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	<id>https://geometrydashwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=68.198.102.107</id>
	<title>Geometry Dash Expanded Wiki - User contributions [en]</title>
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	<updated>2026-10-18T12:12:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://geometrydashwiki.com/eng/Update_1.9?diff=51378</id>
		<title>Update 1.9</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Update_1.9?diff=51378"/>
		<updated>2015-08-30T23:45:34Z</updated>

		<summary type="html">&lt;p&gt;68.198.102.107: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BlastProcessing.png|thumb|226px|New level, Blast Processing]]&lt;br /&gt;
[[File:TheoryOfEverything2.png|thumb|226px|New level, Theory of Everything 2]]&lt;br /&gt;
&#039;&#039;&#039;Update 1.9 &#039;&#039;&#039;is the ninth major update to &#039;&#039;[[Geometry Dash]]&#039;&#039;. It was officially released to the public on November 13, 2014. As well as introducing two new levels, [[Blast Processing]] and [[Theory of Everything 2]], the Wave game mode made its debut here, appearing in both of the aforementioned levels. The custom song function was also introduced, allowing players to use songs from the audio-sharing website Newgrounds in their custom levels.&lt;br /&gt;
&lt;br /&gt;
==Previews==&lt;br /&gt;
*Prior to the release of [[Update 1.8]], [[Robert Topala|Topala]] said in a conversation at Touch Arcade Forums, &amp;quot;&#039;&#039;I have a lot of ideas for Update 1.9 that could be huge for the game, but more on that after I release 1.8......... muahaha!&#039;&#039;&amp;quot;&lt;br /&gt;
* August 13, 2014: Topala posts his first Update 1.9 preview image, which shows five icons wearing different-colored headphones. This makes way for much anticipation throughout the &#039;&#039;Geometry Dash&#039;&#039; community and results in theories involving soundtrack changes within a level and new game modes.&lt;br /&gt;
* August 26, 2014: Topala publishes another image depicting 3-D blocks, arousing much excitement among &#039;&#039;Geometry Dash&#039;&#039; players.&lt;br /&gt;
* August 28, 2014: Topala continues with the idea of 3-D blocks, posting a picture on Facebook about what could be built using them.&lt;br /&gt;
* September 6, 2014: Another image is posted through Topala&#039;s social media accounts, featuring several different [[Map Components|map components]] that could be used in future &#039;&#039;Geometry Dash&#039;&#039; levels. This includes two new icons, gear-like obstacles, and various different unknown types of blocks. The most prominent feature is a new thick blue portal that would likely result in the introduction of a new game [[Forms|mode]].&lt;br /&gt;
* September 14, 2014: Topala posts another image to social media, hinting the soundtracks for the upcoming levels. It has a blast and processor (which was later confirmed to be &#039;&#039;Blast Processing&#039;&#039; by Waterflame) and a book, an infinity symbol, and the number 2 (which in truth hinted to &#039;&#039;Theory of Everything 2&#039;&#039; by both DJ Nate and F-777). The latter was correctly theorized to be a demon level, following similar lines to [[Update 1.6]].&lt;br /&gt;
* September 21, 2014: Another image is posted through Facebook and Twitter. It previews a new custom music feature that would allow players to include music from Newgrounds in their custom levels. The image includes ten icons with headphones at the bottom. It is the first picture to indicate that the update was a work in progress. Upon the release of the image, Topala says that a sneak peek video for the next levels would be coming soon.&lt;br /&gt;
* September 28, 2014: Topala officially releases the first Update 1.9 sneak peek video, which shows the first 21 seconds of a beta version of Blast Processing. As seen in the video, the new blue portal changes the icon to an arrow-like object with physics similar to those seen in the mobile game, &#039;&#039;Wave Wave&#039;&#039;.&lt;br /&gt;
* October 10, 2014: Topala releases another sneak peek video featuring the second level, Theory of Everything 2. In this video, a new background and a new design of ship is used. Topala is also playing the game on his PC, indicating that he may have been using the future Steam version.&lt;br /&gt;
* October 18, 2014: Topala confirms that the update would be released soon after he had fixed a minor issues in the backup and music systems. He also says he is working on the Steam version, and hints on [[Update 2.0]], stating that he will continue improving the user account system devised in 1.9.&lt;br /&gt;
* November 4, 2014: Topala posts that the update is submitted for review and is waiting to be accepted.&lt;br /&gt;
* November 9, 2014,: Nearly three months after Update 1.9 was first mentioned, Topala confirms the release of 1.9 and states that it will be released on iOS and Android devices around the same time, and the Steam version would be released as soon as possible.&lt;br /&gt;
* November 13, 2014: Update 1.9 is released on the Windows Phone, App Store, and several other mobile devices.&lt;br /&gt;
* November 14, 2014: Update 1.91 is released on all devices. This is a minor update that fixes a few bugs.&lt;br /&gt;
* November 15, 2014: Update 1.9 is released on Amazon devices.&lt;br /&gt;
* January 18, 2015: Update 1.92 is released on the Play Store. This includes some new options and fixes a few custom soundtrack bugs.&lt;br /&gt;
* February 12, 2015: Update 1.93 is released on the Play Store. This is a minor update that includes some bugfixes.&lt;br /&gt;
* February 16, 2015: Update 1.93 is released on the App Store.&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
* New level &amp;quot;Blast Processing&amp;quot;&lt;br /&gt;
* New level &amp;quot;Theory of Everything 2&amp;quot;&lt;br /&gt;
* New &amp;quot;Wave&amp;quot; game mode&lt;br /&gt;
* New music system. Build and share levels using custom music from Newgrounds.com&lt;br /&gt;
* Backup system.  Store and sync your progress between devices and platforms&lt;br /&gt;
* User account system&lt;br /&gt;
* New acheivements, colors and icons&lt;br /&gt;
* Lots of new details and level objects&lt;br /&gt;
* Customize the color of objects in the level editor (including 4 custom color channels)&lt;br /&gt;
* Color coding in editor to make different objects more clear&lt;br /&gt;
* New search options&lt;br /&gt;
* Improved server performance for downloading levels&lt;br /&gt;
* Copy/paste support in editor. (not duplicate, paste object anywhere in the level)&lt;br /&gt;
* Level editor object limit increased to 15,000&lt;br /&gt;
* Lots of bug fixes and improvements&lt;br /&gt;
* + More!&lt;br /&gt;
&lt;br /&gt;
===Update 1.92 ===&lt;br /&gt;
* New performance option that can reduce lag on some devices Go to &amp;quot;options/smooth fix&amp;quot; to enable.&lt;br /&gt;
* Added group features to level editor&lt;br /&gt;
* Max objects increased to 20,000.&lt;br /&gt;
* Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
===Update 1.93===&lt;br /&gt;
* Bugfixes&lt;br /&gt;
&lt;br /&gt;
==Sneak peeks==&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek|thumb|left|300px|Sneak Peek for [[Blast Processing]]]]&lt;br /&gt;
[[File:Geometry Dash Update 1.90 Sneak Peek 2|thumb|300px|Sneak Peek 2 for [[Theory of Everything 2]]]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Geometry Dash Lite Introductions==&lt;br /&gt;
On February 5, 2015, &#039;&#039;[[Geometry Dash Lite]]&#039;&#039; was updated to version 1.91, which included the following:&lt;br /&gt;
*New level &amp;quot;Time Machine&amp;quot;!&lt;br /&gt;
*New achievements and rewards!&lt;br /&gt;
*Account system.&lt;br /&gt;
*Bugfixes and tweaks.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new arrow-like form, known as the Wave, was inspired by the mechanics of the mobile game &#039;&#039;Wave Wave&#039;&#039;. It is supposed that the concept was brought to light by a popular &#039;&#039;Geometry Dash&#039;&#039; player, TheRealDarnoc, who created a level (also named &#039;&#039;Wave Wave&#039;&#039;) mimicking its mechanics using condensed groups of gravity rings and the UFO.&lt;br /&gt;
* This is the first update to include a sequel of a main level song.&lt;br /&gt;
* This is the second update that includes two new main levels, the first one being Update 1.6.&lt;br /&gt;
* Both Update 1.6 and Update 1.9 featured music from both Waterflame and DJ Nate.&lt;br /&gt;
** For some reason, this update is also the only one to have three composers instead of actuarial two. In this case F-777 did a collaboration with DJ Nate for Theory of Everything 2 (proved in Newgrounds description for Theory Of Everything 2). This also lampshades F-777&#039;s song [[Deadlocked]].&lt;br /&gt;
** Coincidentally, both Update 1.6 and 1.9 has at least one Demon level.&lt;br /&gt;
* This update included a notably smaller amount of new customizations, even when including the Steam exclusive icons.&lt;br /&gt;
* When 1.9 was released, players could get all the coins and reach a lot of stars by merging two accounts into one. This would happen if the player had progress in an account and logged into another in the same device and loaded the progress with the older one running on the background; this would result in an account merge and the progress would sum.&lt;br /&gt;
** This update came along with a bug which consisted on the ability of finishing a level without completing it; it plays when it is deleted instead. It consisted on holding the &amp;quot;Play&amp;quot; button, pressing the &amp;quot;X (delete)&amp;quot; button, and pressing &amp;quot;yes&amp;quot; at the same time the play button is unhold. The level will delete itself and it will be possible to finish it as if it were an empty level, except that you get the correspondent stars. This resulted in a permanent ban if abused.&lt;br /&gt;
* Blast Processing has the most differences between the official level and the sneak peek, all of which are decoration-related.&lt;br /&gt;
* This is the only update that did not include any [[Map Packs|map packs]] since their creation.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.9 Headphones.png|The first sneak peek image showing icons wearing headphones, hinting custom music.&lt;br /&gt;
1.9 3D.png|The second sneak peek image showing some blocks with a new 3D style.&lt;br /&gt;
1.9 Elements.png|The third update sneak peek showing new blocks, icons, gears, and a new portal, and unused blocks (right).&lt;br /&gt;
3D Preview.png|Examples of what can be built using the new object/settings in 1.9.&lt;br /&gt;
1.9 Hint.png|Soundtrack hint for 1.9 (Blast, Processor, Book, Infinity symbol, and the number 2).&lt;br /&gt;
1.9 Music.png|Custom Music 1.9 Update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://www.youtube.com/user/RobTopGames YouTube Channel]&lt;br /&gt;
*[https://www.facebook.com/geometrydash Facebook Account]&lt;br /&gt;
*[https://twitter.com/RobTopGames Twitter Account]&lt;br /&gt;
*[http://forums.toucharcade.com/showthread.php?t=203823 Touch Arcade Forums]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>68.198.102.107</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39351</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39351"/>
		<updated>2015-06-13T19:45:31Z</updated>

		<summary type="html">&lt;p&gt;68.198.102.107: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Blast Processing&lt;br /&gt;
|image = File:BlastProcessing.png&lt;br /&gt;
|levelnumber = 17&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, Wave, Ship, Ball, UFO&lt;br /&gt;
(Order: C, W, S, B, W, C, U, S, B, U, S, C)&lt;br /&gt;
|portals = Gravity, Dual (Final Appearance)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|introduces = Wave portals, 3D blocks, Gear sawblades, multiple color channels&lt;br /&gt;
|musicdate = October 17, 2012&lt;br /&gt;
|music = File:BlastProcessing.ogg&lt;br /&gt;
|normalmode = [[File:Player 44 001.png|21px]] Icon 44 (Blast Processing!)&amp;lt;br /&amp;gt;[[File:Star.png|23px]] 10 stars&lt;br /&gt;
|practicemode = [[File:Colour21.png|21px]] Forest Green Primary Color (Blast Power)&lt;br /&gt;
|followedby = [[Theory of Everything 2]]&lt;br /&gt;
|precededby = [[Hexagon Force]]|imagewidth = 300|background = Hexagon|Ground = Hexagon}}&lt;br /&gt;
&#039;&#039;&#039;Blast Processing&#039;&#039;&#039; is the seventeenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;Harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing.&#039;&#039; On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing begins with a cube sequence involving several gravity flips and icon decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. This includes basic holding. The icon then transforms into a ship. You are simply going through some crevices through walls.Then it goes to the ball and then returns to the wave. This wave section is considerably harder than the first. It has a lot less space. To add on to the difficulty, the player must maneuver it on dual mode, Later, the user is forced to complete cube, ship and UFO scenes. Before winning, the new three-dimensional design is used, along with blue &amp;quot;plus signs.&amp;quot; Completing &#039;&#039;Blast&#039;&#039; &#039;&#039;Processing &#039;&#039;will give players an achievement of the same name and a new cube icon.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
*The first coin can be found at the dual wave sequence. Maneuver over the first and second diamonds with wavy spikes then through the opening of the fake spikes in the third one.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found during a UFO section. When there are &amp;quot;beasts,&amp;quot; drop down at the second beast and bounce three times to slide into the third one&#039;s mouth which contains fake spikes and a coin at the end.&lt;br /&gt;
&lt;br /&gt;
*The third coin is located during the final ship section. More &amp;quot;beasts&amp;quot; appear using the spikes introduced in [[Electroman Adventures]], but the third one of these &amp;quot;beasts&amp;quot; has fake spikes instead. Stay fairly close to the ground, and then slide under the &amp;quot;beast&amp;quot; to get the final coin. It&#039;s pretty close to the ship portal, so get ready at 85%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*  As of [[Update 1.9]], this is the only secret coin that is found while in dual mode.&lt;br /&gt;
* The speech in the music before the wave [[Portals|portal]] says &amp;quot;Get ready for a lot of fun and excitement!&amp;quot;, like a corrupted walkie-talkie. Near the end, the talk sounds like a person counting up (1, 2, 3, 4, ... 9) and the level finishes with &amp;quot;You Win!&amp;quot; as if to congratulate you on finishing the level.&lt;br /&gt;
** &amp;quot;A lot of&amp;quot; sounds very similar to &amp;quot;some&amp;quot;, but it was confirmed by Waterflame to be the former.&lt;br /&gt;
* Considering only the cut soundtracks in the game, Blast Processing appears to have the most speech among all the levels.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to a Sega commercial &amp;quot;Blast Processing&amp;quot;, which tried to show that Sega&#039;s games were faster than Nintendo&#039;s.&lt;br /&gt;
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.&lt;br /&gt;
* This is the level that introduced the &amp;quot;Wave&amp;quot; form.&lt;br /&gt;
* It takes 1:42 to beat the level, making it the longest main level.&lt;br /&gt;
* The level does not show any size portals, mirror portals, or speed portals.&lt;br /&gt;
* The level is one of the three levels not having a secret coin in their cube segments. The other two are [[Cycles]] and [[Hexagon Force]].&lt;br /&gt;
* Blast Processing, [[XStep|xStep,]] and [[Electroman Adventures]] all reward 10 stars when completed.&lt;br /&gt;
*This is the only level created after [[Electrodynamix]] to not feature a speed portal.&lt;br /&gt;
*Blast Processing is considered easier than the previous levels as it is rated fewer stars then the other levels before it.&lt;br /&gt;
*Blast Processing is the only official level with a double wave segment.&lt;br /&gt;
*This is the only level created after [[Clutterfunk]] to not feature a size portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Towards the end of the second wave segment, it is possible to avoid the blue dual portal, remaining in dual mode. However, it is not possible to complete the level this way.&lt;br /&gt;
* At the end of the first ball segment, you hit two jump rings while under antigravity, so sometimes the blue gravity portal doesn&#039;t work and you enter the next wave segment while under antigravity. But this can be undone if you end the dual wave segment by the second error. As shown [https://www.youtube.com/watch?v=nAtp_t9xhY4 here].&lt;br /&gt;
** However, if you end the wave with anti-gravity, it can still be completed by jumping at the right position onto the second bump and jumping again. When you fall down and hit another bump, jump again and you will continue.&lt;br /&gt;
*  There is also a slight chance that after the dual wave segment, you may end up playing wave upside down, which will eventually cause you to crash. This can be done by moving your wave to the edge of the portal. If you survive, you have a chance of completing the level normally under precise timing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Blast Processing Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BlastProcessingMenu.png|Blast Processing on the main menu&lt;br /&gt;
File:BP-C1.png|First Secret Coin(Dual Wave)&lt;br /&gt;
File:BP-C2.png|Second Secret Coin(UFO)&lt;br /&gt;
File:BP-C3.png|Third Secret Coin(Ship)&lt;br /&gt;
Player_44_001.png|Icon rewarded after completing in normal mode (Icon 44)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.198.102.107</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/XStep?diff=28027</id>
		<title>XStep</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/XStep?diff=28027"/>
		<updated>2015-06-09T22:01:26Z</updated>

		<summary type="html">&lt;p&gt;68.198.102.107: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:xStep.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|levelnumber = 10&lt;br /&gt;
|created = [[Update 1.3]]&lt;br /&gt;
|difficulty = [[File:Insane.png|20px]] Insane &lt;br /&gt;
|sequences = Cube, Ball, Ship (Order: C, B, S, C, S, C, B, S)&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|introduces = Gravity pads, gravity rings&lt;br /&gt;
|normalmode = [[File:Cube18.png|20px]] Icon 18 (xStep!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 10 Stars&lt;br /&gt;
|practicemode = [[File:Cube17.png|20px]] Icon 17 (yStep) &amp;lt;br /&amp;gt;&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = November 26, 2013&lt;br /&gt;
|followedby = [[Clutterfunk]]&lt;br /&gt;
|precededby = [[Cycles]]|music = File:XStep.ogg|background = Blocks|Ground = Square}}&#039;&#039;&#039;xStep&#039;&#039;&#039; is the tenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the first level to be rated &amp;quot;insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
==Description==&lt;br /&gt;
xStep introduces blue pads and blue rings/circles on the regular path. The icon assumes three different [[forms]] through the level— the cube, rocket, and gravity ball. It is similar to Cycles in difficulty and features multiple tight rocket scenes. xStep is also the level that uses the greatest number of blue pads out of any official level in the game, present throughout almost the entire second ship scene. The blue pad in the second ship scene act as a hazard, which will impair the player to the spikes thus, destroying them. The level also introduces full checker bricks and another block. The level also introduces wavy platforms along with the wavy thorns.&lt;br /&gt;
&lt;br /&gt;
== Secret Coins ==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located in the first ship sequence. After the last thorn-ball before a stepped wall, carefully fly just above the thorn ball, and when you pass it, go down a bit to collect the secret coin. Immediately fly up to clear the wall quickly, but try not to crash above.&lt;br /&gt;
*The second secret coin is located in the second ship sequence. In the last part of it, when the passage starts going up again, slip your ship into a small hole. Make sure you go down at least 2 tiles or you will crash on the floor of the passage above you. Hold up to go out the hole in the other end, and go through a cube portal shortly afterward.&lt;br /&gt;
*The last coin is in the cube sequence after the second ship one. After flipping gravity three times, your cube will approach a gravity pad that is slightly elevated with some spikes before it. You have to miss the gravity pad and the spikes. If you jump from too far away, you will hit the gravity pad, which is the normal route. Once you have achieved a far enough jump, get ready to tap on a mid-air gravity ring, otherwise you will crash into a suspended platform with spikes on it. Once you have done that, you will reach the coin and fall into the regular course. Immediately jump again to clear off a jump ring.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:XStep Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*xStep is one of the two levels to grant cube icons for both [[Practice Mode]] and Normal. The other one is [[Cycles]].&lt;br /&gt;
*xStep is the only level name to begin with a lowercase letter.&lt;br /&gt;
**xStep is also the shortest level name, with 5 letters.&lt;br /&gt;
*The wavy platforms were officially introduced in this level, although they are in several coin paths in the first 9 levels.&lt;br /&gt;
*xStep marks the gradual introduction of many new [[Map Components|map components]] including blocks, pits and cosmetics.&lt;br /&gt;
*xStep, [[Electroman Adventures]] and [[Blast Processing]] all reward 10 stars if completed, although xStep and Electroman Adventures have the higher rating of Insane while Blast Processing has Harder.&lt;br /&gt;
*xStep formally introduces the blue jump pad, however, they are used to collect secret coins in [[Back on Track]] and [[Polargeist]].&lt;br /&gt;
*The level takes 1:24 to complete.&lt;br /&gt;
*xStep is the only level after [[Time Machine]] and before [[Clubstep]] to not introduce a mirror portal.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;landscape&amp;quot;&amp;gt;&lt;br /&gt;
XStepMenu.png|xStep on main menu.&lt;br /&gt;
XS-C1.png|First coin.&lt;br /&gt;
XS-C2.png|Second coin.&lt;br /&gt;
XS-C3.png|Third coin.&lt;br /&gt;
Cube17.png|Icon rewarded by completing xStep in practice mode (yStep, Icon 17).&lt;br /&gt;
Cube18.png|Icon rewarded by completing xStep in normal mode (xStep!, Icon 18).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following template changes the h1 title from &amp;quot;XStep&amp;quot; to &amp;quot;xStep&amp;quot;. Do not modify. --&amp;gt;&lt;br /&gt;
{{Lowercase}}&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.198.102.107</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Blast_Processing?diff=39347</id>
		<title>Blast Processing</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Blast_Processing?diff=39347"/>
		<updated>2015-06-08T21:25:38Z</updated>

		<summary type="html">&lt;p&gt;68.198.102.107: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Blast Processing&lt;br /&gt;
|image = File:BlastProcessing.png&lt;br /&gt;
|levelnumber = 17&lt;br /&gt;
|created = [[Update 1.9]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, Wave, Ship, Ball, UFO&lt;br /&gt;
(Order: C, W, S, B, W, C, U, S, B, U, S, C)&lt;br /&gt;
|portals = Gravity, Dual (Final Appearance)&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|introduces = Wave portals, 3D blocks, Gear sawblades, multiple color channels&lt;br /&gt;
|musicdate = October 17, 2012&lt;br /&gt;
|music = File:BlastProcessing.ogg&lt;br /&gt;
|normalmode = [[File:Player 44 001.png|21px]] Icon 44 (Blast Processing!)&amp;lt;br /&amp;gt;[[File:Star.png|23px]] 10 stars&lt;br /&gt;
|practicemode = [[File:Colour21.png|21px]] Forest Green Primary Color (Blast Power)&lt;br /&gt;
|followedby = [[Theory of Everything 2]]&lt;br /&gt;
|precededby = [[Hexagon Force]]|imagewidth = 300|background = Hexagon|Ground = Hexagon}}&lt;br /&gt;
&#039;&#039;&#039;Blast Processing&#039;&#039;&#039; is the seventeenth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the fourth level to be rated &amp;quot;harder&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
On September 16, 2014, [[Robert Topala]] posted an image on Facebook and Twitter, with the caption &#039;&#039;&amp;quot;Can You Guess?&amp;quot;&#039;&#039; on the bottom left hand corner. It showed 5 images: an explosion icon, a chip, a book, an infinity symbol, and the number &#039;&#039;2&#039;&#039;. The first two images referred to the [[Music Composers|Waterflame]] song, &#039;&#039;Blast Processing.&#039;&#039; On September 28, Topala published a post on Facebook, thanking his supporters for helping his page receive 400,000 likes. He also posted a [https://www.youtube.com/watch?v=PQkAjNPKxDM sneak peek video] of Blast Processing, confirming its existence.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Blast Processing begins with a cube sequence involving several gravity flips and icon decorations in the background. Next, the wave [[Forms|form]] and blue portal make their debuts. This includes basic holding. The icon then transforms into a ship. You are simply going through some crevices through walls.Then it goes to the ball and then returns to the wave. This wave section is considerably harder than the first. It has a lot less space. To add on to the difficulty, the player must maneuver it on dual mode, Later, the user is forced to complete cube, ship and UFO scenes. Before winning, the new three-dimensional design is used, along with blue &amp;quot;plus signs.&amp;quot; Completing &#039;&#039;Blast&#039;&#039; &#039;&#039;Processing &#039;&#039;will give players an achievement of the same name and a new cube icon.&lt;br /&gt;
&lt;br /&gt;
== Secret Coin Location ==&lt;br /&gt;
*The first coin can be found at the dual wave sequence. Maneuver over the first and second diamonds with wavy spikes then through the opening of the fake spikes in the third one. As of Update 1.9, this is the only secret coin that is found while in dual mode.&lt;br /&gt;
&lt;br /&gt;
*The second coin can be found during a UFO section. When there are &amp;quot;beasts,&amp;quot; drop down at the second beast and bounce three times to slide into the third one&#039;s mouth which contains fake spikes and a coin at the end.&lt;br /&gt;
&lt;br /&gt;
*The third coin is located during the final ship section. More &amp;quot;beasts&amp;quot; appear using the spikes introduced in [[Electroman Adventures]], but the third one of these &amp;quot;beasts&amp;quot; has fake spikes instead. Stay fairly close to the ground, and then slide under the &amp;quot;beast&amp;quot; to get the final coin. It&#039;s pretty close to the ship portal, so get ready at 85%.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The speech in the music before the wave [[Portals|portal]] says &amp;quot;Get ready for a lot of fun and excitement!&amp;quot;, like a corrupted walkie-talkie.Near the end, the talk sounds like a person counting up (1, 2, 3, 4, ... 9) and the level finishes with &amp;quot;You Win!&amp;quot; as if to congratulate you on finishing the level.&lt;br /&gt;
** &amp;quot;A lot of&amp;quot; sounds very similar to &amp;quot;some&amp;quot;, but it was confirmed by Waterflame to be the former.&lt;br /&gt;
* Considering only the cut soundtracks in the game, Blast Processing appears to have the most speech among all the levels.&lt;br /&gt;
* The name of the level (as well as the name of the song) is a reference to a Sega commercial &amp;quot;Blast Processing&amp;quot;, which tried to show that Sega&#039;s games were faster than Nintendo&#039;s.&lt;br /&gt;
* The preview video of Blast Processing teases one of the new icons (Icon 44), the one earned for beating this level.&lt;br /&gt;
* This is the level that introduced the &amp;quot;Wave&amp;quot; form.&lt;br /&gt;
* It takes 1:42 to beat the level, making it the longest main level.&lt;br /&gt;
* The level does not show any size portals, mirror portals, or speed portals.&lt;br /&gt;
* The level is one of the three levels not having a secret coin in their cube segments. The other two are [[Cycles]] and [[Hexagon Force]].&lt;br /&gt;
* Blast Processing, [[XStep|xStep,]] and [[Electroman Adventures]] all reward 10 stars when completed.&lt;br /&gt;
*This is the only level created after [[Electrodynamix]] to not feature a speed portal.&lt;br /&gt;
*Blast Processing is considered easier than the previous levels as it is rated fewer stars then the other levels before it.&lt;br /&gt;
*Blast Processing is the only official level with a double wave segment.&lt;br /&gt;
*This is the only level created after Clutterfunk to not feature a size portal.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* Towards the end of the second wave segment, it is possible to avoid the blue dual portal, remaining in dual mode. However, it is not possible to complete the level this way.&lt;br /&gt;
* At the end of the first ball segment, you hit two jump rings while under antigravity, so sometimes the blue gravity portal doesn&#039;t work and you enter the next wave segment while under antigravity. But this can be undone if you end the dual wave segment by the second error. As shown [https://www.youtube.com/watch?v=nAtp_t9xhY4 here].&lt;br /&gt;
** However, if you end the wave with anti-gravity, it can still be completed by jumping at the right position onto the second bump and jumping again. When you fall down and hit another bump, jump again and you will continue.&lt;br /&gt;
*  There is also a slight chance that after the dual wave segment, you may end up playing wave upside down, which will eventually cause you to crash. This can be done by moving your wave to the edge of the portal. If you survive, you have a chance of completing the level normally under precise timing.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:Blast Processing Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
BlastProcessingMenu.png|Blast Processing on the main menu&lt;br /&gt;
File:BP-C1.png|First Secret Coin(Dual Wave)&lt;br /&gt;
File:BP-C2.png|Second Secret Coin(UFO)&lt;br /&gt;
File:BP-C3.png|Third Secret Coin(Ship)&lt;br /&gt;
Player_44_001.png|Icon rewarded after completing in normal mode (Icon 44)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.198.102.107</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=50066</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=50066"/>
		<updated>2015-06-08T21:16:47Z</updated>

		<summary type="html">&lt;p&gt;68.198.102.107: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force&lt;br /&gt;
|created = [[Update 1.8]]&lt;br /&gt;
|levelnumber = 16&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = March 1, 2014&lt;br /&gt;
|music = File:HexagonForce.ogg&lt;br /&gt;
|image = File:HexagonForce.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Electrodynamix]]&lt;br /&gt;
|normalmode = [[File:Cube42.png|21px]] Icon 42 (Hexagon Force!) &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 12 stars&lt;br /&gt;
|practicemode = [[File:Colour19.png|21px]] Primary Dark Grey Color (Hexagonest) &lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
(Order: C, S, B, C, S, C, U, B, S, C, S)&lt;br /&gt;
|introduces = Dual portals, Half speed portals, Normal speed portals&lt;br /&gt;
|followedby = [[Blast Processing]]&lt;br /&gt;
|portals = Gravity, size, dual, speed|background = Hexagon|Ground = Hexagon}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level of &#039;&#039;Geometry Dash&#039;&#039;. It is the sixth level to be rated &amp;quot;insane&amp;quot; as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
This level is commonly recognized as one of the hardest non-demon official levels in normal mode, though it is generally considered easier than [[Electrodynamix]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed and ship [[portals]]. Subsequently, the ship changes into a [[Forms|gravity ball]], and the player makes first contact with the new blocks which have diagonal surfaces. Later on, after another brief cube part, Hexagon Force introduces the brand new dual portals, which &amp;quot;clones&amp;quot; the icon with reversed colors and different gravities. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game except for the wave, which was not even introduced yet. Hexagon Force is also the first official level to introduce the slow, normal, and fast speed portals, which are shown along some rocket scenes. Hexagon Force also features every portal on 1.8 except Mirror Portals and the pink 3x speed portal.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level in practice mode will unlock the dark grey primary color and the achievement &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; sucessfully finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
==Secret Coin Locations==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down. However, you need to be close enough to get the coin.&lt;br /&gt;
*The second secret coin is located at the second double speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
*The final secret coin is located at the final half-speed ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Carefully fly through it to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is, therefore determining at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being difficult to maneuver, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
===&#039;&#039;&#039;Second ship section&#039;&#039;&#039;===&lt;br /&gt;
This section is much shorter, and this time the ships are in the shrunken state from the ball section. As before, only focus on one ship and stay on the side on the map before dodging two spiked projections.&lt;br /&gt;
===&#039;&#039;&#039;Third ship section&#039;&#039;&#039;===&lt;br /&gt;
This is arguably the most difficult of the dual sections, particularly because the ships are shrunken &#039;&#039;and&#039;&#039; slowed down, hence forth making the ascent and descent faster when tapped, making it hard to control. Located near the end of the level from the cube section, navigate them towards the centre of the level, but be prepared to dodge a central obstacle, move towards the centre again, and dodge another central obstacle before going back to the central portal to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
*This is the first level to use the slow down portal. The second is [[Theory of Everything 2]].&lt;br /&gt;
* This level introduces object rotation, dual mode, and slopes.&lt;br /&gt;
* This level Introduces the Hexagon Texture.&lt;br /&gt;
* Completing the level takes 1:31.&lt;br /&gt;
* The level is one of the three levels not having a [[Secret Coins|secret coin]] in their cube segments. The other two are [[Cycles]] and [[Blast Processing]].&lt;br /&gt;
* This is also the second latest 3rd coin in any level, appearing at about 97%. The latest is in [[Stereo Madness]], whose 3rd coin appears at about 98%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* In the first ball segment, you can switch gravity to land on the platform with the secret coin, then switch gravity again rapidly to return to the normal path without collecting the coin.&lt;br /&gt;
* There was an error in the level located before the first dual section. It&#039;s on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in [[Update 1.9|1.9]].&lt;br /&gt;
* There was a secret way in this level: During the last cube section, before going to the mini dual slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However this was fixed.&lt;br /&gt;
* At the end of the first ship section (at 18%, right before the ball portal) if you look to the bottom right you can see that there is nothing below the ball part spikes. However, once you exit the ball form, you can clearly see it&#039;s filled.&lt;br /&gt;
* At the beginning of the level, the second yellow bounce pad underneath an arrow, is slightly over the edge of the block. It is not placed in the centre of the block where it is supposed to be. This could be for a few reasons. Either the level was rushed through, or they put it over the edge so the cube can successfully reach the next bounce ring.&lt;br /&gt;
* In the first dual segment, at the third jump, you may see that the blocks are overlapping. Either it was rushed, or just to make it short.&lt;br /&gt;
* After the double speed ship part there&#039;s a high unfilled structure, which can be seen if looking down enough.&lt;br /&gt;
* Before the dual slow mini ship sequence there&#039;s a yellow pad on a block that&#039;s misplaced. (It&#039;s a little bit on the left)&lt;br /&gt;
* At the end of the first ship section, it is possible to fly over (because of your anti gravity) the gravity portal, as there are no spikes covering.&lt;br /&gt;
* During the first gravity ball dual section( where the balls are shrunk), you are supposed to avoid the chainsaw by switching gravity up, and down quickly. However, when you are doing this to the ball in regular gravity, if you only switch once instead of twice, both gravity balls will be in the same gravity since the ball in anti-gravity is in the air, and you can&#039;t switch gravity in mid-air if you are in ball form. If this happens, it will be undone during the second rocket dual segment.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; level 16 - Hexagon Force (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HexagonForceMenu.png|Hexagon Force on the main menu&lt;br /&gt;
HF-C1.png|First coin&lt;br /&gt;
HF-C2.png|Second coin&lt;br /&gt;
HF-C3.png|Third coin&lt;br /&gt;
Cube42.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.198.102.107</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Hexagon_Force?diff=50043</id>
		<title>Hexagon Force</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Hexagon_Force?diff=50043"/>
		<updated>2015-05-17T10:59:00Z</updated>

		<summary type="html">&lt;p&gt;68.198.102.107: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Hexagon Force&lt;br /&gt;
|created = [[Update 1.8]]&lt;br /&gt;
|levelnumber = 16&lt;br /&gt;
|difficulty = [[File:Insane.png|25px]] Insane&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = March 1, 2014&lt;br /&gt;
|music = File:HexagonForce.ogg&lt;br /&gt;
|image = File:HexagonForce.png&lt;br /&gt;
|imagewidth = 250&lt;br /&gt;
|precededby = [[Electrodynamix]]&lt;br /&gt;
|normalmode = [[File:Cube42.png|21px]] Icon 42 (Hexagon Force!) &amp;lt;br /&amp;gt;[[File:Star.png|23px]] 12 stars (Hexagon Force)&lt;br /&gt;
|practicemode = [[File:Colour19.png|21px]] Primary Dark Grey Color (Hexagonest) &lt;br /&gt;
|sequences = Cube, ship, ball, UFO&lt;br /&gt;
|followedby = [[Blast Processing]]&lt;br /&gt;
|portals = Gravity, size, dual, speed}}&#039;&#039;&#039;Hexagon Force&#039;&#039;&#039; is the sixteenth level in &#039;&#039;[[Geometry Dash]]&#039;&#039;, being the sixth Insane-rated level.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
On June 30, 2014, [[Robert Topala]] posted a sneak peek image on Twitter, reading &#039;&#039;Can You Guess the Next Song?&#039;&#039; The image also displayed pictures of a water drop, flame, and a hexagon. Topala referred to the popular video game music composer on YouTube, Waterflame, who had published the tune, Hexagon Force, on March 1, 2014.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Hexagon Force begins with a brief cube scene, followed by a speed [[Portals|portal]] and rocket portal. Subsequently, the icon turns into a [[Forms|gravity ball]], and the player makes first contact with the new blocks having diagonal surfaces. Later on, after another brief cube part, Hexagon Force introduces the brand new copy portals, which &amp;quot;clones&amp;quot; the icon with reversed colors and different gravities.. With the copy portal in action, the player is then forced to maneuver using the rocket. Throughout the level, multiple copy portals are included, and the icon transforms into every object in the game except for the wave, which was not even introduced yet. Hexagon Force is also the first official level to introduce the slow and normal speed portals, which are shown along some rocket scenes. Hexagon Force also features every portal on 1.8 except Mirror Portals and the pink 3x speed portal.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Completing the level in practice mode will unlock the dark grey primary color and the achievement &#039;&#039;Hexagonest&#039;&#039;. If the player is capable of winning on normal mode, they would earn the achievement &#039;&#039;Hexagon Force!&#039;&#039; sucessfully finishing the level would take under 1 minutes and 40 seconds.&lt;br /&gt;
&lt;br /&gt;
==Secret Coin Locations==&lt;br /&gt;
*The first [[Secret Coins|secret coin]] is located at the first ball sequence. After you flip and land into flat forms, upon encountering a short ramp, flip gravity to get the secret coin and touching a yellow jump pad. Alternatively, you can get the coin by tapping to go up onto the platform and immediately go down. However, you need to be close enough to get the coin.&lt;br /&gt;
*The second secret coin is located at the second double speed ship sequence. After avoiding spikes and saws, and upon encountering a slope with an opening, immediately go through there to get it.&lt;br /&gt;
*The final secret coin is located at the final half-speed ship sequence. Upon finishing the level, you will encounter a large obstacle with an opening in it. Carefully fly through it to get the secret coin and in the same time, finishing the level.&lt;br /&gt;
&lt;br /&gt;
==Clearing the dual sections==&lt;br /&gt;
The introduction of the copy portal brings yet another challenge to increasingly difficult levels. It is almost always overwhelming when first encountered, but like all things, can be beaten once properly understood. What is especially important to know is that &#039;&#039;practice makes perfect, &#039;&#039;and coincidentally, there is a practice mode which provides the opportunity to make it perfect, all down to experience. Take advantage of practice mode to correctly learn the maneuvers. Another incredibly useful tip is to &#039;&#039;focus on only one icon&#039;&#039;. Trying to track two things at once is already harder than what the level really is, therefore determining at which points movements occur in order to efficiently control both icons.&lt;br /&gt;
===&#039;&#039;&#039;Cube section&#039;&#039;&#039;===&lt;br /&gt;
The dual cube section is divided into two segments. Three successive jumps from the first lower spikes with a pause, followed by another three jumps clears the first segment. When launched into the second segment, begin with two synchronized jumps on jump rings. Next, direct attention to the lower cube, and jump when aligned with the indicator arrow and once more from the jump ring. Immediately direct attention to the upper cube and do the same, keeping accurate to the position of the second arrow. This can be particularly difficult to time correctly, so remember to practice to improve understanding. &#039;&#039;Four jumps from the first arrow.&#039;&#039; This completes the cube sequence.&lt;br /&gt;
===&#039;&#039;&#039;First ship section&#039;&#039;&#039;===&lt;br /&gt;
Never try to focus on both ships. They are normally symmetrically aligned and therefore focusing on one will safely navigate the other. From the dual cube section, quickly hold down to send each ship towards the sides of the map before they are directed to the center, and remain there to avoid the spiked walls. Prepare to dodge a central obstacle, then shift to the center for a moment before pressing apart again, where you can rest as the ships travel along a safe divider through the middle, emerging to complete the sequence.&lt;br /&gt;
===&#039;&#039;&#039;Ball section&#039;&#039;&#039;===&lt;br /&gt;
As well as being difficult to maneuver, the balls are also shrunken. The way the game&#039;s mechanics work means the speed remains constant in both enlarged and shrunken states, making the shrunken state appear considerably faster in comparison. Due to this, it serves to know exactly what happens to both balls since there is not enough time to interpret the position of obstacles as they arrive. From the UFO sequence, the balls must pass over a small gap by switching sides just a moment after changing form. What happens next is the lower ball is launched into the air, and in that time the upper ball must flip twice over an oncoming saw before the launched ball lands. There is an indicator arrow which marks the first flip point before having to return immediately once clear of the saw. In a similar manner, the lower ball must flip over a saw while the upper ball is sent airborne. Take care after as both balls are swiftly launched by jump pads onto several synchronised jump rings very quickly. It can also occur the balls being sent there themselves prematurely from switching gravity, even having both balls share a single jump ring if the timing is slightly out. The sequence can still be cleared safely, approaching another ship sequence while still shrunken.&lt;br /&gt;
===&#039;&#039;&#039;Second ship section&#039;&#039;&#039;===&lt;br /&gt;
This section is much shorter, and this time the ships are in the shrunken state from the ball section. As before, only focus on one ship and stay on the side on the map before dodging two spiked projections.&lt;br /&gt;
===&#039;&#039;&#039;Third ship section&#039;&#039;&#039;===&lt;br /&gt;
This is arguably the most difficult of the dual sections, particularly because the ships are shrunken &#039;&#039;and&#039;&#039; slowed down, hence forth making the ascent and descent faster when tapped, making it hard to control. Located near the end of the level from the cube section, navigate them towards the centre of the level, but be prepared to dodge a central obstacle, move towards the centre again, and dodge another central obstacle before going back to the central portal to complete the sequence.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The icon unlocked when completing the level in Normal mode was inspired by [http://minecraft.wikia.com/wiki/Creepers Creepers] from the popular video game [http://en.wikipedia.org/wiki/Minecraft Minecraft].&lt;br /&gt;
* The achievement &#039;&#039;Hexagonest&#039;&#039; may be a reference to the game [http://en.wikipedia.org/wiki/Super_Hexagon Super Hexagon].&lt;br /&gt;
*This is the first level to use the slow down portal. The second is [[Theory of Everything 2]].&lt;br /&gt;
* This level introduces object rotation, dual mode, and slopes.&lt;br /&gt;
* Completing the level takes 1:31.&lt;br /&gt;
* The level is one of the three levels not having a [[Secret Coins|secret coin]] in their cube segments. The other two are [[Cycles]] and [[Blast Processing]].&lt;br /&gt;
* This is also the second latest 3rd coin in any level, appearing at about 97%. The latest is in [[Stereo Madness]], whose 3rd coin appears at about 98%.&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
* There was an error in the level located before the first dual section. It&#039;s on the platform after you jump off a ramp. The error is on the bottom right corner of the platform. However, this was fixed in [[Update 1.9|1.9]].&lt;br /&gt;
* There was a secret way in this level: During the last cube section, before going to the mini dual slow ship sequence, if a player jumps at the right time, they would fall through to the floor. However this was fixed.&lt;br /&gt;
* At the end of the first ship section (at 18%, right before the ball portal) if you look to the bottom right you can see that there is nothing below the ball part spikes.&lt;br /&gt;
* At the beginning of the level, the second yellow bounce pad underneath an arrow, is slightly over the edge of the block. It is not placed in the centre of the block where it is supposed to be. This could be for a few reasons. Either the level was rushed through, or they put it over the edge so the cube can successfully reach the next bounce ring.&lt;br /&gt;
* In the first dual segment, at the third jump, you may see that the blocks are overlapping. Either it was rushed, or just to make it short.&lt;br /&gt;
* After the double speed ship part there&#039;s a high unfilled structure, which can be seen if looking down enough.&lt;br /&gt;
* Before the dual slow mini ship sequence there&#039;s a yellow pad on a block that&#039;s misplaced. (It&#039;s a little bit on the left)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
[[File:&amp;quot;Geometry Dash&amp;quot; level 16 - Hexagon Force (100%)|thumb|center|335 px]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HexagonForceMenu.png|Hexagon Force on the main menu&lt;br /&gt;
HF-C1.png|First coin&lt;br /&gt;
HF-C2.png|Second coin&lt;br /&gt;
HF-C3.png|Third coin&lt;br /&gt;
Cube42.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.198.102.107</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=26081</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=26081"/>
		<updated>2015-05-15T22:43:38Z</updated>

		<summary type="html">&lt;p&gt;68.198.102.107: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity, Mirror&lt;br /&gt;
|normalmode = [[File:Cube16.png|20px]] Icon 16 (Cycles!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Cube15.png|20px]] Icon 15 (Loops)&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Cycles.ogg&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the ninth level of &#039;&#039;[[Geometry Dash]]&#039;&#039;. It is the third level rated Harder in the game as of [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new form called the Gravity Ball, along with its Red Portal. Although it has an easier rating than [[xStep]], some would argue that it is actually more difficult, due to some fairly imaginative and tricky segments.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the user must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, with dodging two trick jump rings. After a few more tricky jumps, the player descends down a set of steps and enters the Ball Portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first two taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal(indicated by a high note in the music); rapid tapping is a bad idea.&lt;br /&gt;
&lt;br /&gt;
After this ship section, the level goes into Mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of Mirror Mode a few times, but ends in Mirror mode. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and miss.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*After the beginning of the first ball portal, flip gravity three times and stay at the ceiling. You&#039;ll go into a tunnel that leads you to the secret coin, but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin. This coin is tricky to obtain.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Cycles Geometry Dash|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball form.&lt;br /&gt;
* Cycles also has the longest ball sequences.&lt;br /&gt;
* Cycles is the only level to end in mirror mode, and is the only level to end in the ball form.&lt;br /&gt;
** However, a glitch can be exploited in [[Electroman Adventures]] which skips the last blue mirror, allowing it too to be mirror completed.&lt;br /&gt;
* Cycles takes 1:22 to complete, making it the shortest level in the game.&lt;br /&gt;
* This is one of the three levels where secret coins cannot be found in the cube sequences. The other two are [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu.&lt;br /&gt;
CyclesMenuOld.jpg|Cycles before Update 1.9.&lt;br /&gt;
Cube15.png|Icon unlocked after completing in Practice Mode.&lt;br /&gt;
Cube16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles-C1.png|First coin.&lt;br /&gt;
Cycles-C2.png|Second coin.&lt;br /&gt;
Cycles-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.198.102.107</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=26063</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=26063"/>
		<updated>2015-04-16T11:35:27Z</updated>

		<summary type="html">&lt;p&gt;68.198.102.107: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity, Mirror&lt;br /&gt;
|normalmode = [[File:Cube16.png|20px]] Icon 16 (Cycles!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Cube15.png|20px]] Icon 15&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Cycles.ogg&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the ninth level of [[Geometry Dash]]. It is the third level rated Harder in the game as of Update 1.9.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new form called the Gravity Ball, along with its Red Portal. Although it has an easier rating than xStep,some would argue that it is actually more difficult, due to some fairly imaginative and tricky segments.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the user must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, with dodging two trick jump rings. After a few more tricky jumps, the player descends down a set of steps and enters the Ball Portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first two taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal(indicated by a high note in the music); rapid tapping is a bad idea.&lt;br /&gt;
&lt;br /&gt;
After this ship section, the level goes into Mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of Mirror Mode a few times, but ends in Mirror mode. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and miss.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*After the beginning of the first ball portal, flip gravity three times and stay at the ceiling. You&#039;ll go into a tunnel that leads you to the secret coin, but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin. This coin is tricky to obtain.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash - Cycles - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball form.&lt;br /&gt;
* Cycles also has the longest ball sequences.&lt;br /&gt;
* Cycles is the only level to end in mirror mode, and is the only level to end in the ball form.&lt;br /&gt;
** However, a glitch can be exploited in [[Electroman Adventures]] which skips the last blue mirror, allowing it too to be mirror completed.&lt;br /&gt;
* Cycles takes 1:22 to complete, making it the shortest level in the game.&lt;br /&gt;
* This is one of the three levels where secret coins cannot be found in the cube sequences. The other two are [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
==Errors==&lt;br /&gt;
if you jump too early on the second ring in the second reverse gravity sequence, you could actually [http://www.youtube.com/watch?v=MJlSP4kP_vc fly off the blocks and go up and die.] These are one of the three levels where this could happen (the others being [[xStep]] and [[Clubstep]]). &amp;lt;!-- I&#039;m currently testing if this can be achieved on any other levels. - Awesoman--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu&lt;br /&gt;
CyclesMenuOld.jpg|Cycles before Update 1.9&lt;br /&gt;
Cube15.png|Icon unlocked after completing in Practice Mode&lt;br /&gt;
Cube16.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles-C1.png|First coin.&lt;br /&gt;
Cycles-C2.png|Second coin.&lt;br /&gt;
Cycles-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.198.102.107</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Jumper?diff=8494</id>
		<title>Jumper</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Jumper?diff=8494"/>
		<updated>2015-03-26T12:13:45Z</updated>

		<summary type="html">&lt;p&gt;68.198.102.107: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|name = Jumper&lt;br /&gt;
|image = File:Jumper.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|levelnumber = 7&lt;br /&gt;
|created = Original level&lt;br /&gt;
|difficulty = [[File:Harder.png|20px]] Harder&lt;br /&gt;
|sequences = Cube, Ship&lt;br /&gt;
|portals = Gravity&lt;br /&gt;
|normalmode = [[File:Cube11.png|20px]] Icon 11 (Jumper!)&amp;lt;br /&amp;gt; [[File:Star.png|20px]] 7 stars&lt;br /&gt;
|practicemode = [[File:Colour14.png|20px]] Primary Orange 1&lt;br /&gt;
|musiccreator = Waterflame&lt;br /&gt;
|musicdate = Late 2005 &amp;lt;span style=&amp;quot;color:#888;&amp;quot;&amp;gt;(exact date unknown)&amp;lt;/span&amp;gt;&lt;br /&gt;
|precededby = [[Can&#039;t Let Go]]&lt;br /&gt;
|followedby = [[Time Machine]]}}&#039;&#039;&#039;Jumper&#039;&#039;&#039; is the seventh level in [[Geometry Dash]] and [[Geometry Dash Lite]]. It was originally rated Insane but changed to Harder in [[Update 1.9]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jumper puts together many successive slides and jumps with a fast pace during its cube sequences, its name possibly in reference. Only moments after starting, antigravity initiates for a small section, previewing the frequent shifts in gravity that happen constantly in later levels. After another slippery cube section, the scene changes into an introductory ship sequence that applies antigravity during its second and fourth quarters. This turns into another cube sequence that moves into a tight passage with numerous gravity shifts, coming out again and once more with a ship sequence of scattered single-spiked blocks. The final cube sequence persists with one last switch to antigravity,and one final switch to gravity at the very end.&lt;br /&gt;
&lt;br /&gt;
== Secret coins ==&lt;br /&gt;
*The first secret coin is in the second upside-down flying segment. It is behind the first wall, you only have 1 block of space to fly through. Be careful not to hit the spiked ground as you are doing so.&lt;br /&gt;
*The second coin is through a transparent block at the peak of a flat-form hill. After passing it, jump two times, wait a second, and jump to avoid spikes.&lt;br /&gt;
*The third and final coin is in the last flying segment (around the time where the background is red). Fly low, after 2 continuous flying spikes on the bottom layer, go under the spike in the middle layer, collect the coin, and go.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:ALL COIN Geometry Dash LV 7 - Jumper|thumb|center|300 px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is believed that the soundtrack use in &#039;&#039;Jumper&#039;&#039; is the only soundtrack in the game that hasn&#039;t been edited. The fact is RobTop clipped the last 12 seconds of the original audio for the level. But it is now believed that &#039;&#039;Jumper &#039;&#039;is the least clipped soundtrack.&lt;br /&gt;
*This level uses the Waterflame&#039;s &amp;quot;Jumper,&amp;quot; which is a theme also used in many other video games, one of the more popular ones being Castle Crashers.&lt;br /&gt;
**It also has the oldest soundtrack in the game, from 2005 (8 years older than the game itself).&lt;br /&gt;
* Completing the level takes 1:29.&lt;br /&gt;
*  The icon you get from finishing this level might be a reference to the character Ogmo from the game Jumper created by Matt Thorson.&lt;br /&gt;
** It could also be a crossbreed of a skull and a rabbit. (Hence the name of it)&lt;br /&gt;
* This is one of the four levels not to introduce a new game element. The others are [[Base After Base]], [[Can&#039;t Let Go]], and [[Theory of Everything 2]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionposition=&amp;quot;below&amp;quot;&amp;gt;&lt;br /&gt;
JumperMenu.png|Jumper on the main menu&lt;br /&gt;
JumperMenuOld.jpg|Jumper before Update 1.9&lt;br /&gt;
Cube11.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Jumper-C1.png|First coin.&lt;br /&gt;
Jumper-C2.png|Second coin.&lt;br /&gt;
Jumper-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.198.102.107</name></author>
	</entry>
	<entry>
		<id>https://geometrydashwiki.com/eng/Cycles?diff=26009</id>
		<title>Cycles</title>
		<link rel="alternate" type="text/html" href="https://geometrydashwiki.com/eng/Cycles?diff=26009"/>
		<updated>2015-03-24T12:52:04Z</updated>

		<summary type="html">&lt;p&gt;68.198.102.107: /* Secret coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox level&lt;br /&gt;
|image = File:Cycles.png&lt;br /&gt;
|imagewidth = 250px&lt;br /&gt;
|name = Cycles&lt;br /&gt;
|levelnumber = 9&lt;br /&gt;
|created = [[Update 1.2]]&lt;br /&gt;
|difficulty = [[File:Harder.png|25px]] Harder&lt;br /&gt;
|sequences = Cube, Ball, Ship&lt;br /&gt;
|portals = Gravity, Mirror&lt;br /&gt;
|normalmode = [[File:Icon 9-A.png|20px]] Icon 16 (Cycles!) &amp;lt;br /&amp;gt; [[File:Star.png|20px]] 9 Stars&lt;br /&gt;
|practicemode = [[File:Icon 9-B.png|20px]] Icon 15&lt;br /&gt;
|musiccreator = DJVI&lt;br /&gt;
|musicdate = October 20, 2013&lt;br /&gt;
|music = File:Cycles.ogg&lt;br /&gt;
|followedby = [[xStep]]&lt;br /&gt;
|precededby = [[Time Machine]]}}&#039;&#039;&#039;Cycles&#039;&#039;&#039; is the ninth level of [[Geometry Dash]].So far it is only available in the full version, so it costs money to play this level.&lt;br /&gt;
&lt;br /&gt;
It is the third level rated Harder in the game as of Update 1.9.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cycles introduces a new form called the Gravity Ball, along with its Red Portal. Although it has an easier rating than xStep, some would argue that it is actually more difficult, due to some fairly imaginative and tricky segments.&lt;br /&gt;
&lt;br /&gt;
The level starts with a cube section which switches between regular gravity and antigravity many times. It starts easy, but gets more difficult as it has some triple-spikes, as well as many trick jump pads and rings which the user must not hit. After going through a bit of this, the player will encounter a series of yellow jump pads; the second one will get the player to the above platform, with dodging two trick jump rings. After a few more tricky jumps, the player descends down a set of steps and enters the Ball Portal.&lt;br /&gt;
&lt;br /&gt;
In ball form, the user must tap to switch gravity. The level has a few large arrow indicators for the first few taps, but then leaves the player on their own.&lt;br /&gt;
&lt;br /&gt;
After a short ball segment, the user enters a very tricky ship segment which tends to frustrate players as it is unlike anything they have ever done before. It consists of a series of gravity portals which continuously switch the player between gravity and antigravity, but also makes the user go up and down. It takes a very long time to get used to. The trick is to use a series of long taps each time the player comes close to a gravity portal(indicated by a high note in the music); rapid tapping is a bad idea.&lt;br /&gt;
&lt;br /&gt;
After this ship section, the level goes into Mirror and enters another ball section which is considerably more difficult than the first one. This switches in and out of Mirror Mode a few times, but ends in Mirror mode. It is the first, and currently the only, official level to do this. Throughout the section, the player must be careful with jump pads and rings, particularly which to hit and miss.&lt;br /&gt;
&lt;br /&gt;
==Secret coins==&lt;br /&gt;
*After the beginning of the first ball portal, flip gravity three times and stay at the ceiling. You&#039;ll go into a tunnel that leads you to the secret coin, but you have to time your next gravity flip, as the bottom part of the tunnel has spikes on it.&lt;br /&gt;
*In the middle of the gravity flipping rocket part, after the pillars, the coin is on the top, before the path gets narrow. You&#039;ll have to time your moment to fly back to the normal path.&lt;br /&gt;
*On the second ball part, when the background is blue, there&#039;s a yellow pad on the top before a four spike set. Flip gravity quickly and then flip again at the 2nd block, then flip gravity again when there are no spikes on the top, repeat that until you reach the end of the secret path and collected the coin. This coin is tricky to obtain.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
[[File:Geometry Dash - Cycles - All Coins|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cycles is one of the two levels to offer players [[Icon Kit|icons]] for completing the level both in practice and normal mode. The other is [[xStep]].&lt;br /&gt;
* Cycles introduces the gravity ball form.&lt;br /&gt;
* Cycles also has the longest ball sequences.&lt;br /&gt;
* Cycles is the only level to end in mirror mode, and is the only level to end in the ball form.&lt;br /&gt;
* Cycles takes 1:22 to complete, making it the shortest level in the game.&lt;br /&gt;
* This is one of the three levels where secret coins cannot be found in the cube sequences. The other two are [[Hexagon Force]] and [[Blast Processing]].&lt;br /&gt;
==Errors==&lt;br /&gt;
* There is an error in Cycles. In the second yellow gravity portal, if you get close enough to the spikes, you can slip through a gap on top of the blue gravity portal. This glitch will kill you, however, because it will send you to up since there is no spikes.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
CyclesMenu.png|Cycles on the main menu&lt;br /&gt;
CyclesMenuOld.jpg|Cycles before Update 1.9&lt;br /&gt;
Icon 9-B.png|Icon unlocked after completing in Practice Mode&lt;br /&gt;
Icon 9-A.png|Icon unlocked after completing in Normal Mode.&lt;br /&gt;
Cycles-C1.png|First coin.&lt;br /&gt;
Cycles-C2.png|Second coin.&lt;br /&gt;
Cycles-C3.png|Third coin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Song==&lt;br /&gt;
[[File:Cycles.ogg]]&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>68.198.102.107</name></author>
	</entry>
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