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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=66.75.15.0%2F24</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=66.75.15.0%2F24"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/66.75.15.0/24"/>
	<updated>2026-10-18T16:20:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19242</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19242"/>
		<updated>2014-10-21T21:39:43Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Manipulation portals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;Activation Portal&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&#039;&#039;&#039;Deactivation Portal&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[File:Gport.png|thumb|left|65px]]&lt;br /&gt;
|[[File:Gp2.png|thumb|left|94px]]&lt;br /&gt;
|&lt;br /&gt;
[[Dry Out]]&lt;br /&gt;
&lt;br /&gt;
(Secret coins: [[Back on Track]])&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[File:Mirrrrrrrrrrrr.png|thumb|left|85px]]&lt;br /&gt;
|[[File:Morrrrrr.png|thumb|left|82px]]&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[File:Size.JPG|thumb|left|100px]]&lt;br /&gt;
|[[File:Size.png|thumb|left|89px]]&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|&lt;br /&gt;
Yellow (Slow)&lt;br /&gt;
&lt;br /&gt;
Green (fast)&lt;br /&gt;
&lt;br /&gt;
Pink (Very fast)&lt;br /&gt;
|Blue (Normal speed)&lt;br /&gt;
|Put image&lt;br /&gt;
|Put image&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Changes the speed of the icon&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|Put image&lt;br /&gt;
|Put image&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|&lt;br /&gt;
Produces antigravity copy of icon. Also changes the playing area to 9, or 10 if one of the forms is in ship, UFO or wave mode.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The speed portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Playing area&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Unlimited&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|10&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|8&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|10&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Arrow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|10&lt;br /&gt;
|Changes the icon into an arrow.                          &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles in three out of five forms.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror are the only options not available to begin in a custom level. But gravity can still be changed from start position.&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path.&lt;br /&gt;
*Portals which turn a player back to &#039;normal&#039; in a certain way are either blue or green, and vice versa  (except for the Wave portal, which is a lighter blue than the other blue &#039;normal&#039; portals)&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114749</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114749"/>
		<updated>2014-10-08T22:36:00Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cino.png|thumb|250px|Collection of icons]]The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be obtained.&lt;br /&gt;
==Icons==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; &amp;gt;&lt;br /&gt;
player_01_001.png|Freebie 1&lt;br /&gt;
player_02_001.png|Freebie 2&lt;br /&gt;
player_03_001.png|Freebie 3&lt;br /&gt;
player_04_001.png|Freebie 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] normal mode&lt;br /&gt;
Icon 2.png|[[Back on Track]] Normal mode&lt;br /&gt;
Icon 3.png|[[Polargeist]] Normal mode&lt;br /&gt;
Icon 4.png|[[Dry Out]] Normal mode&lt;br /&gt;
Icon 5.png|[[Base After Base]] Normal mode&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] Normal mode&lt;br /&gt;
Icon 7.png|[[Jumper]] Normal mode&lt;br /&gt;
Player 12 001.png|Complete 10 user created levels&lt;br /&gt;
Player 13 001.png|Rate [[Geometry Dash]] on Google Play/App Store&lt;br /&gt;
Icon 8.png|[[Time Machine]] Normal mode&lt;br /&gt;
Icon 9-B.png|[[Cycles]] Practice mode&lt;br /&gt;
Icon 9-A.png|[[Cycles]] Normal mode&lt;br /&gt;
Icon 10-B.png|[[XStep|xStep]] Practice mode&lt;br /&gt;
Icon 10-A.png|[[XStep|xStep]] Normal mode&lt;br /&gt;
Icon ReflexChampion.png|1 Demon difficult level&lt;br /&gt;
Icon DemonChaser.png|2 Demon difficult level&lt;br /&gt;
Icon TheOne.png|3 Demon difficult level&lt;br /&gt;
Icon DemonMaster.png|4 Demon difficult level&lt;br /&gt;
Icon Stars100.png|Collect 100 stars&lt;br /&gt;
Icon Stars200.png|Collect 200 stars&lt;br /&gt;
Icon Stars300.png|Collect 300 stars&lt;br /&gt;
Icon Stars400.png|Collect 400 stars&lt;br /&gt;
Icon 12.png|[[Theory of Everything]] Normal mode&lt;br /&gt;
Icon Stars800.png|Collect 800 stars&lt;br /&gt;
Icon Stars900.png|Collect 900 stars&lt;br /&gt;
Icon Stars1000.png|Collect 1000 stars&lt;br /&gt;
Icon 31.png|Collect 5 [[Secret Coins]]&lt;br /&gt;
Icon 32.png|Collect 25 [[Secret Coins]]&lt;br /&gt;
Icon 33.png|1 Map Pack&lt;br /&gt;
Icon 34.png|Collect 40 [[Secret Coins]]&lt;br /&gt;
Icon 15.png|[[Electrodynamix]] Normal mode&lt;br /&gt;
Icon 36.png|Complete 50 user created levels&lt;br /&gt;
Icon Demolicious.png|30 Demon difficult level&lt;br /&gt;
Icon 38.png|Collect 60 [[Secret Coins]]&lt;br /&gt;
Icon Godlike!.png|Destroy [[Icon Kit#Trivia|200 players]]&lt;br /&gt;
Icon 40.png|Complete 300 user created levels&lt;br /&gt;
Icon Dominating!.png|Destroy [[Icon Kit#Trivia|50 players]]&lt;br /&gt;
Icon 16.png|[[Hexagon Force]] Normal mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ship_01_001.png|Freebie&lt;br /&gt;
Ship 2.png|[[Clutterfunk]] Normal mode&lt;br /&gt;
Ship DemonicGuardian.png|5 demon difficult level&lt;br /&gt;
Icon Stars500.png|Collect 500 stars&lt;br /&gt;
Icon Stars600.png|Collect 600 stars&lt;br /&gt;
Ship DemonicOvermind.png|10 demon difficult level&lt;br /&gt;
Icon Stars700.png|Collect 700 stars&lt;br /&gt;
Ship MasterOfTiming.png|15 demon difficult level&lt;br /&gt;
Ship 3.png|[[Electroman Adventures]] Normal mode&lt;br /&gt;
Ship 10 001.png|5 Map Packs&lt;br /&gt;
Ship 11.png|15 Map Packs&lt;br /&gt;
Ship 12.png|Collect 75 [[Secret Coins]]&lt;br /&gt;
Ship 13.png|100 user created levels&lt;br /&gt;
Ship 14.png|Collect 55 [[Secret Coins]]&lt;br /&gt;
Ship 15.png|500 user created levels&lt;br /&gt;
Ship 16.png|Collect 90 [[Secret Coins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The icons primary color will also be used in the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 16 ship icons, 8 ball icons 8 UFO icons. At the time the number of triangle icons is unknown.&lt;br /&gt;
*Choosing black as the primary colour will change what is normally the black outline into the secondary colour. Several other changes occur which mostly applies the secondary colour to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Gravity balls]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114748</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114748"/>
		<updated>2014-10-08T22:34:59Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cino.png|thumb|250px|Collection of icons]]The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be obtained.&lt;br /&gt;
==Icons==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; &amp;gt;&lt;br /&gt;
player_01_001.png|Freebie 1&lt;br /&gt;
player_02_001.png|Freebie 2&lt;br /&gt;
player_03_001.png|Freebie 3&lt;br /&gt;
player_04_001.png|Freebie 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] normal mode&lt;br /&gt;
Icon 2.png|[[Back on Track]] Normal mode&lt;br /&gt;
Icon 3.png|[[Polargeist]] Normal mode&lt;br /&gt;
Icon 4.png|[[Dry Out]] Normal mode&lt;br /&gt;
Icon 5.png|[[Base After Base]] Normal mode&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] Normal mode&lt;br /&gt;
Icon 7.png|[[Jumper]] Normal mode&lt;br /&gt;
Player 12 001.png|Complete 10 user created levels&lt;br /&gt;
Player 13 001.png|Rate [[Geometry Dash]] on Google Play/App Store&lt;br /&gt;
Icon 8.png|[[Time Machine]] Normal mode&lt;br /&gt;
Icon 9-B.png|[[Cycles]] Practice mode&lt;br /&gt;
Icon 9-A.png|[[Cycles]] Normal mode&lt;br /&gt;
Icon 10-B.png|[[XStep|xStep]] Practice mode&lt;br /&gt;
Icon 10-A.png|[[XStep|xStep]] Normal mode&lt;br /&gt;
Icon ReflexChampion.png|1 Demon difficult level&lt;br /&gt;
Icon DemonChaser.png|2 Demon difficult level&lt;br /&gt;
Icon TheOne.png|3 Demon difficult level&lt;br /&gt;
Icon DemonMaster.png|4 Demon difficult level&lt;br /&gt;
Icon Stars100.png|Collect 100 stars&lt;br /&gt;
Icon Stars200.png|Collect 200 stars&lt;br /&gt;
Icon Stars300.png|Collect 300 stars&lt;br /&gt;
Icon Stars400.png|Collect 400 stars&lt;br /&gt;
Icon 12.png|[[Theory of Everything]] Normal mode&lt;br /&gt;
Icon Stars800.png|Collect 800 stars&lt;br /&gt;
Icon Stars900.png|Collect 900 stars&lt;br /&gt;
Icon Stars1000.png|Collect 1000 stars&lt;br /&gt;
Icon 31.png|Collect 5 [[Secret Coins]]&lt;br /&gt;
Icon 32.png|Collect 25 [[Secret Coins]]&lt;br /&gt;
Icon 33.png|1 Map Pack&lt;br /&gt;
Icon 34.png|Collect 40 [[Secret Coins]]&lt;br /&gt;
Icon 15.png|[[Electrodynamix]] Normal mode&lt;br /&gt;
Icon 36.png|Complete 50 user created levels&lt;br /&gt;
Icon Demolicious.png|30 Demon difficult level&lt;br /&gt;
Icon 38.png|Collect 60 [[Secret Coins]]&lt;br /&gt;
Icon Godlike!.png|Destroy [[Icon Kit#Trivia|200 players]]&lt;br /&gt;
Icon 40.png|Complete 300 user created levels&lt;br /&gt;
Icon Dominating!.png|Destroy [[Icon Kit#Trivia|50 players]]&lt;br /&gt;
Icon 16.png|[[Hexagon Force]] Normal mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ship_01_001.png|Freebie&lt;br /&gt;
Ship 2.png|[[Clutterfunk]] Normal mode&lt;br /&gt;
Ship DemonicGuardian.png|5 demon difficult level&lt;br /&gt;
Icon Stars500.png|Collect 500 stars&lt;br /&gt;
Icon Stars600.png|Collect 600 stars&lt;br /&gt;
Ship DemonicOvermind.png|10 demon difficult level&lt;br /&gt;
Icon Stars700.png|Collect 700 stars&lt;br /&gt;
Ship MasterOfTiming.png|15 demon difficult level&lt;br /&gt;
Ship 3.png|[[Electroman Adventures]] Normal mode&lt;br /&gt;
Ship 10 001.png|5 Map Packs&lt;br /&gt;
Ship 11.png|15 Map Packs&lt;br /&gt;
Ship 12.png|Collect 75 [[Secret Coins]]&lt;br /&gt;
Ship 13.png|100 user created levels&lt;br /&gt;
Ship 14.png|Collect 55 [[Secret Coins]]&lt;br /&gt;
Ship 15.png|500 user created levels&lt;br /&gt;
Ship 16.png|Collect 90 [[Secret Coins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The icons primary color will also be used in the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 16 ship icons, 8 ball icons 8 UFO icons. At the time the number of triangle icons is unknown.&lt;br /&gt;
*Choosing black as the primary colour will change what is normally the black outline into the secondary colour. Several other changes occur which mostly applies the secondary colour to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114747</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114747"/>
		<updated>2014-10-08T22:34:24Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Icons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cino.png|thumb|250px|Collection of icons]]The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be obtained.&lt;br /&gt;
==Icons==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; &amp;gt;&lt;br /&gt;
player_01_001.png|Freebie 1&lt;br /&gt;
player_02_001.png|Freebie 2&lt;br /&gt;
player_03_001.png|Freebie 3&lt;br /&gt;
player_04_001.png|Freebie 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] normal mode&lt;br /&gt;
Icon 2.png|[[Back on Track]] Normal mode&lt;br /&gt;
Icon 3.png|[[Polargeist]] Normal mode&lt;br /&gt;
Icon 4.png|[[Dry Out]] Normal mode&lt;br /&gt;
Icon 5.png|[[Base After Base]] Normal mode&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] Normal mode&lt;br /&gt;
Icon 7.png|[[Jumper]] Normal mode&lt;br /&gt;
Player 12 001.png|Complete 10 user created levels&lt;br /&gt;
Player 13 001.png|Rate [[Geometry Dash]] on Google Play/App Store&lt;br /&gt;
Icon 8.png|[[Time Machine]] Normal mode&lt;br /&gt;
Icon 9-B.png|[[Cycles]] Practice mode&lt;br /&gt;
Icon 9-A.png|[[Cycles]] Normal mode&lt;br /&gt;
Icon 10-B.png|[[XStep|xStep]] Practice mode&lt;br /&gt;
Icon 10-A.png|[[XStep|xStep]] Normal mode&lt;br /&gt;
Icon ReflexChampion.png|1 Demon difficult level&lt;br /&gt;
Icon DemonChaser.png|2 Demon difficult level&lt;br /&gt;
Icon TheOne.png|3 Demon difficult level&lt;br /&gt;
Icon DemonMaster.png|4 Demon difficult level&lt;br /&gt;
Icon Stars100.png|Collect 100 stars&lt;br /&gt;
Icon Stars200.png|Collect 200 stars&lt;br /&gt;
Icon Stars300.png|Collect 300 stars&lt;br /&gt;
Icon Stars400.png|Collect 400 stars&lt;br /&gt;
Icon 12.png|[[Theory of Everything]] Normal mode&lt;br /&gt;
Icon Stars800.png|Collect 800 stars&lt;br /&gt;
Icon Stars900.png|Collect 900 stars&lt;br /&gt;
Icon Stars1000.png|Collect 1000 stars&lt;br /&gt;
Icon 31.png|Collect 5 [[Secret Coins]]&lt;br /&gt;
Icon 32.png|Collect 25 [[Secret Coins]]&lt;br /&gt;
Icon 33.png|1 Map Pack&lt;br /&gt;
Icon 34.png|Collect 40 [[Secret Coins]]&lt;br /&gt;
Icon 15.png|[[Electrodynamix]] Normal mode&lt;br /&gt;
Icon 36.png|Complete 50 user created levels&lt;br /&gt;
Icon Demolicious.png|30 Demon difficult level&lt;br /&gt;
Icon 38.png|Collect 60 [[Secret Coins]]&lt;br /&gt;
Icon Godlike!.png|Destroy [[Icon Kit#Trivia|200 players]]&lt;br /&gt;
Icon 40.png|Complete 300 user created levels&lt;br /&gt;
Icon Dominating!.png|Destroy [[Icon Kit#Trivia|50 players]]&lt;br /&gt;
Icon 16.png|[[Hexagon Force]] Normal mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;115&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ship_01_001.png|Freebie&lt;br /&gt;
Ship 2.png|[[Clutterfunk]] Normal mode&lt;br /&gt;
Ship DemonicGuardian.png|5 demon difficult level&lt;br /&gt;
Icon Stars500.png|Collect 500 stars&lt;br /&gt;
Icon Stars600.png|Collect 600 stars&lt;br /&gt;
Ship DemonicOvermind.png|10 demon difficult level&lt;br /&gt;
Icon Stars700.png|Collect 700 stars&lt;br /&gt;
Ship MasterOfTiming.png|15 demon difficult level&lt;br /&gt;
Ship 3.png|[[Electroman Adventures]] Normal mode&lt;br /&gt;
Ship 10 001.png|5 Map Packs&lt;br /&gt;
Ship 11.png|15 Map Packs&lt;br /&gt;
Ship 12.png|Collect 75 [[Secret Coins]]&lt;br /&gt;
Ship 13.png|100 user created levels&lt;br /&gt;
Ship 14.png|Collect 55 [[Secret Coins]]&lt;br /&gt;
Ship 15.png|500 user created levels&lt;br /&gt;
Ship 16.png|Collect 90 [[Secret Coins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The icons primary color will also be used in the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 16 ship icons, 8 ball icons 8 UFO icons. At the time the number of triangle icons is unknown.&lt;br /&gt;
*Choosing black as the primary colour will change what is normally the black outline into the secondary colour. Several other changes occur which mostly applies the secondary colour to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19235</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19235"/>
		<updated>2014-10-08T22:30:19Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Form Portals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Dry Out]]/[[Back on Track]] (after [[Update 1.6|1.6]])&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Varies&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Blue: Normal speed&amp;lt;br /&amp;gt;Green: Fast speed&amp;lt;br /&amp;gt;Pink: Faster speed&amp;lt;br /&amp;gt;Orange: Slow speed&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|Produces antigravity copy of icon.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Wave&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|Changes the icon into a triangle                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles in three out of five forms.&lt;br /&gt;
*Pink, red, orange and blue form portals will shrink the playing area to only a fixed rectangular area. This feature does not allow players to travel unlimited distances with the rocket, UFO ball, or wave.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror are the only options not available to begin in a custom level. But gravity can still be changed from start position.&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path.[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114745</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114745"/>
		<updated>2014-10-07T22:34:46Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Icons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cino.png|thumb|250px|Collection of icons]]The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be obtained.&lt;br /&gt;
==Icons==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;97&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
player_01_001.png|Freebie 1&lt;br /&gt;
player_02_001.png|Freebie 2&lt;br /&gt;
player_03_001.png|Freebie 3&lt;br /&gt;
player_04_001.png|Freebie 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] normal mode&lt;br /&gt;
Icon 2.png|[[Back on Track]] Normal mode&lt;br /&gt;
Icon 3.png|[[Polargeist]] Normal mode&lt;br /&gt;
Icon 4.png|[[Dry Out]] Normal mode&lt;br /&gt;
Icon 5.png|[[Base After Base]] Normal mode&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] Normal mode&lt;br /&gt;
Icon 7.png|[[Jumper]] Normal mode&lt;br /&gt;
Player 12 001.png|Complete 10 user created levels&lt;br /&gt;
Player 13 001.png|Rate [[Geometry Dash]] on Google Play/App Store&lt;br /&gt;
Icon 8.png|[[Time Machine]] Normal mode&lt;br /&gt;
Icon 9-B.png|[[Cycles]] Practice mode&lt;br /&gt;
Icon 9-A.png|[[Cycles]] Normal mode&lt;br /&gt;
Icon 10-B.png|[[XStep|xStep]] Practice mode&lt;br /&gt;
Icon 10-A.png|[[XStep|xStep]] Normal mode&lt;br /&gt;
Icon ReflexChampion.png|1 Demon difficult level&lt;br /&gt;
Icon DemonChaser.png|2 Demon difficult level&lt;br /&gt;
Icon TheOne.png|3 Demon difficult level&lt;br /&gt;
Icon DemonMaster.png|4 Demon difficult level&lt;br /&gt;
Icon Stars100.png|Collect 100 stars&lt;br /&gt;
Icon Stars200.png|Collect 200 stars&lt;br /&gt;
Icon Stars300.png|Collect 300 stars&lt;br /&gt;
Icon Stars400.png|Collect 400 stars&lt;br /&gt;
Icon 12.png|[[Theory of Everything]] Normal mode&lt;br /&gt;
Icon Stars800.png|Collect 800 stars&lt;br /&gt;
Icon Stars900.png|Collect 900 stars&lt;br /&gt;
Icon Stars1000.png|Collect 1000 stars&lt;br /&gt;
Icon 31.png|Collect 5 [[Secret Coins]]&lt;br /&gt;
Icon 32.png|Collect 25 [[Secret Coins]]&lt;br /&gt;
Icon 33.png|1 Map Pack&lt;br /&gt;
Icon 34.png|Collect 40 [[Secret Coins]]&lt;br /&gt;
Icon 15.png|[[Electrodynamix]] Normal mode&lt;br /&gt;
Icon 36.png|Complete 50 user created levels&lt;br /&gt;
Icon Demolicious.png|30 Demon difficult level&lt;br /&gt;
Icon 38.png|Collect 60 [[Secret Coins]]&lt;br /&gt;
Icon Godlike!.png|Destroy [[Icon Kit#Trivia|200 players]]&lt;br /&gt;
Icon 40.png|Complete 300 user created levels&lt;br /&gt;
Icon Dominating!.png|Destroy [[Icon Kit#Trivia|50 players]]&lt;br /&gt;
Icon 16.png|[[Hexagon Force]] Normal mode&lt;br /&gt;
Zinsane.png|insane|link=Theory of Everything&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;115&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ship_01_001.png|Freebie&lt;br /&gt;
Ship 2.png|[[Clutterfunk]] Normal mode&lt;br /&gt;
Ship DemonicGuardian.png|5 demon difficult level&lt;br /&gt;
Icon Stars500.png|Collect 500 stars&lt;br /&gt;
Icon Stars600.png|Collect 600 stars&lt;br /&gt;
Ship DemonicOvermind.png|10 demon difficult level&lt;br /&gt;
Icon Stars700.png|Collect 700 stars&lt;br /&gt;
Ship MasterOfTiming.png|15 demon difficult level&lt;br /&gt;
Ship 3.png|[[Electroman Adventures]] Normal mode&lt;br /&gt;
Ship 10 001.png|5 Map Packs&lt;br /&gt;
Ship 11.png|15 Map Packs&lt;br /&gt;
Ship 12.png|Collect 75 [[Secret Coins]]&lt;br /&gt;
Ship 13.png|100 user created levels&lt;br /&gt;
Ship 14.png|Collect 55 [[Secret Coins]]&lt;br /&gt;
Ship 15.png|500 user created levels&lt;br /&gt;
Ship 16.png|Collect 90 [[Secret Coins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The icons primary color will also be used in the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 16 ship icons, 8 ball icons 8 UFO icons. At the time the number of triangle icons is unknown.&lt;br /&gt;
*Choosing black as the primary colour will change what is normally the black outline into the secondary colour. Several other changes occur which mostly applies the secondary colour to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electrodynamix?diff=44243</id>
		<title>Electrodynamix</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electrodynamix?diff=44243"/>
		<updated>2014-10-06T22:48:05Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electrodynamix&lt;br /&gt;
|image = File:Zelectr.png&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = 1.7 Update&lt;br /&gt;
|levelnumber = Fifteen&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = December 5, 2010|precededby = [[Clubstep]]&lt;br /&gt;
|normalmode = Icon 35 (Electrodynamix!)&lt;br /&gt;
12 Stars&lt;br /&gt;
|practicemode = Primay Grey Color (Electromaniac)|followedby = [[Hexagon Force]]}}&lt;br /&gt;
&#039;&#039;&#039;Electrodynamix&#039;&#039;&#039; is the fifteenth level in Geometry Dash. It was added in [[Update 1.7]] on May 21, 2014 with a rating of insane. New blocks and the speed portals were added to this update.&lt;br /&gt;
&lt;br /&gt;
==Level Information==&lt;br /&gt;
&lt;br /&gt;
This Level introduces the Speed Portals, but only two are shown on the level, the Double Speed (Green) and the Triple Speed (Pink). You start the level with Normal Speed, then the Double speed starts, while half way in the level, the Triple Speed is triggered, making it significantly harder.&lt;br /&gt;
&lt;br /&gt;
This level has some new thing also, Colors of the Background on the First Rocket path and UFO Path, are the same&#039;&#039;&#039; as the player&#039;s primary and secondary colors&#039;&#039;&#039;, so be careful. Bright colors make the UFO Path very hard since the spikes are hard to be seen, so it is advised to use darker colors.&lt;br /&gt;
&lt;br /&gt;
The hardest path of this level is the Rocket Parts during triple speed, as mini. It takes lots of tries (on practice) to handle the control of the rocket while passing narrow paths, so you have to be very careful on rocket.&lt;br /&gt;
&lt;br /&gt;
==Completion==&lt;br /&gt;
&lt;br /&gt;
When completed in normal mode, the player will get the achievement &amp;quot;Electrodynamix!&amp;quot; along with a new icon. When completed in practice mode, the player will get the achievement &amp;quot;Electromaniac&amp;quot; along with the primary color gray.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Besides the level which introduces the Speed Portals, this level also introduces the Mechanic which the background color is the same as the Player&#039;s Colors. (Mostly notable on the first Rocket Path and the Ufo Path) &lt;br /&gt;
&lt;br /&gt;
* There are more than 18000 levels published with its music.&lt;br /&gt;
* The name &amp;quot;Electrodynamix&amp;quot; is based on &amp;quot;Electrodynamics&amp;quot;.&lt;br /&gt;
* It is the first level without a coin in a [[Forms|rocket]] segment of the level.&lt;br /&gt;
* Electrodynamix is the only level where you can get &amp;quot;So close...&amp;quot; achievement, other than Hexagon Force.&lt;br /&gt;
* The May update added Electrodynamix.&lt;br /&gt;
* Despite Electrodynamix, Hexagon Force and Theory of Everything all rewarding the same amount of stars (12 stars), many consider Electrodynamix much harder than Hexagon Force and Theory of Everything.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Electrodynamix&amp;quot; level.jpg&lt;br /&gt;
Electrodynamix.jpg&lt;br /&gt;
Icon 15.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Thddd.jpg&lt;br /&gt;
Thss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; lvl 15 - Electrodynamix (100%)|thumb|left|553 px]]&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Clubstep?diff=30972</id>
		<title>Clubstep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Clubstep?diff=30972"/>
		<updated>2014-10-06T22:44:31Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox level&lt;br /&gt;
|name = Clubstep&lt;br /&gt;
|image = File:Clubstep.png&lt;br /&gt;
|imagewidth = 300|created = [[Update 1.6]]&lt;br /&gt;
|levelnumber = 14 (unlockable)&lt;br /&gt;
|difficulty = [[File:Zeom.png|25px]] Demon&lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|portals = Gravity, size&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = February 18, 2011&lt;br /&gt;
|precededby = [[Electroman Adventures]]&lt;br /&gt;
|normalmode = Secondary Black &amp;lt;br/&amp;gt; 14 stars&lt;br /&gt;
|practicemode = UFO 2|followedby = [[Electrodynamix]]}}&#039;&#039;&#039;Clubstep&#039;&#039;&#039; is a bonus Demon level in [[Geometry Dash]] unlocked by collecting 20 [[Secret Coins]].&lt;br /&gt;
&lt;br /&gt;
==Level overview==&lt;br /&gt;
Introduced in update 1.60 along with [[Electroman Adventures]], and giving 14 stars upon completion, Clubstep is commonly regarded as one of the hardest levels in normal mode (if user content is included). It is currently the only Demon level in the Geometry Dash levels list. Many of the obstacles require going through or around so-called demons. Clubstep introduces lots of new items, including invisible spikes, invisible blocks, and fake spikes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Clustep is considered the most difficult official level.&lt;br /&gt;
*Most levels give a color in Practice mode, and an [[Icon Kit|icon]] in Normal mode. For Clubstep it is the opposite.&lt;br /&gt;
*The name &amp;quot;Clubstep&amp;quot; is a pun on &#039;&#039;dubstep&#039;&#039;, which is also the type of music playing during the level.&lt;br /&gt;
*Just before the first ship portal on the invisible blocks. A gap in the map can be seen at the bottom of the screen. [[File:IMG_0782.png|thumb|The gap can be seen at the bottom of the picture.]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry dash lvl 14 - Clubstep Complete !|thumb|center|330px]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
UFO 2.png|UFO Unlocked after completing the level in Practice Mode&lt;br /&gt;
Thas.jpg|The first gravity ball part in the level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114743</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114743"/>
		<updated>2014-10-06T22:35:00Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cino.png|thumb|250px|Collection of icons]]The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be obtained.&lt;br /&gt;
==Icons==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;97&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
player_01_001.png|Freebie 1&lt;br /&gt;
player_02_001.png|Freebie 2&lt;br /&gt;
player_03_001.png|Freebie 3&lt;br /&gt;
player_04_001.png|Freebie 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] normal mode&lt;br /&gt;
Icon 2.png|[[Back on Track]] Normal mode&lt;br /&gt;
Icon 3.png|[[Polargeist]] Normal mode&lt;br /&gt;
Icon 4.png|[[Dry Out]] Normal mode&lt;br /&gt;
Icon 5.png|[[Base After Base]] Normal mode&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] Normal mode&lt;br /&gt;
Icon 7.png|[[Jumper]] Normal mode&lt;br /&gt;
Player 12 001.png|Complete 10 user created levels&lt;br /&gt;
Player 13 001.png|Rate [[Geometry Dash]] on Google Play/App Store&lt;br /&gt;
Icon 8.png|[[Time Machine]] Normal mode&lt;br /&gt;
Icon 9-B.png|[[Cycles]] Practice mode&lt;br /&gt;
Icon 9-A.png|[[Cycles]] Normal mode&lt;br /&gt;
Icon 10-B.png|[[XStep|xStep]] Practice mode&lt;br /&gt;
Icon 10-A.png|[[XStep|xStep]] Normal mode&lt;br /&gt;
Icon ReflexChampion.png|1 Demon difficult level&lt;br /&gt;
Icon DemonChaser.png|2 Demon difficult level&lt;br /&gt;
Icon TheOne.png|3 Demon difficult level&lt;br /&gt;
Icon DemonMaster.png|4 Demon difficult level&lt;br /&gt;
Icon Stars100.png|Collect 100 stars&lt;br /&gt;
Icon Stars200.png|Collect 200 stars&lt;br /&gt;
Icon Stars300.png|Collect 300 stars&lt;br /&gt;
Icon Stars400.png|Collect 400 stars&lt;br /&gt;
Icon 12.png|[[Theory of Everything]] Normal mode&lt;br /&gt;
Icon Stars800.png|Collect 800 stars&lt;br /&gt;
Icon Stars900.png|Collect 900 stars&lt;br /&gt;
Icon Stars1000.png|Collect 1000 stars&lt;br /&gt;
Icon 31.png|Collect 5 [[Secret Coins]]&lt;br /&gt;
Icon 32.png|Collect 25 [[Secret Coins]]&lt;br /&gt;
Icon 33.png|1 Map Pack&lt;br /&gt;
Icon 34.png|Collect 40 [[Secret Coins]]&lt;br /&gt;
Icon 15.png|[[Electrodynamix]] Normal mode&lt;br /&gt;
Icon 36.png|Complete 50 user created levels&lt;br /&gt;
Icon Demolicious.png|30 Demon difficult level&lt;br /&gt;
Icon 38.png|Collect 60 [[Secret Coins]]&lt;br /&gt;
Icon Godlike!.png|Destroy [[Icon Kit#Trivia|200 players]]&lt;br /&gt;
Icon 40.png|Complete 300 user created levels&lt;br /&gt;
Icon Dominating!.png|Destroy [[Icon Kit#Trivia|50 players]]&lt;br /&gt;
Icon 16.png|[[Hexagon Force]] Normal mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The icons primary color will also be used in the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 16 ship icons, 8 ball icons 8 UFO icons. At the time the number of triangle icons is unknown.&lt;br /&gt;
*Choosing black as the primary colour will change what is normally the black outline into the secondary colour. Several other changes occur which mostly applies the secondary colour to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50858</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50858"/>
		<updated>2014-10-06T22:33:45Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Upcoming}}&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|right|335 px|Sneak Peek for 1.9]]&lt;br /&gt;
The &#039;&#039;&#039;1.9 Update&#039;&#039;&#039; is a future update to [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices, and iOS. This update will come out in early October. It will also release [[Blast Processing]] and likely Eternity.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, RobTop released an image on Facebook. It shows a blast, a processor, a book, an infinity symbol, and &#039;2&#039;. An educated guess has been given that the two next songs could possibly be &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Eternity &#039;&#039;&#039;&#039;&#039;by &#039;&#039;&#039;DJVI&#039;&#039;&#039;, with the number 2 indicating the addition of two levels, one of which hinted to be a Demon level, following similar lines to [[Update 1.6]]. Others suggest that the last three icons mean that the second level will be &#039;&#039;&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;DJ Nate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was &amp;quot;coming soon&amp;quot; rather than &amp;quot;work in progress.&amp;quot; Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to a triangular ball-like object. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before the new mode, a level with similar mechanics (or almost the same) was published by &#039;&#039;&#039;Darnoc&#039;&#039;&#039;.The level name is &#039;&#039;Wave Wave &#039;&#039;and it includes an UFO and the screen is full of gravity rings,that the player taps to change gravity to avoid the spiked walls.Rated Insane.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
Blast.jpg|new blue portal &lt;br /&gt;
Bprocessing.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114737</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114737"/>
		<updated>2014-10-05T23:49:51Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Icons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cino.png|thumb|250px|Collection of icons]]The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be obtained.&lt;br /&gt;
==Icons==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;76&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
player_01_001.png|Freebie 1&lt;br /&gt;
player_02_001.png|Freebie 2&lt;br /&gt;
player_03_001.png|Freebie 3&lt;br /&gt;
player_04_001.png|Freebie 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] normal mode&lt;br /&gt;
Icon 2.png|[[Back on Track]] Normal mode&lt;br /&gt;
Icon 3.png|[[Polargeist]] Normal mode&lt;br /&gt;
Icon 4.png|[[Dry Out]] Normal mode&lt;br /&gt;
Icon 5.png|[[Base After Base]] Normal mode&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] Normal mode&lt;br /&gt;
Icon 7.png|[[Jumper]] Normal mode&lt;br /&gt;
Player 12 001.png|Complete 10 user created levels&lt;br /&gt;
Player 13 001.png|Rate [[Geometry Dash]] on Google Play&lt;br /&gt;
Icon 8.png|[[Time Machine]] Normal mode&lt;br /&gt;
Icon 9-B.png|[[Cycles]] Practice mode&lt;br /&gt;
Icon 9-A.png|[[Cycles]] Normal mode&lt;br /&gt;
Icon 10-B.png|[[XStep|xStep]] Practice mode&lt;br /&gt;
Icon 10-A.png|[[XStep|xStep]] Normal mode&lt;br /&gt;
Icon ReflexChampion.png|1 Demon difficult level&lt;br /&gt;
Icon DemonChaser.png|2 Demon difficult level&lt;br /&gt;
Icon TheOne.png|3 Demon difficult level&lt;br /&gt;
Icon DemonMaster.png|4 Demon difficult level&lt;br /&gt;
Icon Stars100.png|Collect 100 stars&lt;br /&gt;
Icon Stars200.png|Collect 200 stars&lt;br /&gt;
Icon Stars300.png|Collect 300 stars&lt;br /&gt;
Icon Stars400.png|Collect 400 stars&lt;br /&gt;
Icon 12.png|[[Theory of Everything]] Normal mode&lt;br /&gt;
Icon 40.png|complete 300 user created levels&lt;br /&gt;
Icon 33.png|complete a map pack&lt;br /&gt;
Icon 38.png|collect 60 secret coins&lt;br /&gt;
Ship 14.png|collect 55 secret coins&lt;br /&gt;
Ship 15.png|complete 500 user created levels&lt;br /&gt;
UFO 3.png|collect 20 secret coins&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The icons primary color will also be used in the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 16 ship icons, 8 ball icons 8 UFO icons, and a unknown amunt of triangle icons.&lt;br /&gt;
*Choosing black as the primary colour will change what is normally the black outline into the secondary colour. Several other changes occur which mostly applies the secondary colour to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114736</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114736"/>
		<updated>2014-10-05T23:46:00Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Icons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cino.png|thumb|250px|Collection of icons]]The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary colour. However, the two chosen colours remain consistent between all forms, disallowing multiple colour schemes.&lt;br /&gt;
&lt;br /&gt;
By completing [[Achievements]], more colours and icons can be obtained.&lt;br /&gt;
==Icons==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;76&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
player_01_001.png|Freebie 1&lt;br /&gt;
player_02_001.png|Freebie 2&lt;br /&gt;
player_03_001.png|Freebie 3&lt;br /&gt;
player_04_001.png|Freebie 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] normal mode&lt;br /&gt;
Icon 2.png|[[Back on Track]] Normal mode&lt;br /&gt;
Icon 3.png|[[Polargeist]] Normal mode&lt;br /&gt;
Icon 4.png|[[Dry Out]] Normal mode&lt;br /&gt;
Icon 5.png|[[Base After Base]] Normal mode&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] Normal mode&lt;br /&gt;
Icon 7.png|[[Jumper]] Normal mode&lt;br /&gt;
Player 12 001.png|Complete 10 user created levels&lt;br /&gt;
Player 13 001.png|Rate [[Geometry Dash]] on Google Play&lt;br /&gt;
Icon 8.png|[[Time Machine]] Normal mode&lt;br /&gt;
Icon 9-B.png|[[Cycles]] Practice mode&lt;br /&gt;
Icon 9-A.png|[[Cycles]] Normal mode&lt;br /&gt;
Icon 10-B.png|[[XStep|xStep]] Practice mode&lt;br /&gt;
Icon 10-A.png|[[XStep|xStep]] Normal mode&lt;br /&gt;
Icon ReflexChampion.png|1 Demon difficult level&lt;br /&gt;
Icon DemonChaser.png|2 Demon difficult level&lt;br /&gt;
Icon TheOne.png|3 Demon difficult level&lt;br /&gt;
Icon DemonMaster.png|4 Demon difficult level&lt;br /&gt;
Icon Stars100.png|Collect 100 stars&lt;br /&gt;
Icon Stars200.png|Collect 200 stars&lt;br /&gt;
Icon Stars300.png|Collect 300 stars&lt;br /&gt;
Icon Stars400.png|Collect 400 stars&lt;br /&gt;
Icon 12.png|[[Theory of Everything]] Normal mode&lt;br /&gt;
Icon 40.png|complete 300 user created levels&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The icons primary color will also be used in the progress bar if turned on.&lt;br /&gt;
* There are a total of 42 cube icons, 16 ship icons, 8 ball icons 8 UFO icons, and a unknown amunt of triangle icons.&lt;br /&gt;
*Choosing black as the primary colour will change what is normally the black outline into the secondary colour. Several other changes occur which mostly applies the secondary colour to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularised enemy creature from the game &#039;&#039;Minecraft&#039;&#039;.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50856</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50856"/>
		<updated>2014-10-05T17:38:31Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Upcoming}}&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|right|335 px|Sneak Peek for 1.9]]&lt;br /&gt;
The &#039;&#039;&#039;1.9 Update&#039;&#039;&#039; is a future update to [[Geometry Dash]]. It will be out for the Android, Windows Phone, Amazon Devices, and iOS. This update will come out in early October. It will also release [[Blast Processing]] and likely Eternity.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Previews ==&lt;br /&gt;
On August 13, 2014, Topala posted his first sneak preview image, showing five icons wearing different-colored headphones. It was revealed in a future hint image that it represented the custom music option.&lt;br /&gt;
&lt;br /&gt;
On August 26, 2014, Topala created another image depicting three-dimensional blocks, arousing much excitement among Geometry Dash players. He continued with the idea on August 28, posting a picture on Facebook about what could be built using the blocks.&lt;br /&gt;
&lt;br /&gt;
On September 6, 2014, another image was posted through Topala&#039;s social media accounts featuring several different new [[Map Components|map components]] that would be used in future levels of Geometry Dash. This included two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature was a new thick blue portal that would likely result in another game mode being introduced. It was also released to the public that Topala would release the game to Steam, a popular internet-based social media platform.&lt;br /&gt;
&lt;br /&gt;
On September 14, 2014, RobTop released an image on Facebook. It shows a blast, a processor, a book, an infinity symbol, and &#039;2&#039;. An educated guess has been given that the two next songs could possibly be &#039;&#039;&#039;&#039;&#039;Blast Processing&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;Waterflame&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Eternity &#039;&#039;&#039;&#039;&#039;by &#039;&#039;&#039;DJVI&#039;&#039;&#039;, with the number 2 indicating the addition of two levels, one of which hinted to be a Demon level, following similar lines to [[Update 1.6]]. Others suggest that the last three icons mean that the second level will be &#039;&#039;&#039;&#039;&#039;Theory of Everything 2&#039;&#039;&#039;&#039;&#039; by &#039;&#039;&#039;DJ Nate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On September 21, 2014, another image was posted through Facebook and Twitter for the new &amp;quot;Custom Music&amp;quot; feature that will allow players to include music from Newgrounds in their custom levels. The image includes 10 icons with headphones at the bottom. It was the first picture to indicate that the update was &amp;quot;coming soon&amp;quot; rather than &amp;quot;work in progress.&amp;quot; Upon the release of the image, Topala said that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
&lt;br /&gt;
On September 28, 2014, Topala officially released the sneak peek video. The new, blue [[Portals|portal]] changed the icon to a triangular ball-like object. It featured the level [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;310&amp;quot; position=&amp;quot;center&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
1.9 music hint.png|Soundtrack hint for 1.9&lt;br /&gt;
1654402_368741183277645_5268123249751224995_n.png|Custom Music 1.9 Update&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40012</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=40012"/>
		<updated>2014-10-04T22:09:38Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures|created = 1.6 Update|levelnumber = Thirteen|difficulty = [[File:Zard.png|25px]] Harder / [[File:Zinsane.png|25px]] Insane|musiccreator = Waterflame|musicdate = April 4, 2012|image = File:Eman.PNG|imagewidth = 300|precededby = [[Theory of Everything]]|normalmode = Ship 9 (Electroman Adventures)&lt;br /&gt;
10 Stars&lt;br /&gt;
|practicemode = Cyan Primary Color (Electro Time)|followedby = [[Clubstep]]|sequences = square, ship, ball, U.F.O.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. It is rated insane, although it was initially rated as harder in the update it was released and in the next update back to insane.&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces non-colored sawblades and breakable blocks.&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
If you complete it in normal mode, you will unlock a new [[Forms|rocket]] icon (the one that looks like a spaceship). Completing it in practice gives you a cyan primary color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The title &amp;quot;Electroman Adventures&amp;quot; is 1 character too long if it were to be a custom level title.&lt;br /&gt;
*Despite being the thirteenth level, only 10 stars are rewarded upon completion, most likely reflected by the old difficulty.&lt;br /&gt;
* There is a cheat which involves landing on the platform which would cause the player to becoming a rocket going the normal direction. With the cheat, the player can be a UFO going in reverse.&lt;br /&gt;
* All of the secret coins uses fake spikes in the pathway of getting them.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|center|460px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Electroman Adventures.jpg&lt;br /&gt;
Electroman Adventures.png&lt;br /&gt;
Ship 3.png|Ship unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27771</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27771"/>
		<updated>2014-10-02T22:29:28Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Clutterfunk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:Xstepcool.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|created = [[Update 1.3|1.3 Update]]&lt;br /&gt;
|normalmode = [[File:Icon 10-A.png|16px]] Icon 18 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = [[File:Icon 10-B.png|16px]] Icon 17&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. &lt;br /&gt;
It is also the fifth stage marked with insane difficulty.&lt;br /&gt;
&lt;br /&gt;
==Electroman Adventures==&lt;br /&gt;
electrodynamix introduces blue pads and yellow rings/circles on the regular path. The ships assumes 2 different [[forms]] through the level— the ufo, rocket, and triangle. It is similar to [[Cycles]] in difficulty and features multiple tight gravity ball scenes. theory of everything is also the level that uses the greatest number of purple pads out of any level in the game, present throughout almost the entire third ufo scene.&lt;br /&gt;
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==Darnoc==&lt;br /&gt;
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[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27770</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27770"/>
		<updated>2014-10-02T22:28:41Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:Xstepcool.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|created = [[Update 1.3|1.3 Update]]&lt;br /&gt;
|normalmode = [[File:Icon 10-A.png|16px]] Icon 18 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = [[File:Icon 10-B.png|16px]] Icon 17&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. &lt;br /&gt;
It is also the fifth stage marked with insane difficulty.&lt;br /&gt;
&lt;br /&gt;
==Electroman Adventures==&lt;br /&gt;
electrodynamix introduces blue pads and yellow rings/circles on the regular path. The ships assumes 2 different [[forms]] through the level— the ufo, rocket, and triangle. It is similar to [[Cycles]] in difficulty and features multiple tight gravity ball scenes. theory of everything is also the level that uses the greatest number of purple pads out of any level in the game, present throughout almost the entire third ufo scene.&lt;br /&gt;
&lt;br /&gt;
==Clutterfunk==&lt;br /&gt;
Clutterfunk introduces different sized saws,small,medium,and large&lt;br /&gt;
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[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=27769</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=27769"/>
		<updated>2014-10-02T22:24:02Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = xStep&lt;br /&gt;
|image = File:Xstepcool.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|sequences = Cube, ship, ball&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|created = [[Update 1.3|1.3 Update]]&lt;br /&gt;
|normalmode = [[File:Icon 10-A.png|16px]] Icon 18 &amp;lt;br /&amp;gt; 10 Stars&lt;br /&gt;
|practicemode = [[File:Icon 10-B.png|16px]] Icon 17&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level on [[Geometry Dash]]. &lt;br /&gt;
It is also the fifth stage marked with insane difficulty.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to [[Cycles]] in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any level in the game, present throughout almost the entire second ship scene.&lt;br /&gt;
&lt;br /&gt;
==Clutterfunk==&lt;br /&gt;
Clutterfunk introduces different sized saws,small,medium,and large&lt;br /&gt;
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[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Dry_Out?diff=7828</id>
		<title>Dry Out</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Dry_Out?diff=7828"/>
		<updated>2014-10-01T23:28:35Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Dry Out&lt;br /&gt;
|created = Original level&lt;br /&gt;
|levelnumber = 4&lt;br /&gt;
|difficulty = [[File:Zard.png|25px]] Harder&lt;br /&gt;
|normalmode = Icon 8 &amp;lt;br /&amp;gt; 4 stars&lt;br /&gt;
|practicemode = Primary Pink&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|image = File:Dryout.png&lt;br /&gt;
|imagewidth = 300|precededby = [[Polargeist]]&lt;br /&gt;
|followedby = [[Base After Base]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the fourth level in [[Geometry Dash]]. Along with [[Base After Base]], its difficulty is rated harder. Dry Out is also a level in [[Geometry Dash Lite]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dry Out&#039;&#039;&#039; is the level that introduces gravity [[Portals|portals]], something that appears in every level afterwards. This is a new challenge worth growing to understand, and is met in the second third of the first cube sequence. Throughout the level, there are vertical obstructions which prevent unnecessary jumping, requiring more specific movements along with a wider variety of jumping patterns. After the cube sequence, there is a ship sequence with large scattered blocks and then large spiked blocks, focusing on smoother navigation in order to avoid collisions. Finally, there is another short cube sequence before reaching the end of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*While formally introducing the Gravity [[Portals|Portal]], &#039;&#039;&#039;Dry Out&#039;&#039;&#039; is not the first level it appears in, instead first occurring in [[Back on Track]] as part of collecting a [[Secret Coins|secret coin]].&lt;br /&gt;
* Speech is heard for the first time in a Geometry Dash level, at the first Gravity [[Portals|Portal]]&lt;br /&gt;
* AAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!&lt;br /&gt;
* gravity portals added&lt;br /&gt;
&lt;br /&gt;
== What is In the level ==&lt;br /&gt;
The level is Based around Twisted areas.There are also Gravity sections And a lot of spikes.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dry Out.jpg&lt;br /&gt;
Geometry Dash Dry Out Icon.jpg|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19229</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19229"/>
		<updated>2014-10-01T23:26:46Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Varies&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Blue: Normal speed&amp;lt;br /&amp;gt;Green: Fast speed&amp;lt;br /&amp;gt;Pink: Faster speed&amp;lt;br /&amp;gt;Orange: Slow speed&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|Produces antigravity copy of icon.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Triangle&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|Changes the icon into a triangle.&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles as all three forms.&lt;br /&gt;
*Pink, red, orange and blue form portals will shrink the playing area to only a fixed rectangular area. This feature does not allow players to travel unlimited distances with the rocket, UFO, or ball.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror is the only option not available to begin a custom level. But gravity can still be changed from start position.&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path.&lt;br /&gt;
&lt;br /&gt;
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19223</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19223"/>
		<updated>2014-09-28T20:52:44Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Manipulation portals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
| &lt;br /&gt;
-&lt;br /&gt;
orange,blue,green,pink&lt;br /&gt;
| -&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Blue: Normal speed&amp;lt;br /&amp;gt;Green: Fast speed&amp;lt;br /&amp;gt;Pink: Faster speed&amp;lt;br /&amp;gt;Orange: Slow speed&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|Produces antigravity copy of icon.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Triangle&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|Changes the icon into a triangle.&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles as all three forms&lt;br /&gt;
*Pink, red, and orange portals will shrink the playing area to only a fixed rectangular area. This feature does not allow players to travel unlimited distances with the rocket, UFO, or ball&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror is the only option not available to begin a custom level&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;square&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
ship-portal.png|A ship portal&lt;br /&gt;
unship-portal.png|A revert portal&lt;br /&gt;
gravity-portal.png|An anti-gravity portal&lt;br /&gt;
ungravity-portal.png|A regular gravity portal&lt;br /&gt;
Size.JPG|A shrinking portal&lt;br /&gt;
Update1.9cool.png|The upcoming &amp;quot;Blue Portal&amp;quot; of the [[Update 1.9|1.9 Update]]|link=Update 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19220</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19220"/>
		<updated>2014-09-28T20:51:40Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|250px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
==Manipulation portals==&lt;br /&gt;
The following portals change the way the player interacts with the level:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Activation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Deactivation Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Gravity&lt;br /&gt;
|Yellow&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Dry Out]]&lt;br /&gt;
|Changes the gravity to up.&lt;br /&gt;
|-&lt;br /&gt;
|Mirror&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Time Machine]]&lt;br /&gt;
|Flips the screen to travel left.&lt;br /&gt;
|-&lt;br /&gt;
|Size&lt;br /&gt;
|Pink&lt;br /&gt;
|Green&lt;br /&gt;
|[[Clutterfunk]]&lt;br /&gt;
|Shrinks the icon.&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|[[Electrodynamix]]&lt;br /&gt;
|&lt;br /&gt;
Blue: Normal speed&amp;lt;br /&amp;gt;Green: Fast speed&amp;lt;br /&amp;gt;Pink: Faster speed&amp;lt;br /&amp;gt;Orange: Slow speed&lt;br /&gt;
|-&lt;br /&gt;
|Copy&lt;br /&gt;
|Orange&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Hexagon Force]]&lt;br /&gt;
|Produces antigravity copy of icon.&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Notes&#039;&#039;&#039;===&lt;br /&gt;
*The size portal affects individual forms in different ways. The cube loses jumping height but can perform successive jumps quicker. The UFO also loses jumping height and takes less time to begin descending, However, what is applicable to all forms is the same constant speed which is unchanging from the enlarged state, but gives the impression that while shrunken, the icons move quicker as a result of looking small.&lt;br /&gt;
&lt;br /&gt;
*The slow speed portal was introduced in Hexagon Force following the initially released speed portals.&lt;br /&gt;
&lt;br /&gt;
*The copy from a copy portal inverts the chosen colour scheme. While a copy is existent, a collision will terminate the original, and vice versa, with each icon fully able to interact with its surroundings.&lt;br /&gt;
&lt;br /&gt;
*When the icon enters a manipulation portal, the screen often flashes in an unusual manner. The gravity pads also act in the same way.&lt;br /&gt;
&lt;br /&gt;
==Form Portals==&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Portal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First Encounter&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Cube&lt;br /&gt;
|Green&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a cube.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Pink&lt;br /&gt;
|[[Stereo Madness]]&lt;br /&gt;
|Changes the icon into a ship.&lt;br /&gt;
|-&lt;br /&gt;
|Ball&lt;br /&gt;
|Red&lt;br /&gt;
|[[Cycles]]&lt;br /&gt;
|Changes the icon into a ball.&lt;br /&gt;
|-&lt;br /&gt;
|UFO&lt;br /&gt;
|Orange&lt;br /&gt;
|[[Theory of Everything]]&lt;br /&gt;
|Changes the icon into a UFO.&lt;br /&gt;
|-&lt;br /&gt;
|Triangle&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Blast Processing]]&lt;br /&gt;
|Changes the icon into a triangle.&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players still have the ability to use jump circles as all three forms&lt;br /&gt;
*Pink, red, and orange portals will shrink the playing area to only a fixed rectangular area. This feature does not allow players to travel unlimited distances with the rocket, UFO, or ball&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Gravity and mirror is the only option not available to begin a custom level&lt;br /&gt;
*The secret area in Stereo Madness is currently the only level in which there is a form portal in a secret coin path&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;square&amp;quot; captionalign=&amp;quot;center&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
ship-portal.png|A ship portal&lt;br /&gt;
unship-portal.png|A revert portal&lt;br /&gt;
gravity-portal.png|An anti-gravity portal&lt;br /&gt;
ungravity-portal.png|A regular gravity portal&lt;br /&gt;
Size.JPG|A shrinking portal&lt;br /&gt;
Update1.9cool.png|The upcoming &amp;quot;Blue Portal&amp;quot; of the [[Update 1.9|1.9 Update]]|link=Update 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Achievements?diff=69902</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Achievements?diff=69902"/>
		<updated>2014-09-14T21:47:27Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Attempts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon.jpg|thumb|Unlocking &amp;quot;Demon Master&amp;quot; achievement]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; are a feature of [[Geometry Dash]] that can unlock a variety of rewards, including icons and colours. They are often obtained by collecting stars and [[Secret Coins|secret coins]], completing [[Map Packs|map packs]], Demon levels and official levels, as well as through general gameplay.&lt;br /&gt;
&lt;br /&gt;
== List of achievements ==&lt;br /&gt;
Below is a complete list of every achievement sorted into different categories based upon how they are unlocked. There is currently a total of 100 achievements.&lt;br /&gt;
=== &#039;&#039;&#039;Official levels&#039;&#039;&#039; ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Stereo Bump&lt;br /&gt;
|Complete [[Stereo Madness]] in Practice Mode&lt;br /&gt;
|Primary Blue 3&lt;br /&gt;
|-&lt;br /&gt;
|Stereo Madness!&lt;br /&gt;
|Complete [[Stereo Madness]] in Normal Mode&lt;br /&gt;
|Icon 5&lt;br /&gt;
|-&lt;br /&gt;
|On My Way!&lt;br /&gt;
|Complete [[Back on Track]] in Practice Mode&lt;br /&gt;
|Primary Blue 4&lt;br /&gt;
|-&lt;br /&gt;
|Back On Track!&lt;br /&gt;
|Complete [[Back on Track]] in Normal Mode&lt;br /&gt;
|Icon 6&lt;br /&gt;
|-&lt;br /&gt;
|Polarbear&lt;br /&gt;
|Complete [[Polargeist]] in Practice Mode&lt;br /&gt;
|Primary Purple 1&lt;br /&gt;
|-&lt;br /&gt;
|Polargeist!&lt;br /&gt;
|Complete [[Polargeist]] in Normal Mode&lt;br /&gt;
|Icon 7&lt;br /&gt;
|-&lt;br /&gt;
|Dehydrated&lt;br /&gt;
|Complete [[Dry Out]] in Practice Mode&lt;br /&gt;
|Primary Magenta&lt;br /&gt;
|-&lt;br /&gt;
|Dry Out!&lt;br /&gt;
|Complete [[Dry Out]] in Normal Mode&lt;br /&gt;
|Icon 8&lt;br /&gt;
|-&lt;br /&gt;
|All Your Base...&lt;br /&gt;
|Complete [[Base After Base]] in Practice Mode&lt;br /&gt;
|Primary Red 1&lt;br /&gt;
|-&lt;br /&gt;
|Base After Base!&lt;br /&gt;
|Complete [[Base After Base]] in Normal Mode&lt;br /&gt;
|Icon 9&lt;br /&gt;
|-&lt;br /&gt;
|Hold On&lt;br /&gt;
|Complete [[Can&#039;t Let Go]] in Practice Mode&lt;br /&gt;
|Primary Red 2&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t Let Go!&lt;br /&gt;
|Complete [[Can&#039;t Let Go]] in Normal Mode&lt;br /&gt;
|Icon 10&lt;br /&gt;
|-&lt;br /&gt;
|Hop Hop...&lt;br /&gt;
|Complete [[Jumper]] in Practice Mode&lt;br /&gt;
|Primary Orange 1&lt;br /&gt;
|-&lt;br /&gt;
|Jumper!&lt;br /&gt;
|Complete [[Jumper]] in Normal Mode&lt;br /&gt;
|Icon 11&lt;br /&gt;
|-&lt;br /&gt;
|Tick Tock&lt;br /&gt;
|Complete [[Time Machine]] in Practice Mode&lt;br /&gt;
|Primary White&lt;br /&gt;
|-&lt;br /&gt;
|Time Machine!&lt;br /&gt;
|Complete [[Time Machine]] in Normal Mode&lt;br /&gt;
|Icon 14&lt;br /&gt;
|-&lt;br /&gt;
|Loops&lt;br /&gt;
|Complete [[Cycles]] in Practice Mode&lt;br /&gt;
|Icon 15&lt;br /&gt;
|-&lt;br /&gt;
|Cycles!&lt;br /&gt;
|Complete [[Cycles]] in Normal Mode&lt;br /&gt;
|Icon 16&lt;br /&gt;
|-&lt;br /&gt;
|yStep&lt;br /&gt;
|Complete [[XStep|xStep]] in Practice Mode&lt;br /&gt;
|Icon 17&lt;br /&gt;
|-&lt;br /&gt;
|xStep!&lt;br /&gt;
|Complete [[XStep|xStep]] in Normal Mode&lt;br /&gt;
|Icon 18&lt;br /&gt;
|-&lt;br /&gt;
|Funky&lt;br /&gt;
|Complete [[Clutterfunk]] in Practice Mode&lt;br /&gt;
|Primary Purple 2&lt;br /&gt;
|-&lt;br /&gt;
|Clutterfunk!&lt;br /&gt;
|Complete [[Clutterfunk]] in Normal Mode&lt;br /&gt;
|Ship 2&lt;br /&gt;
|-&lt;br /&gt;
|Theory of Something&lt;br /&gt;
|Complete [[Theory of Everything]] in Practice Mode&lt;br /&gt;
|Primary Orange 2&lt;br /&gt;
|-&lt;br /&gt;
|Theory of Everything!&lt;br /&gt;
|Complete [[Theory of Everything]] in Normal Mode&lt;br /&gt;
|Icon 27&lt;br /&gt;
|-&lt;br /&gt;
|Electro Time&lt;br /&gt;
|Complete [[Electroman Adventures]] in Practice Mode&lt;br /&gt;
|Primary Blue 2&lt;br /&gt;
|-&lt;br /&gt;
|Electroman Adventures!&lt;br /&gt;
|Complete [[Electroman Adventures]] in Normal Mode&lt;br /&gt;
|Ship 9&lt;br /&gt;
|-&lt;br /&gt;
|Clubbin&lt;br /&gt;
|Complete [[Clubstep]] in Practice Mode&lt;br /&gt;
|Ship 2&lt;br /&gt;
|-&lt;br /&gt;
|Clubstep!&lt;br /&gt;
|Complete [[Clubstep]] in Normal Mode&lt;br /&gt;
|Primary Black&lt;br /&gt;
|-&lt;br /&gt;
|Electromaniac&lt;br /&gt;
|Complete [[Electrodynamix]] in Practice Mode&lt;br /&gt;
|Primary Grey 1&lt;br /&gt;
|-&lt;br /&gt;
|Electrodynamix!&lt;br /&gt;
|Complete [[Electrodynamix]] in Normal Mode&lt;br /&gt;
|Icon 35&lt;br /&gt;
|-&lt;br /&gt;
|Hexagonest&lt;br /&gt;
|Complete [[Hexagon Force]] in Practice Mode&lt;br /&gt;
|Primary Grey 2&lt;br /&gt;
|-&lt;br /&gt;
|Hexagon Force!&lt;br /&gt;
|Complete [[Hexagon Force]] in Normal Mode&lt;br /&gt;
|Icon 42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Demon levels&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 640px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Champion&lt;br /&gt;
|Complete a Demon level in Normal Mode&lt;br /&gt;
|Icon 19&lt;br /&gt;
|-&lt;br /&gt;
|Demon Chaser&lt;br /&gt;
|Complete 2 Demon levels in Normal Mode&lt;br /&gt;
|Icon 20&lt;br /&gt;
|-&lt;br /&gt;
|The One&lt;br /&gt;
|Complete 3 Demon levels in Normal Mode&lt;br /&gt;
|Icon 21&lt;br /&gt;
|-&lt;br /&gt;
|Demon Master&lt;br /&gt;
|Complete 4 Demon levels in Normal Mode&lt;br /&gt;
|Icon 22&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Guardian&lt;br /&gt;
|Complete 5 Demon levels in Normal Mode&lt;br /&gt;
|Ship 3&lt;br /&gt;
|-&lt;br /&gt;
|Demonic Overmind&lt;br /&gt;
|Complete 10 Demon levels in Normal Mode&lt;br /&gt;
|Ship 6&lt;br /&gt;
|-&lt;br /&gt;
|Master of Timing&lt;br /&gt;
|Complete 15 Demon levels in Normal Mode&lt;br /&gt;
|Ship 8&lt;br /&gt;
|-&lt;br /&gt;
|Unstoppable!&lt;br /&gt;
|Complete 20 Demon levels in Normal Mode&lt;br /&gt;
|Ball 5&lt;br /&gt;
|-&lt;br /&gt;
|Demolicious&lt;br /&gt;
|Complete 30 Demon levels in Normal Mode&lt;br /&gt;
|Icon 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Stars&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Oh, Shiny!&lt;br /&gt;
|Collect 100 stars&lt;br /&gt;
|Icon 23&lt;br /&gt;
|-&lt;br /&gt;
|More Stars!&lt;br /&gt;
|Collect 200 stars&lt;br /&gt;
|Icon 24&lt;br /&gt;
|-&lt;br /&gt;
|Star Maniac&lt;br /&gt;
|Collect 300 stars&lt;br /&gt;
|Icon 25&lt;br /&gt;
|-&lt;br /&gt;
|Master Collector&lt;br /&gt;
|Collect 400 stars&lt;br /&gt;
|Icon 26&lt;br /&gt;
|-&lt;br /&gt;
|Epic Collector&lt;br /&gt;
|Collect 500 stars&lt;br /&gt;
|Ship 4&lt;br /&gt;
|-&lt;br /&gt;
|Epic Master Collector&lt;br /&gt;
|Collect 600 stars&lt;br /&gt;
|Ship 5&lt;br /&gt;
|-&lt;br /&gt;
|Star Factory&lt;br /&gt;
|Collect 700 stars&lt;br /&gt;
|Ship 7&lt;br /&gt;
|-&lt;br /&gt;
|Starshine&lt;br /&gt;
|Collect 800 stars&lt;br /&gt;
|Icon 28&lt;br /&gt;
|-&lt;br /&gt;
|All Mine!&lt;br /&gt;
|Collect 900 stars&lt;br /&gt;
|Icon 29&lt;br /&gt;
|-&lt;br /&gt;
|More Shiny!!!&lt;br /&gt;
|Collect 1000 stars&lt;br /&gt;
|Icon 30&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Secret Coins&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Coins?!&lt;br /&gt;
|Collect 5 Secret Coins&lt;br /&gt;
|Icon 31&lt;br /&gt;
|-&lt;br /&gt;
|Maybe Behind That Block?&lt;br /&gt;
|Collect 10 Secret Coins&lt;br /&gt;
|Ball 2&lt;br /&gt;
|-&lt;br /&gt;
|I.. Need... More!&lt;br /&gt;
|Collect 15 Secret Coins&lt;br /&gt;
|Secondary Blue 2&lt;br /&gt;
|-&lt;br /&gt;
|We Wants it!&lt;br /&gt;
|Collect 20 Secret Coins&lt;br /&gt;
|Ufo 3&lt;br /&gt;
|-&lt;br /&gt;
|We Needs it!&lt;br /&gt;
|Collect 25 Secret Coins&lt;br /&gt;
|Icon 32&lt;br /&gt;
|-&lt;br /&gt;
|Must Have The Precious&lt;br /&gt;
|Collect 30 Secret Coins&lt;br /&gt;
|Primary Black&lt;br /&gt;
|-&lt;br /&gt;
|They Stole it From us!&lt;br /&gt;
|Collect 35 Secret Coins&lt;br /&gt;
|Ball 3&lt;br /&gt;
|-&lt;br /&gt;
|Where Is It?! Where Is It!?&lt;br /&gt;
|Collect 40 Secret Coins&lt;br /&gt;
|Icon 34&lt;br /&gt;
|-&lt;br /&gt;
|Thief, Thief, Thief!&lt;br /&gt;
|Collect 45 Secret Coins&lt;br /&gt;
|Ufo 4&lt;br /&gt;
|-&lt;br /&gt;
|My Precious...&lt;br /&gt;
|Collect 50 Secret Coins&lt;br /&gt;
|Ball 4&lt;br /&gt;
|-&lt;br /&gt;
|There&#039;s More!?&lt;br /&gt;
|Collect 55 Secret Coins&lt;br /&gt;
|Ship 14&lt;br /&gt;
|-&lt;br /&gt;
|Found it Under a Rock!&lt;br /&gt;
|Collect 60 Secret Coins&lt;br /&gt;
|Icon 38&lt;br /&gt;
|-&lt;br /&gt;
|Not so Secret&lt;br /&gt;
|Collect 65 Secret Coins&lt;br /&gt;
|Ufo 6&lt;br /&gt;
|-&lt;br /&gt;
|Nothing is Secret!&lt;br /&gt;
|Collect 70 Secret Coins&lt;br /&gt;
|Ball 6&lt;br /&gt;
|-&lt;br /&gt;
|Finders Keepers!&lt;br /&gt;
|Collect 75 Secret Coins&lt;br /&gt;
|Ship 12&lt;br /&gt;
|-&lt;br /&gt;
|The Golden Rule&lt;br /&gt;
|Collect 80 Secret Coins&lt;br /&gt;
|Ufo 7&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Champion&lt;br /&gt;
|Collect 85 Secret Coins&lt;br /&gt;
|Ufo 8&lt;br /&gt;
|-&lt;br /&gt;
|The Finder&lt;br /&gt;
|Collect 90 Secret Coins&lt;br /&gt;
|Ship 16&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;Map Packs&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Jump, Forrest, Jump&lt;br /&gt;
|Completed a Map Pack&lt;br /&gt;
|Icon 33&lt;br /&gt;
|-&lt;br /&gt;
|Faliure is Not an Option&lt;br /&gt;
|Completed 5 Map Packs&lt;br /&gt;
|Ship 10&lt;br /&gt;
|-&lt;br /&gt;
|Map Packer&lt;br /&gt;
|Completed 10 Map Packs&lt;br /&gt;
|Rainbow Trail&lt;br /&gt;
|-&lt;br /&gt;
|Pack it up&lt;br /&gt;
|Complete 15 Map Packs&lt;br /&gt;
|Ship 11&lt;br /&gt;
|-&lt;br /&gt;
|Package Complete&lt;br /&gt;
|Complete 20 Map Packs&lt;br /&gt;
|Ball 7&lt;br /&gt;
|-&lt;br /&gt;
|You Pack, I Complete&lt;br /&gt;
|Complete 25 Map Packs&lt;br /&gt;
|Ball 8&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;&#039;User Levels&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Challenger&lt;br /&gt;
|Completed a user created level in Normal Mode&lt;br /&gt;
|Primary Yellow&lt;br /&gt;
|-&lt;br /&gt;
|Master&lt;br /&gt;
|Completed 10 user created levels in Normal Mode&lt;br /&gt;
|Icon 12&lt;br /&gt;
|-&lt;br /&gt;
|The Gamer&lt;br /&gt;
|Completed 50 user created levels in Normal Mode&lt;br /&gt;
|Icon 36&lt;br /&gt;
|-&lt;br /&gt;
|Geometrician&lt;br /&gt;
|Completed 100 user created levels in Normal Mode&lt;br /&gt;
|Ship 13&lt;br /&gt;
|-&lt;br /&gt;
|Spike Dodger&lt;br /&gt;
|Completed 200 user created levels in Normal Mode&lt;br /&gt;
|Primary Pink &lt;br /&gt;
|-&lt;br /&gt;
|No Match for me!&lt;br /&gt;
|Completed 300 user created levels in Normal Mode&lt;br /&gt;
|Icon 40&lt;br /&gt;
|-&lt;br /&gt;
|Bring me Their Heads!&lt;br /&gt;
|Completed 500 user created levels in Normal Mode&lt;br /&gt;
|Ship 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Jumps&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|Jump 1,000 times&lt;br /&gt;
|Secondary Blue 4&lt;br /&gt;
|-&lt;br /&gt;
|I Like Jumping&lt;br /&gt;
|Jump 10,000 times&lt;br /&gt;
|Secondary Yellow&lt;br /&gt;
|-&lt;br /&gt;
|You Jump Like a Pro!&lt;br /&gt;
|Jump 20,000 times&lt;br /&gt;
|Secondary White&lt;br /&gt;
|-&lt;br /&gt;
|Hop Hop Hop&lt;br /&gt;
|Jump 50,000 times&lt;br /&gt;
|UFO 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Attempts&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Trial and Error&lt;br /&gt;
|&lt;br /&gt;
Do 100 push ups&lt;br /&gt;
|Secondary Purple 1&lt;br /&gt;
|-&lt;br /&gt;
|Crash Tester&lt;br /&gt;
|Do 500 attempts&lt;br /&gt;
|Secondary Magenta&lt;br /&gt;
|-&lt;br /&gt;
|You Shall Not Pass!&lt;br /&gt;
|Do 2,000 attempts&lt;br /&gt;
|Secondary Orange 2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Ouch...&lt;br /&gt;
|Do 10,000 attempts&lt;br /&gt;
|Secondary Grey 1&lt;br /&gt;
|-&lt;br /&gt;
|So Close&lt;br /&gt;
|Crash at 99% on a main level in normal mode&lt;br /&gt;
|Secondary Grey 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Player destruction&#039;&#039;&#039; ===&lt;br /&gt;
Achievements of this category can be obtained by tapping and destroying the players shown on the home page of [[Geometry Dash]] and [[Geometry Dash Lite]]. On the page for icon customization, they are marked as a &amp;quot;secret.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Rampage!&lt;br /&gt;
|Destroy a player&lt;br /&gt;
|Pink 3&lt;br /&gt;
|-&lt;br /&gt;
|Dominating!&lt;br /&gt;
|Destroy 50 players&lt;br /&gt;
|Icon 41&lt;br /&gt;
|-&lt;br /&gt;
|Godlike!&lt;br /&gt;
|Destroy 200 players&lt;br /&gt;
|Icon 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 620px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reward&lt;br /&gt;
|-&lt;br /&gt;
|Supporter&lt;br /&gt;
|Rate &amp;quot;Geometry Dash&amp;quot; and let us know what you think&lt;br /&gt;
|Primary Red 2&lt;br /&gt;
|-&lt;br /&gt;
|Helper&lt;br /&gt;
|Liked an online level&lt;br /&gt;
|Secondary Red 1&lt;br /&gt;
|-&lt;br /&gt;
|Guide&lt;br /&gt;
|Rated the difficulty of an online level&lt;br /&gt;
|Secondary Red 2&lt;br /&gt;
|-&lt;br /&gt;
|Creator&lt;br /&gt;
|Create and submit a custom level&lt;br /&gt;
|Secondary Orange 1&lt;br /&gt;
|-&lt;br /&gt;
|RobTop Gamer&lt;br /&gt;
|Looked at more RobTop Games&lt;br /&gt;
|Secondary Blue 3&lt;br /&gt;
|-&lt;br /&gt;
|Number One Fan!&lt;br /&gt;
|Liked Geometry Dash on Facebook&lt;br /&gt;
|Secondary Purple 2&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19208</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19208"/>
		<updated>2014-09-07T16:54:28Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Manipulation Portals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|300px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
&lt;br /&gt;
==Types of portals==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Manipulation Portals&#039;&#039;&#039;===&lt;br /&gt;
The following portals change the way the player interacts with the poop:&lt;br /&gt;
*Gravity portal: There are two thin-ringed variants; yellow changes the gravity to up, and blue changes the gravity to down. They are first formally encountered in [[Dry Out]].2 Blue ones make Cameos in Back on Track And poltargeist To get Hard secret Coins.&lt;br /&gt;
*Mirror portal: There are two multi-ringed variants; orange flips the screen to travel left, and blue flips the screen to travel right. They are first encountered in [[Time Machine]].&lt;br /&gt;
*Size portal: There are two speckly variants; pink shrinks the player, and green enlarges the player. This reduces the jumping height of the cube and UFO, although all forms still accelerate at the same speed. The player cannot be enlarged beyond normal size or shrunk more than once. They are first encountered in [[Clutterfunk]].They Show a lighting Bolt When went through.&lt;br /&gt;
*Speed portal: There are four arrow variants; the single blue enables normal speed, this is the default speed on the level editor and is used in most levels, the double green enables fast speed, the triple purple enables very fast speed, and the backward orange enables slow speed. They are first encountered in [[Electrodynamix]].&lt;br /&gt;
*Copy portal: There are two variants; orange produces a copy with reversed gravity and opposite colours which travels alongside the existing form, and blue deletes the copy. Each form can interact with the level independently. Dying with either form will terminate the remaining one. They are first encountered in [[Hexagon Force]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Form Portals&#039;&#039;&#039;===&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
&lt;br /&gt;
*Ship portal: The thick pink portal changes the player into a ship. It is first encountered in [[Stereo Madness]].&lt;br /&gt;
*Ball portal: The thick red portal red changes the player into a ball. It is first encountered in [[Cycles]].&lt;br /&gt;
*UFO portal: The thick orange portal changes the player into a UFO. It is first encountered in [[Theory of Everything]].&lt;br /&gt;
*Revert/cube portal: The thick green portal changes the player into a cube. It is first encountered in [[Stereo Madness]].&lt;br /&gt;
&lt;br /&gt;
=== Upcoming portals ===&lt;br /&gt;
* Thick blue portal will come in 1.9. At the moment we don&#039;t know what does it do.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;square&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ship-portal.png|A ship portal&lt;br /&gt;
unship-portal.png|A revert portal&lt;br /&gt;
gravity-portal.png|An anti-gravity portal&lt;br /&gt;
ungravity-portal.png|A regular gravity portal&lt;br /&gt;
Size.JPG|A shrinking portal&lt;br /&gt;
&amp;lt;/gallery&amp;gt; {{Levels}}&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Time_Machine?diff=24614</id>
		<title>Time Machine</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Time_Machine?diff=24614"/>
		<updated>2014-09-07T05:46:19Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Time Machine&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|created = 1.1 Update&lt;br /&gt;
|levelnumber = 8&lt;br /&gt;
|scenes = Cube, ship&lt;br /&gt;
|difficulty = [[File:Zinsane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = November 8, 2009&lt;br /&gt;
|image = File:Timemachine73%.png&lt;br /&gt;
|precededby = [[Jumper]]&lt;br /&gt;
|followed by = [[Cycles]]|normalmode = Icon 14 (Time Machine)&lt;br /&gt;
8 Stars&lt;br /&gt;
|practicemode = White Primary color (Tick Tock)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Machine&#039;&#039;&#039; is the eighth level in [[It]] is the third level rated insane.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Time Machine introduces the mirror portal, while steadily increasing in difficulty from previous levels, notably including a much higher amount of triple spikes. The first sequence involves a few short antigravity sections and some basic jumping patterns before the screen flips leading into a ship sequence. It is partly hall-based travelling through spike-littered passages, emerging as the cube with some more jumping until the screen flips again. After a short time, another antigravity section is met, ending by dropping the cube leading up to another mirror portal, which can potentially detract the focus needed to successfully judge the oncoming jump correctly. The following sections consist of reversed then normal direction segments, then in that order again with antigravity. The transitions between sections can be particularly tricky, each with slightly differing times before needing to jump in order to avoid collisions. Triple spikes also occur quite frequently. The concluding sequence is another ship sequence through a jagged passage, flipping gravity before reaching the end of the When you jump over the first obstacle and keep jumping, you can jump over the spike wall and continue. This can take several attempts, however in time machine it is not used to get any coin.it can also be jumped if you keep your finger/mouse when you die.&lt;br /&gt;
&lt;br /&gt;
== What is in the level ==&lt;br /&gt;
The level is Based around Big jumps.It also contains Tight areas.There is Also many Mirrored Parts of this level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash lvl 8 - Time Machine|thumb|430x430px| Geometry Dash Time Machine Walkthrough|left]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Time Machine.jpg&lt;br /&gt;
Time machine.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Portals?diff=19204</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Portals?diff=19204"/>
		<updated>2014-09-07T05:42:57Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Types of portals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gravity_portals.jpg|thumb|300px|Gravity portals]]&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are special [[Map Components|map components]] in [[Geometry Dash]]. They modify the way the player interacts with the level, and can even change the cube into different [[Forms|forms]].&lt;br /&gt;
&lt;br /&gt;
==Types of portals==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Manipulation Portals&#039;&#039;&#039;===&lt;br /&gt;
The following portals change the way the player interacts with the poop:&lt;br /&gt;
*Gravity portal: There are two thin-ringed variants; yellow changes the gravity to up, and blue changes the gravity to down. They are first formally encountered in [[Dry Out]].&lt;br /&gt;
*Mirror portal: There are two multi-ringed variants; orange flips the screen to travel left, and blue flips the screen to travel right. They are first encountered in [[Time Machine]].&lt;br /&gt;
*Size portal: There are two speckly variants; pink shrinks the player, and green enlarges the player. This reduces the jumping height of the cube and UFO, although all forms still accelerate at the same speed. The player cannot be enlarged beyond normal size or shrunk more than once. They are first encountered in [[Clutterfunk]].&lt;br /&gt;
*Speed portal: There are four arrow variants; the single blue enables normal speed, this is the default speed on the level editor and is used in most levels, the double green enables fast speed, the triple purple enables very fast speed, and the backward orange enables slow speed. They are first encountered in [[Electrodynamix]].&lt;br /&gt;
*Copy portal: There are two variants; orange produces a copy with reversed gravity and opposite colours which travels alongside the existing form, and blue deletes the copy. Each form can interact with the level independently. Dying with either form will terminate the remaining one. They are first encountered in [[Hexagon Force]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Form Portals&#039;&#039;&#039;===&lt;br /&gt;
The following portals change the [[Forms|form]] of the player:&lt;br /&gt;
&lt;br /&gt;
*Ship portal: The thick pink portal changes the player into a ship. It is first encountered in [[Stereo Madness]].&lt;br /&gt;
*Ball portal: The thick red portal red changes the player into a ball. It is first encountered in [[Cycles]].&lt;br /&gt;
*UFO portal: The thick orange portal changes the player into a UFO. It is first encountered in [[Theory of Everything]].&lt;br /&gt;
*Revert/cube portal: The thick green portal changes the player into a cube. It is first encountered in [[Stereo Madness]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;square&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ship-portal.png|A ship portal&lt;br /&gt;
unship-portal.png|A revert portal&lt;br /&gt;
gravity-portal.png|An anti-gravity portal&lt;br /&gt;
ungravity-portal.png|A regular gravity portal&lt;br /&gt;
Size.JPG|A shrinking portal&lt;br /&gt;
&amp;lt;/gallery&amp;gt; {{Levels}}&lt;br /&gt;
[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50804</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50804"/>
		<updated>2014-09-07T05:41:28Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Upcoming}}&lt;br /&gt;
The &#039;&#039;&#039;1.9 Update&#039;&#039;&#039; is a future update to [[Geometry Dash]]. It is estimated to be out for the IOS and Android sometime in September of 2014.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 13, 2014, Topala posted an image on Twitter, reading &amp;quot;Update 1.9 ... Work in Progress.&amp;quot; The picture showed five different icons wearing headphones. Later on August 26, 2014, he created another picture which featured three-dimensional blocks, possibly another major introduction in the update. A sneak peek has not been released up to this date.        Also,     I HATE THIS UPDATE!!!!!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  ==&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=50803</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=50803"/>
		<updated>2014-09-07T05:39:25Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Upcoming}}&lt;br /&gt;
The &#039;&#039;&#039;1.9 Update&#039;&#039;&#039; is a future update to [[Geometry Dash]]. It is estimated to be out for the IOS and Android sometime in September of 2014.&lt;br /&gt;
&lt;br /&gt;
Prior to the release of the [[Update 1.8|1.8 update]], [[Robert Topala]] said in a conversation at Touch Arcade Forums:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I have a lot of ideas for update 1.9 that could be huge for the game, but more on that after I release 1.8... muahaha&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 13, 2014, Topala posted an image on Twitter, reading &amp;quot;Update 1.9 ... Work in Progress.&amp;quot; The picture showed five different icons wearing headphones. Later on August 26, 2014, he created another picture which featured three-dimensional blocks, possibly another major introduction in the update. A sneak peek has not been released up to this date.        Also,     I HATE THIS UPDATE!!!!!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
update1.9cool.png&lt;br /&gt;
phone.png&lt;br /&gt;
Bv-sbODCMAAwktE.png large.png&lt;br /&gt;
10357780_358402904311473_6395351959445388127_o.png|Examples of what can be built using the new object/settings in 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://forums.toucharcade.com/showthread.php?p=3282955#post3282955 Touch Arcade Forums post]&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Electroman_Adventures?diff=39994</id>
		<title>Electroman Adventures</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Electroman_Adventures?diff=39994"/>
		<updated>2014-08-15T21:30:35Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Electroman Adventures|created = 1.6 Update|levelnumber = Thirteen|scenes = Cube, Rocket, Gravity Ball &amp;amp; UFO|difficulty = [[File:Zard.png|25px]] Harder / [[File:Zinsane.png|25px]] Insane|stars = Ten|musiccreator = Waterflame|musicdate = April 4, 2012|image = File:Eman.PNG|imagewidth = 300}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electroman Adventures&#039;&#039;&#039; is the thirteenth level in [[Geometry Dash]]. Its [[difficulty]] is ambiguous, as it&#039;s rated Insane currently on most devices although some iOS devices still mark it as Harder. It is considered the &amp;quot;ultimate challenge&amp;quot; because it contains all types of [[portals]], and all [[Size portals|mini]] vehicles.&lt;br /&gt;
&lt;br /&gt;
==Level description==&lt;br /&gt;
&lt;br /&gt;
Electroman Adventures came out in 1.6 update with level 14, [[Clubstep]]. It introduces non-colored [[Sawblades]].&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
If you complete it in normal mode, you will unlock a new [[Rocket portals|rocket]] [[Icons|icon]] (the one that looks like a spaceship). Completing it in practice gives you a cyan primary color.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If one wishes to remake this level with the [[Level Editor]], they would have to name it &amp;quot;Electroman Adventure&amp;quot; or &amp;quot;ElectromanAdventures&amp;quot; as &amp;quot;Electroman Adventures&amp;quot; is 1 character too long for custom level titles&lt;br /&gt;
* Although Electroman Adventures is the 13th level, you only get 10 stars if you beat the level&lt;br /&gt;
&lt;br /&gt;
* Electroman Adventures is the only level to be remarked&lt;br /&gt;
* Electroman Adventures is one of the three levels to have every portal (before 1.7). The others are [[Theory of Everything]] and clubstep&lt;br /&gt;
* Although the level difficulty is Insane on iOS since 1.7, some devices such as Android still mark it as Harder&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Electroman Adventures.jpg&lt;br /&gt;
Electroman Adventures.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry dash lvl 13 - Electroman adventures-0|thumb|left|460 px]]&lt;br /&gt;
&lt;br /&gt;
{{Levels}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.8?diff=54164</id>
		<title>Update 1.8</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.8?diff=54164"/>
		<updated>2014-08-02T05:51:42Z</updated>

		<summary type="html">&lt;p&gt;66.75.15.192: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Geometry Dash Update 1.80 Sneak Peek|thumb|right|450px]]&lt;br /&gt;
&lt;br /&gt;
The 1.80 Update is an upcoming update of Geometry Dash.&lt;br /&gt;
&lt;br /&gt;
For now, what&#039;s more noticeable about what is RobTop adding is:&lt;br /&gt;
* New portals(they are triangle-shaped, one of the two portals is orange, the other one is blue)&lt;br /&gt;
* A new level, [[Hexagon Force]]&lt;br /&gt;
* New icons &lt;br /&gt;
* New kind of spikes and decorations (one of them is hexagon-shaped)&lt;br /&gt;
&lt;br /&gt;
* New kind of blocks, seen on the Hexagon Force sneak peek.&lt;br /&gt;
* Editor update. Added slanted/diagonal blocks and a character guidline showing the path of the character&amp;lt;gallery type=&amp;quot;slider&amp;quot; orientation=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
Steamworkshop webupload previewfile 272748347 preview.png|linktext=New editor showing the new slanted/diagonal block.&lt;br /&gt;
NewPortals.png|linktext=Photo showing the new portals.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new portal multiplies your icon and you get to control two characters at once!&lt;br /&gt;
[[Category:Awesomeness]]&lt;/div&gt;</summary>
		<author><name>66.75.15.192</name></author>
	</entry>
</feed>