<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=67.171.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=67.171.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/67.171.0.0/16"/>
	<updated>2026-10-18T05:28:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54869</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54869"/>
		<updated>2015-09-27T21:36:07Z</updated>

		<summary type="html">&lt;p&gt;67.171.149.157: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|image = File:UltimateDestruction.png|levelnumber = N/A (3 on screenshot of menu)|created = Beta|normalmode = N/A|stars = N/A|practicemode = N/A|sequences = C, S, C, ?,|portals = Cube, Ship; Gravity|composer = TMM43|music = [[File:UltimateDestruction.ogg]]|followedby = N/A|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; was a demonstration level used for the trailer of &#039;&#039;[[Geometry Dash]]&#039;&#039; prior to its release, at which point the game was originally titled &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*Roughly two thirds of the level were used for the trailer.&lt;br /&gt;
*Jump pads, jump rings and gravity portals make a first appearance, in addition to the ship form.&lt;br /&gt;
*A notable difference from the post-release version of the game is that while flying the ship, the drop-down ceiling had not yet been implemented, allowing the ship to be flown out of view of the screen.&lt;br /&gt;
*The cube seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|left|300px]]&lt;br /&gt;
[[File:UltimateDestructionMenu.png|thumb|300xpx|This graphically enhanced screenshot was taken at the very first moment of the trailer. Note the obvious typo.]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>67.171.149.157</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54747</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54747"/>
		<updated>2015-05-17T15:26:06Z</updated>

		<summary type="html">&lt;p&gt;67.171.149.157: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|name = Ultimate Destruction&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|difficulty = [[File:Unrated.png|20px]] Unknown&lt;br /&gt;
|sequences = Cube, ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = N/A&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|musiccreator = TMM43&lt;br /&gt;
|musicdate = March 31, 2008&lt;br /&gt;
|music = File:UltimateDestruction.ogg&lt;br /&gt;
|followedby = N/A&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; is a test level that was used to produce the pre-release &#039;&#039;[[Geometry Dash]]&#039;&#039; trailer, when the game was originally called &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
What is shown of the level includes many basic elements. Jump pads, jump rings and gravity portals also make a first appearance, as well the ship form. A notable aspect that differs from normal is that while flying the ship, the drop-down roof had not yet been implemented to contain it to the static view and could be flown outside of visibility. The trailer only shows the first two thirds of the level.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrack planned to be used again afterwards.&lt;br /&gt;
*The cube icon seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
*In the gallery below, an image shows &#039;Ultiate Destruction&#039; instead of &#039;&#039;Ultimate Destruction&#039;&#039; in the level selection menu. This occurs at the very start of the trailer right before transitioning to the level demonstration.&lt;br /&gt;
*Also in the gallery below are a few of the original designs for various level elements. This shows that Ultimate Destruction was previewed in the trailer during later development of the game.&lt;br /&gt;
*The following video reveals that Geometry Dash was originally called Geometry Jump.&lt;br /&gt;
&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|300px|Ultimate Destruction preview|center]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
UltimateDestructionMenu.png|Restored screen grab of Ultimate Destruction in the old main menu.There is also a typo saying &amp;quot;Ultiate Destruction.&amp;quot;&lt;br /&gt;
Unnamed1-640x426.jpg|Original art designs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.newgrounds.com/audio/listen/134270 Ultimate Destruction music]&lt;br /&gt;
*[https://www.youtube.com/watch?v=727pUHwWSVg Geometry Jump trailer]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>67.171.149.157</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Objects?diff=122470</id>
		<title>Objects</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Objects?diff=122470"/>
		<updated>2014-10-02T00:18:18Z</updated>

		<summary type="html">&lt;p&gt;67.171.45.203: /* List of Opsticals */ 
needed to have the spelling of obstacles changed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Baseafterbasegame.jpg|thumb|300px|right|Yellow pads in [[Base After Base]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Components&#039;&#039;&#039; are what the player has to navigate in order to make it through the level. There are a number of kinds, some which are used as methods of travel while others are intended to kill the player. The layout of these make every level unique and of varying difficulty.&lt;br /&gt;
&lt;br /&gt;
==Blocks==&lt;br /&gt;
Blocks and other surfaces are the most common components and construct the basis of a level. There are many different shapes and sizes. Just about all can be jumped upon and serve as platforms. However, colliding horizontally with a block will kill the player. Diagonal slanted blocks were introduced as of v1.8.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
Hazards introduce difficulty into a level. They will kill the player if touched in any way. Spikes are the most frequently occurring and are often jumped over. Saws which are first encountered in [[Clutterfunk]] are typically larger. There are also flat surfaces which similarly kill the player if touched, even is slid over from another surface.&lt;br /&gt;
&lt;br /&gt;
=== List of Obstacles ===&lt;br /&gt;
* Spikes&lt;br /&gt;
* Ground Spikes&lt;br /&gt;
* Wavy ground Spikes&lt;br /&gt;
* Wavy ground spike Left side&lt;br /&gt;
* Wavy ground Spoke Right side&lt;br /&gt;
* Sawblade&lt;br /&gt;
* Creeper Ground spikes&lt;br /&gt;
* Neon Sawblade&lt;br /&gt;
* Icy Spikes&lt;br /&gt;
* Invisible Spikes&lt;br /&gt;
* Triangular Blades&lt;br /&gt;
* Neon Spikes&lt;br /&gt;
* Thorny Spiked&lt;br /&gt;
* Wavy ground spike Ramp ( Large )&lt;br /&gt;
* Wavy ground spike Ramp ( Small )&lt;br /&gt;
* Thin Wavy Ground Spikes&lt;br /&gt;
* Thin Ground Spikes&lt;br /&gt;
* Ground spike ramp ( Large )&lt;br /&gt;
* Ground spike ramp ( Small )&lt;br /&gt;
* Thorny ground spike Side&lt;br /&gt;
* Tower Blade&lt;br /&gt;
* Coral Spikes ( Upcoming )&lt;br /&gt;
* Gear ( Upcoming )&lt;br /&gt;
==Pads and circles==&lt;br /&gt;
Pads and circles influence the direction of travel. Pads only need to be touched to activate their effect, while circles need to be tapped as the player passes over for them to function. There are three variants identical to each.&lt;br /&gt;
*Yellow initiates a jump larger than normal, introduced in [[Back on Track]].&lt;br /&gt;
*Purple initiates a jump smaller than normal, formally introduced in [[Theory of Everything]].(Also found while getting the last coin in Can&#039;t Let Go).&lt;br /&gt;
*Blue changes the direction of gravity, formally introduced in [[xStep]].(Also found when getting the first coin in Back On Track. Also found while getting the third coin in Polargeist).&lt;br /&gt;
Although these components are often part of completing a level, they can be positioned in such a way that redirects the player into a hazard, needing to be avoided in such instances.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&#039;&#039;For the complete article, see &#039;&#039;&#039;[[Portals]]&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Portals can modify the way the icon interacts with the level, and can force the cube to assume another form, such as the rocket, gravity ball, or UFO. They can also change its speed, size, or mirror the screen. The [[Update 1.8|1.8 update]] introduced portals which created a copy of the player. These objects are often expertly placed in correlation with the background soundtrack. On most occasions, the background and ground color also change with the icon.&lt;br /&gt;
&lt;br /&gt;
==Cosmetics and effects==&lt;br /&gt;
A number of components are purely cosmetic, or may have effects applied to them. The music can be connected to background posts which pulse to the beat. Others may be used as markers to identify routes or hazards. Physical objects can cycle through colours and complete visibility, which may also be distracting to gameplay. In contrast, what may look like physical objects can also be background objects, which may again fool the player.&lt;br /&gt;
&lt;br /&gt;
==Background and transition==&lt;br /&gt;
The background can change colour and sometimes its pattern as a way to create a more vibrant gameplay experience. Other map components can enter and leave the screen, not physically affecting anything, as further visual enhancement, but may reduce the amount of time the player has to react to their entry.[[Category:Level Elements]]&lt;/div&gt;</summary>
		<author><name>67.171.45.203</name></author>
	</entry>
</feed>