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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=68.104.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T13:52:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/DeCode?diff=21965</id>
		<title>DeCode</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/DeCode?diff=21965"/>
		<updated>2018-05-18T04:11:41Z</updated>

		<summary type="html">&lt;p&gt;68.104.199.253: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Level&lt;br /&gt;
|image = File:Decode.jpg&lt;br /&gt;
|creator = Rek3dge&lt;br /&gt;
|sequences = C, S, U, C, W, B, C, U, C, W, S, C&lt;br /&gt;
|portals = Gravity, Size, Speed&lt;br /&gt;
|difficulty = [[File:Easy Demon.png|20px]] Easy Demon&lt;br /&gt;
|stars = [[File:Star.png|15px]]10&lt;br /&gt;
|id = 2997354&lt;br /&gt;
|song = Endgame&lt;br /&gt;
|composer = Waterflame&lt;br /&gt;
|created = September 29, 2014}}&lt;br /&gt;
&#039;&#039;&#039;DeCode&#039;&#039;&#039; is a popular 1.9 demon level by Rek3dge. It is generally considered an easy demon. There is a sequel for the level, called [[DeCodeX]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
DeCode was created shortly after 1.9 was released. At its time, it was considered a hard demon, but is now considered easy, and sometimes very easy, and its difficulty has been lost to much harder demons such as [[Cataclysm]]. Still, it is a real challenge to newer players (RIP).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The level starts off with a cube that has pretty easy timing and a few pads, gravity portals and jump rings. The cube then switches to a double speed rocket that requires decent straight fly skills, but otherwise is not that difficult. It then switches to an upside down UFO that requires rapid clicking and good timing, but does not need to be perfect. The player then briefly switches back into a cube with a few jumps, and goes into a couple of gravity portals. This starts up DeCode&#039;s double speed wave, which is difficult for players who have&lt;br /&gt;
&lt;br /&gt;
not mastered the wave on other wave levels, but is otherwise easy and does not have many tight spaces. The wave then transitions into a gravity ball with hard timings and fake lines, but otherwise is rather simple. At the end of the gravity ball, the numbers &amp;quot;1, 2, 3, 4&amp;quot; flash up. The music then drops and the player transitions into a triple speed cube with moderately difficult timing. The cube then transitions into a UFO with an annoying amount of gravity portals that can cause extreme confusion if the player is not sure what to do. The player switches back into a cube and goes into a similar section to the previous triple speed cube, but not as hard. The player then switches into DeCode&#039;s previously &amp;quot;hard&amp;quot; slow wave, with large amounts of spikes that may intimidate the player and many tight spaces. The player then switches into a ship with a few gravity portals and requires decent flying to avoid crashing into the many spikes lined up in the section. The last section of DeCode involves a mini cube with easy to time jumps, which the level then ends with Rek3dge&#039;s name.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* DeCode used to be one of the hardest demons of its time, but was eventually changed to &amp;quot;Easy&amp;quot; because of new hard demons surfacing from hackers or extremely skilled players.&lt;br /&gt;
* The hardest part of DeCode was considered the half speed wave, which is now nothing compared to the majority of difficult [[Nine Circles Levels|Nine Circles levels]] such as [[Poltergeist]] or [[Crimson Clutter]].&lt;br /&gt;
* Decode was one of the levels TheMuteTroll used to attempt to expose Geometry Dash hackers, using Noobas&#039; gameplay.&lt;br /&gt;
* DeCode was hacked by Anaban and became a free demon, but was later restored&lt;br /&gt;
* Cam29 currently has 95%, dying at the spike at the upside down ship part.He raged on stream and is trying to beat this.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Demon (Very Hard) - DeCode - by Rek3dge|thumb|center|330px|Credit to weoweteo.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:1.9 Levels]]&lt;br /&gt;
[[Category:Featured Levels]]&lt;br /&gt;
[[Category:Easy Demons]]&lt;br /&gt;
[[Category:Long Levels]]&lt;/div&gt;</summary>
		<author><name>68.104.199.253</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Knobbelboy?diff=131583</id>
		<title>Knobbelboy</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Knobbelboy?diff=131583"/>
		<updated>2018-05-18T04:07:03Z</updated>

		<summary type="html">&lt;p&gt;68.104.199.253: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Player|image = Screenshot 2.png|country = The Netherlands|levels = 14 (4 starred)|youtube = [https://www.youtube.com/channel/UCsjWeDDjmRcWNpBjsr3zwbg]|age = 16||crew = GS||position = 12788 (global)}}&#039;&#039;&#039;[[Knobbelboy]]&#039;&#039;&#039; (stylized as &#039;&#039;&#039;[[knobbelboy]]) &#039;&#039;&#039;is an extremely skilled Dutch Geometry Dash player and level creator. He is well-known for beating Extreme Demons such as [[Bloodbath]], [[Cataclysm]], [[The Hell Factory]], [[Athanatos]] and most recently, [[Bloodlust]].&lt;br /&gt;
&lt;br /&gt;
On July 16th, 2016, he became the 10th person to legitimately beat Bloodbath in 29,973 attempts.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=IapCZtxIpxksa=t&amp;amp;rct=j&amp;amp;q=&amp;amp;esrc=s&amp;amp;source=web&amp;amp;cd=1&amp;amp;cad=rja&amp;amp;uact=8&amp;amp;ved=0ahUKEwjeiZPRpOfWAhWB4SYKHVhEAnoQtwIIKDAA&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DIapCZtxIpxk&amp;amp;usg=AOvVaw0iI2_aMwmw3tVrpwjqTqF9&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 16th, 2016, Quasar quit Geometry Dash and gave [[Bloodlust]] to Knobbelboy to verify.&lt;br /&gt;
&lt;br /&gt;
On February 20th, 2018, he verified Bloodlust with a total of 121,296 attempts, which is considered as the currently hardest demon on Geometry Dash by most players, with some thinking [[Plasma Pulse Finale]] is harder.&lt;br /&gt;
&lt;br /&gt;
== Controversy ==&lt;br /&gt;
When the creator Manix648 quit Geometry Dash he took Fusion Z with him, cancelling the level. However Knobbelboy went against him and continued the level. In the end Manix and Knobbelboy came to an agreement; he would continue building the level under a different name and specific parts would be redesigned.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
* &#039;&#039;Rated Levels&#039;&#039;&lt;br /&gt;
** [[The Furious]]: A hard demon with tons of detailed effects and end animations.&lt;br /&gt;
** [[Dark Rainbow Rebirth]]: A remake of an old 1.9 of his called Dark Rainbow with new deco, gameplay, and more.&lt;br /&gt;
** [[Crying Souls]]: An early 2.0 Nine Circles remake.&lt;br /&gt;
** Crystal Field: Another rainbow-styled harder difficulty level made in late 1.9.&lt;br /&gt;
** [[Bloodlust]]: A megacollab rebirth of [[Bloodbath]] that is now considered to be the hardest demon on Geometry Dash.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Unrated Levels&#039;&#039;&lt;br /&gt;
** The Blade: A tiny level showcasing the art of the blade used in [[Blade of Justice|Blade Of Justice]].&lt;br /&gt;
** ContestX [[Viprin|ViPriN]]: A level made for Viprin&#039;s [[Yatagarasu]] Contest.&lt;br /&gt;
** HopeLess: A dark red cavern-themed insane level with gameplay very similar to [[Stalemate]] by Nox, as they both have the same song. It is to be remade by [[Zimnior12]].&lt;br /&gt;
** Bullseye: An insane difficulty green nine circles level.&lt;br /&gt;
** The End of Time: A red-themed insane difficulty collab with Kg583.&lt;br /&gt;
** Rainbow Aura: A long harder difficulty level made for Rek3dge&#039;s contest.&lt;br /&gt;
** NeverEnding: A harder difficulty rainbow-themed level.&lt;br /&gt;
** Before Midnight: Another rainbow-themed level. It was made in 1.9 and is a collab by DashFire and Knobbelboy himself.&lt;br /&gt;
** Knock Knock: A rainbow-themed level inspired by La Campanella by [[FunnyGame|Funnygame]].&lt;br /&gt;
** Dark Rainbow: Knobbelboy&#039;s first level made in 1.9.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Upcoming Levels&#039;&#039;&lt;br /&gt;
** [[God Eater]]: A solo extreme demon boasting over 400,000 objects when finished. It features highly detailed art and block design along with highly varying gameplay. It&#039;s also very highly anticipated and has a lot of hype for his most recent preview for God Eater&lt;br /&gt;
** [[Ragnarok]]: An extreme demon megacollab with Panman30, [[Rustam]], Gaero, Th04, Xaro, Zephiro, Chase, [[Skitten]], [[LazerBlitz]], Vanik, and [[Giron]].&lt;br /&gt;
** [[Fusion Z]]: Another extreme demon megacollab previously hosted by Manix648 and later cancelled by him. Knobbelboy picked it up and it will be verified by [[Geomania]]. The name will be changed&lt;br /&gt;
** Chaos Wing: A wave based demon level made for RedHuseey. Its inspired by RedHuseey&#039;s favorite level Sonic wave.&lt;br /&gt;
** Singularity: a new upcoming extreme demon with purple as main color.&lt;br /&gt;
** Counter attack: A solo XL extreme demon that will be his main progress after God eater.&lt;br /&gt;
** Project Nep Nep: a seven minute level that is still in development &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* He has a video on YouTube which is a tutorial of making a [https://www.youtube.com/watch?v=KYvNuJ5Iaz0 Demon Face] on Geometry Dash.&lt;br /&gt;
* On September 4th, 2016, he uploaded a teaser video of [https://www.youtube.com/watch?v=Q4goYc8oDXA Bloodlust].&lt;br /&gt;
*He is friends with Geomania who also verified his Nine Circles level Crying Souls. Geomania was also chosen by Knobbelboy to verify Fusion Z.&lt;br /&gt;
**Crying Souls quickly gained fame as it was the first [[Nine Circles Levels|Nine Circles remake]] to utilize moving objects.&lt;br /&gt;
*He crashed at 98% once and 97% three times on Bloodlust&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.youtube.com/watch?v=GXFNdXLToAE&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Level Creators]]&lt;br /&gt;
[[Category:Netherlandic Players]]&lt;br /&gt;
[[Category:Moderators]]&lt;br /&gt;
[[Category:Dutch Players]]&lt;/div&gt;</summary>
		<author><name>68.104.199.253</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash_Meltdown?diff=23812</id>
		<title>Geometry Dash Meltdown</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash_Meltdown?diff=23812"/>
		<updated>2015-12-18T01:43:12Z</updated>

		<summary type="html">&lt;p&gt;68.104.243.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&#039;&#039;&#039;Geometry Dash Meltdown&#039;&#039;&#039; is a secret project by [[Robert Topala]], set to release on December 19th 2015 for the iOS App Store and Google Play Store.&lt;br /&gt;
&lt;br /&gt;
==Preview==&lt;br /&gt;
*November 13th, 2015: Robert Topala entered dak2014&#039;s stream on Twitch and begun Q&amp;amp;A. He said that a &#039;secret project&#039; will be released before [[Update 2.1]] and hopes that both will arrive before Christmas.&lt;br /&gt;
*November 20th, 2015: Topala posts a sneak peek of the &#039;secret project&#039;, revealing it to be &#039;&#039;Geometry Dash Meltdown&#039;&#039;. The teaser image shows 4 new icons in the background, and seemingly a new logo in the middle. The picture reads; &amp;quot;New &#039;&#039;&#039;free&#039;&#039;&#039; levels coming soon!&amp;quot;&lt;br /&gt;
*November 23rd, 2015: Robert Topala announced in a Twitch user&#039;s chat that it will be a new app with 5 brand new and free levels that are supposed to be pretty easy and include the latest gamemodes and more. He&#039;s quoted as saying, &amp;quot;Its a new free app with some levels. And the levels are pretty easy (pretty much like level 1-5 in normal).&amp;quot; &amp;lt;ref&amp;gt;http://forums.toucharcade.com/attachment.php?attachmentid=96346&amp;amp;d=1448138726&amp;lt;/ref&amp;gt;&lt;br /&gt;
*December 1st, 2015: Robert Topala stated in a Twitch user&#039;s chat that a trailer will be coming soon, and that it will be released first on mobile platforms as an app (iOS &amp;amp; Android). He also mentioned that new icons obtained in &#039;&#039;Geometry Dash Meltdown &#039;&#039;will be transferable to the full version with a press of a button, although new [[Update 2.1]] icons will only work in 2.1. &lt;br /&gt;
*December 11th, 2015: On TouchArcade, RobTop stated that &#039;&#039;Geometry Dash Meltdown&#039;&#039; will be released before Christmas, although [[Update 2.1]] will be delayed to January 2016. &lt;br /&gt;
*December 16th, 2015: On YouTube, RobTop releases the new teaser for Geometry Dash Meltdown. In the video, it says that Meltdown would be released on December 19, 2015.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GeometryDashMeltdown.png|Geometry Dash Meltdown Promo Image.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;2. https://www.youtube.com/watch?v=muEvsozBnyE&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>68.104.243.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Geometry_Dash_Meltdown?diff=23792</id>
		<title>Geometry Dash Meltdown</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Geometry_Dash_Meltdown?diff=23792"/>
		<updated>2015-12-17T03:00:07Z</updated>

		<summary type="html">&lt;p&gt;68.104.243.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&#039;&#039;&#039;Geometry Dash Meltdown&#039;&#039;&#039; is a secret project by [[Robert Topala]]. Although the release date is not known, Robert said he will try to release it before Christmas and before [[Update 2.1]], along with a trailer. It is waiting for approval by Apple.&lt;br /&gt;
&lt;br /&gt;
==Preview==&lt;br /&gt;
*November 13th, 2015: Robert Topala entered dak2014&#039;s stream on Twitch and begun Q&amp;amp;A. He said that a &#039;secret project&#039; will be released before [[Update 2.1]] and hopes that both will arrive before Christmas.&lt;br /&gt;
*November 20th, 2015: Topala posts a sneak peek of the &#039;secret project&#039;, revealing it to be &#039;&#039;Geometry Dash Meltdown&#039;&#039;. The teaser image shows 4 new icons in the background, and seemingly a new logo in the middle. The picture reads; &amp;quot;New &#039;&#039;&#039;free&#039;&#039;&#039; levels coming soon!&amp;quot;&lt;br /&gt;
*November 23rd, 2015: Robert Topala announced in a Twitch user&#039;s chat that it will be a new app with 5 brand new and free levels that are supposed to be pretty easy and include the latest gamemodes and more. He&#039;s quoted as saying, &amp;quot;Its a new free app with some levels. And the levels are pretty easy (pretty much like level 1-5 in normal).&amp;quot; &amp;lt;ref&amp;gt;http://forums.toucharcade.com/attachment.php?attachmentid=96346&amp;amp;d=1448138726&amp;lt;/ref&amp;gt;&lt;br /&gt;
*December 1st, 2015: Robert Topala stated in a Twitch user&#039;s chat that a trailer will be coming soon, and that it will be released first on mobile platforms as an app (iOS &amp;amp; Android). He also mentioned that new icons obtained in &#039;&#039;Geometry Dash Meltdown &#039;&#039;will be transferable to the full version with a press of a button, although new [[Update 2.1]] icons will only work in 2.1. &lt;br /&gt;
*December 11th, 2015: On TouchArcade, RobTop stated that &#039;&#039;Geometry Dash Meltdown&#039;&#039; will be released before Christmas, although [[Update 2.1]] will be delayed to January 2016. &lt;br /&gt;
*December 16th, 2015: Robert Topala stated in Cyclic&#039;s stream that &#039;&#039;Geometry Dash Meltdown &#039;&#039;is already done and is awaiting for approval on Apple.&lt;br /&gt;
*December 16th, 2015: RobTop released a new teaser for Geometry Dash Meltdown saying the release date would be December 19, 2015.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GeometryDashMeltdown.png|Geometry Dash Meltdown Promo Image.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>68.104.243.203</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Deadlocked?diff=43028</id>
		<title>Deadlocked</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Deadlocked?diff=43028"/>
		<updated>2015-10-08T01:33:38Z</updated>

		<summary type="html">&lt;p&gt;68.104.231.71: Replaced content with &amp;quot;&amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;Category:Levels&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;D&#039;&#039;&#039;[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.104.231.71</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54893</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54893"/>
		<updated>2015-10-08T01:31:20Z</updated>

		<summary type="html">&lt;p&gt;68.104.231.71: Replaced content with &amp;quot;{{Quality}}
300px
Category:Levels&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|left|300px]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.104.231.71</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54892</id>
		<title>Ultimate Destruction</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Ultimate_Destruction?diff=54892"/>
		<updated>2015-10-08T01:29:11Z</updated>

		<summary type="html">&lt;p&gt;68.104.231.71: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality}}{{Infobox_level&lt;br /&gt;
|image = File:UltimateDestruction.png&lt;br /&gt;
|levelnumber = N/A&lt;br /&gt;
|created = Beta&lt;br /&gt;
|normalmode = N/A&lt;br /&gt;
|stars = N/A&lt;br /&gt;
|practicemode = N/A&lt;br /&gt;
|sequences = C, S, C, ?,&lt;br /&gt;
|portals = Cube, Ship; Gravity&lt;br /&gt;
|composer = TMM43&lt;br /&gt;
|music = [[File:UltimateDestruction.ogg]]&lt;br /&gt;
|followedby = N/A&lt;br /&gt;
|precededby = N/A}}&#039;&#039;&#039;Ultimate Destruction&#039;&#039;&#039; was a demonstration level used for the trailer of &#039;&#039;[[Geometry Dash]]&#039;&#039; prior to its release, at which point the game was originally titled &#039;&#039;Geometry Jump&#039;&#039;. Elements from the level were later used in [[Base After Base]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ultimate Destruction was never intended to be released as an official level, nor was the soundtrac&lt;br /&gt;
*The cube seen in the preview is normally unlocked by completing [[Can&#039;t Let Go]].&lt;br /&gt;
*Despite the soundtrack not being used for an official level, [[Update 1.9]] introduced the ability to select it for [[Custom Levels|custom levels]].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Trailer==&lt;br /&gt;
[[File:Geometry Jump by RobTop Games (Beta)|thumb|left|300px]]&lt;br /&gt;
[[File:UltimateDestructionMenu.png|thumb|300xpx|This graphically enhanced screenshot was taken at the very first moment of the trailer. Note the obvious typo.]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.104.231.71</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41063</id>
		<title>Theory of Everything</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Theory_of_Everything?diff=41063"/>
		<updated>2014-12-13T16:25:37Z</updated>

		<summary type="html">&lt;p&gt;68.104.93.106: gc jgc jgctc igcyvjc hv jhv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Theory of Everything&lt;br /&gt;
|image = File:Bandicam 2014-07-01 12-41-05-050.jpg|300px&lt;br /&gt;
|created = 1.5 Update&lt;br /&gt;
|levelnumber = 12&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = DJ Nate&lt;br /&gt;
|musicdate = January 9, 2011&lt;br /&gt;
|precededby = [[Clutterfunk]]&lt;br /&gt;
|normalmode = Icon 27 (Theory of Everything) &amp;lt;br /&amp;gt; 12 Stars&lt;br /&gt;
|practicemode = Dark Yellow Primary Color (Theory of Something)&lt;br /&gt;
|followedby = [[Electroman Adventures]]&lt;br /&gt;
|sequences = Cube, Rocket, UFO, Ball&lt;br /&gt;
|portals = Cube, Rocket, UFO, Ball, Size, Gravity, Mirror&lt;br /&gt;
}}&#039;&#039;&#039;Gvgbugbygvyvugbygvgvkhvviyvvjhv jhv gjfjtftTheory of Everything&#039;&#039;&#039; is the twelfth official level of [[Geometry Dash]]. It is the third insane level as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
&lt;br /&gt;
Theory of Everything contains blue gravity rings, pink and yellow jump rings, all three colours of jump pads, rocket [[portals]], ball portals, size portals, gravity portals, and mirror portals. The obstacles are challenging, and the orange UFO portals are introduced.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* This level, [[Time Machine]], [[Dry Out]], [[Can&#039;t Let Go]], [[Clutterfunk]] and [[Blast Processing]] are the only levels where you can hear speech in the background music.&lt;br /&gt;
*Although Theory of Everything, [[Electrodynamix]], and [[Hexagon Force]] have the same difficulty rating and reward the same number of stars upon completion, Electrodynamix is harder compared to the other two.&lt;br /&gt;
*A secret passage can be found in this level (it is found after the second UFO sequence... there are two ways to access it).&lt;br /&gt;
*Strangely, the icon this level gives you after completion resembles the obstacles from the first ship sequence in [[Clutterfunk]].&lt;br /&gt;
* Update 1.9 contains [[Theory of Everything 2]],&#039;&#039;which is first level that is version 2 of some other RobTop&#039;s level. ToE 2 is also demon, which is like in NepTune&#039;s levels (if original is insane, V2 is demon).&#039;&#039;&lt;br /&gt;
* Besides UFOs, purple jump pads and rings and thorns with vines, the level also introduces an object that allows you to color the the lines on objects.&lt;br /&gt;
* This level has all hazards before 1.6 (hence the name of the level).&lt;br /&gt;
* This level is the last level to use the classic styled thorns.&lt;br /&gt;
* This is the only level where thorns with vines appear; however the shrubs appear again in [[Hexagon Force]].&lt;br /&gt;
* There was a second level based on this.&lt;br /&gt;
* This level introduces large decals - the ones in this level are arrows, question marks, and exclamation points.&lt;br /&gt;
* The level takes 1:26 to complete.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash Level 12 - Theory of Everything (100% Complete)|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon 12.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1toe.png|First coin.&lt;br /&gt;
Coin2toe.png|Second coin.&lt;br /&gt;
Coin3toe.png|Third coin.&lt;br /&gt;
toe.jpg|Theory of Everything in the level selection menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.104.93.106</name></author>
	</entry>
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