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	<updated>2026-10-18T12:12:48Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48860</id>
		<title>Geometrical Dominator</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48860"/>
		<updated>2015-09-09T17:23:10Z</updated>

		<summary type="html">&lt;p&gt;62.57.47.140: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level &lt;br /&gt;
|250px&lt;br /&gt;
|image = File:GeometricalDominator.png|levelnumber = 19|starreward = 10|created = [[Update 2.0]]|difficulty = [[File: Harder.png|25px|center]]|sequences = C, R, S, D, C, R, S, U, C, D, U, B, S, R|portals = Cube, Robot, Ship, Dart, UFO, Ball, Gravity, Speed, Size|normalmode = [[File:Robot03.png|35px|center]]|practicemode = [[File: Colour25.png|30px|center]]|musiccreator = Waterflame|musicdate = {{HIDETEXT|27/08/2015|The exact date Waterflame sent the song to RobTop is unknown.}}|followedby = [[Deadlocked]]|precededby = [[Theory of Everything 2]]|music = [[File:GeometricalDominator.ogg]]}}&lt;br /&gt;
&#039;&#039;&#039;Geometrical Dominator&#039;&#039;&#039; is the nineteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the fifth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]]. &lt;br /&gt;
==Description==&lt;br /&gt;
This level showcases the new Robot form, which works like the Lil&#039; Stomper from the popular mobile game, &#039;&#039;Jetpack Joyride&#039;&#039;. It also introduces a variety of new [[Map Components|map components]] such as moving obstacles, animated spikes, animated monsters, and rainbow blocks. Some sections and areas of the level are activated through triggers.&lt;br /&gt;
&lt;br /&gt;
A new background inspired by the game &#039;&#039;Super Mario Bros 3&#039;&#039; can be seen, along with a new ground design, and entirely new tile sets. The level also introduces new decorations like small grass, plants, curved rainbow decorations, moving water, white cartoon-like clouds. There is also a neon section which [[Robert Topala|RobTop]] had never used before, where all the level elements appear right in front of you, including jump orbs and pads. However, little stars serve as small markers for where the blocks and orbs will appear. &lt;br /&gt;
&lt;br /&gt;
This level showcased all the elements of Update 2.0, except for teleportation portals and green orbs.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first coin appears in the upside down Robot section just before the change to ship. To obtain it, the player must drop past the yellow jump ring onto a small platform where they must boost the robot up into a small one block wide area where the coin is hidden. The player will then fall into the sky and hit a gravity pad before being put back onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second coin appears in the second Robot sequence, just after changing gravity from anti-gravity. When you jump on a multi-coloured block (coloured blue and purple), instead of falling down, jump up again to collect the secret coin.&lt;br /&gt;
&lt;br /&gt;
*The third coin is found in the final mini ship sequence. There is a moving pillar with two openings in it. Carefully guide the ship into the lower passage, collect the coin, and continue normally.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Geometrical Dominator&amp;quot; 100% Complete All Coins|thumb|center|330x330px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level is the first level to have in-game text. Its first text &amp;quot;Go!&amp;quot; appears after going through the first Robot portal.&lt;br /&gt;
*This is the fourth level to use a new background &#039;&#039;and&#039;&#039; ground, after [[Electrodynamix]], [[Hexagon Force]] and [[Theory of Everything 2]].&lt;br /&gt;
*This is one of the four levels that does not have a secret coin in its cube segment; the other three are [[Cycles]], [[Hexagon Force]], and [[Blast Processing]].&lt;br /&gt;
*The title &amp;quot;Geometrical Dominator&amp;quot; is one character longer than the limit of a level&#039;s name, making it the third of its kind. The other two are [[Electroman Adventures]] and [[Theory of Everything 2]].&lt;br /&gt;
*It takes 1:40 to complete the level.&lt;br /&gt;
*This is the first level where you can transform to all the currently available [[forms]].&lt;br /&gt;
*It is the second Level that use Thorns with Vines. The first is [[Theory of Everything]]&lt;br /&gt;
*Along with [[Hexagon Force]], [[Theory of Everything 2]], and [[Deadlocked]], this level contains a slow speed portal.&lt;br /&gt;
*It&#039;s the first song that has not been edited from the original soundtrack.&lt;br /&gt;
*Waterflame&#039;s Geometrical Dominator soundtrack is the only soundtrack from the main levels created specifically for Geometry Dash (as opposed to being bought by RobTop after it was created for other purposes).&lt;br /&gt;
**It was also the only soundtrack which was released after the level was released.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* At the first coin, there is a glitch where you can obtain the coin without using anti-gravity as shown [https://www.youtube.com/watch?v=eIfHaZpzadk here]&lt;br /&gt;
* At the second cube, it is possible to hit the marked orb that should not be used and survive. With the right timing, the player can continue the level normally.&lt;br /&gt;
* Right before the mini-UFO, if you slide onto the side of the edge with the wave, you can skip the slow speed and keep the double speed. Similarly, [[Theory of Everything 2|Theory of Everything 2]] and Deadlocked have an error of this kind.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:GeometricalMenu.png|left|Geometrical Dominator on the menu.&lt;br /&gt;
File:GDSecretCoin1.jpeg|left|First secret coin (Robot)&lt;br /&gt;
File:GDSecretCoin2.jpeg|left|Second secret coin (Robot)&lt;br /&gt;
File:GDSecretCoin3.jpeg|left|Third secret coin (Ship)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>62.57.47.140</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48859</id>
		<title>Geometrical Dominator</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometrical_Dominator?diff=48859"/>
		<updated>2015-09-09T17:22:43Z</updated>

		<summary type="html">&lt;p&gt;62.57.47.140: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level &lt;br /&gt;
|250px&lt;br /&gt;
|image = File:GeometricalDominator.png|levelnumber = 19|starreward = 10|created = [[Update 2.0]]|difficulty = [[File: Harder.png|25px|center]]|sequences = C, R, S, D, C, R, S, U, C, D, U, B, S, R|portals = Cube, Robot, Ship, Dart, UFO, Ball, Gravity, Speed, Size|normalmode = [[File:Robot03.png|35px|center]]|practicemode = [[File: Colour25.png|30px|center]]|musiccreator = Waterflame|musicdate = {{HIDETEXT|27/08/2015|The exact date Waterflame sent the song to RobTop is unknown.}}|followedby = [[Deadlocked]]|precededby = [[Theory of Everything 2]]|music = [[File:GeometricalDominator.ogg]]}}&lt;br /&gt;
&#039;&#039;&#039;Geometrical Dominator&#039;&#039;&#039; is the nineteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039; and is the fifth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 2.0]]. &lt;br /&gt;
==Description==&lt;br /&gt;
This level showcases the new Robot form, which works like the Lil&#039; Stomper from the popular mobile game, &#039;&#039;Jetpack Joyride&#039;&#039;. It also introduces a variety of new [[Map Components|map components]] such as moving obstacles, animated spikes, animated monsters, and rainbow blocks. Some sections and areas of the level are activated through triggers.&lt;br /&gt;
&lt;br /&gt;
A new background inspired by the game &#039;&#039;Super Mario Bros 3&#039;&#039; can be seen, along with a new ground design, and entirely new tile sets. The level also introduces new decorations like small grass, plants, curved rainbow decorations, moving water, white cartoon-like clouds. There is also a neon section which [[Robert Topala|RobTop]] had never used before, where all the level elements appear right in front of you, including jump orbs and pads. However, little stars serve as small markers for where the blocks and orbs will appear. &lt;br /&gt;
&lt;br /&gt;
This level showcased all the elements of Update 2.0, except for teleportation portals and green orbs.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first coin appears in the upside down Robot section just before the change to ship. To obtain it, the player must drop past the yellow jump ring onto a small platform where they must boost the robot up into a small one block wide area where the coin is hidden. The player will then fall into the sky and hit a gravity pad before being put back onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second coin appears in the second Robot sequence, just after changing gravity from anti-gravity. When you jump on a multi-coloured block (coloured blue and purple), instead of falling down, jump up again to collect the secret coin.&lt;br /&gt;
&lt;br /&gt;
*The third coin is found in the final mini ship sequence. There is a moving pillar with two openings in it. Carefully guide the ship into the lower passage, collect the coin, and continue normally.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - &amp;quot;Geometrical Dominator&amp;quot; 100% Complete All Coins|thumb|center|330x330px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level is the first level to have in-game text. Its first text &amp;quot;Go!&amp;quot; appears after going through the first Robot portal.&lt;br /&gt;
*This is the fourth level to use a new background &#039;&#039;and&#039;&#039; ground, after [[Electrodynamix]], [[Hexagon Force]] and [[Theory of Everything 2]].&lt;br /&gt;
*This is one of the four levels that does not have a secret coin in its cube segment; the other three are [[Cycles]], [[Hexagon Force]], and [[Blast Processing]].&lt;br /&gt;
*The title &amp;quot;Geometrical Dominator&amp;quot; is one character longer than the limit of a level&#039;s name, making it the third of its kind. The other two are [[Electroman Adventures]] and [[Theory of Everything 2]].&lt;br /&gt;
*It takes 1:40 to complete the level.&lt;br /&gt;
*This is the first level where you can transform to all the currently available [[forms]].&lt;br /&gt;
*It is the second Level that use Thorns with Vines. The first is [[Theory of Everything]]&lt;br /&gt;
*Along with [[Hexagon Force]], [[Theory of Everything 2]], and [[Deadlocked]], this level contains a slow speed portal.&lt;br /&gt;
*It&#039;s the first song that has not been edited from the original sounstrack.&lt;br /&gt;
*Waterflame&#039;s Geometrical Dominator soundtrack is the only soundtrack from the main levels created specifically for Geometry Dash (as opposed to being bought by RobTop after it was created for other purposes).&lt;br /&gt;
**It was also the only soundtrack which was released after the level was released.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* At the first coin, there is a glitch where you can obtain the coin without using anti-gravity as shown [https://www.youtube.com/watch?v=eIfHaZpzadk here]&lt;br /&gt;
* At the second cube, it is possible to hit the marked orb that should not be used and survive. With the right timing, the player can continue the level normally.&lt;br /&gt;
* Right before the mini-UFO, if you slide onto the side of the edge with the wave, you can skip the slow speed and keep the double speed. Similarly, [[Theory of Everything 2|Theory of Everything 2]] and Deadlocked have an error of this kind.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:GeometricalMenu.png|left|Geometrical Dominator on the menu.&lt;br /&gt;
File:GDSecretCoin1.jpeg|left|First secret coin (Robot)&lt;br /&gt;
File:GDSecretCoin2.jpeg|left|Second secret coin (Robot)&lt;br /&gt;
File:GDSecretCoin3.jpeg|left|Third secret coin (Ship)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>62.57.47.140</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clutterfunk?diff=37280</id>
		<title>Clutterfunk</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clutterfunk?diff=37280"/>
		<updated>2015-09-09T16:34:42Z</updated>

		<summary type="html">&lt;p&gt;62.57.47.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Clutterfunk|image = File:Clutterfunk.png|imagewidth = 250px|levelnumber = 11|created = [[Update 1.4]]|difficulty = [[File:Insane.png|20px]] Insane|sequences = Cube, Ship, and Ball&lt;br /&gt;
(Order: C, S, B, S, C)|portals = Cube, Ship, Ball, Gravity, Size, and Mirror|introduces = Size portals (both types)|normalmode = [[File:Ship02.png|24px]] Ship 2 (Clutterfunk!) &amp;lt;br /&amp;gt;|practicemode = [[File:Colour09.png|20px]] Magenta Primary Color (Funky) &amp;lt;br /&amp;gt;|musiccreator = Waterflame|musicdate = October 4, 2012|music = [[File:Clutterfunk.ogg]]|followedby = [[Theory of Everything]]|precededby = [[xStep]]|background = Blocks|Ground = Square|starreward = 11}}&#039;&#039;&#039;Clutterfunk&#039;&#039;&#039; is the eleventh level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the second level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Clutterfunk is often regarded as one of the relatively harder levels. It has many traps and introduces new [[Forms|obstacles]], sawblades, and smaller spikes. Some of them are the mini ball tight timings, the &amp;quot;hall-based&amp;quot; rocket segments, and the mini cube sequences. This level added more aesthetics such as the gear-like decorations and introduced two new block variants.&lt;br /&gt;
&lt;br /&gt;
Clutterfunk also introduces the size [[portals]] which either shrink or enlarge the player&#039;s icon in the different forms, which make the player jump at a different height depending on the size. The speed of the player does not change when changing sizes, even though the mini cube looks like it is going faster than the normal sized cube.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*During the first ship sequence, avoid the obstacles and carefully go up above the spikes to collect the [[Secret Coins|coin]].&lt;br /&gt;
*In the second ship, go through two gravity portals and carefully go through a 1 block wide spot to obtain the coin. Then go through a blue gravity portal and continue as normal.&lt;br /&gt;
*The third coin is located under the mini-cube sequence. When you are shrunken, go up two staircase-like blocks, then get launched up and tap four times up on yellow rings. Instead of tapping four times, tap three times and let go, immediately hold again, then tap on the blue ring, then continue to the level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 11 - Clutterfunk (100%)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The first 43 seconds of the original Clutterfunk soundtrack is clipped, possibly due to level length, making Clutterfunk one of the only two levels not to begin as it begins in the full soundtrack. [[Polargeist]] is the only other level with audio cut from the beginning.&lt;br /&gt;
*Along with [[Electroman Adventures]], Clutterfunk also unlocks a ship when it is completed in normal mode.&lt;br /&gt;
*Completing the level takes 1:39.&lt;br /&gt;
*This is the first level to have the line change color. If you look carefully enough, you will see the line change to black in the first mini-cube section. It changes back to white in the first ship section.&lt;br /&gt;
*At 12% it&#039;s possible to jump between the spike and wall and fall outside the level, making you crash; however, this requires great timing.&lt;br /&gt;
*At 23% it&#039;s possible to jump over the gravity pad and spike and jump again to land on the ceiling of the next tunnel, though this requires timing.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ClutterfunkMenu.png|Clutterfunk on the main menu&lt;br /&gt;
CF-C1.png|First secret coin (Ship)&lt;br /&gt;
CF-C2.png|Second secret coin (Ship)&lt;br /&gt;
CF-C3.png|Third secret coin (Cube)&lt;br /&gt;
Ship02.png|Ship unlocked after completing in normal mode (Ship 02)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>62.57.47.140</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45727</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45727"/>
		<updated>2015-09-09T16:31:44Z</updated>

		<summary type="html">&lt;p&gt;62.57.47.140: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = [[File:TheoryOfEverything2.png|250px]]|normalmode = [[File:Cube45.png|35px|center]]&amp;lt;br&amp;gt;[[File:ToE2coins.png|35px|center]] (3 coins)|practicemode = [[File:Colour22.png|30px|center]]|levelnumber = 18|starreward = 14|created = [[Update 1.9]]|difficulty = [[File:Demon.png|30px|center]]|portals = Cube, Ship, UFO, Ball, Dart, Gravity, Size, and Speed|sequences = C, S, U, B, U, C, S, C, D, B, D, S, C, S, C, U, D, C|music = [[File:TheoryOfEverything2.ogg|left]]|musiccreator = DJ Nate, F-777|musicdate = 23/02/12|precededby = [[Blast Processing]]|followedby = [[Geometrical Dominator]]}}&lt;br /&gt;
&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; (often referred to as &amp;quot;ToE2&amp;quot;) is the eighteenth official level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and the second official level to be rated &amp;quot;Demon&amp;quot;. It is unlocked by collecting 20 [[Secret Coins|secret coins]] (&#039;&#039;30 prior to [[Update 2.0]]&#039;&#039;). This level is commonly recognized as one of the hardest official levels, the other two being [[Clubstep]] and [[Deadlocked]]. Which one of the three is harder is a subject of debate, and discussions on several sources have just argued back and forth.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level introduces wave sequences at double speed as well as a mini-wave sequence at slow speed. It is the second level to introduce the wave feature and the first level to introduce the mini-wave. The level also introduces invisible sawblades and slopes. This level does not contain dual [[portals]] and mirror portals.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first secret coin is located at 13.8%, in the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back to the normal route with the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* The second secret coin is located at 69%, in the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small tunnel to get the secret coin. It is one of the hardest coins to get, as it also requires precision, timing and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is at 86%, and is hidden above the course of the fifth cube sequence. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with a cross. If you do this, you will land on a block and go through a fake block. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the half-pipe at the end, a dragon that resembles the dragon in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth with fake spikes to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the [[Blast Processing]] icon. The only difference is that the Theory of Everything 2 icon has more &amp;quot;teeth&amp;quot; and they are arranged in a different pattern.&lt;br /&gt;
** This element will be used in both of the 2.0 levels.&lt;br /&gt;
* Completing the level takes about 1:32. However, if you use the first UFO speed glitch (&#039;&#039;refer to [[Theory of Everything 2#Errors|errors]]&#039;&#039;), it will take around 1:30 to complete.&lt;br /&gt;
* This is the first level to have an upside-down UFO.&lt;br /&gt;
* This level, [[Hexagon Force]] and Deadlocked are the only official levels to include a slow speed portal and the normal speed portal (first seen in [[Update 1.8]], despite the slow and normal speed portals being introduced with [[Electrodynamix]] in [[Update 1.7]]).&lt;br /&gt;
** This level has both the longest and shortest slow portal sections.&lt;br /&gt;
** This level is the only level to feature the slow portal for UFO and cube as to date and is the only level to have multiple slow portals.&lt;br /&gt;
* This is the only level to feature two composers, DJ Nate and F-777, instead of one.&lt;br /&gt;
* This level, [[Cycles]], [[Theory of Everything]], and [[Electroman Adventures]] are the only levels that continue playing music after completion.&lt;br /&gt;
* This level has the longest title being 22 characters long and it is unique of its kind. Other levels have titles with 21 characters or less.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
===Decorational Errors===&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
* After the second UFO segment, at about 29%, you can see that the color of the third block is different and the tile is strange.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
===Structural Errors===&lt;br /&gt;
* At the first ship segment on the third gravity portal you can skip it by going under it.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, as well as the mini ship part mentioned above, it is also possible to skip the gravity portal (the last one in the ship) by going under it.&lt;br /&gt;
** In addition, the final mini UFO part may end up starting upside down, but only in [[Practice Mode|practice mode]].&lt;br /&gt;
* There is a &amp;quot;secret path&amp;quot; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section. This makes this &amp;quot;secret path&amp;quot; quite impractical because it guarantees a crash.&lt;br /&gt;
* In the first ball section at around 21%, instead of skipping the third blue jump ring and landing on the ground in antigravity, if timed right, you can still hit the third blue jump ring and continue safely.&lt;br /&gt;
* Right before the first wave section when you fall on to the block you have jump off to get to the portal, there is a chance you will fall and hit the side of that block instead of landing on it. This is also very unlikely to happen.&lt;br /&gt;
* If you do not jump on the last blue ring in the slow cube sequence, you will fall out of the world and crash as there is no sawblade.&lt;br /&gt;
* You can skip the purple jump ring in the second cube section after the mini UFO if you jump the gravity jump pad late.&lt;br /&gt;
* In the second ball segment, you can skip the second block by just sliding on the next (you are supposed to tap and switch to normal gravity, but you can just slide, still in anti-gravity, and continue as normal).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|Theory of Everything 2 on the Main Menu&lt;br /&gt;
ToE2-C1.png|First secret coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second secret coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube45.png|Icon unlocked after completing in normal mode (Icon 45)&lt;br /&gt;
ToE2coins.png|Icon unlocked after completing Theory of Everything 2 with all 3 coins (Icon 60)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>62.57.47.140</name></author>
	</entry>
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