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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=62.219.147.24</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-17T12:18:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=31455</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=31455"/>
		<updated>2015-06-20T10:02:43Z</updated>

		<summary type="html">&lt;p&gt;62.219.147.24: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable for 20 secret coins)&lt;br /&gt;
|difficulty = [[File:Demon.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
(Order: C, S, C, B, U, C, S, U, S, C, S, C, S)&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|introduces = Invisible blocks, &amp;quot;Ninja Star&amp;quot; Sawblades&lt;br /&gt;
|normalmode = [[File:Colour20.png|20px]] Secondary Black (Clubstep!) &amp;lt;br/&amp;gt; [[File:Star.png|23px]] 14 stars &amp;lt;br/&amp;gt; [[File:GD Steamicon2.png|20px]] Steam Icon 2 (SteamStep!)&lt;br /&gt;
|practicemode = [[File:UFO02.png|20px]] UFO 2 (Clubbin)&lt;br /&gt;
|followedby = [[Electrodynamix]]&lt;br /&gt;
|precededby = [[Electroman Adventures]]|music = File:Clubstep.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is the fourteenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; unlocked by collecting 20 secret coins. It is the first level to be rated &amp;quot;Demon&amp;quot; as of [[Update 1.9]]. This level is commonly recognized as one of the hardest official levels in normal mode, the other one being [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clubstep is currently one of the two Demon levels in the [[Geometry Dash]] levels list, which are unlockable. Many of the obstacles require going in or around so-called demons which are group of structures that are made up of demonic hazards. Clubstep introduces lots of new features, including invisible spikes and invisible blocks&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The 1st coin can be found at one of the first antigravity sections which is located at 10% and is clearly visible. There will be a series of three jump rings, and you must hit the second one to slide through the wall opening containing the coin. This is considered to be easier than going the normal route.&lt;br /&gt;
&lt;br /&gt;
*The 2nd coin can be found near the beginning of the second mini UFO part. Immediately after switching into mini UFO, quickly tap many times to jump up into a hidden passage above the one you would normally take. Dodge 5 small near-invisible spikes and get the coin.&lt;br /&gt;
&lt;br /&gt;
*The last coin can be found at the end of the level. When you reach the last set of monsters in ship mode, the first monster will have no floor. Slip through this opening, fly under 4 tiny spinning blades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clubstep has six ship portals, however it only has one ball portal and two UFO portals.&lt;br /&gt;
* Most levels give a color in [[Practice Mode]], and an [[Icon Kit|icon]] in Normal mode. Clubstep, however, gives the secondary black color as a reward for Normal mode, and a UFO for completing it in practice mode. This is the only level that does this, unless you have the steam version ([[Cycles]] and [[xStep]], however, give you an icon when you beat them in Practice and Normal mode).&lt;br /&gt;
**However, the Steam version introduced another icon for completing Clubstep. (The achievement name is &#039;&#039;SteamStep&#039;&#039;!. Also, In update 1.92, the Steam icons were brought to the mobile version, enabling this icon for all players).&lt;br /&gt;
***However, on mobile it&#039;s a secret: The icon is hidden. First, you need to complete Clubstep in normal mode on the Steam version, and then sync it with your mobile account. You will not get this icon by completing this on mobile.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep, &#039;&#039;which is the type of music playing during the level, along with electronic.RUKKUS IS THE DUBSTEP KING!!! :P&lt;br /&gt;
* [http://geometry-dash.wikia.com/wiki/Theory_Of_Everything_2 Theory of Everything 2] and Clubstep give the same amount of stars and they are both Demon difficulty levels, but Clubstep requires 20 coins to unlock, while Theory of Everything 2 requires 30.&lt;br /&gt;
* Although the level is named Clubstep in the menu, the name of the soundtrack as shown in Newgrounds is Club Step (with a space in the middle), making it the first level with an edited name. The second is [[Blast Processing]], originally being BlastProcess.&lt;br /&gt;
* Clubstep is currently the level with the earliest secret coin, with the first coin appearing at 9%. After Clubstep is [[Electroman Adventures]], which has a first coin appearing at 10%, and then [[Time Machine]], first coin appearing at 13%.&lt;br /&gt;
* Clubstep is currently the level with the third latest secret coin, appearing at 96%. Next is [[Hexagon Force]], with a third coin at 97%, and then [[Stereo Madness]], with a third coin at 98%.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* Just before the first ship portal on the invisible blocks, a gap in the map can be seen at the bottom of the screen, a likely result of copy and paste indicating that the level may have been rushed through.&lt;br /&gt;
* If you jump right before the first ship portal instead of hitting the gravity pad, you can fly upside down in the first part of the flying section.&lt;br /&gt;
* At fifty-three seconds and sixty-three seconds into the level there are large unfilled areas, another indication the level was rushed through.&lt;br /&gt;
* If you hold down right from the start of the level, you will jump above the yellow pad and then you&#039;ll jump again from the block near it, even though there&#039;s a spike on it. With a bit of practice, the level can be normally continued.&lt;br /&gt;
* After the mini-UFO and mini ship, you hit 3 gravity jump pads and continue so forth. Right when you are going to hit the blue gravity pad, you don&#039;t actually have to hit it, so you&#039;ll have 1 less jump.&lt;br /&gt;
* At the first part with gravity spheres, you can actually skip the purple one by jumping late.&lt;br /&gt;
** However, jumping late will cause you to miss a gravity ring and result in a crash, as seen [https://m.youtube.com/watch?v=B2R439KQbxc here].&lt;br /&gt;
** This orb skip can also be achieved by holding the jump button/holding your finger on the touchscreen from the very beginning of the level.&lt;br /&gt;
* During the mini cube sequence, one of the blue pads and rings can be skipped with a jump.&lt;br /&gt;
* During said sequence, it is also possible to fall out of the world.&lt;br /&gt;
* Near the end of the 1st mini-cube sequence, there are 2 yellow jump rings, where the player is supposed to miss the first one and hit the second. However, by hitting the previous gravity ring late, it&#039;s possible to skip both these rings entirely and continue as normal.&lt;br /&gt;
* In the 1st secret coin area, by jumping late inside the fake spike wall, it is possible to skip one of the jump pads and continue as normal.&lt;br /&gt;
* During the first cube sequence where the blocks are invisible, you can jump late on one of the blocks and land on another right before the gravity activation portal and skip a block.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; columns=&amp;quot;dynamic&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ClubstepMenu.png|Clubstep on the main menu&lt;br /&gt;
UFO02.png|UFO Unlocked after completing the level in Practice Mode (UFO 02)&lt;br /&gt;
CS-C1.png|First secret coin (Cube)&lt;br /&gt;
CS-C2.png|Second secret coin (UFO)&lt;br /&gt;
CS-C3.png|Third secret coin (Ship)&lt;br /&gt;
GD Steamicon2.png|Icon Unlocked after completing the level in Normal Mode on the Steam version (SteamStep, Steam Icon 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>62.219.147.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44282</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44282"/>
		<updated>2015-01-01T06:00:25Z</updated>

		<summary type="html">&lt;p&gt;62.219.147.24: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:electrod15.jpg&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|created = 1.7&lt;br /&gt;
|levelnumber = 15&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ-Nate&lt;br /&gt;
|musicdate = December 5, 2010&lt;br /&gt;
|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = [[File:Icon 15.png|21px]]Icon 12 stars &amp;lt;br /&amp;gt; (Electrodynamix!)&lt;br /&gt;
|sequences = Cube, Ship, Ball, UFO&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|practicemode = Color &amp;lt;br /&amp;gt; (Electromaniac)&lt;br /&gt;
|followedby = [[Hexagon Force]]|caption =Playing Electrodynamix in x3 Speed, Small Ship. A round background and a gravity portal is seen. }}&lt;br /&gt;
&#039;&#039;&#039;[[Electrodynamix]]&#039;&#039;&#039; is the fifteenth level in Geometry Dash. It was added in [[Update 1.7]] on May 21, 2014 with a rating of insane. New blocks and the speed portals were added to this update.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Electrodynamix introduces the speed portals, but only two are shown on the level, the double speed (green) and the triple speed (pink). You start the level with normal speed, then the double speed starts, while half way in the level, the triple speed is triggered, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new features as well. The colors of the background on the first rocket and UFO paths are the same&#039;&#039;&#039; &#039;&#039;&#039;as the player&#039;s primary and secondary colors, so be careful. Bright colors make the UFO path very hard since the spikes are hard to be seen, so it is advised to use darker colors.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of this level are the rocket segments during triple speed and mini mode. It generally takes lots of tries (on practice mode) to handle the control of the rocket while passing narrow paths, so you have to be very careful on the rocket.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin ==&lt;br /&gt;
* At the first shrunken UFO, slide through two gears that contain the secret coin.. An alternate way to get it is to go under it and press 4 times to get it.&lt;br /&gt;
* After the ball section, jump two blue jump rings and not the yellow one. Get the secret coin and jump to keep going.&lt;br /&gt;
* After the shrunken ball section, jump on the purple and yellow jump ring. The trick is to not jump on the blue ring. Then jump to clear off a gap. You will hit a blue ring, then continue.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Besides the level which introduces the Speed Portals, this level also introduces the mechanic which the background color is the same as the player&#039;s colors (mostly notable on the first rocket path and the UFO path).&lt;br /&gt;
* It is the first level without a coin in a rocket segment of the level.&lt;br /&gt;
* It is the first level which introduced the blocks with colors.&lt;br /&gt;
* Due to the faster speeds present which lengthened the level, Electrodynamix is the only level where you can crash at 99%(Crash at the last spike to achieve 99%). This used to be the criteria for the &amp;quot;So Close...&amp;quot; achievement until Update 1.9, which nerfed the progress needed to 95%.&lt;br /&gt;
* Electrodynamix is also the only level where you can crash at 0%. Not that you want to show that off though.would glitch past. &lt;br /&gt;
* Despite Electrodynamix&#039;s degree of difficulty, [[Hexagon Force]] and [[Theory of Everything]] all reward the same amount of stars (12). Many consider Electrodynamix much harder than these levels.&lt;br /&gt;
* There is an error in Electrodynamix. In the beginning, after you land on a pole/stick, one of the wavy spikes is missing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough  ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; lvl 15 - Electrodynamix (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;148&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Electrodynamix.jpg|The level selector&lt;br /&gt;
Icon 15.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Thss.jpg&lt;br /&gt;
Coin1ed.png|First coin.&lt;br /&gt;
Coin2ed.png|Second coin&lt;br /&gt;
Coin3ed.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>62.219.147.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Level_Editor?diff=53407</id>
		<title>Level Editor</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Level_Editor?diff=53407"/>
		<updated>2014-11-26T17:17:29Z</updated>

		<summary type="html">&lt;p&gt;62.219.147.24: /* Start Position */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:GD_LE_Map.PNG|thumb|118x118px|Level Editor in the early version 1.71.]][[File:IMG_3342.png|thumb|300px|Level Editor in latest 1.9 version]]&lt;br /&gt;
The &#039;&#039;&#039;Level Editor&#039;&#039;&#039; is a feature of [[Geometry Dash]] that gives the player the building of User created levels as well as being able to share them with other players.&lt;br /&gt;
&lt;br /&gt;
==Initial selection==&lt;br /&gt;
The level&#039;s titling &amp;quot;Level Name&amp;quot; on the top of the screen. Creators are limited to a name that is 19 characters long (including spaces). Since Update 1.9, the no name levels appears like &amp;lt;nowiki&amp;gt;&#039;&#039;Unnamed 0&#039;&#039;&amp;lt;/nowiki&amp;gt; As of 1.9, the two official level names that cannot be used are [[Theory of Everything 2]] and [[Electroman Adventures]], both of which must be written by taking out spaces. Because of this, all [[Theory of Everything]] remakes use &amp;quot;ToE&amp;quot; to signify the level name.&lt;br /&gt;
* Note that you cannot change the title of your level after it is published.&lt;br /&gt;
&lt;br /&gt;
===Level Description===&lt;br /&gt;
The level&#039;s description is also another option that can be changed at the initial page of level editor. This feature is optional, unlike the title, and is generally left blank by casual creators. The description can be far longer than titles, although its length is very limited as well. Descriptions for expert creators often promote the other levels made under their username. Unlike the title of your level, you can change the description in future versions of your uploaded level.&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
Initially in the process of creating a level, users will see several grid lines and colored orange vertical lines. The colored lines indicate the background music beat. Players can add blocks and other items using the control panel on the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
There are multiple settings that are configurable in the level: music, background and ground colors, speed, starting object, etc.&lt;br /&gt;
&lt;br /&gt;
Music can be modified very easily, but [[Stereo Madness]] is set by default. In order to change the background song, users must tap the gear button in the upper right-hand corner and click the arrows next to the song name. Any official songs can be chosen. The [[Update 1.9|1.9 update]] introduced the feature that allowed creators to use music from Newgrounds.&lt;br /&gt;
&lt;br /&gt;
In order to change the level&#039;s color themes, players are also required to tap on the gear button, and simply tap the letters &amp;quot;BG&amp;quot; or &amp;quot;Ground&amp;quot; to do so. A color wheel will pop up on the screen, and users must slide the dots until their desired color appears. To change the background color in midway go to build mode and hit the tab at the right end. There should be three colored circles that say BG. The default color it gives you when you hit that area is white but there is an easy way to fix this. At the right it should say edit object and it should give you a color wheel.&lt;br /&gt;
&lt;br /&gt;
[[Update 1.7]] introduced the starting object button, which allows the creator to modify if the player starts with a cube, rocket, gravity ball, or UFO. The size, color of the line, line around blocks and spikes, and glow, can also easily be altered. The background pattern could also be modified and set to circles and squares.&lt;br /&gt;
&lt;br /&gt;
After [[Update 1.8]] and the addition of the level [[Hexagon Force]], the background could be changed to hexagons. This update was also revolutionary to the number of decorations that could be used. It also allowed players to easily test their levels without having to click the play button. They could also hear the soundtrack and have the assistance of colored lines in level editor. These features could be used by clicking the yellow or blue buttons on the left-hand side of the screen.&lt;br /&gt;
&lt;br /&gt;
The [[Update 1.9]] introduced the possibility to have 4 color channels to use for objects. It revolutioned the levels.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
There are three different tabs on the bottom overlay: Build, Edit, and Delete.&lt;br /&gt;
&lt;br /&gt;
=== Build Selection Tabs ===&lt;br /&gt;
There are twelve different tabs for blocks, slabs, outlines, ramps, spikes, 3D objects, portals, decorations (primarily for spikes), decorations, moving decorations, gears, and background editing.&lt;br /&gt;
* Moving decorations grow bigger or smaller depending on the beat.&lt;br /&gt;
* Using the swipe tool will place blocks of the same kind continuously.&lt;br /&gt;
==== Portals Tab ====&lt;br /&gt;
The portals tab consists of different jumping features, as well as objects that alter your cubes form, size, and speed.&lt;br /&gt;
* Blue and yellow portals alter gravity. Blue goes down, Yellow goes up.&lt;br /&gt;
* The green portal changes you back to a cube from whatever other form you were&lt;br /&gt;
* The purple portal changes you into a flying ship.&lt;br /&gt;
* The red portal changes you to ball which functions similar to the game mechanics of Gravity Guy. Tapping which change the gravity of the object.&lt;br /&gt;
* The orange portal changes you to a UFO, which functions similar to Flappy Bird.&lt;br /&gt;
* The blue portal introduced in [[Update 1.9]] changes you into an arrow with mechanics that mimic Wave Wave.&lt;br /&gt;
* The green and purple portals change the players size. Green grows bigger, purple grows smaller. There are only two possible sizes, so these portals do not stack.&lt;br /&gt;
* The orange and blue arrow portals create a duplicate of your cube with opposite gravity. If in a cube form, a second &#039;ground&#039; is formed at the top of the screen. When the player taps, both cubes will jump simultaneously. Orange creates two, blue reverts to one.&lt;br /&gt;
* The last four arrows alter speed. x0.5, x1, x2, and x3. You originally begin at x1 speed.&lt;br /&gt;
&lt;br /&gt;
=== Edit Selection Tabs ===&lt;br /&gt;
There are sixteen available edit tools. After selecting an object you&#039;d like to edit (or selecting multiple using the swipe tool), tap the buttons to move or flip the object how you&#039;d like.&lt;br /&gt;
* The first four tools move the selection 1 pixel. There are 16 pixels in one grid space.&lt;br /&gt;
* The next four, indicated with two arrows, push your selection one block in the direction indicated&lt;br /&gt;
* Two tools show arrows in both direction indicate that it will flip the direction of your object.&lt;br /&gt;
* The next two rotate the selection either clockwise or counterclockwise.&lt;br /&gt;
* On the next page, the last four are shown by three arrows, and move your selection five blocks in the direction selected.&lt;br /&gt;
&lt;br /&gt;
=== Delete Selection Tabs ===&lt;br /&gt;
The final, and most simple tab is the delete tab. Here any selected objects can be deleted by pressing the trash button. If you would like to delete all objects of a certain kind, select the object and press the delete all button. There is also a delete all start position button displayed at all times. On the right of the tab, you can customize what blocks will delete. None will mean there is no filter to what is deleted. Static means only static blocks that the player can touch will be deleted. Details deletes only decorations. Finally selecting one object and clicking the custom filter will allow you to delete any of the objects of the type selected.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
These are special options which mostly do not have any effect on the player but affect the surroundings of the player/the level itself.&lt;br /&gt;
&lt;br /&gt;
==== Copy and Paste Tools ====&lt;br /&gt;
These options, located to the right of your screen, allow you to take a selection highlighted by the edit tool and copy it it elsewhere. When copied, it saves the objects color and rotation. Using the copy and paste tool, the object duplicates the object and places it in the same location as the first copy. From there, you can use the edit tool to move it how you would like. The copy tool stores your selection, as well as its color and rotation in the games memory, until you click paste. When paste is pressed, the same selection will appear at the center of your screen. From there, you can use the edit tool to move it how you would like.&lt;br /&gt;
* Note that quitting the game, or testing out your level will forget what you had copied. Thus, you cannot copy and paste items to other levels.&lt;br /&gt;
&lt;br /&gt;
==== Colour Options ====&lt;br /&gt;
These options change the colour of the background, the ground, lines and some objects. The player will not be killed if they run into one of these.&lt;br /&gt;
* &#039;&#039;&#039;BG:&#039;&#039;&#039;Modifies the background colour and transitions. Can also override the ground colour.&lt;br /&gt;
* &#039;&#039;&#039;Object:&#039;&#039;&#039;Modifies objects&#039; outline colour and transitions.&lt;br /&gt;
* &#039;&#039;&#039;Line:&#039;&#039;&#039;Modifies the ground&#039;s outline colour and transitions.&lt;br /&gt;
* &#039;&#039;&#039;Ground:&#039;&#039;&#039;Modifies the ground&#039;s body colour and transitions.&lt;br /&gt;
* &#039;&#039;&#039;Colour1, Colour2, Colour3, Colour4:&#039;&#039;&#039;Modifies simple colours of objects.&lt;br /&gt;
* &#039;&#039;&#039;3DL:&#039;&#039;&#039;Modifies colour of 3D line effect.&lt;br /&gt;
&lt;br /&gt;
==== Start Position ====&lt;br /&gt;
Re-positions the icon starting position elsewhere. Special options can determine the icon&#039;s attributes including forms or portal effects. Placing a starting position ahead of another will override any existing ones.&lt;br /&gt;
* Note that you cannot verify a level if you have a start position.&lt;br /&gt;
&lt;br /&gt;
==== Player Trail ====&lt;br /&gt;
This enables a shadowing trail of your icons behind you as you play. You can either enable or disable this.&lt;br /&gt;
* The trail is the same colour as your primary colour.&lt;br /&gt;
* This does not override the rainbow trail earned for beating 10 Map Packs.&lt;br /&gt;
&lt;br /&gt;
==== Transition Blocks ====&lt;br /&gt;
These blocks are used to change how the level moves and transitions when playing in practice/normal mode. They can be found by moving to the second tab in the colour options. These are (as of 1.9):&lt;br /&gt;
* No transition.&lt;br /&gt;
* Blocks will appear moving downwards and disappear moving upwards&lt;br /&gt;
* Blocks will appear moving upwards and disappear moving downwards&lt;br /&gt;
* Blocks will appear moving to the right and disappear moving from the right.&lt;br /&gt;
* Blocks will appear moving to the left and disappear moving from the left.&lt;br /&gt;
* Blocks will shrink to the left and grow from the right.&lt;br /&gt;
* Blocks will grow to the right and shrink from the left.&lt;br /&gt;
* Blocks will implode in front of you and explode behind you.&lt;br /&gt;
* Blocks will explode in front of you and implode behind you.&lt;br /&gt;
* Blocks will appear by dropping/rising from the top and bottom and disappear by rising/dropping from the bottom and top.&lt;br /&gt;
* Blocks will appear by rising/dropping from the top and bottom and disappear by dropping/rising from the bottom and top.&lt;br /&gt;
&lt;br /&gt;
==== Object Sequencers ====&lt;br /&gt;
* &#039;&#039;&#039;Cube:&#039;&#039;&#039;Starts the level out in the cube form.&lt;br /&gt;
* &#039;&#039;&#039;Ship:&#039;&#039;&#039;Starts the level out in the ship form.&lt;br /&gt;
* &#039;&#039;&#039;Ball:&#039;&#039;&#039;Starts the level out in the ball form.&lt;br /&gt;
* &#039;&#039;&#039;UFO:&#039;&#039;&#039;Starts the level out in the UFO form.&lt;br /&gt;
* &#039;&#039;&#039;Wave&#039;&#039;&#039;: Starts the level out in Wave form.&lt;br /&gt;
&lt;br /&gt;
==== Trivia ====&lt;br /&gt;
* Out of the seven BG and Ground textures, only four have been used in default levels: the standard &amp;quot;blocky&amp;quot; texture (used in Stereo Madness through Clubstep), the &amp;quot;Bubble&amp;quot; texture (used in Electrodynamix), the Hexagon texture (used in Hexagon Force and[[Blast Processing]]) and the Vortex texture (used in[[Theory of Everything 2]]). As well as this, the zig-zagging ground texture (added in 1.7) wasn&#039;t used in a main level until 1.9, for ToE II.&lt;br /&gt;
* There are eight kinds of difficulty levels in a custom level. N/A (not approved), Auto, Easy, Normal, Hard, Harder, Insane, and Demon.&lt;br /&gt;
* There are five kinds of lengths in a custom level. Tiny, Short, Medium, Long, and Extra-Long.&lt;br /&gt;
*  Funny Fact:If you click the &amp;quot;Help&amp;quot; button on the custom music screen, There is an example ID(568699), which is the song &amp;quot;Hexagon Force&amp;quot; by Waterflame.&lt;br /&gt;
== External links==&lt;br /&gt;
*[http://www.boomlings.com/files/GJGuide.pdf Geometry Dash Editor Guide]&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>62.219.147.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.6?diff=48027</id>
		<title>Update 1.6</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.6?diff=48027"/>
		<updated>2014-11-22T13:29:11Z</updated>

		<summary type="html">&lt;p&gt;62.219.147.24: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clubstep.png|thumb|246x246px|New Level, [[Clubstep]]!]]&lt;br /&gt;
[[File:Thaa.jpg|link=Electroman Adventures|frame|New Level, [[Electroman Adventures]]!|247x247px]]&lt;br /&gt;
The &#039;&#039;&#039;1.6 Update&#039;&#039;&#039; was an update on [[Geometry Dash]] that was released on March 25, 2014. It primarily added the levels [[Electroman Adventures]] and [[Clubstep]], which was the first demon level in the game.&lt;br /&gt;
&lt;br /&gt;
The update was considered one of the biggest updates along with [[Update 1.8]] and [[Update 1.9]]. [[Robert Topala|RobTop Games]] added invisible blocks and spikes along with non colored blocks that the player can penetrate.&lt;br /&gt;
&lt;br /&gt;
Also, RobTop added a few new colors like black and more. Three [[Secret Coins|secret coins]] were added to each official level. If the player obtained all of the coins, they would be awarded with [[Achievements|achievements]] and icons. Completing the new level, [[Clubstep]], in normal mode would give the player the Shadow Black 2 color. If the player completed [[Electroman Adventures]] in practice, the other new level, they would earn the Cyan color.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
THIS IS THE first UPDATE IF 2 NEW LEVELS.THE other IS Update 1.9.&lt;br /&gt;
&lt;br /&gt;
THIS IS THE FIRST UPDATE WAS THE FIRST DEMON LEVEL:Clubstep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures &#039;&#039;&#039;It was rated Harder originally, but the difficulty was changed to Insane in update 1.7.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
dark4.png&lt;br /&gt;
dark.png&lt;br /&gt;
dark2.png&lt;br /&gt;
dark3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>62.219.147.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.6?diff=48026</id>
		<title>Update 1.6</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.6?diff=48026"/>
		<updated>2014-11-22T13:28:55Z</updated>

		<summary type="html">&lt;p&gt;62.219.147.24: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clubstep.png|thumb|246x246px|New Level, [[Clubstep]]!]]&lt;br /&gt;
[[File:Thaa.jpg|link=Electroman Adventures|frame|New Level, [[Electroman Adventures]]!|247x247px]]&lt;br /&gt;
The &#039;&#039;&#039;1.6 Update&#039;&#039;&#039; was an update on [[Geometry Dash]] that was released on March 25, 2014. It primarily added the levels [[Electroman Adventures]] and [[Clubstep]], which was the first demon level in the game.&lt;br /&gt;
&lt;br /&gt;
The update was considered one of the biggest updates along with [[Update 1.8]] and [[Update 1.9]]. [[Robert Topala|RobTop Games]] added invisible blocks and spikes along with non colored blocks that the player can penetrate.&lt;br /&gt;
&lt;br /&gt;
Also, RobTop added a few new colors like black and more. Three [[Secret Coins|secret coins]] were added to each official level. If the player obtained all of the coins, they would be awarded with [[Achievements|achievements]] and icons. Completing the new level, [[Clubstep]], in normal mode would give the player the Shadow Black 2 color. If the player completed [[Electroman Adventures]] in practice, the other new level, they would earn the Cyan color.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
THIS IS THE first UPDATE IF 2 NEW LEVELS.THE other IS Update 1.9.&lt;br /&gt;
&lt;br /&gt;
THIS IS THE FIRST UPDATE WAS THE FIRST DEMON LEVEL:Clubstep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures &#039;&#039;&#039; It was rated Harder originally, but the difficulty was changed to Insane in update 1.7.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
dark4.png&lt;br /&gt;
dark.png&lt;br /&gt;
dark2.png&lt;br /&gt;
dark3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>62.219.147.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.6?diff=48025</id>
		<title>Update 1.6</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.6?diff=48025"/>
		<updated>2014-11-22T13:26:45Z</updated>

		<summary type="html">&lt;p&gt;62.219.147.24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clubstep.png|thumb|246x246px|New Level, [[Clubstep]]!]]&lt;br /&gt;
[[File:Thaa.jpg|link=Electroman Adventures|frame|New Level, [[Electroman Adventures]]!|247x247px]]&lt;br /&gt;
The &#039;&#039;&#039;1.6 Update&#039;&#039;&#039; was an update on [[Geometry Dash]] that was released on March 25, 2014. It primarily added the levels [[Electroman Adventures]] and [[Clubstep]], which was the first demon level in the game.&lt;br /&gt;
&lt;br /&gt;
The update was considered one of the biggest updates along with [[Update 1.8]] and [[Update 1.9]]. [[Robert Topala|RobTop Games]] added invisible blocks and spikes along with non colored blocks that the player can penetrate.&lt;br /&gt;
&lt;br /&gt;
Also, RobTop added a few new colors like black and more. Three [[Secret Coins|secret coins]] were added to each official level. If the player obtained all of the coins, they would be awarded with [[Achievements|achievements]] and icons. Completing the new level, [[Clubstep]], in normal mode would give the player the Shadow Black 2 color. If the player completed [[Electroman Adventures]] in practice, the other new level, they would earn the Cyan color.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
THIS IS THE first UPDATE IF 2 NEW LEVELS.THE other IS Update 1.9.&lt;br /&gt;
&lt;br /&gt;
THIS IS THE FIRST UPDATE WAS THE FIRST DEMON LEVEL:Clubstep.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
dark4.png&lt;br /&gt;
dark.png&lt;br /&gt;
dark2.png&lt;br /&gt;
dark3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>62.219.147.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.8?diff=54198</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.8?diff=54198"/>
		<updated>2014-11-22T07:03:45Z</updated>

		<summary type="html">&lt;p&gt;62.219.147.24: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geometry Dash Update 1.8 (Sneak Peek)|thumb|right|335 px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;1.8 Update&#039;&#039;&#039; is an update in [[Geometry Dash]] that was released on August 7, 2014. It primarily added a new level - [[Hexagon Force]] and introduced slope ground objects.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
The most noticeable introduction into the full version was the addition of [[Hexagon Force]], which was seen in the sneak peek of the update. This level marked the first appearance of the diagonal blocks, which allowed the icon to travel in different directions. Within Hexagon Force were the brand-new copy portals, which made way for the revolutionary dual character game mode. This mode forced players to control multiple icons at once.&lt;br /&gt;
&lt;br /&gt;
Outside of the new level, the 1.8 update introduced four new icons and several other colors. This included the achievements given for tapping the icons on the home screen. New kinds of spikes and decorations could also be added using [[Level Editor|level editor]], while users could change the background theme from squares to hexagons or circles. More blocks were also added, as shown in the sneak peek. In level editor, creators can also add a character guide line showing the path of the character. It could also be made so that two players could play on the same screen, with both playing on different halves.&lt;br /&gt;
&lt;br /&gt;
In [[Geometry Dash Lite]], the level [[Jumper]] was introduced for the first time. It was also considered one of the easier insane levels in the full version, and became only the second in the free version to have its difficulty. It also adds second advertisement of full version.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Actually, RobTop has some ideas for the 1.90 update.That&#039;s what he says in a post of Touch Arcade Forums :&lt;br /&gt;
Originally Posted by &amp;lt;strong&amp;gt;RobTopGames&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have been building level 16 using the desktop version of Geometry Dash with all the new tools, the speed and workflow is a lot faster.&lt;br /&gt;
&lt;br /&gt;
Playing in the editor works by pressing a play button, the player will then spawn at the last startpos and is controllable. He will also leave a trail behind him that shows his movement pattern that you can then use as a guide when building.&lt;br /&gt;
&lt;br /&gt;
You can toggle on/off camera follow, and if you want the music to play in sync. There is also a new music play/pause button that will play the music and show a moving line that represents the position that matches the music. The music will always start to the left of the editor window, so you can quickly go through a level and sync it to music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* In the level editor, the Copy Portal appears without the longest line on the triangle, but if you play the level , copy portal appears normal.&lt;br /&gt;
* It is impossible to get the &amp;quot;So Close!&amp;quot; Achievement in the Lite version, as [[Electrodynamix]] and [[Hexagon Force]] are the only two levels in which you can die at 99%, neither present in it.&lt;br /&gt;
* On a post on Facebook he stated that it will be changed to 95%-99%.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;gallery&amp;quot; orientation=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
Steamworkshop webupload previewfile 272748347 preview.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>62.219.147.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49892</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49892"/>
		<updated>2014-11-16T11:27:46Z</updated>

		<summary type="html">&lt;p&gt;62.219.147.24: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox level&lt;br /&gt;
|name = Hexagon Force|created = [[Update 1.8]]|levelnumber = 16|difficulty = [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = March 1, 2014|image = File:Hexagon.PNG|imagewidth = 250|precededby = [[Electrodynamix]]|normalmode = Icon 42 &amp;lt;br /&amp;gt; 12 stars (Hexagon Force)&lt;br /&gt;
|practicemode = Primary Dark Grey Color (Hexagonest) |sequences = Cube, ship, ball, UFO|followedby = [[Blast Processing]]|portals = Gravity, size, dual}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the sixth insane difficulty level. It was released on the 1.8 update.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014. Blast Processing is the level after Hexagon Force.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game. Hexagon Force is also the first official level to introduce the slow and normal speed [[portals]], which are shown along some rocket scenes. Hexagon Force also features every portal except Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on the one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronised jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft]&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon]&lt;br /&gt;
* There is an error in the level located before the first dual section.&lt;br /&gt;
*This is the first level with the slow down portal.The second is Theory of Everything 2.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|454px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
BpHyxRzIQAAOBgD.png large.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>62.219.147.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=36968</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=36968"/>
		<updated>2014-11-16T11:19:15Z</updated>

		<summary type="html">&lt;p&gt;62.219.147.24: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012|image = File:Size.JPG&lt;br /&gt;
|imagewidth = 250|precededby = [[XStep|xStep]]&lt;br /&gt;
|normalmode = Ship 2 (Clutterfunk)&lt;br /&gt;
11 Stars&lt;br /&gt;
|practicemode = Dark Pink Primary Color (Funky)|followedby = [[Theory of Everything]]|sequences = Cube, Mirror, Size, Ball, Ship, Gravity|portals = Gravity (both variants), Mirror, Size, Ship, Cube, Ball}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh and the second Insane level in [[Geometry Dash]] as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
&lt;br /&gt;
Clutterfunk is often regarded as a relatively difficult level. Many traps and introduces new obstacles, sawblades and tiny spikes. Some of them are the Mini Gravity Balls tight timings, the &amp;quot;hall-based&amp;quot; Rocket segments, and the mini-Cube sequences. This level added more aesthetics such as the gears.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[Portals]] which shrinks or enlarges the player&#039;s icon in the different modes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Completing Clutterfunk in normal will unlock a new [[forms|rocket]] icon. Completing it in practice unlocks a dark pink primary color with the achievement &amp;quot;Funky!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Secret Coins|secret coins]] in Clutterfunk are very difficult to get.&lt;br /&gt;
* Two of the three coins are collected in rocket segments&lt;br /&gt;
* The first 40 seconds  of the real Clutterfunk soundtrack is removed, possibly due to the disturbing voice&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a Ship when its completed in Normal Mode.&lt;br /&gt;
* This is the longest level so far.&lt;br /&gt;
** until it Update 1.9 released Blast Processing.&lt;br /&gt;
** Clutterfunk is can be beaten in 1:35 without dying.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== ☀ ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Clutterfunk.jpg|In-game title before [[Update 1.9|1.9]]&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1clf.png|First coin.&lt;br /&gt;
Coin2clf.png|Second coin.&lt;br /&gt;
Coin3clf.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|350x350px|Walkthrough for Clutterfunk.|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>62.219.147.24</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=36966</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=36966"/>
		<updated>2014-11-16T11:10:28Z</updated>

		<summary type="html">&lt;p&gt;62.219.147.24: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk&lt;br /&gt;
|created = [[Update 1.4]]&lt;br /&gt;
|levelnumber = 11&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = October 4, 2012|image = File:Size.JPG&lt;br /&gt;
|imagewidth = 250|precededby = [[XStep|xStep]]&lt;br /&gt;
|normalmode = Ship 2 (Clutterfunk)&lt;br /&gt;
11 Stars&lt;br /&gt;
|practicemode = Dark Pink Primary Color (Funky)|followedby = [[Theory of Everything]]|sequences = Cube, Mirror, Size, Ball, Ship, Gravity|portals = Gravity (both variants), Mirror, Size, Ship, Cube, Ball}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh and the second Insane level in [[Geometry Dash]] as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
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Clutterfunk is often regarded as a relatively difficult level. Many traps and introduces new obstacles, sawblades and tiny spikes. Some of them are the Mini Gravity Balls tight timings, the &amp;quot;hall-based&amp;quot; Rocket segments, and the mini-Cube sequences. This level added more aesthetics such as the gears.&lt;br /&gt;
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Clutterfunk also introduces the size [[Portals]] which shrinks or enlarges the player&#039;s icon in the different modes.&lt;br /&gt;
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==Rewards==&lt;br /&gt;
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Completing Clutterfunk in normal will unlock a new [[forms|rocket]] icon. Completing it in practice unlocks a dark pink primary color with the achievement &amp;quot;Funky!&amp;quot;.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* The [[Secret Coins|secret coins]] in Clutterfunk are very difficult to get.&lt;br /&gt;
* Two of the three coins are collected in rocket segments&lt;br /&gt;
* The first 40 seconds  of the real Clutterfunk soundtrack is removed, possibly due to the disturbing voice&lt;br /&gt;
* Along with [[Electroman Adventures]], Clutterfunk also unlocks a Ship when its completed in Normal Mode.&lt;br /&gt;
* This is the longest level so far.&lt;br /&gt;
** until it Update 1.9 released Blast Processing.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Clutterfunk.jpg|In-game title before [[Update 1.9|1.9]]&lt;br /&gt;
Ship 2.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1clf.png|First coin.&lt;br /&gt;
Coin2clf.png|Second coin.&lt;br /&gt;
Coin3clf.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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== Walkthrough ==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|350x350px|Walkthrough for Clutterfunk.|centre]]&lt;br /&gt;
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{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>62.219.147.24</name></author>
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