<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=68.108.0.0%2F16</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=68.108.0.0%2F16"/>
	<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/wiki/Special:Contributions/68.108.0.0/16"/>
	<updated>2026-10-18T09:37:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=49929</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=49929"/>
		<updated>2015-01-11T04:34:12Z</updated>

		<summary type="html">&lt;p&gt;68.108.187.111: /* Description
*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force&lt;br /&gt;
|created = [[Update 1.8]]&lt;br /&gt;
|levelnumber = 16&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = March 1, 2014&lt;br /&gt;
|image = File:Hexagon.PNG&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Electrodynamix]]&lt;br /&gt;
|normalmode = [[File:Icon 16.png|21px]] Icon 42 &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 12 stars (Hexagon Force)&lt;br /&gt;
|practicemode = [[File:Color 19 01.png|21px]] Primary Dark Grey Color (Hexagonest) &lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|followedby = [[Blast Processing]]&lt;br /&gt;
|portals = Gravity, size, dual, speed|caption = Playing Hexagon Force, currently in Dual Mode. A hexagon background is seen.}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in [[Geometry Dash]]. It is also the sixth insane difficulty level. It was released on [[Update 1.8|Update ]]&lt;br /&gt;
&lt;br /&gt;
==Descriptifwregt3q5tyg4reon==&lt;br /&gt;
&lt;br /&gt;
omg your mom is soo cool &lt;br /&gt;
&lt;br /&gt;
ong some rocket scenes. Hexagon Force also features every portal on 1.8 except Mirror Portals.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level without flaws in practice mode will unlock the dark grey primary color and the achievement, &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; The icon unlocked is also similar in appearance to Creeper from the sandbox game, Minecraft. Flawlessly finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
* The first secret coin is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad.&lt;br /&gt;
* The second secret coin is located at the triple speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
* The final secret coin is located at the final half-speed ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Carefully fly through it to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is. Determine at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being fragile to manoeuvre, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When this level was added, the quake effect was added to dying.&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
* There is an error in the level located before the first dual section. It&#039;s on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in 1.9.&lt;br /&gt;
*This is the first level with the slow down portal. The second is [[Theory of Everything 2]].&lt;br /&gt;
* This level introduces Object rotation, Dual mode, and slopes.&lt;br /&gt;
* Completing the level takes 1:31.&lt;br /&gt;
* The level is one of the three levels not having a [[Secret Coins|secret coin]] in their cube segments. The other two are [[Cycles]] and [[Blast Processing]].&lt;br /&gt;
* There is a glitch on this level: when you reach the first UFO part, if you are far enough from the slow speed portal, you may become an UFO without changing your speed, making it significantly difficult and unsynchronizing the music&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Geometry Dash - Level 16 Hexagon Force Complete All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gdsong.png&lt;br /&gt;
NewPortals.png&lt;br /&gt;
Icon 16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Coin1hf.png|First coin&lt;br /&gt;
Coin2hf.png|Second coin.&lt;br /&gt;
Coin3hf.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.108.187.111</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Icon_Kit?diff=114881</id>
		<title>Icon Kit</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Icon_Kit?diff=114881"/>
		<updated>2015-01-11T04:21:41Z</updated>

		<summary type="html">&lt;p&gt;68.108.187.111: /* Icons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UC}}&lt;br /&gt;
The &#039;&#039;&#039;Icon Kit&#039;&#039;&#039; is a feature for cosmetically modifying the player&#039;s [[Forms|form]] of their &#039;icon&#039; in [[Geometry Dash]]. Although there is no physical difference to gameplay, the player can select from a variety of visually appealing options, including icons for the cube, ship, ball and UFO all with their own unique icons. Colours can also be applied to make unique creations consisting of a primary and secondary color. However, the two chosen colours remain consistent between all forms, disallowing multiple color schemes.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Icon Kit 1.811 icons.jpg&lt;br /&gt;
2014-12-23_00001.jpg|Steam&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
By completing [[Achievements]], more colors and icons can be obtained.&lt;br /&gt;
[[File:Menushot1901.jpg|centre|thumb|600x600px]]&lt;br /&gt;
[[File:Menushot1902.jpg|centre|thumb|600x600px]]&lt;br /&gt;
* Icons&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;124&amp;quot; orientation=&amp;quot;square&amp;quot; captionsize=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Cube1.png|Starter Icon 1&lt;br /&gt;
player_02_001.png|Starter Icon 2&lt;br /&gt;
player_03_001.png|Starter Icon 3&lt;br /&gt;
player_04_001.png|Starter Icon 4&lt;br /&gt;
player_05_001.png|[[Stereo Madness]] in Normal mode(Stereo Madness!)&lt;br /&gt;
Cube6.png|[[Back on Track]] in Normal mode(Back on Track!)&lt;br /&gt;
Icon 3.png|[[Polargeist]] in Normal mode(Polargeist!)&lt;br /&gt;
Icon 4.png|[[Dry Out]] in Normal mode(Dry Out!)&lt;br /&gt;
Icon 5.png|[[Base After Base]] in Normal mode(Base After Base!)&lt;br /&gt;
Icon 6.png|[[Can&#039;t Let Go]] in Normal mode(Cant Let Go!)&lt;br /&gt;
Icon 7.png|[[Jumper]] in Normal mode(Jumper!)&lt;br /&gt;
Player_12_001.png|Complete 10 user-made levels(Master)&lt;br /&gt;
Player_13_001.png|Go to Options &amp;gt; Rate(Supporter)&lt;br /&gt;
Icon_8.png|[[Time Machine]] in Normal mode(Time Machine!)&lt;br /&gt;
Icon_9-B.png|[[Cycles]] in Practice mode(Loops)&lt;br /&gt;
Icon_9-A.png|[[Cycles]] in Normal mode(Cycles!)&lt;br /&gt;
Icon_10-B.png|[[xStep]] in Practice mode(yStep)&lt;br /&gt;
Icon_10-A.png|[[xStep]] in Normal mode(xStep!)&lt;br /&gt;
Icon_ReflexChampion.png|Complete 1 demon difficulty level(Reflex champion)&lt;br /&gt;
Icon_DemonChaser.png|Complete 2 demon difficuty levels(Demon Chaser)&lt;br /&gt;
Icon_TheOne.png|Complete 3 demon difficulty levels(The One)&lt;br /&gt;
Icon_DemonMaster.png|Complete 4 demon difficulty levels(Demon Master)&lt;br /&gt;
Icon_Stars100.png|Collect 100 stars(Oh, Shiney!)&lt;br /&gt;
Icon_Stars200.png|Collect 200 stars(More Stars!)&lt;br /&gt;
Icon_Stars300.png|Collect 300 stars(Star Maniac)&lt;br /&gt;
Icon_Stars400.png|Collect 400 stars(Master Collector)&lt;br /&gt;
Icon_12.png|[[Theory of Everything]] in Normal mode(Theory of Everything!)&lt;br /&gt;
Icon_Stars800.png|Collect 800 stars(Starshine)&lt;br /&gt;
Icon_Stars900.png|Collect 900 stars(All Mine!)&lt;br /&gt;
Icon_Stars1000.png|Collect 1000 stars(MORE SHINEY!!!)&lt;br /&gt;
Icon_31.png|Collect 5 secret coins(Coins?!)&lt;br /&gt;
Icon_32.png|Collect 25 secret coins(We Needs It!)&lt;br /&gt;
Icon_33.png|Complete a Map Pack(Jump, Forrest, Jump)&lt;br /&gt;
Icon_34.png|Collect 40 secret coins(Where Is It?! Where Is It?!)&lt;br /&gt;
Icon_15.png|[[Electrodynamix]] in Normal mode(Electrodynamix!)&lt;br /&gt;
Icon_36.png|Complete 50 user-made levels(The Gamer)&lt;br /&gt;
Icon_Demolicious.png|Complete 30 demon difficulty levels(Demolicious)&lt;br /&gt;
Icon_38.png|Collect 60 secret coins (Found it Under a Rock!)&lt;br /&gt;
 Me!)&lt;br /&gt;
!)yoyoyoy homies&lt;br /&gt;
Player 46.png|Receive 100 likes on a level you&#039;ve made.(Geometry Creater)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Steam Exclusive Icons(2 kinds) ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
GD Steamicon2.jpg|Complete Clubstep in normal mode (Steamstep!)&lt;br /&gt;
GD Steamicon1.jpg|Complete the first three levels in normal mode (Steamrolling!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mini Icon(1 kind) ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
player_00_001.png|Mini Icon(Default)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Ships(18 kinds)==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;127&amp;quot; orientation=&amp;quot;none&amp;quot;&amp;gt;&lt;br /&gt;
ship_01_001.png|Default&lt;br /&gt;
Ship 2.png|[[Clutterfunk]] in Normal mode(Clutterfunk!)&lt;br /&gt;
Ship DemonicGuardian.png|Complete 5 demon difficulty level(Demonic Guardian)&lt;br /&gt;
Icon Stars500.png|Collect 500 stars(Epic Collector)&lt;br /&gt;
Icon Stars600.png|Collect 600 stars(Epic Master Collector)&lt;br /&gt;
Ship DemonicOvermind.png|Complete 10 demon difficulty level(Demonic Overmind)&lt;br /&gt;
Icon Stars700.png|Collect 700 stars(Star Factory)&lt;br /&gt;
Ship MasterOfTiming.png|Complete 15 demon difficulty level(Master of Timing!)&lt;br /&gt;
Ship 3.png|[[Electroman Adventures]] in Normal mode(Electroman Adventures!)&lt;br /&gt;
Ship 10 001.png|Complete 5 Map Packs(Failure is Not an Option&lt;br /&gt;
Ship 11.png|Complete 15 Map Packs(Pack it up)&lt;br /&gt;
Ship 12.png|Collect 75 [[Secret Coins]](Finders Keepers!)&lt;br /&gt;
Ship 13.png|100 user created levels(Geometrician)&lt;br /&gt;
Ship 14.png|Collect 55 Secret Coins(There&#039;s More!?)&lt;br /&gt;
Ship 15.png|500 user created levels(Bring me Their Heads!)&lt;br /&gt;
Ship 16.png|Collect 90 Secret Coins(The Finder)&lt;br /&gt;
Ship 17 001.png|1000 user made levels(Tonight, we dine in GEOMETRY DASH!)&lt;br /&gt;
Ship 18 001.png|Collect 1500 stars(Was That All of them?)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Balls(10 kinds)==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
Player ball 01 001.png|Default&lt;br /&gt;
Ball 2.png|Collect 10 [[Secret Coins]](Maybe Behind That Block?)&lt;br /&gt;
Ball 3.png|Collect 35 [[Secret Coins]](They Stole it From us!)&lt;br /&gt;
Ball 4.png|Collect 50 [[Secret Coins]](My Precious...)&lt;br /&gt;
Ball Unstoppable!.png|20 demon difficult level(Unstoppable!)&lt;br /&gt;
Ball 6.png|Collect 70 [[Secret Coins]](Nothing is Secret!)&lt;br /&gt;
Ball 7.png|20 [[Map Packs]](Package Complete)&lt;br /&gt;
Ball 8.png|25 [[Map Packs]](You Pack, I Complete)&lt;br /&gt;
Player ball 09 001.png|Collect 2000 stars(Knock Knock. Who&#039;s There? STARS!)&lt;br /&gt;
Player ball 10 001.png|40 demon difficult levels(Give Me A Challenge!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UFOs(10 kinds) ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;130&amp;quot;&amp;gt;&lt;br /&gt;
Ufo 01 001.png|Default&lt;br /&gt;
ufo_02_001.png|[[Clubstep]] Practice mode(Clubbin)&lt;br /&gt;
ufo_03_001.png|Collect 20 [[Secret Coins]](We Wants it!)&lt;br /&gt;
ufo_04_001.png|Collect 45 [[Secret Coins]](Thief, Thief, Thief!)&lt;br /&gt;
ufo_05_001.png|Jump 50.000 times(Hop Hop Hop)&lt;br /&gt;
ufo_06_001.png|Collect 65 [[Secret Coins]](Not so Secret)&lt;br /&gt;
ufo_07_001.png|Collect 80 [[Secret Coins]](The Golden Rule)&lt;br /&gt;
ufo_08_001.png|Collect 85 [[Secret Coins]](Robin Hood)&lt;br /&gt;
Ufo 09 001.png|Collect 100 [[Secret Coins]](The King&#039;s Vault)&lt;br /&gt;
Ufo 10 001.png|Complete 30 [[Map Packs]](I R Unstoppable!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wave(1 kind) ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;103&amp;quot; orientation=&amp;quot;square&amp;quot;&amp;gt;&lt;br /&gt;
Arrow vectorized.png|Default 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colors(24 kinds) ==&lt;br /&gt;
P:Primary Color, S:Secondary Color. Inside the parenthesis shows how to obtain. Ex) P:Back on Track Practice Mode, S: Jump 1000 times means complete Back on Track in practice mode to obtain Primary one and jump 1000 times to obtain Secondary one.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
color 1 01.png|R: 125 G: 255 B: 0(Default 1)&lt;br /&gt;
color 2 01.png|R: 0 G: 255 B: 0(Default 2)&lt;br /&gt;
color 3 01.png|R: 0 G: 255 B: 125(Default 3)&lt;br /&gt;
color 4 01.png|R: 0 G: 255 B: 255(Default 4)&lt;br /&gt;
color 5 01.png|R: 0 G: 200 B: 255(P: [[Electroman Adventures]] Practice Clear(Electro Time), S: 15 [[Secret Coins]](I...Need...MORE!))&lt;br /&gt;
color 6 01.png|R: 0 G: 125 B: 255(P: [[Stereo Madness]] Practice Mode, S: Press &#039;More Games&#039;)&lt;br /&gt;
color 7 01.png|R: 0 G: 0 B: 255(P: [[Back on Track]] Practice Mode, S: Jump 1000 times)&lt;br /&gt;
color 8 01.png|R: 125 G: 0 B: 255(P: [[Polargeist]] Practice Mode, S: 100 Attempts)&lt;br /&gt;
color 9 01.png|R: 185 G: 0 B: 255(P: [[Clutterfunk]] Practice Mode, S: Press Facebook button)&lt;br /&gt;
color 10 01.png|R: 255 G: 0 B: 255(P: [[Dry Out]] Practice Mode, S: 500 Attempts)&lt;br /&gt;
color 11 01.png|R: 255 G: 0 B: 125(P: [[Base After Base]] Practice Mode, S: Like or Dislike an online level)&lt;br /&gt;
color 12 01.png|R: 255 G: 0 B: 0(P: [[Can&#039;t Let Go]] Practice Mode, S: Rate a difficulty of a level)&lt;br /&gt;
color 13 01.png|R: 255 G: 125 B: 125(P: 200 online levels at Normal Mode, S: Destroy 1 Player)&lt;br /&gt;
color 14 01.png|R: 255 G: 125 B: 0(P: [[Jumper]] Practice Mode, S: Create a level)&lt;br /&gt;
color 15 01.png|R: 255 G: 185 B: 0(P: [[Theory of Everything]] Practice Mode, S: 2000 Attempts)&lt;br /&gt;
color 16 01.png|R: 255 G: 255 B: 0(P: 1 online level on Normal Mode, S: 10000 Jumps)&lt;br /&gt;
color 17 01.png|R: 255 G: 255 B: 255(P: [[Time Machine]] Practice Mode, S: 20000 Jumps)&lt;br /&gt;
color 18 01.png|R: 175 G: 175 B: 175(P: [[Electrodynamix]] Practice Mode, S: 10000 Attempts)&lt;br /&gt;
color 19 01.png|R: 90 G: 90 B: 90(P: [[Hexagon Force]] Practice Mode, S: Crash at over 95% at a official level in normal mode(Lite: only 99%, which makes it IMPOSSIBLE))&lt;br /&gt;
color 20 01.png|R: 0 G: 0 B: 0(P: 30 [[Secret Coins]], S: [[Clubstep]] Normal Mode)&lt;br /&gt;
color 21 01.png|R: 0 G: 175 B: 75(P: [[Blast Processing]] Practice Mode, S: Subscribe &#039;RobTop Games&#039; at Youtube)&lt;br /&gt;
color 22 01.png|R: 0 G: 125 B: 125 (P:[[Theory of Everything 2]] Practice Mode, S:Scrolling fast 2/3 times and returning to &amp;quot;Coming Soon&amp;quot; screen and getting the [[Secret Coins]])&lt;br /&gt;
color 23 01.png|R: 0 G: 75 B: 175 (P: Like or Dislike 1000 online levels, S: Rate Difficulty of 100 online levels)&lt;br /&gt;
color 24 01.png|R: 75 G: 0 B: 175 (P: Rate Difficulty of 1000 online levels, S: Like or dislike 100 online levels)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Icons that are awarded for easy achievements, like &#039;Stereo Madness!&#039;, are lacking in detail and aren&#039;t very intricate. However, very challenging achievements like &#039;MORE SHINEY!!!&#039; award very detailed icons with intricate patterns. Players can use these icons to show off their accomplishments.&lt;br /&gt;
* The primary color will also be used in the progress bar if turned on.(The default setting is &#039;off&#039;, so it has to be turned to &#039;on&#039; if the Player wants.)&lt;br /&gt;
* There are a total of 46 cube icons, 24 colors, 18 ship icons, 10 ball icons, 10 UFO icons, and 1 wave icon.&lt;br /&gt;
*Choosing black as the primary color will change what is normally the black outline into the secondary color. Several other changes occur which mostly applies the secondary color to [[Map Components|map components]] in place of the black.&lt;br /&gt;
*[[Update 1.7]] added a special option unlocked by completing 10 [[Map Packs|map packs]], which is a rainbow trail emitted behind the player when contact with jump pads, jump rings, gravity [[portals]], or [[Forms|ship]], [[Forms|UFO]] mode. Contact with size portals, mirror portals, speed portals, and [[Forms|ball]] portals do not show the rainbow trail.&lt;br /&gt;
* Update 1.7 had a sneak peek picture that featured a ball that never came to game.&lt;br /&gt;
*[[Cycles]] and [[xStep]] are the only levels where you can get icons both in Normal Mode &#039;&#039;and&#039;&#039; Practice Mode.&lt;br /&gt;
* [[Clubstep]] is the only level where you can get a UFO in Practice mode &#039;&#039;and &#039;&#039;a Secondary Black Color in Normal Mode.&lt;br /&gt;
* The icon unlocked by completing [[Hexagon Force]] in Normal Mode is a reference of a &#039;&#039;Creeper&#039;&#039;, a popularized enemy creature from the game &#039;&#039;[https://minecraft.net/ Minecraft]&#039;&#039;.&lt;br /&gt;
* [[Update 1.8]] added secrets to the game. Unlocking the second secret will reveal how to get 2 icons and 1 color.(The [[achievements]] are &#039;Rampage!&#039;, &#039;Dominating!&#039;, &#039;Godlike!&#039;)&lt;br /&gt;
&lt;br /&gt;
* [[Update 1.9]] added a new secret to the game. Upon collecting it, the player will be rewarded with secret coin and new color with achievement &amp;quot;Master Detective&amp;quot;. See the [[Achievements]] page to find out how to earn it.&lt;br /&gt;
* The icons from Geometry Dash are used from the&#039;&#039; [http://www.1001fonts.com/oxygene-1-font.html Oxygene 1]&#039;&#039;. The icons are &#039;Stereo Madness!&#039; and &#039;Dry Out!&#039; and More.&lt;br /&gt;
*The UFO unlocked for completing 30 map packs is based off Bowser&#039;s ship in &#039;&#039;Super Mario World&#039;&#039;.&lt;br /&gt;
* The Steam exclusive icon for beating 3 main levels is an obvious reference to Valve&#039;s Portal-series Companion Cube.&lt;br /&gt;
** The other Steam icon for beating Clubstep (SteamStep!) has special glasses that look exactly like the official Steam logo.                                                                                                                                 Gallery&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Betaplayer.png|Beta Icon Kit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>68.108.187.111</name></author>
	</entry>
</feed>