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	<updated>2026-10-18T13:37:40Z</updated>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Devil_Vortex?diff=88211</id>
		<title>Devil Vortex</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Devil_Vortex?diff=88211"/>
		<updated>2018-04-04T13:52:11Z</updated>

		<summary type="html">&lt;p&gt;67.80.179.175: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}{{Infobox Level&lt;br /&gt;
|image = File:DevilVortexHD.jpg&lt;br /&gt;
|creator = Rustam (Verified by ToshDeluxe)&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10 [[File:Star.png|15px]]&lt;br /&gt;
|id = 32969607&lt;br /&gt;
|song = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;soundcloud url=&amp;quot;https://soundcloud.com/zetta_x/weeping-demon&amp;quot; height=&amp;quot;70px&amp;quot; width=&amp;quot;100%&amp;quot; auto_play=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/soundcloud&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
|composer = NemesisTheory}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Devil Vortex]]&#039;&#039;&#039; is a 2.1 Hell-themed Extreme Demon created by [[Rustam]] and verified by [[ToshDeluxe]]. It currently sits at #9 on the [[Official Geometry Dash Demonlist]], above [[Zaphkiel]] (#8) and below cadrega city(#10). It is known for very difficult fast-paced gameplay, several straight fly sections, and mini wave sections with very tight spaces.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
This level begins with a very hard slow mini ship segment where you can see a [[Yatagarasu]]. The player must straight fly to avoid being killed by the red blocks. Then, the player transitions to a very difficult mini wave section where the player must swerve between the tight spaces while controlling it though gravity portals that are very hard to see. Next, the player transitions to a slow ball section where the player must time the gravity changes carefully in order to avoid the spikes. Next, the player transitions into a x3 mini ship section where the player must avoid the sawblades and hit the orb in order to go inside the skull&#039;s mouth. Then, the player transitions into a short mini wave part through a tight space and then a mini ball section where the player must change gravity at the right places quickly. Then, the player continues back into a mini ship (upside-down) where the player must straight fly in the narrow space bwteen the spikes. Then, the player changes back into a slow normal wave where the player must straight fly thorugh a short and narrow passage between the spikes. Then, the player transitions to another short UFO passage where the player must hit the orbs carefully to avoid the spikes. Next, the player continues to a x3 speed ball section where the player must time the gravity changes accurately and hit the orbs carefully to avoid the spikes. The player turns into a x2 speed mini ball where the player must time the gravity changes and orbs accurately just as before. Then, the player turns into a slow normal cube where the player must jump through a one block passage between two spikes, which then transitions to another passage where the player must jump over two spikes, hit two blue orbs very quickly to avoid hitting the spikes, then jump over another set of two spikes again, and then the player must jump over a spike and jump again to avoid a blue jump pad trap. Then, the player continues to a section where the player switches gravity on a one-block passage through a pillar of blocks from a blue jump pad. The player must jump carefully in order to reach the next pillar without crashing into the block above them. After the player reaches the third pillar, the player transitions into a short ship section where the player must straight fly for a brief momment through a one-block passage between series of spikes. Then, the player continues to a robot section where the player must first hit a yellow orb a little late in order to reach the next platform without hitting the spike above the yellow orb. After the player reaches the next platform, the player must jump over to the next platform without hitting a spike above the player. The player then must jump across two series of two spikes above and below each other, which forces the player to jump very slightly in order to get through the hole without hitting the spikes, similar to [[Michigun]]&#039;s part in [[Yatagarasu]]. Then. the player must continue by jumping over a fading spike right after the player hits the blue jump pad. The jump must also be high enough to reach the &#039;&#039;&#039;next&#039;&#039;&#039; blue jump pad, which will allow the player to switch back to normal gravity and continue on to a wave section. When the player transitions on to a short wave section, as before, the player must straight fly across a short one-block passage in order to avoid hitting the spikes above and below. This section also briefly turns into a mini wave inside the one-block passage, which forces the player tap very fast in order to avoid the spikes, which is impossible on mobile. The player then transitions into a x3 speed ship section, where the player must straight fly between one-block passages = where then the player must hit a yellow orb right after they go inside a gravity portal (yellow portal) in order to go inside a blue portal, which turns the player back into normal gravity. Then, the player must continue and straight fly through another short one-block passage and hit a yellow orb, which also launches the player into a yellow portal and through another short one-block passage. The player then continues on to a cube section where the player must hit a orb as soon as they go inside the cube portal. The player then must hit a few more orbs to continue into a mini wave section with tight and narrow passages. Then, the player transitions into a x1 speed swing copter section, where the player must swerve their way through very tight spaces through spikes and obstacles. Then, the player switches into a wave where the player must continue to swerve their way through very tight spaces, equivelant to a one-block passage. The player then switches back and forth between wave and ship, where the player must go through a series of one-block passages. The player then goes through a wave portal with a slow speed trigger, where it shows the text &amp;quot;You just survived...&amp;quot; and then a artwork of a demon including inspired creators, the verifier (ToshDeluxe), and the end of the level.&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Highest Percentage&lt;br /&gt;
!Date Completed&lt;br /&gt;
!Total Attempts&lt;br /&gt;
!Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
|[[ToshDeluxe]] (verifier)&lt;br /&gt;
|100%&lt;br /&gt;
|21 April 2017&lt;br /&gt;
|5,776&lt;br /&gt;
|43%&lt;br /&gt;
|[[File:&amp;quot;DEVIL VORTEX&amp;quot; 100%!! COMPLETE (EXTREME DEMON!!) - by Rustam (Verified by ToshDeluxe) -On Stream-|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|100%&lt;br /&gt;
|30 June 2017&lt;br /&gt;
|6,597&lt;br /&gt;
|80%&lt;br /&gt;
|[[File:Devil Vortex 100% by Rustam (Extreme Demon) - GD 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[EndLevel]]&lt;br /&gt;
|100%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:Srry for Quality) Devil Vortex - Rustam (Extreme Demon)|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Xmerritt&lt;br /&gt;
|100%&lt;br /&gt;
|5 August 2017&lt;br /&gt;
|3,866&lt;br /&gt;
|84%&lt;br /&gt;
|[[File:Geometry Dash - Devil Vortex - -DEMON- - Published by- Rustam|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Syne&lt;br /&gt;
|100%&lt;br /&gt;
|20 December 2017&lt;br /&gt;
|N/A&lt;br /&gt;
|88%&lt;br /&gt;
|[[File:Geometry Dash - Devil vortex 100%|centre|thumb|200x200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The level was a medium demon, but ToshDeluxe buffed it to make it extreme demon.&lt;br /&gt;
*[[Weoweoteo]] used his evidence from [[TrusTa]], not from looking at the video himself.&lt;br /&gt;
*Many players have complained about buggy (especially on 60hz) and annoying gameplay on this level. For this reason, the level has received a lot of hate and at its release, there was a lot of controversy surrounding the level (most of which has passed).&lt;br /&gt;
*ToshDeluxe, the verifier of this level, has gotten many hacking/cutting/auto accusations from people such as MeatiusGaming and Weoweoteo. Weoweoteo made a video about Tosh&#039;s defense video saying how he did not hack or cut the level. Weoweoteo said that the level was impossible on 60hz. ToshDeluxe said 83% on the level is nearly impossible and requires &amp;quot;pixel perfect&amp;quot; timing (Unless you have a 144hz monitor.). ToshDeluxe then made a video a day later after Weoweoteo did, talking about Weoweoteo&#039;s video that was &amp;quot;proof&amp;quot; Devil Vortex was not verified legitimately. Weoweoteo&#039;s video was removed a few days later.&lt;br /&gt;
*Many players considered this level impossible due to the first ship part and the mini wave spam near the middle of the level.&lt;br /&gt;
*Warning: It says “F### off” a couple times at the end so be prepared when watching the video.&lt;br /&gt;
*During the first drop, the level is Rustam&#039;s Yatagarasu entry.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;DEVIL VORTEX&amp;quot; 100%!! COMPLETE (EXTREME DEMON!!) - by Rustam (Verified by ToshDeluxe) -On Stream-|centre|thumb|330x330px|The verification of Devil Vortex. Credits to ToshDeluxe for this video.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
[[Category:Long Levels]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Epic Levels]]&lt;br /&gt;
[[Category:Hell-Themed Levels]]&lt;/div&gt;</summary>
		<author><name>67.80.179.175</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Duelo_Maestro?diff=88874</id>
		<title>Duelo Maestro</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Duelo_Maestro?diff=88874"/>
		<updated>2018-04-04T13:40:01Z</updated>

		<summary type="html">&lt;p&gt;67.80.179.175: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}{{Infobox Level|creator = Nacho21 (Verified by GuitarHeroStyles and SoulsTRK)|difficulty = [[File:Insane Demon.png|20px]] Insane Demon|stars = 10[[File:Star.png|20px]] |id = 23298409|song = ~Lunar Abyss~|composer = LChavasse|image = File:Duelomaestro1.png}}&lt;br /&gt;
​&#039;&#039;&#039;Duelo Maestro&#039;&#039;&#039; is a 2.0 demon created by Nacho21 and verified by [[GuitarHeroStyles]] and [[Souls TRK|SoulsTRK]]. It is currently rated as an Insane Demon, although many consider this level to be an Extreme Demon. The level is currently #72 on the [[Official Geometry Dash Demonlist]].  &lt;br /&gt;
== Overview ==&lt;br /&gt;
This demon is mostly known for its notorious two-player mode at the drops, the first being symmetrical but the second being asymmetrical.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level begins with a rather difficult and tricky cube segment with multiple fake orbs and fake portals, followed by an equally confusing robot section with numerous invisible platforms and routes. It then moves to a dark ship sequence with tight passages and a few orbs to maneuver, followed by a very dark ball segment, aslo with multiple trick orbs. The player then enters slow speed, and a cube segment contains the build-up. Afterwards, text saying &amp;quot;DROP SIMETRICO&amp;quot; appears, signaling the start of the drop, and instructions appear which show which sides are controlled by the space and mouse.&lt;br /&gt;
&lt;br /&gt;
The first drop starts, being entirely two-player duel; however, this is relatively simple as the duals are symmetrical. The players progress through various forms, this being the cube, ship, wave, UFO, robot and ball.&lt;br /&gt;
&lt;br /&gt;
After the first drop, a dark robot section follows, which mostly consists of small jumps. After that, is a moderately tight slow wave sequence, then a hard ship sequence which requires the player to be hit by pulsing blocks. After that is a rather easy cube sequence, also with pulsing blocks.&lt;br /&gt;
&lt;br /&gt;
The second build-up alternates between ship, ball, UFO and wave segments without warning, making it rather very tricky. Afterwards, text saying &amp;quot;Drop Asimétrico ¡Prepárate!&amp;quot; appears, signaling the start of the second drop.&lt;br /&gt;
&lt;br /&gt;
The second drop is asymmetrical in nature, requiring both parts to be controlled independently. There are numerous keys along the way, and all of them have to be collected by the correct character (this is shown via the colors of the keys which pertain to the primary color of each &amp;quot;player&amp;quot;) to pass this section. Failure to collect even a single key in this segment results in a crash. The asymmetrical duel goes through various forms including the ship, wave, cube, UFO, and ball.&lt;br /&gt;
&lt;br /&gt;
Next, the dual ends, and the cube goes through an auto segment with the player invisible and any secret coins are collected. Before the level ends, the player must tap a series of invisible jump orbs marked with &amp;quot;?&amp;quot;. Finally, the player enters another dual and the level shows a long line of messages, which are &amp;quot;Alfin Ha Acabado&amp;quot;, &amp;quot;Ya Ya Ya Gracias Por Jugar&amp;quot;, &amp;quot;La 2.1 Sera Mi Actualization Para Crear Mucho Mejor&amp;quot; , &amp;quot;Adios 2.0 Culiaa JAJAJA&amp;quot;, and &amp;quot;Este Nivel Es Creado Por Nacho21&amp;quot;. After that, it shows a long list of names, and the level ends with the title and &amp;quot;GJ&amp;quot; flashes on the screen.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:¡De 2 Jugadores 👥! - Geometry Dash - Duelo Maestro Hecho Por ƝɑcҺᴑƧɭ|centre|thumb|330x330px|Credits to Nacho21. This video shows the full walkthrough of the original Duelo Maestro.]]&lt;br /&gt;
[[File:Geometry Dash - Duelo Maestro by nacho21 (Demon) Complete + 2 Coins (Live)|centre|thumb|330x330px|A 100% complete walkthrough of the new Duelo Maestro. Credits to Krazyman50 for this video.]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level was released in August 2016, but was not rated Demon until late November.&lt;br /&gt;
* This level has made the song &amp;quot;~Lunar Abyss~&amp;quot; popular.&lt;br /&gt;
* While [[SrGuillester]] and [[Dorami]] managed to beat the level solo, others have beaten the level with the assistance of another person. [[Surv]] beat it with [[AirSwipe]], [[GuitarHeroStyles]] and [[SoulsTRK]] verified it together,[[ ToshDeluxe]] beat it with Jelly, [[Dorami]] rebeat it with Life, [[TrusTa|Trusta]] beat it with Emsic and there are more thought to have beaten it.&lt;br /&gt;
* Duelo Maestro, when translated to English, is &amp;quot;Master Duel&amp;quot;, which is fitting considering the level is mainly focused on very hard mixed duels.&lt;br /&gt;
* The length of this level is 3 minutes and 43 seconds long, meaning the level is XL in length.&lt;br /&gt;
* Drop Simétrico means Symmetrical drop while Drop Asimétrico means Asymmetric Drop.&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:Insane Demon]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
[[Category:Multiplayer Levels]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Levels with silver user coins]]&lt;br /&gt;
[[Category:Top 100]]&lt;/div&gt;</summary>
		<author><name>67.80.179.175</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Duelo_Maestro?diff=88872</id>
		<title>Duelo Maestro</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Duelo_Maestro?diff=88872"/>
		<updated>2018-04-04T00:58:04Z</updated>

		<summary type="html">&lt;p&gt;67.80.179.175: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}{{Infobox Level|creator = Nacho21 (Verified by GuitarHeroStyles , Bryon456 SoulsTRK)|difficulty = [[File:IExtreme Demon.png|20px]] Exreme Demon|stars = 10[[File:Star.png|20px]] |id = 23298409|song = ~Lunar Abyss~|composer = LChavasse|image = File:Duelomaestro1.png}}&lt;br /&gt;
​&#039;&#039;&#039;Duelo Maestro&#039;&#039;&#039; is a 2.0 demon created by Nacho21 and verified by [[GuitarHeroStyles]] , [[Souls TRK|SoulsTRK]] Bryon456. It is currently rated as an Insane Demon, although many consider this level to be an Extreme Demon. The level is currently #72 on the [[Official Geometry Dash Demonlist]].  &lt;br /&gt;
== Overview ==&lt;br /&gt;
This demon is mostly known for its notorious two-player mode at the drops, the first being symmetrical but the second being asymmetrical.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level begins with a rather difficult and tricky cube segment with multiple fake orbs and fake portals, followed by an equally confusing robot section with numerous invisible platforms and routes. It then moves to a dark ship sequence with tight passages and a few orbs to maneuver, followed by a very dark ball segment, aslo with multiple trick orbs. The player then enters slow speed, and a cube segment contains the build-up. Afterwards, text saying &amp;quot;DROP SIMETRICO&amp;quot; appears, signaling the start of the drop, and instructions appear which show which sides are controlled by the space and mouse.&lt;br /&gt;
&lt;br /&gt;
The first drop starts, being entirely two-player duel; however, this is relatively simple as the duals are symmetrical. The players progress through various forms, this being the cube, ship, wave, UFO, robot and ball.&lt;br /&gt;
&lt;br /&gt;
After the first drop, a dark robot section follows, which mostly consists of small jumps. After that, is a moderately tight slow wave sequence, then a hard ship sequence which requires the player to be hit by pulsing blocks. After that is a rather easy cube sequence, also with pulsing blocks.&lt;br /&gt;
&lt;br /&gt;
The second build-up alternates between ship, ball, UFO and wave segments without warning, making it rather very tricky. Afterwards, text saying &amp;quot;Drop Asimétrico ¡Prepárate!&amp;quot; appears, signaling the start of the second drop.&lt;br /&gt;
&lt;br /&gt;
The second drop is asymmetrical in nature, requiring both parts to be controlled independently. There are numerous keys along the way, and all of them have to be collected by the correct character (this is shown via the colors of the keys which pertain to the primary color of each &amp;quot;player&amp;quot;) to pass this section. Failure to collect even a single key in this segment results in a crash. The asymmetrical duel goes through various forms including the ship, wave, cube, UFO, and ball.&lt;br /&gt;
&lt;br /&gt;
Next, the dual ends, and the cube goes through an auto segment with the player invisible and any secret coins are collected. Before the level ends, the player must tap a series of invisible jump orbs marked with &amp;quot;?&amp;quot;. Finally, the player enters another dual and the level shows a long line of messages, which are &amp;quot;Alfin Ha Acabado&amp;quot;, &amp;quot;Ya Ya Ya Gracias Por Jugar&amp;quot;, &amp;quot;La 2.1 Sera Mi Actualization Para Crear Mucho Mejor&amp;quot; , &amp;quot;Adios 2.0 Culiaa JAJAJA&amp;quot;, and &amp;quot;Este Nivel Es Creado Por Nacho21&amp;quot;. After that, it shows a long list of names, and the level ends with the title and &amp;quot;GJ&amp;quot; flashes on the screen.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:¡De 2 Jugadores 👥! - Geometry Dash - Duelo Maestro Hecho Por ƝɑcҺᴑƧɭ|centre|thumb|330x330px|Credits to Nacho21. This video shows the full walkthrough of the original Duelo Maestro.]]&lt;br /&gt;
[[File:Geometry Dash - Duelo Maestro by nacho21 (Demon) Complete + 2 Coins (Live)|centre|thumb|330x330px|A 100% complete walkthrough of the new Duelo Maestro. Credits to Krazyman50 for this video.]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level was released in August 2016, but was not rated Demon until late November.&lt;br /&gt;
* This level has made the song &amp;quot;~Lunar Abyss~&amp;quot; popular.&lt;br /&gt;
* While [[SrGuillester]] and [[Dorami]] managed to beat the level solo, others have beaten the level with the assistance of another person. [[Surv]] beat it with [[AirSwipe]], [[GuitarHeroStyles]] and [[SoulsTRK]] verified it together,[[ ToshDeluxe]] beat it with Jelly, [[Dorami]] rebeat it with Life, [[TrusTa|Trusta]] beat it with Emsic and there are more thought to have beaten it.&lt;br /&gt;
* Duelo Maestro, when translated to English, is &amp;quot;Master Duel&amp;quot;, which is fitting considering the level is mainly focused on very hard mixed duels.&lt;br /&gt;
* The length of this level is 3 minutes and 43 seconds long, meaning the level is XL in length.&lt;br /&gt;
* Drop Simétrico means Symmetrical drop while Drop Asimétrico means Asymmetric Drop.&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:Insane Demon]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
[[Category:Multiplayer Levels]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Levels with silver user coins]]&lt;br /&gt;
[[Category:Top 100]]&lt;/div&gt;</summary>
		<author><name>67.80.179.175</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Gamma?diff=138029</id>
		<title>Gamma</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Gamma?diff=138029"/>
		<updated>2018-03-02T19:40:56Z</updated>

		<summary type="html">&lt;p&gt;67.80.179.175: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}{{Infobox Level|creator = Angryboy, Lemons, [[Metalface221]], [[MindCap]] (publisher), Pennutoh, Lithifusion, Mactanow, Djoxy, HequinoX and iNighti (verified by [[Sunix]])|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon|stars = 10 [[File:Star.png|15px]]|id = 39832454|song = HyperioxX|composer = ParagonX9|image = File:Gamma-0.png}}&lt;br /&gt;
&#039;&#039;&#039;Gamma &#039;&#039;&#039;is an 2.1 Extreme Demon mega-collaboration created by Angryboy, Lemons, [[Metalface221]], [[MindCap]], Pennutoh, Lithifusion, Mactanow, Djoxy, HequinoX and iNighti, which was &amp;lt;span&amp;gt;verified by &amp;lt;/span&amp;gt;[[Sunix]]&amp;lt;span&amp;gt;. It is currently ranked #4 on the [[Official Geometry Dash Demonlist|Official Geometry Dash Demon List]], below [[Sonic Wave]](#3) and above[[Plasma Pulse Finale| ]][[Erebus]](#5).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;&#039;Angryboy: &#039;&#039;&#039;The level begins with a jump pad taking the player into a chunk of gameplay centered around timing with orbs and jumps as a mini cube. Orbs come in all varieties and requires hard timings to hit correctly. Halfway through, the cube turns big and goes into double speed for a short period, then comes a mini spider with tight spaces to pass through as well as a few orbs to hit. The part ends with a reverse dash orb taking the player to a black screen as the words &amp;quot;Good Luck...&amp;quot; show up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lemons: &#039;&#039;&#039;This part is a lot more hectic and features tons of gamemode changes throughout. It starts as a cube and swiftly turns into a tiny mini ball, and then back to cube form. This short cube leads into a spider with two orbs leading back to another cube, this time a bit longer. After this confusing cube comes a short mini straight fly into a sync-based mini wave. A dual mini cube comes next with a few jump, and then a short ship and spider followed by eachother. Nearing the end is a tight wave with multiple size changes, and finally a robot with one blue orb and two reverse dash orbs taking the player to the next part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Metalface221]]: &#039;&#039;&#039;As the gameplay from Lemons&#039; part seems to go on, a teleportation portal takes the player to a completely different part started off with a long, very fast memory UFO with size/gravity portals cluttering up the entire part as well as a few orbs here and there. After this UFO comes a wave with a few size portals to adapt to, and then a swing copter through a dark passageway leading to the final upside-down straight fly which needs to be times so that the mini cube on top will jump at the right moments as well. Successfully doing so will take the player onwards to the host&#039;s part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[MindCap]]: &#039;&#039;&#039;Here the gameplay will start with a slow ship section requiring percise clicks in order to pass through the many small straight fly bursts. The ship then turns into a mini wave with clicks that need to be just as, if not perciser than the ship before it. The wave finishes off with a triple speed portal taking the player into a reverse mini UFO which will require some spamming from the player as well as remembering the invisible gravity portals found here. The part then ends with a fast straight fly into an invisible teleportation portal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pennutoh: &#039;&#039;&#039;This section was designed by Mactanow, but the layout by Pennutoh is as follows: Beginning with a bit of straightfly and a red orb jump, the layout switches gravity many times through the ball, ufo and cube gameplay.  More straightflying and a difficult mini wave section follow, with precise timing. After transitioning through all that, one last mini wave section leads you to finish this section, and quickly cuts off dark as it leads to Lithifusion&#039;s part. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lithifusion: &#039;&#039;&#039;This&#039;&#039;&#039; &#039;&#039;&#039;part starts with a series of dots, saying, &amp;quot;Go.&amp;quot;  Quickly, you will transition to an incredibly fast dual section, controlling a ship through straightfly, then from both mini and regular waves, until reaching incredibly difficult mini-ship straightfly segments.  After the last dual ball section, you&#039;ll transition to a single cube and hit the right orbs at the right time with right memory.  After passing through several more difficult gameplay transitions, a final wave segment finishes this part off.  This decoration is unique and excessively extreme for the shape decoration featured in this section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mactanow: &#039;&#039;&#039;This part starts out as very quick transitions at triple and quadruple speed between cube and wave. Next is a very short UFO section with a gravity switch, and transitions into very short segments of ship, wave, cube and one robot section. These short sections include many gravity switches, orbs, bouncers, and size changes. The rest of this part is similar to the beginning, with short segments and difficult timings. This part is finished off with one final straight fly leading to a cube portal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Djoxy/HequinoX: &#039;&#039;&#039;This section starts of with a cube in slow speed. The player has to jump in between multiple spikes, and this section has multiple timings. There is text above the player that says &amp;quot;Deco: Djoxy&amp;quot;, and &amp;quot;Layout: HQ&amp;quot;. Next is a short UFO segment with an orb. This transitions into a cube segment where the player has to jump over many spikes and triple spike jumps. This transitions into double speed, and finally, a triple speed straight fly and a 5 spike jump to transition into iNighti&#039;s part. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iNighti: &#039;&#039;&#039;This part features special bright rainbow illuminations around the entire section, giving off a haze of the blocks and spikes throughout this part.  After some straight fly and a large cube jump, there are excessive timings needed to pass through mini cube orbs, then pass through more straight fly sections, where the name is displayed underneath in the base of the blocks.  After this, several spider jumps lead the way to extremely difficult UFO timings, with regular leaps and orbs alternating each jump.  After another cube jump, a small cavern is shown for the last rocket part.  Afterwards, the ending design of the level name is given, and the free coin.  Beware, however, as staying on the ground will toggle a spike, and kill off all your hard progress!&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Highest Percentage&lt;br /&gt;
! Date Achieved&lt;br /&gt;
! Total Attempts&lt;br /&gt;
! Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]] (Verifier)&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|9 December 2017&lt;br /&gt;
|10,773&lt;br /&gt;
|94%&lt;br /&gt;
|[[File:Gamma 100% by MindCap (Extreme Demon) - GD 2.1|thumb|200x200px|centre]]&lt;br /&gt;
|-&lt;br /&gt;
|Wooshi999&lt;br /&gt;
|100%&lt;br /&gt;
|18 December 2017&lt;br /&gt;
|6,302&lt;br /&gt;
|N/A&lt;br /&gt;
|[[File:144hz - Gamma by Mindcap - 100% + 1 Coin - Extreme Demon|thumb|200x200px|centre]]&lt;br /&gt;
|}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is one of the most stressful levels Sunix has beaten according to himself, even surpassing Erebus and [[Yatagarasu]].&lt;br /&gt;
* Sunix verified Gamma in his account, but instead uploaded it in MindCap&#039;s account using a verify hack due to him not wanting to go through the level again.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Gamma 100% by MindCap (Extreme Demon) - GD 2.1|center|330x330px|The verification of Gammma. Credits to [[Sunix]] for the video.]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Megacollabs]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Long Levels]]&lt;br /&gt;
[[Category:Collabs]]&lt;br /&gt;
[[Category:List Demons]]&lt;br /&gt;
[[Category:2017 levels]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:Flappy Levels]]&lt;br /&gt;
[[Category:Very hard demon]]&lt;br /&gt;
[[Category:Ultra Easy Demons]]&lt;br /&gt;
[[Category:&amp;quot;Impossible&amp;quot; levels]]&lt;br /&gt;
[[Category:The Ultimate Phase]]&lt;/div&gt;</summary>
		<author><name>67.80.179.175</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/X?diff=64221</id>
		<title>X</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/X?diff=64221"/>
		<updated>2018-03-02T19:37:16Z</updated>

		<summary type="html">&lt;p&gt;67.80.179.175: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Not to be confused with [[Alphabet X]] or [[Elements X]].&#039;&#039;{{Infobox Level&lt;br /&gt;
&lt;br /&gt;
|image = File:X.png|300px&lt;br /&gt;
&lt;br /&gt;
|creator = [[TriAxis]] (publisher) and [[TamaN]]&lt;br /&gt;
&lt;br /&gt;
|difficulty = [[File:Easy Demon.png|20px]] Easy Demon&lt;br /&gt;
&lt;br /&gt;
|sequences = C, R, S, C, U, B, C, S, C, U, C, W, C, R, S, B, C, R/C, C, S, W, R, C, S, C, R, C, W, C, W, C, U, W, S, C&lt;br /&gt;
&lt;br /&gt;
|portals = Gravity, Size, Speed, Dual&lt;br /&gt;
&lt;br /&gt;
|stars = 10[[File:Star.png|15px]]&lt;br /&gt;
&lt;br /&gt;
|id = 17235008&lt;br /&gt;
&lt;br /&gt;
|song = Holography&lt;br /&gt;
&lt;br /&gt;
|composer = Garlagan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|created = December 31st, 2013}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[X]]&#039;&#039;&#039; is a 2.0 Easy Demon collaboration created by [[TriAxis]] and [[TamaN]]. This level is relatively easy compared to most demons in this update and is also one of the six demon levels that have ever been in &#039;&#039;&#039;first &#039;&#039;place &#039;&#039;&#039;&#039;&#039;feature, with the others being Quark, [[Airtime]], [[Takeoff]], Cosmos, Lake of Fire, [[B]], and Supreme Lab X, which was allegedly moved from first place to third page due to many dislikes). It is extremely rare for a demon to earn first place feature. The level is considered an easy demon and is dedicated to [[EricVanWilderman]], a very popular fan player of Geometry Dash.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The level is mainly focused on game-play and not design, unlike many demons made in 2.0. The level does not seem to have a style that it is focused on. The level is mostly fast, has few fakes, and it is commonly considered to be one of the demons with good gameplay. TamaN apparently designed most of gameplay for the level, while TriAxis did the decoration and other parts of the gameplay.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The level starts off as a very easy half speed cube section with a red colored background and a unique design scheme. The cube then transitions to a double speed robot with some slightly difficult jumps and timed jump rings, but the level remains relatively very easy. After this robot, the music rapidly picks up pace and heads into a triple speed ship, with a new grey color scheme and very different design. This part is pretty easy and does not require much flying skill to pull off despite having multiple moving objects. This then quickly transitions to a UFO with some fairly simple timings to get down, then into a brief ball with one jump ring to hit and a potential bug. Afterwards, the player transitions into to a cube with a teleportation portal pair that will take the player to another much easier triple speed ship with more moving objects. This ship then transitions to a moderately annoying mini UFO with a couple of jump rings, then to a simple half speed mini cube with two jumps. This cube then switches to a wave and a brief cube, followed by a robot and ship in quick succession, ending as a ball. This ball is quite confusing at first, but it is actually relatively easy with a little practice. After this ball, a cube quickly follows up and then enters a dual.  &lt;br /&gt;
&lt;br /&gt;
This dual starts off as a cube/robot mixed dual, then turns into a regular dual ball. Both of these are relatively easy. The dual then transitions to a brief cube and a fairly difficult ship and wave. The ship and wave both are triple speed and have arguably confusing to learn timings. This then transitions to another easy robot segment and into a brief automatic ship segment, followed by a relatively simple cube and robot segment. The last segment of X is fairly slow, and mostly goes in single or double speed. A very easy cube and wave section follow, followed by a sort of mini maze of breakable blocks with three teleportation portals to go through. These portals lead to a brief but annoying wave segment. After this, a final UFO segment follows at double speed with very easy and music-synced timings to make. After the UFO part, the player transitions to a mini wave and then a ship, a part which has infamously caused many players to crash at, for a very carefully timed tap must be made to direct the ship into a rather narrow area with breakable blocks. It then turns into one last very fast cube which is nearly auto except for one green jump ring. The level then ends with the creator&#039;s name &amp;quot;tria&#039;&#039;&#039;X&#039;&#039;&#039;is&amp;quot; to make a pun on the level&#039;s name.  &lt;br /&gt;
&lt;br /&gt;
== User Coins ==&lt;br /&gt;
This level has three user coins, all of which are fairly simple to obtain. However, the second coin is perhaps the most confusing one out of all three.&lt;br /&gt;
# The first coin is easily visible and is simple to get. It is located in the UFO and is fairly easy to get. It is, however, behind a fake block.&lt;br /&gt;
# The second coin is probably the most difficult in the level, and is confusing to get. The player has to click to send their ball up, but by altering their gravity, when they hit the green jump ring, they should fly into a fake block passage and get the second coin They should not hit the blue ring after that.&lt;br /&gt;
# The last coin is in the sort of mini cube maze near the end of the level. It is at the topmost teleportation portal.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* X is one of TriAxis&#039; 4 demons in-game. The other 3 are [[Venom]], [[Dear Nostalgists]], and [[The Mechanism]].&lt;br /&gt;
*It has been suggested that &amp;quot;X&amp;quot; represents the Roman numeral for 10, as in 10 stars (Demon), the rating TriAxis hoped for this level. This is what EricVanWilderman thought in his video as well.&lt;br /&gt;
* This is one of the demon levels that got a first-place featured, along with [[Takeoff]], Supreme Lab X and Lake of Fire. However, Lake of Fire became unrated due to a secret way and Supreme Lab X was manually moved. However this, Quark, [[Airtime]], and [[Takeoff]] still remain first-place featured.&lt;br /&gt;
* [[Riot]] said that he does not believe the level should get a first place feature in a stream, stating he had seen much better levels that deserved the top place feature.&lt;br /&gt;
* Two levels, named Y by [[Knobbelboy]] and Geomania, and Z by Zyzyx, are both inspired by this level.&lt;br /&gt;
* This level&#039;s song, Holography, syncs well with Pursuit and Danque, two songs made by Boom Kitty (Proven in Shellbeater1999&#039;s Sync Series).&lt;br /&gt;
&lt;br /&gt;
==Crashes==&lt;br /&gt;
*[[EricVanWilderman]] crashed at 95%.&lt;br /&gt;
*[[User:StarLighter V3|StarLighter]] crashed at 63% 10 times, 65% 5 times, 91%, 92%, 95% twice and 97%.&lt;br /&gt;
*MegaloStrikesBack crashed at 63% 3 times, 72%, 73% and 94% twice.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Geometry Dash - X Very Easy Demon by TriAxis and TamaN|thumb|300px|Credit to Frostbolt.|centre]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Levels with silver user coins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
[[Category:Easy Demon]]&lt;br /&gt;
[[Category:Long Levels]]&lt;br /&gt;
[[Category:Collabs]]&lt;br /&gt;
[[Category:2016 levels]]&lt;br /&gt;
[[Category:X themed levels]]&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>67.80.179.175</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Astral_Divinity?diff=32571</id>
		<title>Astral Divinity</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Astral_Divinity?diff=32571"/>
		<updated>2018-03-02T19:33:55Z</updated>

		<summary type="html">&lt;p&gt;67.80.179.175: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}{{Goodpage}}{{Infobox Level|image = File:GodEaterThumbnail.PNG&lt;br /&gt;
|creator = Knobbelboy|difficulty = TBA (Possibly [[File:Extreme Demon.png|20px]] Extreme Demon)|stars = TBA (Possibly 10[[File:Star.png|15px]])|id = TBA|song = &amp;lt;p&amp;gt;Crystal Corruption (Nightcore Remix)&amp;lt;/p&amp;gt;|composer = Lia;quo}}&lt;br /&gt;
&#039;&#039;&#039;[[God Eater]]&#039;&#039;&#039; is an upcoming level by [[Knobbelboy]]. This level is still under construction and is one of the most object heavy levels because it contains a lot of object consuming art, and will according to Knobbelboy himself, will have +400,000 objects but currently has around 210,727 objects as of the Titans Preview of God Eater. This level will be verified by Knobbelboy himself, and is believed to be an extreme demon. Sadly, the level was leaked.&lt;br /&gt;
&lt;br /&gt;
== Gameplay (so far) ==&lt;br /&gt;
The level starts you off on a platform as a ship with a slow melody playing in the background. The decoration here is mostly made up of rainbows and crystals all over the screen. A LDM (Low detail Mode) can be seen at the very beginning, and the flying itself is moderately tight and requires good maneuverability in order to pass. A bit in, things get a bit mixed up with a yellow jump orb and a pair of gravity portals to mess up the player. About halfway through this part, the tune gets a bit more sinister and is now played in wave form. This wave is not that hard in terms of the overall difficulty of the level. It switches between normal, mini and dual a few times before entering the upcoming segment.&lt;br /&gt;
&lt;br /&gt;
This part begins with the player, as a cube, jumping over a lava pit with both orb and regular timings, all while being chased by a giant monster, supposedly the &amp;quot;God Eater.&amp;quot; This is then followed up by another similar section, but it is now played as a ball and the lava is replaced with water instead. This ball requires some well timed clicks to get through, and the monster chasing you does not make it any easier either. Transitioning via two green orbs, the player now plays as a robot in yet another similar part with acid as the floor this time. This yet again holds some tricky timings and gravity switching. As this then ends, the player is taken into an auto section with a demonic face in the background and the words &amp;quot;God Eater&amp;quot; and &amp;quot;Good Luck&amp;quot; showing up just before the face for &amp;quot;Extreme Demon&amp;quot; shows up, signalling the drop.&lt;br /&gt;
&lt;br /&gt;
Here, the song gets a more upbeat tempo as the player enters a long four-part section; all with moons in the background. It starts as an extreme triple speed ship sequence with a bunch of gravity portals and narrow spaces, as well as a mini portal at the end. Next comes a hard and fast wave with very tight spaces and gravity portals scattered throughout this quarter. A very short auto follows as a dual cube comes up starting with a few orb jumps right into a straight fly quickly followed by a single tap ball and a gravity switching wave, all with insane timings. Next up is a long, straight fly segment with some teleportation portals in the mix, followed by a dual mini cube section with a few hard jumps leading into the next section of the level.&lt;br /&gt;
&lt;br /&gt;
This part has many flashing lights which makes it hard for the player to see, and spikes on both the floor and in the ceiling, beating to the song. This is all played as a ball and features some very difficult and long timings. Coming up is another short auto with an eye opening in the background following the player into the next segment. This is a quite unique part containing some very large spinning objects acting as hazards for the player now playing as a ship. This flying is extremely difficult and requires pinpoint accuracy. Following is a transition with a ghost-like face in the background right before a quite long wave section with a very detailed spinning piece of art in the background resembling three dragons in a circle formation. The wave itself is fairly tough and quickly switches size and back at the end of this part.&lt;br /&gt;
&lt;br /&gt;
Then the player enters a cube sequence with a tattoo like object on the background. Then the tattoo’s mouth opens up, which is turned into 7-rainbow orbs. After the difficult cube, the very detailed Devourer of Gods wiggles through the background. The robot timing is very difficult. After that, the player is transformed in to a UFO with a yellow portal above and a bunch of orbs. Next is a wave part in slow speed. The background looks like a CD with pink color.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Some art pieces of the level are all based from a game called Terraria and several backrounds are from the game God Eater&lt;br /&gt;
* The name &amp;quot;God Eater&amp;quot; comes from the japanese RPG game by Shift with the same title&lt;br /&gt;
* Knobbelboy stated that this level will be verified after he verifies [[Bloodlust]].&lt;br /&gt;
* The four individual parts at the drop are all based on the celestial towers from &#039;&#039;Terraria&#039;&#039; and are presented in the following order: &#039;&#039;&#039;Nebula&#039;&#039;&#039; (purple), &#039;&#039;&#039;Solar&#039;&#039;&#039; (orange), &#039;&#039;&#039;Stardust&#039;&#039;&#039; (cyan) and &#039;&#039;&#039;Vortex&#039;&#039;&#039; (green).&lt;br /&gt;
* The eye midway through the level shows a striking resembelence to the &amp;quot;Eye of Sauron&amp;quot; from the &#039;&#039;Lord of the Rings&#039;&#039; movies.&lt;br /&gt;
* Another art piece showing some resemblance to something else is the ghostly face right before the wave part at ~60%. Its appearance is very similar to the final boss of &#039;&#039;Sonic Generations: &#039;&#039;&amp;quot;Time Eater.&amp;quot;&lt;br /&gt;
* It is now the most decorated extreme demon of Update 2.1.&lt;br /&gt;
* The song for this level was removed from Newgrounds, which means this level might not get rated unless something is done about the issue.&lt;br /&gt;
** However, the real lia;quo uploaded an HQ version to Newgrounds, and emailed RobTop in order to get the song authorized for use.&lt;br /&gt;
* [[Sea]] has made a rant video about God Eater. It isn&#039;t about the level, but about how people are simply copy and pasting Knobbelboy&#039;s God Eater videos together simply for views and revenue&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=_qaxD5U6whA&lt;br /&gt;
&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Despite the absence of the &amp;quot;God Eater&amp;quot; in the level, there is a perfectly made copy of God Eater on the server, but it only features the beginning through the Solar part and ends there. People question whether the player has perfectly re-created it themselves or hacked it.&lt;br /&gt;
*There were rumors going around that Knobbelboy had cancelled God Eater due to the music, Crystal Corruption Nightcore Remix by Lia;quo, being banned off Geometry Dash. This was to be taken with a grain of salt, however, as Knobbelboy had NOT stated the cancellation of this level.&lt;br /&gt;
**This was later completely disproved on October 2nd, when Knobbelboy streamed himself drawing the official design for &amp;quot;The God Eater&amp;quot; from a hand-drawn drawing converted into photo-shop. He managed to finish it on that same day and the finished design is available on [https://twitter.com/knobbelnyu/status/914962357859880960 his Twitter account].&lt;br /&gt;
*The compilations of clips of the level that YouTuber&#039;s make are copyright striked from other YouTuber&#039;s who did the same thing, even though the clips are Knobbelboy&#039;s footage.&lt;br /&gt;
*At around 70%-74% the Devourer of Gods (Boss from the Terraria mod &amp;quot;Calamity Mod&amp;quot;) can be seen.&lt;br /&gt;
**Knobbelboy has also made a speedbuild of Devourer of Gods [https://youtu.be/xF3VI7Wr0FU here].&lt;br /&gt;
*At around 82%-85% the Titans Bionis and Mechonis (from Xenoblade Chronicles) can be seen. &lt;br /&gt;
**This is possibly Knobbelboy&#039;s most object heavy art consisting around 5000 objects. &lt;br /&gt;
**The speedbuild can also be seen [https://youtu.be/7Fha1y8m1oE here].&lt;br /&gt;
*Unfortunately, the full level was leaked by an unknown player, it is called &amp;quot;God Eater 2018 leak&amp;quot; and has the description &amp;quot;I just want to trigger SEA, dont sue me&amp;quot;. This created a large amount of backlash and caused a lot of hate to the creator. One of the commenters included a Top 100 Player named sasory1&lt;br /&gt;
*Knobbelboy, after watching a video on Woodkid, said he would add more decoration to be up to Woodkid&#039;s level.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:GOD EATER PREVIEW 3 Full Layout New Deco!|thumb|center|335 px|New Preview of God Eater (credits to Knobbelboy)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Long Levels]]&lt;br /&gt;
[[Category:Upcoming Levels]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Levels with a removed song]]&lt;br /&gt;
[[Category:Levels exceeding the object limit]]&lt;br /&gt;
[[Category:Unfinished levels]]&lt;br /&gt;
[[Category:Upcoming levels]]&lt;br /&gt;
[[Category:“Art” Levels]]&lt;br /&gt;
[[Category:2017 levels]]&lt;br /&gt;
[[Category:Collabs]]&lt;br /&gt;
[[Category:Top 100]]&lt;/div&gt;</summary>
		<author><name>67.80.179.175</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Plasma_Pulse_Finale?diff=99082</id>
		<title>Plasma Pulse Finale</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Plasma_Pulse_Finale?diff=99082"/>
		<updated>2018-03-02T19:33:26Z</updated>

		<summary type="html">&lt;p&gt;67.80.179.175: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Goodpage}}{{Infobox Level&lt;br /&gt;
|difficulty = [[File:Extreme Demon.png|20px]] Extreme Demon&lt;br /&gt;
|stars = 10[[File:Star.png|15px]] &lt;br /&gt;
|creator = [[Smokes]] and [[Giron]]&lt;br /&gt;
|id = 38655495&lt;br /&gt;
|song = 1077&lt;br /&gt;
|composer = BoomKitty&lt;br /&gt;
|image = File:Plasma Pulse Finale.jpg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Plasma Pulse Finale]] &#039;&#039;&#039;is a 2.1 Extreme Demon created by [[Smokes]] and [[Giron]]. It is the fourth and final installment of the Plasma Pulse series. The level contains lots of variation in its gameplay and decorations alike. It is currently the second hardest rated demon on the [[Official Geometry Dash Demonlist]], above [[Sonic Wave]] and below [[Bloodlust]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The level contains lots of variation in its gameplay and decorations alike. It is the sequel to Plasma Pulse III and the final installment of the Plasma Pulse series (Plasma Pulse, [[Plasma Pulse II]], [[Plasma Pulse III]]). All four demons in the series are known for being ridiculously difficult.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level begins with a yellow jump pad launching the player into the first chunk of cube gameplay. This first part focuses mainly on orb timings with every type of jump orb. Different portals of the teleportation, gravity and size type will also make various appearances throughout the section. The first coin is available by hitting one of the many green orbs as early as possible to reach an alternate path. A bit into this tricky cube, after a double speed change, it will transform into a spider for a short moment, and then back to cube form, continuing the onslaught of orbs, now placed all around large spinning circles of fireballs. For the final seconds of this first segment, the ball will be used to perform a few timings with orbs and on ground in order to reach the teleportation portal, and a yellow orb sending the player onwards.&lt;br /&gt;
&lt;br /&gt;
The player goes back to cube form, now mini, and is approached by even more orbs and portals of many different types. A slow jump then transitions into a dual spider at triple speed with very confusing gameplay. It eventually goes back to normal and keeps going for a bit more, holding timings timed to the beat of the song. Right afterwards, a ship will take place with a very mixed gameplay style between orbs, gravity portals and small bursts of straight flying. A few teleportation portals also appear to lead the player into the upcoming UFO. This UFO is fairly self-explanitory and hold a couple of gravity portals and teleportation portals to mess with the player. The UFO enters a spider portal and keeps up the fast-paced gameplay with quick reactions required to reach the robot up ahead. This robot starts off in single form, but shortly after transformation, turns into a dual between a robot and a cube. As the previous dual, this too contains tricky gameplay, although this time, for a longer time. This dual lasts for about 5 seconds and quickly transitions to a single cube via a teleportation portal. The cube only contains a few jumps and slows down for just a very short moment for the player to catch a breath.&lt;br /&gt;
&lt;br /&gt;
This short break is followed up by even more orb-based gameplay, similar to the first part of the level, only this time, in triple speed. After this long maze-like setting, the cube changes into a mini wave taking on narrow sections with a gravity portal as well. This is followed  by a UFO with two jumps, and a short auto cube. Then comes another mini wave, this one shorter, leading into another auto jump into a robot approaching a teleportation portal sending the player to a fast straight fly into a short mini cube, and finally a mini ball with a few hard timings ending off this very fast section of the level. The level slows down after this, down to slow speed. The song also indicates that the whole level will slow down for a bit, taking on a more sinister tone. It starts with a long cube segment primarily focusing on orb timings as well as many portals to look out for as well. A while in, the cube will turn into a robot as preparation for the second coin of the level, obtainable through doing a shorter timing and hitting a yellow orb jump instead of a full safe jump.&lt;br /&gt;
&lt;br /&gt;
Keeping with the slow pace is a short mini swing copter followed by a spider with a few invisible teleportation portals to scout out. A custom orb acts as a teleportation portal, and a red jump pad takes the player to the ship section coming up next. This ship has lots of small straight flying along with orbs placed in gravity portals for manouvering purposes. After this flying segment is a slow but very tight wave with all sorts of obstacles trying to stop the player from moving on. Then comes a mini ball starting off with many teleportation portals and jump pads which are eventually replaced by gravity portals for the second half. A cube is next where the song begins to build up. The gameplay consists of many different things, from all kinds of orbs to time right, to size and gravity portals all over the place constantly changing the gameplay style. As the cube approaches a normal speed portal, the song goes back to upbeat and the level finishes off with another long cube section housing the third coin of the level along with more rapid gameplay as a mini cube, then a robot segment which goes back to a cube before the level ends with the creators&#039; names showing up above a red jump pad sending the player to the end.&lt;br /&gt;
&lt;br /&gt;
== Records ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Highest Percentage&lt;br /&gt;
!Date Completed&lt;br /&gt;
!Total Attempts&lt;br /&gt;
!Notable Fails&lt;br /&gt;
!Video&lt;br /&gt;
|-&lt;br /&gt;
|Smokes (Verifier)&lt;br /&gt;
|&#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
|29 October 2017&lt;br /&gt;
|14,376&lt;br /&gt;
|94%&lt;br /&gt;
|[[File:PLASMA PULSE FINALE VERIFIED (EXTREME DEMON) - by xSmoKes &amp;amp; Giron - Geometry Dash 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunix]]&lt;br /&gt;
|100%&lt;br /&gt;
|4 November 2017&lt;br /&gt;
|8,103&lt;br /&gt;
|85%&lt;br /&gt;
|[[File:Plasma Pulse Finale 100% by xSmoKes (Extreme Demon) - GD 2.1|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Shuri&lt;br /&gt;
|100%&lt;br /&gt;
|20 December 2017&lt;br /&gt;
|24,268&lt;br /&gt;
|75%&lt;br /&gt;
|[[File:Plasma Pulse Finale 100% (EXTREME DEMON) Geometry Dash 2.11 FLUKE FROM 75!!!!|centre|thumb|200x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|DiamondSplash&lt;br /&gt;
|100%&lt;br /&gt;
|23 January 2018&lt;br /&gt;
|14,756&lt;br /&gt;
|89% x2&lt;br /&gt;
|[[File:Geometry Dash Plasma Pulse Finale (Extreme Demon) by Smokes &amp;amp; Giron|centre|thumb|200x200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is the final level in the triology.&lt;br /&gt;
* This is the hardest level [[Smokes]] has verified and beaten.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:PLASMA PULSE FINALE VERIFIED (EXTREME DEMON) - by xSmoKes &amp;amp; Giron - Geometry Dash 2.1|centre|thumb|330x330px|Credits to Smokes. This verification video shows the full walkthrough of Plasma Pulse Finale.]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
[[Category:Demon Levels]]&lt;br /&gt;
[[Category:Extreme Demons]]&lt;br /&gt;
[[Category:2.1 Levels]]&lt;br /&gt;
[[Category:Collabs]]&lt;br /&gt;
[[Category:Top 100]]&lt;br /&gt;
[[Category:List Demons]]&lt;br /&gt;
[[Category:2017 levels]]&lt;br /&gt;
[[Category:Levels with a removed song]]&lt;/div&gt;</summary>
		<author><name>67.80.179.175</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Platinum_Adventure?diff=59580</id>
		<title>Platinum Adventure</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Platinum_Adventure?diff=59580"/>
		<updated>2018-02-18T16:39:05Z</updated>

		<summary type="html">&lt;p&gt;67.80.179.175: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level|image = File:PlatinumAdventure.png|creator = [[ItsJerry4vn]]|difficulty = [[File:Easy Demon.png|20px]] Easy Demon|sequences = S, W, B, U, R, S, C, B, C|portals = Gravity, Speed, Size, Mirror, Teleportation|stars = 10[[File:Star.png|20px]]|id = 5904109|song = Endgame|composer = Waterflame|created = September 7th, 2014}}&lt;br /&gt;
&#039;&#039;&#039;[[Platinum Adventure]]&#039;&#039;&#039; is a 1.9/2.0 Easy Demon created by [[ItsJerry4vn]]. The level is considered one of the most easy demons in the entire game, including [[The Nightmare]] and [[The Lightning Road]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The level was initially a 1.9 level. Despite this, the creator updated the level which completely changed everything, from the game-play and design to 2.0 with numerous moving objects and colorful effects. The level features three bronze user coins.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts with a half speed ship sequence with wide spaces, teleportation portals and few hazards, along with a normal speed portal halfway through. Next, the player enters a double speed wave segment that consists of pointed blocks and a constantly flashing background. With an awkward timing, the player meets a teleportation portal that leads to a double speed ball part with some jump rings. Afterwards, the player enters a triple speed UFO segment that features numerous irritating moving obstacles. Another teleportation portal leads to a single speed robot with moving rainbow platforms, spikes and a couple of easy tricks. Then a somewhat easy half speed ship sequence appears with glowing stars, 1.4 saw-blades and several gravity portals. The last teleportation portal leads to a simple cube section that features few tricks and jump rings. Afterwards, the player transitions to a further easy and relaxing double speed mini ball segment that consists of few hazards. Lastly, the player enters one last cube section that features few jumps and trolls, as well as the third and final user coin at the end. In addition, there is a troll guiding light cube with a fading spike on top and then an X decoration directly above the fading spike at the very end of the level. If the player jumps on that cube, there will be a frustrating 98% crash. Then, the level ends.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* After the 100,000 likes update, many people believed that this level had five user coins. In truth, however, it actually contained three user coins as they are actually moving to another position that is possible to get as the first position of the coins are impossible/ridiculously difficult to obtain. For example, the first coin is extremely tough to obtain (though possible, contrary to popular belief) without crashing, but it will move to a easy-to-get position in the first ship sequence.&lt;br /&gt;
** The illusion of more than three user coins is also seen in [[Luminum]].&lt;br /&gt;
* This is the first demon that [[Noobas]] beat after his hacking confession (in 1.9).&lt;br /&gt;
* The level was originally created and rated during [http://geometry-dash.wikia.com/wiki/Update_1.9 Update 1.9]. It was a demon-worthy level. However, the creator later updated the level to auto. The next day, he updated the level to a semi-auto level, keeping the first half of the level being auto. In 2.0, he made a total change to the level. He rebuilt the level with 2.0 objects making it MUCH MORE visually appealing and MUCH easier.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash Demon Levels - Platinum Adventure (by jerry4vietnam)|center|335px|Credit to [[Muzik Bike]]]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old version of Platinum Adventure|thumb|center|335px|Credits to [[GuitarHeroStyles]]. This video shows the full walkthrough of the old 1.9 version of Platinum Adventures.]]&lt;br /&gt;
[[Category:Demon levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:2.0 Levels]]&lt;br /&gt;
[[Category:1.9 Levels]]&lt;br /&gt;
[[Category:Ultra Easy Demons]]&lt;br /&gt;
[[Category:Levels]]&lt;br /&gt;
[[Category:Long Levels]]&lt;br /&gt;
[[Category:Levels with user coins]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
[[Category:Easy Demon]]&lt;br /&gt;
[[Category:Nerfed levels]]&lt;br /&gt;
[[Category:Levels with fake user coins]]&lt;/div&gt;</summary>
		<author><name>67.80.179.175</name></author>
	</entry>
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