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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=66.118.209.216</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T12:13:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=28061</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=28061"/>
		<updated>2015-07-09T14:34:29Z</updated>

		<summary type="html">&lt;p&gt;66.118.209.216: /* Secret Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:xStep.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|created = [[Update 1.3]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane &lt;br /&gt;
|sequences = Cube, Ball, and Ship&lt;br /&gt;
(Order: C, B, S, C, S, C, B, S)&lt;br /&gt;
|portals = Cube, Ship, Ball, and Gravity&lt;br /&gt;
|introduces = Gravity pads, gravity rings&lt;br /&gt;
|normalmode = [[File:Cube18.png|20px]] Icon 18 (xStep!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Cube17.png|20px]] Icon 17 (yStep) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]|music = File:XStep.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the first level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings on the regular path. The icon assumes three different [[forms]] through the level— the cube, ship, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. &#039;&#039;xStep&#039;&#039; is also the level that uses the greatest number of blue pads out of any official level in the game, present throughout almost the entire second ship scene. The blue pad in the second ship scene acts as a hazard, which will impair the player to the spikes thus, destroying them. The level also introduces full checker bricks and another block, along with wavy platforms and wavy thorns. Later in the level, blue rings are introduced which invert the gravity of the cube if tapped.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn-ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.&lt;br /&gt;
*The second secret coin is located in the second ship sequence. In the last part of it, when the passage starts going up again, maneuver your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, go back to the normal route and go through a cube portal shortly afterward.&lt;br /&gt;
*The last coin is in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular route. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:XStep Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both [[Practice Mode|practice mode]] and normal. The other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
**xStep is also the shortest level name, containing 5 letters.&lt;br /&gt;
*The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits, and cosmetics.&lt;br /&gt;
*xStep, [[Electroman Adventures]], and [[Blast Processing]] all reward 10 stars when completed, although xStep and Electroman Adventures have the higher rating of &amp;quot;Insane&amp;quot; while Blast Processing has &amp;quot;Harder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*xStep formally introduces the blue jump pad, however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
*The level takes 1:24 to complete.&lt;br /&gt;
*xStep is the only level after [[Time Machine]] and before [[Clubstep]] to not contain a mirror portal.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on the main menu&lt;br /&gt;
XS-C1.png|First secret coin (Ship)&lt;br /&gt;
XS-C2.png|Second secret coin (Ship)&lt;br /&gt;
XS-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17)&lt;br /&gt;
Cube18.png|Icon rewarded by completing xStep in normal mode (xStep!, Icon 18)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.118.209.216</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=28060</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=28060"/>
		<updated>2015-07-09T14:33:10Z</updated>

		<summary type="html">&lt;p&gt;66.118.209.216: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:xStep.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|created = [[Update 1.3]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane &lt;br /&gt;
|sequences = Cube, Ball, and Ship&lt;br /&gt;
(Order: C, B, S, C, S, C, B, S)&lt;br /&gt;
|portals = Cube, Ship, Ball, and Gravity&lt;br /&gt;
|introduces = Gravity pads, gravity rings&lt;br /&gt;
|normalmode = [[File:Cube18.png|20px]] Icon 18 (xStep!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Cube17.png|20px]] Icon 17 (yStep) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]|music = File:XStep.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the first level to be rated &amp;quot;Insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings on the regular path. The icon assumes three different [[forms]] through the level— the cube, ship, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. &#039;&#039;xStep&#039;&#039; is also the level that uses the greatest number of blue pads out of any official level in the game, present throughout almost the entire second ship scene. The blue pad in the second ship scene acts as a hazard, which will impair the player to the spikes thus, destroying them. The level also introduces full checker bricks and another block, along with wavy platforms and wavy thorns. Later in the level, blue rings are introduced which invert the gravity of the cube if tapped.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.&lt;br /&gt;
*The second secret coin is located in the second ship sequence. In the last part of it, when the passage starts going up again, maneuver your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, go back to the normal route and go through a cube portal shortly afterward.&lt;br /&gt;
*The last coin is in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular route. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:XStep Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both [[Practice Mode|practice mode]] and normal. The other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
**xStep is also the shortest level name, containing 5 letters.&lt;br /&gt;
*The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 6 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits, and cosmetics.&lt;br /&gt;
*xStep, [[Electroman Adventures]], and [[Blast Processing]] all reward 10 stars when completed, although xStep and Electroman Adventures have the higher rating of &amp;quot;Insane&amp;quot; while Blast Processing has &amp;quot;Harder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*xStep formally introduces the blue jump pad, however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
*The level takes 1:24 to complete.&lt;br /&gt;
*xStep is the only level after [[Time Machine]] and before [[Clubstep]] to not contain a mirror portal.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on the main menu&lt;br /&gt;
XS-C1.png|First secret coin (Ship)&lt;br /&gt;
XS-C2.png|Second secret coin (Ship)&lt;br /&gt;
XS-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17)&lt;br /&gt;
Cube18.png|Icon rewarded by completing xStep in normal mode (xStep!, Icon 18)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.118.209.216</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=26157</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=26157"/>
		<updated>2015-07-09T14:28:13Z</updated>

		<summary type="html">&lt;p&gt;66.118.209.216: Corrected spelling/grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ball, and Ship&lt;br /&gt;
(Order:C, B, S, C, B)&lt;br /&gt;
|portals = Cube, Ship, Ball, Gravity, and Mirror&lt;br /&gt;
|introduces = Ball portals&lt;br /&gt;
|normalmode = [[File:Cube16.png|20px]] Icon 16 (Cycles!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Cube15.png|20px]] Icon 15 (Loops)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Cycles.ogg&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]|background = Blocks|Ground = Square}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the ninth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the third level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new [[Forms|form]] called the gravity ball and has the longest sequences of its kind, along with its red portal.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the player must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, dodging two trick jump rings. After a few more jumps, the player descends down a set of steps and enters the ball portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first two taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal (indicated by a high note in the music); rapid tapping is a bad idea. After this ship section, the level goes into mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of mirror mode a few times and ends within it. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and which to miss.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*After the beginning of the first ball portal, flip gravity three times and stay at the ceiling. You will go into a tunnel that leads you to the [[Secret Coins|secret coin]], but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You will have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there is a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cycles Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level is the first level to have secret coins within ball sequences.&lt;br /&gt;
*Cycles is one of the two levels to reward players cube [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].&lt;br /&gt;
*Cycles is the only level to end in mirror mode, and is the only level intended to end in the ball form.&lt;br /&gt;
**However, a glitch can be exploited in [[Electroman Adventures]] which skips the last blue mirror, allowing it to be mirror completed.&lt;br /&gt;
*Cycles takes 1:22 to complete.&lt;br /&gt;
*This is one of the three levels where secret coins cannot be found in the cube sequences. The other two are [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
*This is the only level using blocks to guide the player, using arrows in the first ball segment.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu&lt;br /&gt;
CyclesMenuOld.jpg|Cycles before Update 1.9&lt;br /&gt;
Cube15.png|Icon unlocked after completing in practice mode&lt;br /&gt;
Cube16.png|Icon unlocked after completing in normal mode&lt;br /&gt;
Cycles-C1.png|First secret coin (Ball)&lt;br /&gt;
Cycles-C2.png|Second secret coin (Ship)&lt;br /&gt;
Cycles-C3.png|Third secret coin (Ball)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.118.209.216</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7500</id>
		<title>Can&#039;t Let Go</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Can%27t_Let_Go?diff=7500"/>
		<updated>2015-07-09T14:15:34Z</updated>

		<summary type="html">&lt;p&gt;66.118.209.216: Reorganised content, fixed grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Can&#039;t Let Go&lt;br /&gt;
|image = File:Can&#039;tLetGo.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 6&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = N/A&lt;br /&gt;
|normalmode = [[File:Cube10.png|20px]] Icon 10 (Cant Let Go!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 6 stars &amp;lt;br /&amp;gt;&lt;br /&gt;
|practicemode = [[File:Colour12.png|20px]] Red Primary Color (Hold on)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Can&#039;tLetGo.ogg&lt;br /&gt;
|precededby = [[Base After Base]]&lt;br /&gt;
|followedby = [[Jumper]]}}&#039;&#039;&#039;Can&#039;t Let Go&#039;&#039;&#039; is the sixth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated &amp;quot;Hard&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The first cube sequence requires greater precision to execute jumps through tight spike arrangements. It also has some deceiving jump rings, forcing the user to hit the correct jump ring at the right spot. Then, the background turns black, and the second half of the cube sequence abruptly drops the player into a rapid jumping and sliding section that lasts for a while. Fortunately, it is generally considered easier than the first half of the segment.&lt;br /&gt;
&lt;br /&gt;
Following that, there is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is after the second yellow jump pad and before the speech (&#039;&#039;3!&#039;&#039;). After you are launched from pad and to the spike ramp: from the spiked platform after the jump ring where you do not have to jump, jump up twice and you will drop to the secret coin and then continue to the normal path. This is easier than the normal path because the normal path drops right into the black part, giving you 1.7 seconds to react. Sadly, this coin is only detectable if you get a glimpse of the final yellow jump pad.&lt;br /&gt;
** The location of the first secret coin acts as a safer shortcut.&lt;br /&gt;
** In the first secret coin path, a wavy platform not introduced until [[xStep]] is seen.&lt;br /&gt;
* The second coin is on the ship sequence. Fly through the platforms. When you see a block with spikes in front of it, fly to the top of the top. Then continue as normal. The block is after two walls, one on the top and one on the bottom.&lt;br /&gt;
* The third coin is right after the ship ends. When you see a spiked platform after one jump pad, and three jump rings, you will come down on a staircase of three stairs. Jump on the second one. After the purple pad immediately jump again to risk the collision of the spike.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Cant Let Go Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This level has an error with the name &amp;quot;Cant Let Go&amp;quot;, without the apostrophe between &amp;quot;n&amp;quot; and &amp;quot;t&amp;quot;. No apostrophes can be used in any level names.&lt;br /&gt;
* At the first bit with two yellow jump rings, it is possible to only jump on one if timed correctly, and the player can ride on the spiked wall. See [https://www.youtube.com/watch?v=bit7E3sIc5g this video].&lt;br /&gt;
* In this level, you are able to skip many blocks, especially in the first black background section. However, some of the jumps may require some timing. For example, it is possible not to fall down to the 2-block platform in the beginning, and make a 4 block + 1 block up jump.&lt;br /&gt;
*It takes 1:23 to complete this level, making it the second shortest level. The shortest is [[Cycles]].&lt;br /&gt;
*Can&#039;t Let Go was rated &amp;quot;Insane&amp;quot; before [[Update 1.9]].&lt;br /&gt;
* This is one of the three levels not to introduce a new game element. The other two are [[Base After Base]] and [[Jumper]].&lt;br /&gt;
*Can&#039;t Let Go was the only classic level that was not teased in the trailer. Hence this, it is possible this was before [[Ultimate Destruction]] was definitely not in–game so it might have not been the only level.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* After the upside-down sequence at 1:16, the spike is not properly placed.&lt;br /&gt;
* After seeing two spikes hanging above you (after the first secret coin), jump up once and you will fall to the last yellow boost of the secret coin path.&lt;br /&gt;
* At the end of the level there are two misplaced spikes. The first is way off to the right, and some of it is even off of the block. The second creates the last jump, and is just barely off center.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; columns=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Can&#039;tLetGoMenu.png|Can&#039;t Let Go on the main menu&lt;br /&gt;
Can&#039;tLetGoMenuOld.jpg|Can&#039;t Let Go before Update 1.9&lt;br /&gt;
CLG-C1.png|First secret coin (Cube)&lt;br /&gt;
CLG-C2.png|Second secret coin (Ship)&lt;br /&gt;
CLG-C3.png|Third secret coin (Cube)&lt;br /&gt;
Cube10.png|Icon rewarded after completing Can&#039;t Let Go in normal mode (Icon 10)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.118.209.216</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Base_After_Base?diff=7044</id>
		<title>Base After Base</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Base_After_Base?diff=7044"/>
		<updated>2015-07-09T04:10:22Z</updated>

		<summary type="html">&lt;p&gt;66.118.209.216: Corrected spelling/grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Base After Base&lt;br /&gt;
|image = File:BaseAfterBase.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 5&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Hard.png|20px]] Hard&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = N/A&lt;br /&gt;
|normalmode = [[File:Cube09.png|20px]] Icon 9 (Base After Base!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 5 stars&lt;br /&gt;
|practicemode = [[File:Colour11.png|20px]] Hot Pink Primary Color (All your base...)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:BaseAfterBase.ogg&lt;br /&gt;
|followedby = [[Can&#039;t Let Go]]&lt;br /&gt;
|precededby = [[Dry Out]]}}&#039;&#039;&#039;Base After Base&#039;&#039;&#039; is the fifth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the first level to be rated &amp;quot;Hard&amp;quot; as of [[Update 1.9]]. This level possibly came from [[Ultimate Destruction]], which was never released and was later made into &#039;&#039;Base After Base&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Base After Base produces increasingly hard jumping patterns and an antigravity section.&lt;br /&gt;
&lt;br /&gt;
The level begins with a difficult cube sequence. The second half of this first cube sequence has high jumps and is trickier to judge. The end of this sequence also has trick yellow jump pads right before the first ship section, which makes it more difficult.&lt;br /&gt;
&lt;br /&gt;
The next sequence is a ship segment. This is more &amp;quot;hall-based&amp;quot; than those of previous levels, with a smaller passage and spikes on alternating sides. Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in [[Dry Out]]. However, it features smaller blocks.&lt;br /&gt;
&lt;br /&gt;
Returning to normal gravity with a final few jumps leads to the completion of the level.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is found after the first time the background turns red. After you jump on the ring, you will slide down, and a large flat form will block you. Instead of jumping over, slide down the hole, and then you will get the coin, slide down the jump pad, and return to the normal path.&lt;br /&gt;
*The second coin is located after the background turns completely black. After jumping many flat-forms, there is a spike and a space which you would avoid because it would seemingly lead you to crash. Instead of avoiding it, try to jump over the spike and through the space, and there will be an antigravity portal. It will get the hovering coin, hit a thin platform, fall down, reach a blue gravity portal, and return to the normal path.&lt;br /&gt;
*The last coin is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes, you must lift your ship up and wait until you reach the hidden coin path. Hold the ship up until you have collected the coin and then go down into the normal path.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Base After Base Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The achievement unlocked by completing it in [[Practice Mode|practice ]][[Practice Mode|mode]] may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the game [https://en.wikipedia.org/wiki/Zero_Wing Zero Wing] (the [[Achievements|achievement]] name is &amp;quot;All Your Base&amp;quot;).&lt;br /&gt;
*Base After Base is presumed to have evolved from the level [[Ultimate Destruction]], the level previewed from the Geometry Dash Beta (back then called Geometry Jump).&lt;br /&gt;
*Base After Base was rated &amp;quot;Harder&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*Completing the level takes 1:26.&lt;br /&gt;
*This level is considered to be one of the easiest levels to collect [[Secret Coins|secret coins]] along with [[Back on Track]].&lt;br /&gt;
*This is one of the four levels not to introduce a new game element. The others are [[xStep]], [[Can&#039;t Let Go]], and [[Jumper]].&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
*There is an error in the level. At around 11%, the last thorn next to the big block is missing.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BaseAfterBaseMenu.png|Base After Base on the main menu&lt;br /&gt;
BaseAfterBaseMenuOld.jpg|Base After Base before Update 1.9&lt;br /&gt;
BAB-C1.png|First secret coin (Cube)&lt;br /&gt;
BAB-C2.png|Second secret coin (Cube)&lt;br /&gt;
BAB-C3.png|Third secret coin (Ship)&lt;br /&gt;
Cube09.png|Icon rewarded after completing Base after Base in normal mode (Icon 09)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.118.209.216</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7953</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7953"/>
		<updated>2015-07-09T04:07:19Z</updated>

		<summary type="html">&lt;p&gt;66.118.209.216: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Dry Out&lt;br /&gt;
|image = File:DryOut.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 4&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C) &lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = Gravity portals (both types)&lt;br /&gt;
|normalmode = [[File:Cube08.png|20px]] Icon 8 (Dry Out!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 4 stars&lt;br /&gt;
|practicemode = [[File:Colour10.png|20px]] Primary Neon Pink Color (Dehydrated)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:DryOut.ogg&lt;br /&gt;
|followedby = [[Base After Base]]&lt;br /&gt;
|precededby = [[Polargeist]]}}&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dry Out introduces gravity [[Portals|portals]]. This is a new challenge that appears in every level afterwards, first met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more strict movement along with a wider variety of jumping patterns.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence more difficult than in previous levels, partly because of walls meant to prevent extra or late jumps. It requires more precise tapping than before. Then, the antigravity sequence met a little bit into the level challenges new players mostly because the direction of jumping is reversed. However, this gets the player used to antigravity, a skill which they will definitely need for later levels.&lt;br /&gt;
&lt;br /&gt;
The level goes back to a normal gravity cube sequence which is similar to the first, requiring precise jumping. Then, there is a short ship sequence featuring scattered blocks which is of similar difficulty to the one seen in [[Polargeist]].&lt;br /&gt;
&lt;br /&gt;
Finally, the level ends with another short cube sequence similar to the first two.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located right before the gravity sequence. When you reach the series of half blocks (small rectangular blocks) leading up to the antigravity sequence, fall from the first half block and hold immediately to jump through a small series of half blocks on the ground which were previously concealed from view. The coin is located on the last half block. After getting it, a yellow jump pad will boost you back up onto the normal path.&lt;br /&gt;
&lt;br /&gt;
*The second coin is a bit harder. After completing the second jump pad after the gravity portals, jump up twice to get yourself onto the suspended spike. Immediately jump again to avoid crashing into a wall.&lt;br /&gt;
&lt;br /&gt;
*The third coin is located in the second half of the ship sequence, the one with large spiked blocks which alternate from the top to the bottom of the screen. When you reach the fourth large block, which will be near the top of the screen, carefully fly over it to obtain the coin.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Dry Out Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*While formally introducing the gravity portal, Dry Out is not the first level it appears in, instead first occurring in [[Back on Track]] and second in Polargeist as part of collecting a secret coin. However, in these two levels the portals are blue; the first yellow gravity portal is in Dry out.&lt;br /&gt;
*This level was originally rated &amp;quot;Harder&amp;quot; before [[Update 1.9]] changed it to &amp;quot;Normal&amp;quot; difficulty.&lt;br /&gt;
*The level takes 1:24 to complete.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DryOutMenu.png|Dry Out on the main menu&lt;br /&gt;
File:DryOutMenuOld.jpg|Dry Out before 1.9&lt;br /&gt;
Cube08.png|Icon unlocked after completing in normal mode (Icon 08)&lt;br /&gt;
DO-C1.png|First secret coin (Cube)&lt;br /&gt;
DO-C2.png|Second secret coin (Cube)&lt;br /&gt;
DO-C3.png|Third secret coin (Ship)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.118.209.216</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Polargeist?diff=9094</id>
		<title>Polargeist</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Polargeist?diff=9094"/>
		<updated>2015-07-09T04:04:50Z</updated>

		<summary type="html">&lt;p&gt;66.118.209.216: Added 4-spike jump trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Polargeist&lt;br /&gt;
|image = File:Polargeist.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 3&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Normal.png|20px]] Normal&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C)&lt;br /&gt;
|portals = Cube, Ship, and Gravity&lt;br /&gt;
|introduces = Yellow jump rings&lt;br /&gt;
|normalmode = [[File:Cube07.png|20px]] Icon 7 (Polargeist!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 3 stars&lt;br /&gt;
|practicemode = [[File:Colour08.png|20px]] Violet Primary Color (Polarbear)&lt;br /&gt;
|musiccreator = Step&lt;br /&gt;
|musicdate = February 16, 2013&lt;br /&gt;
|music = File:Polargeist.ogg&lt;br /&gt;
|followedby = [[Dry Out]]&lt;br /&gt;
|precededby = [[Back on Track]]}}&#039;&#039;&#039;Polargeist&#039;&#039;&#039; is the third level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the first level to be rated &amp;quot;Normal&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Polargeist begins to extend the degree of jumping challenges and also introducing the yellow jump ring. There are also more complex block patterns with combinations of jumping and sliding.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which immediately introduces yellow jump rings. This sequence gets progressively harder further into the level. A short while into the level, the background turns purple, and the sequence becomes more difficult. This level also introduces trick yellow jump rings, increasing the precision with which the player must tap.&lt;br /&gt;
&lt;br /&gt;
After the first cube sequence, the level enters a somewhat lengthy ship sequence. This is significantly more difficult than the ship parts in the previous two levels, because unlike those, it is unpredictable. Previous sequences simply require the player to stay in the middle, or go up and down. However, the sequence in Polargeist contains scattered blocks, forcing the player to pay close attention to the blocks and rapidly change their ship&#039;s position.&lt;br /&gt;
&lt;br /&gt;
The level ends with another cube sequence, which is slightly more difficult than the first and also contains some overhead spikes to prevent unnecessary jumping.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located towards the end of the ship sequence. Fly close to the roof while avoiding suspended blocks and it will come up near a small group of them. after passing four blocks exactly touching the roof, immediately fly to the roof, and be prepared to descend upon collecting the coin. The music gives an indication, as the coin is positioned exactly when the high note plays. Look for the first block in the second row from the top - the coin is almost immediately after it.&lt;br /&gt;
*The second secret coin is located beyond a series of ascending then descending steps leading towards spaced platforms with a spike in between every second one, some distance past the ship sequence. Upon contact with the ground, jump four times and drop down, and you will land on a brief line platform. Immediately jump again, and a gap will reveal an exposed section of the approaching column with a jump pad beside it. Upon contact with the jump pad, the secret coin will be automatically collected. Jump on the up ring to return to the main route. The background is light blue where the coin is located.&lt;br /&gt;
*The third secret coin is located high above the main route after hitting a hidden gravity pad positioned beside an elevated platform. The background begins to darken right when the platform approaches as the music also reverts to the starting phase of the song. Two spiked blocks hang above the platform. Reaching the gravity pad is particularly difficult, requiring an estimated jump to vault a spike while also avoiding overshooting the gravity pad. To successfully perform the maneuver, jump after going past the overhead blocks which is around the center of the starting platform, although precision is required to land correctly. After being spurted up into a gravity portal, prepare for a midair jump ring just before the coin, and get ready to jump straight after returning to the ground onto another jump ring on the main route to not die.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Polargeist Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Polargeist was originally rated &amp;quot;Hard&amp;quot; until [[Update 1.9]].&lt;br /&gt;
*The name &amp;quot;Polargeist&amp;quot; is a pun on &#039;&#039;Poltergeist&#039;&#039;, which is a ghost. Also, the [[Practice Mode|practice mode]] [[Achievements|achievement]] for this level is &amp;quot;Polarbear&amp;quot;, hence the icy feel of the level.&lt;br /&gt;
*Completing the level takes 1:33.&lt;br /&gt;
*At the very beginning of the level, it is possible to jump over the four short spikes without using the jump ring. However, this requires extremely precise timing.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
PolargeistMenu.png|Polargeist on the main menu&lt;br /&gt;
PolargeistMenuOld.jpg|Polargeist before Update 1.9&lt;br /&gt;
Cube07.png|Icon unlocked after completing in normal mode (Icon 07)&lt;br /&gt;
PG-C1.png|First secret coin (Ship)&lt;br /&gt;
PG-C2.png|Second secret coin (Cube)&lt;br /&gt;
PG-C3.png|Third secret coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.118.209.216</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Back_On_Track?diff=6459</id>
		<title>Back On Track</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Back_On_Track?diff=6459"/>
		<updated>2015-07-09T03:59:45Z</updated>

		<summary type="html">&lt;p&gt;66.118.209.216: Corrected spelling/grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_level&lt;br /&gt;
|name = Back on Track&lt;br /&gt;
|image = File:BackOnTrack.png &lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 2&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C)&lt;br /&gt;
|portals = Cube and Ship&lt;br /&gt;
|introduces = Yellow Jump pad&lt;br /&gt;
|normalmode = [[File:Cube06.png|20px]] Icon 6 (Back On Track!) &amp;lt;br /&amp;gt; [[File:Star.png|20 px]] 2 stars&lt;br /&gt;
|practicemode = [[File:Colour07.png|20px]] Primary Blue (On my way) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 10, 2013&lt;br /&gt;
|music = File:BackOnTrack.ogg&lt;br /&gt;
|followedby = [[Polargeist]]&lt;br /&gt;
|precededby = [[Stereo Madness]]&lt;br /&gt;
}}&#039;&#039;&#039;Back on Track&#039;&#039;&#039; is the second level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the second level to be rated &amp;quot;Easy&amp;quot; as of [[Update 1.9]]. This level is commonly recognized as one of the easiest official levels.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Back on Track introduces yellow jump pads in the ways of both function and potential hazard. There is only one ship sequence midway through and the level has no triple spikes. &lt;br /&gt;
&lt;br /&gt;
The level starts with a cube sequence which requires somewhat more precise jumping and sliding than the sequences in [[Stereo Madness]], while introducing the yellow jump pads.&lt;br /&gt;
&lt;br /&gt;
The ship sequence in the middle of the level requires the user to press longer than in Stereo Madness, as it requires the player to fly up and down on the screen rather than just staying in the middle.&lt;br /&gt;
&lt;br /&gt;
The final cube sequence is similar in difficulty to the first one, although the final 5-10% of the level seems to be challenging for new players.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located roughly three quarters of the way through the cube section, not too far before the first ship sequence. After descending a short flight of platforms onto a particularly outstretched one with a spike on it, jump twice up two more platforms before sliding to the ground to find a hidden gravity pad that will launch into the hovering coin, then into a gravity portal which returns you to the main path. The background is reddish pink when the coin is passed. Sometimes you crash at the spike instead of hitting the gravity pad.&lt;br /&gt;
*The second secret coin is located within the third large obstacle once engaging the ship sequence. Manoeuvre around the first two obstacles and fly up into a gap in the third to collect the coin inside. Keep flying in the center of the obstacle. Make sure not to fly too high or you can crash while exiting the obstacle. The background is purple where the coin is found. Once you exit through the portal, fly high immediately to avoid crashing with the fourth obstacle.&lt;br /&gt;
*The third secret coin is located just after the point the background turns from pink to blue after the ship sequence, but must be led into beforehand. Following the travel through three block columns and three slim platforms close to the ground, jump twice up two platforms before sliding onto a partly concealled line platform below the main route. Be weary and jump over a short gap onto the second line platform to collect the coin and reach a jump pad to return back, but immediately jump again to clear an oncoming spike when landed.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Back On Track Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Back on Track was originally rated as &amp;quot;Normal&amp;quot; until it was changed to &amp;quot;Easy&amp;quot; in [[Update 1.9]].&lt;br /&gt;
*Back on Track reveals the first gravity portal and gravity pad used to collect a secret coin, although gravity portals and gravity pads are not formally introduced until [[Dry Out]] and [[xStep]] respectively. This was due to [[Update 1.6]] introducing the secret coins to all levels, when both of those features were already available.&lt;br /&gt;
*The &amp;quot;on&amp;quot; in Back on Track is capitalized on its level selection item, while the song name is not.&lt;br /&gt;
*Completing the level takes approximately 1:24.&lt;br /&gt;
* The lines on the thorns that function as &#039;&#039;secret pathways&#039;&#039; are actually slabs placed in line with the other thorns. The thorns are then added to cover up most of the slabs.&lt;br /&gt;
*The song this level featured was a comeback from the artist after a break in music, hence its name.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BackOnTrackMenu.png|Back on Track on the main menu&lt;br /&gt;
BackOnTrackMenuOld.jpg|Back on Track before 1.9&lt;br /&gt;
Cube06.png|Icon unlocked after completing in Normal Mode (Icon 06)&lt;br /&gt;
BoT-C1.png|First secret coin (Cube)&lt;br /&gt;
BoT-C2.png|Second secret coin (Ship)&lt;br /&gt;
BoT-C3.png|Third secret coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.118.209.216</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=1144</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=1144"/>
		<updated>2015-07-09T03:57:43Z</updated>

		<summary type="html">&lt;p&gt;66.118.209.216: Corrected spelling/grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:StereoMadness.png&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C, S)&lt;br /&gt;
|portals = Cube and Ship&lt;br /&gt;
|normalmode = [[File:Cube05.png|20px]] Icon 5 (Stereo Madness!) &amp;lt;br /&amp;gt; &lt;br /&gt;
[[File:Star.png|20px]]  1 star&lt;br /&gt;
|practicemode = [[File:Colour06.png|20px]] Primary Azure (Stereo Bump)&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|music = File:StereoMadness.ogg&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = N/A|imagewidth = 250}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the first level to be rated &#039;Easy&#039; as of [[Update 1.9]]. This level is commonly recognized as one of the easiest official levels in normal mode.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Stereo Madness&#039;&#039; begins with a basic cube sequence featuring spikes and simple jumping patterns. This sequence gradually teaches the player about holding for consecutive jumps and also when to let go after holding.&lt;br /&gt;
&lt;br /&gt;
It continues with an introductory sequence of the ship [[Forms|form]], which gives the player wide room to fly and learn about the ship mode. The next cube sequence is slightly harder as it has two triple spike sets, which require precise timing.&lt;br /&gt;
&lt;br /&gt;
The level ends after finishing a ship sequence. This also contains the first secret passage encountered in the game, used to obtain a [[Secret Coins|secret coin]].&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is located immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, then jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third and jump twice to obtain the coin and get back to the normal route.&lt;br /&gt;
*The second secret coin is located roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second to last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
**Prior to [[Update 1.9]], the third coin was much more difficult to obtain due to the fact that the passage contained spiked on both sides and forced the player to fly in between. The third coin&#039;s odd location was due to [[Update 1.6]] and its introduction to secret coins, resulting in pre-1.6 level modifications.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Stereo Madness is the only level not to contain any manipulation [[portals]] in-level, even in the secret coin passages.&lt;br /&gt;
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
*This level has the latest secret coin location, at around 98%.&lt;br /&gt;
*Out of the first 9 levels, Stereo Madness is the only level that did not change its difficulty in [[Update 1.9]].&lt;br /&gt;
*This is the only level out af all official levels that introduces two types of form portals: ship and cube.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
StereoMadnessMenu.png|Stereo Madness on the main menu&lt;br /&gt;
Cube05.png|Icon unlocked after completing in normal mode (Icon 05)&lt;br /&gt;
SM-C1.png|First secret coin (Cube)&lt;br /&gt;
SM-C2.png|Second secret coin (Cube)&lt;br /&gt;
SM-C3.png|Third secret coin (Ship)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.118.209.216</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=1143</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=1143"/>
		<updated>2015-07-09T03:56:22Z</updated>

		<summary type="html">&lt;p&gt;66.118.209.216: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:StereoMadness.png&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C, S)&lt;br /&gt;
|portals = Cube and Ship&lt;br /&gt;
|normalmode = [[File:Cube05.png|20px]] Icon 5 (Stereo Madness!) &amp;lt;br /&amp;gt; &lt;br /&gt;
[[File:Star.png|20px]]  1 star&lt;br /&gt;
|practicemode = [[File:Colour06.png|20px]] Primary Azure (Stereo Bump)&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|music = File:StereoMadness.ogg&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = N/A|imagewidth = 250}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the first level to be rated &#039;Easy&#039; as of [[Update 1.9]]. This level is commonly recognized as one of the easiest official levels in normal mode.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Stereo Madness&#039;&#039; begins with a basic cube sequence featuring spikes and simple jumping patterns. This sequence gradually teaches the player about holding for consecutive jumps and also when to let go after holding.&lt;br /&gt;
&lt;br /&gt;
It continues with an introductory sequence of the ship [[Forms|form]], which gives the player wide room to fly and learn about the ship mode. The next cube sequence is slightly harder as it has two triple spike sets, which require precise timing.&lt;br /&gt;
&lt;br /&gt;
The level ends after finishing a ship sequence. This also contains the first secret passage encountered in the game, used to obtain a [[Secret Coins|secret coin]].&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is located immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, then jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third and jump twice to obtain the coin and get back to the normal route.&lt;br /&gt;
*The second secret coin is located roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
**Prior to [[Update 1.9]], the third coin was much more difficult to obtain due to the fact that the passage contained spiked on both sides and forced the player to fly in between. The third coin&#039;s odd location was due to [[Update 1.6]] and its introduction to secret coins, resulting in pre-1.6 level modifications.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Stereo Madness is the only level not to contain any manipulation [[portals]] in-level, even in the secret coin passages.&lt;br /&gt;
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
*This level has the latest secret coin location, at around 98%.&lt;br /&gt;
*Out of the first 9 levels, Stereo Madness is the only level that did not change its difficulty in [[Update 1.9]].&lt;br /&gt;
*This is the only level out af all official levels that introduces two types of form portals: ship and cube.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
StereoMadnessMenu.png|Stereo Madness on the main menu&lt;br /&gt;
Cube05.png|Icon unlocked after completing in normal mode (Icon 05)&lt;br /&gt;
SM-C1.png|First secret coin (Cube)&lt;br /&gt;
SM-C2.png|Second secret coin (Cube)&lt;br /&gt;
SM-C3.png|Third secret coin (Ship)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.118.209.216</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Stereo_Madness?diff=1142</id>
		<title>Stereo Madness</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Stereo_Madness?diff=1142"/>
		<updated>2015-07-09T03:56:01Z</updated>

		<summary type="html">&lt;p&gt;66.118.209.216: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:StereoMadness.png&lt;br /&gt;
|levelnumber = 1&lt;br /&gt;
|created = Original Level&lt;br /&gt;
|difficulty = [[File:Easy.png|20px]] Easy&lt;br /&gt;
|sequences = Cube and Ship&lt;br /&gt;
(Order: C, S, C, S)&lt;br /&gt;
|portals = Cube and Ship&lt;br /&gt;
|normalmode = [[File:Cube05.png|20px]] Icon 5 (Stereo Madness!) &amp;lt;br /&amp;gt; &lt;br /&gt;
[[File:Star.png|20px]]  1 star&lt;br /&gt;
|practicemode = [[File:Colour06.png|20px]] Primary Azure (Stereo Bump)&lt;br /&gt;
|musiccreator = ForeverBound&lt;br /&gt;
|musicdate = November 28, 2013&lt;br /&gt;
|music = File:StereoMadness.ogg&lt;br /&gt;
|followedby = [[Back on Track]]&lt;br /&gt;
|precededby = N/A|imagewidth = 250}}&#039;&#039;&#039;Stereo Madness&#039;&#039;&#039; is the first level of &#039;&#039;[[Geometry Dash]]&#039;&#039; and &#039;&#039;[[Geometry Dash Lite]]&#039;&#039;. It is the first level to be rated &#039;Easy&#039; as of [[Update 1.9]]. This level is commonly recognized as one of the easiest official levels in normal mode.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Stereo Madness&#039;&#039; begins with a basic cube sequence featuring spikes and simple jumping patterns. This sequence gradually teaches the player about holding for consecutive jumps and also when to let go after holding.&lt;br /&gt;
&lt;br /&gt;
It continues with an introductory sequence of the ship [[Forms|form]], which gives the player wide room to fly and learn about the ship mode. The next cube sequence is slightly harder as it has two triple spike sets, which require precise timing&lt;br /&gt;
&lt;br /&gt;
The level ends after finishing a ship sequence. This also contains the first secret passage encountered in the game, used to obtain a [[Secret Coins|secret coin]].&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
*The first secret coin is located immediately after the first ship sequence. There should be a sequence of four columns, the last two of which have holes in the middles of them. Jump the first three and slide through the hole on the fourth to obtain the coin, then jump back to the main route. Alternatively, you can jump just the first two, slide through the hole on the third and jump twice to obtain the coin and get back to the normal route.&lt;br /&gt;
*The second secret coin is located roughly midway through the cube section with the red background. After travelling upon four adjacent thin platforms, jump four times up onto a line of descending blocks which would normally be travelled beneath. To safely collect the coin, jump off the second last block to avoid a short spike on the last block.&lt;br /&gt;
*The third secret coin is oddly situated above the main passage during the final ship sequence. In this final sequence, after avoiding the first roof obstacle, enter a small crevice just before the second roof obstacle. This will be identifiable because it will have large, faded, fake spikes, as opposed to the rows of small, black, real spikes found along the rest of the passage. The screen will shift and turn red to reveal a narrow upper section with very close-contained spikes. There is a safe break about three quarters of the way through, before one last spike section, followed by clearance to the third coin and an alternate finish.&lt;br /&gt;
**Prior to [[Update 1.9]], the third coin was much more difficult to obtain due to the fact that the passage contained spiked on both sides and forced the player to fly in between. The third coin&#039;s odd location was due to [[Update 1.6]] and its introduction to secret coins, resulting in pre-1.6 level modifications.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Stereo Madness Geometry Dash|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Stereo Madness is the only level not to contain any manipulation [[portals]] in-level, even in the secret coin passages.&lt;br /&gt;
* Reaching the end of the third secret coin passage is the only instance where the player can divert from the main passage and end somewhere different.&lt;br /&gt;
*Completing the level takes 1:29.&lt;br /&gt;
*This level has the latest secret coin location, at around 98%.&lt;br /&gt;
*Out of the first 9 levels, Stereo Madness is the only level that did not change its difficulty in [[Update 1.9]].&lt;br /&gt;
*This is the only level out af all official levels that introduces two types of form portals: ship and cube.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
StereoMadnessMenu.png|Stereo Madness on the main menu&lt;br /&gt;
Cube05.png|Icon unlocked after completing in normal mode (Icon 05)&lt;br /&gt;
SM-C1.png|First secret coin (Cube)&lt;br /&gt;
SM-C2.png|Second secret coin (Cube)&lt;br /&gt;
SM-C3.png|Third secret coin (Ship)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.118.209.216</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45561</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45561"/>
		<updated>2015-07-09T03:53:05Z</updated>

		<summary type="html">&lt;p&gt;66.118.209.216: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything2.png&lt;br /&gt;
|levelnumber = 18 (unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, and Wave&lt;br /&gt;
(Order: C, S, U, B, U, C, S, C, W, B, W, S, C, S, C, U, W, C)&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Wave, Gravity, Size, and Speed&lt;br /&gt;
|musiccreator = DJ-Nate and F-777&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|music = File:TheoryOfEverything2.ogg&lt;br /&gt;
|normalmode = [[File: Player_45.png|20px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|20px]] Secondary turquoise (Second Theory)&lt;br /&gt;
|followedby =  TBA&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 270}}&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; (often referred to as &#039;&#039;&#039;ToE2&#039;&#039;&#039;) is the eighteenth and currently the last official level of &#039;&#039;[[Geometry Dash]]&#039;&#039;, and it is unlocked by collecting 30 secret coins. It is the second level to be rated &amp;quot;Demon&amp;quot; as of [[Update 1.9]]. This level is commonly recognized as one of the hardest official levels, the other one being [[Clubstep]]. Which one of the two is harder is a subject of debate, and discussions on several sources have just argued back and forth. It is a matter of personal opinion.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It is the second level to introduce the Wave feature and the first level to introduce the mini Wave. The level also introduces invisible sawblades and slopes. This level does not contain dual portals, [[Portals|mirror portals]], and the triple speed portal.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back to the normal route with the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small tunnel to get the secret coin. It is one of the hardest coins to get, as it also requires precision, timing and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with a cross. If you do this, you will land on a block and go through a fake block. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the only level to have all coins located in double speed sections.&lt;br /&gt;
* In the &amp;quot;half-pipe&amp;quot; at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth with fake spikes to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the Theory of Everything 2 icon has more &amp;quot;teeth&amp;quot;, and they are arranged in a different pattern.&lt;br /&gt;
* Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1:30 to complete.&lt;br /&gt;
* This level and [[Hexagon Force]] are the only official levels to include a slow speed portal and the normal speed portal (first seen in [[Update 1.8]], despite the slow and normal speed portals being introduced in [[Electrodynamix]] in [[Update 1.7]])&lt;br /&gt;
** This level has both the longest and shortest slow portal sections.&lt;br /&gt;
** This level is the only level to feature the slow portal for UFO, cube, and mini-wave as to date and is the only level to have multiple slow portals.&lt;br /&gt;
* This is the only song to have 2 composers instead of one.&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, as well as the mini ship part mentioned above, it is also possible to skip the gravity portal (the last one in the ship) by going under it.&lt;br /&gt;
** In addition, the final mini UFO part may end up starting upside down, but only in [[Practice Mode|practice mode]].&lt;br /&gt;
* There is a &amp;quot;secret path&amp;quot; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section.&lt;br /&gt;
* In the first ball section at around 21%, instead of skipping the third blue jump ring and landing on the ground in antigravity, if timed right, you can still hit the third blue jump ring and continue safely.&lt;br /&gt;
* Right before the first wave section when you fall on to the block you have jump off to get to the portal, there is a chance you will fall and hit the side of that block instead of landing on it. This is also very unlikely to happen.&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall out of the world and crash as there is no sawblade.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
* You can skip the purple jump ring in the cube section after the mini UFO if you jump the gravity jump pad late.&lt;br /&gt;
* At 1 %, if you jump early, the gravity will change later because of a bug, and when you crash, you will see a missing part of a platform.&lt;br /&gt;
* In the second ball segment, you can skip the second block by just sliding on the next (you are supposed to tap and switch to normal gravity, but you can just slide, still in anti-gravity, and continue as normal).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|Theory of Everything 2 on the main menu&lt;br /&gt;
Icon_45.png|Icon unlocked after in normal mode (Icon 45)&lt;br /&gt;
ToE2-C1.png|First secret coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second secret coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third secret coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.118.209.216</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45560</id>
		<title>Theory of Everything 2</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything_2?diff=45560"/>
		<updated>2015-07-09T03:50:51Z</updated>

		<summary type="html">&lt;p&gt;66.118.209.216: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:TheoryOfEverything2.png&lt;br /&gt;
|levelnumber = 18 (unlockable for 30 secret coins)&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Demon.png|20px]] Demon&lt;br /&gt;
|sequences = Cube, Ship, UFO, Ball, and Wave&lt;br /&gt;
(Order: C, S, U, B, U, C, S, C, W, B, W, S, C, S, C, U, W, C)&lt;br /&gt;
|portals = Cube, Ship, UFO, Ball, Wave, Gravity, Size, and Speed&lt;br /&gt;
|musiccreator = DJ-Nate and F-777&lt;br /&gt;
|musicdate = February 23, 2012&lt;br /&gt;
|music = File:TheoryOfEverything2.ogg&lt;br /&gt;
|normalmode = [[File: Player_45.png|20px]] Icon 45 (Theory of Everything 2!)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Star.png|23px]] 14 stars&lt;br /&gt;
|practicemode = [[File:Colour22.png|20px]] Secondary turquoise (Second Theory)&lt;br /&gt;
|followedby =  TBA&lt;br /&gt;
|precededby = [[Blast Processing]]|imagewidth = 270}}&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039; (often referred to as &#039;&#039;&#039;ToE2&#039;&#039;&#039;) is the eighteenth and currently the last official level of &#039;&#039;[[Geometry Dash]]&#039;&#039;, and it is unlocked by collecting 30 secret coins. It is the second level to be rated &amp;quot;Demon&amp;quot; as of [[Update 1.9]]. This level is commonly recognized as one of the hardest official levels, the other one being [[Clubstep]]. Which one of the two is harder is a subject of debate, and discussions on several sources have just argued back and forth. It is a matter of personal opinion.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This level introduces Wave sequences at double speed as well as a mini Wave sequence at slow speed. It is the second level to introduce the Wave feature and the first level to introduce the mini Wave. The level also introduces invisible sawblades and slopes. This level does not contain dual portals, [[Portals|mirror portals]], and the triple speed portal.&lt;br /&gt;
&lt;br /&gt;
==Secret Coins==&lt;br /&gt;
* The first [[Secret Coins|secret coin]] is located at the first mini ship sequence. After you go through an inverted-gravity portal, immediately hold then let go. You will go down through a small gap to get the coin then get back to the normal route with the normal-gravity portal. If you go down too low, you will hit a spike or a block.&lt;br /&gt;
* The second secret coin is located at the second wave sequence. After you maneuver through the third diagonal hallway, try to make your wave form go down through a small tunnel to get the secret coin. It is one of the hardest coins to get, as it also requires precision, timing and control to complete the Wave after collecting the coin, as the wave is at double speed and the opening is extremely tiny for the Wave to enter.&lt;br /&gt;
* The third secret coin is hidden above the course. After you exit the reversed gravity ship section (the one after the slowed cube sequence), jump on the two jump rings, even the one marked with a cross. If you do this, you will land on a block and go through a fake block. Then perform a late jump, collect the coin, and jump again on the edge of the platform to exit safely before you enter the last UFO sequence. This sounds easy, but it is hard without practice, since the timing is critical. If you do not jump at the edge, you will land before the platform and crash. Since this part is fast-paced, it is also quite difficult to jump off the edge of a platform. If you are too late, the cube will just fall off the platform without making the jump and you will also crash.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the only level to have all coins located in double speed sections.&lt;br /&gt;
* In the &amp;quot;half-pipe&amp;quot; at the end, a monster that resembles the monsters in the [[Update 2.0]] preview can be seen with an eye (blue ring) and an open mouth with fake spikes to slide through.&lt;br /&gt;
** The icon unlocked for completing Theory of Everything 2 also resembles the Update 2.0 monsters, and it resembles the Blast Processing icon. The only difference is that the Theory of Everything 2 icon has more &amp;quot;teeth&amp;quot;, and they are arranged in a different pattern.&lt;br /&gt;
* Completing the level takes about 1:32. However, if you use the first UFO speed glitch (refer to [[Theory of Everything 2#Errors|errors]]), it will take around 1:30 to complete.&lt;br /&gt;
* This level and [[Hexagon Force]] are the only official levels to include a slow speed portal and the normal speed portal (first seen in [[Update 1.8]], despite the slow and normal speed portals being introduced in [[Electrodynamix]] in [[Update 1.7]])&lt;br /&gt;
** This level has both the longest and shortest slow portal sections.&lt;br /&gt;
** This level is the only level to feature the slow portal for UFO, cube, and mini-wave as to date and is the only level to have multiple slow portals.&lt;br /&gt;
* This is the only song to have 2 composers instead of one.&lt;br /&gt;
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==Errors==&lt;br /&gt;
* During the slow ship segment, at about 39%, there is a design error where one of the shaded blocks is slightly pushed to the left.&lt;br /&gt;
* There is an error in the first mini ship section of this level. You can skip the third gravity portal and the slow speed portal by going under them. If you skip the speed portal, however, crucial timing will be needed to pass the UFO sequence that follows. If you manage to pass it, the music will be out of sync.&lt;br /&gt;
** In the final mini UFO part, as well as the mini ship part mentioned above, it is also possible to skip the gravity portal (the last one in the ship) by going under it.&lt;br /&gt;
** In addition, the final mini UFO part may end up starting upside down, but only in [[Practice Mode|practice mode]].&lt;br /&gt;
* There is a &amp;quot;secret path&amp;quot; in the mini ship section after the second wave segment. You can skip the cube portal and remain a mini ship. At 80%, you will still be a mini ship. However, when you reach the cube, you will remain mini and crash because you cannot make the first jump of that section.&lt;br /&gt;
* In the first ball section at around 21%, instead of skipping the third blue jump ring and landing on the ground in antigravity, if timed right, you can still hit the third blue jump ring and continue safely.&lt;br /&gt;
* Right before the first wave section when you fall on to the block you have jump off to get to the portal, there is a chance you will fall and hit the side of that block instead of landing on it. This is also very unlikely to happen.&lt;br /&gt;
* If you do not jump on the last blue ring on the slow cube, you will fall to the ceiling out of the world and crash as there is no sawblade.&lt;br /&gt;
* At the start of the first mini ship sequence, when you are about to go through the first obstacle of two invisible spikes in an invisible block wall, you might notice the smaller one on the bottom is pushed a little to the right.&lt;br /&gt;
** Also, if you crash before the first secret coin, you can see that the diagonal block on the roof does not actually connect with the horizontal block.&lt;br /&gt;
* Before the first wave section, you can see that the top of the wave section is unfilled.&lt;br /&gt;
* You can skip the purple jump ring in the cube section after the mini UFO if you jump the gravity jump pad late.&lt;br /&gt;
* At 1 %, if you jump early, the gravity will change later because of a bug, and when you crash, you will see a missing part of a platform.&lt;br /&gt;
* In the second ball segment, you can skip the second block by just sliding on the next (you are supposed to tap and switch to normal gravity, but you can just slide, still in anti-gravity, and continue as normal).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:&amp;quot;Geometry dash&amp;quot; level 18 - Theory of Everything 2 (100%)|thumb|center|335 px]]&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
TheoryOfEverything2Menu.png|Theory of Everything 2 on the main menu&lt;br /&gt;
Icon_45.png|Icon unlocked after in normal mode (Icon 45)&lt;br /&gt;
ToE2-C1.png|First secret coin (Ship)&lt;br /&gt;
ToE2-C2.png|Second secret coin (Wave)&lt;br /&gt;
ToE2-C3.png|Third secret coin (Cube)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.118.209.216</name></author>
	</entry>
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