms and a green jump orb which requires timing to allow it to go through a small tunnel. It changes into a mini ball with a yellow bounce pad shooting it up and switches gravity which transitions into a mini wave with some tight spaces. It then switches into a big cube with a jump and a pink orb which requires precise timing due to a half spike underneath it. The cube then hits a normal speed portal and a full triple spike jump is needed to pass the obstacle. It goes on with a simple green jump orb jump and it ends off with a moderately tight ship part section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[Loogiah]] (44-48%): &amp;lt;/b&amp;gt;Starting off with a insane short auto segment, the triple speed ship sequence is begun which features numerous gravity portals with very tight spaces to fly through and a yellow orb leading into a cube with a single jump rapidly entering a wave portal. This wave is very tight and goes well to the melody of the song which can guide the player. Using a similar cube transition as the one before, the player most now perform a short UFO spam and right afterwards, a short, hard straight fly segment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;Wamiq8 (49-53%)&#039;&#039;&#039;: His part starts off with two spike jumps with some timing required. After this the player changes into a mini cube with two jumps needed to proceed into the next segment. It transits into a mini ball part which requires extreme timing to go through the spikes similar to the last ball part in [[Necropolis]]. Lastly, it changes into a mini robot with two jump with minor timing, and lastly entering a half speed ship sequence, ending his part.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;[[Nasgubb]] (53-58%)&#039;&#039;&#039;: The song now slows down as the player is transmitted into the part. This part begins with a half speed ship sequence with high maneuverability required as it also switches to double speed for a moment. Then, a quick double speed cube jump follows which then goes into a half speed wave segment with very similar game-play to that of the ship sequence, this time designed for the wave. Throughout the part, all decorations change colors in the corresponding order: Blue-Green-Yellow-Red.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;[[AbstractDark]] (58-64%)&#039;&#039;&#039;: Much like ZenthicAlpha&#039;s part, this part utilizes only different shades of blue as its color. The part begins with a mini cube with some very difficult timing involved, both while jumping and hitting orbs. An equally difficult ball comes next with a bunch of orbs of different types to tap. Coming up is a mini UFO with precise timings while also changing size at some points. At the end a straight flying section appears containing both size and gravity portals appearing to the beat of the song throughout it.&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;[[Etzer]] (64-70%)&#039;&#039;&#039;: This part starts off as a long, tight ship sequence with the player having to maneuver through tons of spikes on the way as well as moving rainbow obstacles possessing a large threat. It then progresses to UFO which quickly transforms into a tight wave and a ball with transparent game-play respectively in the second half of his part. The entire part is mostly black and white and features lots of moving objects with numerous different rainbow decorations along the way. This is said as the most iconic part of the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;[[Speed|GDSpeed]] (70-77%):&#039;&#039;&#039; With the song gaining some of the &amp;quot;upbeatness&amp;quot; again, this part is mostly timing based and features lots of orbs to hit with purple being the main color choice of the part. It begins with a double speed portal leading into some more jump orbs to hit along with a very short straight fly sequence with gravity portals throughout before going back to cube form again. Then the player will find a cluster of orbs where it is required to remember which ones to hit. A short UFO segment follows with some gravity portals, and then another cube segment where crucial timing is essential. The final moments are played as a narrow wave segment and a mini cube section with a few jumps and some yellow/blue jump orbs before ending.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;[[Serponge|&#039;&#039;&#039;Serponge&#039;&#039;&#039;]]&#039;&#039;&#039; (77-83%)&#039;&#039;&#039;: This part frequently alternates between cube and robot, comprising of suspended platforms with a bunch of spikes and gears to avoid through the whole part. Timing is essential here as all different types of orbs are placed to mess the player up as hard as possible. The blocks here are decorated with stripes going through them along with a purple/pink/red moving background with similar platform motifs. Two final jumps end his part and leads the robot into the second to last part of the level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;[[G4lvatron]] (83-90%)&#039;&#039;&#039;: This part starts with a relatively difficult mini ship straight fly sequence with numerous yellow jump orbs to avoid mid-flight along with a four green jump orbs to hit in succession right before transitioning into wave form with some moderate difficulty to it (in this part, there is an easter egg... try to find it!), and after that, a relatively easy mini UFO segment (compared to the rest of the level) with some timing to it. Following this is a small cube maze with a single green jump orb to hit guiding the player into another ship sequence that is quite similar to the first one. This entire part also features constellations flying past the screen, both in the foreground and background, giving it a space feeling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p data-rte-fromparser=&amp;quot;true&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;[[Terron]] (91-100%)&#039;&#039;&#039;: The last part of the level, Terron&#039;s part features a very active background flashing in different shades of blue and pink all throughout the part. It begins with a normal cube dual which rapidly then becomes a mixed dual switching between all kinds of game modes, one after another. In the middle of the part however, there is a mini straight fly before quickly going back to the intense mixed dual. This continues for a while, before a final solo cube appears with two timing free orb jumps, and then text saying &amp;quot;Combined&amp;quot;, &amp;quot;AncientAnubis&amp;quot;, &amp;quot;Artificial Ascent&amp;quot; and &amp;quot;GG&amp;quot; before the end of the level.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 data-rte-spaces-before=&amp;quot;1&amp;quot; data-rte-spaces-after=&amp;quot;1&amp;quot; data-rte-empty-lines-before=&amp;quot;1&amp;quot;&amp;gt; Trivia &amp;lt;/h2&amp;gt;&lt;br /&gt;
* Coincidentally, four people ([[Smokes]], Theo, Slypp, and xander556) beat Artificial Ascent on the same day - the first day of 2018.&lt;br /&gt;
* [[Sunix]] at one point was tasked to be the verifier, as Combined had issues with his computer. After getting it fixed, Sunix gave the level back to the original verifier as he finds verifying the level as something boring and was busy practicing [[Sonic Wave]].&lt;br /&gt;
&lt;br /&gt;
* Many parts were buffed and nerfed. Some of these nerfs were buffs which were just added.&lt;br /&gt;
&lt;br /&gt;
* Zobros&#039;s, Michigun&#039;s, and AbstractDark&#039;s parts are claimed to be the hardest.&lt;br /&gt;
* [[Giron|Giron David]] and Crack were both replaced by Michigun and ZenthicAlpha respectively.&lt;br /&gt;
** Though, if you copy the level to your editor, you will see that above ZenthicAlpha&#039;s part, Crack´s old part is still there, as if it still formed part of the level.&lt;br /&gt;
* If you happen to fail at Michigun&#039;s triple spike segment, Michigun&#039;s cube icon will appear adding, &amp;quot;Wins&amp;quot; or &amp;quot;King&amp;quot; to Michigun&#039;s name.&lt;br /&gt;
* Artificial Ascent currently has a sequel entitled &amp;quot;Digital Descent&amp;quot;. It has been verified by Combined and is currently at #14 on the Demons List.&lt;br /&gt;
* This level was originally hosted by AncientAnubis but was managed by Viprin later on.&lt;br /&gt;
** Ironically, AncientAnubis has no part in this mega-collaboration. He was replaced by Codex because he did not want to finish his part.&lt;br /&gt;
** The name is inspired by [[Bloodbath]] and [[Cataclysm]]. That might not make sense at first, but because BB is short for Bloodbath, and CC is short for Cataclysm, They named this level Artificial Ascent to be AA, and also the the sequel Digital Descent to be DD.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[File:Artificial Ascent (preview) - AncientAnubis, Zobros, Viprin (me) &amp;amp; many more!|centre|thumb|330x330px|The official preview of Artificial Ascent showing the original nine parts.]]&lt;br /&gt;
[[File:ARTIFICIAL ASCENT 100% -LEGENDARY DEMON- - VIPRIN &amp;amp; MORE!|centre|thumb|330x330px|The verification of Artificial Ascent. Credits to Combined GS]]&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:XL Levels]]&lt;br /&gt;
[[Category:Megacollabs]]&lt;br /&gt;
[[Category:Featured Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Spacial_Rend?diff=104895</id>
		<title>Spacial Rend</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Spacial_Rend?diff=104895"/>
		<updated>2018-05-09T16:41:30Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: It was changed again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox Level&lt;br /&gt;
|creator = Team Umbra (Verified by DiamondSplash)&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|id = 40292513&lt;br /&gt;
|song = Electrodynamix&lt;br /&gt;
|composer = dj-Nate|&lt;br /&gt;
image = File:Special Rend.png}}&lt;br /&gt;
&#039;&#039;&#039;Special Rend&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration created by Eclipsed and Team Umbra, which was verified by DiamondSplash. It was recently changed to number #3 on the [[Official Geometry Dash Demonlist|Demon List]], above ( [[Gamma]] #4) and below ( [[Plasma Pulse Finale]] #2).  &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TBA&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level is based off the move &#039;&#039;Spacial Rend &#039;&#039;from the Pokémon franchise, which is a move exclusive to the legendary Pokémon Palkia.&lt;br /&gt;
* This level was originally meant to be harder than [[Bloodbath]], but now is harder than Sonic Wave.&lt;br /&gt;
* This level has a total of 192,827 objects, which is even more than Bloodlust.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Spacial Rend (Extreme Demon Verification) by Eclipsed &amp;amp; More|330x330px|thumb|Credits to Diamond Splash himself. This verification video shows the full walkthrough of Special Rend. |centre]][[Category:Extreme Demons]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Megacollabs]]&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
[[Category:Long Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Conical_Depression?diff=86312</id>
		<title>Conical Depression</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Conical_Depression?diff=86312"/>
		<updated>2018-05-09T15:59:47Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Joke}}&lt;br /&gt;
{{Goodpage}}&lt;br /&gt;
{{Infobox Level|image = File:ConicalDepression.PNG|creator = [[Krazyman50]]|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10 [[File:Star.png|15px]]|id = 17711004|song = Stereo Madness|composer = ForeverBound|}}&lt;br /&gt;
&#039;&#039;&#039;Conical Depression&#039;&#039;&#039; is an Extreme Demon created by [[Krazyman50]], and is known for its atrocious game-play paired with sheer difficulty, alongside its decoration and blocks akin to levels made back in 1.0. The level is currently #37 on the [[Official Geometry Dash Demonlist]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
By the looks of it, this level is most likely a parody of &#039;&#039;&#039;Stereo Madness&#039;&#039;&#039;, as it uses the same song, alongside its choice of blocks and background color on certain parts.&lt;br /&gt;
&lt;br /&gt;
The level achieved its Extreme Demon rating as it features an excessive amount of straight flying, orb timings, orb spamming and most notably, extreme wave maneuvers.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with an extremely hard (and confusing) mini-wave section, where the player must take advantage of the game&#039;s faulty hit-boxes. Here, the player would need to memorize which route should be taken, at the same time maneuvering through tight spaces and moving right between spikes.&lt;br /&gt;
&lt;br /&gt;
A mini-ball part comes next. While it isn&#039;t that difficult compared to the other parts of the level, it still features some critical timings, along with a moderately long orb spam part. A cube part comes next, requiring players to perform late taps on the orbs, as hitting a pink orb too early would result hitting the ceiling and crashing.&lt;br /&gt;
&lt;br /&gt;
A ship part comes next. Here, not only there would be an abundance of straight flying, but it would require players to perform timed orb taps and minor memorization, which makes it even more frustrating. A mini mini ship/mini UFO dual would appear here, separating the ship parts.&lt;br /&gt;
&lt;br /&gt;
The part that comes right after the ship part is entirely based on the cube game-mode. The speed is set at triple speed. Like the previous cube part, it features tons of precise orb timings, which would be difficult for newer players to get used to. This part also takes use of the spikes&#039; odd hit-boxes as a way to make it even more challenging, as some of the jump requires to jump right next to a spike. Orb spamming is something that players should expect here, too.&lt;br /&gt;
&lt;br /&gt;
The final part is a parody of the original Stereo Madness. It&#039;s a copy of the final sequence one would encounter in the first official level of the game, but instead being a normal ship part, it uses the mini-wave game-mode. This part wouldn&#039;t be a problem for anyone that had gotten this far. The level will end after this as the player would encounter a harmless wall of spikes at the end.&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* Cutter crashed at 85%.&lt;br /&gt;
* R3YGA crashed at 83%.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level is rated, due to its sheer difficulty, but not featured, obviously.&lt;br /&gt;
* The verifier, [[Krazyman50]], took over 45,600 attempts to verify this.&lt;br /&gt;
* The level itself is possibly an extended version of [[Krazyman50|Krazyman50&amp;lt;nowiki/&amp;gt;&#039;s]] older challenge level, &#039;&#039;&#039;Sneezing Cats&#039;&#039;&#039;. While the level was removed from the servers, a YouTube video of the said level is still present on his channel.&lt;br /&gt;
* [[Surv]] was the first to beat this (excluding the verifier himself), followed by Marker and [[Sunix]].&lt;br /&gt;
* This level was hacked recently, being turned into a free demon, but was patched about a week later.&lt;br /&gt;
* AvillaRX2X recently verified a rebirth of this level, called Conical Depression X. While it&#039;s still unrated, it&#039;s considered to be possibly harder than [[Bloodbath]]. The level was recently hacked and turned into a free demon, but was also patched.&lt;br /&gt;
* This level was used as a custom background for part of [[M A N I X]] by KrazyMan50 and Manix648 to fool the player.&lt;br /&gt;
&lt;br /&gt;
== Walktrough ==&lt;br /&gt;
[[File:Geometry Dash - Conical Depression Verified (Live)|centre|thumb|360x360px]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
[[Category:Long Levels]]&lt;br /&gt;
[[Category:Demon Levels]]&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:Old School levels]]&lt;br /&gt;
[[Category:Hacked Levels]]&lt;br /&gt;
[[Category:Joke Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Zodiac?diff=67414</id>
		<title>Zodiac</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Zodiac?diff=67414"/>
		<updated>2018-05-08T17:10:01Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}{{Infobox Level|image = File: Zodiac.jpeg|creator = RicoLP, [[Rustam]], Onnikonna, YakobNugget, Bianox07(host), DreamEater, Dudex, Osiris GD, Shocksidian, Juhou, TheTactiq,  Samifying, TMNGaming, Failure444, Uneskladovae, Marwec, Pennutoh, SlimJim, LeocreatorX, &amp;amp; Enlex (Set to be verified by Benji8O8O)|difficulty = TBA (Possibly [[File:Extreme Demon.png|20px]] Extreme Demon)|stars = TBA (Possibly 10[[File:Star.png|15px]])|id = TBA|song = Sphere|composer = Creo}}&#039;&#039;&#039;Zodiac&#039;&#039;&#039; is an upcoming Extreme Demon mega-collaboration by Bianox07, RicoLP, and 18 others. It is set to be verified by Benji8O8O and will likely be one of the hardest levels of all time when released.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
On July 19, 2017, DollarC released a video showcasing the first seven parts of a new upcoming Extreme Demon megacollab. It was named “Zodiac” and was hosted by RicoLP, the verifier of [[Blade of Justice]].&lt;br /&gt;
&lt;br /&gt;
The description showed everyone that was to be in the collab, with some well-known creators such as [[LazerBlitz]], [[Rustam]], and [[Manix648]].&lt;br /&gt;
&lt;br /&gt;
After a couple creators revealed their parts, RicoLP announced the Zodiac Creator Contest to fill in the 10th spot of the level in October.&lt;br /&gt;
&lt;br /&gt;
After this, however, activity surrounding the level subsided. Not much new information was heard about the level. The host, RicoLP, then quit Geometry Dash, causing many players to think that the level was dead.&lt;br /&gt;
&lt;br /&gt;
The rumors were disproven when Enlex uploaded his part in the collab onto Youtube on January 30, 2018, with it being the last part in the level, replacing Splash. In the comments section, Enlex revealed that the level was nearly done, Juhou had won the Creator Contest, Bianox07 was the new host, and that [[Wooshi999]] was to verify it.&lt;br /&gt;
&lt;br /&gt;
On February 12, 2018, TheTactiq upload the full, finished level onto Youtube, showcasing the new parts and team. This signified that the level was, in fact, alive and would be released sometime.&lt;br /&gt;
&lt;br /&gt;
Later, since Wooshi999 was too busy with other projects, the level was handed to [[EndLevel]] to verify. However, Bianox07 and EndLevel agreed to give the level to Benji8O8O, a fairly unknown player who’s beaten Artificial Dream.&lt;br /&gt;
&lt;br /&gt;
Benji8O8O dropped all of his other projects and focused on Zodiac and [[Hyper Paracosm]]. On April 11, he got 31% after 5585 attempts. He later got 38% on April 22 after 16037 attempts.&lt;br /&gt;
&lt;br /&gt;
The level’s verification is still pending.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;RicoLP: &#039;&#039;&#039;The level(and the part) starts as a half-speed cube section that requires some timing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rustam: &#039;&#039;&#039;After a short auto, Rustam’s part occurs. It starts as a normal-sized and normal-speed cube before a mini-cube part. After a timing-based mini-ball and robot section, the part ends as a wave after a brief auto cube.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onnikonna: &#039;&#039;&#039;As the speed slows back down to half-speed, Onnikonna’s part starts as a very difficult mini-robot with lots of timing and skill required. After briefly turning into normal-size, the player then becomes a cube, followed by another tight robot part. The part ends as a tight cube segment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YakobNugget: &#039;&#039;&#039;YakobNugget’s part is next, starting as a normal-sized ball part that requires some crucial timing and becoming mini-sized in the middle. A normal-speed straight-fly-based ship part with some orbs and portals follows, and the part ends as a cube with two triple-spike jumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bianox07: &#039;&#039;&#039;At the drop, Bianox07’s part begins with a triple-speed mini-cube, followed by a very short straight fly part and a very tight UFO segment. After a timing-based robot part, the briefly turns into a normal-speed cube for a triple-spike jump before some quad-speed straight fly. The part ends with a very tight normal-speed mini-wave part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DreamEater: &#039;&#039;&#039; After a short break, DreamEater’s part starts with a quad-speed spider-cube dual. After the cube turns into a UFO, some triple-speed straight fly occurs, followed by a brief half-speed cube. The speed immediately picks back up to quad-speed in a timing-based cube part, and the part ends with a half-speed cube that’s mostly auto but requires one red jump orb.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dudex: &#039;&#039;&#039;Dudex’s part begins with a very fast-paced quad-speed cube part with some timing required. After briefly slowing down to normal speed a triple-speed straight fly part is next, and the part ends with some more fast-paced timing cube gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Osiris GD: &#039;&#039;&#039;Osiris GD’s part stays a cube for a brief while before a one-jump tight UFO. Another timing cube follows, with a tight spider part coming right after. After another timing-based robot and ball is a very tight mini-spider section, and the part ends with a swingcopter part with the spider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shocksidian: &#039;&#039;&#039;Shocksidian’s part starts as a confusing double-speed cube dual. After a brief straight fly, a dual-ship appears, before quickly turning single again. The player then becomes a triple-speed cube for a short while for one very hard jump, follwed by a timing-based double-speed ball part that then becomes a dual. The part ends with some dual-ship straight flying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Juhou: &#039;&#039;&#039;At the beginning of Juhou’s part, the player is a cube and must jump at the correct time to survive. Following that is a short auto ball that the player can only survive if they jumped at the right time. A ship part comes right after, with a very tight wave coming right after. After a very tricky dual-mini-wave part, the player becomes a singular cube for a brief moment. A tight spider part follows, and the player becomes dual for a brief while, and the part ends with some double-speed straight flying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TheTactiq: &#039;&#039;&#039;As the song slows down, so does the gameplay. TheTactiq’s part is entirely in half-speed and begins as a timing-based mini-robot section and then a tight ship part with lots of skill and straight flying involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samifying: &#039;&#039;&#039;Samifying’s part stays half-speed with a short timing-based cube segment that quickly becomes a tight ship part. A UFO, cube, spider, and ball part follow, with all of them requiring one jump. A very tight and skill-based ship part is next, with a short but tight wave part next. The part then ends with a normal-speed timing-based cube part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TMNGaming: &#039;&#039;&#039;The music and gameplay speeds back up in TMNGaming’s part, starting as a double-speed timing cube, with a spamming-based wave next. Some very tight mini-ship straight fly follows. As a cube portal appears, the gameplay briefly flashes to some straight fly far away from the other gameplay before going back on the normal route. A timing mini-ball is next, followed by a tight wave and UFO. The part ends with some straight fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure444: &#039;&#039;&#039;Failure444’s part begins as a triple-speed cube before a UFO part, followed by a tight ball section. Another timing cube is next, with some straight fly coming right after. After a short memorization cube and very tight wave, the speed slows down to double-speed and later normal-speed in a timing cube segment. The part then ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uneskladovae: &#039;&#039;&#039;Uneskladovae’s part begins with a half-speed timing cube, with a skill-based ship part right after. After a timing ball, the part ends with a normal-speed cube.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marwec: &#039;&#039;&#039;Marwec’s part begins as a very tricky normal-speed timing cube, and ball part with similar gameplay comes right after. Some straight fly follows, starting as double-speed but ending as triple-speed. The part ends with a fast-apced triple speed cube.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pennutoh: &#039;&#039;&#039;Pennutoh’s part starts as a fast-paced triple speed wave part, with a timing-based cube right after. The gameplay varies between the two for some time before the part ends with a half-speed cube.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SlimJim: &#039;&#039;&#039;SlimJim’s part starts as a brief triple-speed mini-cube and UFO. After a very quick spamming-based wave is a fast spider part, with a timing-based mini-ball part coming right after. After a one-jump mini-robot, a mini-ship straight fly follows with teleportation portals bringing the player up and down the screen. After a quick timing cube, the part ends with some straight fly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LeocreatorX: &#039;&#039;&#039;LeocreatorX’s part begins with a fast-paced timing-based cube part and ends with a short triple-speed mini-ball section, once again utilizing timing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enlex: &#039;&#039;&#039;Enlex’s part begins as a triple-speed straight fly section before a UFO part with many gravity orbs. After a timing-based cube part, another UFO section with many gravity orbs occurs, followed by a very tight wave segment. The level ends with a double-speed mini-cube maze.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Aquatias, LazerBlitz, Manix648, Panman, Loogiah, Sysonic, Nemphis, Edicts, [[Vlacc]], Eiken, and Splash all used to be a part of the collab, but later quit.&lt;br /&gt;
* The level is said to be harder than [[Yatagarasu]] and [[Erebus]], potentially harder than [[Bloodlust]].&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Cuts|thumb|330x330px|centre]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# https://m.youtube.com/watch?v=UnvmoftF5Zc&lt;br /&gt;
# https://m.youtube.com/watch?v=GdrtUd_QSow&lt;br /&gt;
# https://m.youtube.com/watch?v=HuiSuW-0dvU&lt;br /&gt;
[[Category:Upcoming Levels]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Megacollabs]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Wooshi?diff=128358</id>
		<title>Wooshi</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Wooshi?diff=128358"/>
		<updated>2018-05-08T17:06:17Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|levels = 7 (none starred)|youtube = [https://www.youtube.com/channel/UCQ9lWt5i3cLlgn8VZp2pxSw]|country = North America|position = 1483 (Global)|image = Wooshi999.jpg}}&#039;&#039;&#039;&amp;lt;strong&amp;gt;[[Wooshi999]]&amp;lt;/strong&amp;gt;&#039;&#039;&#039; (aka&#039;&#039;&#039; Wooshi&#039;&#039;&#039;) is a very experienced North American player in Geometry Dash who came out of nowhere, being the first to beat [[Blade of Justice]] in under two hours of its release,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-f_3KJ2QZNU&amp;lt;/ref&amp;gt; and now a current verifier of the infamous extreme demon [[Crimson Planet]]. He got a promising 92%,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=QYLfqDjBqlo&amp;lt;/ref&amp;gt; 69%&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=LcRG6tBypic&amp;lt;/ref&amp;gt; and 36% - 100%,&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=W-oovwfjTvU&amp;lt;/ref&amp;gt; which means that the level will be out soon.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
=== Harder Levels ===&lt;br /&gt;
* Antro Splendeat (unrated)&lt;br /&gt;
* DC Challenge 2 (unrated)&lt;br /&gt;
* DC Challenge (unrated)&lt;br /&gt;
* EveryExtremeDemon (unrated)&lt;br /&gt;
* MultiLandscape (unrated)&lt;br /&gt;
* Question mark (unrated)&lt;br /&gt;
&lt;br /&gt;
=== Insane Levels ===&lt;br /&gt;
* Omnivore (unrated) - A Filipino mega-collaboration hosted by Galanto and managed by Swago.&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Levels ===&lt;br /&gt;
* Crimson Planet - An extreme mega-collaboration by TrueOmega, [[TrusTa]] and more.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* He is #3 on the Demon List’s stats viewer.&lt;br /&gt;
* He started a joke of calling orbs &amp;quot;Robux&amp;quot;. Robux is a currency in the popular video game Roblox&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:American Players]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Wooshi?diff=128355</id>
		<title>Wooshi</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Wooshi?diff=128355"/>
		<updated>2018-05-08T16:00:45Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wooshi999 is a skilled player that has beaten a bunch of extreme demons.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Player|levels = 3(none starred)|youtube = Wooshi999|country = America?}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
[[Crimson Planet]] (Upcoming)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:American Players]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Wooshi?diff=128354</id>
		<title>Wooshi</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Wooshi?diff=128354"/>
		<updated>2018-05-08T15:58:36Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Created page with &amp;quot;Wooshi999 is a skilled player that has beaten a bunch of extreme demons.  {{Infobox Player|levels = 3(none starred)|youtube = Wooshi999|country = America?}}  == Levels == [[Cr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wooshi999 is a skilled player that has beaten a bunch of extreme demons.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Player|levels = 3(none starred)|youtube = Wooshi999|country = America?}}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
[[Crimson Planet]] (Upcoming)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Plasma_Pulse_Finale?diff=99098</id>
		<title>Plasma Pulse Finale</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Plasma_Pulse_Finale?diff=99098"/>
		<updated>2018-05-08T15:43:12Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: It says levels with a removed song, but that&amp;#039;s not true&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}{{Infobox Level&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]] &lt;br /&gt;
|creator = [[Smokes]] and [[Giron]]&lt;br /&gt;
|id = 38655495&lt;br /&gt;
|song = 1077&lt;br /&gt;
|composer = BoomKitty&lt;br /&gt;
|image = File:Plasma Pulse Finale.jpg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Plasma Pulse Finale]] &#039;&#039;&#039;is a 2.1 Extreme Demon created by [[Smokes]] and [[Giron]]. It is the fourth and final installment of the Plasma Pulse series. The level contains lots of variation in its gameplay and decorations alike. It is currently the second hardest rated demon on the [[Official Geometry Dash Demonlist]], above [[Gamma]] and below [[Bloodlust]]. Many people, including Skullo, believe that it should be higher than Bloodlust, however. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The level contains lots of variation in its gameplay and decorations alike. It is the sequel to Plasma Pulse III and the final installment of the Plasma Pulse series (Plasma Pulse, [[Plasma Pulse II]], [[Plasma Pulse III]]). All four demons in the series are known for being ridiculously difficult. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level begins with a yellow jump pad launching the player into the first chunk of cube gameplay. This first part focuses mainly on orb timings with every type of jump orb. Different portals of the teleportation, gravity and size type will also make various appearances throughout the section. The first coin is available by hitting one of the many green orbs as early as possible to reach an alternate path. A bit into this tricky cube, after a double speed change, it will transform into a spider for a short moment, and then back to cube form, continuing the onslaught of orbs, now placed all around large spinning circles of fireballs. For the final seconds of this first segment, the ball will be used to perform a few timings with orbs and on ground in order to reach the teleportation portal, and a yellow orb sending the player onwards.&lt;br /&gt;
&lt;br /&gt;
The player goes back to cube form, now mini, and is approached by even more orbs and portals of many different types. A slow jump then transitions into a dual spider at triple speed with very confusing gameplay. It eventually goes back to normal and keeps going for a bit more, holding timings timed to the beat of the song. Right afterwards, a ship will take place with a very mixed gameplay style between orbs, gravity portals and small bursts of straight flying. A few teleportation portals also appear to lead the player into the upcoming UFO. This UFO is fairly self-explanitory and hold a couple of gravity portals and teleportation portals to mess with the player. The UFO enters a spider portal and keeps up the fast-paced gameplay with quick reactions required to reach the robot up ahead. This robot starts off in single form, but shortly after transformation, turns into a dual between a robot and a cube. As the previous dual, this too contains tricky gameplay, although this time, for a longer time. This dual lasts for about 5 seconds and quickly transitions to a single cube via a teleportation portal. The cube only contains a few jumps and slows down for just a very short moment for the player to catch a breath.&lt;br /&gt;
&lt;br /&gt;
This short break is followed up by even more orb-based gameplay, similar to the first part of the level, only this time, in triple speed. After this long maze-like setting, the cube changes into a mini wave taking on narrow sections with a gravity portal as well. This is followed  by a UFO with two jumps, and a short auto cube. Then comes another mini wave, this one shorter, leading into another auto jump into a robot approaching a teleportation portal sending the player to a fast straight fly into a short mini cube, and finally a mini ball with a few hard timings ending off this very fast section of the level. The level slows down after this, down to slow speed. The song also indicates that the whole level will slow down for a bit, taking on a more sinister tone. It starts with a long cube segment primarily focusing on orb timings as well as many portals to look out for as well. A while in, the cube will turn into a robot as preparation for the second coin of the level, obtainable through doing a shorter timing and hitting a yellow orb jump instead of a full safe jump.&lt;br /&gt;
&lt;br /&gt;
Keeping with the slow pace is a short mini swing copter followed by a spider with a few invisible teleportation portals to scout out. A custom orb acts as a teleportation portal, and a red jump pad takes the player to the ship section coming up next. This ship has lots of small straight flying along with orbs placed in gravity portals for manouvering purposes. After this flying segment is a slow but very tight wave with all sorts of obstacles trying to stop the player from moving on. Then comes a mini ball starting off with many teleportation portals and jump pads which are eventually replaced by gravity portals for the second half. A cube is next where the song begins to build up. The gameplay consists of many different things, from all kinds of orbs to time right, to size and gravity portals all over the place constantly changing the gameplay style. As the cube approaches a normal speed portal, the song goes back to upbeat and the level finishes off with another long cube section housing the third coin of the level along with more rapid gameplay as a mini cube, then a robot segment which goes back to a cube before the level ends with the creators&#039; names showing up above a red jump pad sending the player to the end.&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Highest Percentage&lt;br /&gt;
!Date Completed&lt;br /&gt;
!Total Attempts&lt;br /&gt;
!Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
|Smokes (Verifier)&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|29 October 2017&lt;br /&gt;
|14,376&lt;br /&gt;
|94%&lt;br /&gt;
|[[File:PLASMA PULSE FINALE VERIFIED (EXTREME DEMON) - by xSmoKes &amp;amp; Giron - Geometry Dash 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|100%&lt;br /&gt;
|4 November 2017&lt;br /&gt;
|8,103&lt;br /&gt;
|85%&lt;br /&gt;
|[[File:Plasma Pulse Finale 100% by xSmoKes (Extreme Demon) - GD 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Shuri&lt;br /&gt;
|100%&lt;br /&gt;
|20 December 2017&lt;br /&gt;
|24,268&lt;br /&gt;
|75%&lt;br /&gt;
|[[File:Plasma Pulse Finale 100% (EXTREME DEMON) Geometry Dash 2.11 FLUKE FROM 75!!!!|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|DiamondSplash&lt;br /&gt;
|100%&lt;br /&gt;
|23 January 2018&lt;br /&gt;
|14,756&lt;br /&gt;
|89% x2&lt;br /&gt;
|[[File:Geometry Dash Plasma Pulse Finale (Extreme Demon) by Smokes &amp;amp; Giron|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Real&lt;br /&gt;
|100%&lt;br /&gt;
|24 March 2018&lt;br /&gt;
|22 185&lt;br /&gt;
|97%&lt;br /&gt;
|[[File:-FR- Plasma Pulse Finale - Geometry Dash (144Hz - LIVE)|thumb|213x213px]]&lt;br /&gt;
|}&lt;br /&gt;
* This is the final level in the trilogy.&lt;br /&gt;
* This is the hardest level [[Smokes]] has verified and beaten.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:PLASMA PULSE FINALE VERIFIED (EXTREME DEMON) - by xSmoKes &amp;amp; Giron - Geometry Dash 2.1|centre|thumb|330x330px|Credits to Smokes. This verification video shows the full walkthrough of Plasma Pulse Finale.]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Levels with silver user coins]]&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
[[Category:XL Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Square_adventure?diff=76571</id>
		<title>Square adventure</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Square_adventure?diff=76571"/>
		<updated>2018-05-07T17:53:07Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Undo revision 77843 by 2601:40D:8101:34A2:FC36:9849:E15E:C573 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|image = File:SquareAdventure.jpg|creator = Diamond|difficulty = [[File:Hard.png|20px]] Hard|stars = 4 [[File:Star.png|15px]]|id = 61757|song = Stereo Madness|composer = Foreverbound}}&#039;&#039;&#039;Square Adventure&#039;&#039;&#039; is a Hard 4* level created by Diamond. This is the second level in the Normal Pack.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The level is quite easy overall but very hard for inexperienced players as the level gets progressively harder. After several game updates, the level now features numerous obstacles such as 1.9 gears, saw-blades, speed portals, and size portals. This level is considered one of the most annoying Hard levels because of the ridiculous number of bugs and different paths within the level.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with a cube segment. The word: &amp;quot;Easy&amp;quot; will appear after a moment. There are few jumps, and fakes can be seen in the level. Then, this is followed by a ship sequence. There is an arrow made up of blocks that will help the player guide through the right path. Then, the same path will be altered as the player&#039;s gravity changed. The next part is slightly harder, due to the huge amount of fakes, trolls, and timings. The color scheme of the level turns into black, very similar to Can&#039;t Let Go&#039;s cube segment. Then, the last part is a second ship sequence where speed portals, sizes, decorations, and 1.9 saw-blades are introduced. This is quite easy as there are narrow passages throughout the ship sequence. Then, the level ends.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Several beginners considers this level very hard due to the last part requiring memory.&lt;br /&gt;
* Remy202 has made a Silent version of this level, set to be verified by IEyeSee.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Map Pack Series - Normal Pack - Square Adventure (by Diamond) All Coins|thumb|335 px|Credits to [[Muzik Bike]]. This video shows the full walkthrough of Square Adventure.|centre]]&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|{{Map Packs}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Hard levels]]&lt;br /&gt;
[[Category:Levels with improper rating]]&lt;br /&gt;
[[Category:Pre 1.9 Levels]]&lt;br /&gt;
[[Category:Map Pack Levels]]&lt;br /&gt;
[[Category:Levels with fake user coins]]&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
[[Category:Long Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Renevant?diff=100092</id>
		<title>Renevant</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Renevant?diff=100092"/>
		<updated>2018-05-07T16:05:17Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Level|image = File:Revenant.PNG|creator = [[Nikrodox]], originally set to be verified by [[EndLevel]] now set to be verified by Aquiver|difficulty = TBA (Hopefully Extreme Demon)|stars = TBA (Hopefully 10*)|id = TBA|song = Grim Grinning Ghosts|composer = The Living Tombstone}}&#039;&#039;&#039;[[Revenant]]&#039;&#039;&#039; is a 2.1 upcoming Extreme Demon created by [[Nikrodox]] and set to be verified by Aquiver after Endlevel ditched the level. The level is the sequel to [[Allegiance]]. It has extremely hard timings and tight spots, and according to EndLevel, is easily harder than [[Bloodlust]], the current #1 demon. The level is decorated extremely well.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay is similar to that of Allegiance, except for the fact that it is significantly harder. The level starts off a half speed cube section and some spikes, and then a memory/timing cube. After the cube, there is a ship sequence where most of the level is hidden from view. This just makes this part harder. There is lots of straight-flying as well. Next, is a short ball, where most of the level is, again, hidden from view. After the ball, there is a tight wave. The wave does not require much spamming, but it is very tight, and the wave can barely fit through the spaces. After the wave, there is a short and fairly easy transition UFO, and then the drop. The drop is extremely difficult. Lots of the level is, again, hidden from view, which makes it even more tough. There are frequent portal changes and speed changes, although most of the drop is fast. There is also lots of straight flying and wave spamming. After the drop, the level ends with an extremely tight swing copter, and finally, a wave spam/straight fly section. Then, the level ends with a half speed double spike and a normal speed triple spike.&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Upcoming Levels]]&lt;br /&gt;
[[Category:Long Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Renevant?diff=100091</id>
		<title>Renevant</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Renevant?diff=100091"/>
		<updated>2018-05-07T15:54:23Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Level|image = File:Revenant.PNG|creator = [[Nikrodox]], originally set to be verified by [[EndLevel]] now aquiver|difficulty = TBA (Hopefully Extreme Demon)|stars = TBA (Hopefully 10*)|id = TBA|song = Grim Grinning Ghosts|composer = The Living Tombstone}}&#039;&#039;&#039;[[Revenant]]&#039;&#039;&#039; is a 2.1 upcoming Extreme Demon created by [[Nikrodox]] and set to be verified by Aquiver after Endlevel ditched the level. The level is the sequel to [[Allegiance]]. It has extremely hard timings and tight spots, and according to EndLevel, is easily harder than [[Bloodlust]], the current #1 demon. The level is decorated extremely well.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay is similar to that of Allegiance, except for the fact that it is significantly harder. The level starts off a half speed cube section and some spikes, and then a memory/timing cube. After the cube, there is a ship sequence where most of the level is hidden from view. This just makes this part harder. There is lots of straight-flying as well. Next, is a short ball, where most of the level is, again, hidden from view. After the ball, there is a tight wave. The wave does not require much spamming, but it is very tight, and the wave can barely fit through the spaces. After the wave, there is a short and fairly easy transition UFO, and then the drop. The drop is extremely difficult. Lots of the level is, again, hidden from view, which makes it even more tough. There are frequent portal changes and speed changes, although most of the drop is fast. There is also lots of straight flying and wave spamming. After the drop, the level ends with an extremely tight swing copter, and finally, a wave spam/straight fly section. Then, the level ends with a half speed double spike and a normal speed triple spike.&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Upcoming Levels]]&lt;br /&gt;
[[Category:Long Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Knobbelboy?diff=131580</id>
		<title>Knobbelboy</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Knobbelboy?diff=131580"/>
		<updated>2018-05-03T17:44:25Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: I changed some wrong information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Screenshot 2.png|country = The Netherlands|levels = 14 (4 starred)|youtube = [https://www.youtube.com/channel/UCsjWeDDjmRcWNpBjsr3zwbg]|age = 16||crew = GS||position = 12788 (global)}}&#039;&#039;&#039;[[Knobbelboy]]&#039;&#039;&#039; (stylized as &#039;&#039;&#039;[[knobbelboy]]) &#039;&#039;&#039;is an extremely skilled Dutch Geometry Dash player and level creator. He is well-known for beating Extreme Demons such as [[Bloodbath]], [[Cataclysm]], [[The Hell Factory]], [[Athanatos]] and most recently, [[Bloodlust]].&lt;br /&gt;
&lt;br /&gt;
On July 16th, 2016, he became the 10th person to legitimately beat Bloodbath in 29,973 attempts.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IapCZtxIpxksa=t&amp;amp;rct=j&amp;amp;q=&amp;amp;esrc=s&amp;amp;source=web&amp;amp;cd=1&amp;amp;cad=rja&amp;amp;uact=8&amp;amp;ved=0ahUKEwjeiZPRpOfWAhWB4SYKHVhEAnoQtwIIKDAA&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DIapCZtxIpxk&amp;amp;usg=AOvVaw0iI2_aMwmw3tVrpwjqTqF9&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 16th, 2016, Quasar quit Geometry Dash and gave [[Bloodlust]] to Knobbelboy to verify.&lt;br /&gt;
&lt;br /&gt;
On February 20th, 2018, he verified Bloodlust with a total of 121,296 attempts, which is considered as the currently hardest demon on Geometry Dash by most players, with some thinking [[Plasma Pulse Finale]] is harder.&lt;br /&gt;
&lt;br /&gt;
== Controversy ==&lt;br /&gt;
When the creator Manix648 quit Geometry Dash he took Fusion Z with him, cancelling the level. However Knobbelboy went against him and continued the level. In the end Manix and Knobbelboy came to an agreement; he would continue building the level under a different name and specific parts would be redesigned.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
* &#039;&#039;Rated Levels&#039;&#039;&lt;br /&gt;
** [[The Furious]]: A hard demon with tons of detailed effects and end animations.&lt;br /&gt;
** [[Dark Rainbow Rebirth]]: A remake of an old 1.9 of his called Dark Rainbow with new deco, gameplay, and more.&lt;br /&gt;
** [[Crying Souls]]: An early 2.0 Nine Circles remake.&lt;br /&gt;
** Crystal Field: Another rainbow-styled harder difficulty level made in late 1.9.&lt;br /&gt;
** [[Bloodlust]]: A megacollab rebirth of [[Bloodbath]] that is now considered to be the hardest demon on Geometry Dash.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Unrated Levels&#039;&#039;&lt;br /&gt;
** The Blade: A tiny level showcasing the art of the blade used in [[Blade of Justice|Blade Of Justice]].&lt;br /&gt;
** ContestX [[Viprin|ViPriN]]: A level made for Viprin&#039;s [[Yatagarasu]] Contest.&lt;br /&gt;
** HopeLess: A dark red cavern-themed insane level with gameplay very similar to [[Stalemate]] by Nox, as they both have the same song. It is to be remade by [[Zimnior12]].&lt;br /&gt;
** Bullseye: An insane difficulty green nine circles level.&lt;br /&gt;
** The End of Time: A red-themed insane difficulty collab with Kg583.&lt;br /&gt;
** Rainbow Aura: A long harder difficulty level made for Rek3dge&#039;s contest.&lt;br /&gt;
** NeverEnding: A harder difficulty rainbow-themed level.&lt;br /&gt;
** Before Midnight: Another rainbow-themed level. It was made in 1.9 and is a collab by DashFire and Knobbelboy himself.&lt;br /&gt;
** Knock Knock: A rainbow-themed level inspired by La Campanella by [[FunnyGame|Funnygame]].&lt;br /&gt;
** Dark Rainbow: Knobbelboy&#039;s first level made in 1.9.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Upcoming Levels&#039;&#039;&lt;br /&gt;
** [[God Eater]]: A solo extreme demon boasting over 400,000 objects when finished. It features highly detailed art and block design along with highly varying gameplay. It&#039;s also very highly anticipated and has a lot of hype for his most recent preview for God Eater&lt;br /&gt;
** [[Ragnarok]]: An extreme demon megacollab with Panman30, [[Rustam]], Gaero, Th04, Xaro, Zephiro, Chase, [[Skitten]], [[LazerBlitz]], Vanik, and [[Giron]].&lt;br /&gt;
** [[Fusion Z]]: Another extreme demon megacollab previously hosted by Manix648 and later cancelled by him. Knobbelboy picked it up and it will be verified by Geomania. The name will be changed&lt;br /&gt;
** Chaos Wing: A wave based demon level made for RedHuseey. Its inspired by RedHuseey&#039;s favorite level Sonic wave.&lt;br /&gt;
** Singularity: a new upcoming extreme demon with purple as main color.&lt;br /&gt;
** Counter attack: A solo XL extreme demon that will be his main progress after God eater.&lt;br /&gt;
** project nep nep: a seven minute level that is still in development &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* He has a video on YouTube which is a tutorial of making a [https://www.youtube.com/watch?v=KYvNuJ5Iaz0 Demon Face] on Geometry Dash.&lt;br /&gt;
* On September 4th, 2016, he uploaded a teaser video of [https://www.youtube.com/watch?v=Q4goYc8oDXA Bloodlust].&lt;br /&gt;
*He is friends with Geomania who also verified his Nine Circles level Crying Souls. Geomania was also chosen by Knobbelboy to verify Fusion Z.&lt;br /&gt;
**Crying Souls quickly gained fame as it was the first [[Nine Circles Levels|Nine Circles remake]] to utilize moving objects.&lt;br /&gt;
*He crashed at 98% once and 97% three times on Bloodlust&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=GXFNdXLToAE&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Level Creators]]&lt;br /&gt;
[[Category:Netherlandic Players]]&lt;br /&gt;
[[Category:Moderators]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/SaRy?diff=144880</id>
		<title>SaRy</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/SaRy?diff=144880"/>
		<updated>2018-05-02T20:10:44Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SaRy is a Mysterious Korean player That disappeared in 2.0{{Infobox Player}}&lt;br /&gt;
[[Category:Hackers]]&lt;br /&gt;
[[Category:Retired Players]]&lt;br /&gt;
[[Category:Korean Players]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/SaRy?diff=144879</id>
		<title>SaRy</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/SaRy?diff=144879"/>
		<updated>2018-05-02T20:10:22Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SaRy is a Mysterious Korean player That disappeared in 2.0{{Infobox Player}}&lt;br /&gt;
[[Category:Hackers]]&lt;br /&gt;
[[Category:Retired Players]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/SaRy?diff=144878</id>
		<title>SaRy</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/SaRy?diff=144878"/>
		<updated>2018-05-02T19:41:35Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: I made this page. Please edit it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SaRy is a Mysterious Korean player That disappeared in 2.0{{Infobox Player}}&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Crimson_Planet?diff=86723</id>
		<title>Crimson Planet</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Crimson_Planet?diff=86723"/>
		<updated>2018-04-24T15:24:23Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Created page with &amp;quot;Crimson Planet is an upcoming level that is set to be #1&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crimson Planet is an upcoming level that is set to be #1&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jeyzor?diff=75025</id>
		<title>Jeyzor</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jeyzor?diff=75025"/>
		<updated>2018-04-23T19:14:59Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Player&lt;br /&gt;
|image = Juutuuppi.png&lt;br /&gt;
|country = Finland&lt;br /&gt;
|age = 16&lt;br /&gt;
|levels = 84 (73 Starred)&lt;br /&gt;
|crew = [[GeoStorm]]&lt;br /&gt;
|position = 20735 (Global)&lt;br /&gt;
5 (Creators)&lt;br /&gt;
|youtube = [https://www.youtube.com/user/Jeady2]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Jeyzor]]&#039;&#039;&#039; is a popular Finnish level creator in Geometry Dash. He had a part in numerous mega-collaborations including the likes of [[Supersonic]] and [[Yatagarasu]]. He is the creator of [[Ditched Machine]], which is a popular 1.9 difficult demon level. Later in 2.0, he made a sequel for Ditched Machine, named [[Abandoned Machine]].&lt;br /&gt;
&lt;br /&gt;
He has also started a series called &#039;&#039;Geometry Dashers&#039; Grammar Sucks &#039;&#039;where he bashes some players&#039; grammar for being wrong.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&#039;&#039;Demon Levels&#039;&#039;&#039;&#039;&#039;: ===&lt;br /&gt;
* Pixel Parade&lt;br /&gt;
* Demon Attack&lt;br /&gt;
* Forbidden&lt;br /&gt;
* Dark Park&lt;br /&gt;
* Castle&lt;br /&gt;
* Alien World&lt;br /&gt;
* [http://geometry-dash-fan.wikia.com/wiki/Ditched_Machine Ditched Machine]&lt;br /&gt;
* [http://geometry-dash-fan.wikia.com/wiki/Dark_Disco Dark Disco]&lt;br /&gt;
* Prosperity&lt;br /&gt;
* For Matilda 2&lt;br /&gt;
* [[Abandoned Machine]]&lt;br /&gt;
* [[Kappa Boss Fight]]&lt;br /&gt;
* [[Matilda the Machine]]&lt;br /&gt;
* PogChamp Boss Fight&lt;br /&gt;
* OwO&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&#039;&#039;Normal Levels:&#039;&#039;&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Hard:&#039;&#039; ====&lt;br /&gt;
*Simplicity&lt;br /&gt;
*For Matilda&lt;br /&gt;
*Purple&lt;br /&gt;
*Technology&lt;br /&gt;
*Mystical Ocean&lt;br /&gt;
*[[GoldenClub]]&lt;br /&gt;
*CandyLand 2&lt;br /&gt;
*Electronic Universe&lt;br /&gt;
*Retro&lt;br /&gt;
*Horror&lt;br /&gt;
*o3o&lt;br /&gt;
*Scary Screams&lt;br /&gt;
*Unnamed 17&lt;br /&gt;
*Cloudy Wolrdy&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Harder:&#039;&#039; ====&lt;br /&gt;
*Wormhole&lt;br /&gt;
*SpeedUp&lt;br /&gt;
*Shooting Star&lt;br /&gt;
*Sunset 2&lt;br /&gt;
*CandyLand&lt;br /&gt;
*Highway&lt;br /&gt;
*DreamTour&lt;br /&gt;
*Mystical Island&lt;br /&gt;
*Top Secret&lt;br /&gt;
*SunSet 4&lt;br /&gt;
*SunSet 5&lt;br /&gt;
*The Isolation&lt;br /&gt;
*Carneval of Colors&lt;br /&gt;
*Happy Dreams&lt;br /&gt;
*SunSet 6&lt;br /&gt;
*Lost Kingdom&lt;br /&gt;
*Emergency&lt;br /&gt;
*Matrix&lt;br /&gt;
*Through the Galaxy&lt;br /&gt;
*Success&lt;br /&gt;
*The Land of Nod&lt;br /&gt;
*Crunchy Pear&lt;br /&gt;
*Crazy Cosmos&lt;br /&gt;
*Lighter&lt;br /&gt;
*Prism Glory&lt;br /&gt;
*Spectrum Dust&lt;br /&gt;
*Pixel Paradise&lt;br /&gt;
*That One Level&lt;br /&gt;
*Psychotropic&lt;br /&gt;
*Pixel Sky Palace&lt;br /&gt;
*Contrast&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Insane:&#039;&#039; ====&lt;br /&gt;
*SunSet&lt;br /&gt;
*Paranormal Activity&lt;br /&gt;
*Flashing Journey&lt;br /&gt;
*Plasmatic&lt;br /&gt;
*SunSet 3&lt;br /&gt;
*Laboratory&lt;br /&gt;
*Level Mix&lt;br /&gt;
*Rise of the Dead&lt;br /&gt;
*Color Chase&lt;br /&gt;
*Futuristica&lt;br /&gt;
*SunSet 7&lt;br /&gt;
*[[Nostalgia]]&lt;br /&gt;
*New Level&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*His favorite color is purple.&lt;br /&gt;
*He is the alleged creator of the Sunset style of levels, because he has a level series called &#039;Sunset&#039;.&lt;br /&gt;
*His one demon level, Castle, has got a secret way. However, RobTop didn&#039;t see it and it&#039;s still rated and featured demon. in Update 1.7 the level in a Gravity Ball section part, some of the decoration was solid. After Update 1.9, none of the decoration is solid which resulted in the secret way being accessible&lt;br /&gt;
*He used a texture pack he created, named Purpura.&lt;br /&gt;
*He also plays Overwatch, which he has been uploading seldom as he most recently uploads Geometry Dash videos now.&lt;br /&gt;
*His profile picture contains a purple background and a slow loris hanging on to a vine with a &#039;J&#039; on its head.&lt;br /&gt;
*One of his demons was on the top 50 list but got demoted recently.&lt;br /&gt;
[[Category:Level Creators]]&lt;br /&gt;
[[Category:Finnish Users]]&lt;br /&gt;
[[Category:Finnish Players]]&lt;br /&gt;
[[Category:Retired Players]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Spacial_Rend?diff=104890</id>
		<title>Spacial Rend</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Spacial_Rend?diff=104890"/>
		<updated>2018-04-23T19:10:15Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox Level&lt;br /&gt;
|creator = Team Umbra (Verified by DiamondSplash)&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|id = 40292513&lt;br /&gt;
|song = Electrodynamix&lt;br /&gt;
|composer = dj-Nate|&lt;br /&gt;
image = File:Special Rend.png}}&lt;br /&gt;
&#039;&#039;&#039;Spacial Rend&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration created by Eclipsed and Team Umbra, which was verified by DiamondSplash. It was recently added to number #3 on the [[Official Geometry Dash Demonlist|Demon List]], above ( [[Sonic Wave]] #4) and below ( [[Plasma Pulse Finale|PPF]] #2).  &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TBA&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level is based off the move &#039;&#039;Spacial Rend &#039;&#039;from the Pokémon franchise, which is a move exclusive to the legendary Pokémon Palkia.&lt;br /&gt;
* This level was originally meant to be harder than [[Bloodbath]], but now is harder than Sonic Wave.&lt;br /&gt;
* This level has a total of 192,827 objects, which is even more than Bloodlust.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Spacial Rend (Extreme Demon Verification) by Eclipsed &amp;amp; More|330x330px|thumb|Credits to Diamond Splash himself. This verification video shows the full walkthrough of Special Rend. |centre]][[Category:Extreme Demons]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Megacollabs]]&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
[[Category:Long Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Plasma_Pulse_Finale?diff=99093</id>
		<title>Plasma Pulse Finale</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Plasma_Pulse_Finale?diff=99093"/>
		<updated>2018-04-23T19:09:04Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}{{Infobox Level&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]] &lt;br /&gt;
|creator = [[Smokes]] and [[Giron]]&lt;br /&gt;
|id = 38655495&lt;br /&gt;
|song = 1077&lt;br /&gt;
|composer = BoomKitty&lt;br /&gt;
|image = File:Plasma Pulse Finale.jpg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Plasma Pulse Finale]] &#039;&#039;&#039;is a 2.1 Extreme Demon created by [[Smokes]] and [[Giron]]. It is the fourth and final installment of the Plasma Pulse series. The level contains lots of variation in its gameplay and decorations alike. It is currently the second hardest rated demon on the [[Official Geometry Dash Demonlist]], above [[Spacial Rend]] and below [[Bloodlust]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The level contains lots of variation in its gameplay and decorations alike. It is the sequel to Plasma Pulse III and the final installment of the Plasma Pulse series (Plasma Pulse, [[Plasma Pulse II]], [[Plasma Pulse III]]). All four demons in the series are known for being ridiculously difficult.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level begins with a yellow jump pad launching the player into the first chunk of cube gameplay. This first part focuses mainly on orb timings with every type of jump orb. Different portals of the teleportation, gravity and size type will also make various appearances throughout the section. The first coin is available by hitting one of the many green orbs as early as possible to reach an alternate path. A bit into this tricky cube, after a double speed change, it will transform into a spider for a short moment, and then back to cube form, continuing the onslaught of orbs, now placed all around large spinning circles of fireballs. For the final seconds of this first segment, the ball will be used to perform a few timings with orbs and on ground in order to reach the teleportation portal, and a yellow orb sending the player onwards.&lt;br /&gt;
&lt;br /&gt;
The player goes back to cube form, now mini, and is approached by even more orbs and portals of many different types. A slow jump then transitions into a dual spider at triple speed with very confusing gameplay. It eventually goes back to normal and keeps going for a bit more, holding timings timed to the beat of the song. Right afterwards, a ship will take place with a very mixed gameplay style between orbs, gravity portals and small bursts of straight flying. A few teleportation portals also appear to lead the player into the upcoming UFO. This UFO is fairly self-explanitory and hold a couple of gravity portals and teleportation portals to mess with the player. The UFO enters a spider portal and keeps up the fast-paced gameplay with quick reactions required to reach the robot up ahead. This robot starts off in single form, but shortly after transformation, turns into a dual between a robot and a cube. As the previous dual, this too contains tricky gameplay, although this time, for a longer time. This dual lasts for about 5 seconds and quickly transitions to a single cube via a teleportation portal. The cube only contains a few jumps and slows down for just a very short moment for the player to catch a breath.&lt;br /&gt;
&lt;br /&gt;
This short break is followed up by even more orb-based gameplay, similar to the first part of the level, only this time, in triple speed. After this long maze-like setting, the cube changes into a mini wave taking on narrow sections with a gravity portal as well. This is followed  by a UFO with two jumps, and a short auto cube. Then comes another mini wave, this one shorter, leading into another auto jump into a robot approaching a teleportation portal sending the player to a fast straight fly into a short mini cube, and finally a mini ball with a few hard timings ending off this very fast section of the level. The level slows down after this, down to slow speed. The song also indicates that the whole level will slow down for a bit, taking on a more sinister tone. It starts with a long cube segment primarily focusing on orb timings as well as many portals to look out for as well. A while in, the cube will turn into a robot as preparation for the second coin of the level, obtainable through doing a shorter timing and hitting a yellow orb jump instead of a full safe jump.&lt;br /&gt;
&lt;br /&gt;
Keeping with the slow pace is a short mini swing copter followed by a spider with a few invisible teleportation portals to scout out. A custom orb acts as a teleportation portal, and a red jump pad takes the player to the ship section coming up next. This ship has lots of small straight flying along with orbs placed in gravity portals for manouvering purposes. After this flying segment is a slow but very tight wave with all sorts of obstacles trying to stop the player from moving on. Then comes a mini ball starting off with many teleportation portals and jump pads which are eventually replaced by gravity portals for the second half. A cube is next where the song begins to build up. The gameplay consists of many different things, from all kinds of orbs to time right, to size and gravity portals all over the place constantly changing the gameplay style. As the cube approaches a normal speed portal, the song goes back to upbeat and the level finishes off with another long cube section housing the third coin of the level along with more rapid gameplay as a mini cube, then a robot segment which goes back to a cube before the level ends with the creators&#039; names showing up above a red jump pad sending the player to the end.&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Highest Percentage&lt;br /&gt;
!Date Completed&lt;br /&gt;
!Total Attempts&lt;br /&gt;
!Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
|Smokes (Verifier)&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|29 October 2017&lt;br /&gt;
|14,376&lt;br /&gt;
|94%&lt;br /&gt;
|[[File:PLASMA PULSE FINALE VERIFIED (EXTREME DEMON) - by xSmoKes &amp;amp; Giron - Geometry Dash 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|100%&lt;br /&gt;
|4 November 2017&lt;br /&gt;
|8,103&lt;br /&gt;
|85%&lt;br /&gt;
|[[File:Plasma Pulse Finale 100% by xSmoKes (Extreme Demon) - GD 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Shuri&lt;br /&gt;
|100%&lt;br /&gt;
|20 December 2017&lt;br /&gt;
|24,268&lt;br /&gt;
|75%&lt;br /&gt;
|[[File:Plasma Pulse Finale 100% (EXTREME DEMON) Geometry Dash 2.11 FLUKE FROM 75!!!!|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|DiamondSplash&lt;br /&gt;
|100%&lt;br /&gt;
|23 January 2018&lt;br /&gt;
|14,756&lt;br /&gt;
|89% x2&lt;br /&gt;
|[[File:Geometry Dash Plasma Pulse Finale (Extreme Demon) by Smokes &amp;amp; Giron|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Real&lt;br /&gt;
|100%&lt;br /&gt;
|24 March 2018&lt;br /&gt;
|22 185&lt;br /&gt;
|97%&lt;br /&gt;
|[[File:-FR- Plasma Pulse Finale - Geometry Dash (144Hz - LIVE)|thumb|213x213px]]&lt;br /&gt;
|}&lt;br /&gt;
* This is the final level in the trilogy.&lt;br /&gt;
* This is the hardest level [[Smokes]] has verified and beaten.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:PLASMA PULSE FINALE VERIFIED (EXTREME DEMON) - by xSmoKes &amp;amp; Giron - Geometry Dash 2.1|centre|thumb|330x330px|Credits to Smokes. This verification video shows the full walkthrough of Plasma Pulse Finale.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with a removed song]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Levels with silver user coins]]&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
[[Category:XL Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Spacial_Rend?diff=104889</id>
		<title>Spacial Rend</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Spacial_Rend?diff=104889"/>
		<updated>2018-04-23T19:07:15Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: I edited it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox Level&lt;br /&gt;
|creator = Team Umbra (Verified by DiamondSplash)&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
|id = 40292513&lt;br /&gt;
|song = Electrodynamix&lt;br /&gt;
|composer = dj-Nate|&lt;br /&gt;
image = File:Special Rend.png}}&lt;br /&gt;
&#039;&#039;&#039;Spacial Rend&#039;&#039;&#039; is a 2.1 Extreme Demon mega-collaboration created by Eclipsed and Team Umbra, which was verified by DiamondSplash. It was recently added to number #3 on the [[Official Geometry Dash Demonlist|Demon List]], above ( [[Sonic Wave|Sonic wave]] #4) and below ( [[Plasma Pulse Finale|PPF]] #2).  &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;TBA&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level is based off the move &#039;&#039;Spacial Rend &#039;&#039;from the Pokémon franchise, which is a move exclusive to the legendary Pokémon Palkia.&lt;br /&gt;
* This level was originally meant to be harder than [[Bloodbath]], but now is harder than Zaphkiel.&lt;br /&gt;
* This level has a total of 192,827 objects, which is even more than Bloodlust.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Spacial Rend (Extreme Demon Verification) by Eclipsed &amp;amp; More|330x330px|thumb|Credits to Diamond Splash himself. This verification video shows the full walkthrough of Special Rend. |centre]][[Category:Extreme Demons]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Megacollabs]]&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
[[Category:Long Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dynamic_On_Track?diff=73350</id>
		<title>Dynamic On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dynamic_On_Track?diff=73350"/>
		<updated>2018-04-16T19:07:51Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:DynamicOnTrack.png|300px&lt;br /&gt;
|creator = CrePusCule&lt;br /&gt;
|sequences = C, S, C&lt;br /&gt;
|portals = Speed&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|stars = 5[[File:Star.png|15px]]&lt;br /&gt;
|id = 1063115&lt;br /&gt;
|song = Back On Track&lt;br /&gt;
|composer = DJVI|created = February 9, 2013}}&lt;br /&gt;
&#039;&#039;&#039;Dynamic On Track&#039;&#039;&#039; is a custom level by Crepuscule that is featured in the Ruby Pack. Despite its rating of Hard and 5 stars, many players consider it to be exceptionally difficult.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level has been considered as &#039;improperly rated&#039; for many players, particularly because of the number of &amp;quot;tricks&amp;quot; found in it. These tricks are indeed not easy to notice and therefore require a lot of practice and memorization. The faster speeds later on also give a headache to those who are not used to such faster speeds.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with normal speed, with colored blocks with the Light Background color, and slightly more decorated than the standard Back On Track. Next comes a double speed portal. This part has a lot of tricks in particular, and it is hard to judge the distance at some parts. A double speed ship sequence follows, which is not too difficult. Then the level progresses to triple speed and back into cube. This is slightly easier than the double speed cube. Towards the end of the level, the background changes to black and the colored blocks change to colored outlines. The level then ends.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*This level has a prequel, Stereo Dynamicness, which is also a map pack level, in the Shiny Pack.&lt;br /&gt;
*Crepuscule thought about 8 stars for this level.&lt;br /&gt;
*The majority of the Geometry Dash community find this level really annoying, hence it being rated hard difficulty when it should be a greater rating.&lt;br /&gt;
*Although the harsh comments, it still has quite a few likes and a ton of downloads, meaning that not too many people are disliking the level.&lt;br /&gt;
*The creator himself wants to nerf the level but is unable to access to the account.&lt;br /&gt;
*On March 4th, 2017 Crepuscule&#039;s old account got hacked by the player Cos8o: he updated the level adding 3 user coins and asked the users if he should nerf it. However, the day after he gave the account to the real Crepuscule.&lt;br /&gt;
*This level was updated with a nerf on April 2nd, but he kept a key for the original. Ironically, now people hate the nerf rather than the original.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash Map Pack Series - Ruby Pack - Dynamic on Track (by Crepuscule) All Coins|thumb|center|400px|credit to [[Muzik Bike]]]]{{Map Packs}}[[Category:Hard levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Pack Levels]]&lt;br /&gt;
[[Category:Levels with improper rating]]&lt;br /&gt;
[[Category:Pre 1.9 Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long Levels]]&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with fake user coins]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Square_adventure?diff=76565</id>
		<title>Square adventure</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Square_adventure?diff=76565"/>
		<updated>2018-04-16T19:06:37Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|image = File:SquareAdventure.jpg|creator = Diamond|difficulty = [[File:Hard.png|20px]] Hard|sequences = C, S, C, S|portals = Gravity, Speed, Size, Ship, Cube|stars = 4 [[File:Star.png|15px]]|id = 61757|song = Stereo Madness|composer = Foreverbound|created = August 26, 2012}}&lt;br /&gt;
&#039;&#039;&#039;[[Square Adventure]]&#039;&#039;&#039; is a Hard 4* level created by Diamond. This is the second level in the Normal Pack.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The level is quite easy overall but ridiculously hard for inexperienced players as the level gets progressively harder. After several game updates, the level now features numerous obstacles such as 1.9 gears, saw-blades, speed portals, and size portals. This level is considered one of the most annoying Hard levels because of the ridiculous number of bugs and different paths within the level.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with a cube segment. The word: &amp;quot;Easy&amp;quot; will appear after a moment. There are few jumps, and fakes can be seen in the level. Then, this is followed by a ship sequence. There is an arrow made up of blocks that will help the player guide through the right path. Then, the same path will be altered as the player&#039;s gravity changed. The next part is slightly harder, due to the huge amount of fakes, trolls, and timings. The color scheme of the level turns into black, very similar to Can&#039;t Let Go&#039;s cube segment. Then, the last part is a second ship sequence where speed portals, sizes, decorations, and 1.9 saw-blades are introduced. This is quite easy as there are narrow passages throughout the ship sequence. Then, the level ends.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Several beginners considers this level very hard due to the last part requiring memory.&lt;br /&gt;
* Remy202 has made a Silent version of this level, set to be verified by IEyeSee.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Map Pack Series - Normal Pack - Square Adventure (by Diamond) All Coins|thumb|335 px|Credits to [[Muzik Bike]]. This video shows the full walkthrough of Square Adventure.|centre]]&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|{{Map Packs}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hard levels]]&lt;br /&gt;
[[Category:Levels with improper rating]]&lt;br /&gt;
[[Category:Pre 1.9 Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Pack Levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with fake user coins]]&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
[[Category:Long Levels]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Silent_Circles_%28Cyrillic%29?diff=61120</id>
		<title>Silent Circles (Cyrillic)</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Silent_Circles_%28Cyrillic%29?diff=61120"/>
		<updated>2018-04-09T14:08:49Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:SilentCircles.png&lt;br /&gt;
|creator = Cyrillic and Sailent&lt;br /&gt;
|difficulty = [[File:Harder.png|15px]] Harder&lt;br /&gt;
|sequences = C, S, C, W, B/B, B/W, W/W&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual, Teleportation, Key&lt;br /&gt;
|stars = 0[[File:Star.png|15px]]&lt;br /&gt;
|song = Supernova&lt;br /&gt;
|composer = Xtrullor|id = 12169905|created = November 19th, 2014}}&lt;br /&gt;
&#039;&#039;&#039;Silent Circles&#039;&#039;&#039; is a very popular and impossible [[Nine Circles]] level by [[Cyrillic]] and [[Sailent]]. This is the most liked impossible level in-game and is infamous for continuing the &amp;quot;silent&amp;quot; series.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level utilizes a purple and blue color scheme. It was among the first levels to introduce the impossible one space triple speed mini wave, and this has since been replicated into other impossible levels such as Satan&#039;s Circles by Zeb.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts off with a fairly simple cube section unlocked by a key, with a few tricky timings, but not too difficult otherwise. It then quickly goes into a very difficult ship section with mirroring and gravity portals. The next cube segment is impossible, and the wave is then introduced. This wave is also impossible due to ridiculously tight mini wave mashing that cannot be accomplished by a human. The next dual segment is also impossible, because the wave is mashed beyond human accomplishment as well. After this, more impossibility follows as the wave consists of an impossibly tiny gap for a dual player wave to go through. At the end a mini wave has to go through a gap that normally a big wave would go through, followed by an even harder section where a mini wave goes through the middle of two spikes with one block to go through, which is practically impossible at triple speed. In addition, there are also invisible blue orbs which make the mini wave even harder. The level ends with a second key with [[Cyrillic]] and Sailent&#039;s names.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Supernova Circles]], an easy, nerfed version of Silent Circles, had been rated demon for less than ten minutes. After [[Riot]] stated that Supernova Circles was hacked, it was immediately undemoned a few minutes later, making it one of the quickest levels to get unstarred after it&#039;s been rated. Alongside [[Belly Circles]], by Flozo88, an ocher colored level using &amp;quot;Bionic Belly Button&amp;quot; by Fantomenk; it got featured at just 80 likes, but lost its stars few minutes later.&lt;br /&gt;
* [[ToshDeluxe]] made an auto version of this level, and it was rated with 1 star until it was unrated due to being an auto copy of a level.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[File:Geometry Dash - SILENT CIRCLES - by Cyrillic &amp;amp; Sailent (Impossible)|centre|thumb|330x330px|Credit to ToshDeluxe.]]&lt;br /&gt;
[[Category:Nine Circles levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Insane levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Impossible Nine Circles levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Hacked Levels]]&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:Multiplayer Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stalemate_Redux?diff=105203</id>
		<title>Stalemate Redux</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stalemate_Redux?diff=105203"/>
		<updated>2018-04-04T14:29:11Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Level&lt;br /&gt;
|creator = GDTheTactiq and TheFrozenTide (Verified by TheRealZephal)&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:star.png|15px]]|id = 37398911&lt;br /&gt;
|song = &amp;lt;p&amp;gt;&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/kayozx/stalemate-df-ep-03-1&amp;quot; height=&amp;quot;70px&amp;quot; width=&amp;quot;100%&amp;quot; auto_play=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/soundcloud&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|composer = Kayoszx/KzX&lt;br /&gt;
|image = file:Stalemate Redux.png}}&lt;br /&gt;
&#039;&#039;Not to be confused with [[Stalemate]] by Nox.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Stalemate Redux]] &#039;&#039;&#039;is a 2.1 Extreme Demon created by GDTheTactiq and TheFrozenTide, and was verified by TheRealZephal&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=t9XP1lhMrPo&amp;lt;/ref&amp;gt;. As its name suggests, it is an extremely difficult remake of Stalemate by Nox. It is currently #10 on the [[Official Geometry Dash Demonlist]], above [[Cadrega City]](#11) and below [[Devil Vortex]](#9).&lt;br /&gt;
==  Gameplay==&lt;br /&gt;
The level starts off with a ship sequence that consists of some easy straight-fly segments; there are two paths the player can go down, one of which activates low detail mode. The player then enters a very difficult ship sequence, marked by strange and annoying timings and difficult ship maneuvers. At the end of the ship part, text flashes that says &amp;quot;Stalemate Redux.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next, the player then enters an incredibly hard wave segment, which has, among other things, fake line trolling, ridiculously tight spaces, and a background which makes it hard to see obstacles. This wave segment is also very long, further adding to its difficulty. Afterwards, the player enters a half speed dual cube segment, and has to jump over numerous sets of triple spikes. The background during this part has the text &amp;quot;There is no escape,&amp;quot; and a chess king piece, which adds to the whole &amp;quot;Stalemate&amp;quot; theme.&lt;br /&gt;
&lt;br /&gt;
The triple speed UFO segment that follows the dual cube segment has been described as the &amp;quot;hardest UFO game-play ever.&amp;quot; It features fake line trolling, very difficult click/orb timings, and a fade effect that severely impacts the player&#039;s vision. Sometimes, the level will become invisible, and the player has to memorize when to click when this happens. After the UFO is an easier ship sequence; it requires very good straight-fly skills, orb timings, and ship maneuvers in general (this ship sequence looks a lot like [[8o]]&#039;s first ship sequence, but is of course significantly harder).&lt;br /&gt;
&lt;br /&gt;
After managing to complete both of the above segments, the player then enters an &#039;&#039;incredibly &#039;&#039;annoying ball memorization section that is somewhat easy to learn, but is stressful as it is near the end of the level. The player needs good timing skills, memorization, and focus to pass this ball. A hard ship sequence follows, which needs, again, good orb timings and straight-fly. A somewhat creative &amp;quot;ship-copter&amp;quot; part is next; this needs good straight-fly skill and concentration. Upon somehow managing to pass all this, the level throws its last challenge at you- a short straight-fly segment that requires the player keep their calm. The level then ends, showing text that says &amp;quot;Well done...&amp;quot; and then finally &amp;quot;Stalemate Redux.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Fails ==&lt;br /&gt;
* [[EndLevel]] crashed at 95%&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=oqtJf178Q0g&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Zephal crashed at 86%&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=sWgYJhB5YvY&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Highest Percentage&lt;br /&gt;
!Date Completed&lt;br /&gt;
!Total Attempts&lt;br /&gt;
!Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
|TheRealZephal (verifier)&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|8 September 2017&lt;br /&gt;
|17,304&lt;br /&gt;
|86%&lt;br /&gt;
|[[File:Stalemate Redux By GDTehTactiq and TheFrozenTide -ULTIMATE DEMON- -Verified on stream-|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|24 September 2017&lt;br /&gt;
|~3,700&lt;br /&gt;
|59%&lt;br /&gt;
|[[File:Stalemate Redux 100% by GDTheTactiq (Extreme Demon) - GD 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooshi999&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|26 September 2017&lt;br /&gt;
|~4,200&lt;br /&gt;
|72%&lt;br /&gt;
|[[File:144hz - Stalemate Redux by GDTheTactiq - 100% (Reupload) - Extreme Demon|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Skullo&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|30 September 2017&lt;br /&gt;
|9,111&lt;br /&gt;
|89%&lt;br /&gt;
|[[File:Geometry Dash -2.1- Stalemate Redux by GDTheTactiq - Skullo|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[RpgRaketti]]&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|7 November 2017&lt;br /&gt;
|14,034&lt;br /&gt;
|75%&lt;br /&gt;
|[[File:&amp;quot;Stalemate Redux&amp;quot; by TheTactiq &amp;amp; TheFrozenTide (Extreme Demon) (On Stream) - Geometry Dash|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|DiamondSplash&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|December 2017&lt;br /&gt;
|5,499+&lt;br /&gt;
|92%&lt;br /&gt;
|[[File:Geometry Dash - Stalemate Redux (Extreme Demon) by TheTactiq &amp;amp; TheFrozenTide|centre|thumb|200x200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* While verifying the level, Zephal completed the level, but missed the only coin of the level, therefore making the run invalid for uploading (It is also worth mentioning that the coin was free). He had no interest of completing the level once again, so he removed the coin and no-clipped the level in order to verify and upload the level&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;.&lt;br /&gt;
* Stalemate Redux was once #1 on the Official Geometry Dash Demon List, due to Zephal himself saying that it was harder than Yatagarasu.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Stalemate Redux - Full level -EXTREME DEMON- Read desc!|centre|thumb|330x330px|A 100% walkthrough of Stalemate redux with 1080p uality and no commentary. Note that this footage uses noclip hacks.]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
[[Category:Collaborations]]&lt;br /&gt;
[[Category:Hell-Themed Levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Hacked Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/ReTraY?diff=64706</id>
		<title>ReTraY</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/ReTraY?diff=64706"/>
		<updated>2018-03-23T17:03:50Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:retray-gameplay.png&lt;br /&gt;
|creator = Dimavikulov26&lt;br /&gt;
|stars = 2[[File:Star.png|15px]]&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = C, S, U, B, S, W, C, U&lt;br /&gt;
|portals = Gravity, Speed&lt;br /&gt;
|song = Golden Haze (Prev)&lt;br /&gt;
|composer = Detious|id = 6508283}}&lt;br /&gt;
&#039;&#039;&#039;[[ReTraY]]&#039;&#039;&#039; is a 1.9 Easy 2* level created by Dimavikulov26. It is in one of the map packs added in Update 2.0, the Alpha Pack. It consists of simple cube, ball, ship, wave, and UFO segments throughout the level. It is also the most liked level in the game.&lt;br /&gt;
&lt;br /&gt;
ReTraY obtained a coin update in 2.0.    &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The level utilizes an art style that was inspired by [[Gigabyte]] by [[TriAxis]]. The style uses a green retro style on a black background. The style also involves a lot of effects and pixel art. This may be defined as one of the easiest levels ever in Geometry Dash.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with a half speed cube section, with text shown as &amp;quot;8 Bit Game.&amp;quot; After the last jump, the player enters a half speed speed sequence. Here, numerous squares flash (appears and disappears). One of the squares contain a coin. After passing the second wall, fly upward to get the coin, then you can go back to the normal route.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the player enters a simple UFO segment that features the most harmless obstacles around. Its obstacles flash according to the beat.&lt;br /&gt;
&lt;br /&gt;
Next up is a ball section. The platforms of the ball part vibrates and the second coin is located there. After passing the first obstacle, do not tap (mobile) or press the Space bar, up arrow key, or the mouse to get the coin. There is no need for you to tap/click/press to go back to the normal route, because you&#039;re already at the normal route.&lt;br /&gt;
&lt;br /&gt;
The second ship begins, with a 1x speed and a text appears like &amp;quot;RETRAY&amp;quot; (the name of the level). The speed changes to 1/2 speed, then returning back to 1x speed. The obstacles flashes like in the first UFO part. After that, the speed goes to 2x.&lt;br /&gt;
&lt;br /&gt;
A double speed wave starts and is an easy one. There were only a few obstacles, so there is no problem with that. Arrows flash on the pathways, making it easier.&lt;br /&gt;
&lt;br /&gt;
It follows a normal speed cube, where a couple of pixelated UFOs flash. It follows the last UFO part, where the speed changes from normal to double to triple. This part is auto. After that, the speed changes to 1/2 with the message &amp;quot;THANKS FOR PLAYING,&amp;quot; a circle with a heart in the middle, and a smiley emoticon. The last coin is in the circled heart. The level then ends after that.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a password around this part. Go upward after the speed changes, and you can see the password, but you die.&lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
* The first user coin is located at 15% and is collected as the ship. Some of the squares will appear randomly and disappear. One of the squares contains the coin.&lt;br /&gt;
* The second user coin is located at 31% and is collected as the ball. After passing the first square, tap to make the ball go up to collect the coin instead of following the arrows.&lt;br /&gt;
* The third user coin is collected at 95% and is located as the UFO. At the &amp;quot;Thanks for playing&amp;quot; message, the coin is at the circle with a heart in it. This coin is invisible. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The text &amp;quot;Fol All&amp;quot; was changed to &amp;quot;Dima VK 26&amp;quot; because of an update.&lt;br /&gt;
* This is currently Dimavikulov26&#039;s most liked and downloaded level in the game.&lt;br /&gt;
* At the end of the level, it is possible to find the password for the level. As soon as you hit the slow speed portal at the end, hold to hit the ceiling and you will go through a ship portal. It will give you the password but will result in a crash.&lt;br /&gt;
* This level is currently the most liked and downloaded easy level in Geometry Dash.&lt;br /&gt;
* This level is also the most liked level in all of Geometry Dash.&lt;br /&gt;
* This level has once been done in only 13 clicks.&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:MUY RETRO! Geometry Dash -1.9- - Retray by Divamikulov26 - Bycraftxx|centre|thumb|330x330px|Credits to Bycraftxx]]{{Map Packs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Easy Levels]]&lt;br /&gt;
[[Category:Retro-themed levels]]&lt;br /&gt;
[[Category:Levels with silver user coins]]&lt;br /&gt;
[[Category:Map Pack Levels]]&lt;br /&gt;
[[Category:1.9 Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Silent Levels]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_on_Track_RM?diff=71645</id>
		<title>Back on Track RM</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_on_Track_RM?diff=71645"/>
		<updated>2018-03-16T14:39:19Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|creator = [[ZenthicAlpha]]|difficulty = [[File:Normal.png|20px]]|sequences = C, S, C|portals = Cube, Ship|stars = 3[[File:Star.png|15px]]|song = Back on Track|composer = DJVI|created = 2013|image = File: BackontrackZ.png|id = 1244147}}&lt;br /&gt;
&#039;&#039;&#039;[[Back on Track RM]]&#039;&#039;&#039; is a Normal 3* level created by [[ZenthicAlpha]]. It is the first level in the Sapphire Pack.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with a cube section similar to that of Back on Track, albeit harder. It stays like this for half of the level, and at the drop at 50%, it transitions into a ship part. It turns back into a cube at 66%, and the level becomes a decently easy cube until the end.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Despite being slightly harder than the original Dry Out, it is rated the same difficulty.&lt;br /&gt;
* It is the only Back on Track remake by ZenthicAlpha.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|[[File:Geometry Dash Map Pack Series - Sapphire Pack - Back on Track RM (by ZenthicAlpha)|thumb|335 px|Credits to [[Muzik Bike]].|left]]&lt;br /&gt;
|}&lt;br /&gt;
{{Map Packs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Normal levels]]&lt;br /&gt;
[[Category:Map Pack Levels]]&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pre 1.9 Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long Levels]]&lt;br /&gt;
[[Category:Silent Levels]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Silent_Circles_%28Cyrillic%29?diff=61114</id>
		<title>Silent Circles (Cyrillic)</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Silent_Circles_%28Cyrillic%29?diff=61114"/>
		<updated>2018-03-13T16:31:07Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:SilentCircles.png&lt;br /&gt;
|creator = Cyrillic and Sailent&lt;br /&gt;
|difficulty = Impossible&lt;br /&gt;
|sequences = C, S, C, W, B/B, B/W, W/W&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual, Teleportation, Key&lt;br /&gt;
|stars = 0[[File:Star.png|15px]]&lt;br /&gt;
|song = Supernova&lt;br /&gt;
|composer = Xtrullor|id = 12169905|created = November 19th, 2014}}&lt;br /&gt;
&#039;&#039;&#039;Silent Circles&#039;&#039;&#039; is a very popular and impossible [[Nine Circles]] level by [[Cyrillic]] and [[Sailent]]. This is the most liked impossible level in-game and is infamous for continuing the &amp;quot;silent&amp;quot; series.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level utilizes a purple and blue color scheme. It was among the first levels to introduce the impossible one space triple speed mini wave, and this has since been replicated into other impossible levels such as Satan&#039;s Circles by Zeb.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts off with a fairly simple cube section unlocked by a key, with a few tricky timings, but not too difficult otherwise. It then quickly goes into a very difficult ship section with mirroring and gravity portals. The next cube segment is impossible, and the wave is then introduced. This wave is also impossible due to ridiculously tight mini wave mashing that cannot be accomplished by a human. The next dual segment is also impossible, because the wave is mashed beyond human accomplishment as well. After this, more impossibility follows as the wave consists of an impossibly tiny gap for a dual player wave to go through. At the end a mini wave has to go through a gap that normally a big wave would go through, followed by an even harder section where a mini wave goes through the middle of two spikes with one block to go through, which is practically impossible at triple speed. The level ends with a second key with [[Cyrillic]] and Sailent&#039;s names.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Supernova Circles]], an easy, nerfed version of Silent Circles, had been rated demon for less than ten minutes. After [[Riot]] stated that Supernova Circles was hacked, it was immediately undemoned a few minutes later, making it one of the quickest levels to get unstarred after it&#039;s been rated. Alongside [[Belly Circles]], by Flozo88, an ocher colored level using &amp;quot;Bionic Belly Button&amp;quot; by Fantomenk; it got featured at just 80 likes, but lost its stars few minutes later.&lt;br /&gt;
* [[ToshDeluxe]] made an auto version of this level, and it was rated with 1 star until it was unrated due to being an auto copy of a level.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[File:Geometry Dash - SILENT CIRCLES - by Cyrillic &amp;amp; Sailent (Impossible)|centre|thumb|330x330px|Credit to ToshDeluxe.]]&lt;br /&gt;
[[Category:Nine Circles levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Insane levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Impossible Nine Circles levels]]&lt;br /&gt;
[[Category:Silent Levels]]&lt;br /&gt;
[[Category:Long Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Hacked Levels]]&lt;br /&gt;
[[Category:2.0 Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Silent_Circles_%28Cyrillic%29?diff=61113</id>
		<title>Silent Circles (Cyrillic)</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Silent_Circles_%28Cyrillic%29?diff=61113"/>
		<updated>2018-03-13T16:29:00Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:SilentCircles.png&lt;br /&gt;
|creator = Cyrillic and Sailent&lt;br /&gt;
|difficulty = &amp;lt;img src=&amp;quot;data:image/jpeg;base64,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&amp;quot; alt=&amp;quot;Image result for gd insane face&amp;quot;/&amp;gt; Impossible&lt;br /&gt;
|sequences = C, S, C, W, B/B, B/W, W/W&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual, Teleportation, Key&lt;br /&gt;
|stars = 0[[File:Star.png|15px]]&lt;br /&gt;
|song = Supernova&lt;br /&gt;
|composer = Xtrullor|id = 12169905|created = November 19th, 2014}}&lt;br /&gt;
&#039;&#039;&#039;Silent Circles&#039;&#039;&#039; is a very popular and impossible [[Nine Circles]] level by [[Cyrillic]] and [[Sailent]]. This is the most liked impossible level in-game and is infamous for continuing the &amp;quot;silent&amp;quot; series.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This level utilizes a purple and blue color scheme. It was among the first levels to introduce the impossible one space triple speed mini wave, and this has since been replicated into other impossible levels such as Satan&#039;s Circles by Zeb.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts off with a fairly simple cube section unlocked by a key, with a few tricky timings, but not too difficult otherwise. It then quickly goes into a very difficult ship section with mirroring and gravity portals. The next cube segment is impossible, and the wave is then introduced. This wave is also impossible due to ridiculously tight mini wave mashing that cannot be accomplished by a human. The next dual segment is also impossible, because the wave is mashed beyond human accomplishment as well. After this, more impossibility follows as the wave consists of an impossibly tiny gap for a dual player wave to go through. At the end a mini wave has to go through a gap that normally a big wave would go through, followed by an even harder section where a mini wave goes through the middle of two spikes with one block to go through, which is practically impossible at triple speed. The level ends with a second key with [[Cyrillic]] and Sailent&#039;s names.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Supernova Circles]], an easy, nerfed version of Silent Circles, had been rated demon for less than ten minutes. After [[Riot]] stated that Supernova Circles was hacked, it was immediately undemoned a few minutes later, making it one of the quickest levels to get unstarred after it&#039;s been rated. Alongside [[Belly Circles]], by Flozo88, an ocher colored level using &amp;quot;Bionic Belly Button&amp;quot; by Fantomenk; it got featured at just 80 likes, but lost its stars few minutes later.&lt;br /&gt;
* [[ToshDeluxe]] made an auto version of this level, and it was rated with 1 star until it was unrated due to being an auto copy of a level.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[File:Geometry Dash - SILENT CIRCLES - by Cyrillic &amp;amp; Sailent (Impossible)|centre|thumb|330x330px|Credit to ToshDeluxe.]]&lt;br /&gt;
[[Category:Nine Circles levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Insane levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Impossible Nine Circles levels]]&lt;br /&gt;
[[Category:Silent Levels]]&lt;br /&gt;
[[Category:Long Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Hacked Levels]]&lt;br /&gt;
[[Category:2.0 Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/WOOGI1411?diff=143230</id>
		<title>WOOGI1411</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/WOOGI1411?diff=143230"/>
		<updated>2018-03-13T15:56:46Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{Infobox_Player&lt;br /&gt;
|image = Woogi3D.png&lt;br /&gt;
|country = South Korea&lt;br /&gt;
|age = 18&lt;br /&gt;
|levels = 59 (17 Starred)&lt;br /&gt;
|crew = Team N2&lt;br /&gt;
|position = 1933&lt;br /&gt;
|youtube = [https://www.youtube.com/channel/UCGvi0JclGXc4Ew88Y8DXGGg]}}&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;[[WOOGI1411]] &#039;&#039;&#039;(Formerly &#039;&#039;&#039;GW WOOGI1411&#039;&#039;&#039;)&#039;&#039;&#039; &#039;&#039;&#039;is a popular and skilled South Korean Geometry Dash player and level creator. He is known for making very difficult levels, including the popular level [[Windy Landscape]].&lt;br /&gt;
&lt;br /&gt;
Some of the hardest levels on Geometry Dash, like Sequence, [[Colorful Overnight]] and [[Retention]] are by WOOGI. He has also participated in many different mega-collaborations such as [[Phobos]], [[The Hell Factory]], [[A Bizarre Phantasm]], [[Yatagarasu]], and many more.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
* [[Windy Landscape]]&lt;br /&gt;
* [[Colorful Overnight]]&lt;br /&gt;
* WOOGI Jumper&lt;br /&gt;
* Melody of Violins&lt;br /&gt;
* WOOGI Fantasy&lt;br /&gt;
* Aqueous&lt;br /&gt;
* Sequence&lt;br /&gt;
* Theory of WOOGI&lt;br /&gt;
* [[Endorphin]]&lt;br /&gt;
* [[Asymmetry]]&lt;br /&gt;
* Complex&lt;br /&gt;
* [[Retention]]&lt;br /&gt;
* Pentakill&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
#On WOOGI1411&#039;s YouTube channel, all of his videos are &amp;quot;People &amp;amp; Blogs&amp;quot;, and not in the &amp;quot;Gaming&amp;quot; category. This is probably a joke or he doesn&#039;t pay attention to the categories.&lt;br /&gt;
#Some of his levels are just &amp;quot;layouts,&amp;quot; or plain levels made from simple obstacles but quite challenging for the players.&lt;br /&gt;
#[[Cyclic]] tends to put the tag &amp;quot;#RespectWOOGI&amp;quot; in the videos of his levels made by WOOGI. WOOGI, in return, tends to comment the tag &amp;quot;#Respect[[Cyclic]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Korean]]&lt;br /&gt;
[[Category:Korean Users]]&lt;br /&gt;
[[Category:Level Creators]]&lt;br /&gt;
[[Category:South Korean Users]]&lt;br /&gt;
[[Category:Retired Players]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45265</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45265"/>
		<updated>2015-05-26T18:33:51Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Deadlocked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything2.png&lt;br /&gt;
|levelnumber = 18 (Unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, Wave&lt;br /&gt;
(Order: C, S, U, B, U, C, S, C, W, B, W, S, C, S, C, U, W, C)&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|introduces = Invisible sawblades&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|music = File:TheoryOfEverything2.ogg&lt;br /&gt;
|normalmode = [[File: Player_45.png|21px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|21px]] Secondary turquoise (Second Theory)&lt;br /&gt;
|followedby =  [[Deadlocked]]&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 300|background = 3D Void|Ground = Zig-Zag}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;, often referred to as &#039;&#039;&#039;ToE 2&#039;&#039;&#039;, is the eighteenth and currently the last official level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was released in [[Update 1.9]]. It is also the second official Demon-rated level, the other being [[Clubstep]], released in [[Update 1.6]]. It is unlocked upon collecting 30 [[Secret Coins|secret coins]]. It is preceded by [[Blast Processing]], and was released at the same time as it in Update 1.9. Theory of Everything 2 is considered to be one of the hardest levels among the main 18, the other being Clubstep. Which one of the two is harder is a subject of debate, and discussions on several sources have just argued back and forth. It is a matter of personal opinion.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Theory of Everything 2&#039;s music is the sequel for the Theory of Everything theme. This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It&#039;s the second level to introduce the Wave feature and the first level to introduce the mini Wave. The level also introduces invisible sawblades and slopes. This level contains no dual or mirror portals, and no 3x speed portal. &lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back up to the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small entrance to get the secret coin. It is one of the hardest coins to get, as it also requires precision and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with an &amp;quot;X&amp;quot;. If you do this, you will land on a platform. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Theory of Everything]], all of the portals that existed when the course was released could be found in the level. However, in Theory of Everything 2, there are not any mirror or dual portals (mirror portals were last used in Electroman Adventures, and dual portals were last used in Blast Processing).&lt;br /&gt;
* In the half-pipe at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the ToE 2 icon has more &amp;quot;teeth&amp;quot;, and they are arranged in a different pattern.&lt;br /&gt;
*Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1:30 to complete.&lt;br /&gt;
** This level and [[Hexagon Force]] are the only official levels to include a slow speed portal (first seen in [[Update 1.8]], despite the slow speed portal being introduced in [[Electrodynamix]] in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There is an error at the start of the level. If timed correctly, you can jump on the second yellow ring (which is covered by an X) and the continue to jump on the third yellow ring (without an X). However, whether you jump or don&#039;t jump on the third yellow ring, you will still crash.&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, it is also possible to skip the gravity portal by going under it.&lt;br /&gt;
* There is a &#039;secret path&#039; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. See this video [https://www.youtube.com/watch?v=nJAqEvnsWVY]&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling out of the world and crash as there is no saw blade.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|ToE2 on the main menu&lt;br /&gt;
ToE2-C1.png|First coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third coin (Cube)&lt;br /&gt;
Icon_45.png|Icon unlocked after completing ToE2 on normal mode. (Icon 45)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40192</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40192"/>
		<updated>2015-05-21T17:24:06Z</updated>

		<summary type="html">&lt;p&gt;50.203.145.70: Destructible blocks are in it first&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures&lt;br /&gt;
|created = [[Update 1.6]]|levelnumber = 13&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = April 4, 2012&lt;br /&gt;
|image = File:ElectromanAdventures.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|precededby = [[Theory of Everything]]&lt;br /&gt;
|normalmode = [[File:Ship_3.png|25px]] Ship 9 (Electroman Adventures!) &amp;lt;br /&amp;gt; [[File:Star.png|25px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Colour05.png|20px]] Cyan Primary Colour (Electro Time)&lt;br /&gt;
|followedby = [[Clubstep]]&lt;br /&gt;
|sequences = Cube, Ship, Ball, U.F.O.&lt;br /&gt;
(Order: C, S, C, B, C, U, S, U, S, C, B, C)&lt;br /&gt;
|portals = Gravity, Size, Mirror (Final Appearance)|music =File:ElectromanAdventures.ogg|introduces = Destructible blocks}}&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was originally rated Harder, but the difficulty was changed to Insane in [[Update 1.7]].&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
Electroman Adventures introduces transparent sawblades, breakable blocks, ice-themed spikes, and fake spikes. It also introduces a new kind of block and platform.&lt;br /&gt;
&lt;br /&gt;
The level starts with a fairly simple cube sequence, but with a lot more decorations than previous levels. Also, a major change is that jump rings are now surrounded by spinning blade-like objects. These are not real, you can still use the jump rings. Make sure you follow the arrows and do not over jump in the first cube part.&lt;br /&gt;
&lt;br /&gt;
After the cube sequence, there is a short mini-ship portion which ends with a narrow passageway somewhat tricky to navigate.&lt;br /&gt;
&lt;br /&gt;
The next sequence is in mini-cube form. There will be many jump pads, giving the player a slight break from tapping. Shortly, after a few spikes (now styled to look like ice), the player goes into ball form (regular size) for a short while.&lt;br /&gt;
&lt;br /&gt;
After a few blue jump rings in ball form, there is a mirrored cube sequence which also has an anti-gravity portion. This requires some care.&lt;br /&gt;
&lt;br /&gt;
The player then goes out of the mirror to do a short UFO sequence which features many spiky blocks and then a ship sequence as well.&lt;br /&gt;
&lt;br /&gt;
Then there is another mirror section, and the player turns into mini-UFO form to do a short sequence.&lt;br /&gt;
&lt;br /&gt;
Finally, the player exits the mirror for the last time (unless they use the design error and slip under a portal), and then goes into mini-ship form for a short sequence. Then, the player switches into mini-cube form for a fairly tough sequence which also has antigravity. This is followed by an intense mini-ball section which requires more tapping than previous levels. Finally, the level finishes in cube form with a few blue jump rings and then some jumps.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located before the first ship sequence. When there are 3 pillars of breakable blocks, instead of hitting the two jump rings, jumping up once and dropping, hit the two jump rings and jump 4 times. Hit another yellow jump ring and collect the coin. Make sure you don&#039;t jump immediately after collecting the coin or you will hit a spike. Go through the breakable blocks and hit the pink jump ring to enter the first ship sequence.&lt;br /&gt;
*The second secret coin is during the first mini-ship sequence. There will be an obstacle with spikes on its sides after the sixth sequence of chainsaws. Carefully fly through the area where there are fake spikes. Grab the coin and exit through the other side. It is possible to fly over the coin.&lt;br /&gt;
*The third secret coin is during the mini-ball sequence. Just like the other coins there are fake spikes, go through them and change gravity rapidly to avoid the incoming spikes, and once you have avoided all the spikes change gravity once again to make sure you don&#039;t crash at the top. Don&#039;t keep tapping too fast or you will hit a spike.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be used as a [[Custom Levels|custom level]] title. This also happens with the name &amp;quot;Theory of Everything&amp;quot; which is also 1 character, and &amp;quot;[[Theory of Everything 2]]&amp;quot;, which is 3 characters.&lt;br /&gt;
*On the [[Update 1.6]] trailer, the beginning section looked different. There were no breakable blocks.&lt;br /&gt;
*Along with [[Clutterfunk]], Electroman Adventures unlocks a ship when it is completed in Normal Mode.&lt;br /&gt;
* All of the secret coins use fake spikes in the pathways of getting them.&lt;br /&gt;
*Electroman Adventures rewards the same amount of stars as [[xStep]] and [[Blast Processing]], although Electroman Adventures is considerably the hardest of the three.&lt;br /&gt;
*It takes 1 minute and 28 seconds to complete the level.&lt;br /&gt;
*This is the only level that had its difficulty changed in an update outside of [[Update 1.9]], and also the only one to have its difficulty increased.&lt;br /&gt;
*Electroman Adventures is currently the last level to include the mirror portal.&lt;br /&gt;
*Before the song ends, you can hear a voice saying &amp;quot;3!&amp;quot;.     &lt;br /&gt;
*If you go above or below the last ship, you have reversed the end, and you don&#039;t have last ship, but you have UFO.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Electroman Adventures Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ElectromanAdventuresMenu.png|Electroman Adventures on the main menu.&lt;br /&gt;
ElectromanAdventuresMenuOld.png|The level select menu before 1.7.&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
EA-C1.png|First secret coin.&lt;br /&gt;
EA-C2.png|Second secret coin.&lt;br /&gt;
EA-C3.png|Third secret coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>50.203.145.70</name></author>
	</entry>
</feed>